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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>P. Hardman);</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>with Type: Approaches on Generative and Evolutionary Typographic Creation</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jéssica Parente</string-name>
          <email>jparente@dei.uc.pt</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tiago Martins</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>João Bicker</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Paul Hardman</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Penousal Machado</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="editor">
          <string-name>Type Design, Typography, Generative System, Data-driven Identity, Evolutionary System</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Coimbra</institution>
          ,
          <addr-line>CISUC, DEI</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>1895</year>
      </pub-date>
      <volume>000</volume>
      <fpage>0</fpage>
      <lpage>0002</lpage>
      <abstract>
        <p>Typography is the main way of visualising the language. The selection and use of a font give indications regarding the subject we are addressing. Thus, this process gains more importance to graphic designs since it adds context to the designs. The emergence of desktop publishing allowed innovative and unexpected explorations in the design field. The recent advances in Artificial Intelligence may have a similar, or even bigger, impact in the field. In this paper, we present a series of experiments on the generation of type design that take advantage of these new technologies and possibilities. All the presented projects explore the use of colour and movement to create unique and dynamic glyphs. Our goal is to understand: (i) how can we take advantage of technology to generate type designs; (ii) how data can influence the design of type; (iii) how can a logotype convey information; and (iv) how can we take advantage of evolutionary computation to create type.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The way we communicate is a unique characteristic that defines us as human beings. Typography
is a way of visualising language [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. To designers, typography is valuable as it adds a layer
of content and the choice of a typeface gives indications regarding the subject that is being
addressed. Later on, the emergence of desktop publishing allowed innovative and unexpected
explorations in the design field. The use of computer code in typography helped the automation
of the design process; computers are now able to create new unique letterforms. In this paper,
we present a series of experiments of generative, data-driven and evolutionary type systems,
some of them never published before. Each experiment aimed to explore a diferent way to
create type; we explore the use of layers, modules and skeletons as the basis to create glyphs.
Our goal was to understand: (i) how can we take advantage of technology to generate projects
of type design; (ii) how data can influence type design creation; (iii) how can a logotype convey
information; and (iv) how can we take advantage of evolutionary computation to create type.
With all these experiments we want to extract some ideas and conclusions that can support or
contribute to similar projects in the field. This paper is organised as follows. Section 2 presents
nEvelop-O
related design projects in the domains of generative, data-driven and evolutionary type design.
Section 3 presents a series of approaches on generative and evolutionary typographic creation.
The sub-section Generative Layered Type Design presents a layered type design system that
explores the use of layers as a way of varying the glyphs ’weight. The sub-section Dynamic
and Generative Identity presents a typographic identity create in a real-world scenario and that
makes use of the layers and rotations to add dynamism to the identity. The first and second
sub-section are projects that were never been published. Sub-section Data-driven Logotypes
describe the development of logotypes to the facilities of the University of Coimbra and of its
students. The last sub-section, Generative and Evolutionary Type Design System, presents a
more complex evolutionary system that generates typefaces by the recombination of skeletons
of existing typefaces and its posterior filling. Section 4 discussions and compare the developed
experiments. Finally, Section 5 summarizes our work and presents a future research direction.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Background</title>
      <p>
        In the early years, typographers created alphabets built with pure and uncorrupted letters.
