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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Forming future teachers' competence in developing electronic educational resources using HTML5 as an alternative to Adobe Flash*</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>V.I. Vernadsky Crimean Federal University</institution>
          ,
          <addr-line>Simferopol</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
      </contrib-group>
      <fpage>0000</fpage>
      <lpage>0002</lpage>
      <abstract>
        <p>In the modern educational space regarding the realities of the information society special importance is attached to issues related to the provision of a high level of informatization of education, which implies teachers' mastering the necessary competencies and the ability to introduce electronic educational resources into education and training practice. Adobe Flash as one of the platforms for creating web applications and multimedia presentations enjoys the greatest popularity with users including teachers. However, in connection with the announcement of discontinuing Adobe Flash support in 2020, the issue of choosing an analog to create web applications and presentations for use in teaching purposes is becoming particularly relevant. This makes it necessary to train future teachers to write programs and create products on HTML 5. This paper provides a comprehensive analysis of developing electronic educational resources by teachers using Adobe Flash and HTML5 for teaching maths in primary school.</p>
      </abstract>
      <kwd-group>
        <kwd>developing interactive educational applications</kwd>
        <kwd>Adobe Flash</kwd>
        <kwd>HTML5</kwd>
        <kwd>future primary school teacher</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>1.1</p>
    </sec>
    <sec id="sec-2">
      <title>Introduction</title>
      <sec id="sec-2-1">
        <title>The relevance of the study</title>
        <p>
          The rapid development of information technologies results in changes in the content
and organization of labor, in the requirements for the level of personal qualities of
school leavers who must be able to think critically, have systematic knowledge, as well
as skills of team cooperation, and manage dynamic processes. This emphasizes the need
for developing education based on new progressive concepts; introducing modern
information and communication technologies (ICT) and scientific and methodological
achievements in the educational process; training a new generation of school teaching
*
staff, beginning with a primary school teacher. Modern elementary schools cannot be
left out of the processes of informatization of education. Primary school as an important
and inalienable stage in the education of each individual has to do with all world
tendencies and innovations: competency-based approach, personality-oriented learning,
variability, informatization, integration, etc. Such tendencies include increasing the level
of future teachers’ readiness to develop electronic educational resources (EER). This
actualizes the objective need for the development of new electronic teaching means, in
particular for teaching mathematics in primary school based on modern computer
technologies, taking into account the available pedagogical experience and achievements
of psychological and pedagogical sciences [
          <xref ref-type="bibr" rid="ref10 ref11 ref16 ref17 ref18 ref2 ref3 ref4 ref6">2 - 4, 6, 10, 11, 16-18</xref>
          ]. Effective use of all
the possibilities of electronic educational resources in the education of junior
schoolchildren depends on the fulfillment of these tasks.
1.2
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>Purpose and objectives of the study</title>
        <p>The purpose of this paper is to describe the phenomenon of forming future primary
school teachers’ competence in developing electronic educational resources for
teaching mathematics using the HTML5 standard and compare it with the formation of the
same competency using the Adobe Flash multimedia software platform.</p>
        <p>According to the purpose, the main objectives of the research have been determined:
to analyze the state of the problem, the degree of its development in pedagogical theory
and practice, and to form a categorical-conceptual research apparatus; to determine the
role of HTML5 and Adobe Flash as a means of future teachers’ developing electronic
educational resources for teaching mathematics in primary school; to work out models
for developing electronic educational resources for teaching mathematics in primary
school using Adobe Flash and HTML5, to describe the methods of forming future
teachers’ competence in developing EER using Adobe Flash and HTML5.
