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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Workshop on Deep Models and Artificial Intelligence for Defense Applica-
tions: Potentials, Theories, Practices, Tools, and Risks, November</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Predictive Analytics in the Naval Maritime Domain</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Bonnie Johnson</string-name>
          <email>bwjohnson@nps.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Naval Postgraduate School Systems Engineering Department</institution>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2020</year>
      </pub-date>
      <volume>1</volume>
      <fpage>1</fpage>
      <lpage>12</lpage>
      <abstract>
        <p>Predictive analytics offers a potential game changing capability for Naval tactical decision superiority. Tactical operations could take a significant leap in progress with the aid of a real-time automated predictive analytics capability that provides predictions of second and third order effects of possible courses of action. This future capability would accompany current developments in the use of artificial intelligence and data analytics to improve battlespace knowledge and offer automated battle management aids to the tactical warfighter. As the automated battle management aids develop tactical course of action options the predictive analytics capability could predict how the adversary might respond to each course of action option. The predictive analytics capability could continue to “wargame” possible blue force/red force actions and responses-generating predictions of second and third order effects. These predictions offer the tactical warfighter a more strategic perspective in making tactical course of action decisions. By performing this analysis using an automated aid with artificial intelligence, it allows the capability to support real-time decisions and to analyze great amounts of data (both sensor data and historical data) and handle highly complex tactical environments This real-time wargaming translates into high order computations that would be impossible to be performed manually in the short reaction times given. This paper discusses the results of a study of predictive analytic capabilities in the naval maritime domain.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>A predictive analytics (PA) capability – that can take into
account possible consequences and effects into the process
of decision-making – is key to enabling decision superiority
for naval forces. The PA capability, based on automated data
analytics, would support battle management aids (BMA) by
developing “what-if” and “if-then” predictive scenarios to
shape the synthesis of future intelligent decisions and
adaptive capabilities. This conceptual capability would inform
decisions concerning courses of action (COA) based on
what the longer-term effects are projected to be. It would
enable short-term and long-term objectives to be weighed as
tactical decisions are made. In essence, a PA capability is a
critical step in enabling a real-time wargaming capability for
naval operations.</p>
      <p>
        The goal of decision making is to change the probabilities
of outcomes to make preferred outcomes more likely. The
decision-maker’s choices act upon the world, causing
changes in outcome probabilities
        <xref ref-type="bibr" rid="ref6">(Cox 2015)</xref>
        . Yet, this
crucial concept of causal efficacy is seldom developed in detail
in decision analysis, and the fact that formal probability
theory applies only to events rather than to actions and their
consequences is seldom emphasized
        <xref ref-type="bibr" rid="ref17">(Pearl 2008)</xref>
        . The use
of Bayesian Networks (BN) and causal graph models may
provide a solution to predict probabilities of outputs given
inputs and observations. These types of models can be used
to build quantitative representations of complex dynamic
situations. Dynamic BN models and BN-learning
algorithms can learn from data to create an adaptive capability
that can predict outcomes in a changing environment.
      </p>
      <p>
        Using methods of machine learning to process and
analyze large amounts of heterogeneous data and information,
artificial intelligence (AI) technology can make predictions
about probable effects, outcomes, and responses. These PA
and AI methods can provide a powerful capability for
tactical decision-making. Armed with the knowledge of possible
effects and adversary responses to courses of action,
warfighters can leap ahead in terms of applying longer-term
strategy to near-term warfare decisions. A critical enabler of
developing an executable model of blue forces and red
forces is the incorporation of the correct metrics, premises,
and assumptions
        <xref ref-type="bibr" rid="ref19">(Talbot and Ellis 2015)</xref>
        .
      </p>
      <p>This paper begins (in Section II) with a description of the
authors’ concept for a future predictive analytics capability
that could support a real-time operational automated
decision aid. Section III discusses data concepts required to
support such a future PA capability. Section IV contains an
overview of AI and game theoretic methods that show
promise for enabling an automated PA decision aid. Finally,
Section V contains the conclusion.</p>
    </sec>
    <sec id="sec-2">
      <title>II. A Conceptual Naval Maritime Predictive</title>
    </sec>
    <sec id="sec-3">
      <title>Analytics Capability</title>
      <p>The ability to perform predictive analytics in support of
maritime operations, such as planning and tactical warfare,
requires a set of analytic capabilities that study the available
data, develop COA options, and make predictions
concerning their effects for the purpose of selecting options with
desired effects. Figure 1 illustrates a conceptual framework for
a PA capability for the naval maritime domain.</p>
      <p>Required inputs to this capability are shown as
selfawareness and situational awareness knowledge.
