Vol-2856⫷ Vol-2857 ⫸Vol-2858
urn:nbn:de:0074-2857-0


Vol-2857/ds_paper2⫷Vol-2857/ds_paper3⫸Vol-2857/openre_paper1
Anis R. Amna

The Use of Context-free Grammar and Gamification to Reduce User Story Ambiguity and Raise Ambiguity Awareness: A Proposal