2
2.1</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Materials and methods</title>
      <sec id="sec-3-1">
        <title>Theoretical and empirical methods</title>
        <p>
          To achieve the purpose and solve the objectives stated above the following research
methods were employed at various stages of the research:
─ empirical: pedagogical questionnaire, interviewing, conversations with teachers and
learners, observation of the process and results of developing electronic educational
resources in mathematics for primary school with the use of Adobe Flash and
HTML5 aimed at increasing quality of education, activating primary school
students’ cognitive activity, raising the level of future primary school teachers’ level of
readiness to professional activity [
          <xref ref-type="bibr" rid="ref10 ref8 ref9">8 – 10</xref>
          ];
─ methods of mathematical statistics: for quantitative and qualitative analysis of the
results of the pedagogical experiment.
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>The research base</title>
        <p>The pedagogical experiment was being conducted on the base of Yevpatoria Institute
of Social Sciences (branch) and Humanities and Education Science Academy (branch)
in Yalta of V. I. Vernadsky Crimean Federal University.</p>
        <p>
          The experimental work on developing electronic educational resources for
mathematics lessons in primary school was being conducted from 2015 to 2019 with students
of the training area 44.03.01 “Pedagogical education”, skills profile “Mathematics”. In
all, 420 students participated in the experimental work. Four groups took part in the
experiment: experimental ones (E1, E2), 110 and 100 students respectively, and control
ones (C1, C2), 107 and 102 students respectively [
          <xref ref-type="bibr" rid="ref10 ref14">10, 14</xref>
          ].
2.3
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>Stages of the research</title>
        <p>The pedagogical experiment was carried out in three stages: ascertaining, searching,
and forming ones.</p>
        <p>
          At the ascertaining stage of the experiment, a questionnaire was conducted for
primary school teachers of the Republic of Crimea to determine the level of their use of
EER developed with the help of Adobe Flash and HTML5 and comparing these
indicators with those related to using other multimedia tools. Student questioning was
carried out, the state of teaching developing EER in higher educational institutions
included in the experiment was studied; there were determined the directions of effective
forming a future primary school teacher’s competence in developing EER using the
Adobe Flash and HTML5 [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ].
        </p>
        <p>At the searching stage of the experiment, the students were developing EER and
giving pilot lessons in basic schools using information-communication technologies.
3
3.1</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Designing electronic educational resources</title>
      <sec id="sec-4-1">
        <title>Literature review</title>
        <p>
          Modern information technologies make it possible to develop systematic scientific
thinking, constructive figurative thinking, spatial and associative thinking, the
variability of thinking and the sense of novelty, imagination, creative abilities. According to
Y.M. Huang, S.H. Huang &amp; T.T. Wu (2014), digital game learning (DGBL) is seen as
a sensible learning strategy in increasing the learner’s motivation and interest in many
disciplines, including mathematics [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]. In this study, the DGBL model is used
employing the diagnostic mechanism strategy for the primary school mathematics course
to examine the impact of teaching methods on the level of anxiety of a junior
schoolchild, motivation for learning, and learning satisfaction in terms of attention, relevance,
and trust. It has been proved that communication with the computer rises a keen interest
in children, at first as a game activity, and then as an educational one. This interest
underlies such important structures as cognitive motivation, voluntary memory and
attention, and it is these qualities that provide a high level of cognitive development and
creativity of students.
        </p>
        <p>
          Modern primary school, no doubt, need a teacher who is capable of creative search
of creative ways in professional activity, works in a new format and is competitive.
Today the teacher should be not only psychologically, but also technically prepared for
developing and using information technologies in his professional activities. From this
point of view, the results of a long-term study by Gluzman, N.A (2014), in which the
author observed the introduction of educational technologies for primary school
teachers in teaching mathematics, deserve attention [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ]. Inductive qualitative analyzes have
shown that the use of participant technologies was focused on technologies such as
presentations, use of the interactive whiteboard potential; computer technologies or
interactive activities were used less. Nevertheless, the studies have shown that primary
school teachers try to integrate computer technologies into teaching as much as
possible, which confirms their didactic significance.
