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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>virtual reality simulator development for dental students training: a pilot study</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Yulia Yu. Dyulicheva</string-name>
          <email>dyulicheva@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Daniil A. Gaponov</string-name>
          <email>gaponov.daniil@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Raša Mladenović</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Yekaterina A. Kosova</string-name>
          <email>kosovakateryna@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>CEUR Workshop Proceedings</institution>
          ,
          <addr-line>CEUR-WS.org</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Faculty of Medical Science, University of Kragujevac</institution>
          ,
          <addr-line>68 Svetozara Markovica, Kragujevac, 34000</addr-line>
          ,
          <country country="RS">Serbia</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Faculty of Medicine, Department for Dentistry, University of Pristina</institution>
          ,
          <addr-line>Anri Dinan NN, Kosovska Mitrovica, 38220</addr-line>
          ,
          <country country="RS">Serbia</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>V. I. Vernadsky Crimean Federal University</institution>
          ,
          <addr-line>4 Vernadsky Ave., Simferopol, 295007, Crimea</addr-line>
        </aff>
      </contrib-group>
      <fpage>56</fpage>
      <lpage>67</lpage>
      <abstract>
        <p>The technologies of the augmented and virtual reality have a special role in medical education as an additional tool for training professional skills in pre-clinical practice. In the paper, we describe the development of a virtual reality simulator with immersion in VR scene for dentist ofice and simulation of tooth drilling. Such kinds of simulators would contribute to evolving capacities of motor skills and hand-eye coordination. The VR simulator for dental students training is developed for Oculus Quest 2 VR headset with six degrees of freedom. The Marching Cubes algorithm is chosen as an optimal decision for autonomous VR headsets, the computational power of which is much lower than PCs. The main stages of the development of tooth drilling simulation are considered. They include voxelization, marching cubes algorithm, collision detection, and detection of penetration depth of the dental drill. The experience of VR scene using for dental students training has been piloted at the Faculty of Dentistry at the V. I. Vernadsky Crimean Federal University. To evaluate the pilot study we used a satisfaction questionnaire, which evaluated the realism of tooth 3D model drilling and the realism of VR scene for the creation of a dentist's ofice atmosphere.</p>
      </abstract>
      <kwd-group>
        <kwd>virtual reality simulator</kwd>
        <kwd>dental education</kwd>
        <kwd>tooth drilling simulator</kwd>
        <kwd>VR scene for dentist ofice</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The augmented and virtual reality are considered as key technologies in education of the 21st
century and are used to study complex abstractions [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. It sounds especially actual as such
technologies provided efective tools for the remote students learning in period of pandemic
COVID-19.
      </p>
      <p>In recent years, the number of applications based on the augmented and virtual reality for
education has increased rapidly. This is due to the capabilities of such technologies to immerse in
nEvelop-O
LGOBE</p>
      <p>https://www.researchgate.net/profile/Yulia-Dyulicheva (Y. Yu. Dyulicheva);
https://www.researchgate.net/profile/Yekaterina-Kosova (Y. A. Kosova)</p>
      <p>
        CEUR
Workshop
Proceedings
htp:/ceur-ws.org
IS N1613-073
a fascinating world and demonstrate non-visible processes and phenomena through the
involvement of students in educational process. The teachers can create their own applications with
AR/VR thanks to special software such as constructors and visual development environments
[
        <xref ref-type="bibr" rid="ref2 ref3">2, 3</xref>
        ]. It is studied the capabilities of AR/VR portals for training people with disorders to enrich
their communication and cognitive skills [
        <xref ref-type="bibr" rid="ref4 ref5">4, 5</xref>
        ]. The awesome AR/VR simulators and mobile
applications were developed for training mathematics [
        <xref ref-type="bibr" rid="ref6 ref7">6, 7</xref>
        ], physics [
        <xref ref-type="bibr" rid="ref8 ref9">8, 9</xref>
        ], biology [
        <xref ref-type="bibr" rid="ref10 ref11">10, 11</xref>
        ],
chemistry [
        <xref ref-type="bibr" rid="ref12 ref13">12, 13</xref>
        ] etc. The search for new educational tools oriented to skills improvement is
extremely important. Many investigations in AR/VR field focus on practical skills strengthening
through interactions with 3D models, which create illusion of reality.
