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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Why Real-World Multimedia Assets Fail to Enter the Semantic Web</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Tobias Bürger¤</string-name>
          <email>tobias.buerger@deri.at</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Michael Hausenblas</string-name>
          <email>michael.hausenblas@joanneum.at</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Digital Enterprise Research Institute (DERI)</institution>
          ,
          <addr-line>Technikerstrasse 21a, 6020 Innsbruck</addr-line>
          ,
          <country country="AT">Austria</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Joanneum Research</institution>
          ,
          <addr-line>Steyrergasse 17, 8010 Graz</addr-line>
          ,
          <country country="AT">Austria</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Making multimedia assets on the one hand ¯rst-class objects on the Semantic Web, while keeping them on the other hand conforming to existing multimedia standards is a non-trivial task. Most proprietary media asset formats are binary, optimized for streaming or storage. However, the semantics carried by the media assets are not accessible directly. In addition, multimedia description standards lack the expressiveness to gain a semantic understanding of the media assets. There exists an array of requirements both regarding media assets, and the Semantic Web already. Based on a critical review of these requirements we investigate how ontology languages ¯t into the picture. We ¯nally analyse the usefulness of formal accounts to describe spatio-temporal aspects of multimedia assets in a practical context.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Multimedia Assets for the Semantic Web</kwd>
        <kwd>Multimedia Models</kwd>
        <kwd>Requirements Analysis</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. INTRODUCTION</title>
      <p>
        Today a huge explosion of content can be experienced on
the Web generated by, and for the home users [
        <xref ref-type="bibr" rid="ref33">33</xref>
        ]: An
increasing number of people produce media assets (as photos,
video clips, etc.), and share them on popular sites as Flickr1,
and YouTube2.
¤Tobias BuÄrger is also a±liated with Salzburg Research
1http://www.°ickr.org
2http://www.youtube.com
More recently, the popular attraction was guided away from
image sharing to richer content sharing of videos. This can
be seen by the launch of video portals like iFilm.com,
Ziddio.com or the dozen of other portals that appeared recently
to compete with YouTube.
      </p>
      <p>
        Unsurprisingly there is already a portal called VideoRonk3
trying to combine other portals by providing a MetaSearch
interface, which is quite of an help as one does not want
to search on ten or more di®erent sites. However, what is
missing is the link between the contents of all these sites,
enabling distributed recommendations, cross-linking, etc.
Still, for example a cross-site search on the semantic level
is close to impossible. The most obvious reason is due to
a lack of metadata coming along with all the content. The
power of providing metadata along with content on the Web
can be seen at prospering mashups that not just combine
APIs|provided by parties as Google4| but also trying to
mashup things on a semantic level. This can be observed for
example at Joost [
        <xref ref-type="bibr" rid="ref40">40</xref>
        ]. Having metadata about everything,
as video content, blog posts, news feeds and the users of the
system makes this new experience of watching TV through
the Internet possible. To take this even one step further:
Would every stream or video available on the Internet be
described more detailed even content on the Internet could
be matched with user pro¯les from applications like Joost
and could be o®ered to watch.
      </p>
      <p>
        As pointed out in [
        <xref ref-type="bibr" rid="ref36 ref46">46, 36</xref>
        ], high-quality metadata is essential
for multimedia applications. Our recent work within
initiatives [
        <xref ref-type="bibr" rid="ref47">47</xref>
        ] and research projects5 has shown, there is a need
for going beyond current metadata standards to annotate
media assets.
      </p>
      <p>
        Current XML-based standards [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ] are diverse, often
proprietary and not ad hoc interoperable; cf. also [
        <xref ref-type="bibr" rid="ref45">45</xref>
        ]. In
SALERO, for example, we are facing the problem to o®er
a semantic search facility over a diverse set of multimedia
assets, e.g., image, videos, 3D objects or character
animations. The same is true for the Austrian project GRISINO6
where we aim to realize a semantic search facility for cultural
heritage collections.
3http://www.videoronk.com
4http://code.google.com/apis/
5such as in the
http://www.salero.info
6http://www.grisino.at
EU
project
      </p>
      <sec id="sec-1-1">
        <title>SALERO,</title>
        <p>Automating the handling of metadata for these collections
and automating linkage between parts of these collections is
hard as the vocabularies to describe them are mostly diverse
and do not o®er facilities to attach formal descriptions.
