<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Visualization of pursuit differential game on a plane</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>National Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic Institute"</institution>
          ,
          <addr-line>Kyiv</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <fpage>0000</fpage>
      <lpage>0003</lpage>
      <abstract>
        <p>This paper is dedicated to differential pursuit games. In the theory of dynamic games, a number of methods have been developed that provide a guaranteed result. The scheme of the Method of Resolving Functions is applied in the work. Sufficient conditions to end of the game have been found. For the task of simple pursuit, the visualization of the trajectory of the movements of the group of pursuers and the fugitive on the plane is realized. To do this, a software product was created in the Python programming language. This software product is a prototype of a "pursuer-evader" simulation system that can be used to select controls in pursuit tasks. Two cases of fugitive control selection were considered in the development. In the first one, the control of the fugitive is based on the following algorithm: the fugitive determines the nearest pursuer in terms of the Euclidean norm; the fugitive builds his control on the beam, which comes from the position of the nearest pursuer and crosses the position of the fugitive, in the direction opposite to the pursuer with maximum speed. In the second case, the control of the fugitive is set by the user. The visualization of the trajectory of one pursuer and one evader on the plane was realized for the Pontryagin's checking example of a game problem with simple motions. The results have a graphical presentation. The result showed the coincidence of the estimated time and the actual end time of the game.</p>
      </abstract>
      <kwd-group>
        <kwd>dynamic games</kwd>
        <kwd>conflict-controlled processes</kwd>
        <kwd>differential games</kwd>
        <kwd>pursuit games</kwd>
        <kwd>group pursuit games</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        In the theory of dynamic games (conflict-controlled processes and differential games),
along with Isaacs ideology [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], a number of methods have been developed that provide
a guaranteed result. Such methods include, in particular, the first direct method of L.S.
Pontryagin [
        <xref ref-type="bibr" rid="ref2 ref3">2, 3</xref>
        ], the method of extreme aiming of M.M. Krasovskii [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] and the method
of resolving functions of A.O. Chikrii [
        <xref ref-type="bibr" rid="ref10 ref11 ref12 ref13 ref14 ref15 ref5 ref6 ref7 ref8 ref9">5–15</xref>
        ]. In this paper, the last method will be
used, which gives a theoretical justification for the classical rule of parallel pursuit and
the method of convergence by the beam. The method scheme for differential-difference
games is developed in works [
        <xref ref-type="bibr" rid="ref16 ref17 ref18 ref19">16–19</xref>
        ]. In [
        <xref ref-type="bibr" rid="ref20 ref21 ref22">20–22</xref>
        ], the problem of rapprochement for a
group of pursuers and a single evader is considered. The scheme of the method of
resolving functions for differential-difference systems of neutral type was developed in
works [
        <xref ref-type="bibr" rid="ref25 ref26 ref27">25-27</xref>
        ].
differential equations:
where 
ables.
      </p>
      <p>Let  0</p>
      <p>
        drical form. i.e.
[
        <xref ref-type="bibr" rid="ref23">23</xref>
        ]. A modification of the method is proposed for objects with different inertia in [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ].
Game problems of convergence in case of failure of control devices are considered in
Consider the motion of a controlled object, which is described by a system of
 
 
 ,  ,  ∈ 
, 
1,  ,  ∈  ,  ∈ 
are square constant matrices of order  ,

⋯


, 
and 
nonempty compacts sets,   ,  :   → 
, are jointly continuous in their
vari° be the initial condition of the process (1). The terminal set has
cylin⋃
      </p>
      <p>,..., 
and 
 ∗
°

=⋃
,...,  ∗
plement</p>
      <p>of  ∙ in 
where  ° are linear spaces in 
sider the multivalued mappings
filled. The pursuers use quasi-strategies, and the evader uses software control..</p>
      <p>Game (1), (2) is considered complete if for some 
1,  the condition 
∈  ∙
fulLet 
be the orthogonal projection mapping from 
onto the subspace  .
Conare compact sets from the orthogonal
com(1)
are
(2)