Selfawareness amounts to the development of a blue force
model which keeps track of the location, status, and
capabilities of the blue force resources or warfighting assets.
SituaEach of the 1st order effects is then analyzed (step 4),
based again on the red force model, to estimate a set of
possible adversarial responses. These constitute 2nd order
effects. Each 1st order effect may map into one or more
possible 2nd order effects.</p>
      <p>The 2nd order effects, which may now contain a
significant number of possibilities, are analyzed (step 5) using
knowledge of our blue forces (contained in the blue force
tional awareness consists of real-time sensor data feeds that
are fused and analyzed to provide an understanding of the
battlespace or operational environment. From the blue force
and situational awareness models, a set of possible COAs
(shown as step one) are developed that represent a
continuum of possible blue force actions that can be taken at any
moment in time. These include, as examples, the placement
or movement of assets, sensor tasking, weapon engagement
decisions, the and the use of countermeasures.</p>
      <p>The capability requires a model of the red force, or
adversary, that estimates what is known about the adversary as
well as predicts what the adversary knows about the blue
force and the situation. The PA capability evaluates (step 2)
each COA option in terms of our knowledge of the red
forces to predict (step 3) the effects of each option on the
adversary. Steps 2 and 3 produce a set of predicted 1st order
effects. Each blue force COA option has a direct mapping to
its predicted 1st order red force effect.
model) to predict the 3rd order effects. The 3rd order effects
are a set of predicted blue force states that result from the
possible adversary responsive actions. Thus, there is a
oneto-one mapping of possible 2nd order effects to possible 3rd
order effects.</p>
      <p>The set of 3rd order effects are evaluated (step 6) to
identify undesirable outcomes. Any undesired 3rd order effects
can be used to feedback into the set of blue force COA
options and eliminate undesired COAs. Thus, the conceptual
PA capability is an analysis tool to provide a deeper
understanding of the COA options in terms of their possible causal
effects and expected consequences.</p>
      <p>Each step in the PA capability can include an estimate of
the certainty of the analysis, providing a level of confidence
in the predictions. This would add even greater refinement
in terms of evaluating the desirability or undesirability of
3rd order effects, and consequently blue force COA options.</p>
      <p>The conceptual PA capability can enhance future
automated tactical decision aids. Figure 2 illustrates a tactical
decision aid, showing how capabilities for PA and
knowledge discovery would interact with the tactical
resources (shown along the bottom row) as well as the
“decision engine.” The conceptual resource management
capability would assess and prioritize missions and use those results
to develop the COAs, which the PA capability would
evaluate based on predicted 1st, 2nd, and 3rd order effects.</p>
    </sec>
    <sec id="sec-4">
      <title>III. Data and Knowledge Concepts for Predictive Analytics</title>
      <p>
        A naval tactical “decision-maker is not interested in data
or big data as such; but the knowledge it provides.
        <xref ref-type="bibr" rid="ref19">(Zhao,
Kendall, and Young, 2015, p. 22)</xref>
        .” They are interested in
actionable knowledge required to gain and maintain the
tactical advantage. Gaining and maintaining knowledge of the
maritime domain is not only a required capability that
enables the conceptual PA capability, but it has a direct impact
on the accuracy of the predictions made. The levels of
completeness and accuracy dictate how good the internal models
are as well as the predicted 1st, 2nd, and 3rd order effects.
      </p>
      <p>Three categories of tactical maritime knowledge are
illustrated in Figure 3 as knowledge of the blue forces,
knowledge of the red forces, and knowledge of the
operational situation. Conceptually, computer-aided models of
each could be created to support real-time naval operations
as well as the PA capability. Each model could be developed
and continuously updated based on the input data that is
constantly changing to reflect the changes in the states of the
blue forces, the red forces, and the environment.</p>
      <p>The blue force model would represent all that is known
about the blue forces at any given time. It would provide the
Navy with self-awareness by containing what is known
about the status, location, and readiness of the blue force
warfighting resources or assets. The model would assess the
readiness of each resource as well as the overall force
readiness. The model would contain an assessment or prediction
of each resource’s capability to perform an assigned COA.