A Motivating Scenario. Imagine a person that wants to
watch the recent clips similar to the ones of his favourite
experimental artist. Tons of clips are potentially distributed
on the Web making a search for them time consuming and
laborious. Thus a central facility to search for and negotiate
content is needed. This facility should allow to formulate a
search goal, including the characteristics, the subject
matter, a maximum price, and the preferred encoding and ¯le
format of the clip. In a next step, all portal o®erings will
be scanned in order to retrieve and negotiate content that
matches the users' intention. Note that also parts of a video
may match his intention, which means that videos need to
be ¯ne granular and su±ciently well enough described.
In order for this scenario to work, the descriptions of (1) the
goal formulation, (2) the description of the media content by
all content owners and (3) the negotiation semantics have
to be compatible. Three important focal points of these
semantic descriptions are:
² Expressivity for high level semantic descriptions of
content as typical users are not thinking in terms of colour
histograms and spatial / temporal constructs. The
characteristics of the media should be described
detailed enough.
² The need for rules: To e®ectively identify the part of
the content that matches the users' intention, rules are
needed to map high level semantic concepts to spatial
and temporal segments of the video (eg., because
ratings and classi¯cations could only apply to parts of the
content, ie., a scene including crime is only suitable for
adults)
² Fine grain semantic descriptions as of bandwidth, user
e®ort, or cost reason to transfer the whole content is
not possible. Thus parts of the content should be
described detailed enough.</p>
        <p>To reach out, we want to provide answers to the question:
Why do we need rich semantic descriptions of media assets
on the Web, and (why) is there a need to bundle these
descriptions together with the multimedia assets?
Simultaneous, we want to provide answers to the questions: How can
descriptions be provided? Why are the metadata features
of multimedia standards not enough?
Consequently, we elaborate on the answer to the question
stated in the title of this paper \Why Multimedia Assets
Fail to Enter the Semantic Web? " by ¯rst collecting the
requirements for the description of multimedia assets (section
2), secondly by analysing the environment (section 3), and
thirdly by collecting requirements for multimedia assets on
the Semantic Web (section 4). In section 5 we analyse
existing ontology languages for their usefulness regarding the
requirements and conclude in section 6 with a discussion of
the question stated in the title of this paper and give a brief
outlook on the open issues.</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>2. REQUIREMENTS FOR THE DESCRIP</title>
    </sec>
    <sec id="sec-3">
      <title>TION OF MULTIMEDIA ASSETS</title>
      <p>
        Requirements for multimedia content descriptions have been
researched in a number of papers [
        <xref ref-type="bibr" rid="ref17 ref36 ref46 ref6">17, 46, 36, 6</xref>
        ] before and
investigations of the combination of multimedia descriptions
with features of the Semantic Web are yet numerous [
        <xref ref-type="bibr" rid="ref2 ref27 ref3 ref42 ref44">27,
3, 42, 44, 2</xref>
        ]. In the following, we give a summarisation
of the proposed requirements and add two additional ones
(Authoring &amp; Consumption and Performance &amp; Scalability).
Representational Issues. A basic prerequisite is the
formal grounding and neutral representation of the format used
to describe multimedia assets.
      </p>
      <p>² Neutral Representation: The ideal multimedia
metadata format has a platform and application
independent representation, and is both human and machine
processable;
² Formal Grounding: Knowledge about media assets must
be represented in formal languages, as it must be
interpretable by machines to allow for automation.</p>
      <sec id="sec-3-1">
        <title>Extensibility &amp; Reusability. It is requested that the for</title>
        <p>
          mat at hand is extensible, e.g., via an extension mechanism
as found in MPEG-7. It should be possible to integrate or
reference existing vocabularies [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ].
