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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Training of Future Educators for the Introduction of Mobile Applications, AR and VR Technologies into the Educational Process*</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>North-Caucasian Federal University</institution>
          ,
          <addr-line>Stavropol</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
      </contrib-group>
      <fpage>0000</fpage>
      <lpage>0002</lpage>
      <abstract>
        <p>This work deals with the relevance of innovative technologies in the educational process, focusing on mobile learning, augmented reality (AR), and virtual reality (VR) technologies. The advantages and challenges of the implementation of augmented reality and virtual reality technologies into the educational process and their role as a means of achieving new educational results are considered. Further, the teachers» training as an essential element for the realization of mobile learning and the introduction of AR and VR applications into the educational process is determined. The authors have developed a program, content, and distance educational and methodological support of the course. The presented course has been implemented into the training of students of pedagogical directions using distance educational technologies. The course is purposed to develop a set of professional competencies in students in the field of mobile educational applications with the use of augmented reality and virtual reality technologies, aiming to intensify students» cognitive activity, increase their motivation to study, and consequently, to enhance the learning activity.</p>
      </abstract>
      <kwd-group>
        <kwd>mobile learning</kwd>
        <kwd>distant learning technology</kwd>
        <kwd>mobile applications</kwd>
        <kwd>augmented reality and virtual reality technology</kwd>
        <kwd>interactive technology</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Presently, evolving technologies and devices are instrumental in many spheres of
human activity. In this view, modern education is inconceivable without the introduction
of new approaches and innovative tools. Together with distance learning, mobile
learning is one of the main educational priorities today. The application of augmented reality
(AR) and virtual reality (VR) technologies in mobile learning seems to be an effective
*
tool for the development of informational and communicative competence, as well as
the enhancement of the educational process.</p>
      <p>
        Up to date, there are existing researches devoted to the prospects of mobile learning
and the introduction of AR and VR technologies into the educational process. These
researches comprise the issues of the organization of mobile training [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], determine the
main principles of mobile learning or training, emphasizing the time and
location-independent access [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], analyzing the functionalities of mobile portals; access from cell
phones, SMS-mailings, -questioning, -testing [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], multi-tasking application of mobile
devices for various professional fields [
        <xref ref-type="bibr" rid="ref2 ref5">2, 5</xref>
        ].
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Problem Statement</title>
      <p>
        Thus, having analyzed theoretical elaborations and practical projects in the realization
of mobile training and the introduction of AR and VR technologies into the educational
process, it is possible to determine their main advantages:
 Accessibility of learning; the scope of the educational process is extended beyond
the walls of the educational institution and realized by the means of technologies
accessible to the majority of the targeted audience, such as tablets or smartphones.
 Individualization of learning; gives the possibility to approach individual specifics
of students and is personal-oriented.
 Interactivity; by providing information in multimedia format, promotes better
learning and memorizing of the material, increasing interest in the educational process.
AR and VR create a multidimensional space for study; enable students to explore
the world interactively through visualization and full immersion into the subject. The
interactive, «playable» learning motivates students, increases their interest in
classes, and involves them inactive cognitive activity [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
 Cooperation; the realization of learning activities of the students and the
development of students» ability to learn are carried out, among other things, through
participation in joint groups and communities. The expansive opportunities of AR
technology for conducting interactive classes encourage students' cooperation and
develop teamwork skills [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
 Facilitate access to education for people with special needs.
 Renounce paper materials, or eventually replace existing visual training tools. In this
case, it will facilitate the reduction of material costs, i.e. cost-efficient. It is also an
environmental concern.
 Promote the distribution of educational materials among users owing to up-to-date
wireless technologies (WAP, GPRS, EDGE, Bluetooth, Wi-Fi).
