<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>CHItaly 2021 Joint Proceedings of Interactive Experiences and Doctoral Consortium</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Maria Menendez-Blanco</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Secil Ugur Yavuz</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jennifer Liesbeth Schubert</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Daniela Fogli</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Fabio Paternò</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Information Engineering, University of Brescia</institution>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Faculty of Computer Science, Free University of Bolzano</institution>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Faculty of Design and Art, Free University of Bolzano</institution>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>These joint proceedings contain the accepted papers to the Interactive Experiences (IEs) track and Doctoral Consortium (DC) of 14th Edition of the Biannual Conference of the Italian SIGCHI chapter (CHItaly). We received a total of 15 high-quality submissions to the IEs track and we accepted 11 of them. Three of the accepted IEs contained an accompanying research paper, which are included in this joint proceedings. As for the DC, 11 contributions, addressing diferent themes in the field of HumanComputer Interaction have been accepted and included in these proceedings.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Human-Computer Interaction</kwd>
        <kwd>Interactive Experiences</kwd>
        <kwd>Doctoral Consortium</kwd>
        <kwd>CHItaly</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Preface</title>
      <sec id="sec-1-1">
        <title>1.1. Interactive Experiences</title>
        <p>The first edition of the IEs at CHItaly was aligned with the conference’s main theme as this track
sought to challenge, explore, and question the boundaries of HCI through interactive prototypes
and installations. In an attempt to reach beyond the boundaries of academia, the IEs call for
participation was broadly distributed in mailing lists and social media. In addition, to allow
for both academics and non-academics authors to contribute, the track welcomed an optional
accompanying research paper where the authors could elaborate on the research background
of their submission.</p>
        <p>The response to the IEs CfP exceeded our expectations and a total of 15 works were submitted
to the track. The submissions were peer-reviewed by the 11 members of the IEs committee
following a single blind review process. After the reviewing process, a total of 11 works were
accepted to be exhibited during the conference and three accompanying research papers were
selected to be included in these CEUR workshop proceedings.</p>
        <p>The selected academic papers address relevant themes to computer-mediated communication
from diferent perspectives. More concretely, the paper “IoTgo+Arts” presents several design
cases in which technology developers and artists collaborated through design processes
involving physical computing. The submission on “messyBIM” discusses how Virtual Reality
technologies can be instrumental in actively engaging participants in reflective design processes,
and illustrates this argument with a case study in the context of collaborative architectural
design. Finally, “A Critical Game for Collective Interactions around Money” presents a tool
and case study that question and speculate on the boundaries of monetary interactions by
following game dynamics. All in all, these submissions explore and challenge the boundaries of
human-computer interaction in critical and playful ways.</p>
      </sec>
      <sec id="sec-1-2">
        <title>1.2. Doctoral Consortium</title>
        <p>The Doctoral Consortium (DC) was open to PhD students worldwide at any stage in their
research in the field of Human-Computer Interaction. The goal of the DC was to provide a
setting in which PhD students could present and receive feedback on their work.</p>
        <p>Eleven contributions, with authors from three countries, have been selected for inclusion
in this volume and for presentation at the Doctoral Consortium. PhD students have had the
possibility to articulate and discuss their problem statement, goals, methods, and results, to
obtain suggestions on various aspects of their research from established researchers and the
other student attendees.</p>
        <p>DC contributions included in this volume span over several research topics, often at the
intersection between HCI and other areas, such as artificial intelligence, robotics, and formal
languages. They explore several interesting topics: the use of natural language interaction in
diferent application domains, the design of intelligent interfaces and smart things, the role of
HCI methodologies and data visualization to foster engagement with the natural environment
and support awareness of sustainability issues, the definition of user-oriented models for
understandability and explainability. Serious games and the role of emotional aspects are topics
considered in some proposals as well. Overall, DC contributions represent an interesting picture
of how a new generation of young HCI researchers are exploring novel research paths in their
work.
• Alexander Müller-Rakow - Department of Design and Culture - Communication and</p>
        <p>Interaction Design - HTW Berlin, Germany
• Bianca Elzenbaumer - Institute for Regional Development, Eurac Research, Italy
• Bianca Herlo - Weizenbaum Institute for Networked Society, UdK Berlin, Germany
• Davide Spallazzo - Department of Design - School of Design, Polytechnic University of</p>
        <p>Milan, Italy
• Eleonora Mencarini - Fondazione Bruno Kessler, Italy
• Massimo Menichinelli - RMIT University, Barcelona, Spain
• Matt Smith - The School of Design and Creative Arts at Loughborough University, UK
• Matteo Moretti - The University of the San Marino Republic, San Marino
• Michaela Honauer - HCI Group Bauhaus-Universitat Weimar, Germany
• Niels Hendriks - LUCA School of Arts, University of Leuven, Belgium
• Pelin Celik - Department of Design and Culture - Industrial Design - HTW Berlin,
Germany</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>Acknowledgments</title>
      <p>Thanks to ACM SIGCHI Development Fund for the support to the organisation of the Interactive
Experiences hybrid event. We would also like thank our excellent programme committee
members. This track would not have been possible without your efort, time, and insightful
comments: Alexander Müller-Rakow, Bianca Elzenbaumer, Bianca Herlo, Davide Spallazzo,
Eleonora Mencarini, Massimo Menichinelli, Matt Smith, Matteo Moretti, Michaela Honauer,
Niels Hendriks, Pelin Celik. Also, thanks to Unibz staf and student volunteers, especially to
Hannes Hell and Cristian Zeni for helping us deal with the logistics of organising the event.</p>
    </sec>
  </body>
  <back>
    <ref-list />
  </back>
</article>