Examples include probability of kill, probability of
detection, probability of jamming, etc. The model could also
predict overall force capability given a particular threat
environment.</p>
      <p>The red force model is envisioned as an estimated
prediction of what is known about the adversary based on data and
intelligence available. This model would estimate what
types of capabilities the red force possesses and approximate
the overall red force readiness. The model would predict the
adversary’s intent, tactics, and strategies for the purpose of
predicting how the adversary might act in different
situations or respond to blue force actions. The model could
make an educated guess as to what the adversary knows
about the situation and about the blue forces. This prediction
would be based on an assessment of the blue force’s possible
visibility to the red force based on what is known about the
adversary’s location and surveillance capabilities. The red
force model would become the Navy’s prediction of what is
known about the adversary.</p>
      <p>The operational situation model would constitute the
current situational or maritime awareness. This model, based
primarily on real-time sensor data, would contain the
understanding of the battlespace in terms of the weather, combat
identification, and threat assessment and tracking. It would
be comprised of information on the location, kinematics,
and identification of all objects (friendly, neutral or foe) in
the area of interest. The model’s completeness, accuracy,
and up-to-date-ness would depend entirely on the data
collected. The operational situation model would also contain
predictions of projected future states of the area of interest.
Examples of this could include projected impact points of
threat missiles, projected locations of enemy aircraft and
ships, and future weather and environmental conditions.</p>
      <p>Developing and maintaining these changing and
actionable models depends on a number of data collection, fusion,
security, and management capabilities. The naval tactical
domain has data architectures in place for collecting,
processing, and fusing sensor data for developing situational
awareness of the battlespace. This data supports combat
identification, threat identification and tracking, and
projections of kinematic objects in the area of interest.</p>
      <p>
        In order to develop an internal model of the blue force,
the Navy would also need to collect data concerning blue
force asset status, location, and capability (Johnson,
        <xref ref-type="bibr" rid="ref4">2019,
Rowe 2019</xref>
        ). Brown (2019) developed a conceptual
architecture for collecting blue force asset data to support the
determination of force readiness. Self-awareness data could
also be used to determine individual resource readiness and
general blue force self-awareness.
      </p>
      <p>In order to develop an internal model of the red force, the
Navy needs to analyze the situational awareness data along
with information from intelligence sources to make
inferences about the capabilities, location, and readiness of red
force assets. The use of intelligence sources could be used
to model likely red force intent, tactics, and strategies. The
combination of predicted red force asset knowledge with
knowledge of our blue force assets can be used to make
inferences about the adversary’s knowledge of the blue force.</p>
      <p>Maintaining knowledge of the real-world is a critical part
of implementing a PA capability for the tactical Navy. The
models provide a “belief state” that become the basis for
making predictions about the consequences of COAs.
Russell and Norvig (2010, p. 480) write that the belief state is a
“representation of the set of all possible worlds” that a
system may exist in. The belief state is then used to generate
COA options and corresponding possible outcomes and
consequences, and to evaluate these options.</p>
    </sec>
    <sec id="sec-5">
      <title>IV. Artificial Intelligence and Game Theoretic</title>
    </sec>
    <sec id="sec-6">
      <title>Methods for Predictive Analytics</title>
      <p>A number of data analytic methods exist that can support
the many different types of estimation and predictive
capabilities that have been described up until this point. For
example, Kalman filters have been widely used for projecting
the future kinematic states of moving objects in the
battlespace. This is a form of computational prediction. Data
fusion analytics are used to combine and assess
heterogeneous data from different types of sensor to enhance our ability
to identify and understand combat objects in the battlespace.
This section focuses on AI and game theoretic methods that
can potentially be used to evaluate the COA options by
predicting 1st, 2nd, and 3rd order effects.</p>
      <sec id="sec-6-1">
        <title>A. Predictive Analytics as a Data-Driven and Automated Process</title>
        <p>
          <xref ref-type="bibr" rid="ref1">Abbott (2014)</xref>
          describes predictive analytics as a
datadriven process of discovering interesting and meaningful
patterns and inducing models from the data, rather than
basing results on assumptions made by the analyst. PA is a
process that results in discovering variables to be included in
the model, parameters that define the model, weights or
coefficients in the model, and also the very form of the model
itself. These models can then be used to build predictions.
