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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Business
(mis)Use Cases of Generative AI. In Proceedings of March</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Business (mis)Use Cases of Generative AI</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Stephanie Houde</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Vera Liao</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jacquelyn Martino</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Michael Muller David Piorkowski</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>John Richards</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Justin Weisz</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Yunfeng Zhang Stephanie.Houde@ibm.com</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Vera.Liao@ibm.com</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>jmartino@us.ibm.com</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>ajtr@us.ibm.com</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>jweisz@us.ibm.com</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>zhangyun@us.ibm.com IBM Research</string-name>
        </contrib>
      </contrib-group>
      <pub-date>
        <year>2020</year>
      </pub-date>
      <volume>17</volume>
      <issue>2020</issue>
      <abstract>
        <p>Generative AI is a class of machine learning technology that learns to generate new data from training data. While deep fakes and media-and art-related generative AI breakthroughs have recently caught people's attention and imagination, the overall area is in its infancy for business use. Further, little is known about generative AI's potential for malicious misuse at large scale. Using co-creation design fictions with AI engineers, we explore the plausibility and severity of business misuse cases.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>CCS CONCEPTS</title>
      <p>• Human-centered computing; • Social and professional
topics → Computing / technology policy; • Applied computing →
Law, social and behavioral sciences;</p>
    </sec>
    <sec id="sec-2">
      <title>INTRODUCTION</title>
      <p>
        As we think about a future where humans and AI partner in creative
activities, we consider how generative models [
        <xref ref-type="bibr" rid="ref40 ref41 ref51 ref53 ref60">40, 41, 51, 53, 60</xref>
        ]
could impact current businesses and possibly create new ones.
While deep fakes and media-and art-related generative AI
breakthroughs have recently caught people’s attention and imagination
[
        <xref ref-type="bibr" rid="ref2 ref23 ref27 ref28 ref45">2, 23, 27, 28, 45</xref>
        ], the area overall is in its infancy for business
use. In this paper, we take an inverse approach to business cases
and propose business “misuse” cases from the “bad actor” point of
view. Using a practice called design fictions [
        <xref ref-type="bibr" rid="ref18 ref19 ref48 ref49 ref50 ref8">8, 18, 19, 48–50</xref>
        ], we
engaged with software engineers who are expert in AI
technologies. We provided three half-page fictions about possible harmful
applications of generative technologies as probes for use in our
co-creation exercises. As we guided the engineers’ exploration of
the three fabricated misuse business cases, we learned their points
Copyright © 2020 for this paper by its authors. Use permitted under Creative
Commons License Attribution 4.0 International (CC BY 4.0).
of view on factors such as scenario plausibility, seriousness, and
prevention.
      </p>
      <p>The contributions of this paper include
• participant-created future scenarios based on generative AI
capabilities in text, audio, and video
• reactions to possible generative AI design fiction scenarios
• discussion responses to specific probes on scenario plausibility,
seriousness, ways things might be worse, ways things might be
better, and prevention</p>
      <p>The remainder of this paper is organized as follows: Section 2
discusses related work in AI and Human Centered Data Science
(HCDS), and then introduces design fictions as a method for
"prototyping" and discussing possible future outcomes of AI. Section 3
describes how we used design fictions with experts in AI software
engineering to explore potential business misuse cases. Section 4
presents our results. Section 5 ofers concluding thoughts.
2</p>
    </sec>
    <sec id="sec-3">
      <title>RELATED WORK</title>
      <p>
        Strong claims are made about the promises and current successes
of AI and data science [
        <xref ref-type="bibr" rid="ref20 ref25 ref32 ref52">20, 25, 32, 52</xref>
        ]. While some of these claims
are projected for the future [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], Agarwal and Dhar editorialized
in 2014 that “This is powerful. . . we are in principle already there”
[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Meanwhile to the dystopian extreme, scholars warn about
the “mythology” of working with big data, that the quantitative
nature of data gives a false illusion that all data-driven outcomes are
objective, ethical, or true [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. Increasingly, scholars in the emerging
ifeld of Human Centered Data Science (HCDS) [
        <xref ref-type="bibr" rid="ref11 ref3 ref33 ref55">3, 11, 33, 55</xref>
        ] have
begun to investigate data science practices, showing the necessary,
responsible, and increasingly accountable human activities that
take place between data and models [
        <xref ref-type="bibr" rid="ref11 ref21 ref22 ref26 ref34 ref37 ref38 ref39 ref42">11, 21, 22, 26, 34, 37–39, 42</xref>
        ].
      </p>
      <p>
        In this paper we extend this emerging work by examining
possible applications of recent developments in generative AI methods.