      </p>
      <p>The use of mobile devices in the educational process will facilitate a solution to the
following issues.</p>
      <p>
        Organize «teacher-student» interaction within the classroom setting. Larger
classrooms or lecture halls demand more effort from students to ask questions and get an
immediate response. In this view, mobile systems equipped with special educational
applications designed to function in the short-answer question mode in real-time will
considerably enhance feedback in the educational process [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
      </p>
      <p>Visualization of lecture material. To date, there are classrooms which
instrumentation still incomplete with modern tools for demonstration of educational material, such
as computerized projectors, monitors, interactive boards. In this connection, mobile
devices can display lecture material by transmitting data directly to students' phones, a
projector, or a TV screen. In this case, the teacher will not have to carry a laptop or ask
the school administration to provide a computer tool.</p>
      <p>Learning opportunities that will be available at any suitable place or time. Such
implementation will also significantly increase the effectiveness of distant learning.</p>
      <p>Make it possible to carry out works using software tools in classrooms that are not
computerized. The use of mobile devices in this direction will reduce the dependence
of the place and time of classes on the location of computer classes and their utilized
capacity.</p>
      <p>Negative aspects of mobile learning:
─ technical facilities provided with the required functions may not be available for
some students.
─ lack of skilled teachers to introduce mobile devices into the educational process.
─ lack of training mobile resources and programs for students in various learning
activities.
─ mobile devices provoke students and schoolchildren to entertaining activities
(games, communication, videos, and audio resources) distracting them from the
educational process.
─ small size and low screen resolution.</p>
      <p>To date, only the last two items seem to be challenging. Below listed are the main
activities directed to achieve the objectives of mobile learning.</p>
      <p>
        Organization of distance lecturing. The use of remote communication applications
provides learnings that demand no classroom. Given such an opportunity, students from
other regions, students with limitations in health, staying at medical institutions, or
those, due to circumstances, being unable to attend classes at the university, will be
engaged in interactive communication [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>Use of mobile devices for visualization of lecture material. The development and
use of special applications for mobile devices will transfer data from the teacher's
device directly to the students» phones. Such a method of material visualization will make
it possible to use demonstration materials electronically even in the classrooms lacking
computer tools. In this case, the pre-set application will be accessible through the
connection of mobile devices, such as a tablet or smartphone, with any compatible
projection equipment for data output. This way of using mobile devices does not necessitate
the availability, shifting, and setting of a PC or laptop.</p>
      <p>Organization of computer-sensitive laboratory works. Modern tablets and
smartphones are capable of running the same or similar applications as regular
computers, so it is crucial when presumably there is a shortage of computer tools in the lab. In
such situations, students will be able to perform tasks using their mobile devices. Also,
tablets and smartphones are less dependent on the power source and can function in
case of power failure or blackout in the network.</p>
      <p>Organization of testing. Testing is widely applied by teachers as a method of student
knowledge check. Educational institutions have applied computerized testing for over
two decades. Mobile devices can significantly enhance the existing capabilities of
testing. For example, it is possible to have test cases deployed on a web server and access
them from anywhere, within the range of GPRS, Wi-Fi, or similar communications.</p>
      <p>Organization of surveys and questionnaires. Currently, software tools designed for
conducting surveys and questionnaires are being developed and implemented
employing modern communications. These programs will facilitate to saving of time and
printing on paper carriers. Moreover, it will enable to conduct such surveys and
questionnaire outside classrooms
3</p>
    </sec>
    <sec id="sec-3">
      <title>Development of Distance Learning Course</title>
      <p>To get the students of pedagogical directions prepared for the use of technological
innovations in future professional activity, a program and educational and
methodological support of the course «The use of mobile applications, augmented and virtual reality
technologies in the educational process have been developed.</p>
      <p>The purpose of the course is to develop a set of professional competencies in students
in the field of use of the functionality of mobile applications, technologies of augmented
and virtual reality to intensify the cognitive activity of students, increase their
motivation to study.</p>
      <p>The main objectives of the course are:
─ educational introduction of mobile applications augmented and virtual reality
technologies;
─ familiarization with the application specifics of augmented and virtual reality
technologies to increase the level of visibility and interactivity in training;
─ development of professional competencies of the students in the field of application
of mobile applications, technologies of augmented and virtual reality in the
educational process.</p>
      <p>The course structure and contents are defined by the requirements to the baccalaureate
degree course on the direction 44.03.01 «Pedagogical Education», the «Informatics and
Information Technology in Education» profile.</p>
      <p>The basic concepts of the course are the following:
─ mobile technologies and tools in education;
─ possibilities and peculiarities of application of augmented reality technology in the
educational process;
─ technologies and solutions for virtual reality
─ systems of virtual reality;
─ firmware to create augmented and virtual reality elements.