 , 
∈</p>
      <p>,  ,
 ,  ,</p>
      <p>0,  ∈  .
∅

Pontryagin condition. The mappings 
for all 
1,  , 
0.</p>
      <p>
        There exists at least one Borelian selector   ∈ 
 [
        <xref ref-type="bibr" rid="ref28 ref29 ref30 ref31 ref32">28-32</xref>
        ]. Let’s fix it and set
  ,  ,  ∙
 
   .
      </p>
      <p>Let’s assign a resolving function to each pursuer:</p>
      <p>,  ,  ,  ,  ∙
sup
0: 
 
,  
 
⋂  

 ,  ,  ∙ ∅
(3)
If   ,  ,  ∙
∈  , then put   ,  ,  ,  ,  ∙
∞
, 0  
,  ∈  . In other
cases the function   ,  ,  ,  ,  ∙
assumes finite values for each  ∈
0,  ,  ∈  .</p>
      <p>Let’s take  ∙ 
∙ , … ,</p>
      <p>∙ and let
Г 
∙ :   ∈ 
 ,</p>
      <p>
        Theorem 1 [
        <xref ref-type="bibr" rid="ref33 ref5">5, 33</xref>
        ]. Assume that the Pontryagin condition holds for the conflict-control
process (1), (2), 
 ° ∈ Г
we have
      </p>
      <p>, 
 °,  °∙
∞
from the initial state  ° to the set  ∗ at the moment   °,  ° ∙ .</p>
      <p>
        Theorem 2 [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Assume that the control process (1), (2) is linear (i.e., 
 , the Pontryagin condition holds, the multivalued mappings  

the sets 
tions,
      </p>
      <p>are continuous nonnegative numerical
func0, and  is the unit ball centered at zero in the space  .</p>
      <p>Then the resolving functions   ,  ,  ,   ,  ∙ for   ,  ,  ∙
∉ 
are large
roots of the quadratic equations
 , 



, and
1, … ,  , for the initial state  ° and a certain selector
 
 
 

  ,  ,  ∙ 
  ,
with respect to  , 
0  
0.</p>
      <p>, 
1,  ,  ∈  ,   ∈</p>
      <p>
        Example of problem for a process with simple matrices
Consider the problem of group pursuit with  pursuers and one evader [
        <xref ref-type="bibr" rid="ref34 ref5">5, 34</xref>
        ]:
 
 
 ,

0,  ∈  , ||  ||
1, ||  ||
1 , 
1, 
(4)
      </p>
    </sec>
    <sec id="sec-2">
      <title>The terminal set</title>
      <p>The game is considered over if for some    .</p>
      <p>∗
⋃
1,  . The selectors of the multivalued mappings 

0. The functions   ,  ,  ∙ 
 , 
1,  . The
where   , 
Hence we obtain the time to the end the group pursuit:
 
min 
∙ ∈
max 
1 .
min
|| ||
max   ,  . Finally, we deduce the upper bound
 
∗
ln 1</p>
      <p>
        ∗ ,
max  [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
where  ∗
(6) is true.
      </p>
      <p>
        Theorem 3 [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Let  ° be the initial state of the process (4). Then if 0 ∈ 
then the problem of group pursuit is solvable at finite time   ° for which the estimate

If  ∗  ∗

∙ ,  ∗
      </p>
      <p>° , is the instant of switching, at which the test function
1
max 
the interval 0,  ∗ have the form
vanishes, then the controls of the pursuers, ensuring of the game at the time   ° , on
  
 

°
,   
°
, 
1,  ,
(5)
(6)
°
and on the interval  ∗,   °
for the indices  , satisfying the equality
  

the form</p>
      <p>If 0 ∉</p>
      <p>°
,  
max 
,…,
 
°
,  
 ,
allowing the controls of the remaining pursuers to be arbitrary.</p>
      <p>° then the problem is solvable by means of any constant evader’s
control which furnished minimum to function max 
 °,  .</p>
      <p>Visualization of a simple pursuit on the plane
There are ϑ pursuers and one evader. The positions of the participants are geometric
points, that is we do not take into account their size. Motion of pursuers have the form
 