However, at the beginning of the twentieth century, the emergence of the avant-garde movements
transformed the outdated aspects of vision and expression [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Later on, the technological
revolution created new possibilities for typographic experimentation. According to Helfand [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ],
typography in book design has a series of conditions that must be complied, whereas the screen
typography has a higher degree of freedom – it “dances, sings, shouts” [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Now, typefaces
can have varying shapes and be on a constant change. Laika [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] is a dynamic typeface that
changes its appearance according to exterior data. The user can adjust the weight, contrast,
size of the serif and slant of the typeface in real-time. The evolution of tools of type creation
allowed the interconnection of diferent areas such as design, typography and music. Now, we
can change letter shapes according to nature noises (e.g., [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]) or music. Typography Music [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]
is a project that allows the creation of typefaces composed of layered modules. The shape of the
modules changes with the type of music, for instance, if it is an organic sound the modules are
circles, to analogue sounds are octagons and to digital sounds are squares. We can also express
emotions related to the meaning of the text (e.g., [
        <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
        ]), and even make typefaces evolve through
time, based on the sounds that they “hear” (e.g., [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]). Nowadays, there are a set of projects
that are inspired by Darwin’s theory of evolution and provided the creation of a wide range of
alternative designs that can be used as stimuli for inspiration. GenoTyp [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] is an evolutionary
system that generates typefaces by combining genetic characteristics of diferent fonts. The
system allows the combination of diferent typefaces and manipulation of their genomes, the
combined typefaces must have to be compatible.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Approaches on Generative and Evolutionary Typographic</title>
    </sec>
    <sec id="sec-4">
      <title>Creation</title>
      <sec id="sec-4-1">
        <title>3.1. Generative Layered Type Design</title>
        <p>This experiment explores the use of layers as a way of varying glyphs’ weight. It was inspired by
an article of the Computer Graphics and Art magazine of 1978 that explained a method to create
textures through the application of layers to drawings previously made. In our project, we
decide to explore this idea in the typographic field. To archive this, we draw a series of glyphs
and, we develop a method to create layers with the same shape as the glyphs previously drawn
but on diferent scales. To do that, we define the size of the smallest layer. Then, according to
the number of layers that we wanted to draw, we define the size for the other layers between the
size of the smallest layer and the original glyph. Each layer is composed of a series of random
characters or punctuation marks. In the central part of each layer, the characters have 50% of
probability of been drawn. The system allows the creation of glyphs with more or fewer layers,
depending on our needs or taste. Fig. 1 presented a preview of generated ‘n’s.</p>
        <p>Later, we develop a more complex system to compose posters to a fictitious conference (Fig.
2), using the generated glyphs. The glyphs have a random position and rotation within the
stipulated values. Besides, the colour of the generated posters is random, but it descends from
the colour of the last generated poster.</p>
      </sec>
      <sec id="sec-4-2">
        <title>3.2. Dynamic and Generative Identity</title>
        <p>This experiment appeared in the context of the creation of the identity and respective website
for TROPO — Anthropocenic Ontologies in Portugal —, a research project of CES — Center for
Social Studies of the University of Coimbra. Our goal was to create a typographic identity that
could combine visual themes of connected aspects of the research project. Since the concept
of the Anthropocene highlights the profound impact of human activity on the planet — to
the extent that it is making impacts at the geological level — we decide to use stacked layers
which suggest geological layering. We also used the concept of the spiral and which refers to
the entropic aspect of environmental problems, in the sense that negative efects of climate
change, deforestation, desertification, ecosystem collapse and so on, are not isolated problems
but tend to have unpredictable and ever-worsening efects. We start the development process
by the creation of the logotype with the word ‘Tropo’. For us, besides the two graphic concepts
expressed previously (layers and spirals), we wanted to add dynamism to the identity, our goal
was to create glyphs that could change and succeed both statically and in motion. To archive
this, we design simple lettering composed by the letters that constituted the word ”tropo”.
Then, similar to the latest experiment, we generated a set of layers to each glyph, in this case,
bigger than the glyph. To archive this, we calculate the midpoint of the first layer, the glyph.
Then, we traverse all the points of the layer to calculate the points of the next. According
to the position of each point, we add or subtract, a predefined value to each point to move it
further away from the midpoint. After that, we add the spiral concept by applying rotations to
each layer. The rotation applied in each layer was based on the rotation of the previous layer.
After the creation of the static logotype, we applied it to on a website (for more information
visit: https://tropo.ces.uc.pt/). We decide to use of the movement of the mouse to change the
parameters of the logotype (Fig. 3). According to its position, we can increase or decrease the
rotation and space between layers.</p>
      </sec>
      <sec id="sec-4-3">
        <title>3.3. Data-Driven Logotypes</title>
        <p>These two experiments explore how data can influence the design of logotypes and how they
can convey information. We use the University of Coimbra, in Portugal, as a case study to
develop data-driven logotypes for its faculties and, subsequently, for its students.</p>
        <p>
          Data-driven logotypes to faculties. For this experiment, we decide to generate logotypes
based on data to represent faculties. Every faculty has multiple courses, and consequently
a substantial number of students. Having the diversity of the diferent faculties in mind it
becomes natural to choose various typefaces to represent this diversity. To achieve this, we
picked four categories of typography classification and for each one of them, we adopted some
typefaces. The logotype created for each faculty was developed from its acronym. For each
letter of the acronym, we overprint the chosen fonts. The main goal is to uniform the group’s
characteristics of the chosen fonts. After the letterforms were produced, we needed a way to fill
the shapes. The next step was the development of a grid over the shape previously generated.
