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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>J. Prim.
Prev.</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.1023/A:1021393724832</article-id>
      <title-group>
        <article-title>Isabella Auraa, Lobna Hassana and Juho Hamaria</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Tampere University</institution>
          ,
          <addr-line>Kanslerinrinne 1, 33014, Tampere</addr-line>
          ,
          <country country="FI">Finland</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2007</year>
      </pub-date>
      <volume>23</volume>
      <issue>2003</issue>
      <abstract>
        <p>For decades, educators have been exploring various ways to, not only educate, but also to create engaging classrooms and to foster positive social experiences amongst students. To these ends, many educators have now taken steps towards utilizing storification in their pedagogy and classrooms in order to appeal students and positively impact their social relationships. Research, grounded theory methods, 10-day ethnographic fieldwork, participatory observations, interviews with 11 educational staff and focus groups with 79 students at a middle school employing a Harry Potter story theme, this research implies that storification can hinder antisocial behavior. The values and messages teachers delivered through the employed story and change of learning environment and pedagogy manifested teacher dedication and effort to students, which fostered their prosocial behavior in the school. storification, social behavior, learning environment, classroom design</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Schools and classrooms are
multidimensional social contexts where
students are pursuing both social and academic
goals [1, 2]. Being part of a group, friendships,
or the lack thereof, can have a major impact on
-being during
childhood and beyond [3, 4]. Furthermore,
interpersonal problems may even be the main
reason for why teenage students drop out of
school [5]. Accordingly, a plethora of
researchers have studied the various
dimensions of social behavior in educational
settings over the decades [6, 7] such as social
status, sense of belonging and experiences of
relatedness to school, engagement and learning
outcomes [3, 8, 9].</p>
      <p>
        Teac
atmosphere through the learning environment,
pedagogy delivery, and social norms and rules
that aim to support and promote learning, social
interaction and mutual respect in classrooms
[2]. A usual classroom learning environment is
a variation of a traditional classroom with desks
in rows, and relatively plain walls and furniture
where learning is often executed through
didactic, teacher-centered activities [
        <xref ref-type="bibr" rid="ref11 ref16 ref19 ref2 ref20 ref22 ref30 ref34 ref36 ref38 ref4 ref40 ref6 ref9">10</xref>
        ].
Within such classrooms, different aspects of
education are enabled: curriculum-delivery,
pedagogy, a learning atmosphere, social
behavior, and social structures amongst
students, and between students and teachers
[11]. Modifying a classroom environment can
academic engagement and behavior [12, 13],
which is why it is plausible for educators to
positively influence learning outcomes and
curb behavioral problems within schools
through the way classrooms are designed.
      </p>
      <p>To increase the appeal of classrooms to
students and enhance learning outcomes,
educators have increasingly employed
emerging gameful and playful approaches, such
as gamification [14, 15], serious games [16,
17], simulations [18, 19] and roleplay [20, 21]
into their pedagogy and learning environments
in an effort to make education more engaging
and efficient for students (e.g., [22]). One of
these practices is adding stories, storytelling
and role play to teaching, which teachers and
educational professionals have long utilized to
make learning more relevant for students.
Different terminologies have been used to
describe these practices, such as, but not limited
to; story- and narrative-based learning, as well
as narrative-centered learning environments
(e.g., [23, 24, 25]).</p>
      <p>Recently, storification emerged as a term
connected, not only to storytelling strategies in
education, but additionally to broader strategies
of engagement online and offline. Storification
refers to the holistic use of stories in a way that
creates and communicates a narrative to its
audience in an engrossing and pervasive way
[26]. Storification endeavors to wrap activities
inside a story, giving students a chance to learn
and create information within said story [27].
Storification aims to go beyond storytelling by
letting students comprehensively experience
and act out in stories. It can and has been used,
for example, as an educational tool [28], which
changes the curricula in the form of a story, or
as a blueprint for the (re-)design of a physical
or virtual learning environment [29].</p>
      <p>As the utilization of emerging gameful and
playful approaches and storification in
classrooms continues to increase, we are faced
with a research and practice challenge as little
unities and
behavior. Hence, the purpose of this case study
is to examine: How do students experience their
social communities (forming friendships,
bullying, solidarity) in storified classes?