,  ∈  , 
1, ||  || 
, 
1,  . If it is true, the motion is calculated by
for</p>
      <p>1,  , then we find the pursuer with the greatest
max 
 , 
and determine his motion 
,
/
, 
1, 
 
and the motion of others is set to zero.</p>
      <p>To represent the trajectories of the pursuers and the evader in the game for the plane
case, a software product was written in the Python programming language. For the
program, the input data is the following information: the number of pursuers, initial
coordinates of all participants; maximum speed values for all participants. For the algorithm
to work, you need to choose the evader motion. Two cases of evader movement were
used in the development. In the first, the motion of the evader is based on the following
algorithm: 1) the evader determines the nearest pursuer in terms of the Euclidean norm;
2) the evader builds his control on the beam, which comes from the position of the
nearest pursuer and crosses the position of the evader, in the direction opposite to the
pursuer with maximum velocity. In the second case, the motion of the evader is set by
the user.
with a pentagon.</p>
      <p>In the figures, the initial positions of the pursuers are marked with stars, the initial
position of the evader is marked with a rhombus, and the point of capture is marked</p>
      <p>In the Fig. 1-8, we can see several examples of pursuit game. In the Fig. 1-4, the
evader uses first algorithm. The evader does not choose his movement optimally
because he pays attention only to the nearest pursuer. Such actions can be seen in real life,
when of all the threats, the object notices only the nearest and does not pay attention to
others. In the Fig. 5-8, the evader`s motion is set by user.</p>
    </sec>
    <sec id="sec-3">
      <title>Letting</title>
      <p>Therefore

 

1, 
2 ,  ∈  ,</p>
      <p>
        | |
2 
The motions of the one pursuer and the one evader are described by the equations [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]:
Substitute the values of the parameters in (7):

 
2 
0

0
1,
1.
0,
 , 0, 0 . The operator of orthogonal projecrion
      </p>
      <p>The fundamental matrix of a homogeneous system is
 
 
1
  .</p>
      <p>1.
1 


1
0
1 
2
0

2
,
1
We set   ≡ 0,  0
1 . Then ξ  ,  , 0
4
root of the quadratic equation</p>
      <p>By Theorem 2, we obtain the resolving function   ,  ,  ,  , 0 as a large positive
1 
 ξ
 ,  0 , 0</p>
      <p>2.
1 
Next, by virtue of the capture time 
set M consists of one point, we conclude that</p>
      <p>Let’s find the control of the pursuer. Since the motion occurs on the plane and the
and therefore
 

, , °,
,
, °, , 
5,
 1 

, , °,
,
, °, ,  
min  1.
5</p>
      <p>Visualisation of Pontryagin’s checking example
To represent the trajectories of the pursuers and fugitives in the game described in the
previous paragraph and for the case of the plane, was created a software in the Python
programming language. This is a prototype of a modeling system "fugitive-pursuers",
which can be used to select control in control tasks.</p>
      <p>The inputing data for the program is the following information:
1.</p>
      <p>The values of the parameters α, β, σ, ρ;
2. Initial coordinates of all participants.</p>
      <p>Consider the algorithm by which the software works:
1.
2.</p>
      <p>Check the conditions</p>
      <p>,
Check the condition  ∅
Сalculate the fundamental matrix 
, and find 
.</p>
      <p>.
1 
Letting
4.
5.</p>
      <p>Сalculate ξ  ,  , 0</p>
      <p>Сalculate fugitive delay time as min
Construct the pursuer control as
0:

 

  ,  ,  °,   , 0   ,  °, 0

| , , |

, , ,
1</p>
      <p>Using the Runge-Kutta method, we construct the solutions of
differential equations at time t.</p>
      <p>Let's use this control example to check the program.</p>
      <p>, ξ  ,  , 0
|ξ  ,  , 0 |
1</p>
      <p>||ξ  ,  , 0 ||

