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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Workshop on Cloud Technologies in Education, December</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Digitalization of the educational process for the training of the pre-service teachers</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Oksana V. Strutynska</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Grygoriy M. Torbin</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Mariia A. Umryk</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Roman M. Vernydub</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>National Pedagogical Dragomanov University</institution>
          ,
          <addr-line>9 Pyrogova Str., Kyiv, 01601</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2020</year>
      </pub-date>
      <volume>18</volume>
      <issue>2020</issue>
      <fpage>0000</fpage>
      <lpage>0003</lpage>
      <abstract>
        <p>According to the Development Concept of the Digital Economy and Society in Ukraine, the priority of this area is to develop a substantial national policy on digitalization of education, as this is the key part of the education reform in Ukraine. For this reason, universities should firstly take into account the particularities of teaching the current generation of students and the needs of the digital society as a whole. This paper considers the process of transition from informatization to digitalization in society, implementation of digital support for the educational process in the university, development of the digital educational environment for the training university teachers, and proposes the digital tools for such an environment. The authors propose several ways to improve the development level of digitalization of the educational environment in the university. This is to take into account the needs of the digital society and the modern generation of students, provide a high level of the digital literacy formation of university graduates and support the development of a new digital security system of the modern university. Aiming to design the digital educational environment for increasing the of educators' digital literacy level, the authors propose to develop and implement the following computer, multimedia and computer-based learning tools and equipment, which includes blended and distance learning classes, cloud technologies, tools of virtual and augmented reality, tools for gamification of the educational process, educational robotics, tools for learning 3D technologies, MOOCs.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;digitalization of the educational process</kwd>
        <kwd>digital educational environment</kwd>
        <kwd>training</kwd>
        <kwd>future teachers</kwd>
        <kwd>pre-service teachers</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        According to the main development priorities adopted by the European Commission for
20192024 (6 Commission priorities for 2019–2024), one of the key priorities is “A Europe fit for the
digital age”, which includes empowering people with a new generation of technologies [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>
        At the same time, innovative and modernized education and trainings are strong parts of the
Europe 2020 strategy [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. This process relates not only to the European countries, but seems
very important for Ukraine.
      </p>
      <p>
        The Ukrainian government has approved (in 2018) the Concept of development of the digital
economy and society of Ukraine for 2018-2020 years and the Plan for its implementation [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
The main purpose of the concept is to implement the Digital Agenda 2020 (Digital Strategy)
initiatives to remove barriers on the way the Ukrainian digital transformation in the most
promising areas. This is planned to be achieved by stimulating the economy and attracting
investments, overcoming digital inequalities, deepening cooperation with the EU in the digital
area, and building up the country’s innovation infrastructure and digital transformation.
      </p>
      <p>
        Meanwhile, the recommendations from the EU Parliament and the Council [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] (dated 2006 and
updated in 2018 [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]) state that digital competence is one of eight key competences considered
as fundamental to each individual in a knowledge-based society. According to the Development
Concept of the Digital Economy and Society of Ukraine, the priorities of this area are [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]:
• to develop a substantial national policy on digitalization of education, as this is the key
part of the education reform in Ukraine;
• to identify specific initiatives for connecting the classes to the broadband Internet;
• to design and implement modern computer models, institutions, and tools;
• to prepare, adapt and organize access to multimedia technologies and create appropriate
digital education platforms for use in the learning process and management of education.
      </p>
      <p>
        Therefore, digital literacy is an indispensable requirement of the present, which is gradually
beginning to be implemented in Ukraine. Another powerful step on this way was setting up of
the Ministry of Digital Transformation of Ukraine in September 2019. Under the guidance of
the Ministry, since January 21, 2020, the Ukrainian National Digital Literacy Education Platform
Action: “Digital Education” has been launched [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. On the National Digital Literacy Platform,
the Ukrainians are free to take three online courses: Basic Digital Literacy, Digital Literacy for
Teachers and Parents’ course on Online Safety for Kids.
      </p>
      <p>“We are taking another important step, which is a step towards overcoming digital inequality
in Ukraine. The necessary digital skills should be accessible to all. To this end, a national digital
literacy program will be launched on 21 January 2020. I will mention this as the best, most
efective course in the world”, – said the head of the government.</p>
      <p>
        Burov et al. [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], Fedorenko et al. [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], Gergei and Mashbits [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], Glazunova and Shyshkina [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ],
Kalogiannakis et al. [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], Morze and Kucherovska [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], Papadakis et al. [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], Spivakovsky et al.
