<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Methods and Means of
Evaluation and Development for Prospective Students' Spatial Awareness. International Journal of
Innovative Technology and Exploring Engineering'at</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.1109/ACCESS.2020.2979277</article-id>
      <title-group>
        <article-title>Intelligent information technologies implementation to the process of professional self-identification</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Bohdan Yeremenko</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Yuliia Riabchun</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Vitalii Ploskiy</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Iryna Aznaurian</string-name>
          <email>aznaurian.io@knuba.edu.ua</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Daoud Mezzane</string-name>
          <email>daoudmezzane@gmail.com</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Natalia Kryvinskaс</string-name>
          <email>Natalia.Kryvinska@fm.uniba.sk</email>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Comenius University in Bratislava</institution>
          ,
          <addr-line>Odbojárov 10, Bratislava</addr-line>
          ,
          <country>Slovak Republic</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Kyiv National University of Construction and Architecture</institution>
          ,
          <addr-line>Povitroflotky Avenue, 31, Kyiv, 03037</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Université Cadi Ayyad</institution>
          ,
          <addr-line>Marrakech</addr-line>
          ,
          <country country="MA">Morocco</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2013</year>
      </pub-date>
      <volume>102</volume>
      <issue>2</issue>
      <fpage>4050</fpage>
      <lpage>4058</lpage>
      <abstract>
        <p>The latest learning technologies implementation, based on new approaches to the presentation and acquisition of knowledge, requires appropriate modern methods of assessment. The search for perfect methods for assessing the abilities of entrants and students at the present stage of information technology development is extremely important, because the objectification of the assessment process, providing feedback, provides an opportunity to coordinate the development of personality. The main attention in this paper is directed on the decision of questions of professional orientation by means of testing which assumes performance of game tasks of a professional direction. The research presents a conceptual model of a specialized intelligent system, which is designed to support the decision of the applicant to choose a specialty of higher education institution of construction profile. The paper also shows fragments of the system with professional game tasks, which reflect the level of spatial imagination of the individual and the ability to perform functional duties in accordance with the personnel requirements of different professions of construction. The formation scheme of the recommendatory conclusion on results of performance of these tasks is offered the mechanism of fuzzy inference of the recommendatory conclusion is shown. Clear and fuzzy criteria are proposed that can be used to justify the recommendation conclusion. The possibility of using the fuzzy artificial neural network Takagi-Sugeno-Kang to setup the parameters of the model used to reflect certain professional abilities of the individual is shown.</p>
      </abstract>
      <kwd-group>
        <kwd>1 fuzzy inference system</kwd>
        <kwd>fuzzy evaluation criteria</kwd>
        <kwd>professionally-oriented game tasks</kwd>
        <kwd>recommendation conclusion</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>Choosing a profession is an important stage of human life. However, many entrants when entering
educational institutions make the wrong decision to choose their specialty due to lack of a clear idea
of the future profession. The help and advices of friends, relatives and parents do not always meet the
needs of the decision maker. Providing professional assistance in choosing a specialty to entrants,
who can’t independently determine their future profession, is a necessary condition for training
qualified professionals in various sectors of the economy. However, in the theory of decision-making
there are still no unified methods and techniques for solving the problem of decision-making support
in fuzzy conditions.</p>
      <p>The use of heuristics allows experts to provide the entrant with the necessary support based on
specialized knowledge and experience [1]. But the decision of a specialty choice problem in the
nonautomated mode does not allow organizing support of decisions in necessary scales. Automation of
the decision support process requires the collection and processing of large amounts of disparate
information and involves the use of computer systems that are able to solve poorly formalized
selection problems [2, 3].</p>
      <p>Implementation of the newest learning technologies, based on new approaches to the presentation and
