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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>TECHNOLOGY-MEDIATED PARTICIPATORY AND PERFORMATIVE ARTISTIC EXPRESSIONS AS SOCIAL EDUCATIONAL TOOLS</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Spiros Papadopoulos</string-name>
          <email>spap@uth.gr</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Maria Loukou</string-name>
          <email>marialoukou@uth.gr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Avrokomi Zavitsanou</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>PhD Candidate, Department of Architecture, University of Thessaly</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Professor, Department of Architecture, University of Thessaly</institution>
        </aff>
      </contrib-group>
      <abstract>
        <p>This paper examines the role of participatory, performative forms of art that incorporate new media technologies as educational tools, in a wider social context. In particular, using paradigms from technology-based artistic performative and participatory expressions, the research underlines the importance of technology in diminishing the passive role of the viewers and focuses in alternative forms of educational experiences and social memory transmission. Herein the historical continuity of participatory notions is depicted from primitive cultures to the contemporary paradigm of the work of Rafael Lozano Hemmer, and from the Brechtian Epic theatre to the ritual performances of Joseph Beuys. In this context educational theories are presented focusing on the acquisition of knowledge through the notions of interactivity, participation and the experience of social space itself. Furthermore, through Connertons' idea of performance as an act of ritual remembering, these kinds of events that represent artistic expressions are being regarded as ritual acts that interpret and transmit the knowledge of the past and the present. The paper concludes that participation and performativity, which have emerged through the use of technology, transform these kind of contemporary art forms to educational rituals.</p>
      </abstract>
      <kwd-group>
        <kwd>participatory art</kwd>
        <kwd>performative art</kwd>
        <kwd>technology</kwd>
        <kwd>education</kwd>
        <kwd>social memory</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>surroundings and the construction of social narratives and the social space.</p>
      <p>“Arts”, according to Bowers (1993), “represent the areas of future human growth
and progress” They are inherently participatory since they enforce individuals to
connect “with realities symbolically represented by other people”. In the wider context
of community their participatory character renders them into “sources of challenge for
reflecting on the kinds of experiences that could become the analogues upon which
collective experiences are to be based” (Bowers, 1993, pp.173-4). Advances in
technology are to challenge artistic and social expressions of humanity furthermore by
providing new tools of remembering and connecting.</p>
    </sec>
    <sec id="sec-2">
      <title>Participation and performativity: historical continuities</title>
      <p>
        We may assume that the notion of participation is as old as humankind. Discussing the
way all arts as a hole serve primitive cultures’ manifestations of collective identity,
Bowers analyses how the notion of participation they expressed was rooted to a different
form of individuality (Bowers, 1993, pp. 209-210). As Highwater explains,
“individualism” expressed through the Arts “does not presuppose autonomy, alienation
or isolation” but rather extends the relatedness of the individual to include all things of
the world
        <xref ref-type="bibr" rid="ref17">(Highwater, 1981, p.172)</xref>
        . Accordingly, participation in arts may be defined
as the collective expression of the individual.
      </p>
      <p>
        At 1920, in Germany Erwin Piscator introduces new media to the stage production
with the intention of relating drama to contemporary events. His still images and
projected film on screen during stage plays provided an external comment on the play
simultaneously with its performance, so that the audience was at once subjectively and
objectively involved
        <xref ref-type="bibr" rid="ref9">(Chambers, 2002, p.204)</xref>
        . Piscators techniques later developed by
Bertolt Brecht in the Epic Theatre one of the most significant theatrical forms of the
20th century that according to Benjamin “corresponds to the modern level of
technology”
        <xref ref-type="bibr" rid="ref3">(W. Benjamin, 1998, p.6)</xref>
        . Brecht used projections and sound recordings to
interrupt the flow of the story and alienate spectators from the representation of reality,
thus to prevent them from confusing stage events with real life events. He saw this
mediated by technology theatre as an educational tool by which he wished to assign
audiences an active role and enhance them to think about and cause changes to their
own lives
        <xref ref-type="bibr" rid="ref7">(Brockett &amp; Hildy, 2014, p.411)</xref>
        . Hence the beginnings of multimedia usage
within various aesthetic manifestations served as a mean to provoke and enhance
participation, by stimulating arts’ power to elevate and transform individuals’ thought
and consciousness. Piscator and Brecht were associated with the Dada movement.
