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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Everything for the Users, Nothing by the Users : Lessons Learnt from a Heterogeneous Data Mapping Languages User Study</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>IT and Communications Service, University of Oviedo</institution>
          ,
          <addr-line>Asturias</addr-line>
          ,
          <country country="ES">Spain</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Usability has been seen as a new requirement in the Semantic Web community. Heterogeneous data mapping languages enable users to create knowledge graphs from legacy datasets. Even though some of these tools claim to be user friendly, this is not empirically demonstrated. In this paper, we revisit our previous usability experiment with these languages and from its outcomes we envisage next actions and problems that should be tackled in the topic. Covering them should lead to a better adoption among users.</p>
      </abstract>
      <kwd-group>
        <kwd>Data mapping languages</kwd>
        <kwd>Data integration</kwd>
        <kwd>Semantic Web</kwd>
        <kwd>Usability</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Recent achievements in the data mapping topic enable users to de ne
heterogeneous data sources integration in a declarative fashion instead of using ad-hoc
solutions which redounds in a higher exible and faster process [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. This fact
allows users to invest less time and resources while constructing a knowledge
graph. Thus, the nal goal is to ease users' work ows. In addition, some of the
proposed languages claim to be user friendly (i.e., YARRRML [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] and ShExML
[
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]) or easy to learn by semantic web experts (i.e., SPARQL-Generate [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]).
However, this quality should be quanti ed in order to establish proper comparisons.
      </p>
      <p>Recent trends in the semantic web community have seen the necessity to
understand users and put them in the center of our solutions, improving their
productivity and taking care of their needs1. Moreover, this has also been
highlighted in the Knowledge Graph Construction W3C Community Group2. Users
or usability studies allow to understand users' problems as well as their di
culties, needs and perceptions. They are, therefore, a huge analysis tool when
deciding future actions on the topic.</p>
      <p>
        However, to the best of our knowledge, only our recent study [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] has tackled
the topic of usability in heterogeneous data mapping languages. In this paper, we
brie y summarise our previous experiment, explaining the followed methodology
and its outcomes. Then, from these results we build our argumentation on actions
that should be taken in the community to better understand and address users'
problems.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Brief experiment description</title>
      <p>
        Currently, there are various languages that allow to integrate heterogeneous
data sources into a single Knowledge Graph. First comers based their syntax
in the W3C Recommendation R2RML3, like RML [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] and xR2RML [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], o
ering an inherited RDF-based syntax. Conversely, more recent approaches based
their syntax in other languages like SPARQL-Generate (based on SPARQL),
YARRRML (based on YAML) or ShExML (based on ShEx); looking for a
better user friendliness.
      </p>
      <p>While having an RDF-based syntax could seem a good thing for machine
readability, inference and processability, it is also true that it makes the nal
language verbose (even when using the Turtle syntax). In this regard, we could
consider these languages more like middle representation languages rather than
languages intended to be used directly by users. Following this idea, including
them into a user study would not be fair, as users would need more time and
keystrokes to achieve the same solution. Therefore, it would be a bias from the
beginning, as these users would not be in the same conditions, in comparison
with other users assigned with much less verbose languages. Thus, we selected
those languages that claim to be user friendly and that o er a similar syntax in
terms of verbosity.</p>
      <p>
        The experiment was designed as a mixed-method approach, that is to say,
involving a quantitative and a qualitative design and analysis [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. On one hand, the
quantitive part (involving capture of behavioural and performance metrics)
allows for an objective and direct evaluation of the users interaction with the tools
and their tasks achievements. On the other hand, the qualitative part (involving
a questionnaire for subjective variables) enable to gather the users' perceptions.
Using a mixed-method approach we can correlate both sets of measures to have
a better understanding on how the users interact with and perceive the tool.
      </p>
      <p>The sample consisted of 20 students pursuing a MSc in Web Engineering ( rst
course out of two). The experiment was hosted the nal day of the semantic web
subject in which the students were introduced to semantic technologies (RDF,
SPARQL, Shape Expressions, among others). Therefore, we can categorise the
sample as rst-time users with some background knowledge. So, our results and
conclusions will be in line with this described pro le.
