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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>EEWC Doctoral Consortium Research Proposal Software User Acceptance Testing based on Enterprise Ontolog y principles</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>R.B.J. (René) Ceelen</string-name>
          <email>r.ceelen@science.ru.nl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Radboud University Nijmegen Institute for Computing and Information Sciences Nijmegen</institution>
          <country country="NL">The Netherlands</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2020</year>
      </pub-date>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1 Introduction</title>
      <p>Almost everyone experiences the enormous influence of information technology (IT) on the
arrangement of organizations and society. The reliability of IT is highly critical for
organizations, and the awareness has grown that IT is a compelling means to achieve higher
performance. But lots of IT initiatives fail. Research over a lengthy period did not prove any
positive relationship between IT investments and measurable improvements in enterprise
performance. Maizlish and Handler[1] mentioned that the root cause is failure to define success
criteria at the start of the project. Hoogervorst[2] said that a core reason for strategic failures
is the lack of coherence and consistency among the various components of an enterprise. The
higher the degree of fit among the various components of the enterprise, the more effectively
the enterprise is likely to operate. Standish Group[3] is reporting that the main cause of failure
in IT projects is the lack of user involvement. The essence of IT development with its
complexity, conformity, changeability, and invisibility[4] makes introducing defects into the
software construction a fact. Boehm[5] concluded that the main economic problem from the
perspective of software testing is the exponential growth of costs by finding software issues
near to the acceptance phase. Summarizing the reasons mentioned above, designing enterprise
unity and integration is fundamental and does not come ’incidentally.’ When designing the
enterprise, the software engineering aspects and its software acceptance must also be designed
using the same models and engineering aspects. Our claim in this research is that when the
whole system from enterprise engineering, software engineering, and acceptance engineering
is using the same ’language’ less IT initiatives fail and will be used for the right purpose.</p>
    </sec>
    <sec id="sec-2">
      <title>2 Background</title>
      <p>2.1</p>
      <sec id="sec-2-1">
        <title>Software Testing</title>
        <p>
          In the early 1970s, the level of professionalism associated with software testing increased
significantly by publishing about testing, international conferences, and the development of
national standards. The first article about softw
          <xref ref-type="bibr" rid="ref6">are testing was published in 1950</xref>
          [6]. The first
formal conference on software testing was organized by Bill Hetzel and held at the University
of North Carolina in June 1972, and the first software testing book was published in 1973.
This book is the testing analog of a software architecture specification. Its purpose is to focus
attention on the overall organization of the test set and the linkage of test set elements to
software requirements and design components.
        </p>
        <p>Software testing is the process of evaluating a system or component during or at the end of
the development or implementation process to determine whether it satisfies specified
requirements.
2.2</p>
      </sec>
      <sec id="sec-2-2">
        <title>Enterprise Engineering</title>
        <p>Enterprise engineering is the whole body of knowledge regarding the development,
implementation, and operational use of enterprises, as well as its practical application in
engineering projects[7]. An enterprise can be interpreted as a company, organization, business,
or governmental institution which is highly complex and highly organized. One of its
characteristics is that management is often only interested in what the enterprise should realize,
not in how that should be accomplished. Enterprise engineering intends to address the design
perspective in a formal, methodological way[7][2] to get answers in how to achieve the what.
Enterprise Engineering is built on the following three foundational pillars: Enterprise
Ontology, Enterprise Architecture, and Enterprise Governance. Each of these fields has the
following defined goal:
1. Intellectual manageability - To bring organizational changes, one needs to have insight
and overview. This implies a well-devised systematic reduction of complexity
(Enterprise Ontology).
2.</p>
        <p>Organizational concinnity - For an enterprise to be a coherent and consistent whole, its
parts must be arranged in a skillful a harmonious way. This implies a well-devised
design (Enterprise Architecture).
3. Social devotion - EE takes a human-centered view on enterprises. This implies a
welldevised distribution of authority and responsibility (Enterprise Governance) [7][2].
2.3</p>
      </sec>
      <sec id="sec-2-3">
        <title>Enterprise Ontology</title>
        <p>Coping with current and future challenges in organizations, a conceptual model of the
enterprise is needed that is coherent, comprehensive, consistent, and concise, and that only
shows the essence of the enterprise, abstracted from irrelevant details [8]. Thus allowing to
achieve intellectual manageability, which is one of the general goals of Enterprise Engineering.
By coherent we mean that the distinguished aspect models constitute a logical and truly integral
whole. By comprehensive we mean that all relevant issues are covered, that the whole is complete.
By consistent we mean that the aspect models are free from contradictions or irregularities. By
concise we mean that no redundant matters are contained in it, that the whole is compact and
succinct. And last that this conceptual model is essential, showing only the essence of the
enterprise abstracting from all realization and implementation issues. This total conceptual
model is called an ontological model [8]. The goal is to understand the essence of the construction
and operation of systems, more specifically, of enterprises.
2.4</p>
      </sec>
      <sec id="sec-2-4">
        <title>Generic System Development Process</title>
        <p>As an additional refinement in the field of Enterprise Ontology towards the function and
construction of systems we use the Generic System Development Process (GSDP) [9].
