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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Test students' attention in class using a mobile application</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Doru Anastasiu Popescu</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Cosmin Iulian Gosoiu</string-name>
          <email>cosminiulian1998@icloud.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ion Alexandru Popescu</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Pitesti, Department of Mathematics - Computer Science</institution>
          ,
          <addr-line>Pitesti, Arges, Romania</addr-line>
          ,
          <institution>University of Pitesti, Department of Mathematics - Computer Science</institution>
          ,
          <addr-line>Pitesti, Arges, Romania</addr-line>
          ,
          <institution>University of Pitesti, Department of Mathematics - Computer Science</institution>
          ,
          <addr-line>Pitesti, Arges</addr-line>
          ,
          <country country="RO">Romania</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>The purpose of learning in courses is for the students to understand the notions presented, to make connections with other notions explained in other courses, to customize the presented results and to apply them, in order to solve different problems. In order for the teacher to adapt his/her course presentation, it is necessary to know the level of preparation of the students at different moments of time. One way theteachercan find out how much he has caught the students' attention is to give them a quick test at the end of each course. In this way the teacher can check if the teaching strategies have been adapted to the categories of students in the course. To minimize the testing time it is useful to use IT technologies. Among these technologies, a very fashionable options the one that uses mobile phones. In this paper we will present a mobile application that facilitates the teacher's work for a quick test with technical means currently used by each student. The mobile application created by us allows the presentation of tests selected by the teacher for different groups of students. The answers to the test questions are sent by e-mail to the teacher.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Android</kwd>
        <kwd>Java</kwd>
        <kwd>Mobile programming</kwd>
        <kwd>Test</kwd>
        <kwd>Learning</kwd>
        <kwd>Question</kwd>
        <kwd>Answer</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <sec id="sec-1-1">
        <title>Learning is closely related to the presentation of the course. Adapting the course according to</title>
        <p>
          the students' learning capacity and understanding of the notions taught in the course is a very difficult
task for the teacher. The teacher must have a permanent feedback from the students in order to use the
strategies and means most suitable for the type of course and the category of student to whom it is
addressed, detailed aspects of this aspect are presented in [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ], [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ] and [20].
        </p>
        <p>
          In recent years, technical support has become a great advantage for the teacher. In addition to
the technology provided by the university, school or other institutions, it is an advantage that students
have devices themselves, such as mobile phones. The platforms with the course supports and the
means of storing the students' activity can now be accessed through these devices as well. Aspects
related to the use of these devices in the learning process are presented in [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ], [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] and [18]. For some
categories of children who cannot keep an eye away from this device, it is really good for the teacher
to direct their attention to the use of these devices for learning, in [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ] and [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ] various situations are
presented.
️© 2021 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
        </p>
        <p>
          The problem of evaluation with the achievement of as many objectives as possible is complex and
with many solution options. In [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ], [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ] and [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ] studies are presented in this regard, among the options
discussed are the means provided by platforms, test generators - means that involve the teacher to a
greater or lesser extent. In order for the evaluation to be as accurate as possible and to achieve the
purpose for which it was performed, it must go through several essential steps:
•
•
•
•
        </p>
      </sec>
      <sec id="sec-1-2">
        <title>Creating the test by the teacher or test generators</title>
      </sec>
      <sec id="sec-1-3">
        <title>Use of appropriate means to transmit the test</title>
      </sec>
      <sec id="sec-1-4">
        <title>Testing and receiving answers by the teacher</title>
      </sec>
      <sec id="sec-1-5">
        <title>Centralization of test results, transmission of results and their analysis</title>
        <p>
          How to perform the steps presented above is presented in [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ], [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ] and [19]. Many tools have
been created for the automatic generation of tests, some integrated into platforms, others independent
of platforms that use various algorithms, such as genetic algorithms, algorithms specific to graph
theory or algorithms that use various advanced programming techniques. In [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ], [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ] and [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ] are
presented models that use various variants of the genetic algorithms taken from [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ]. A test generator
using tree algorithms is presented in [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ], and in [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ] a generator based on the dynamic programming
method is presented.