Rather than waiting to “see what happens,” we apply the low-cost
method of design fictions to prototype [
        <xref ref-type="bibr" rid="ref18 ref19 ref30 ref31 ref36 ref46 ref47 ref48 ref49 ref50 ref54 ref56 ref6">6, 18, 19, 30, 31, 36, 46–
50, 54, 56</xref>
        ] possible future applications. Rather than depending on
our own views, we engage with the thoughtful and creative
contributions of knowledgeable colleagues [
        <xref ref-type="bibr" rid="ref14 ref29 ref35 ref4 ref57 ref7 ref8">4, 7, 8, 14, 29, 35, 57</xref>
        ].
      </p>
      <p>
        There has been increasing interest in HCI of projecting the future
of technologies through design fictions (DFs) — fictional scenarios in
the form of narratives, concepts, prototypes, enactments, and games.
[
        <xref ref-type="bibr" rid="ref14 ref7 ref8 ref9">7–9, 14</xref>
        ]. DFs have been applied to the design of new technology
[
        <xref ref-type="bibr" rid="ref15">15</xref>
        ], to explore how future users may adopt a technology [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], and
as critical tools to anticipate the social and political consequences
of technologies [
        <xref ref-type="bibr" rid="ref17 ref49">17, 49</xref>
        ].
      </p>
      <p>
        Design fictions as a methodology spring from several sources.
While many cite Sterling’s introductory definition of “deliberate
use of diegetic prototypes to suspend disbelief about change” [
        <xref ref-type="bibr" rid="ref48">48</xref>
        ],
relevant forms have also been explored in the fields of Participatory
Design [
        <xref ref-type="bibr" rid="ref10 ref5">5, 10</xref>
        ], and Future Studies [
        <xref ref-type="bibr" rid="ref36">36</xref>
        ]. A predecessor to DFs in
HCI research is design scenarios [
        <xref ref-type="bibr" rid="ref59">59</xref>
        ] - simple vignettes to illustrate
the use of technologies to be developed. DFs sometimes focus on
the design of concrete “near future” technologies [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], constructing
a discursive fictional space for speculating about the efects of such
technologies in the future. In particular, DFs has been embraced for
revealing values associated with new technologies [
        <xref ref-type="bibr" rid="ref35 ref49">35, 49</xref>
        ].
      </p>
      <p>
        There are many forms and usages of design fiction. We
diferentiate between research works that create DFs as the end products
(e.g., to frame new design concepts that do not yet exist [
        <xref ref-type="bibr" rid="ref13 ref24">13, 24</xref>
        ]), or
as critical tools [
        <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
        ]), and those using DFs as probes—"critical
narratives to elicit open-ended responses from potential future users
[stakeholders] of proposed technologies” [
        <xref ref-type="bibr" rid="ref43">43</xref>
        ].
      </p>
      <p>
        Our use of DFs falls in the latter category. Some also refer to it
as participatory design fiction, in contrast to previous approaches
where DFs are created only by researchers [
        <xref ref-type="bibr" rid="ref35">35</xref>
        ]. For example, Shulte
et al. described a 5-step method to create design fictions on the
topic of smart houses, and illustrated how the method can be used
for research and design purposes. Recently, several works explored
using the Story Completion Method (SCM) in design fiction. SCM
was first introduced in psychotherapy and qualitative research
in psychology [
        <xref ref-type="bibr" rid="ref44">44</xref>
        ]. Wood et al. used SCM for speculative stories
to explore the future vision of Virtual Reality pornography [
        <xref ref-type="bibr" rid="ref58">58</xref>
        ].
Cheon and Su introduced Futuristic Autobiographies [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] as a way
to elicit perspectives on the future of technologies and conducted a
case study on the future of robotics. The method starts by posing
stories involving the participant as a character in a future state, as
grounded in background research work, and invites the participant
to complete the autobiography.
3
      </p>
    </sec>
    <sec id="sec-4">
      <title>METHODOLOGY</title>
      <p>Our exploratory study into potential business misuse cases began
with the creation of design fictions focusing on the use of
generative AI for malicious purposes. We wrote three scenarios, each
representing a diferent generative media type: text, audio, or video.
Then, using these scenarios as a springboard, we led co-creation
sessions with AI experts to gain their views on possible worst-case
business scenarios. We conducted these sessions in counterbalanced
order across participants, to control for novelty, fatigue, and other
possible order efects.