3 https://www.w3.org/TR/r2rml/</p>
      <p>The sample was randomly distributed in three groups, one per language, so
previous knowledge background bias could be mitigated. The experiment was
divided in two tasks. The rst one consisted in creating a set of mapping rules from
a given input and the expected output. The second one was to perform a small
modi cation to the mapping rules created in the former task. Therefore, rst
task measured global usability whereas the second one measured modi ability
of the mapping rules developed with the assigned language.
3</p>
    </sec>
    <sec id="sec-3">
      <title>Results &amp; Highlights</title>
      <p>
        In the rst task, 17 students (out of 20) submitted results (7 for ShExML, 4 for
YARRRML, and 4 for SPARQL-Generate) and in the second task only 7 students
did so (6 for ShExML and 1 for YARRRML). These total results reveal that the
SPARQL-Generate users had problems when reaching a working mapping and
that the YARRRML users found di cult to modify an existing set of mapping
rules and/or that they invested too much time in the rst task. We performed a
statistical analysis (cf. [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] to see the full statistical report in detail) per variable
for the three languages as well as a pair-wise comparison to see in which variables
and among which languages there were di erences.
      </p>
      <p>Task 1: In quantitative analysis signi cant di erences were found in elapsed
seconds (particularly between ShExML and YARRRML), completeness
percentage (between ShExML and SPARQL-Generate) and precision (between ShExML
and SPARQL-Generate). This comes to corroborate that the YARRRML users
invested much more time than the ShExML users when nding working
solutions. The di erence in completeness percentage and precision between ShExML
and SPARQL-Generate reveals that the SPARQL-Generate users were not able
to nd working solutions.</p>
      <p>It is also worth to mention that there were no signi cant di erences in the
rest of quantitative variables which come to support that there are no di erences
in languages verbosity (i.e., no signi cant di erences in keystrokes) and in the
o ered web playground, which was used by the users to develop the mapping
rules (i.e., left button clicks, right button clicks, mouse wheel scroll and
meters travelled by the mouse). This is of quite importance as, like we mentioned
in Section 2, a di erence in languages verbosity would imply much more time
invested by users to reach a working solution. In the same way, a signi cant
difference in user interfaces could lead to the similar biases when solely analysing
the languages usability.</p>
      <p>In qualitative analysis signi cant di erences were found in general
satisfaction (between ShExML and YARRRML), learnability (between ShExML and
other both languages), mapping de nition easiness (between ShExML and both
other languages) and easiness of use (between ShExML and YARRRML). These
qualitative results come to corroborate and complement the quantitative ones,
so di culties in nding working solutions by the SPARQL-Generate users are
translated to a worse learnability and mapping de nitions easiness impression.
More time consumed to nd working solutions by the YARRRML users is
translated to a worse impression in the four variables causing a descent in general
usability indicators (i.e., general satisfaction level and easiness of use).</p>
      <p>Task 2: In task 2 no signi cant di erences could be established due to the
very low sample sizes. Only one YARRRML user was able to submit a
nonworking solution whereas 6 ShExML users submitted a solution for this task.