According to Dietz [9], the development of a single homogeneous system of any type can be
understood as an instance of the GSDP. The design concepts and processes are shown in
figure 1.</p>
        <p>The design phase comprises a function design and construction design. Function
design, the first step in the plan of the OS, starts from the construction of the US
and ends with the function of the OS. Function design delivers the requirements
of the OS, so a black-box model of the OS. This black-box model clarifies the
behavior of the OS in terms of (functional) relationships between input and
output of the OS. The function model of the OS does not contain any
information about the construction of the OS. Construction design, the second
step in the design of the OS, start with the specified function of the OS, and it
ends with the construction model of the OS. Construction design bridges the
mental gap between function and construction, which means establishing a
correspondence between systems of different categories: the category of the US
(where the purpose of the OS is defined) and the category of the OS.</p>
        <p>Construction design delivers an ontology, the highest level white-box model, of
the OS. This white-box model clarifies the internal construction and operation of
the OS in terms of collaboration between its elements to deliver products to its
environment. By an ontological model of a system, we understand a model of its
construction, which is entirely independent of how it will be implemented using
some underlying technological infrastructure.</p>
        <p>The engineering of a system is the process in which several white-box models are
produced, such that every model is fully derivable from the previous one and the
available specifications. Engineering starts from the ontological model, creates a
set of subsequently more detailed white-box models, and ends with the
implementation model.</p>
        <p>By implementation is understood the assignment of technological means to the
elements in the implementation model, so that the system can be put into
operation.
3.1</p>
      </sec>
      <sec id="sec-2-5">
        <title>Software Testing</title>
        <p>As said software testing is the process of evaluating a system or component during or at the
end of the development or implementation process to determine whether it satisfies specified
requirements. IEEE[10] defines “verification” and “validation” as follows:</p>
        <p>Verification: The process of determining whether or not the product of a given phase
of the software development cycle fulfill the requirements established during the
previous phase. (“Am I building the product right?”)
Validation: The process of evaluating software at the end of the software development
process to ensure compliance with software requirements. (“Am I building the right
product?”)
Test granularity[11] refers to the fineness of a test’s focus. A fine-grained test case allows the
tester to check low-level details, often internal to the system. A coarse-grained test case
provides the tester with information about general system behavior. In figure2 the test
granularity spectrum and ideal testers are presented.
There are two main classes of software testing, black-box testing, and white-box testing. The
essential difference between the two categories is that black-box testing ignores the internal
mechanism of a system or component and focuses solely on the outputs generated in response
to selected inputs and execution conditions.</p>
        <p>White-box testing takes into account the internal mechanism of a system or component[10]
and the purpose is to find bugs in low-level structural elements such as lines of code, database
schemas, chips, subassemblies, and interfaces. The tester bases structural tests on how a system
operates.</p>
        <p>Black-box testing focuses on the behavior of the system or component and the purpose is to
find bugs in high-level operations, such as major features, operational profiles, and customer
scenarios. Testers can create black-box functional tests based on what a system should do.
Behavioral testing involves a detailed understanding of the application domain, the business
problem that the system solves, and the mission the system serves.
Live tests are also part of black-box testing and involve customers, content experts, early
adopters, and other end users. The purpose is to do the final test, before the system or
component goes into a production environment.
3.2</p>
      </sec>
      <sec id="sec-2-6">
        <title>User Acceptance Testing</title>
        <p>User Acceptance Testing (UAT) is black-box testing consisting of comparing a software
system to its initial requirements and the current needs of its end-users or, in the case of a
contracted program, to the original contract [12]. It is a crucial step that decides the faith in an
information system. The outcome provides a quality attribute for the customers (or end-users)
to determine whether to accept or reject the software product. It is, therefore, categorically
different from other types of testing where the intent is principally to reveal errors [13].
The primary guide to software acceptance testing is the system requirements document, and
the primary focus is on usability and reliability and behavior of the system from the perspective
of the end-user [12]. There is currently no industry-wide standard for software acceptance
testing. Therefore, in practice, most testing methods are based on best practices. The widely
used methods, like ISTQB, do not adopt the Enterprise Engineering perspective, and thus do
not use ontological models as the starting point for acceptance testing.
3.3</p>
      </sec>
      <sec id="sec-2-7">
        <title>Automated Testing</title>
        <p>The software development environment has shifted significantly in the recent years with the
introduction of Agile and Devops. This new focus on higher speed and the shift to smaller,
more frequent releases, has a great influence on testing. In the last years test automation has
become part of the testing fundaments.</p>
        <p>Test automation or ‘automatic testing’ is an automated test process where predefined and set
values are controlled by a ‘robot’ in a particular information system or subsystem.