PA, as described by
          <xref ref-type="bibr" rid="ref1">Abbott (2014)</xref>
          , does not do anything
that a human analyst could not accomplish manually given
enough time. The reason to automate the process is because
the number of variables and permutations can quickly result
in thousands of computations. Automated algorithms can
sift through the many potential combinations of data to
identify patterns and interesting results.
        </p>
        <p>One aspect of the conceptual PA capability that is beyond
human capability is the ability to store or “remember” all of
the numerous COA options, permutations, effects, and
outcomes. In a tactical combat situation, these options and
effects would be changing continuously as the environment
changes, creating an even more complex memory challenge.
And for the envisioned PA capability, the 1st, 2nd, and 3rd
order effects and permutations needs to be stored and easily
accessed for evaluation.</p>
        <p>Automation also plays an important role in providing data
fusion, correlation and analytics for developing and
continually updating the blue force, red force, and operational
situation models required for the conceptual PA capability.</p>
      </sec>
      <sec id="sec-6-2">
        <title>B. Statistical Methods</title>
        <p>
          Statistical methods are widely used to perform a
confirmatory analysis concerning a hypothesis involving a
relationship between inputs and outputs
          <xref ref-type="bibr" rid="ref1">(Abbott 2014)</xref>
          . The analysis
confirms or denies the causal relationship and quantifies the
degree of that confirmation or denial.
        </p>
        <p>Regression analysis is a statistical method for analyzing
and modeling the relationship between a continuous
dependent variable and an independent variable to build a
model for making predictions. The first step is to identify
and explain the best model that represents the relationship
between the dependent and independent variables. The
second step is to use this model to predict future values of the
dependent variable given specific values of the independent
variable. (Kalaian and Kasim 2017)</p>
        <p>
          Discriminant analysis is a statistical technique that uses
the information from a set of independent variables to
predict the value of a discrete (categorical) dependent variable,
which represents the mutually exclusive groups in the
predictive model
          <xref ref-type="bibr" rid="ref10">(Kalaian and Kasim 2017)</xref>
          . Discriminant
analysis can be used to identify the best combination of
independent variables or predictors, that provide the best
discrimination between groups in an effort to accurately predict
Predictive Analytics
Models often based on
nonparametric algorithms; no
guaranteed optimum.
        </p>
        <p>Models typically nonlinear.</p>
        <p>Scales to big data; algorithms
not as efficient or stable for
small data.</p>
        <p>Data is king.</p>
        <p>Models typically linear.</p>
        <p>Data typically smaller;
algorithms often geared toward
accuracy with small data.</p>
        <p>The model is king.</p>
      </sec>
      <sec id="sec-6-3">
        <title>C. Graph Theory Methods</title>
        <p>
          Bayesian networks (Bayes network, belief network,
decision network, Bayes model, or probabilistic directed acyclic
graphical model) are a category of statistical models that
represent a set of variables and their conditional
dependencies in the form of graphs. Bayesian networks offer a
systematic way to represent relationships between variables
and their dependencies explicitly and concisely—greatly
simplifying the process of specifying probabilities for the
large numbers of variables that may exist
          <xref ref-type="bibr" rid="ref18">(Russell and
Norvig 2010)</xref>
          .
        </p>
        <p>Bayesian networks are ideal for taking an event that
occurred and predicting the likelihood that any one of several
possible known causes was the contributing factor. For
example, a Bayesian network could represent the probabilistic
relationships between diseases and symptoms. Given
symptoms, the network could be used to compute the probabilities
of the presence of various diseases. Efficient algorithms can
perform inference and learning in Bayesian networks.
Bayesian networks that model sequences of variables are
called dynamic Bayesian networks. Generalizations of
Bayesian networks that can represent and solve decision
problems under uncertainty are called influence diagrams.</p>
        <p>The network’s nodes represent observable quantities,
hypotheses, or unknown parameters. The edges represent
conditional dependencies. Each node is associated with a
probability function whose input is a particular set of values
representing the node’s parent variables and whose output is the
probability of the variable represented by the node.