The total labor intensity of the course is 72 academic hours, of which 36 hours are
audience classes.</p>
      <p>Below are the course subjects and their annotations:
Subject 1. Use of mobile technology in modern education.</p>
      <p>«Mobile training» concept, capabilities, and goals of the mobile training
implementation. Characteristics, principles, and features of mobile learning. Mobile applications
in the work of a modern teacher. The main issues and limitations of mobile learning
technology. Analysis of mobile applications used in the educational process.</p>
      <p>Practical work 1. Development of surveys and quizzes employing mobile
applications.</p>
      <p>Practical work 2. Create interactive learning games with mobile applications.
Practical work 3. Development of QR code and its use in the educational process.</p>
      <p>Subject 2. Virtual (VR) and augmented (AR) reality technologies in the educational
process.</p>
      <p>The essence of virtual and augmented reality technologies, methods of their
implementation, and fields of application. Operating principles and functionality of AR and
VR applications. Classification and comparison of virtual and augmented reality
systems. Analysis of the practical experience of using virtual and augmented reality
systems in the educational process.</p>
      <p>Subject 3. The technology of development of educational VR and AR applications.</p>
      <p>Approaches to application development using virtual and augmented reality
technologies. Overview and comparison of some existing software development kits (SDK)
for</p>
      <p>AR-applications. Comparative description of VR and AR content development tools
in browsers.</p>
      <p>Practical work 1. Develop augmented reality (AR) elements and use them in
learning.</p>
      <p>Practical work 2. Design educational VR content for use in the educational process.</p>
      <p>Realization of the developed course «Application of mobile applications,
technologies of augmented and virtual reality in the educational process» envisages the use of
distance education technologies, which not only allow the application of innovative
methods in training but also enable different categories of students to get equal access
to educational materials and resources of the course.</p>
      <p>
        Federal Law No. 273-ФЗ «On Education in the Russian Federation» defines the
basic legal conditions that facilitate the implementation of educational programs using
distance education technologies and e-learning [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. This process concerns the solution
to the current problem of modern education - the creation of unified information and
educational space in the country.
      </p>
      <p>
        To this end, various ICT tools are available to enable the educational organization
to lay the groundwork for the creation of an e-learning environment, including various
e-learning materials and tools, distance learning courses, etc. Among these tools are
educational integration platforms with sufficiently powerful functionality to implement
e-learning [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>
        The correct selection of software for developing the distance training course is
critical for the realization of all didactic capabilities and advantages of distance educational
technologies [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. There are many software environments, shells, or platforms for
creating a distance course. For example, such agents as ATutor, Claroline, Dokeos, LAMS,
OLAT, OpenACS, Sakai, Moodle, etc.
      </p>
      <p>When selecting the above development tools for e-learning, it is necessary to
consider the following criteria:
─ a set of functional capabilities providing independent interaction between the user
and educational content;
─ possibility of pedagogical and operational support, access to training results;
─ modern online tools for control and assessment of learning;
─ variety of the means of communication between the student and the teacher;
─ software tools for the creation and management of educational resources;
─ application of various types of educational content, etc.</p>
      <p>Besides, the educational integration platform for e-learning should provide for timely
changes and support new educational technologies, standards, and tools.</p>
      <p>
        The analysis of the information formation of educational platforms has revealed the
dynamics of their development: from the Learning Content Management System
(LCMS) and the Learning Management System (LMS) to the personal learning
environments (PLE) and virtual learning environments (VLE), which will not confine the
student within the strict boundaries of the educational environment, but enable the
individualization of the learning process by adapting the environment to a specific student
[
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
      </p>
      <p>By comparing LMS and LCMS systems, it can be seen that some allow the
automation of administrative aspects of learning (LMS), and others focus on educational
content development (LCMS). Besides, although the functionality of these systems is much
the same, methods of solving some problems can be realized in various ways that are
not always optimal.</p>
      <p>After analyzing the various open-source LMS platforms, we conclude that in the
Russian education system it is advisable to use the Modular Object-Oriented Dynamic
Learning Environment (Moodle), as it features the modification following the GNU
(General Public License) terms, thus facilitates the reduction of financial costs.</p>
      <p>Moodle's dynamic learning environment, on the one hand, is an effective and
affordable means of creating distance learning courses of various types, on the other hand, it
enables an interactive interaction between the participants of the educational process.</p>
      <p>Distance training courses developed using Moodle virtual learning environment
enable you to authorize users, distribute powers, create an environment for hosting
elearning materials that support specific types of content, communicate environment
users, analyze and store training results, interact with mobile users, etc.</p>
      <p>However, note that, on the one hand, technically and methodologically, not all of the
tools can be integrated into the distance learning course developed in LMS Moodle,
and on the other hand, the tools can be supplemented with various means and services.