        </p>
        <p>Multimedia Characteristics and Linking. The format
should re°ect the characteristics of media assets, hence allow
linking between data and annotations:
² Description Structures. The format should support
description structures at various levels of detail,
including a rich set of structural, cardinality, and multimedia
data-typing constraints;
² Granularity. The language has to support the
de¯nition of the various spatial, temporal, and
conceptual relationships between media assets in a commonly
agreed-upon format;
² Linking. It has to facilitate a diverse set of linking
mechanisms between the annotations and the data
being described, including a way to segment temporal
media.</p>
        <p>Authoring &amp; Consumption. A major drawback of
existing metadata approaches is its lacking support for authors
in creating annotations along with the lacking bene¯ts of
generated annotations.</p>
        <p>² Engineering support. Appropriate tools are a
prerequisite for uptake of new vocabularies. There is the need
for at least authoring and consumption environments
making use of the vocabularies to demonstrate their
usefulness.
² Deployment. Multimedia Assets need to be
exchangeable, and there must be ways to deploy descriptions
along with the assets.</p>
      </sec>
      <sec id="sec-3-2">
        <title>Performance &amp; Scalability. The language should yield</title>
        <p>descriptions that can be stored, processed, exchanged and
queried e®ectively and e±ciently.</p>
        <p>
          MPEG-7. MPEG-7 [
          <xref ref-type="bibr" rid="ref35">35</xref>
          ] is a powerful and °exible way to
describe media assets at several levels of granularity; on the
other hand MPEG-7 bears some intrinsic complexity and
interoperability issues [
          <xref ref-type="bibr" rid="ref36 ref4 ref43 ref46">4, 46, 36, 43</xref>
          ]. Due to the fact that
MPEG-7 standard is not grounded on formal semantics for
the descriptions, variability in the syntactic representation
of the descriptions may cause interoperability issues.
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>3. ENVIRONMENT ANALYSIS:</title>
    </sec>
    <sec id="sec-5">
      <title>THE SEMANTIC WEB</title>
      <p>
        A good starting point for the analysis of our targeted
hosting environment|the Semantic Web|is the Architecture of
the World Wide Web [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ], in which its three main building
blocks are discussed: identi¯cation, interaction, and data
formats. The Semantic Web, as an extension of the
wellknown Web roughly has the following characteristics:
² It is a highly distributed system. Identi¯cation of
resources is based on URIs|for both data and services;
² There is no single, central \registry", viz. authorities
are decentralised ; data and metadata are under control
of a lot of distinct individuals (companies,
standardisation bodies, private, etc.)
² Alike in the Web fundamental building blocks are
relations between data, whereas the relations in the
Semantic Web are named, may be of any granularity and
allow the automatic interchange of data;
² Contribuser 7 inhabit it; each participant may play
different roles at once: consuming content and
contributing via comments, links, etc.
² Finally, there exists a number of standards. Such as
RDF allowing formal de¯nitions of the intended
meaning, SPARQL for querying, RDF(S), OWL or SKOS to
classify content and OWL, WSML, or RIF for
describing logical relationships.
      </p>
      <p>Any multimedia metadata format that is after the successful
application on the Semantic Web has to be in-line with the
above listed characteristics. While some requirements, as
formats (e.g. XML) are rather easy to meet, other can pose
serious problems regarding the integration into the Semantic
Web.</p>
    </sec>
    <sec id="sec-6">
      <title>4. MULTIMEDIA ASSETS ON THE</title>
    </sec>
    <sec id="sec-7">
      <title>SEMANTIC WEB</title>
      <p>Firstly, addressing the environmental requirements together
with an e±cient layering of the semantic descriptions on top
7a portmanteau word; contributor and user
of the existing metadata (sub-symbolic level - symbolic level
- semantic level) is a necessary prerequisite for multimedia
assets to enter the Semantic Web successfully. Secondly,
from the requirements gathered in section 2 and the
environmental analysis done in section 3 we deduce the following
characteristics for multimedia assets on the Semantic Web:</p>
      <sec id="sec-7-1">
        <title>Formality of Descriptions. Formal descriptions are the</title>
        <p>
          basic building blocks of the Semantic Web. To enable
automatic handling like retrieval, and negotiation of multimedia
assets formality of descriptions is a pre-requisite.
Three di®erent (semantic) levels of multimedia metadata
can be identi¯ed [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ]: (1) At the subsymbolic layer covering
the raw multimedia information typically binary formats are
used which are optimized for storage or streaming and which
mostly do not provide metadata. (2) The symbolical layer
provides an additional structural layer for the binary essence
stream. For this level standards like MPEG-7, Dublin Core
or MPEG-21 can be used. The semantics of the
information encoded with these standards are only speci¯ed within
each standards framework. (3) Therefore the semantic and
logical layer is needed to provide the semantics for the
symbolical layer. This layer should be formally described using
ontology languages as proposed in this paper.