3.1</p>
    </sec>
    <sec id="sec-5">
      <title>Interviews</title>
      <p>We conducted co-creation sessions with six participants (2 female, 4
male) from our research organization. All participants are software
engineers practiced in AI techniques. After a level-setting
description of generative techniques as a class of machine learning and
their potential use for malicious intent, we presented our potential
future scenarios. Each scenario was presented in two parts. The first
part is a design fiction from the near future (2020). After reading
the first part, we asked each participant to speculate on a worst case
misuse of generative AI in ten more years (2030) and invent their
own future scenario. After hearing their thoughts, we shared the
second part which was our version of the future in 2030. With both
our version and their version in mind, we asked them to respond
to the following questions:
(1) Is the scenario plausible?
(2) Is this a serious problem?
(3) Can you make the scenario worse?
(4) Can you make the scenario better?
(5) Can anything be done to prevent this?
(6) Is there a way out of this?
(7) Who is the right person, organization, or entity to improve
it?</p>
      <p>Participants spent about 15 minutes reading and discussing each
scenario for a total time of about 45 minutes.
3.2</p>
    </sec>
    <sec id="sec-6">
      <title>Scenarios</title>
      <sec id="sec-6-1">
        <title>3.2.1 Scenario A. Instant Author Story.</title>
        <p>Part 1. It’s 2020 (and you’ve just seen this popup ad): Hey! I bet
you’ve tried to write the Great American Novel several times but
you can’t seem to get past the first chapter. We get it. Like you, we
ifnd original writing to be really dificult and basically unrewarding.
Luckily, we’ve created MakeMyStory.com that takes someone else’s
content, does a deep analysis of it, and emits it in a form that is as
compelling as the original work but diferent enough that no one
will say it’s not yours. How cool is that? As an added bonus, your
new work can be emitted in any language, increasing the number
of countries where it can be sold.</p>
        <p>Part 2. It’s 2030 now and Amazon is completely flooded with
works by previously unknown writers. A few prominent authors
have taken MakeMyStory to court to try to have the web site shut
down. Others have sued the nominal authors of these works but
have not been successful. This is due to a few things. First,
MakeMyStory has declared their software to be proprietary so it can’t be
examined and the courts have gone along with that so far (go figure).
Second, the work that is claimed to be derived passes every known
test for originality. (Interesting side note: perhaps an investigation
into how the original authors determined that their work had been
stolen might lead to new techniques for automatically finding such
"adaptations". ) Third, a recently-added REMIX capability allows
multiple original works to be "blended" making derivation tracking
almost impossible. So ... check back in in another couple of years,
assuming anyone is still bothering to read by then.
3.2.2 Scenario B. Fake Smoking Evidence Insurance Claim Story.</p>
        <p>Part 1. It’s 2020 and Jane just accepted a new job. As part of her
onboarding process, she is answering some health questions for
insurance purposes, including, of course, whether she smokes. That
one is simple...never. Later that year, Jane, develops shortness of
breath, confirmed to be the early stages of emphysema. Confident
that her health insurance will cover the costs she begins some very
expensive treatment. When the first batch of bills is rejected by the
insurance company she calls to find out why and is simply shocked.
Here is the conversation:</p>
        <p>Representative: I’m sorry Jane, but based on your medical history,
you will not be covered for this procedure. Your history of smoking
disqualifies you from coverage.</p>
        <p>Jane: What are you talking about, I’ve never smoked in my life!
Representative: Well, I’m looking at some videos online that beg
to difer. Did you attend a wedding last month?</p>
        <p>Jane: Yes, it was my best friend’s wedding. But I don’t
understand... what are you talking about?</p>
        <p>Representative: You were wearing a blue dress, correct?</p>
        <p>Jane: Yes.</p>
        <p>Representative: Well ma’am, I’m watching a video from the
wedding where you are very clearly smoking a cigarette. As such your
request for coverage has been denied.</p>
        <p>Jane knows that video had to have been faked, but she has no
idea how to prove it. Let’s just hope her savings hold out.</p>
        <p>Part 2. In what seems to be a pattern of corruption, insurance
companies are denying medical claims due to video “evidence” of
risky behavior ranging from base jumping to travel to active war
zones. Car insurance claims are being rejected due to “evidence” of
preexisting damage. Even life insurance claims are being denied
based on “evidence” that the deceased is still alive. Legislation was
passed to make these practices illegal, but without the ability to
detect when a video is faked, and without the ability to truly prove
the legitimacy of a piece of digital content, insurance companies
are able to continue these practices to fatten their bottom line.</p>
      </sec>
      <sec id="sec-6-2">
        <title>3.2.3 Scenario C. Audio Evidence Story.</title>
        <p>Part 1. It’s 2020, and the following story just appeared on page
14 of the New York Times: Expert testimony for the defense was
presented today in the case of Walter Milgrim, a prominent New
York investor accused of arranging the contract murder of his wife.