acquisition of knowledge, also requires appropriate methods of assessment. The search for perfect methods
of assessing the knowledge of entrants and students at the present stage of information technology
development is extremely important, because the objectification of the assessment process, providing
feedback, makes it possible to coordinate this development. This means that the introduction of intelligent
decision support systems in the career guidance activities of higher education institutions is an urgent and
justified task.</p>
      <p>The main attention in this work has directed on the organization of professional self-identification of
entrants of higher education institutions by introduction of modern game technologies to the process of an
estimation of professional abilities [4, 5].</p>
      <p>However, the gamerization of professional abilities assessment of the individual implies the
presence:
• Databases with sets of game tasks that reflect the ability to perform functional duties in
accordance with personnel requirements;
• Availability of reliable criteria for assessing these abilities;
• Specialist profile etalon maps;
• The mechanism of comparison of the entrant's profile with the corresponding etalon.</p>
      <p>The solution to these issues in this paper has proposed by gaming test tasks according to [6 – 10].</p>
    </sec>
    <sec id="sec-2">
      <title>2. Analysis of recent research and publications</title>
      <p>The tools development for professional orientation of the individual on the basis of intelligent
Internet technologies requires the formation of appropriate information resources. The main
requirement for such resources is a combination of data that provide an opportunity to information,
advice, test, assess the individual to provide reasonable support for decision-making on the choice of
future specialty.</p>
      <p>Various aspects of the problem of computer testing of professional competence are the subject of
scientists who have focused their activities on the study of testing processes and the development of
test products [11, 12]. At the same time, there is a sufficient number of works in which the issues of
using of fuzzy logic and fuzzy inference are investigated, which allow to create specialized intelligent
systems for different purposes [11 – 14].</p>
      <p>Concept 1. Fuzzy logic inference is the process of obtaining logical inferences from the input data
according to given fuzzy rules.</p>
      <p>Concept 2. Fuzzy inference system is a control system based on fuzzy logic. The proceeding of the
fuzzy inference system have based on the integrated knowledge of experts instead of the mathematical
model, which has described with the help of linguistic variables, fuzzy sets and fuzzy rules [11, 12].</p>
      <p>Modern fuzzy inference systems on the principle of output formation has divided into [12, 13]:
• fuzzy inference system of the first type, in which the output value is as a weighted average of
the results of each rule; defuzzyfication is carried out separately for each rule; the original
membership functions must be monotonically non-decreasing;
• fuzzy inference systems of the second type, in which the output fuzzy value is the result of
combining the fuzzy outputs of each rule; each fuzzy output is weighted by means of rules
activation; the clear initial value is the result of the defuzzyfication of the combined fuzzy
inference;
• fuzzy inference systems of the third type, which are based on rules of the Sugeno type; the
output value in such systems is a linear combination of input values plus some constant, and
the total output is the weighted average of all rules.</p>
      <p>Concept 3. Specialized intelligent system - a system based on knowledge and programs of artificial
intelligence, which solves a fixed set of problems, which is determined when designing the system.</p>
      <p>In knowledge-based systems, the knowledge base is separating from the rest of the system to
simplify the process of replenishing knowledge in conditions associated with changes [11, 15]:
1. Demand for the profession;
2. Qualification requirements;
3. Educational programs in accordance with changes in qualification requirements.</p>
      <p>A systematic presentation of the mathematical foundations and methods of processing fuzzy
knowledge is contained in [11, 12, 16]. In these works, it is noted that inference systems with fuzzy
logic are a convenient tool for explaining the conclusions, but these systems are not able to
automatically acquire knowledge for use in inference mechanisms. That is why the development of
decision support systems based on artificial intelligence systems with integrated fuzzy logic is a
promising scientific and practical direction of solving problems of professional self-identification.</p>
      <p>The prospect of applying models and methods of fuzzy mathematics and fuzzy inference is the
possibility of implementing hybrid technologies using [7, 12, 17]:
• Fuzzy artificial neural networks;
• Adaptive replenishment of fuzzy rules databases;
• Support for fuzzy database queries;
• Construction of fuzzy cognitive maps;
• Fuzzy graphs;