        </p>
        <p>Efficient layering and referencing of descriptions. It is
necessary to support di®erent levels of meaning attached
to multimedia assets, i.e., meaning at the bit-level,
traditional metadata and semantic (high-level) information. As
there are already widely adopted standards available for the
description of multimedia assets, the semantic layer must
be e±ciently put upon those traditional description layers
and should not aim to replace it. Furthermore semantic
descriptions from these traditional layers shall be re-used.
As content, parts of content, and traditional and semantic
descriptions may be distributed, e±cient referencing
mechanisms for multimedia content must be present.
Based on recent discussions8 we give a summarisation of
possible approaches in the following. The multimedia asset
is denoted with A, for the multimedia metadata (M3) format,
such as MPEG-7, we write M, the ontology (language) is
written as O, and ¯nally an external reference mechanism9
are labelled with R. The linking is depicted with ,!:
² M ,! A. the content is referenced from the M3 format;
the ontology layer has to deal with it, separately;
² M ,! O. The M3 format references the ontology layer;
² O ,! M. The ontology layer references the M3 format;
² O ,! A. The ontology layer references the content
directly;
² O, M ,!R A. The ontology layer and the M3 format use
a common reference mechanism to link to the content.
However, it has to be noted that there is no standardised
way for the layering or the referencing, yet.
8http://lists.w3.org/Archives/Public/
public-xg-mmsem/2007Apr/0002.html
9http://www.annodex.net/TR/URI_fragments.html</p>
      </sec>
      <sec id="sec-7-2">
        <title>Interoperability among descriptions. Many formats used</title>
        <p>
          in various communities cause interoperability problems when
dealing with multimedia content. To overcome this, an RDF
based semantic layer should be added on top of these
numerous formats to ease their semantic and syntactic integration.
However, there are some open problems regarding the
integration of existing annotation standards and semantic
approaches [
          <xref ref-type="bibr" rid="ref36 ref46">46, 36</xref>
          ]: The stack of Semantic Web languages
and technologies provided by the W3C is well suited to the
formal, semantic descriptions of the terms in a multimedia
document's annotation. But, as also pointed out in [
          <xref ref-type="bibr" rid="ref41">41</xref>
          ], the
Semantic Web based languages lack the structural
advantages of the XML-based approaches. Additionally, there is
a huge amount of work already done on multimedia
document annotation within the framework of other standards.
This is why a combination of the existing standards is the
most promising path for multimedia document description
in the near future.
        </p>
        <p>Subjectivity and granularity of descriptions. Opinions
and views on the content di®er among users because of their
personal background, culture or previous experiences. As
many users are potential contributors to descriptions of
assets, opinions may di®er. Many of these opinions sometimes
do not serve to a unique whole opinion. This is why it should
be possible to separately attach these opinions to
multimedia assets and keep them separate.</p>
        <p>
          Trust and IPR issues. The Web consists of decentralized
authorities and a huge number of contribusers. As
descriptions of content|especially in the new changing Web 2.0
environment|are subject to vandalism, there need to be
ways to guarantee the validity of the descriptions and to
secure descriptions that are just read-only for a user group.
Popular portals like Flickr or YouTube show that there is no
need to own content in order to annotate it. Furthermore
copyright is critical when dealing with multimedia content.
Functional Descriptions. Sometimes the fact that
metadata is created to support some speci¯c function is forgotten
when summarizing the requirements for a metadata schema.
For the metadata creator it should be clear beforehand for
what purpose the metadata will be used and what bene¯ts
he gains from it [
          <xref ref-type="bibr" rid="ref34">34</xref>
          ], ie., using this part of the metadata
scheme enhances retrieval, raises social attention or helps
you protect your assets.
