=Paper=
{{Paper
|id=Vol-2883/paper14
|storemode=property
|title=Urban gamification during lockdown and social isolation – From the teddy bear challenge to window expeditions.
|pdfUrl=https://ceur-ws.org/Vol-2883/paper14.pdf
|volume=Vol-2883
|authors=Mattia Thibault,Manuel F. Baer
|dblpUrl=https://dblp.org/rec/conf/gamifin/ThibaultB21
}}
==Urban gamification during lockdown and social isolation – From the teddy bear challenge to window expeditions.==