a membership in a particular group. This technique can be
used for threat identification (as friendly, neutral, or foe) to
match a tracked object’s characteristics to the appropriate
group’s predictive model.</p>
        <p>Table 1 lists differences between using statistical methods
and PA methods. Statistical methods can apply to small data
sets and rely heavily on ensuring the models are built
properly and are typically linear; whereas PA methods draw
heavily on machine learning and AI, require lots of data, and
have no provable optimum solution.</p>
        <p>A Bayesian network representing the probabilistic
variables and their relationships for the combat identification of
an air object is shown in Figure 4. This network shows
factors involved in determining the combat identification of an
airborne object based on what information is known about
the object and its environment. Factors, such as what is
known about the object’s kinematics, the object’s proximity
to the airport and the level of turbulence in the near
environment, are shown as variables (or nodes) in the network. The
network also contains nodes representing how the object is
identified, such as by intelligence, interrogation friend or foe
(IFF) or by electronic surveillance means (ESM). It can be
noted that the directions of the arrows can be used to show
the causal relationship between the actual identity (in the
real world) and how it will affect the factors that allow it to
be identified. The arrow directions can also be reversed (as
in Figure 4) to show that given a variety of information
sources, they can be used to support the identification of the
object.</p>
      </sec>
      <sec id="sec-6-4">
        <title>D. Decision Theory</title>
        <p>Decision theory provides methods for selecting among
actions based on the desirability of outcomes, often in
situations that are only partially understood. Russell and Norvig
(2010, p. 610) describe these situations as “nondeterministic
partially observable environments.” Thus, the AI system
may not know the current state completely, so a random
variable is used to represent the possible outcome states. The
decision-maker’s preferences are represented by a utility
function which assigns values corresponding to the
desirability of the possible outcome states.</p>
        <p>Automation can support the development and application
of utility functions. The utility functions become complex
for complex decision spaces, such as military tactical
operations. Such problem spaces are characterized by many
possible outcomes and many possible factors affecting each
outcome. They also introduce uncertainty and dependences
among the variables representing factors. Automated
systems can develop probability models reflecting the
stochastic processes that generate outcomes. The systems must also
model the error in the utility estimates that may be
introduced by unknowns, incomplete knowledge, and bias. The
use of multi-attribute theory along with the models of
expected utilities and associated error can provide an
automated aid for making decisions.</p>
        <p>Decision theory can be thought of as the combination of
probability theory and utility theory. The use of a decision
network, also called an influence diagram, combines
Bayesian networks with node types for actions and utilities.
Decision networks provide a useful framework to aid AI in
making complex decisions involving multi-attributes,
multi-variables, many possible outcomes, and knowledge
uncertainty. Figure 5 shows an example of an influence diagram
with a military application. The oval nodes, referred to as
chance nodes, represent random variables. The rectangle
nodes, called decision nodes, represent decision points
where there is a choice among actions. The hexagonal nodes
are the utility nodes which represent the AI system’s utility
function.</p>
      </sec>
      <sec id="sec-6-5">
        <title>E. Learning-Driven Methods</title>
        <p>
          Learning in terms of AI systems is defined as “the
capability of drawing intelligent decisions by self-adapting to the
dynamics of the environment, taking into account the
experience gained in past and present system states, and using
long term benefit estimations”
          <xref ref-type="bibr" rid="ref12">(Kim 2018, p. 222)</xref>
          .
Implementing learning algorithms requires large amounts of
training data.
          <xref ref-type="bibr" rid="ref12">Kim (2018)</xref>
          explains that progress is being made in
learning algorithmic game theory which lies in the
intersection of game theory and AI learning algorithms. These
methods show potential for the military domain by implementing
many iterations of a wargame and training the learning
algorithms to identify the best COAs and blue force strategies
based on desired game outputs.
        </p>
        <p>Supervised learning (also referred to as predictive
modeling) is a method that uses a “supervisor” target variable to
represent the answer to a question of interest or a value that
is unknown but could support decision-making if known.
Supervised learning uses “ground truth” to train the AI
system using prior knowledge. The goal is to learn a function
given some input data and desired outputs that best
approximates the relationship between the input and desired output.
This function can then be used to classify target variables or
perform regression on continuous target variables.</p>
        <p>AI machine learning methods can be used to support
predictions based on comparing real-time data with “best
models.” Figure 6 shows a process of first training the system to
find a best model by running many iterations allowing
supervised learning to occur. The best model can then be used
in the operational system (in the second row) as a standard
by which to compare incoming real-time data. As data
begins to match the model, future state predictions can be
inferred.</p>
        <p>
          Unsupervised learning (or descriptive modeling), has no
target variable or desired output. The goal of unsupervised
learning is to infer the natural structure present within a set
of data points. Input data is analyzed and grouped together
based on the proximity of input values to each other. The
groups are then segmented and labeled. Unsupervised
learning is useful for exploratory analysis and for dimensionality
reduction.