        </p>
        <p>This in turn also applies to the consumer of the metadata,
functional descriptions of what type of information can be
inferred from the attached metadata or what type of
actions can be performed on the content are essential: this is
especially true for information that is obfuscated prior to a
possible negotiation phase of the content.</p>
        <p>
          Engineering Support. The presence of metadata is a
prerequisite to make multimedia assets accessible, and
deployable on the Semantic Web, hence to enable their automated
processing. From a developers perspective, there must be
tools and standards enabling an integrated authoring,
testing, and deployment of multimedia assets along with their
associated metadata. In the following the most important
areas of engineering support are listed:
² Edit &amp; Visualise. To aid the engineer in handling
the annotations, editor tools, and IDEs10 are needed.
These may include validator services11, converter or
mapper, and visualisation modules.
² Libraries &amp; Applications. When developing
applications, the availability of APIs is a core requirement.
In special for Semantic Web applications, interface and
mapping issues are of importance [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ].
² Deployment Multimedia containers as HTML, SMIL,
etc. require the metadata either being referenced from
within the media assets, or being embedded into it.
As the data model needs to be RDF|in contrast to
existing, °at (tags, etc.) technologies|upcoming
approaches as RDFa [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ] need to be utilised thoroughly.
        </p>
      </sec>
    </sec>
    <sec id="sec-8">
      <title>5. FORMAL DESCRIPTIONS OF MULTI</title>
    </sec>
    <sec id="sec-9">
      <title>MEDIA ASSETS</title>
      <p>In this part ontology languages which are thought to be used
for the advanced requirements which were identi¯ed in the
sections before are introduced. In its core it comprises a a
comparison of two families of ontology languages against the
requirements postulated in section 4.</p>
      <p>
        The reader is invited to note that not all of the existing
languages have the same expressiveness and not all have the
same inferential capabilities. Further, the underlying
knowledge representation paradigms can di®er (eg., Description
Logics, Logic Programming, etc.). Corcho and Gomez-Perez
[
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] present a framework that allows for analysing and
comparing the expressiveness and reasoning capabilities of
ontology languages, which can be used in the decision process.
The process of choosing and selecting the appropriate
ontology language includes questions about e.g. the
expressiveness, inference mechanisms, translators or exchange formats
o®ered for an ontology language.We are going to take these
questions into consideration and simultaneously verify if the
languages meet the requirements discussed in section 4.
      </p>
    </sec>
    <sec id="sec-10">
      <title>5.1 Ontology Languages</title>
      <p>A number of logical languages have been used for the
description of di®erent kinds of knowledge (i.e. ontologies and
rules) on the Semantic Web: First Order Logic, Description
Logics, Logic Programming and Frame-based Logics. Each
of which allow the description of di®erent statements and
each imply di®erent complexity results for certain reasoning
tasks with these languages.</p>
      <p>
        In this section we want to introduce two of the most
promising ontology language families, ie., the OWL- and the
WSMLfamily of languages. The OWL family of languages is a
standardisation e®ort of the W3C and the WSML family of
languages is an e®ort of the WSMO working group, whereas
WSML is a formal language for the description of ontologies
and Semantic Web Services. Other ontology languages like
10as for example http://www.topbraidcomposer.com/
11http://phoebus.cs.man.ac.uk:9999/OWL/Validator
F-Logic [
        <xref ref-type="bibr" rid="ref30">30</xref>
        ], OIL [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] or DAML+OIL12 were not taken into
consideration because their lack of support for recent W3C
recommendations like RDF.
      </p>
      <sec id="sec-10-1">
        <title>5.1.1 Web Ontology Language (OWL) Family</title>
        <p>The Web Ontology Language (OWL) family was designed
in a W3C standardisation process because of the need for
an ontology language that can be used to formally describe
the meaning of terminology used in Web documents, thus,
making it easier for machines to automatically process and
integrate information available on the Web. This language
should be layered on top of XML and RDF (W3C's Resource
Description Framework13) in order to build on XML's ability
to de¯ne customized tagging schemes and RDF's approach
to representing data.</p>
        <p>Currently OWL 1.114 is under development; it extends OWL
DL in several ways: the underlying DL now is is SROIQ,
which provides increased expressive power with respect to
properties and cardinality restrictions. Further, OWL 1.1
has user-de¯ned datatypes and restrictions involving datatype
predicates, and a weak form of meta-modelling known as
punning.</p>
        <p>
          The usage of rules in combination with DL has been
investigated for some time [
          <xref ref-type="bibr" rid="ref14 ref21">14, 21</xref>
          ]|in the Semantic Web stack,
it is expected that a rule language will complement the
ontology layer.