Employing a 10-day ethnographic fieldwork,
interviews with teachers and other educational
staff, focus groups with 7th and 8th grade
students and participatory observations within
storified school are examined through grounded
theory methods. Such a study is necessary in
order to understand the benefits and detriments
storification holds, as to utilize it fully in
classrooms and schools.</p>
      <p>The aim of this case study is to investigate
how students experience their social
communities in storified classes. An
ethnographic fieldwork approach was
employed in order to gather authentic, nuanced
knowledge on such a complex phenomenon as
communities. To understand and analyze the
feelings, attitudes and experiences of the study
participants in an exploratory, rather than a
confirmatory manner, grounded theory
methods with a constructivist approach were
employed [30, 31].</p>
      <p>This case study took place in an
elementarymiddle school (K-8), attended by 350 students,
19 teachers and 9 other educational staff. The
school is located in the southern USA, in a low
economic area with poor home conditions and
ateducational staff and parents. To create
engaging, comfortable and home-like school
experience for students, the teachers had
transformed one hallway, and the four
classrooms in it into Hogwarts, the wizarding
school of the Harry Potter (HP) series. The
transformation was deployed through paintings,
murals and decorations, furniture, objects and
props fitting to the Harry Potter theme, as can
be seen in Figure 1.</p>
      <p>The transformation of learning
environments was not only in the physical
infrastructure of the classrooms, but in
-making and
practices. The story of Harry Potter was directly
incorporated in teaching through different
methods, such as reading the HP books as part
of curriculum, school events, group works and
multimedia tasks, as well as indirectly via a
hidden curriculum [32] that teaches the values
and morals the story delivers. Through the
holistic change of learning environments, novel
pedagogical practices and delivery of hidden
curriculum, storification was both directly and
including their social relationships and
behavior. Noteworthily, alongside storification,
some teachers had moved from traditional,
assigned seating arrangements to flexible and
alternative seating, where classrooms had
multiple different seating options, such as
couches and bean bags matching with the
employed theme, and students were allowed to
choose their own seats at the start of each class.
which includes a total of four classrooms for the
7th and 8th grades, taught by four teachers. Said
four teachers, in addition to six other
educational staff and the school principal, were
interviewed (INTW) individually for this study.
Furthermore, 79 students from 7th and 8th
grades (12 14-year-olds), attending those
classrooms, participated in focus groups (FG)
which consisted of three to six students, the
average being five per group. The average age
of the students was 12.8 years (SD = 0.75). The
majority of them were White (89% White, 11%
Hispanic), and about half of them were boys
(49% boys, 51% girls). Additionally, three
parents and nearly 30 school graduates were
interviewed in order to get a holistic
understanding of the studied phenomenon,
however, the data gathered from them was
utilized only as supplementary material due to
teachers. Table 1 demonstrates the details of
participants and collected data.</p>
      <p>In addition to interviews and focus groups,
data was gathered during ethnographic
fieldwork by participatory observations in the
storified classes for 10 days during school hours
in several classes, as well as outside of classes,
such as during breaks and lunchtimes. Data was
collected by note taking, audio recording and
photographs. The 11 educational staff
interviews lasted approximately from 10 to 45
minutes, and the 15 focus groups lasted an
average of 25 minutes. In order to create a
comfortable and open atmosphere, students
formed the focus groups with the help of their
teachers, so that they consisted of people
comfortable with each other, minimizing the
risk of potentially placing a bullied student in
the same group as the person(s) bullying them.</p>
      <p>Participants were assured that participating
in the data collection was entirely voluntary,
confidential, anonymous, and had no influence
on their job or academic performance.
the study was outlined and the guardians could
indicate if they wished for their child not to
participate. Overall, participants were allowed
to withdraw from the study at any point without
further explanation. With that, four students
decided not to participate in the focus groups.
Regardless of participation, all teachers and
students received a small gift in the form of a
chocolate or candy.</p>
      <p>
        This case study employed grounded theory
methods [31], based on a constructivist
approach [30], which is an appropriate method
to derive the findings directly from data. The
analysis process included coding (initial,
focused and theoretical) [30], constant
comparison (data with data, data with codes,
codes with codes, codes with categories and
categories with categories), as well as memo
writing and sorting, in order to elaborate ideas
and thoughts about the data [33]. Nonetheless,
a grounded theory study is not a linear process
[30]; it requires open mindedness and
areness of their own biases and
background, so that categories can inductively
emerge from the data and not be forced into
preconceived notions [
        <xref ref-type="bibr" rid="ref5">34</xref>
        ]. This paper presents
preliminary results focusing on one dimension
of the gathered data: social behavior in storified
classes.