The testrobot has many advantages as long as the instructions and data sets given to the robot
are correct. This robot also comes with its disadvantages. First, all instructions that should be
given to the robot should be concretely identified and ‘explained’ to that robot. Secondly, the
robot can make high-speed comparisons, but during manual testing the scope beyond test
execution is broader. The human perspective is much more aware and intuitive and therefore
‘automatically’ looks beyond the test case with its implicit observation. Third, it’s difficult to
move the acceptance process to a robot. The definition of acceptance tests is to establish that
the organization is ready for the use of the software. Therefore it is crucial to test manually,
with all its intuitions, implicit observations and determination if an organization is actually
ready to use the software within a healthy balance with automated testing. The “fit for purpose
or fit for business” test and decision must be done by humans.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Research Objectives and Questions</title>
      <p>As mentioned, lots of IT initiatives fail. Research over a lengthy period did not prove any
positive relationship between IT investments and measurable improvements in enterprise
performance. The reason can be various, but user involvement has a significant impact on the
success and adaption of a new information system. And in particular, user involvement plays
an essential role in User Acceptance Testing (UAT), which is black-box testing and a crucial
step that decides the faith in a system or component [12]. As said, there is no industry-wide
standard for UAT. Therefore, in practice, most testing methods are based on best practices,
or even worse, MsExcel is used for this kind of testing.</p>
      <p>Our main objective is to develop a method (way of thinking, way of modelling, way of working,
way of organizing and way of supporting) that enable practitioners to design their UAT
approach in a structured manner. This method will reduce organizational complexity and
perform more efficient and more effective user acceptance test.</p>
      <p>The focus of this dissertation is in the first place designing a method for UAT using Enterprise
Ontology (EO) to achieve this objective. This leads to our central research question:
How can we construct UAT using Enterprise Ontology to create a UAT method that is structured, repetitive,
adequate, and that will support an effective and efficient user acceptance test?
To answer this central question, we have formulated the following sub-questions:
1.
2.
3.</p>
      <p>What are the requirements for an adequate UAT?
What aspects of EO can be used to define a robust UAT?</p>
      <p>How to create a UAT method that is structured, repetitive, and adequate?
5.</p>
    </sec>
    <sec id="sec-4">
      <title>Research Approach</title>
      <p>This design science research approach seems most suited to our research. The design science
paradigm has its roots in engineering and the sciences of the artificial. It is fundamentally a
problem-solving paradigm. It seeks to create innovations that define the ideas, practices,
technical capabilities, and products through which the analysis, design, implementation,
management, and use of information systems can be effectively and efficiently accomplished
[14]. Figure 3 shows the process model of the Design Science Research Methodology (DSRM)
[15].
The entry point for this research is the problem-centered approach. Our theoretical basis for
designing the UAT artifact is the Ψ theory and follow all phases from defining objectives until
the evaluation of the observations and communication phase.</p>
      <sec id="sec-4-1">
        <title>Problem identification and motivation</title>
        <p>Almost everyone experiences the enormous influence of information technology (IT) on the
arrangement of organizations and society. The reliability of IT is highly critical for
organizations, and the awareness has grown that IT is a compelling means to achieve higher
performance. But lots of IT initiatives fail. When designing the enterprise, the software
engineering aspects and its software acceptance must also be designed using the same models
and engineering aspects. Our claim in this research is that when the whole system from
enterprise engineering, software engineering, and acceptance engineering is using the same
’language’ less IT initiatives fail and will be used for the right purpose.</p>
      </sec>
      <sec id="sec-4-2">
        <title>The objective of the solution</title>
      </sec>
      <sec id="sec-4-3">
        <title>Design and development</title>
        <p>The objective is to develop a UAT artifact that includes methods, methodologies, and
modeling techniques that can be used to design an adequate UAT approach.
The main artifact is UAT. In this step, they are determined, and prototypes are developed.</p>
      </sec>
      <sec id="sec-4-4">
        <title>Demonstration</title>
      </sec>
      <sec id="sec-4-5">
        <title>Evaluation</title>
        <p>After developing the proof of concept prototypes of the artifact, we will test the artifact
internally with experts and, where possible and appropriate, on client cases.
In the evaluation step, we verify in case studies whether the UAT artifact leads to a more
effective UAT approach with a higher adoption by its end-users.</p>
      </sec>
      <sec id="sec-4-6">
        <title>Communication</title>
        <p>In the last phase, we will publish articles with the results of the main artifact and related case
studies.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Current status and planning</title>
      <sec id="sec-5-1">
        <title>Ph.D. Project</title>
        <p>This dissertation will be supervised by prof. dr. H.A. (Erik) Proper, prof. dr. J.B.F. (Hans)
Mulder and prof. dr. J. (Jan) Dietz.</p>
        <p>The Ph.D. research is planned for three years, starting in April 2020 and ending in April 2023.
The years 2020 and 2021 are dedicated to build the artifact and perform two case studies. The
results will be published in academic articles. In the last year, the focus will be on gathering
all the results and writing the final thesis.</p>
        <p>In the book Enterprise Ontology – a human-centric approach to understanding the essence
of organization [8] an article is published “DEMO enhanced software testing” in Chapter 20,
paragraph 5.</p>
      </sec>
      <sec id="sec-5-2">
        <title>Planning c.</title>
      </sec>
      <sec id="sec-5-3">
        <title>Published</title>
      </sec>
    </sec>
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