This could be caused by the extra time needed by the YARRRML users wrt the
ShExML users. The ShExML modi ability variable was rated with 5 points by
83% of the ShExML users and with 3 points by the YARRRML single user. The
SPARQL-Generate users were unable to reach this task as they had problems
nishing the rst one.</p>
      <p>These di erences reveal that the design of SPARQL-Generate is having a
bad e ect on rst-time users which found it hard to operate and learn. However,
it would be interesting to discern which parts of the languages are causing the
di erences between ShExML and YARRRML. As an hypothesis, we can explain
them due to their di erent syntaxes because ShExML uses keywords which can
make the language more self-explanatory and o ers modularity in its iterators,
which reminds the, well-known by developers, object-oriented paradigm.</p>
      <p>Bad results in some qualitative variables for the three languages reveal
another interesting picture. They perceive that the languages design lead to commit
some errors (error proneness), that the error reporting system was not useful to
solve their errors (error reporting system) and that they do not see much
applicability to these tools (applicability). As we analyse further in the following
section, these three aspects should be handled urgently by the community.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Actions to take</title>
      <p>In the light of the previously commented results it is important how new features
are added and designed so they do not have a bad impact on usability and
learnability. In the semantic web community we care a lot about new features
and technical improvements but we tend to care less about users, we should
involve them more and develop more user-centric approaches.</p>
      <p>Following the previous argument, the users from our experiment told us that
the three languages lead them to commit some errors (the languages are not
designed taking users mental models into account), that the error reporting
system was not useful (it is another point that reveals that users are not involved
in the development process) and that they do not see much applicability in these
tools. This last perception reveals something that could be extended to the whole
semantic web community. With these languages and tools we are producing
knowledge graphs, so in the end they do not see applicability to neither of them.
In addition, applicability (and related variables like learnability) on rst-time
users reveal a derivate and correlated one: adoption. If rst-time users do not
see much applicability, and technologies are hard to learn, they are not going to
adopt them. Therefore, these points are urgent ones that should be addressed
by the community.</p>
      <p>
        From a methodological point of view, we have to adopt stronger methods [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]
which support our hypothesis and claims. Focusing in this community, Heyvaert
et al. [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] compared user performance and perception from expert and non-experts
users while using RMLEditor. In addition, they established a comparison with
RML on users which had previous knowledge of it. However, the comparisons
are merely established using percentages. Lefrancois et al. [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] carried out a
performance evaluation between the RML and SPARQL-Generate main
implementations. Again, this comparison is established based only on mean times. These
weak comparisons could drive to some erroneous conclusions as they lack the
power of a statistical test [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. In plain words, we want to corroborate that our
ndings were not obtained just by chance. Besides, from a mathematical point
of view, we want to take into account the variability of our sample (i.e., the
variance) so we are not assuming bad conclusions for the negligence of not analysing
it. Moreover, we are losing the evidence strength measure of these conclusions
(see e ect size [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]). Thus, we have to learn from experimental4 and social sciences
on how observational experiments are performed, analysed and reported5.
      </p>
      <p>
        As we mentioned, our study only covered rst-time users with some
background knowledge so it is necessary to run these kinds of experiments with other
pro les to have a whole perspective on the topic [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. Doing so, we will be able
to cover requirements from all users types and, thus, increase the overall
adoption. In addition, a comparison between visual and non-visual approaches along
di erent users pro les should be carried out to discern users preferences and the
target type of user to which each tool should be mainly addressed.
      </p>
      <p>
        Finally, in order to contrast our hypothesis about di erences between ShExML
and YARRRML it would involve running more complex experiments which could
come closer to the users' mental model processes, so we can understand which
language constructions and syntax are better. One possibility is to use
cognitive models and frameworks [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] which could deliver explanations to our prior
empirical study.
5
      </p>
    </sec>
    <sec id="sec-5">
      <title>Conclusions</title>
      <p>The Semantic Web community recent trend to focus on users, understand them,
and take care of their needs has opened another perspective in the semantic
technological stack which advocates to put the user in the center of our thoughts.
Although some heterogeneous data mapping languages claimed its user
friendliness, it was not empirically supported. Thus, in this paper we have brie y
summarised our previous usability experiment in the eld of heterogeneous data
mapping languages where ShExML demonstrated a better usability on rst-time
users.</p>
      <p>We have also claimed actions that should be addressed to solve the
elucidated common problems, further experiments that cover more users' pro les,
4 https://slideshare.net/miriamfs/vision-track-october2020fernandezv5
5
https://slideshare.net/tammavalentina/the-tao-of-knowledge-the-journey-vs-thegoal
more complex experiments that could explain users' mental model processes and
the use of stronger methodological instruments and metrics. Dealing with the
exposed points, we envisage a promising future for the Knowledge Graph
Construction community, decreasing their technologies complexity barriers, having
more users being attracted, and in short, improving their adoption.</p>
    </sec>
  </body>
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