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      <title-group>
        <article-title>Workshops held at the Eleventh International Conference on Computational Creativity, ICCC 2020 Virtual &amp; Coimbra, Portugal, September 7-11, 2020</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Oliver Kutz</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>H. Sofia Pinto</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kate Compton</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Max Kreminski</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Simon Colton</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Viktor Eisenstadt</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Klaus-Dieter Althof</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Daniel Buzzo</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kristina Andersen</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Knowledge-Based Systems</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Casual Creators</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Introduction to Generative</institution>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>in Computational Design</institution>
        </aff>
      </contrib-group>
      <abstract>
        <p>http://computationalcreativity.net/iccc20/workshops/ and http://computationalcreativity.net/iccc20/hands-on-workshops/</p>
      </abstract>
      <kwd-group>
        <kwd>Casual Creators</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Drawing</title>
      <p>ICCC-WS PREFACE</p>
    </sec>
    <sec id="sec-2">
      <title>Workshops of the Eleventh International Conference</title>
    </sec>
    <sec id="sec-3">
      <title>Computational Creativity</title>
      <p>ICCC-WS gathers a record of the workshops that took place at the International Computational
Creativity Conference. Therefore, ICCC-WS addresses the many topics embraced by the
computational creativity community, a rather diverse and multi-disciplinary field, positioned at the
crossroads of technology, humanities including sociology, philosophy of creativity, the
cognitive sciences and psychology, and artificial intelligence including knowledge representation,
natural language processing, linguistics and machine learning. ICCC-WS’s mission is therefore
to provide a platform for this diverse community to discuss and share ideas, exchange latest
technologies, and showcase breakthrough creative systems.</p>
      <p>This ICCC-WS volume compiles a record of workshop events held during the 11th edition
of the International Computational Creativity Conference (ICCC 2020). In the ICCC-WS 2020
edition, two types of events were held: traditional workshops and hands-on workshops. While
the former follow a more traditional format including invited talks, presentation of papers with
ample time for discussion and panels, hands-on workshops aim at a more active experience
where participants execute and produce, in contrast to a more learning-oriented experience
provided by tutorials.</p>
      <p>This proceedings volume for ICCC-WS 2020 is the first volume in a new series of joint
workshop proceedings published at CEUR and comprising workshop and workshop-like events
held at ICCC including regular scientific papers accepted for presentation at specific individual
workshops, and extended summaries of the experiences and results of the activities developed
during the events. This volume includes the proceedings of the following three events:
• Workshop on Knowledge-Based Systems in Computational Design.1
• Introduction to Generative Drawing with pencils, paper, C++ and openFrameworks.2
• Workshop on Casual Creators.3</p>
      <p>This volume contains 8 full papers presented at the ‘Casual Creators’ workshop, and 6 full
papers presented at the workshop ‘Knowledge-Based Systems in Computational Design’.</p>
      <p>For the event ‘Introduction to Generative Drawing with pencils, paper, C++ and
openFrameworks’, we include an extended summary and discussion of the workshop. This is indeed an
example of the new format at ICCC, namely hands-on workshops that establish a blend between
a tutorial and a traditional workshop.</p>
      <p>Due to the Coronavirus Pandemic, all scheduled events had to relocate from their foreseen
geographical location, and instead took place in the virtual space. Nonetheless, participation
was lively and active.</p>
      <p>1See https://kbscd-iccc2020.hosting.uni-hildesheim.de
2See https://generative-drawing.github.io
3See https://mkremins.github.io/casual-creators-workshop/</p>
      <sec id="sec-3-1">
        <title>Acknowledgements</title>
        <p>We would like to thank all authors and speakers for their contributions, and the programme
committee members and additional reviewers for their timely reviewing. Moreover, we would
like to thank the International Association for Computational Creativity (ACC)4 for providing
organisational support and hosting space for the workshops.</p>
      </sec>
      <sec id="sec-3-2">
        <title>ICCC-WS Chairs</title>
        <sec id="sec-3-2-1">
          <title>Kate Compton Max Kreminski Simon Colton</title>
        </sec>
        <sec id="sec-3-2-2">
          <title>University of California, Santa Cruz, USA</title>
          <p>University of California, Santa Cruz, USA</p>
          <p>Queen Mary, University of London, UK
The Casual Creators Workshop aims to foster experimentation and build community around the
topic of casual creators: a recently-defined genre of creativity support tools that are specifically
designed to support autotelic creativity, or creativity for its own sake. The workshop also hopes
to promote discussion of the creative practices that emerge around casual creators, which are
often casual, unskilled, ephemeral, and social.</p>
          <p>Topics covered include:
• Reports on the design and development of new casual creators
• Analyses and comparisons of existing casual creators, including papers that identify,
name and survey distinct subgenres of casual creators
• Approaches to human-centered evaluation of casual creators
• Theories of creativity that address autotelic creativity, creativity in non-expert users, or