          <xref ref-type="bibr" rid="ref15">Ontanon, Montana, and Gonzalez (2014</xref>
          )
describe the process as “learning from observation” (LFO) and
explain that the process discovers a “mapping” from the
perceived state of the environment and actions.
        </p>
        <p>
          Machine learning has made continued progress in
developing methods that can generalize from data, adapt to
changing environments, and improve performance with
experience, as well as progress in understanding fundamental
underlying issues. By integrating over the distribution of
opponent strategies rather than taking a simple empirical
average, insights from game theory can be used to derive novel
learning algorithms (Blum 2008). Applying machine
learning to game theory may shed light on possible opponent
strategies by improving a program by playing a game many
times against a knowledgeable opponent player.
Unsupervised learning enables modeling of the real-world and red
forces when sensor data is not matching known (supervised
learning) constructs. It can support the classification of
sensor observations and predict some inferential knowledge.
          <xref ref-type="bibr" rid="ref8">Doherty et. al. (2016</xref>
          ) propose using a multi-step process of
first employing unsupervised learning to explore unlabeled
datasets to cluster and classify information in order to
construct a supervised classification model. Therefore, the AI
system is, in a sense, training itself in an automated fashion.
        </p>
        <p>
          Most game-learning algorithms are designed to improve
a program based on watching or playing against
knowledgeable opponent players. Although it is certainly important to
understand how a program (or player) could learn from good
players, it is equally important to know how those good
players became good in the first place.
          <xref ref-type="bibr" rid="ref12">Kim (2018)</xref>
          explains
that some learning work has considered how programs
might become strong players while relying neither on active
analysis nor on experience with experts. Most of these
approaches can be considered as self-play, in which either a
single player or a population of players evolves during
competition on large numbers of contests.
        </p>
      </sec>
      <sec id="sec-6-6">
        <title>F. Game Theoretic Methods</title>
        <p>Game theory methods encompass a wide range of
behavioral relations among players and is an umbrella term for the
science of logical decision-making in humans and
computers. Several game theoretic methods can support the naval
tactical predictive analytics application. These include
descriptive interpretation, normative (or prescriptive)
interpretation, counterfactuals, and regret minimization.</p>
        <p>Descriptive interpretation is a way of viewing game
theory that attempts to predict how an adversary will act and
respond in different strategic settings. This ability was
included as part of the conceptual PA capability. Descriptive
interpretation suggests that game theory can successfully
predict how an adversary will make decisions given a set of
circumstances. This method assumes that the game players
are rational and will act to maximize their payoffs. While
this method provides insights, it will be limited by the
imperfect knowledge held by both the blue force and the red
force.</p>
        <p>Normative or prescriptive interpretation is a game theory
method of selecting the best COAs for players. It is
prescriptive in that this method determines what the player “should
do,” rather than actually predicting what a player might do.
Normative (prescriptive) interpretation is a fundamental
approach to the conceptual PA capability proposed in this
paper. This method attempts to determine the best blue force
COA based on what is established as the best outcome, or
the most desired 3rd order effect. A Nash equilibrium (an
important game theory concept) constitutes a player’s best
response to the actions of other players. Thus, the
conceptual PA capability could provide an analytical way to
determine when the blue force’s COA constitutes a Nash
equilibrium. However, it is important to note that there are
situations in which it is best to play a non-equilibrium strategy if
one expects the red force to do so, or if blue force assets
need to be conserved for a longer-term mission.</p>
        <p>Counterfactuals (another game theory concept) are claims
or hypotheses that are contrary to the facts. A counterfactual
can be thought of as a hypothetical state of the world used
to assess the impact of action. Counterfactuals are often
written as conditional statements in which the conditional
clause is false—imagining hypothetically what could have
happened. Counterfactual thinking can support the
conceptual PA capability by considering as many possible
hypothetical future states as possible and analyzing them to
eliminate undesired COAs.</p>
        <p>A related game theory method is regret minimization.