        </p>
      </sec>
      <sec id="sec-10-2">
        <title>5.1.2 The WSML family of languages</title>
        <p>
          The activities of the WSMO Working group15 have yielded
proposals of new ontology languages, namely WSML
(WSMLCore, WSML-DL, WSML-Flight, WSML-Rule, WSML-Full),
OWL- ("OWL minus") [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ] and OWL Flight [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ]. In [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ]
unique key features of WSML in comparison of other
language proposals are presented. Compared to OWL key
features include (1) WSML o®ers one syntactic framework for
a set of layered languages, and (2) it separates between
conceptual and logical modelling. An overview of the di®erent
variants of the WSML framework can be found in [
          <xref ref-type="bibr" rid="ref32">32</xref>
          ]. One
has to note that WSML-Flight incroporates a rule langage
while still allowing e±cint decidable reasoning and
WSMLRule allows unsafe rules. The relation of WSML to OWL is
discussed in [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ].
        </p>
      </sec>
    </sec>
    <sec id="sec-11">
      <title>5.2 Rules</title>
      <p>
        Due to well-known limitation of the expressive power of the
Description Logics language family [
        <xref ref-type="bibr" rid="ref25 ref26">25, 26</xref>
        ], the need for a
richer set of descriptions w.r.t. properties emerges. As rule
systems are widely deployed, the harmonisation e®orts have
not been successful so far. A relatively new W3C
initiative, the Rule Interchange Format Working Group, is now
after de¯ning a core rule language for exchanging rules. This
Rule Interchange Format Core16 (RIF Core) language aims
at achieving maximum interoperability while preserving rule
12DAML+OIL Reference Description,
http://www.daml.org/2001/03/reference
13http://www.w3.org/TR/rdfprimer/
14http://owl1_1.cs.manchester.ac.uk/owl_
specification.html
15http://www.wsmo.org
16http://www.w3.org/TR/rif-core/
see:
semantics; from a theoretical perspective, RIF Core
corresponds to the language of de¯nite Horn rules. As
standardisation is still in its infancy, we will not go further into detail
regarding rules, but one has to note that the careful
integration of ontology languages is an issue to be addressed;
for example the usage of DL concepts in a rule has to be
well-de¯ned.
      </p>
    </sec>
    <sec id="sec-12">
      <title>5.3 Comparing Formal Descriptions Regarding the Requirements</title>
      <p>In the following a high-level comparison of formal
description paradigms for multimedia assets is performed. We chose
OWL+RIF on the one side, and WSML/OWL-Flight on the
other to achieve a somehow realistic scenario; the result can
be found in Table 117: The table indicates for which
requirement an ontology language (resp. OWL / WSML) can
be utilised to overcome the identi¯ed shortcomings of
traditional approaches and thus ful¯ll the requirements stated in
4.</p>
      <p>Requirement</p>
      <sec id="sec-12-1">
        <title>Formal Description Layering of Descriptions Interoperability Granularity</title>
        <p>Trust &amp; IPR issues
Functional Descriptions
Engineering Support
Datatype Support</p>
        <p>OWL
+ RIF</p>
        <p>1.1
++
+
++
++
+</p>
        <p>WSML-/
OWLFlight
++
+
+
*
+
++</p>
        <p>In the following, we elaborate in detail on each of the items
in Table 1, and argue therefore our ¯ndings regarding the
comparison of OWL 1.1 + RIF vs. WSML/OWL-Flight.</p>
        <sec id="sec-12-1-1">
          <title>5.3.1 Formal Description</title>
          <p>Both OWL and WSML provide a framework for the formal
(machine-processable) description of ontologies. An
ontology in WSML consists of the elements concept, relation,
instance, relationInstance and axiom. The primary elements
of an OWL ontology concern classes and their instances,
properties, and relationships between these instances. The
formality of the descriptions is based on logics that allow
machines to reason on the information. Whereas OWL is
based on Description Logics, the WSML family members
are based on di®erent logic languages (ie. Description
Logics, Logic Programming or First Order Logic).</p>
          <p>Despite the fact, that OWL is more widely adopted and
used we believe that WSML with its layered framework is
conceptually superior to OWL. A major di®erence between
ontology modeling in WSML and ontology modeling in OWL
17++ . . . good support, + . . . available , - . . . not supported,
* . . . supported because of WSML's constructs for the
description of Semantic Web Services
is that WSML separates conceptual modelling for the
nonexpert users, and logical modeling for the expert user as it|
unlike OWL|uses an epistemology, which abstracts from
the underlying logical language making the surface syntax
nicer. Even if an application later requires OWL, one is able
to use WSML tools to convert ontologies that reside in
popular logic/language fragments automatically into equivalent
OWL ontologies. Furthermore the WSML family framework
enables one to choose exactly the language with the needed
expressiveness to be used, and later allows an easy switch
to another family member as a consequence of its common
grounding. WSML Rule and WSML Flight also include
rule-support. Thus, unlike with OWL, no additional rule
language is needed.</p>
        </sec>
        <sec id="sec-12-1-2">
          <title>5.3.2 Layering of Descriptions</title>
          <p>An array of existing multimedia metadata (M3) formats
have been used for years in diverse application areas.
