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        <article-title>Reexamining Human-centered Design Methods for Inclusive Technology</article-title>
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          <string-name>Lauren Pak</string-name>
          <email>lauren.s.pak@vanderbilt.edu</email>
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          <institution>Vanderbilt University</institution>
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      <p>In today’s technology ecosystem, technology
products are informed by user research that involves quantitative
and qualitative methods. AI products are no exception and
require accurately and robustly collected human data.</p>
      <p>Human-centered design, evangelized by design
consultancies such as the Stanford Design School and
IDEO, is an approach to problem-solving using empathy
and creativity to co-create usable and useful solutions. Best
practice in developing high-value prototypes includes an
open-ended approach that is grounded in user perspectives
in the problem identification and solution validation.
Problem identification includes identifying end-user, creating
user personas, and conducting user interviews for
understanding the true challenge. Solution validation ranges from
ethnographic observations or guided click-through
environments assessing product usage, satisfaction and feedback
surveys, or interviews. Although user research has
significant overlap with social science research techniques, the
main difference is a lack of theory, methodological
justification, and meticulous control in sampling procedures.</p>
      <p>Due to the fail-fast, agile ways of working
employed in rapid prototyping builds, typically less time is
invested upfront into user research. Prototyping processes ask
to build with the end-user in mind, often creating target
personas to manage scope. A target demographic does not
waive the need for user researchers to have a strong
methodological justification and discussion on sample limitations
or testing reliability and validity. However, user research
becomes a check-box exercise that is used to validate the
envisaged product with a few demographically representative
end-users. Products are built with an evaluative rather than
generative approach. Evaluative techniques such as
interviews, surveys, or ethnography do not allow for an analysis
of problem root-causes nor the relationship between
different stakeholders or levels in a given system. The product
only addresses immediate needs of the identified user
demographic for the current problem instead of a future-proofing,
systems thinking approach that maps the people and polices
impacting a social problem.</p>
      <p>Within the design community, this difference has
begun to be critically discussed as what is a user-centered
versus human-centered approach (Gasson 2003). Although
both practices involve focusing on people in building
technology, one harbors the danger of exclusion or perpetuating
inequality in society. Leader in user experience research and
father of the Nielsen Norman Group, Donald Norman
(2005), has argued that human-centered design can cause
societal harm when designing with a focus on the individual.</p>
      <p>Oftentimes, technology products have a specific target
audience. Building a successful product for that particular user
group might in turn create technology that results in being
harmful to a different social group. A prominent example is
Google’s 2015 incident where image recognition incorrectly
tagged Black people as gorillas. Algorithmic bias, where
although AI is trained to properly recognize White people, falls
short when identifying other groups and in turn perpetuates
racism. Due to the algorithmic ‘black box’, it is even more
essential for cognitive designers to document robust
methodological decisions for AI explainability.</p>
      <p>It is important to also recognize that technology is
not always the right nor the only solution for a particular
group or societal problem. Methodological choices must be
selected with cultural understanding of end-users in mind.</p>
      <p>Especially with technology being a recent phenomenon,
attitude might vary based on demographics, geography, or
ability. For example, Pivotal Acts, the foundation arm of the
big tech software company, using human-centered design
principles investigated and found that public toilets were not
being utilized by women in a refugee camp because men
were congregating at night around the vicinity as the only
source of light in the camp.</p>
      <p>By using an interdisciplinary approach to the
creation of technology, products can ensure rigorous
methodological processes that accounts for a diversity of perspective
or limitations thereof, and most importantly in the
development of AI technologies, understanding of human behavior
(Barker 1964). Undoubtedly, co-creating with end-users
results in more applicable products. This research pushes the
Copyright © 2021 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
design community one step further. Rather than simply
allowing the end-user to participate in technology design, it is
essential that equality and human rights are at the heart of
human-centered design to ensure that technology products
result in an outcome inclusive of all (Buchanan 2001). With
technology’s ultimate goal being increased efficiency,
products must responsibly consider ramifications on society and
strive to improve quality of life of users without impinging
on the rights of other groups (Norman 2005). Effectiveness
cannot come at the cost of exclusion. This research is a
meta-analysis of global AI start-ups that are headquartered
the Western world, evaluating their design approach. Using
the ecological levels of analysis and the emphasis on both
applied and theory-based research from the field of
community psychology (Kelly 2006), this study will assess whether
a technology company’s product mission is framed as an
individual or community-level solution and subsequent
societal impact. This paper calls for a more holistic and
actionoriented approach to product design in order to enable
greater useability, accessibility, inclusion, and ultimately
human dignity and flourishing.
Barker, R. G. 1964. Ecological psychology: Concepts and methods
for studying the environment of human behavior. Stanford,
California.: Stanford University Press.</p>
      <p>Buchanan, R. 2001. Human Dignity and Human Rights; Thoughts
on the Principles of Human-Centered Design. Design Issues 17(3):
35-39.</p>
      <p>Gasson, S. 2003. Human-Centered vs. User-centered Approaches
to Information System Design. Journal of Information Technology
Theory and Application 5(2): 29-46.</p>
      <p>Kelly, J. G. 2006. Becoming ecological: An expedition into
community psychology. New York, New York.: Oxford University
Press.</p>
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