This is a method of running many possible counterfactual
hypotheses and carefully altering different COA decisions
in each run (or game) to see if this has a positive or negative
effect on the outcome. Regret refers to how much better a
player would have done if they had made one decision over
another at a specific decision point in the game.</p>
        <p>
          <xref ref-type="bibr" rid="ref21">Zinkevich et. al. (2007</xref>
          ) describe counterfactual regret
minimization (CFR) as a self-play algorithm that learns to
play a game by repeatedly playing against itself. It starts
with a strategy that is uniformly random, where it will play
every action at every decision point with equal probability.
It simulates playing games against itself and after every
game, it revisits decisions and finds ways to improve its
strategy. It repeats this process for all combinations of
games (which can amount to millions or billions of runs),
improving its strategy each time. As it plays, it gets closer
and closer towards an optimal strategy for the game: a
strategy that can do no worse than tie against any opponent. The
way it improves over time is by summing the total amount
of regret it has for each action at each decision point and
selecting the combination with the least amount of regret.
Positive regret for a particular COA means that the blue
force would have done better if they had taken that action
more often. Negative regret means that the blue force would
have done better by not taking that action at all.
        </p>
        <p>After each game in CFR with the program playing against
itself, it computes and adds in the new regret values for all
of the decisions it just made. It then recomputes its strategy
so that it takes actions with probabilities proportional to their
positive regret. If an action would have been good in the
past, then it will choose it more often in the future. It repeats
this process for billions of games. Therefore, CFR produces
a long sequence of strategies that it was using on each game.
Counter-intuitively, that sequence of strategies does not
necessarily converge to anything useful. However, if you
compute the average strategy over those billions of strategies in
the sequence, then that average strategy will converge
towards a Nash equilibrium for the game. In a chess-like
game, this average strategy can then be used against any
opponent.</p>
        <p>
          However, naval tactical situations are vastly more
complex than chess-like games. The numbers and types of blue
force and red force warfare resources, tactics, and COAs are
not fixed and sequential as they are in a chess game. In naval
operations, the resources, tactics, and COAs can be vast,
dynamic, changing over time, can occur at any time, and are
largely unknown to the opponent. Therefore, the game
theory approach must function with incomplete information
and large numbers of instances.
          <xref ref-type="bibr" rid="ref21">Zinkevich et. al. (2007</xref>
          )
describe a process of implementing regret minimization in
games with incomplete information to determine a Nash
equilibrium for very large instances to minimize
counterfactual regret which minimizes overall regret. In this process, a
framework creates an abstraction of a particular decision
point to approximate the behavior of the CFR. These
approximations are then mapped back into the full game.
Brown et. al. (2019) explain that this CFR abstraction
method can be manual and domain specific and may miss
strategic nuances of the game. They describe the use of Deep
CFR which uses deep neural networks instead of the CFR
abstraction to approximate the behavior of CFR in the full
game. Deep CFR shows promise as a game theoretic method
for PA but requires significant computational power.
        </p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>V. Conclusion</title>
      <p>This paper presented a conceptual framework for
applying PA to naval tactical decisions as an automated battle
management aid. It described the need to develop and
maintain knowledge models of the blue force, red force, and
operational situation and described how these models are
required for a future PA capability. The paper evaluated AI
and game theoretic methods, describing how a combination
of statistical, graph theory, decision theory, learning-driven,
and game theory methods can be applied to enable a future
PA capability.</p>
      <p>The payoff for implementing a PA capability as part of an
automated battle management aid is predicting 1st, 2nd, and
3rd order effects of possible COAs in order to make the most
effective tactical decisions. This real-time wargaming
capability would enable short-term and long-term objectives to
be weighed, contributing to ensuring that preferred
outcomes are more likely. A PA capability could bridge the gap
between tactical and strategic thinking, emphasizing causal
efficacy – or consequences of actions. In the decades ahead,
the Navy will need to maintain maritime decision
superiority by incorporating strategic thinking into naval tactical
decisions – this can be accomplished with predictive analytics.
tional Civil-Military Operations.” Presented at the 16th
International Command and Control Research and Technology
Symposium.</p>
      <p>Zhao, Ying, Anthony Kendall, Bonnie Young, and W.
Baumgartner. 2015. “Big Data Architecture and Analytics for Improving
Combat Identification and the Common Tactical Air Picture.”
Naval Research Program Research Report, Naval Postgraduate
School, Monterey, CA.</p>
    </sec>
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