In earlier testimony, the prosecution’s expert witness had played
an audio recording claimed to have been captured by a passenger
on the Chappaqua train platform on the night of the murder. In
it, a person sounding like Milgrim and a person sounding like the
trigger man could be heard discussing the means of payment. While
the voices were somewhat mufled, the recording seemed authentic.
This was cleverly refuted by the defense expert, who commissioned
a separate recording at the train station. In that recording, a low
hum was heard due to wind passing through the overhead wires.
This hum was not present in the prosecution’s recording, but it
was to be expected due to windy conditions that night. Reasonable
doubt? We’ll see.</p>
        <p>Part 2. It’s 2030 and a number of criminal convictions have been
thrown into turmoil by the discovery of an audio tool that can
synthesize ultra-realistic ambient soundscapes based on thousands
of parameters. For example, all manner of weather conditions can
be simulated including how those conditions interact with physical
features of a location. Seemingly-authentic crowd noises (from the
faint shufle of feet on snow to the sounds of people almost having
to shout over trafic or being nearly drowned out by the arrival of
a train or airplane) add to the realism. A whistleblower has alleged
that a number of high profile cases in the Southern District of New
York relied on recordings generated by this tool. It is unknown how
many cases have been corrupted and there seems to be no way
to determine which recordings were real and which were, in fact,
generated.
4</p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>RESULTS</title>
      <p>Two members of the research team independently reviewed the
transcripts and audio recordings of each of the three scenarios in
each of the six sessions, looking for key themes and comments.
These were then assembled into a combined data set. As no clear
diferences between the three scenarios were found, we present
observations summarized by themes within session phases, starting
with participant comments during their invented 2030 futures,
followed by their reactions to our envisioned 2030 futures, and ending
with their responses to the focused questions.
4.1</p>
      <p>Participant Invented Futures
4.1.1 Ubiquity. Participants anticipated a significant increase in
fakes due to reduced costs. Many of these fakes would likely be
created by the general public. It was noted that large scale
automated faking might be particularly dangerous since it would spread
adverse impact beyond what a few bad actors would likely do.
Interestingly, the very ubiquity of fakes might also reduce the impact of
any particular fake since less weight would be given to any single
piece of content. Widespread surveillance, with verifiable
provenance, might become more important as a means of countering
faked evidence, and privacy laws might require revisions as
policymakers learn more about how vulnerable groups could be afected
by the proliferation of fakes, and in what ways. Not surprisingly,
there will be increased need for reliable detection of fakes.
4.1.2 Quality. When informants were discussing their own
participatory fictions , they suggested that machine generated text may
actually be better than human authored text, at least for some
purposes. It was also noted that faked content may actually be
acceptable if it is used for entertainment rather than as evidence.
4.1.3 Ownership. There was a belief that all work was, in some
sense, derived from what came before. This view led to the thought
that automatically derived content was perhaps acceptable.
4.1.4 Markets. Niche markets for hand-crafted content might emerge
with “written by humans" sections being tucked in the back of book
stores and online sales sites. A greatly expanded need for
digital forensics in cases of disputed ownership and other matters of
evidence might cause this to become an emerging business
opportunity.
4.1.5 Technology. It was felt that models may be able to detect
features of fakes that would not be apparent to humans.
4.2</p>
      <p>Reactions To Our Envisioned Futures
4.2.1 Ubiquity. People might start creating verified videos of
themselves to protect against fakes. This is already happening with
always-on dash cams in both private and police cars. Because of
the ease of fake creation, multiple independent sources of evidence
might become even more required.
4.2.2 Quality. When informants were discussing our probe fictions ,
they thought that there was a real possibility of a descent into
mediocrity as fakes fed on themselves in a “never ending resounding
echo chamber of cyber-generated nonsense”. Several thought we
risked a loss of “art”, both in the creation of and the appreciation
of content, with creatives having significantly reduced value. It is
possible this would not be sustained, though, as much generated
content might be “boring as hell”.
4.2.3 Ownership. One participant wondered if AI would have to
be acknowledged as a co-creator of content.
4.2.4 Markets. Creating content for a single consumer would be
feasible, both for entertainment and education. This would upend
the current mass distribution market model.
4.2.5 Technology. It was thought that there would be a
significant ramp up of research in detecting machine-generated content.
Progress here would likely be aided by the fact that detection
capability would increase as the corpus of fakes for training grew.
On the other hand, widespread watermarking and the use of block
chains might obviate the need for much of this detection capability
as we could rely on immutable metadata to prove originality.