      </p>
      <p>Preliminary emergent coding was conducted
(more detailed coding is still ongoing) to
largely examine social behavior at the studied
school on a continuum of pro- to antisocial
behavior. Emergent coding of prosocial
behavior revealed behaviors that foster positive
social atmosphere, shared interest, and
friendships, while antisocial behavior coding
emerged categories on bullying, misconduct
and communicative language.</p>
      <p>For an outside observer, the social
atmosphere in the school appeared relaxed and
cheerful, both during and outside of classroom
activities. In the focus groups, students
communicated this perceived experience of a
positive atmosphere and often described the
-15),
4,10,11,13,14) place. Students noted that the
experienced atmosphere was partly due to the
effort in creating an exciting environment for
all through the storified classroom design
change.</p>
      <p>Related to the transformation to storified
classrooms, teachers introduced flexible
seating, which provided students variability in
terms of seating and seating partners. The
majority of students described the change from
assigned, fixed seats to flexible seating as
positive and enjoyable, since it gave them
freedom to choose the appropriate seat for
them, as well as a classmate to sit with. The
transformation from desks in rows to couches
and bean bags created a more open and social
space, where, as students stated, it was easier to
(FG7) and perhaps find new friends. In one of
the focus groups students described the
transformation to flexible seating as such:
Student #54: We used to not be able to talk to
everyone as much, because we had desks and we
our area. But now, we can talk to them, talk to
everyone and get to know everyone.</p>
      <p>Student #77: bles
or on the couch, you have more than just one
person, you have your group you can talk to.
Student #49: And you can sit by different people
every day, if you want to.</p>
      <p>The Harry Potter theme was a shared
interest, and a common conversational point. In
addition to reading the Harry Potter books in
class, teachers incorporated HP in other related
pedagogical activities; group work, projects
and discussions were common methods to
process characters, plotline and events of the
books, in order to attain different learning
objectives. Beyond curricular purposes, one of
the activities teachers devised was a Hogwarts
house sorting quiz, which was a playful
personality test that sorted students into one of
the four Hogwarts houses: Gryffindor,
Hufflepuff, Ravenclaw or Slytherin. Such a test
performance, but was a way for students to have
fun and connect with the story and the
environment around them. Nonetheless, the
majority of the students remembered the results
of the quiz quite clearly, and still enjoyed
discussing the questions it had and the
percentages they got, although the quiz had
been taken weeks, or even months ago:
Student #73: My Slytherin was like 50 percent.
Student #11: Jeez! My Slytherin was like 5
percent!
Student #35: Really?
Student #55:
Student #11:
Student #55: I was like the only
Ravenclawthere was, like only three of us who were a
Ravenclaw and the rest were Hufflepuffs.</p>
      <p>A great portion of the students had been at
the said school since kindergarten; hence their
relationships and friendships had perhaps
developed already at a young age. Students
students, when finding out which house others
are identified as:
friendships, collective memories, shared
experiences and common talking topics,
especially for students who identified as Harry
Potter fans. While discussing friendships and
forming new ones, students saw improvements
in their communication after the transformation
in the classrooms took place:</p>
      <p>Student #31:
it helps us communicate better. Because we know
Interviewer: So, you think that helped; finding
new friends through Hogwarts stuff?
Student #42: Yeah, definitely helped.</p>
      <p>Student #37: Because you always have
what to talk about, just bring up Harry Potter,
because everybody knows about it.</p>
      <p>Student #8: I made friends with this girl named
(her name) because of Harry Potter. It was last
year when we started reading the second book
ything</p>
      <p>Students believed that everyone had friends
in the school, and although stating that
(FG4,8,10,14), students felt it was natural that
smaller groups of friends started to gradually
form over the years. It is possible that the HP
theme reinforced such grouping yet its effects
remain hard to discern. Although the school did
not group the students according to Hogwarts
houses, the results of the sorting quiz had
discussions and perhaps leading into
categorizing of friends. Each house represents a
different set of qualities; Gryffindor values
bravery and daringness, Ravenclaw involves
curious and intelligent students, whereas
Slytherins are recognized as ambitious and
and 8th graders had been sorted into Hufflepuff,
which is considered the house of loyal friends
and hard-work. Students described that albeit
the sorting quiz had been mostly for fun, it had
facilitated social connection with other
Student #16:
through and he'll just hear this one person just
Discussing antisocial behavior with the
students and educational professionals, an
explicit, recurrent statement emerged in
bullying
(FG1,4,8,13-15; INTW1,4). Teachers reported
misconduct during the last few years,
approximately at the same time as storification
had gradually taken place. One of the teachers
who had previously worked in the Harry Potter
hallway, described that the hallway had a lot of
discipline problems, such as fights and
bullying, before. However, today, that has not
happened in a while, and the teacher believed it
was due to the perceived ownership and pride
students have with their school:</p>
      <p>Teacher #2: There used to be discipline problems
all the time in that [7th and 8th grade] hallway,
etting
drop out of school legally. And so, a lot of times
just drop out. And then there would be fights.