[
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], Tryus and Herasymenko [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ], Vakaliuk et al. [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], Vidakis et al. [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ], Zhaldak et al. [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]
and others have addressed the digitalization of education issues.
      </p>
      <p>
        Thus, Andrushchenko [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ], Bykov and Shyshkina [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ], Semerikov et al. [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ], Spivakovsky et al.
[
        <xref ref-type="bibr" rid="ref22">22</xref>
        ], Yashanov [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ] and Zhaldak and Franchuk [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ] have considered the informatization of the
teaching-learning process in whole; Mashbits [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ], Varina et al. [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ] has explored psychological
aspects of using digital technology in education; Bondarenko et al. [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ], Lavrentieva et al.
[
        <xref ref-type="bibr" rid="ref28">28</xref>
        ], Morze and Strutynska [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ], Glazunova et al. [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ], Pererva et al. [
        <xref ref-type="bibr" rid="ref31">31</xref>
        ], Vlasenko et al. [
        <xref ref-type="bibr" rid="ref32">32</xref>
        ],
Zelinska et al. [
        <xref ref-type="bibr" rid="ref33">33</xref>
        ] have developed digital environments for higher educational institutions;
Bondarenko et al. [
        <xref ref-type="bibr" rid="ref34">34</xref>
        ], Kiv et al. [
        <xref ref-type="bibr" rid="ref35">35</xref>
        ], Kholoshyn et al. [
        <xref ref-type="bibr" rid="ref36">36</xref>
        ], Korotun et al. [
        <xref ref-type="bibr" rid="ref37">37</xref>
        ], Lovianova
et al. [
        <xref ref-type="bibr" rid="ref38">38</xref>
        ], Merzlykin et al. [
        <xref ref-type="bibr" rid="ref39">39</xref>
        ], Nechypurenko et al. [
        <xref ref-type="bibr" rid="ref40">40</xref>
        ], Popel et al. [
        <xref ref-type="bibr" rid="ref41">41</xref>
        ], Vakaliuk et al.
[
        <xref ref-type="bibr" rid="ref42">42</xref>
        ], Velychko et al. [
        <xref ref-type="bibr" rid="ref43">43</xref>
        ], Vlasenko et al. [
        <xref ref-type="bibr" rid="ref44">44</xref>
        ], Volikova et al. [
        <xref ref-type="bibr" rid="ref45">45</xref>
        ] has studied the use of cloud
technology for educational needs; Kalogiannakis et al. [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], Papadakis et al. [
        <xref ref-type="bibr" rid="ref46">46</xref>
        ], Vidakis et al.
[
        <xref ref-type="bibr" rid="ref17">17</xref>
        ] have examined the ways of evaluating the learning process in the current educational
environment.
      </p>
      <p>Paper goal: to analyze the process of digitalization of educational environment and to develop
the model of Digital educational environment for the pedagogical university.</p>
      <p>Below we will consider the process of transition from informatization to digitalization in
society, implementation of digital support for the educational process in the university,
development of the digital educational environment for the training teacher university, propose of
the digital tools for such an environment.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Theoretical backgrounds</title>
      <p>The rapid development of digital technologies and, as a consequence, the digitalization of
many sectors of society, led to the introducing such terms as “digitization”, “digitalization”,
“digital transformation”, which, in its turn, has led later to the so-called of digital transformation
concept.</p>
      <p>
        Bimber et al. [
        <xref ref-type="bibr" rid="ref47">47</xref>
        ], Brennen and Kreiss [
        <xref ref-type="bibr" rid="ref48">48</xref>
        ], Bumann and Peter [
        <xref ref-type="bibr" rid="ref49">49</xref>
        ], Bykova et al. [
        <xref ref-type="bibr" rid="ref50">50</xref>
        ],
Dannikov and Sichkarenko [
        <xref ref-type="bibr" rid="ref51">51</xref>
        ], Knorr Cetina and Bruegger [
        <xref ref-type="bibr" rid="ref52">52</xref>
        ], [
        <xref ref-type="bibr" rid="ref53">53</xref>
        ], Castells [
        <xref ref-type="bibr" rid="ref54">54</xref>
        ], Kravchenko
et al. [
        <xref ref-type="bibr" rid="ref55">55</xref>
        ], Kucherova et al. [
        <xref ref-type="bibr" rid="ref56">56</xref>
        ], Dijk [
        <xref ref-type="bibr" rid="ref57">57</xref>
        ], Pikilnyak et al. [
        <xref ref-type="bibr" rid="ref58">58</xref>
        ], Verhulst [
        <xref ref-type="bibr" rid="ref59">59</xref>
        ], Vyshnevskyi et al.