4.3</p>
      <p>Answers To Focused Questions
4.3.1 Plausibility. There were mixed views on the plausibility of
2030 scenarios. Some felt that similar futures were inevitable due to
reduced costs of fakes and often malevolent human nature. Others
considered these futures unlikely due to legal, regulatory, and
market forces, the emergence of technical detection and provenance
mechanisms, and the belief that societies have generally been good
at authenticating things they care about (e.g., money, passports).
4.3.2 Seriousness. There were also mixed views on the seriousness
of these possible futures; if a future was considered implausible for
the reasons noted above it was also viewed as not serious. On the
other hand, it was mentioned that a single blemish in a person’s
health record could profoundly impact the ability to obtain
insurance coverage. Thus, quite serious outcomes might arise from even
isolated incidents of faking.
4.3.3 How It Could Be Worse. One participant felt that
generative models interactively posing as humans might be particularly
harmful. We already see low-tech variants of this with, for example,
people posing as somewhat-distant relatives needing money to
get them out of dificulty during foreign travel. The synthesis of
realistic human speech was considered harder than the synthesis
of ambient audio, but the potential impact could be much worse.
On a diferent note, the coherent faking of multiple sources might
further complicate use as evidence. One possible reaction to all this
would be governments banning the use of generative AI. If only
governments were allowed to use it, the results could be quite dire.
Finally, if these sorts of futures come to pass, people might simply
stop caring about truth altogether.
4.3.4 How It Could Be Beter. Several potentially beneficial uses of
generative AI were ofered. In one, the AI could generate realistic
time-aged portraits of lost loved ones to convey the sense that they
were still present in peoples’ lives. In another, high-quality
generated speech could be used by those with severe communication
disabilities. Related to this, a generative AI might align the sounds
of diverse human accents in an audio stream for improved mutual
intelligibility when time was critical (e.g., in an emergency call).
Finally, the ability to cheaply produce content could provide value
to currently under-served markets.
4.3.5 How It Could Be Prevented. Answers to the "Prevention" and
"Way Out" questions were quite similar and are combined here.
Most felt that some combination of technology, regulation, and
legislation could prevent the worst of these future scenarios. Data
traceability and auditability, ubiquitous detection of fake content
and watermarking of captured content in personal devices, and new
legislation that finally caught up with emerging threats were all
mentioned. Education and training were noted by many participants
as important; making people aware of the threats posed by fake
content and equipping them with skills to detect it might diminish
the viral quality of fakes.
4.3.6 Who Might Improve. Here too, some combination of
technology providers, regulators (especially international organizations),
and legislative bodies were viewed as likely contributors.
Specialized oversight mechanisms might also arise to meet the needs of
academic research and publishing, medical research, art
competitions, and so on. One participant thought that AI itself might assist
in doing legal research and crafting good law to counter threats.
Finally, consumers and critics might rate and review content for
quality and originality in a manner not too dissimilar from today.
5</p>
    </sec>
    <sec id="sec-8">
      <title>CONCLUDING THOUGHTS</title>
      <p>
        Our participants’ views were both thoughtful and highly varied.
Even though their comments stayed at a quite general level, they
sometimes came to contrasting conclusions when discussing their
own future scenarios as opposed to the future scenarios that we
created (particularly regarding quality issues). These types of
contrasts in perspectives have been important in other projects with
participatory forms of design fictions [
        <xref ref-type="bibr" rid="ref14 ref29 ref35 ref4 ref57 ref7 ref8">4, 7, 8, 14, 29, 35, 57</xref>
        ]. Taken
together, these contrasting results suggest that including informants
in collaborative interpretive spaces can be a powerful method for
increasing the knowledge of participants and researchers alike.
      </p>
      <p>
        Some informants thought scenarios of the sort we sketched for
2030 were inevitable while others thought they were unlikely.
Drawing on their own expertise, their thoughts on how technology might
counter possible threats were more nuanced than their thoughts
about regulation and legislation. Perhaps the most interesting
dynamics arose in connection with what many saw as an "arms race"
between generation and detection capabilities. There was optimism
that the coming ubiquity of fakes will lead, in a manner not unlike
a natural ecosystem, to an abundance of training data for
highquality detectors. That, along with progress in digital provenance
and updated regulations and legislation, may prevent the worst of
these future scenarios from coming to pass. It will be important
to expand these HCDS approaches [
        <xref ref-type="bibr" rid="ref11 ref3 ref33 ref55">3, 11, 33, 55</xref>
        ] to include more
diverse informants in the future, for a more societally-grounded
vision and critique of the implications of generative AI.
      </p>
    </sec>
  </body>
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