When I was [a teacher] in that hall, we would
see fights often with the bigger kids. And that has
ownership- I think the kids have an ownership
with the school and more of a pride with it.
Similarly,
many
interviewees
recalled
of the students expressed having a close
relationship with their teachers and the
principal, trusting that the school staff would
intervene on possible bullying incidents, stating
(FG8,5). Students discussed incidents in the
past where teachers have intervened when
needed. When discussing these incidents of
overt bullying, some students employed
characters from the Harry Potter series to
communicate their experiences. The same
occurred when reflecting on teachers or
classmates at large:</p>
      <p>Student #46: I want to tell you all about my
call him
Voldemort [the main antagonist of the HP
much of a physical bully as he was a mental
bully.</p>
      <p>Teachers also noted this student
identification with the characters and story
theme and used it themselves when
communicating about negative situations:
Teacher #8: They connect with Harry [Potter],
because for a lot of these kids the school is their
safe place, their comfort zone, and where they
belong. I think a lot of our kids live in a situation
at home.</p>
      <p>Here, the teacher refers to Privet Drive, in
which Harry Potter spent his childhood with
poor home conditions, always stating that
Hogwarts, the wizarding school, was more of a
home for him than Privet Drive ever was.</p>
      <p>Nonetheless, compatible with observation
data, students also talked of relatively less
serious antisocial behavior, such as
characterize as bullying. However, sometimes
perhaps creating differing opinions of what is
considered as bullying and what is not:
Student #32:
I mean, some people get hurt, but they get over
it.</p>
      <p>Student #72:
know, take it too far.</p>
      <p>Student #32: Nothing serious. We never have a
problem with it.</p>
      <p>Student #72: Because we all bully each other and
Additionally, shortly before the research
fieldwork, there was an incident where one of
the students had broken a chair, and the guilty
person had never confessed, which caused
trouble for the whole class. As a disciplinary
teachers until the person would confess, which
students found unfair and frustrating. Students
stated that flexible seating had facilitated social
connection with others, whereas assigned seats
hindered their opportunities to find new friends
or maintain the social connections they had
initiated before:</p>
      <p>Student #53: We have friends but it constantly
keeps on getting harder to keep friends because
We got assigned seats at
lunchStudent #69: Assigned seats at class, assigned
seats at lunch and only time we get to sit
w
Student #53: - like the
only times we get to talk to our friends is snack.
Student #69: Breaks and sometimes lunch, if we
[happen to] sit close to each other.</p>
      <p>This perhaps indicates that while serious
bullying and misconduct has significantly
storification, it still occurs in milder, and
perhaps more socially acceptable ways. The
noted change, however, was significant for the
students and teachers, and the students
themselves disliked it (e.g., how they disliked
the change back to fixed seating) as it disrupted
aspects of schooling that have become
enjoyable for them.</p>
      <p>Teachers implemented storification in hopes
to provide a home-like, comfortable place for
students to learn in, engaging physical learning
environments and an accepting social
atmosphere. Teachers wanted to create, not
only interesting and unique learning
environments, but open and social classrooms
for students to act in. As our findings show,
teachers had gradually worked towards these
goals, as students felt comfortable with their
environment and described the social
perceived feelings of social support and
community can have long-term effects on
towards further education [2] and preventing
future harmful behavior, such as drug use [35],
thus addressing the achievement gap of
children from lower socio-economic classes
[11]. Furthermore, creative spaces with flexible
seating facilitate versatile social situations,
where students can learn social skills more than
they presumably would have learned in
traditionally designed classrooms with desks.
These creative spaces could have further
social classrooms and social skills positively
correlate with academic achievement [7, 36].</p>
      <p>In addition to reading the Harry Potter books
in English classes, various educational and
leisure activities around the HP series were
utilized both in classrooms and beyond classes,
for example in the form of HP themed run
events and the Hogwarts house sorting quiz.