        </p>
        <p>
          One of the means of creating educational multimedia presentations, websites and
games enjoying popularity with teachers is Flash technology. This platform has proved
its effectiveness in the process of teaching various disciplines to school students, for
example, mathematics Bakhoum (2008) [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ], biology Milada Teplá, Helena Klímová
(2015), chemistry Roberto Ma. Gregorius et. al (2010), social sciences Weinstein, Y.
(2013).
        </p>
        <p>Unfortunately, in July 2017 Adobe announced ending support of Flash technology
in 2020 (The Blog.Adobe (2017)). The main replacement for Flash technology is the
open standard for the development of HTML5 web content, the standard of which was
published relatively recently, in 2014 (World Wide Web Consortium (2017)).</p>
        <p>“HTML5” in the presented study is understood not only as of the markup language
that in itself does not determine the ways of creating animation and interactivity on a
web page, but also as the additional related special JavaScript programming languages
and style sheet language CSS 3. Adobe Flash is also presented in a bundle with
ActionScript, the programming language to create interactivity.</p>
        <p>It should be noted that HTML5 is a technology designed to make the Internet faster,
easier and more affordable for each user, which also, in conjunction with CSS3, can
successfully replace Adobe Flash in many of its niches, including educational ones. In
addition to this, HTML5 is the only unified markup language that fully works alongside
the native programming languages of most modern operating systems, such as Android,
iOS, Windows Mobile, Blackberry, while the Apple operating system iOS does not
support Flash.</p>
        <p>
          In contrast to what has been said, it should be noted that Adobe Flash has already
established itself as an effective tool for creating multimedia presentations and games
for teaching mathematics in primary classes (see e.g.
http://www.learninggamesforkids.com/math_multiplication_games.html, http://www.primaryinteractive.co.uk/
maths.htm, https://www.coolmath4kids.com/), while HTML5 is a new technology, the
mastering of which requires additional research and analysis [
          <xref ref-type="bibr" rid="ref13 ref7">7, 13</xref>
          ].
        </p>
        <p>The carried out analysis on the issues of preparing primary school teachers for the
use of electronic educational resources makes it possible to assert that the problems of
the training and professional development of teachers in the application of electronic
educational resources in school education are as follows: insufficient awareness of their
application in the teaching process; absence of purposeful formation of the necessary
competences, habits of working with electronic educational resources and of creating
conditions for their daily use in the educational process; teachers’ uncertainty of
electronic educational resources expanding their professional capabilities.</p>
        <p>It is established that the task of computerization of the primary school, introduction
of modern electronic educational resources in academic disciplines in its teaching
process, in particular mathematics, requires the development of theoretical and
methodological foundations of their development by future teachers (Zhong Sun &amp; Yuzhen
Jiang (2015), Do Kyun Kim, Lucian F. Dinu &amp; Wonjun Chung (2013).</p>
        <p>There has been developed the general model of developing electronic educational
resources for teaching mathematics in primary school using Adobe Flash and HTML5
and the following models for developing EER for teaching mathematics in primary
school using Adobe Flash and HTML5: developing presentations, developing
interactive spreadsheets, mathematics in primary school didactic game programs, developing
test tasks, developing electronic manuals using Adobe Flash / HTML5 that are the basis
for creating electronic educational resources for teaching mathematics in primary
school (P. Drijvers, M. Doorman, P. Boon, H. Reed &amp; K. Gravemeijer (2010).</p>
        <p>The advantages of Adobe Flash have been revealed, namely: the platform contains
built-in interactive educational components as means of developing author electronic
educational resources and is a powerful environment for development author electronic
means of teaching, which will provide future teachers with the opportunity to develop
presentations for lessons, interactive spreadsheets, didactic game programs, test tasks,
and e-learning manuals. The built-in graphical tools of the Adobe Flash platform
provide ample opportunities for the development of electronic educational resources, and
the ActionScript programming language ensures implementation of effective
management of the software product (G.-J. Hwang, H.-Y. Sung, C.-M. Hung, I. Huang, &amp;
C.C. Tsai (2012).</p>
        <p>HTML5 technology is a powerful tool that can enrich the experience of using a web
application.</p>
        <p>
          Besides, this technology will facilitate the process of creating web applications. The
leading IT companies in the world, such as Apple, Google, Facebook, Twitter, and
Microsoft are engaged in the promotion of HTML5. Since HTML5 is the unified markup
language present in most operating systems of modern mobile platforms, its application
aimed at providing a better experience to the user during the distance learning process
is one of the directions in the development of the sphere of developing electronic
educational resources [
          <xref ref-type="bibr" rid="ref1 ref11 ref12 ref13 ref15 ref16 ref17 ref18 ref7 ref8 ref9">1, 7-9, 11 – 13, 15 - 18</xref>
          ].