[
        <xref ref-type="bibr" rid="ref60">60</xref>
        ] pay their attention to the issue of defining the concept of “digitalization”. Following on
the analysis and synthesis of experience and research, we define digitalization as a process of
transformation and/or improvement of enterprise activities, business models, business functions,
communications, use of online platforms, training and retraining of staf to work in new
conditions, etc. based on the widespread use of digital technologies and digitized data.
      </p>
      <p>One of the areas, in which fundamental changes take place due to the digitalization and
digital transformation, is education.</p>
      <p>
        In accordance with the Draft Law of Ukraine “On the Digital Agenda of Ukraine” (figure 1),
there is a process of transition from informatization to digitalization in society [
        <xref ref-type="bibr" rid="ref61">61</xref>
        ].
      </p>
      <p>
        The Development Concept of the Digital Economy and Society in Ukraine for 2018–2020
Cabinet of Ministers of Ukraine [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] identifies the main goals of digital development of Ukraine
and eight principles of digitalization:
1. Digitalization has to provide every citizen with equal access to services, information and
knowledge through ICT and digital technologies.
2. Digitalization should be aimed at creating benefits in various areas of daily life.
3. Digitalization is achieved through the economic growth mechanism by improving the
eficiency, productivity and competitiveness of digital technologies.
4. Digitalization should promote the development of the information society and media.
5. Digitalization has to focus on international, national and regional cooperation to integrate
      </p>
      <p>Ukraine into the EU entering the European and world market.
6. Standardization is the basis of digitalization, one of the main factors for its successful
implementation.
7. Digitalization should be accompanied by increased confidence and security.
8. Digitalization is an object of focal and integrated governance.</p>
      <p>Digital competencies are described as the knowledge, skills, and experience of using
end-toend and multi-platform digital technologies in professional activities. Besides that, this is for
self-education, knowledge, skills and competencies in many other fields (e.g., for learning of
languages, mastering new professions, etc.).</p>
      <p>Digital competence of the Ukrainian teachers is not considered in the Concept, but there is a
process of establishing the digital competence.</p>
      <p>
        However, according to the European Framework for the Digital Competence of Educators
[
        <xref ref-type="bibr" rid="ref62">62</xref>
        ], Digital Competence can be broadly defined as confident, critical and creative use of ICTs
to achieve goals related to work, employability, learning, leisure, inclusion and/or participation
in society. Digital Competence provides not only the ability to use digital technologies. It has
also become increasingly necessary for the formation of creativity and critical thinking that is
so meaningful in the 21st century.
      </p>
      <p>
        On the way to digital development of the Education Concept [
        <xref ref-type="bibr" rid="ref63">63</xref>
        ], it is very important to
harmoniously combine new digital technologies with traditional ones. Digital technologies make
the learning process mobile, diferentiated and individual. At the same time, the technologies
do not replace the teacher, but complement him/her. Such lessons are adaptive, manageable,
interactive, combining individual work with group one and time-limited learning.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. Results</title>
      <p>In order to improve the students’ knowledge quality, to develop the digital competence of
all participants in the learning process, create favorable conditions for self-development and
self-studying, ensure access to education in 7× 24 format (i.e., 7 days a week, 24 hours per day),
and also raising of the national and international rating of National Pedagogical Dragomanov
University, there is efective implementation of digital support for the educational process in
the university. That’s why the priority areas for educational institutions are:
• digitalization and innovation;
• globalization (establishing of an intercultural environment);
• mobility of students, pupils, teachers, lecturers;
• distance and online learning;
• informal learning and MOOC technologies.</p>
      <p>The conditions of the pandemic put the heads of educational institutions up to reconsidering
and changing approaches to the educational process. Accordingly, the digital educational
environment of educational institutions were changed and adapted, i.e., a digital analogue of
physical institutions. Specialists with diferent success rates try to model the digital environment
of all structural and learning components of educational institutions. Virtual classes, remote
personal accounts, online lectures, etc. have appeared. The problem of placement and full
functioning of all elements of the educational process in the distance and blended learning
modes has become extremely acute. An example of such adaptation is the following model of
distance learning, which describes the features of the educational process organization during
the quarantine in the National Pedagogical Dragomanov University (figure 2).</p>
      <p>This model of distance university work has arisen by force and, for the greater part, it was a
swift response to the quarantine conditions, in which the whole world found itself. As part of
the digital transformation of the educational process, NPU develops and implements innovative
computer, multimedia and computer-aided learning tools and equipment to create a digital
educational environment, such as:
• Blended and distance learning classes;
• Cloud technologies;
• Tools of virtual and augmented reality;
• Tools for gamification of the educational process;
• Educational robotics;
• Tools for learning 3D technologies;
• MOOCs.</p>
      <sec id="sec-3-1">
        <title>3.1. Distance learning</title>
        <p>
          According to the concept of digital economy and society development [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ] one of the main
areas of digitalization of education is “the development of distance learning using cognitive
and multimedia technologies”. Therefore, the introduction of distance and blended learning at
pedagogical universities is an extremely urgent requirement of our times [
          <xref ref-type="bibr" rid="ref64">64</xref>
          ]. In addition to
traditional opportunities and aiming to improve the quality of providing educational services to
students, there is an implementation of a full-featured IT space of the university with the use of
remote educational technologies that have proven themselves at the leading universities in the
world and have the most powerful potential within the educational process.