However, when one aims at using these formats (as MPEG-7,
ID3, etc.) in the context of the Semantic Web, the options
are limited. Hence, to enable an e±cient layering of
RDFbased vocabularies on top of existing multimedia metadata,
one may use hybrid techniques.</p>
          <p>
            As a result of our works in the media semantics area, we
recently proposed the RDFa-deployed Multimedia Metadata
(ramm.x) speci¯cation [
            <xref ref-type="bibr" rid="ref22">22</xref>
            ]. ramm.x is a light-weight
framework allowing existing multimedia metadata to hook into the
Semantic Web using RDFa [
            <xref ref-type="bibr" rid="ref1">1</xref>
            ]. Ontologies based on WSML
and OWL are typically used in ramm.x to formalise a M3
format; this is especially important due to their
interoperability features (see 5.3.3).
          </p>
          <p>
            A di®erent but as well Web compatible approach is described
in [
            <xref ref-type="bibr" rid="ref31">31</xref>
            ]. There, the authors propose the concept of
semantic documents; semantic documents include any
information regarding the document and its relationships to other
documents. The concept is realised by including XMP
descriptions in PDF documents which can be rendered in any
browser with available plugins. XMP is a format for
embedding metadata in documents using RDF.
          </p>
        </sec>
        <sec id="sec-12-1-3">
          <title>5.3.3 Interoperability</title>
          <p>To adhere to the architecture of the WWW, OWL uses (1)
URIs for naming and (2) RDF to provide extensible
descriptions. (3) OWL builds on RDF and RDF Schema and adds
additional vocabulary for describing properties and classes.
(4) The datatype support for OWL is grounded on XML
Schema.</p>
          <p>
            WSML has a number of features which allow to integrate it
seamlessly in the Web: (1) WSML uses IRIs18 [
            <xref ref-type="bibr" rid="ref15">15</xref>
            ] for the
identi¯cation of resources. (2) WSML adopts the
namespace mechanism of XML, and WSML and XML Schema
datatypes are compatible. (3), WSML has an XML- and
RDF based syntax for exchange over the Web.
          </p>
          <p>
            To reach compatiability between WSML and OWL, WSML
has a set of de¯ned translators between OWL and WSML
[
            <xref ref-type="bibr" rid="ref11 ref12">11, 12</xref>
            ].
18IRIs are the successors of URIs
          </p>
        </sec>
        <sec id="sec-12-1-4">
          <title>5.3.4 Granularity</title>
          <p>As stated above, when referring to granularity, we
understand the support of the de¯nition of various spatial,
temporal, and conceptual relationships regarding annotations.
In this sense, OWL and WSML meet the minimal
requirements, but do not explicitly address this issue. Depending
on the granularity, obviously scalability and performance
issues come along. In this respect, again, OWL and WSML
can be perceived comparable.</p>
        </sec>
        <sec id="sec-12-1-5">
          <title>5.3.5 Trust and IPR</title>
          <p>
            In an interdependent, interconnected environment as the
Semantic Web, two important aspects immediately arise: data
provenance and trust [
            <xref ref-type="bibr" rid="ref5">5</xref>
            ]. Requirements regarding trust
issues gathered from [
            <xref ref-type="bibr" rid="ref18 ref37">37, 18</xref>
            ] contain costs and bene¯ts w.r.t.
implementation, technology-driven vs. social networking,
etc.