ephemeral and experiential creativity
• Casual creativity in a social or performative context (e.g. livestreaming, quilting bees,
online crafting communities)
• Learnings about casual creativity from existing fields and communities of practice (e.g.</p>
          <p>museum interaction design, improvisation, arts education, crafting kits)
• Casual creator design inspiration from game design and other play design fields, or
casual creators embedded in game contexts (e.g. character creators, house-decoration
minigames)
• Casual creator design inspiration from “little languages”: small or approachable
domainspecific programming languages
• Mixed-initiative co-creativity: AI and humans making things together
• Casual creators as intervention in computational creativity: taking computational
creativity systems and making them interactive as a means of interrogation or critique
• Novel tools (motion control, neural interface, GANs/ML) that compromise direct user
control, but may complement the less-controlled interaction of a casual creator
• Casual creators for unexpected use cases, such as health, political, educational, or
persuasive purposes, i.e. “serious casual creators”.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Knowledge-Based Systems in Computational Design</title>
      <p>https://kbscd-iccc2020.hosting.uni-hildesheim.de/</p>
      <sec id="sec-4-1">
        <title>Viktor Eisenstadt</title>
        <p>Klaus-Dieter Althof</p>
      </sec>
      <sec id="sec-4-2">
        <title>University of Hildesheim/DFKI, Germany University of Hildesheim/DFKI, Germany</title>
      </sec>
      <sec id="sec-4-3">
        <title>Hayley Borck Honeywell, USA</title>
        <p>Christopher McComb Pennsylvania State University, USA
Christoph Langenhan Technical University of Munich, Germany
Jakob Michael Schönborn University of Hildesheim, Germany
João Miguel Cunha University of Coimbra, Portugal
Maximiliano Miranda Universidad Complutense de Madrid, Spain</p>
        <p>The main aim of the workshop is to track and examine the current trends in knowledge-based
methods in research and development areas of computational design, game design, media
informatics, and similar creativity-related topics.</p>
        <p>We use the terms knowledge-based systems in computational design or simply
knowledgebased design to cover design-related topics in case-based reasoning, analogy-based reasoning,
cognitive architectures, cognitive science, or generative and parametric arts.
Topics covered include:
• theories, methods, and methodologies for knowledge-based support of design, games,
and media creation process
• intelligent organization, formalization, initialization, distribution, and management of
design knowledge in databases and data structures
knowledge-based methods for decision support during diferent design phases
• computational models for interaction/dialog with the designer
• learning and interpretation of user behaviour during design process with AI-based
technologies
• design generation, configuration, and interpretation with AI techniques
General topics of interest include, but are not limited to:
• Computational Design
• Engineering Design
• Case-based and analogy-based Design
• Computer-Aided Architectural Design
• Pattern Recognition in Non-textual Media
• Cognitive Architectures for Games Genetic Algorithms for Creativity
• Knowledge Formalization in Design Systems
• Artificial Intelligence in Building Information Modelling
• Parametric Design</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Introduction to Generative Drawing</title>
      <sec id="sec-5-1">
        <title>Workshop Chairs</title>
        <sec id="sec-5-1-1">
          <title>Daniel Buzzo</title>
          <p>Kristina Andersen</p>
        </sec>
        <sec id="sec-5-1-2">
          <title>University of the West of England, UK Eindhoven University of Technology, The Netherlands</title>
        </sec>
      </sec>
      <sec id="sec-5-2">
        <title>Overview of the Hands-on Workshop:</title>
        <p>This workshop intends to introduce participants to the basic principles of generative
computational drawing systems and to give practical hands on demonstrations of coding simple
generative systems for art, music, audio and design using the popular C++ toolkit
‘openFrameworks’.</p>
        <p>Beginning with a discussion of generative approaches to drawing from traditional media,
printmaking and weaving, participants in the workshop will gain an insight into some of the
long and fascinating history of generative approaches in art. Translating ideas to still images
and video, from the work of Printmaker Sol Lewitt, weaver Annie Albers and computational
artist Vera Molnar to Eno’s generative video and sound using computer systems.</p>
        <p>This workshop is suitable for those with an interesting in coding and a familiarity with
basic development on Mac, PC or Linux computers. Demonstration code and examples will
be pre-prepared enabling all participants to make their own audio or video/visual generative
artwork in the course of the day.</p>
        <p>The workshop provides an overview and grounding in the theory, history and application
of generative and procedural systems in art and design. This module engages participants in
a discussion of theory and practical application of systems featuring exemplar material from
creative practitioners from the field of music, audio, video, visual arts, architecture, literature
and graphic and product design. Through the practice of systems of drawing translated into
computational drawing, participants will learn the mathematics and philosophical foundations
of algorithmic and generative approaches to creation alongside practical demonstration and
experimentation with systems. After joining this workshop participants will be able to select
and apply a variety of generative systems techniques to difering situations in their own area of
arts and design practice.</p>
        <p>This proceedings volume contains a brief summary of the 2020 workshop event.</p>
      </sec>
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