        </p>
        <p>Recommendations have been developed on the formation of future teachers’
competence in developing electronic educational resources for teaching mathematics in
primary schools using Adobe Flash and HTML5 that can be used by both university
students and students of refresher courses, and by practicing teachers in their professional
activity.</p>
      </sec>
      <sec id="sec-4-2">
        <title>Forming future teachers’ competence in developing electronic educational resources</title>
        <p>The competence of future primary school teachers in the field of designing EER was
analyzed according to complex criteria: motivational-target, cognitive
(educationalcontent one), technological (organizational-activity one), reflexive-prognostic.</p>
        <p>To determine these criteria, there was worked out the system of indicators reflecting
different directions of the influence of the new approach to developing the system of
pedagogical diagnostics on the teaching process by the hypothesis of research
(N.A. Gluzman, N.V. Gorbunova &amp; N.Yu. Fominykh (2015), namely:</p>
        <p>The motivational-target criterion reflects professional-personal self-determination in
the direction of developing and using EER in primary classes, allows for determining
the future teacher’s value attitude to developing and using EER in mathematics lessons
in primary school, his awareness of the value of the ability to develop and use EER or
successful professional activity and self-realization in the future pedagogical activity.
The future primary school teacher understands the importance of developing and using
EER in his professional activity (А.N. Privalov, Y.I. Bogatyreva, V.А. Romanov &amp;
V.N. Kormakova (2017)).</p>
        <p>The cognitive (educational-content) criterion at the forming stage of the pedagogical
experiment was determined by the availability of the amount of knowledge necessary
for developing EER for the primary school; completeness, operativeness, flexibility and
systematic character of the knowledge were taken into account. The students’
understanding of the goals and objectives and the vision of the ways and results of applying
EER in teaching mathematics in the primary classes were also considered.</p>
        <p>The technological (organizational-activity) criterion reflected the ability to develop
author EER and to use them in conducting trial mathematics lessons in primary school,
the skills to use the created EER in elective mathematics classes in primary school.
There were taken into account a student’s ability to mobilize his energy, perseverance
and will to achieve the goal – developing EER for the lessons of mathematics in primary
school. Correspondence of the nature and scope of the learning tasks to the student’s
possibilities for independent implementation at a sufficiently high level of difficulty
was also considered.</p>
        <p>According to the criteria and indicators, the levels (sufficient, medium, low) were
formulated, according to which the state of formation of future primary school teachers’
competence in developing and using EER in primary classes was studied.</p>
        <p>There were employed two variants of conducting the forming stage of the
pedagogical experiment.</p>
        <p>According to the first variant of the experimental training (1-4 years of study, E1),
the professional training of the students of the skills profiles “Primary education” for
the use of Adobe Flash technology in the teaching of mathematics to junior school
children has carried out during the study of the disciplines “Informatics and information
technologies in primary school”. In the experimental groups, the workshops included
tasks aimed at future primary school teachers’ developing educational resources using
Flash technologies. The HTML5 language was not studied. The control group (C1)