      </p>
      <p>
        Medical education is practice-oriented. So, medical education faced the challenge of creating
the conditions to acquire the skills of pre-clinical practice with the help of cutting-edge
technologies. The technologies of augmented, virtual and mixed realities can be considered as advanced
technologies for the creation of efective teaching simulators, but the teacher control on each
stage of virtual simulator usage by dental students remains very important with instructions
from a teacher about how to use special software for acquiring of manual and technical skills
[
        <xref ref-type="bibr" rid="ref14">14</xref>
        ].
      </p>
      <p>The rapid development of AR/VR applications in medical education and in medicine, in
general, is explained by the emergence of 3D scanners appearance allowed for the creation of
fairly accurate and realistic digital models in diferent applied fields.</p>
      <p>
        The technologies of augmented and virtual reality find more and more usage in the learning
of the maxillo-facial and dentistry disciplines on the stage of pre-clinical practice and in real
practice, for example, in dental implantology for coupling 3D models with real objects and
dynamic navigation [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
      </p>
      <p>The efectiveness of AR/VR technology in dentistry education is confirmed in many
investigations as shown in table 1.</p>
      <p>However, the use of virtual reality in predoctoral dental education is still limited [20] and
needs to be explored further.</p>
      <p>The aim of our research is to develop a virtual reality simulator for the teaching of dental
students. The development process for a virtual reality simulator depends on the selected
hardware and software. To implement the simulator aimed at dental students teaching, the
Oculus Quest 2 VR headset was chosen by authors as the hardware and Unity 3D as the software.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Material and methods</title>
      <sec id="sec-2-1">
        <title>2.1. Participants</title>
        <p>
          This study was designed as a pilot study. As a testing result of VR scene usage, we studied
the opinions of two experts and three graduate students from the Faculty of Dentistry at
the V. I. Vernadsky Crimean Federal University. We used a satisfaction questionnaire, which
evaluated the realism of tooth 3D model drilling and the realism of VR scene for the creation of
a dentist’s ofice atmosphere (table 2).
Llena et al. the learning of the AR marker recognition Results of AR efectiveness are
[
          <xref ref-type="bibr" rid="ref16">16</xref>
          ] cavity preparation technology with 3D cavity based on questionnaires of 41
studesign models and software dents (20 students from AR
(exapps: Aumentaty Author perimental) group and 21 students
1.2+Aumentaty Viewer, from control group). The results
Augment app of learning were similar in both
groups, but AR group showed
better results in the most of skills
connected with cavity preparations
Mladenovic the learning of AR marker recognition Results of AR app efectiveness are
et al. [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ] blockade of the technology with Dental based on questionnaires of 21
stulower alveolar Simulator app for iOS and dents. The students after usage of
nerve during the Android for local anesthe- Dental Simulator showed a more
anesthesiological sia implementation in aug- quick average time of
manipulaprocedure mented reality mode tion, a higher successfulness of
anesthesiological procedure doing,
and the higher average score of
knowledge level
Zafar et al. the local anaes- VR simulator imple- Results of VR simulator
efective[
          <xref ref-type="bibr" rid="ref18">18</xref>
          ] thetic training in mented for Oculus Quest ness are based on questionnaires
paediatric dentistry VR headset with software of 71 students. 55 % of recipients
developed based on confirmed the efectiveness of VR
Zbrush, Blender, Unity3D, simulator to better understanding
        </p>
        <p>
          OpenGL of anatomical structure
Zafar and head and neck mixed reality technology Results of AR app efectiveness are
Zachar [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ] anatomy learning for HoloLens and the us- based on questionnaires of 88
stuby dental students age of software HoloHu- dents. 43.5% of participants noted
man that HoloHuman app improved the
understanding of anatomy
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. The development of tooth drilling simulation</title>
        <p>At the stage of 3D models deformation for simulation of dental operation performance the
mathematical and computational methods, image processing, and computer vision methods are
used. Kim et al. [21] used a voxel-based collision model and spray efect based on particle systems
to simulate tooth restoration and ultrasonic scaling. There are exist many collision detection
methods between virtual objects in real time that, in general, are based on intersections of
bounding volumes of virtual objects. One of the most popular algorithm for collision detection
is Axis-Aligned Bounding Boxes (AABBs) and for improvement of collision performance –
hierarchy of R-trees [22], BVH based method for detection of probabilities of interactions
[23], apriori algorithm of collision detection [24]. Rhienmora et al. [25] propose to use AABB
algorithm for detection of collision between virtual tooth and virtual cylindrical cutting bar.