1, 
2, 
2, 
 0</p>
      <p>We get the capture time T that coincides with the time obtained in our calculations (see
We obtain the capture time T (see Fig. 10).</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          1.
          <string-name>
            <surname>Isaacs</surname>
          </string-name>
          ,
          <article-title>Rufus: Differential Games: A Mathematical Theory with Applications to Warfare and Pursuit, Control and Optimization</article-title>
          . John Wiley &amp; Sons Inc, New York (
          <year>1965</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          2.
          <string-name>
            <surname>Pontryagin</surname>
            ,
            <given-names>L.S.:</given-names>
          </string-name>
          <article-title>Selected scientific works</article-title>
          , Nauka, Moscow.
          <volume>2</volume>
          (
          <year>1988</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          3.
          <string-name>
            <surname>Nikol</surname>
          </string-name>
          <article-title>'skii, M.S.: Pontryagin's First Direct Method in Differential Games</article-title>
          . Mosk. Gos. Univ., Moscow,
          <year>1984</year>
          (in Russian).
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          4.
          <string-name>
            <surname>Krasovskii</surname>
            ,
            <given-names>N.N.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Subbotin</surname>
            ,
            <given-names>A.I.</given-names>
          </string-name>
          :
          <article-title>Game-theoretical control problems</article-title>
          . Springer-Verlag, New York (
          <year>1988</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          5.
          <string-name>
            <surname>Chikrii</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          :
          <string-name>
            <surname>Conflict-Controlled Processes</surname>
          </string-name>
          . Springer Science &amp;Business
          <string-name>
            <surname>Media</surname>
          </string-name>
          (
          <year>2013</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          6.
          <string-name>
            <surname>Chikrii</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Rappoport</surname>
            ,
            <given-names>I.S.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Chikrii</surname>
            <given-names>K.A.</given-names>
          </string-name>
          :
          <article-title>Multivalued Mappings and their Selectors in the Theory of Conflict-Controlled Processes</article-title>
          .
          <source>Cybernetics and Systems Analysis</source>
          <volume>43</volume>
          (
          <issue>5</issue>
          ),
          <fpage>719</fpage>
          -
          <lpage>730</lpage>
          (
          <year>2007</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          7.
          <string-name>
            <surname>Albus</surname>
            ,
            <given-names>J.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Meystel</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Chikrij</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Belousov</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kozlov</surname>
            ,
            <given-names>A.I.</given-names>
          </string-name>
          :
          <article-title>Analytical Method for Solution of the Game Problem of Solf Landing for Moving Objects</article-title>
          .
          <source>Cybernetics and Systems Analysis</source>
          <volume>37</volume>
          (
          <issue>1</issue>
          ),
          <fpage>75</fpage>
          -
          <lpage>91</lpage>
          (
          <year>2001</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          8.
          <string-name>
            <surname>Chikrii</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kalashnikova</surname>
            ,
            <given-names>S.F.</given-names>
          </string-name>
          :
          <article-title>Pursuit of a Group of Evaders by a Single Controlled Object</article-title>
          .
          <source>Cybernetics</source>
          <volume>23</volume>
          (
          <issue>4</issue>
          ),
          <fpage>437</fpage>
          -
          <lpage>445</lpage>
          (
          <year>1987</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          9.
          <string-name>
            <surname>Chikrij</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Dzyubenko</surname>
            ,
            <given-names>K.G.</given-names>
          </string-name>
          :
          <article-title>Bilinear Markovian Processes of Search for Moving Objects</article-title>
          .
          <source>Problemy Upravleniya I Informatiki (Avtomatika) 1</source>
          ,
          <fpage>92</fpage>
          -
          <lpage>106</lpage>
          (
          <year>1997</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          10.
          <string-name>
            <surname>Chikrii</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Eidelman</surname>
          </string-name>
          , S.D.:
          <article-title>Control Game Problems for Quasilinear systems with Riemann-Liouvtlle fractional Derivatives</article-title>
          .
          <source>Cybernetics and Systems Analysis</source>
          <volume>37</volume>
          (
          <issue>6</issue>