Teachers saw that the values and messages that
the HP series delivers (subjects such as
friendship, bullying, rule-breaking and growing
up in a dysfunctional family) [37] can empower
and inspire students (whether they were fans of
the HP series or not) to rise above their
circumstances as well as facilitate social
interaction and friendships, which they
attempted to foster through this integration of
the series in classrooms. Social interactions
were supported by collective language and
codes employed from the HP series that the
teachers and the students utilized to
communicate and reflect their experiences of,
for example, bullying and the school
theory [11], this change of language may serve
as an intermediary of social structures and
the world. Especially for children coming from
lower socio-economic classes, schools can act
as a strong independent force for diminishing
achievement gaps through the way language is
utilized and developed, and how pedagogy is
delivered within classrooms [11], for which
storification might be an appropriate tool.</p>
      <p>While many schools have utilized Harry
Potter books or other related activities in their
education, nevertheless, some studies imply
that perhaps schools and teachers have not
harnessed the HP phenomenon to its full extent,
especially what comes to its
literacydeveloping potential and student inspiration
and empowerment [38, 39]. However, the
fundamental intention of the HP series is not to
educate, but to provide entertainment, which is
why their moral teachings may need assessment
and conscious utilization in classrooms. For
example, the sorting quiz that was used at the
school to organize students into their Hogwarts
houses was playful, fun, and fostered social
communities at the school. Studies show that
perceived house identity can empower
especially shy students, provide them inclusion
into a social identity group and facilitate a sense
of belonging [40]. Nonetheless, identification
with an exclusive Hogwarts house might induce
social cliques, or even rivalry between students
[39], promoting antisocial behavior.</p>
      <p>Even though student misconduct and
experienced bullying had notably decreased
over the last few years with the gradually
implemented transformation to the classrooms,
storification alone is not an immediate solution
to antisocial behavior, nor is the Harry Potter
theme. Special attention is to be paid to
carefully selected stories and the moral values
they deliver [41]. In educational contexts,
stories that indirectly showcase the value of
education can especially be employed to
provide a purpose for education to students to
perform better, and additionally transport
students to different realities where they might
be inclined to behave more positively, as
indicated by theory on the utilization of
storification in classrooms contributed by this
research project [41] and other earlier research
[27]. Through extensive effort, cooperation and
dedication, the teachers in the school
consciously aimed to create an engaging and
interesting learning environment along with
pedagogical changes, which were visible to
students, resulting in feelings of ownership and
pride within the students. Students perceived
dedication from their teachers which appears to
have engaged them and potentially decreased
their misconduct. Furthermore, adding
opportunities for students to work with peers,
fulfilling their social needs [42], perhaps
enhanced student motivation to behave more
responsibly and prosocially, creating a rather
rewarding circle for both students and teachers,
because student motivation and positive
levels, and improve teaching efficacy and job
satisfaction [43].</p>
      <p>In line with Urdan &amp; Schoendelfer [42], we
encourage schools and educational
professionals to pay attention to the features of
learning environments and classroom designs,
academic behavior. We also wish for teachers
to strive to familiarize themselves with topical
phenomena that their students are interested in
and build exercises and activities around them
[38], in order to engage and motivate students
both socially and academically.</p>
      <p>While the selected school was particularly
unique for its exceptionally holistic
implementation of storification, and was
studied from different vantage points, it
remains a singular case study. Nonetheless, this
study provides a point of departure for more
research on storification that it is now becoming
increasingly adopted in educational institutions.
The studied school was rather small, which
could explain some aspects of, for example, the
atmosphere at school. As the data gathering
period was relatively short, some findings may
be difficult to discern, for example, we cannot
fully discern which aspects of the decreased
misconduct were due to storification and which
resulted from external events.</p>
      <p>The ethnographic fieldwork was conducted
by one researcher. While this may have
reinforced trustful and respectful relations
between the researcher and participants [44], it
may have contributed to researcher bias. This
was taken into account on different stages of the
research through discussions with experienced
co-authors. Results and observations were
actively presented in research lectures and
seminars for larger reflections.</p>
      <p>We encourage future researchers to examine
the effects of storification through pre- and
post-implementation comparisons, preferably
behavior and social communities are complex
structures with many influencing factors that
should be examined from many vantage points,
perceptions. Understanding the utilization of
storification in education and its effects on both
experiences, can provide us significant
information on how to improve schools,
classrooms and pedagogy even further.</p>
      <p>Finally, the present paper is a short treatise
of the first emerging themes in a wider overall
study, therefore, the paper is limited in terms of
breadth and depth even though it manages to
elucidate some of the major aspects of social
behaviors related to and emerging from
storification. Further expansion of this research
efforts will serve to paint a more holistic picture
as well as to draw more granular observations
and interpretation of the meaning and practice
of storification in education.</p>
      <p>This work was supported by the Media
Industry Research Foundation of Finland under
Grant 20190182; the Finnish Cultural
Foundation under Grant 00190298; Satakunnan
Korkeakoulusäätiö and the Centre of
Excellence on Game Culture Studies
(GameCult).
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