      </p>
      <p>
        From the avant-garde movements of the 20th century, Dadaists were the first to
defy conventional forms of art introducing performance, a mix of poetry, music and
visual arts
        <xref ref-type="bibr" rid="ref21">(Munoz, 2016)</xref>
        . More than any other artistic movement, they have “shaken
society’s notion of art and cultural production”. They “questioned the myth of
originality, of the artist as genius suggesting instead that everybody should be an artist
and that almost anything could be art”
        <xref ref-type="bibr" rid="ref18">(Kuenzli, 2006, p.14-16)</xref>
        . In the early 70s, Joseph
Beuys expressed the same idea with his concept of social sculpture that also fashions
everything into art and proposes that everything should be approached creatively. This
idea places his work within a narrative of socially collaborative, participatory,
dialogical, and relational art
        <xref ref-type="bibr" rid="ref22">(Rojas, 2010)</xref>
        . In his ritual performances Beuys located
human body to the centre of a conscious sensory perception of the world, which is one
of the basic ideas of performativity.
      </p>
    </sec>
    <sec id="sec-3">
      <title>Contemporary forms of participation. Relational art</title>
      <p>
        In contemporary visual and performing arts the term participatory refers to the active
involvement of the viewer or spectator to the production process of the artwork
        <xref ref-type="bibr" rid="ref1">(Almenberg, 2010)</xref>
        . Technological advancements in the last decades stimulated new
ways and forms of participation of the audiences in the arts and the wider cultural
scenery. As digital media have been increasingly incorporated to art practices, those
practises came closer to the notion of participation.
        <xref ref-type="bibr" rid="ref6">Bosma (2004)</xref>
        argues that from all
media artworks “some only create curiosity and wonder” while “others clearly aim at
audience participation or even education”
        <xref ref-type="bibr" rid="ref6">(Bosma, 2004)</xref>
        . Within this context, technology
becomes a new tool to the construction of immersive interractive environments and the
formulation of participatory audiences.
      </p>
      <p>
        Nicolas Bourriaud places this participatory feature in a new term which he defines
as relational. In his book Relational Aesthetics, Bourriaud describes relational art as a
set of artistic practices which take as their theoretical and practical point of departure the
whole of human relations and their social context, rather than an independent and private
space. The city becomes then a system of intensive encounters which end up producing
linked artistic practices with “being together” as their central theme
        <xref ref-type="bibr" rid="ref8">(Bourriaud, 1998,
p.14)</xref>
        . The artist is no longer the creator of context but he or she becomes the facilitator
of social encounters which form the artwork.
      </p>
      <p>
        One of those artists is the Mexican –Canadian Rafael Lozano Hemmer. Placing his
art in the intersection of performance and architecture, Hemmer, uses multimedia
technologies in his large-scale installations to provoke participation in an immersive way.
The spectators are bodily involved to the creation of the artworks, which outcomes are
depended on their interactions. Hemmer incorporates technology to his installations to
transform the main narratives of a building or public space and modify the existing
behaviours, including the audience’s relationship with the urban environment. This
practice defined by Hemmer as Relational Architecture is routed to previous methods
of ancient civilizations to preserve social memory: Simonides mnemonics, a method of
memorization through visualization, or the art of memory in Chinese traditions were
architecture was used as a depository of memories
        <xref ref-type="bibr" rid="ref12">(Hemmer, 1999)</xref>
        .
      </p>
    </sec>
    <sec id="sec-4">
      <title>Participatory art procedures and educational “schemata”. Hemmers paradigm</title>
      <p>In Under Scan (2005-2006), in order to modify existing perceptions of reality, Hemmer
uses the shadows of the spectators’ bodies as a background to project new information
to the spectator’s cognitive patterns. The activation of thousands of video portraits taken
in various cities of England within the form of the projected shadows defines a space of
encounter, an apocalyptic view of the other, while at the same time establishes a private
space inside the public space were the owner of the shadow, the spectator, may
reconstruct his or her own reality using a combination of differentiated social and
personal narratives.</p>
      <p>In his theory of cognitive development, Piaget (1936) describes a process of
organizing knowledge occurring through interaction with the environment, in units
which he defines as schemas. These units may contain plots, information, knowledge,
mental representations, an arrangement of behavioral patterns “which we use both
to understand and to respond to situations”. Schemas are stored and apply when needed
during the process of adaptation (or adjustment) to the world (McLeod, 2018).
Reflecting on Hemmers’ work and the example of Under Scan, we may recognize the
visual representation of schemas in the form of the shadow. Here the work of art
functions as a tool to the learning process, as it offers a form a unit (the schema), a visual
space to project, understand and adapt new collective perceptions of the world.</p>
      <p>
        Some other educational practices like social constructivism and critical pedagogy
share a common ground with performative participatory interactive artistic procedures.
Social constructivism
        <xref ref-type="bibr" rid="ref24">(Lev Vygotsky, 1978)</xref>
        has a primary focus on how learners
construct their own meaning from new information, as they interact with reality and with
other learners who bring different perspectives. Constructivist learning environments
require students to use their prior knowledge and experiences to formulate new, related,
or adaptive concepts in learning.