          ),
          <fpage>836</fpage>
          -
          <lpage>864</lpage>
          (
          <year>2001</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          11.
          <string-name>
            <surname>Chikrii</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Rappoport</surname>
            ,
            <given-names>I.S.</given-names>
          </string-name>
          :
          <article-title>Systems Analysis Method of Resolving Functions in the Theory of Conflict-Controlled Processes</article-title>
          .
          <source>Cybernetics and Systems Analysis</source>
          <volume>48</volume>
          (
          <issue>4</issue>
          ),
          <fpage>512</fpage>
          -
          <lpage>531</lpage>
          (
          <year>2012</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          12.
          <string-name>
            <surname>Chikrii</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Chikriy</surname>
            ,
            <given-names>V.K.</given-names>
          </string-name>
          :
          <article-title>Image Structure of Multivalued Mappings in Game Problems of Motion Control</article-title>
          .
          <source>Journal of Automation and Information Science</source>
          <volume>48</volume>
          (
          <issue>3</issue>
          ),
          <fpage>20</fpage>
          -
          <lpage>35</lpage>
          (
          <year>2016</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          13.
          <string-name>
            <surname>Chikrii</surname>
            ,
            <given-names>A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Matychyn</surname>
            ,
            <given-names>I.</given-names>
          </string-name>
          :
          <article-title>Riemann-Liouville, Caputo, and Sequential Fractional Derivatives in Differential Games</article-title>
          .
          <source>Annals of the International Society of Dynamic Games</source>
          <volume>11</volume>
          ,
          <fpage>61</fpage>
          -
          <lpage>81</lpage>
          (
          <year>2011</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          14.
          <string-name>
            <surname>Chikrii</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Matichin</surname>
            ,
            <given-names>I.I.</given-names>
          </string-name>
          :
          <article-title>Game Problems for Fractional-order Linear Systems</article-title>
          .
          <source>Proceedings of the Steklov Institute of Mathematics</source>
          <volume>261</volume>
          <fpage>56</fpage>
          -
          <lpage>65</lpage>
          (
          <year>2015</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          15.
          <string-name>
            <surname>Chikrii</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Chikrii</surname>
          </string-name>
          , G.T.:
          <article-title>Matrix Resolving Functions in Game Problems of Dynamics</article-title>
          .
          <source>Proceedings of the Steklov Institute of Mathematics 268(SUPPL. 1)</source>
          (
          <year>2010</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref16">
        <mixed-citation>
          16.
          <string-name>
            <surname>Baranovska</surname>
            ,
            <given-names>L.V.</given-names>
          </string-name>
          :
          <string-name>
            <surname>Quasi-Linear</surname>
          </string-name>
          Differential-Difference
          <source>Game of Approach. Understanding Complex Systems</source>
          ,
          <volume>505</volume>
          -
          <fpage>524</fpage>
          (
          <year>2019</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref17">
        <mixed-citation>
          17.
          <string-name>
            <surname>Baranovska</surname>
            ,
            <given-names>L.V.</given-names>
          </string-name>
          :
          <article-title>On Quasilinear Differential-Difference Games of Approach</article-title>
          .
          <source>Journal of Automation and Information Sciences</source>
          <volume>49</volume>
          (
          <issue>8</issue>
          ),
          <fpage>53</fpage>
          -
          <lpage>67</lpage>
          (
          <year>2017</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref18">
        <mixed-citation>
          18.
          <string-name>
            <surname>Baranovska</surname>
          </string-name>
          , Lesia V.:
          <article-title>Pursuit differential-difference games with pure time-lag</article-title>
          .
          <source>Discrete and Continuous Dynamical Systems - Series B</source>
          <volume>24</volume>
          (
          <issue>3</issue>
          ),
          <fpage>1024</fpage>
          -
          <lpage>1031</lpage>
          (
          <year>2019</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref19">
        <mixed-citation>
          19.
          <string-name>
            <surname>Baranovska</surname>
            ,
            <given-names>L.V.</given-names>
          </string-name>
          :
          <article-title>Group Pursuit Differential Games with Pure Time-Lag</article-title>
          . In: Sadovnichiy,
          <string-name>
            <given-names>V.</given-names>
            ,
            <surname>Zgurovsky</surname>
          </string-name>
          , M. (eds.)