          </p>
          <p>Both WSML and OWL do not have explicit provisions for
handling trust and IPR issues, respectively.</p>
        </sec>
        <sec id="sec-12-1-6">
          <title>5.3.6 Functional Descriptions</title>
          <p>
            OWL and the WSML's part for the description of ontologies
do not have support for such kind of descriptions.
However, WSML is a language for the speci¯cation of
ontologies and di®erent aspects of Web services. As such it
not only provides means for modeling and description of
ontologies but also functional (service) descriptions, i.e. the
description of a service capability by means of precondition,
assumptions, postconditions and e®ects [
            <xref ref-type="bibr" rid="ref29">29</xref>
            ].
          </p>
        </sec>
        <sec id="sec-12-1-7">
          <title>5.3.7 Engineering Support</title>
          <p>
            Tool Support for WSML and especially OWL is constantly
growing. However, the amount of tools available for OWL
[
            <xref ref-type="bibr" rid="ref48">48</xref>
            ] and WSML [
            <xref ref-type="bibr" rid="ref13">13</xref>
            ] can drastically not be compared. As
OWL is a W3C Recommendation, the support for it is huge.
          </p>
        </sec>
        <sec id="sec-12-1-8">
          <title>5.3.8 Data Type Support</title>
          <p>
            The reader is invited to note that both OWL and WSML
ground their datatype support on XML Schema. In WSML,
XML Schema primitive datatypes, simple types and XML
Schema derived datatypes are supported [
            <xref ref-type="bibr" rid="ref39">39</xref>
            ]; OWL adopts
the RDF(S) speci¯cation of datatypes [
            <xref ref-type="bibr" rid="ref38">38</xref>
            ], though some
XML Schema built-ins are problematic.
          </p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-13">
      <title>6. CONCLUSIONS &amp; OUTLOOK</title>
      <p>The ¯rst question we kept open is "What are real-world
multimedia assets"? Real-world multimedia assets are
multimedia objects which can be currently found embedded in
HTML pages on the Web, as images, videos, etc. We see
three main reasons why media assets fail to enter the
Semantic Web:
1. There is a lack of the critical mass of annotated content
which is mainly due to the large scale automation of
(semantic) visual analysis has not gone that far. This
is why the user is the central person in the process in
order to provide manual annotations. Motivating user
to attach complex annotations to content is not easy
to achieve.
2. Current traditional and Web 2.0 based approaches to
multimedia annotation are not useful to achieve the
goals of the Semantic Web: The most important
aspects that the Semantic Web intends to solve are (i)
Annotation, (ie., how to associate metadata to a
resource), (ii) Information Integration (ie., how to
integrate information about resources), and (iii)
Inference (ie., reasoning over known facts to unleash hidden
facts).</p>
      <p>Existing multimedia metadata standards as MPEG-7
can be used to annotate but keep a certain amount
of ambiguity amongst these annotations. As it is a
standard it allows easy integration based on it (a
requirement for that is that everyone adheres to this
standard!) but inference is not possible with the
information attachable to a MPEG-7 ¯le. The problem
with tagging is manifold; there are open issues, such
as consistency among tags, reconciliation of tags, and
how to associate tags with parts of the tagged content.
This huge amount of uncertainty will not allow reliable
information integration, nor allow to reason on it.
3. As we argued in this paper, more requirements have
to be ful¯lled, which can not be solely solved by
traditional or Web 2.0 based approaches and which make
more formalized descriptions of content necessary.
However, before not being able to attach these directly to
the media being described, multimedia assets will not
be able to enter the Semantic Web.</p>
      <p>
        Regarding deployment of M3 format on the Semantic Web,
we recently proposed to use ramm.x in the Cultural Heritage
domain [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ].
      </p>
    </sec>
    <sec id="sec-14">
      <title>Acknowledgements</title>
      <p>The research leading to this paper was partially supported
by the European Commission under contract FP6-027026,
\Knowledge Space of semantic inference for automatic
annotation and retrieval of multimedia content - K-Space" and
SALERO (contract number FP6-027122).</p>
    </sec>
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