To each logotype, we decided to use information about: (i) the nationality, (ii) the gender and
(iii) the number of students in each faulty. Throughout the development of this project we test
diferent approaches, but, in the end, we related the number of students with the density of the
elements, we established a module previously drawn to each nationality and colour to each
gender. To distinguish the elements of each gender, we decided to use layers. The layers were
superimposed, but not aligned. To visualise all the elements, we applied the multiply efect and
we rotate the modules of the male gender. Fig. 4 presents the final logotypes. The main goal of
this project is to create logotypes which collect information about the spectrum of students in
each faculty. Therefore, we can compare the diversity of students present in each faculty, both
in gender and nationality. The logotypes adapt to the current students so they can evolve with
the entry of new students. A more expanded version of this work can be found in [
          <xref ref-type="bibr" rid="ref11 ref12">11, 12</xref>
          ].
        </p>
        <p>By observing the logotypes, we can distinguish the various faculties by observing the densities,
for instance, FCTUC is the faculty with more students and FCDEFUC is the one with less. Besides,
FCDEFUC it is also the faculty with more male students than female.</p>
        <p>
          Data-driven logotypes to each student. After generating the logotypes for the faculties of
University of Coimbra we believe that the system could also be applied to represent other kinds
of data. In this experiment, we generate individual logotypes for students. We use academic
data of the students — current course type (e.g. bachelor’s degree or master’s degree), done
credits, and previous courses — to better identify each student. We decide to use fictional data
because this kind of data of each student is not publicly available. In the logotypes, each layer
represents a course attended by the student; the colour used by each layer indicates the type of
the course it represents; and the modules used in each layer identify the diferent courses. The
number of done credits afects the density of the logotypes, for that reason, when a student
stars studying at the university does not have any credits done and neither a logotype. Fig 5
presents some of the generated logotypes. A more expanded version of this work can be found
in [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ].
        </p>
        <p>In these logotypes, we can conclude that Bruno is the student with more credits made. He
and Alice have modules in common, so they did the same course, although Bruno has already
made credits in another course.</p>
      </sec>
      <sec id="sec-4-4">
        <title>3.4. Generative and Evolutionary Type Design System</title>
        <p>
          An approach focused on skeletons extraction and their anatomical deconstruction.
This experiment has a complexity superior compared to the previous ones. The project was
born under the need to creating tools of typographic creation that established a balance between
what the user can determine and what the system does autonomously. We wanted to generate
typefaces that could express the typographic legacy, but we didn’t want to use a typeface
handdrawn for the structure. To archive this, three aspects were worked out: (i) the development of
the structure of the typefaces generated and the codification of the diferent elements of the
anatomy of the letter in diferent layers; (ii) the combination of layers of diferent typefaces;
and (iii) the creation of typefaces through the generation/ modification of the elements of these
layers. Until now, nearly all of the previous explorations created typefaces that were quite
similar to each other in all generations. For that reason, our first goal on this project was the
creation of the structure of the typefaces. To archive this, we extract the skeleton of existing
typefaces. After some experimentation, we found the Zhang-Suen Thinning Algorithm [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ] that
aims to extract the structural lines of a binary image. With the extracted skeletons, we divide it
into diferent parts and recombine the extract skeletons creating new dynamic skeletons. To
ifll the generated skeleton, we use diferent shapes (e.g. circles, triangles, squares, or abstract
shapes) repeatedly over each stroke of the final skeleton. We decide to use the same colour
and/or the same shape to identify the input typeface of each stroke. The variety of parameters
allowed the generation of typefaces very diferent from each other. Fig. 6 shows some generated
glyphs. A more expanded version of this work can be found in [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ].
        </p>
        <p>
          Interactive evolutionary system on type design creation. Interactive evolutionary system on
type design creation. After the last experiment, we believe that we had much more to explore
with the system. In the previous system, we had created a series of parameters for the creation
of typefaces, but most of them were random and did not allow the user to create a typeface that
he/she liked. With that in mind, we decide to create a GUI to facilitate the process of creating
a font on the previously developed system. Besides, we believe that expanding the system to
one that evolves could give the user not only what he wanted, but also new possibilities that
would be unthinkable for him/her. We create an evolutionary system (Fig. 7) that employed a
Genetic Algorithm to evolve the input parameters of the generative system — Approach focused
on skeletons extraction and their anatomical deconstruction. The genotype of each individual
is composed of a list of tuples containing integers, and consequently, each tuple represents a
stroke of a glyph. Each stroke has a set of parameters such as the input typeface, the used shape,
the shape’s scale, the number of shapes or density, the shape’s colour, the opacity of shape’s fill,
the opacity of shape’s contour, the skeleton’s opacity and the width of the shape’s contour. At
the beginning of the evolutionary process, users can choose the parameters that want to evolve
and then, they can guide the evolution process by choosing those they like the most. A more
expanded version of this work can be found in [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ].