• Fuzzy decision-making trees;
• Fuzzy clustering.</p>
      <p>Concept 4. Membership Function – subjective measure of fuzziness µА(x) which reflects the
degree of correspondence of the values of the element xϵX to the concept formalizing by the fuzzy
plural A. In fuzzy output systems, the functions-consequent obtained by enforcing the rules has
combined into one membership function μ(y) [11].</p>
    </sec>
    <sec id="sec-3">
      <title>3. Modelling Intelligent Decision Support System of Entrants</title>
    </sec>
    <sec id="sec-4">
      <title>3.1 ІDSSE conceptual model</title>
      <p>Dean's office, which are subdivisions of faculties in a higher education institution, which are
responsible for organizational work and perform the function of feedback with IDSSE;
Departments – the basic structural units of higher education institutions that conduct
educational, methodological and scientific activities in a particular specialty or intersectional
group of specialties;
Experts – highly qualified specialists with relevant education, qualifications and special
knowledge on issues in the relevant field, directly conducts the expertise and is personally
responsible for the accuracy and completeness of the analysis, the validity of the conclusions
in accordance with the task of the expertise.</p>
      <sec id="sec-4-1">
        <title>Educational and methodical department</title>
      </sec>
      <sec id="sec-4-2">
        <title>Employers</title>
      </sec>
      <sec id="sec-4-3">
        <title>Graduates</title>
      </sec>
      <sec id="sec-4-4">
        <title>Dean's office</title>
      </sec>
      <sec id="sec-4-5">
        <title>Experts Student Selfgovernment</title>
      </sec>
      <sec id="sec-4-6">
        <title>Departments Entrants</title>
        <p>t
n
a
n tr
ito nE
icanu tihw
oCmm tsseybm
u
S</p>
      </sec>
      <sec id="sec-4-7">
        <title>Knowledge Base IDSSE</title>
      </sec>
      <sec id="sec-4-8">
        <title>Communication Subsystem with Graduates</title>
        <p>n
o
i
t
a
c
i
f
y
z
z
u
F</p>
      </sec>
      <sec id="sec-4-9">
        <title>Fuzzy Knowledge Base</title>
      </sec>
      <sec id="sec-4-10">
        <title>Database</title>
      </sec>
      <sec id="sec-4-11">
        <title>Rules Base</title>
      </sec>
      <sec id="sec-4-12">
        <title>Fuzzy Inference</title>
        <p>Fuzzy Inference System
n
o
i
t
a
c
i
f
y
z
z
u
f
e
D</p>
        <p>A feature of the developing IDSSE is the provision of the opportunity to take a test of professional
abilities of the entrant by performing game tasks. To do this, the results of pre-university education of
the entrant are uploaded to the IDSSE knowledge base. Based on the analysis of these results, the
entrant is provided with a list of specialties of the higher education institution, for which he is
competitively selected. If the entrant is not able to make a choice on their own, IDSSE offers him to
pass an additional assessment of professional abilities. The rules according to which the fuzzy
knowledge base of the fuzzy inference system is loaded (Fig. 1) for testing are formed by experts.</p>
        <p>The interaction of the person undergoing testing takes place through the subsystem of inter action
with the entrant [20-23].</p>
        <p>Interaction of the entrant with IDSSE has realized by a subsystem of interaction with the entrant
Fig.2.</p>
        <p>1</p>
        <p>Entrant
2
3</p>
        <p>4</p>
      </sec>
      <sec id="sec-4-13">
        <title>1 – Choosing a task for</title>
        <p>professional self-identification</p>
      </sec>
      <sec id="sec-4-14">
        <title>2 – Issuance of the task</title>
      </sec>
      <sec id="sec-4-15">
        <title>3 – Answer processing</title>
      </sec>
      <sec id="sec-4-16">
        <title>4 – Providing recommendations</title>
      </sec>
      <sec id="sec-4-17">
        <title>Subsystem interaction with applicants</title>
      </sec>
      <sec id="sec-4-18">
        <title>Recommended for entry</title>
      </sec>
      <sec id="sec-4-19">
        <title>Possible, but try another game</title>
      </sec>
      <sec id="sec-4-20">
        <title>Choose another specialty</title>
        <p>The interaction subsystem with the entrant performs the following functions:
• Processing the user's request for an additional professional self-identification task ("Step 1");
• Issuance of a task to assess the ability to study in current specialty ("Step 2");
• Processing of the entrant's answer ("Step 3");
• Providing a recommendation ("Step 4").</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>3.2 The main functions of IDSSE</title>
      <p>The main functions of the system:
1. Informing the entrant about the specialties of the higher education institution and professional
activity in these specialties;
2. Testing to identify professional competencies in the specialties of higher education;
3. Substantiation and issuance of recommendations for the choice of specialty;
4. Accumulation and storage of information about system users;
5. Formation of statistical and final data on the use of the system.</p>