        </p>
        <p>This paper aims to present a model for quickly testing the attention of students in class using their
own mobile phones and an email service. The application is created using the Java programming
language and the Android operating system. The model can also be implemented for other operating
systems and appropriate programming languages. In short, the mobile application has two
components called teacher, respectively student. With the first component, the teacher enters the test
questions, and the application creates files with these questions. The second component provides the
interface with the test questions specified by the teacher, takes the answers from the student and sends
them to the teacher via email service.</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>2. Presentation of the rapid test model</title>
      <sec id="sec-2-1">
        <title>The questions used to form the tests have the structure from table 1.</title>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Teacher component of the feedback mobile application for quick testing and</title>
      <p>To implement the model in Android Studio using the Java language, Teacher Activity will create
a list L with all objects associated with the questions retrieved from the interface of the application
presented in figure 2. The attributes associated with the questions are presented in table 1 from section
2. Thus, for the i-th question entered by the professor we have:
• L[i].ID - the ID of test of the question
•
•
•
•
•</p>
      <sec id="sec-3-1">
        <title>L[i].SQ - statement of the question</title>
      </sec>
      <sec id="sec-3-2">
        <title>L[i].A1 - the text of the first answer</title>
      </sec>
      <sec id="sec-3-3">
        <title>L[i].A2 - the text of the second answer</title>
      </sec>
      <sec id="sec-3-4">
        <title>L[i].A3 - the text of the third answer</title>
      </sec>
      <sec id="sec-3-5">
        <title>L[i].S - correct answer</title>
      </sec>
      <sec id="sec-3-6">
        <title>In the application’s interface, presented in figure 2, when pressing the button Next Button the question introduced by the professor is added to the list L, and the Done Button generates the Json file for the list L.</title>
      </sec>
      <sec id="sec-3-7">
        <title>The Json files created for tests with the IDs received from the teacher will be used by the Student component of the mobile test application.</title>
      </sec>
      <sec id="sec-3-8">
        <title>An example of a question that the teacher can enter is the following:</title>
        <p>"question": "How long is the longest bridge in China?",
"answer1": "Around 50 km",
"answer2": "Around 55 km",
"answer3": "Around 80 km",
"correctAnswer": "Around 55 km"</p>
        <p>Figure 2 shows the interface at the beginning of the application and the interface for
entering a single question.</p>
      </sec>
      <sec id="sec-3-9">
        <title>The image on the right of figure 2 shows the on/off button to mark the correct answer. In this way the objects created for each question are used to create the test files and associate the question with the file name via the ID. Algorithm 1 presents how the Teacher component works.</title>
        <sec id="sec-3-9-1">
          <title>ALGORITHM 1: Teacher Component Algorithm</title>
          <p>Step 1. Read the data for questions and building the list of their objects: L
Step 2. Sort the objects from L by the ID attribute
Step 3. k = L[0].ID; N = L’s size
Step 4. Adding L[0] in the file with the ID k
Step 5. for i=1 to N – 1 execution
if L[i].ID = k then
- Adding L[i] in the file with the ID k
else
k = L[i].ID
- Adding L[i] in the file with the ID k
endfor</p>
          <p>endif</p>
        </sec>
      </sec>
      <sec id="sec-3-10">
        <title>Algorithm 1 sorts the list L, then through a loop creates the test files. These files will be used by the students at the tests. Except the sorting, algorithm 1 is linear, because it traverses the list L twice, so the runtime of the algorithm is at most O(N·logN).</title>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Student component of the feedback mobile application for quick testing and</title>
      <sec id="sec-4-1">
        <title>To implement the model in Android Studio using the Java language, Student Activity contains:</title>
      </sec>
      <sec id="sec-4-2">
        <title>ID -&gt; the name of the saved file</title>
      </sec>
      <sec id="sec-4-3">
        <title>Start Button -&gt; opens the activity with a questionnaire Figure 3 shows the application input interface. By activating the Student button, the test ID (equivalent to its name) is required. Using these IDs the teacher can assign different tests to different groups of students.</title>
      </sec>
      <sec id="sec-4-4">
        <title>After the ID has been validated, the test runs question after question with keeping the results and</title>
        <p>creating a file with the student's answers, as seen in Figure 4. In the interface you can see for each
question its serial number, statement, answer choices and the NEXT button that confirms the choice
made and the transition to the next question. At the end of the test, an area will appear on the screen
requesting the entry of the student's email address, in order to transmit to the teacher the centralized
results of the test.</p>
      </sec>
      <sec id="sec-4-5">
        <title>Algorithm 2 presents how the Student components works. In this algorithm we will save the student’s answers in the list L (with the IDs of the selected answers)</title>
        <sec id="sec-4-5-1">
          <title>ALGORITHM 2: Student Component Algorithm</title>
          <p>Step 1. read the ID of student test in variable IDstud
Step 2. if IDstud is correct the tests continues
Step 3. The list L is created with the questions’ objects from the test with the ID IDstud
Step 4. N= the number of elements from L
Step 5. Ls is a a void list; i=0
Step 6. while (i&lt;N and time has not expired)</p>
          <p>We display the attributes of object L[i]</p>
          <p>We add in Ls the answer to the question from L[i]
endwhile
Step 7. write the report with the results of the test using L and Lstud
Step 8. Sends through email to the professor the reports with the results using L and Lstud</p>
        </sec>
      </sec>
      <sec id="sec-4-6">
        <title>Algorithm 2 is linear, because the list L is traversed thrice and Lstud twice. The list Lstud has at most N elements, so the runtime of the algorithm is O(N).</title>
      </sec>
      <sec id="sec-4-7">
        <title>After receiving the result from each student, the teacher has a file with the test results in Json format. These results can be interpreted and used both for student evaluation and for adapting teaching strategies for future courses.</title>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusions</title>
      <sec id="sec-5-1">
        <title>The rapid test model using a mobile application can be used in both online and face-to-face</title>
        <p>courses. The novelty element of this paper is both the presented model and the mobile application
with the two teacher/student components. For the next period we want to complete the mobile
application with a new statistics component, which will provide a centralization of students' results
and a summary of those results using graphs and diagrams.</p>
      </sec>
      <sec id="sec-5-2">
        <title>An important concern in the development of the model proposed in this article will be the</title>
        <p>realization of a similar application, but for other operating systems and a web application with the
same functionalities.</p>
        <p>Another research direction we will consider is the testing and development of the application
described in this article compared to the existing ones.</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>6. References</title>
      <p>[18] Tan, Q. &amp; Kinshuk, Client Mobile Software Design Principles for Mobile Learning Systems.</p>
      <sec id="sec-6-1">
        <title>International Journal of Interactive Mobile Technologies, (2009).</title>
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[20] Karabatzaki Z., Stathopoulou A., Kokkalia G., Dimitriou E., Loukeri P. I., Economou A.,</p>
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      <sec id="sec-6-2">
        <title>Athanasios D., Mobile Application Tools for Students in Secondary Education. An Evaluation</title>
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        <title>Study, International Journal of Interactive Mobile Technologies (iJIM), March 2018, Vol 12, No</title>
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