          <source>Contemporary Approaches and Methods in Fundamental Mathematics and Mechanics. Understanding Complex Systems</source>
          , pp.
          <fpage>475</fpage>
          -
          <lpage>488</lpage>
          . Springer, Cham (
          <year>2021</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref20">
        <mixed-citation>
          20.
          <string-name>
            <surname>Baranovskaya</surname>
            ,
            <given-names>G.G.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Baranovskaya</surname>
            ,
            <given-names>L.V.</given-names>
          </string-name>
          :
          <article-title>Group Pursuit in Quasilinear Differential-Difference Games</article-title>
          .
          <source>Journal of Automation and Information Sciences</source>
          <volume>29</volume>
          (
          <issue>1</issue>
          ),
          <fpage>55</fpage>
          -
          <lpage>62</lpage>
          (
          <year>1997</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref21">
        <mixed-citation>
          21.
          <string-name>
            <surname>Baranovskaya</surname>
            ,
            <given-names>L.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Chikrij</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Chikrij</surname>
          </string-name>
          , Al.A.:
          <article-title>Inverse Minkowski functionals in a nonstationary problem of group</article-title>
          .
          <source>Izvestiya Akademii Nauk. Teoriya i Sistemy Upravleniya (1)</source>
          ,
          <fpage>109</fpage>
          -
          <lpage>114</lpage>
          (
          <year>1997</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref22">
        <mixed-citation>
          22.
          <string-name>
            <surname>Baranovskaya</surname>
            ,
            <given-names>L.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Chikrij</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Chikrij</surname>
          </string-name>
          , Al.A.:
          <article-title>Inverse Minkowski functionals in a nonstationary problem of group</article-title>
          .
          <source>Journal of Computer and Systems Sciences International</source>
          <volume>36</volume>
          (
          <issue>1</issue>
          ),
          <fpage>101</fpage>
          -
          <lpage>106</lpage>
          (
          <year>1997</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref23">
        <mixed-citation>
          23.
          <string-name>
            <surname>Baranovskaya</surname>
            ,
            <given-names>L.V.</given-names>
          </string-name>
          :
          <article-title>A method of resolving functions for one class of pursuit problems</article-title>
          .
          <source>Eastern-European Journal of Enterprise Technologies</source>
          , vol.
          <volume>2</volume>
          ,
          <issue>4</issue>
          (
          <issue>74</issue>
          ),
          <fpage>4</fpage>
          -
          <lpage>8</lpage>
          (
          <year>2015</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref24">
        <mixed-citation>
          24.
          <string-name>
            <surname>Baranovska</surname>
            ,
            <given-names>L.V.</given-names>
          </string-name>
          :
          <article-title>Method of resolving functions for the differential-difference pursuit game for different-inertia objects</article-title>
          .
          <source>Studies in Systems, Decision and Control</source>
          <volume>69</volume>
          ,
          <fpage>159</fpage>
          -
          <lpage>176</lpage>
          (
          <year>2016</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref25">
        <mixed-citation>
          25.
          <string-name>
            <surname>Chikrij</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Baranovskaya</surname>
            ,
            <given-names>L.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Chikrij</surname>
          </string-name>
          , Al.A.:
          <article-title>The game problem of approach under the condition of failure of controlling devices</article-title>
          .
          <source>Problemy Upravleniya i Informatiki (Avtomatika) (4)</source>
          ,
          <fpage>5</fpage>
          -
          <lpage>13</lpage>
          (
          <year>1997</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref26">
        <mixed-citation>
          26.
          <string-name>
            <surname>Baranovskaya</surname>
            ,
            <given-names>L.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Chikrii</surname>
          </string-name>
          , Al.A.:
          <article-title>Game Problems for a Class of Hereditary Systems</article-title>
          .
          <source>Journal of Automation and Information Sciences</source>
          <volume>29</volume>
          (
          <issue>2</issue>
          ),
          <fpage>87</fpage>
          -
          <lpage>97</lpage>
          (
          <year>1997</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref27">
        <mixed-citation>
          27.
          <string-name>
            <surname>Chikriy</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Baranovskaya</surname>
            ,
            <given-names>L.V.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Chikriy</surname>
            , Al.
            <given-names>A.</given-names>