      <p>The IDSSE information resource contains the following main functional components:
• Data on types of professional activity, specialties, their content and features;
• Data on the educational institution, its characteristics and set of educational services;
• Statistical and analytical data on the labor market, employers, demand for specialists and
employment opportunities;
• Test tasks to assess the professional abilities of entrants;
• Statistical data for acquiring knowledge about the entrant and the IDSSE recommendation
provided to him on the choice of field of study; study results of students who accepted the
recommendation and job satisfaction of graduates of higher education institutions;
• A base of etalons that reflect the affiliation of the personal characteristics of the applicant to
the specialties in which he can successfully realize his potential;
•</p>
      <p>Statistical, final and reporting data on the results of the system.</p>
    </sec>
    <sec id="sec-6">
      <title>3.3 IDSSE functioning processes</title>
      <p>The process of providing support to the entrant's decision to choose a specialty consists of the
formation, justification and provision of recommendations [3, 19].</p>
      <p>The formation and justification of recommendations using IDSSE is proposed to perform based on
test results that reflect (Fig.3):
• Interest to professional activity;
• Ability to perform professional tasks;;
• Level of development of spatial imagination;
• Decision making speed.</p>
      <sec id="sec-6-1">
        <title>Character</title>
      </sec>
      <sec id="sec-6-2">
        <title>Personality tests</title>
      </sec>
      <sec id="sec-6-3">
        <title>Test of general educational competence [6]</title>
      </sec>
      <sec id="sec-6-4">
        <title>Comprehensive career guidance diagnostics "Entrant" [14]</title>
      </sec>
      <sec id="sec-6-5">
        <title>SЕТ laboratory [7]</title>
        <p>xiµTA(xi)
Entrant ( ⃗)</p>
      </sec>
      <sec id="sec-6-6">
        <title>Ability to perform professional activities</title>
      </sec>
      <sec id="sec-6-7">
        <title>Professionally-oriented games</title>
        <p>xiµGA(xi)</p>
      </sec>
      <sec id="sec-6-8">
        <title>Interest to professional activity</title>
      </sec>
      <sec id="sec-6-9">
        <title>The degree of interests expression</title>
        <p>xiµPA(xi)
µA→B(x,y)</p>
        <p>The degree of interest to professional activities can be characterized by the time of the game
choice (tG) from the proposed system of many games.</p>
        <p>The time of each level passing reflects the speed of decision-making when performing
professionally oriented tasks, and the relative criterion τі provides an opportunity to compare it with
the etalon time of the task of a certain level (Li, i=1,…,I). The transition from clear to fuzzy
characteristics by the passing time is carried out taking into account the nature of the game task,
which at this stage of the study is determined by experts. When assigning membership functions to
the input and output data at this stage of system development, binding and adaptation heuristics are
used.
3.4 Game technologies implementation in the process of assessment of
professional abilities of the entrant</p>
        <p>To implement the testing of professional abilities of the entrant by assessing the results of game
tasks, the IDSSE knowledge base (Fig. 1) uses a database consisting of certain entities (specialties,
entrants, tests and the results of their passing). Processing and comparing these data with the etalons
determines the compliance of the individual's ability to study by a particular specialty.</p>
        <p>Table 1 – 3 shows examples of tasks that reflect the spatial imagination of the individual.</p>
        <p>In the game "Architect" (Table 1) the entrant is offered tasks of different levels, during which he
can feel like an architect, project manager, planning engineer and foreman. The game reflects the
ability to master the specialty 191 Architecture and Urban Planning.</p>
        <p>In the game "Building a bridge" (Table 2) the entrant is offered tasks related to the buildings
construction of varying complexity. The game reflects the ability to master the discipline "Resistance
of Materials", which is relevant to the specialties 192 Construction and Civil Engineering.</p>
        <p>In the game "Plumber game" (Table 3) the entrant is offered tasks related to the design and
construction of water supply networks. The task is complicated by the time limit given for passing the
level. The game reflects the ability to master the specialty 194 Hydraulic Engineering, Water
Engineering and Water Technology.</p>
        <p>Each of the tests for assessing professional abilities contains game tasks of different levels. It is
proposed to determine the weight of each level of tasks by criteria: p1=0,1; p2=0,2; p3=0,3; p4=0,4,
that reflecting the ability to perform professional tasks (Table 4.).</p>
        <p>With this choice of coefficients ∑4=1   = 1 and the evaluation, criteria acquire clear values.