For example, for e-learning, as an online service, that can be integrated into LMS
Moodle with advanced functionality, there are available Google services, video services,
webinars, online presentations, social networks, map intelligence, interactive online
boards, etc.</p>
      <p>The structure of the course «Application of mobile applications, technologies of
augmented and virtual reality in the educational process» in the Moodle environment fully
corresponds to the course program and includes theoretical material supplied by
multimedia content, practical tasks allowing to master the technologies considered,
self-facilitated tasks, loading of which is provided in the system for training control, example
questions for self-control of knowledge and preparation for intermediate certification
(see Ошибка! Источник ссылки не найден.).
The end-of-course assessment involves the credit test and the final test assignment,
directed to assess the degree of absorption of the learning material.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Diagnostic Procedure</title>
      <p>The analysis of the results makes it possible to conclude the quality of learning of the
studied material and the level of academic achievements of each student and group in
general. The calculation of the average value of the group mastery of learning
concerning the tasks of different complexity during intermediate control will allow the teacher
to estimate the degree of the educational absorption of a particular learning section of
the studied course, and to identify the sections that would reveal most challenging. This
will substantially facilitate a timely correction of the educational process.</p>
      <p>The difference between a particular value and an average one of the educational
absorption rate, shown by students, is expressed through the dispersion, calculated by the
following formula:</p>
      <p>S 2 
1 n</p>
      <p> ( xk  x )
n k1
2
Where xk is a particular value, x is an average value; n is the number of the students
tested in the sample.</p>
      <p>Table 1 shows average values of the absorption and the dispersion of three current
samples and the reference ones that were taken during the course using
distance-learning technology.
From the above data, it can be seen that the given course has resulted in positive
dynamics of the educational absorption. The absorption reached its maximum value in the
final test, whereas the dispersion initially grew, then decreased, and reached its
minimum in the final test. The increase in the average absorption has indicated an improved
learning activity of the students tested. However, this is a partial improvement, for an
increase in dispersion indicates that not all of the students have been involved in the
intense activity. Therefore, the teacher is to adjust the organization of methodological
work, paying special attention to the students who showed a lowered involvement in
their cognitive activity.</p>
      <p>The increased average value of the absorption coefficient along with the decrease of
dispersion on the final sample proves the effectiveness of the learning technology
proposed.
5</p>
    </sec>
    <sec id="sec-5">
      <title>Conclusions</title>
      <p>The use of innovative technologies, such as mobile applications, AR and VR
technologies in the educational activities, is stimulating to the individual activity of the
students; it contributes to the development of students» interest in the learning material,
develops the ability and needs for self-knowledge, thus resulting in a higher level of
student independence and self-assessment.</p>
      <p>The presented course «Application of mobile applications, technologies of
augmented and virtual reality in the educational process» will make it possible to solve
several basic problems, connected with the development of educational content, caused
by a considerable increase in the volume of teaching material; it is updating, difficulties
of the preparation of educational resources and expansion of the digital educational
environment.</p>
      <p>The new technological level of teachers» training presented, provides a new quality
of education and simultaneously facilitates the personification and a significant
intensification of the educational process, increasing students' motivation, and contributing
to a more objective personal fulfillment of the students. Moreover, the above approach
can significantly improve the quality of educational services provided, as well as
contribute to the enhancement of professional competencies of future teachers.</p>
      <p>The results obtained in the process of the training course have shown the improved
absorption of the material learned and thus the effectiveness of the learning technology
proposed.</p>
    </sec>
  </body>
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