          </string-name>
          :
          <article-title>An Approach Game Problem under the Failure of Controlling Devices</article-title>
          .
          <source>Journal of Automation and Information Sciences</source>
          <volume>35</volume>
          (
          <issue>5</issue>
          ),
          <fpage>1</fpage>
          -
          <lpage>8</lpage>
          (
          <year>2000</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref28">
        <mixed-citation>
          28.
          <string-name>
            <surname>Ioffe</surname>
            ,
            <given-names>A.D.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Tikhomirov</surname>
            ,
            <given-names>V.M.:</given-names>
          </string-name>
          <article-title>Teoriya extremal'nykh zadach (in Rassian)</article-title>
          , Nauka, Moscow (
          <year>1974</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref29">
        <mixed-citation>
          29.
          <string-name>
            <surname>Aubin</surname>
            ,
            <given-names>J.-P.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Ekeland</surname>
          </string-name>
          , I.: Applied Nonlinear Analysis, Wiley, New York (
          <year>1984</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref30">
        <mixed-citation>
          30.
          <string-name>
            <surname>Aubin</surname>
            ,
            <given-names>J.-P.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Francowska</surname>
          </string-name>
          , He.:
          <string-name>
            <surname>Set-Valued Analysis</surname>
          </string-name>
          .
          <source>Birkhause</source>
          , Boston (
          <year>1990</year>
          )
        </mixed-citation>
      </ref>
      <ref id="ref31">
        <mixed-citation>
          31.
          <string-name>
            <surname>Chikrii</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          :
          <article-title>Multivalued mappings and their selections in game control problems</article-title>
          .
          <source>Journal of Automation and Information Science</source>
          <volume>27</volume>
          (
          <issue>1</issue>
          ),
          <fpage>27</fpage>
          -
          <lpage>38</lpage>
          (
          <year>1995</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref32">
        <mixed-citation>
          32.
          <string-name>
            <surname>Rockafellar</surname>
          </string-name>
          , R.T.:
          <string-name>
            <surname>Convex</surname>
            <given-names>Analysis</given-names>
          </string-name>
          , Princeton University Press, Princeton (
          <year>1970</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref33">
        <mixed-citation>
          33.
          <string-name>
            <surname>Pittsyk</surname>
            ,
            <given-names>M.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Chikrii</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          :
          <article-title>On group pursuit problem</article-title>
          .
          <source>Journal of Applied Mathematics and Mechanics</source>
          ,
          <volume>46</volume>
          (
          <issue>5</issue>
          ).
          <fpage>584</fpage>
          -
          <lpage>589</lpage>
          (
          <year>1982</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref34">
        <mixed-citation>
          34.
          <string-name>
            <surname>Phenichnyi</surname>
            ,
            <given-names>B.N.</given-names>
          </string-name>
          :
          <article-title>Simple Pursuit by Several Objects</article-title>
          . Kibernetika,
          <volume>3</volume>
          ,
          <fpage>145</fpage>
          -
          <lpage>146</lpage>
          (
          <year>1976</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref35">
        <mixed-citation>
          35.
          <string-name>
            <surname>Chikrii</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Prokopovich</surname>
            ,
            <given-names>P.V.</given-names>
          </string-name>
          :
          <article-title>Simple pursuit of one evader by a froup</article-title>
          .
          <source>Cybernetics and Systems Analysis</source>
          ,
          <volume>28</volume>
          (
          <issue>3</issue>
          ),
          <fpage>438</fpage>
          -
          <lpage>444</lpage>
          (
          <year>1992</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref36">
        <mixed-citation>
          36.
          <string-name>
            <surname>Chikrii</surname>
            ,
            <given-names>A.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Sobolenko</surname>
            ,
            <given-names>L.A.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kalashnikova</surname>
            ,
            <given-names>S.F.</given-names>
          </string-name>
          :
          <article-title>A numerical method for the solution of the pursuit-and-evasion problem</article-title>
          .
          <source>Cybernetics</source>
          <volume>24</volume>
          (
          <issue>1</issue>
          ),
          <fpage>53</fpage>
          -
          <lpage>59</lpage>
          (
          <year>1988</year>
          ).
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>