However, taking into account the number of attempts and analysis of errors that the entrant may
make, when performing tasks of different levels, the criteria become fuzzy. In this case
 ⃗= 0,1; 0,2; 0,3; 0,4⃗ is the vector of maximum estimates. Assess the ability to performing tasks
specialist.
of professional orientation in the paper is proposed by the criterion  і =  , where ti is the
time spent on the passing of the i-th level of the task, Ті is the appropriate time spent by a
 
An example of fuzzyfication and defuzzyfication of data that characterize the results of game tasks of
characteristics of time (s):15 ≤  1 ≤ 30, 30 ≤  2 ≤ 60, 45 ≤  3 ≤ 90, 60 ≤  4 ≤ 120.</p>
        <p>In this case, the fuzzy semantics of the conclusion is determined by the rule:
•
•
•</p>
        <p>If  А→В(</p>
        <p>→  ) &lt; 0,2 – recommendation conclusion is "no".</p>
        <p>If  А→В( →  ) &gt; 0,6 recommendation conclusion is "yes";</p>
        <p>If 0,2 ≤  А→В( →  ) ≤ 0,6 recommendation conclusion is "possibly";</p>
        <p>The formation scheme of the entrant's personality portrait is shown in Fig.2.
testing has performed according to the scheme shown in Fig.4.</p>
        <p>The process of forming a recommendatory conclusion based on the results of career guidance</p>
      </sec>
      <sec id="sec-6-10">
        <title>Entrants</title>
      </sec>
      <sec id="sec-6-11">
        <title>Expert</title>
      </sec>
      <sec id="sec-6-12">
        <title>Authorization and protection</title>
      </sec>
      <sec id="sec-6-13">
        <title>Administrator</title>
      </sec>
      <sec id="sec-6-14">
        <title>Testing</title>
      </sec>
      <sec id="sec-6-15">
        <title>Analysis of test results</title>
      </sec>
      <sec id="sec-6-16">
        <title>The resulting conclusion</title>
      </sec>
      <sec id="sec-6-17">
        <title>Issuance of the task</title>
      </sec>
      <sec id="sec-6-18">
        <title>Answer processing</title>
      </sec>
      <sec id="sec-6-19">
        <title>Saving the results</title>
        <p>Processing of answers and providing a recommendation is performed by a fuzzy inference system
of the third type. In this case, in the process of supporting the decision to justify the recommendation
conclusion, the rule  А→В( →  ) = ∑4=2
    +  1(
) is used.</p>
        <p>Realization of the IDSSE system involves the use of an artificial fuzzy neural network
TakagiSugeno-Kang (Fig.5), which is combined with a fuzzy inference system of the third type [24, 25]. The
architecture and algorithm of Takagi-Sugeno-Kang training is described in detail in [19, 25].
TakagiSugeno-Kang adaptation to the problems decision of professional abilities of entrants’ estimation has
shown in [19].</p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>4. Conclusions</title>
      <p>In this work, which is a continuation of research [19, 25], a scheme of interaction of the entrant with
the IDSSE system is proposed, which, in contrast to the existing ones, performs the selection of
professional test tasks. This work contains fragments of game tasks of professional orientation and the
scheme of formation of the recommendatory conclusion on the results of these tasks. In addition, criteria
for assessing the ability to perform professional tasks has proposed. At this stage of IDSSE
development, it has proposed to use binding and adaptation heuristics, statistical data of students test
results of different specialties of Kyiv National University of Construction and Architecture to assign
affiliation measures. It is planned to use an artificial neural network of the Takagi-Sugeno-Kanga
category to further adjust the parameters. One of the main advantages of this neural network is its
integration with a fuzzy output system of the third type based on Sugeno-type rules. The limitations of
the use of the proposed intelligent system include the need to present test results only in numerical form.</p>
    </sec>
    <sec id="sec-8">
      <title>5. Acknowledgements</title>
      <p>This research has performed within the Memorandum of Understanding between Kyiv National
University of Construction and Architecture (Ukraine) and Cadi Ayyad University of Marrakech,
Morocco. The authors express their gratitude to the students and teachers of these higher education
institutions who took part in the formation of test tasks of professional orientation.</p>
    </sec>
    <sec id="sec-9">
      <title>6. References</title>
      <p>[1] G.A. Kuchakovska, Models of creating a knowledge base of the expert system for choosing a
specialty for university entrants. Educational discourse, 1(5) (2014) 129-138.
[2] A.Yu. Berko, U.Ya. Kolyasa, Information support of intelligent systems of professional orientation,
Bulletin of the National University "Lviv Polytechnic", Information systems and networks, 673,
(2010) 41-49.
[3] S.V. Tytenko, SET Laboratory. URL: http://www.setlab.net/.
[4] I. Kononenko, O. Stepanova, K. Bukrieieva, O. Kononenko, N. Kryvinska, Business Game for
PMBoK Standard Training of Project Managers. In book: The 1st International Workshop IT
Project Management (ITPM 2020). Рp.1-12.</p>
    </sec>
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