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    <article-meta>
      <title-group>
        <article-title>Ninth International Workshop on Behavior Change Support Systems (BCSS 2021)</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Piiastiina Tikka</string-name>
          <email>piiastiina.tikka@oulu.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nataliya Shevchuk</string-name>
          <email>nataliya.shevchuk@oulu.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Harri Oinas-Kukkonen</string-name>
          <email>harri.oinas-kukkonen@oulu.fi</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Oulu Advanced Research on Service and Information Systems Group, Faculty of Information Technology and Electrical Engineering, University of Oulu</institution>
          ,
          <country country="FI">Finland</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2021</year>
      </pub-date>
      <abstract>
        <p>This year, the online workshop was organized in conjunction with the 16th International Conference on Persuasive Technology 2021 (Bournemouth, UK) by Professor Harri Oinas-Kukkonen and Dr Piiastiina Tikka (University of Oulu, Finland) as Programme chairs, and Dr. Nataliya Shevchuk as the Organising Chair. We wish to thank the Programme Committee members for their support and work: • Alpay, Laurence (InHolland University of Applied Sciences, The Netherlands)</p>
      </abstract>
    </article-meta>
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  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        Systems that are designed to help us to help ourselves – that would be one way of
describing Behavior Change Support Systems (BCSSs). Today’s technology offers
versatile tools and components with which to build such support systems combining
sensors and increasing processing power with inventive smartphone app designs, smart
watches or wearables in useful, compelling devices [
        <xref ref-type="bibr" rid="ref1 ref2 ref3">1,2,3</xref>
        ]. To construct such systems,
a multi-disciplinary approach is more the rule and an exception [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], as system design
and implementation requires not only understanding of putting a software system
together but also understanding of human behavior and needs, problem domains and their
requirements, and understanding of various contexts of use. When the right mix of
knowledge, insight and ability converge, behavior change supporting information
systems can be created.
      </p>
      <p>To embrace the multidisciplinary approach, the BCSS Workshop has for many years
brought together researchers of different degrees of experience to present and discuss
their research. The international workshop series on Behavior Change Support Systems
acts as an umbrella for work that discusses not only new concepts for possible behavior
change systems, but also how to construct them, how to understand their users better,
and how to learn more about the processes involved in constructing these systems. The
Ninth International Workshop on Behavior Change Support Systems presents new and
interesting research in the field, and brings together experts from a wide range of
disciplines, such as information sciences, human-computer interaction, industrial design,
psychology and medicine.</p>
    </sec>
    <sec id="sec-2">
      <title>The Ninth International Workshop on BCSS</title>
      <p>•
•
•
•
•
•
•
•
•</p>
      <p>Burri Gram-Hansen, Sandra (Aalborg University, Denmark)
Enwald, Heidi (University of Oulu, Finland)
Iyengar, Sriram (University of Arizona, USA)
Haque, Sanaul (Institute of Technology, Carlow, Ireland)
Keikhosrokiani, Pantea (Universiti Sains Malaysia, Malaysia)
Langrial, Sitwat (Namal Institute, Pakistan)
De Vries, Roelof (Twente University, The Netherlands)
Yasuoka, Mika (Roskilde University, Denmark)</p>
      <p>Zhao, Li (Capital University of Business and Economics, China)
3</p>
    </sec>
    <sec id="sec-3">
      <title>Presented work</title>
      <p>This Ninth International Workshop was carried out online with an impressive
attendance by experts from all around the world. The workshop included eight peer reviewed
papers, both full papers and work-in-progress (short) papers. The papers addressed
topics from health to e-commerce. The range of papers not only showcases the celebrated
core of BCSS creation that is the multidisciplinary approach, but also the variety of
domains that can benefit from BCSSs.</p>
      <p>In their paper “mHealth Applications for Childhood Cancer Support and
Self-management: Persuasive Systems Design features” Vlahu-Gjorgievska, Hart, Basahal,
Pokharel and Win present a Persuasive Systems Design (PSD) analysis of mHealth
applications for child cancer support. Through the review and analysis, the authors were
able to see how any persuasive features in such applications offered support for young
cancer patients in terms of helping with motivation for behavior change.</p>
      <p>
        A paper that also approached a self-management topic described the development
process for mobile apps to support home rehabilitation for elderly people with a recent
hip replacement. “Applying Persuasive Design to Support the Elderly in Home
Rehabilitation: Report on explorative studies” by Alpay, Koster, Dallinga and Wauben
describes the development of two mobile app prototypes by employing the CeHRes
roadmap as the basic framework and applying the PSD model [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] and Fogg Behavioral
Model [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>The third paper at the workshop compared persuasive system feature presence with
user reviews for those systems employing the features. In their paper “Exploring the
Impact of Persuasive System Features on User Sentiments in Health and Fitness Apps”
Nutrokpor, Ekpezu, Wiafe and Wiafe looked into sentiments expressed in various
health and fitness app user reviews in the app marketplace and how these sentiments
coincided with the identified persuasive features in those apps, using cluster analysis.</p>
      <p>Another aspect into public response to persuasive messages came from Langrial and
Araimi in their paper “Social Behavior Change Messages for Tackling COVID-19”
where the authors explored, using focus group discussions, the effect of multimodal
persuasive appeals to the public.</p>
      <p>Health related contributions continued with Kekkonen and Oinas-Kukkonen and
their paper “Doctoral Student’s Battle of Stress – Designing BCSS to Help Them Win
the Battle: Searching for Design Improvements via Workshops with End-Users.” The
paper describes the process of workshops with doctoral students to guide the
development of a system prototype that eventually employed a number of PSD features and
built upon the principles from Self-Determination Theory (SDT).</p>
      <p>With interest in how people set goals and comparing that to goals set by others, Khan
and Maes set up an experiment, reported in their paper “Self-determined Behavior
Change Goals are Dynamic, Diverse and Intrinsically-Motivated.” In a four-week study
their participants were allowed to set their own little behavioral goals, or select a goal
suggested by the researchers, and the researchers observed the participants’ goal-setting
behaviors along the way.</p>
      <p>Gaming was also present in the workshop through the work by Ganesh, Ndulue, and
Orji and their paper “The Design and Development of Mobile Game to Promote Secure
Smartphone Behavior.” In this study the authors employed game design as the means
to educate end-users as regards privacy-sensitive and security-conscious behaviors. The
design employed a number of persuasive strategies and game design patterns with the
purpose of maintaining engagement, motivation and interest.</p>
      <p>The final presentation of the workshop was “Project-Machete: A Weapon to Cut
Through the Amazon(.ca)” by Lewis. The paper presented a system (a browser
extension) that simplified the online store’s persuasive and influence features to more
barebones presentation of relevant information. The purpose of such simplification was to
curb impulsive and extrinsically influenced shopping. Effectively, the paper looks into
the possibilities of removing persuasive features from an e-commerce site.</p>
      <p>As we can tell from the broad variety of topics and problem domains addressed in
the presentations, approaching persuasive systems from a scientific perspective allows
us to learn and understand better the various mechanisms and the range of variables
involved in designing for such a challenging purpose as behavior change. We thank all
the presenters and workshop participants for their contributions.</p>
    </sec>
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