mastered the Adobe Flash technology in the process of self-education using electronic
manuals “Information-communication technologies in mathematics lessons in primary
school” and “Developing educational resources using Flash technology.”</p>
        <p>According to the second variant of the experimental training (1-4 years of study, E2),
the electronic manual “Developing educational resources using HTML5-technology”
was used, and the author’s integrated special course “Methodology of using computer
technologies in lessons in primary school” was studied. The control group (C2)
mastered HTML5 technology in the process of self-education using the training manual
“Developing educational resources using HTML5-technology”. The Adobe Flash
platform was not studied. The sets of students in different groups did not intersect.</p>
        <p>It was determined that the purpose of using Adobe Flash and HTML5 as a means of
developing electronic educational resources for primary school is the formation of a
specialist capable of successfully developing and using electronic educational resources
in their professional activities.</p>
        <p>It was revealed that the task of the methodology of developing EER using Adobe
Flash and HTML5 in the process of teaching the development of electronic educational
resources for primary school is the formation of the professional abilities of future
teachers of primary education. The ability to develop EER will allow for deepening the
fundamental training of students of the skills profile “Primary education” and for their
successful adaption to the demands of the information society in their future
professional activities (N. Zeqiri &amp; A. Luma (2007).</p>
        <p>The students were taught in three stages: the theoretical stage was connected with
mastering the issues of the theory of developing and methods of applying EER in
teaching; the practical stage was devoted to forming skills of EER development, the
approbation stage was connected with the acquisition of experience in the activity aimed at
preparation and conducting of training classes with the use of developed training tools,
self-evaluation and expert evaluation of the experience of implementing results of the
EER development in the teaching process, preparing publications on EER development
results, the participation of students in seminars and conferences.</p>
        <p>The processing of the results of the experiment and the evaluation of the
effectiveness of the developed methodology was carried out by the methods of mathematical
statistics of Miller and Salkind (2002). The results of the forming stage of the
experiment in determining the level of future primary school teachers’ competence in
developing electronic educational resources are presented in Tables 1; 2.</p>
        <sec id="sec-4-2-1">
          <title>Level</title>
        </sec>
        <sec id="sec-4-2-2">
          <title>Sufficient</title>
        </sec>
        <sec id="sec-4-2-3">
          <title>Medium Low</title>
          <p>In general, quantitative and qualitative data analysis allows for concluding the
positive dynamics of forming the future primary school teacher’s competence in developing
EER in mathematics for primary school using the Adobe Flash and HTML5, which
proves the effectiveness of the methodology developed by us.</p>
          <p>This was confirmed in the results of questioning students at the end of the experiment
with open questions:
a) Do you consider it possible to learn Adobe Flash (for the first variant) and
HTML5 (for the second variant) by yourself? If not, why?
b) Which theme did you find most challenging in the learning process?
c) Do you intend to use this knowledge in your professional activity?
d) In the experimental groups, the following question was additionally asked:
e) What sources did you use for self-study of Adobe Flash (for the first variant) and
HTML5 (for the second variant)?