        </p>
        <p>It should be noted that the main advantages of distance and blended learning are independence
from the place of study, individual pace, time of study, rapid adaptation of the content of learning
to the educational needs of students, etc.</p>
        <p>
          Distance learning is an independent activity of the learner that is realized in a specific didactic
system, in which both (the one who is teaching and the one who is learning) are independent
in space and time and can interact with each other [
          <xref ref-type="bibr" rid="ref65 ref66 ref67 ref68 ref69">65, 66, 67, 68, 69</xref>
          ].
        </p>
        <p>
          Since 2010, the system of distance learning based on Moodle [
          <xref ref-type="bibr" rid="ref70">70</xref>
          ] was implemented in National
Pedagogical Dragomanov University [
          <xref ref-type="bibr" rid="ref71">71</xref>
          ] (figure 3).
        </p>
        <p>Moodle is a learning platform designed to bring teachers, administrators and students together
in a reliable and integrated system for creating personalized distance learning environment.
For now, Moodle platform has over 500 e-courses.</p>
        <p>The distance learning environment at the university is used both to support full-time and
part-time students (blended learning), as well as to organize independent distance learning in
the local centers of the university for professional training and retraining (Lubny, Lviv).</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Blended learning</title>
        <p>
          According to the Concept of development of digital economy and society [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ] the priority area in
digitalization of education is development and introduction of innovative computer, multimedia
and computer-based learning tools and equipment for creating a digital learning environment
(multimedia classes, lab STEM research centers, inclusive classes, blended learning classes).
        </p>
        <p>The steps of introducing distance learning at university are briefly described above. Let us
focus on the other areas of digitalization, which are the development and implementation of
innovative computer, multimedia and computer-aided learning tools and equipment to create a
digital learning environment for pedagogical universities.</p>
        <p>Therefore, organizing blended learning in the university has to be considered.
This pedagogical technology is very important for the formation of high-quality education.</p>
        <p>
          Blended learning provides flexibility in relation to traditional learning, and enables teachers
to ofer training in diferent variations of presentation on training material. Thus, a harmonious
combination of traditional and distance learning is carried out [
          <xref ref-type="bibr" rid="ref72">72</xref>
          ]. Blended learning is
implemented at the university by using Moodle platform [
          <xref ref-type="bibr" rid="ref64">64</xref>
          ] and MOOC elements (Massive Open
Online Courses) within in-person training (figure 4).
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. Massive Open Online Courses</title>
        <p>MOOC is an acronym for Massive Open Online Courses. MOOC students watch video lectures
and participate in online discussions with professors and other students. Some MOOCs require
students to complete test assignments that allow them to choose the answer from the suggested
ones, and some tests require the completion of assignments that are assessed by several people,
including the students themselves.</p>
        <p>
          National Pedagogical Dragomanov University suggests using of MOOC to support students’
full-time study [
          <xref ref-type="bibr" rid="ref73">73</xref>
          ]:
        </p>
        <sec id="sec-3-3-1">
          <title>1. Pre-university education.</title>
          <p>2. Adding MOOC training elements to traditional courses.