      </p>
      <p>
        Critical pedagogy as expressed by Paulo Freire (1970) considers education as the
means by which, humans deal critically with reality and discover how to participate in
the transformation of their own world. “Pedagogy is a moral and political practice that
is always implicated in power relations” according to Henry
        <xref ref-type="bibr" rid="ref15">Giroux (2004)</xref>
        , one of the
latest contributors to this theory. “It offers both a particular version and vision of civic
life, the future, and how we might construct representations of ourselves, others, and
our physical and social environment” (Giroux, 1985, p.33). Therefore, space may be
one of the basic components of educational practice and an effective tool to the
organization of meaning.
      </p>
      <p>
        The educational character of space is also underlined by David
        <xref ref-type="bibr" rid="ref16">Gruenewald (2003)</xref>
        and the concept of Place-Conscious Education. “Space is the medium through culture
is reproduced” (Gruenewald, p.629), and as such it is considered as inherently
pedagogical. Gruenewald, believes that education should increase awareness on the
social construction of public space and help individuals to reveal the invested meanings
in it, so that they become active participants to its production. This idea recalls Beuys’
concept of social sculpture.
      </p>
    </sec>
    <sec id="sec-5">
      <title>Performativity as a tool for social memory transmissions</title>
      <p>
        According to Maurice
        <xref ref-type="bibr" rid="ref11">Halbwachs (1992)</xref>
        memory is generated and sustained within
groups, such as those based on religion, class and kinship. In La Memoire Collective, he
argues that memory is social, collective and lived. For Halbwachs, a distinction between
individual and social memory is meaningless, since people acquire or construct memory
not as isolated individuals but as members of a society.
      </p>
      <p>
        In order for social and collective memory to cohere it is crucial to communicate
and transmit it across generations. For social anthropologist Paul
        <xref ref-type="bibr" rid="ref10">Connerton (1989)</xref>
        , the
responsibility lies with the members of a social group, who should not neglect to transmit
the representations to the younger members of the group: “if we are to say that a social
group, whose duration exceeds that of the lifespan of any single individual, is able to
remember in common, it is not sufficient that the various members who compose that
group at any given time should be able to retain the mental representation relating to the
past of that group”
        <xref ref-type="bibr" rid="ref10">(Connerton, 1989, p.38)</xref>
        . The key here is in commemorative
ceremonies that are performative, enacted in ritual and incorporated in the body as a
form of habit memory.
      </p>
      <p>
        In particular, according to Paul Connerton, these bodily practices provide a
particularly effective system of mnemonics. He argues that memory can be transmitted,
not only through textual and cognitive ways, but also through performance and
incorporating practices. With this holistic approach Connerton presents performance as
an act of ritual remembering and subjects the human body to social forces, shaped by
the cultural norms. In this point of view, performative and participatory events that
represent artistic expressions can be regarded as ritual acts that interpret and transmit
the knowledge of the past and the present enacting social memory through habitual
practices
        <xref ref-type="bibr" rid="ref10">(Connerton, 1989)</xref>
        . Within the same context,
        <xref ref-type="bibr" rid="ref2">Assmann (2006)</xref>
        describes cultural
memory as a type of working memory which is continuously constructed and performed
by individuals and groups who become involved in various forms of memorial activity,
such us commemorative ceremonies, artistic representations etc., and through various
media, such us images, places, gestures, rituals etc. Rituals in particular, have a fixed
timeline, an organized program of activity, a set of performers, an audience, and a place
and occasion of performance. They are also connected with all forms of art, through
which a group of people communicate its shared beliefs.
      </p>
      <p>Similarly to rituals, several technology-based artworks are repetitive, performative,
participatory and strongly engage their audience in an immersive environment.
Specifically, interactive digital installations in public settings result in the collective
construction and reconstruction of cultural meaning and knowledge, through the shared
experiences that are newly created and the ones that are being replicated.</p>
    </sec>
    <sec id="sec-6">
      <title>Conclusion</title>
      <p>Technology is so much incorporated to our everyday practices, that it changes our
perception of reality. A reality that no longer should be ignored by formal educational
systems, but may be used instead as a tool to generate innovative educational practices.
Enhanced by the interactivity and the opportunities for co–creation provided by
technology, all these notions of performativity, participation and memory transmission
may coincide with several educational demands for social change and the formation of
a critical creative and self-conscious individual.</p>
      <p>The usage of multimedia technologies provokes and enhances the participation of
spectators in the fields of art and education practice. Simultaneously technology itself
becomes a tool of connectivity and communication as well as a repository of social
memory. In conclusion, we assume that, due to their participatory and performative
character, contemporary technology-based artistic practices generate new knowledge in
an experiential multisensory level and accordingly could be regarded as educational
rituals in the wider social context.</p>
    </sec>
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