Wu et al. [26] considered criteria for dental drilling simulation such as fidelity of force, material
removal, computational eficiency, and stability. They used voxel-based haptic rendering and
real-time visual rendering for the handling of tooth model surface and collision detection with
dental drill model.</p>
        <p>The approaches to the detection of penetration depth of dental drill have an important role
to simulate tooth drilling. Wu et al. [26] considered the sum of resistance forces at all boundary
voxels of the drill, drill moving velocity, and material removing velocity. Rhienmora et al. [25]
used the proportional dependence of the reaction force and penetration depth of dental drill
and proposed force filtering method with possibility of large magnitude control of the force.
Zhao et al. [27] proposed to evaluate the penetration force by integrating the unit force acting
on the outer voxels of the tool.</p>
        <p>For our purpose of tooth drilling simulation we search approach with the following
requirements: the algorithm must have a suficiently high accuracy, which will be close to the
capabilities of a real dental drilling; the algorithm would be able to edit meshes with diferent
topologies, including meshes with “holes”, the algorithm has to be optimized for mobile
processors and has to be parallel implementation. The last two points are due to the specifics of
the platform for which the simulator is being developed: autonomous VR headsets have an
integrated mobile processor and a graphics chip, the computational power of which is much
lower than PCs. The most suitable algorithm is “Marching Cubes”. Oculus Quest 2 VR headset
with six degrees of freedom is optimal decision for the requirements above.</p>
        <p>Recently, the Oculus Quest headset is widely used and allows us to immerse in VR
environments with high quality in medical education. Meese et al. [28] described the experience of
Oculus Quest usage in the cardiopulmonary resuscitation training. Kang et al. [29] developed
DeepHandsVR based on a hybrid approach that combined virtual reality with deep learning
algorithms to improve interaction in an immersive environment for Oculus Touch and HTC
Vive controllers.</p>
        <p>The Oculus Quest 2 virtual reality headset and its usage for the development of VR simulator
for dentist training is demonstrated in figure 1 (A). For the handling of 3D models of teeth the
framework Unity was selected as shown in figure 1 (B).</p>
        <p>Before starting to work with the Marching Cubes algorithm, the original 3D model must be
voxelized, i.e. convert to scalar density grid. In addition to the density grid, a material map is
also needed. It allows, for example, to assign the degree of tooth damage. The material map
can also store meta-information about mesh editing under the influence of the drill for further
analysis of the simulation results.</p>
        <p>For the parallel implementation of the algorithm on the Unity engine, the Job System
framework was chosen. This framework allows parallel implementation of many subtasks for a special
engine, and the “native” representation of the algorithm for input and output data that is suitable
for the chosen architecture. To implement the algorithm, many subtasks were formulated. The
ifrst subtask deals with counting mesh density and materials. Each task is responsible for only
one vertex of the part of the grid. The second subtask is aimed at the building of a mesh surface
on their basis. In order to display the diference between the anatomical structure of tooth and
the degree of tooth damage, the subtask aimed at painting of surface polygons with diferent
colors using a palette texture and a uv-map, the positions on which are selected using the
material index from the corresponding cell of the material map for the current cube. Another
subtask solving is aimed at the generation of a set of sub-meshes, which then form the final
mesh. Each subtask is responsible for only one cube within its region of interest. The edited
surface of the sub-mesh is loaded from the bufer to graphics memory only when all the cubes
in the sub-mesh have been processed. </p>
        <p>The main stages of tooth drilling simulation development are presented in figure 2. They
include voxelization, Marching Cubes algorithm, collision detection, and detection of penetration
depth of dental drill as discussed above.</p>
        <p>The stages of the handling of a tooth 3D model for marching cubes approach are demonstrated
in figure 3: from 3D voxelization (to get a set of voxels containing material properties) to handling
with marching cubes (tooth surface mesh) and tooth drilling implementation process with the
penetration depth control based on force calculation as in [25].</p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. The development of VR scene for dentist ofice simulation</title>
        <p>For the creation of the realistic immersive virtual environment, the framework Unity XR and
single-pass anticipatory rendering engine Universal Render Pipeline were used.</p>
        <p>Since the resources of an autonomous VR device are very limited, the 3D models on the
scene need to be simplified. For the smoothest display, it is recommended to keep the number
of vertices on the scene in a volume of less than 300 000. To do this, you can perform the
procedure of “decimate” polygons using diferent algorithms presented in graphic editors. One