3. Advanced training and retraining of specialists.</p>
        </sec>
        <sec id="sec-3-3-2">
          <title>The recommended MOOC’s are shown in table 1 and table 2.</title>
          <p>Name of MOOC
Ukrainian language
and literature
Mathematics
English language
Physics
Chemistry</p>
          <p>Reference to MOOC
http://courses.prometheus.org.ua/courses/Prometheus/101/2015_T1
http://courses.prometheus.org.ua/courses/OsvitaOnline/Eng101/2015_T1
http://courses.prometheus.org.ua/courses/Prometheus/102/2015_T1
http://courses.prometheus.org.ua/courses/Prometheus/103/2015_T1</p>
          <p>Now NPU has personal subscriptions to MOOC-platforms Coursera and EdX. They are used
as training elements for students within traditional courses and as advanced training and
retraining for University teaching staf.</p>
        </sec>
      </sec>
      <sec id="sec-3-4">
        <title>3.4. Virtual and augmented reality</title>
        <p>
          Virtual Reality (VR) is the world, which is artificially created with the help of special technical
means that has the maximum impact on almost all human senses (sight, hearing, sense of smell
and touch). Augmented Reality (AR) is a technology that enhances the user’s imagination in
the real world and is complemented by additional computer models while keeping the user
connected to the real environment [
          <xref ref-type="bibr" rid="ref74">74</xref>
          ].
        </p>
        <p>At the Digital Educational Technology Center of the National Pedagogical Dragomanov
University, there is a working group aimed at creating educational materials based on virtual
and augmented reality. Such development is a separate area of study for the field of distance
learning and is used to organize virtual classes of the university’s distance learning environment.
The center plans to develop the training materials for both individual subjects in the school
cycle and for use in the university’s remote environment.</p>
        <p>There are VR and AR examples for stereometry and astronomy (figure 5 and figure 6).</p>
        <p>We have proposed to study VR/AR as the optional course for students from the Faculty of
Informatics (NPU) within the last academic year. This course has got positive feedbacks from
students (MSc and BSc) and administration of the Faculty and University. Therefore, we are
extending this experience to other Faculties during the current academic year.</p>
      </sec>
      <sec id="sec-3-5">
        <title>3.5. Gamification</title>
        <p>
          Gamification is attracting to games where there is usually no place for play. Many experts
consider gamification as one of the most important trends in the information technology
industry [
          <xref ref-type="bibr" rid="ref46 ref75 ref76 ref77 ref78 ref79">75, 46, 76, 77, 78, 79</xref>
          ].
        </p>
        <p>The elements of gamification are used to organize distance, blended and traditional learning
in the university.</p>
        <p>
          As an example of using gamification in carrying out research quest on the modern
programming languages for pre-service Computer Science teachers we are using encrypted QR codes
[
          <xref ref-type="bibr" rid="ref80">80</xref>
          ].
        </p>
        <p>Gamification is widely used in remote courses to create VR and AR applications (figure 7).</p>
        <p>We use the elements of the gamification within every course on the Faculty of Informatics.
This requirement is stated in the courses’ curriculum.</p>
      </sec>
      <sec id="sec-3-6">
        <title>3.6. Educational robotics and 3D technology</title>
        <p>The laboratory of Robotics and 3D Technologies operates at the Faculty of Informatics in
National Pedagogical Dragomanov University (starting from 2017).</p>
        <p>
          Robotics and 3D technologies are powerful learning tools that are suitable for all ages (from
elementary students to professors). Educational robotics education and 3D technologies are in
line with the ideas of advanced learning (learning the technologies that will be needed in the
future) and allow students of all ages to be involved in the process of innovative and scientific
and technical creativity [
          <xref ref-type="bibr" rid="ref81 ref82 ref83 ref84 ref85 ref86 ref87">81, 82, 83, 84, 85, 86, 87, 88</xref>
          ].
        </p>
        <p>Examples of students’ works developed based on Arduino robotic platforms and 3D
technologies are presented below (figure 8 and figure 9).</p>
        <p>The Faculty of Informatics in National Pedagogical Dragomanov University has designed
educational programs “Secondary education (Computer Science) and Robotics” (2018) for the
preparation BSc and MSc students (specialty 014.09 “Secondary education (Computer Science)”)
[89, 90]. All students, who choose this specialty, will get qualification of the Computer Science
and Robotics teachers. Now we provide the training of educational robotics for students of
other NPU Faculties to involve them in research projects (also STEAM projects).</p>
      </sec>
      <sec id="sec-3-7">
        <title>3.7. Cloud technologies in education</title>
        <p>
          According to the Development Concept of the Digital Economy and Society in Ukraine [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ], one
of the main priorities of digitalization of education is the creation of educational resources and
digital platforms with supporting of interactive and multimedia content for public access to
educational institutions and students, including tools for automating the main processes of
educational institutions.