It has been established that the methodological system of preparing students of higher
pedagogical educational institutions for the development of electronic educational
resources includes the following interrelated stages: the theoretical one, connected with
acquisition of issues of the theory of development and methods of application of EER
in the teaching process; the practical stage aimed at the formation of EER development
skills; the stage of approbation associated with the acquisition of experience in
preparing and conducting classes with the use of the developed means of teaching,
self-evaluation and expert evaluation of the experience of implementing results of the
development in the teaching process, preparing publications on the development results,
students’ participation in seminars and conferences.</p>
          <p>Qualitative and quantitative data obtained in the result of the experiment indicate
that the level of competence in developing electronic educational resources for teaching
mathematics in primary school by the means of the Adobe Flash and HTML5 has
significantly increased in the experimental group in comparison with the control one in
both variant 1 and variant 2. At the same time, the level of formation of the competence
understudy in the experimental group (E2) in variant 2 is higher than that in variant 1
(E1), which testifies to the effectiveness of the methodology of its formation. This can
be grounded by the fact that in variant 2, where the training was carried out at the
educational-qualification levels “bachelor” and “specialist” and both technology (Adobe
Flash, HTML5) were mastered, the formation of the competence in question turned out
to be more productive because more time was allocated for its development; besides,
students had an opportunity to apply the received theoretical knowledge in the
framework of all kinds of pedagogical practice. In variant 1, only the production-trainee
pedagogical practice was assigned for the improvement of the competence in developing
EER using Adobe Flash, since during teaching didactic-methodological disciplines at
the basic stage of experimental teaching this process was not given due attention, and
the HTML5 was mastered in the framework of students’ autonomous work.</p>
          <p>Also, the students of the experimental group studying both the Adobe Flash and
HTML5 technology had notably higher interest and motivation both to the learning
process and to the future professional activity. It should also be noted that experimental
teaching has contributed to improving the students’ readiness for autonomous work,
which gave impetus to the development of the skills to acquire and use new knowledge
throughout their professional activity.</p>
          <p>The number of students with a sufficient and average level of the formation of the
competence in developing EER in mathematics for primary school has significantly
increased; there has been a decrease in the number of students with a low level of
competence in developing EER in mathematics for a primary school in experimental
groups.</p>
          <p>With the use of Adobe Flash and HTML5 technology, the future teacher is allowed
to develop didactic game programs in such a way that the student will be solving a
significant number of examples without being aware of tedious learning; he will master
the learning material planned by the teacher using the tips that the junior schoolchild
gets when he answers questions incorrectly.</p>
          <p>The Adobe Flash and HTML5 technology are a means of creating software tools
designed for test control in mathematics for primary school. In the Adobe Flash and
HTML5 environment, one can create tests with the choice of one correct answer from
several suggested ones, tests with the introduction of a response from the keyboard and
multiple-choice tests.</p>
          <p>It has been proved that the Adobe Flash and HTML5 is a tool for modeling and
creating electronic manuals in mathematics for primary schools. Electronic manuals are
an effective didactic tool that can be used at different stages of training: to master new
knowledge, consolidate and improving knowledge, habits, and skills, as well as
checking and correcting the pupils’ academic achievements. The use of electronic manuals
promotes the intensification of the work of both the teacher and the student.</p>
          <p>However, it is not rational to recommend the training of future teachers to Adobe
Flash, since not only the Adobe company declared it obsolete and stops supporting it,
but even the launch of previously-written educational games in browsers will be
impossible. Microsoft announced that on December 31, 2020, Flash will be completely
removed from all browsers through Windows Update.</p>
          <p>As an option, there remains the use of Adobe Air technology, an environment that
allows the transfer of web applications to PCs and mobile devices. Using AIR, you can
port your web application as a regular application and use it locally.</p>
          <p>This makes sense to preserve the ability to work with previously created
applications, for local use, without browsers, for educational games. But the development of
new ones is impossible. Also, the Adobe roadmap for Air support is in doubt.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Conclusion</title>
      <p>The results of pedagogical research are the basis for the conclusion: an experimental
test of the methodology using Adobe Flash and HTML5 technologies shows that both
of them are comparable in development and effective means of developing electronic
educational resources for teaching mathematics in elementary school. However, due to
the system flaws confirmed by the developers, Adobe Flash - excessive load on the
central processor, insufficient error control, browser malfunction, a large number of
security vulnerabilities, as well as due to the approaching end of support and removal
from browsers - as a recommendation of this technology as a tool for developing
educational applications denied.</p>
      <p>Therefore, according to the results of the study, it is the development of electronic
educational resources in HTML5 that needs to be trained for future teachers.
The study does not exhaust the solution to the whole range of problems associated with
the development of electronic educational resources for teaching mathematics in
primary school. We consider promising the use of the proposed methodology for
developing EER for teaching mathematics in preschool educational organizations and
educational institutions with inclusive education. The offered methodology of developing
electronic educational resources can also be employed for teaching other disciplines in
primary school, creating Web-resources for teaching mathematics and other disciplines
in primary school using HTML5 technology.</p>
    </sec>
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