        </p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>4. Discussion</title>
      <p>We explore diferent approaches to create type. In all of them, we use layers as a way to add
dynamism and meaning to the generated glyphs. The emerging demand for visual identities that
are based on letterforms designed specifically for them raises the potential of this research. By
observing all the generated glyphs of each approach, we can observe that they are unique from
each other and diferent from the traditional typographic creation. Besides, the use of layers and
colours gives new possibilities to the type-design creation field. The experiments Data-driven
Logotypes and Generative and Evolutionary Type Design System are just possible thanks to the
mixing of layers and colours. Moreover, the first one wouldn’t make any sense if the logotypes
were black. Even if we create another way to represent the variables, the layers would not
work. The first and the second experiment — Generative Layered Type Design and Dynamic and
Generative Identity — use layers in a diferent way. The colour is not as relevant as in the other
experiments because they don’t need colour. Instead, they have a unique dynamism. The way
layers are created is similar in both. However, in the first — Generative Layered Type Design —,
glyphs have dynamism by overlapping layers. In our opinion, what makes the first approach
relevant is the crossing of a set of textures created with the characters and punctuation marks.
In the second approach — Dynamic and Generative Identity —, the layers have no background
and therefore what makes the font interesting is the application of rotations that implies the
crossing of layers. In all the experiments, typography is used to add a layer of knowledge about
what we wanted to transmit. However, in the Data-driven Logotypes, this aspect is more visible
because we are using external data to influence how the glyphs are generated. The experimental
results demonstrate how data can influence the design of logotypes and how they can convey
information. On the other hand, in the Dynamic and Generative Identity experiment, there
was also data to influence the logotype, as the movement of the mouse changes the design
of the letters. On the other hand, the remaining experiments are also appropriate to work
with external input data due to because they have a series of parameters used to generate
the glyphs. Besides, with the digital revolution, more fonts appeared, but with them emerged
the uncertainty of their quality. The last experiment tries to create a tool that establishes a
balance between what the user can control and what the system performs autonomously. The
system allows the creation of unique glyphs through the crossing of existing font skeletons
and posterior filling. The system allows the creation of diferent glyphs, however, they always
need a typeface as input. This leads to the generation of glyphs that have a visual style similar
to each other. In the future, it could be interesting to create more tools that give to the user
greater freedom in the creation of type, while promoting the typographic quality of the outputs.
We think that all the experiments present diferent and unique ways of designing type in the
modern world. The use of layers and colour is useful to combine varied information and to turn
a visual identity more appealing. Nonetheless, we think that to implement these experiments in
a real scenario, in exception of the Dynamic and Generative Identity which is already real, some
aspects such as the legibility and other graphic details would have to be further refined. For
instance, we identify one limitation of the glyphs generated with our systems: legibility in small
sizes. In some experiments, this issue is more evident, for instance in Data-driven Logotypes,
where the visual variables of each logotype need to be comprehended in order to interpret the
information of the faculty that it represents.</p>
    </sec>
    <sec id="sec-6">
      <title>5. Conclusion</title>
      <p>In this paper, we presented a series of experiments on the domains of generative, data-driven
and evolutionary type design. We presented: (i) a type design system that explores the use
of layers as a way of varying the glyphs’ weight; (ii) a typographic identity that uses layers
and rotations to add dynamism and allow the user to control it; (iii) data-driven logotypes;
and (iv) an evolutionary type design system that generates typefaces by the recombination of
skeletons of existing typefaces and its subsequent filling. With these projects, we noticed that it
is possible to create dynamism with the use of technology. Besides, we generate unique results
when we add input data. Future research will focus on: (i) the application of these experiments
in a real-world scenario with input data to influence the design parameters of the glyphs; (ii)
the creation of glyphs that can adapt their detail depending on the font size; and (iii) the study
of the generation of monochromatic layered glyphs.</p>
    </sec>
  </body>
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