        </p>
        <p>Cloud technologies are used at National Pedagogical Dragomanov University to automate
the basic processes in the university work and ensure universal access to educational resources
and digital platforms.</p>
        <p>Cloud is a model that allows you to scale data sources as needed. The more users use the
system, the more sources will be involved. Cloud storage takes advantage of the computer
network and applies them to e-learning (from digital university classes to small training modules
used for specific purposes).</p>
        <p>Since 2016, the university staf and students have been using specialized cloud software and
collaboration tools for G Suite for Education. The cloud contains a set of communication and
collaboration tools, including Google Classroom, Gmail, Docs, and Drive, etc., allowing students,
teachers and administrative staf to work and learn together regardless of time and place. The
use of cloud services greatly increases the eficiency of the learning process.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Discussion</title>
      <sec id="sec-4-1">
        <title>Thus, the paper addresses the following issues:</title>
        <p>• analyzing the digitalization of the educational process in the EU and Ukraine;
• implementing the digital educational environment in National Pedagogical Dragomanov</p>
        <p>University and, as a result, increasing the digital competence of the future teachers.</p>
        <p>According to the research conducted, the authors propose several ways to improve the
development level of digitalization of the educational environment in the university. This is to
take into account the needs of the digital society and the modern generation of students, provide
a high level of digital literacy formation of university graduates and support the development
of a new digital security system of the modern university:
• development of distance and blended learning;
• adaptive learning, which incorporates the benefits of distance, blended, MOOC learning
and virtual / augmented reality technologies;
• widespread use of cloud technologies to automate the core processes of the university
and ensure public access to educational resources and digital platforms;
• update of curricula for future teachers through the inclusion of the STEM approach and
educational robotics (for students);
• involvement of the University teaching staf in retraining of the teachers for further
development of their digital skills.</p>
        <p>Recommendation for Researchers. The research gives us the opportunity not only to
develop a model of the digital educational environment for pedagogical universities, but it also
can be used as a roadmap for development of the model of digital educational environment for
secondary institutions.</p>
        <p>There is a controversial issue of creating a full-featured digital educational environment,
which addresses the needs of the digital society and the current generation of students and
ensures the highlevel of digital literacy of university graduates.</p>
        <p>The digitalization of the educational process during the training of the future teachers will
benefit within diferent levels:
• local level:
– increase of awareness of the digitalization of the training process of the educators;
– improvement of study skills;
• regional / national level:
– participation in the collaboration on research activities with the use of diferent
digital tools.
– improvement of the national core curricula according to the article findings;
– bringing together students, specialists and civil society to promote the digitalization
of the educational process.
• overall expected impact is following:
– increase of opportunities for academic staf;
– support and promotion of young researchers and teaching staf;
– enhance of employability, career prospective for students and young researchers;
– integration of the best practices in the digital competency field into the Ukrainian
universities learning process;
– implementation of improved innovative curricula into educational process of
universities;
– collaboration with other organizations (the Ukrainian universities and public schools);
– formation of more active citizenship with regard to the Digitalization of the
educational process issues.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusions</title>
      <p>In the paper, the authors declare to introduce digitalization of the educational process by creating
a developed digital educational environment.</p>
      <p>Aiming to design the digital educational environment for increasing the of educators’ digital
literacy level, the authors propose to development and to implement of the following computer,
multimedia and computer-based learning tools and equipment:
• Blended and distance learning classes;
• Cloud technologies;
• Tools of virtual and augmented reality;
• Tools for gamification of the educational process;
• Educational robotics;
• Tools for learning 3D technologies;
• MOOCs.</p>
      <p>Our future work is finding the efective ways to develop the Ukrainian educators’ digital
literacy level and their digital competences for making them as fluency use of the digital
educational tools and digital educational environments.</p>
      <p>Workshop Proceedings 2643 (2020) 435–447.
[88] N. V. Valko, V. V. Osadchyi, Teaching robotics to future teachers as part of education
activities, Journal of Physics: Conference Series (2021).
[89] M. Zhaldak, Y. Ramsky, O. Strutynska, M. Umryk, Secondary education (Computer Science)
and robotics: BSc educational program, specialty 014.09 ’Secondary education (Computer
Science)’, 2020.
[90] M. Zhaldak, Y. Ramsky, O. Strutynska, M. Umryk, Secondary education (Computer Science)
and robotics: MSc educational program, specialty 014.09 ’Secondary education (Computer
Science)’, 2020.</p>
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