of the algorithms used from the Blender editor merged polygons if the diference between their
normal planes was less than a specified threshold.</p>
        <p>Wearing VR headset Oculus Quest 2, the students are transported to a virtual dentist ofice
and can interact with virtual patient’s mouth and dentist’s tools doing a dental procedure with
simulation of tooth drilling. The developed VR scene is demonstrated in figure 4.</p>
        <p>The scene has been designed so that the operator does not have to move around using
controllers. All necessary movements can be performed in a real room. Since the headset is
autonomous, it does not restrict the operator’s movement and turns, and the sensors have no
blind spots. Nevertheless, if the dimensions of the real room do not allow this, the ability to move
with the help of controllers is provided. There are interactive instruments on the scene, the main
of which is a drill. Taking the drill in hand (bringing the controller to its location on the tools
shelf and pressing the pick-up button), you can drill the tooth of the patient, which is located
on the dental chair. The keys on the controller allow you to put the drill into working state and
change modes. During operation, the controller vibrates at diferent intensities, creating the
feeling of a real tools. After working with the tool is finished, the operator can return it to the
tool shelf.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Results</title>
      <p>Two experts and three students from the Faculty of Dentistry at the V. I. Vernadsky Crimean
Federal University were participated in the testing of pilot version of VR simulator in dental
education. They evaluated the realism of the tooth 3D model drilling simulation and the realism
of VR scene for dentist’s ofice simulation based on questionnaire demonstrated in table 2. The
results of VR environment satisfaction are presented below.
2. Did you think that illumination of VR
scene was some diference compared with
the real dentist/’s ofice?</p>
      <p>The common questions about VR simulator
1. Are this kind of VR simutor useful in dental - yes (the choise of two experts and three students)
education? - no
2. What kind of educational tool could be - main
the VR simulator? - additional (the choice of two experts and three students)
3. Could such VR simulator be useful as a dis- - yes (the choise of two experts and three students)
tance learning tool in general and in special - no
conditions (for example, during a pandemic)?</p>
      <p>The evaluation of the realism of the tooth 3D model drilling simulation. Two experts noted
that 3D model of tooth had acceptable quality, three students noted the usefulness of 3D model
of tooth, possibilities to explore tooth from diferent views and capacities to get first useful
experience of tooth drilling.</p>
      <p>The evaluation of the realism of VR scene for dentist’s ofice simulation. Two experts and
one student noted that VR scene was enough realistic. Two students noted that they were
needed some time to adopt and immerse in virtual environment and noted some diferences of
illumination compared with the real dentist’s ofice.</p>
      <p>All participants noted that such virtual experience was useful as an additional tool to improve
quality of education and could be considered as one kind of tool in special condition, but never
couldn’t replace real practice and could become a powerful competitor for physical templates
usage in dental education.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Discussion</title>
      <p>Technological advances have made it possible to incorporate Virtual Reality simulation
technology in dental education, and above all in the preclinical restorative dentistry. Virtual Reality
simulators provide the ability to integrate clinical scenarios into the operating environment
and facilitate tactile skills using haptic technology [30].</p>
      <p>The advantages of 3D digital models’ usage in medical education lay in their simplicity
of deformation and restoration without worrying that student breaks important sample, for
example, plaster jaw model. The augmented or virtual realities create a realistic environment
and feel of the realistic first experience of patient treatment. In particular, Procházka et al. [31]
study the alternatives for replacing the plaster models of teeth with computer 3D models in
AR/VR environments. They consider the problem of the dental orthopantomogram analysis
with the usage of edge detection methods and 3D models of dental arches based on image
segmentation methods for studying the special region of interest in the arches or teeth.</p>
      <p>Training with simulators usage has an important applied role in medical education. In
particular, Reznik et al. [32] studied the possibilities of VR simulators usage for first aid training
and Pulijala et al. [33] investigated the experience of VR Surgery usage developed for surgical
training for Oculus Rift and Leap Motion devices. So, the VR simulators usage can improve fine
motor skills and hand-eye coordination when dentists and surgeons teaching in pre-clinical
conditions [34]. The virtual reality simulator allows students to immerse in multi-sensory and
three-dimensional environment with realistic patient “mannequins” and built-in 3D models
of dental instruments as shown in our research. Such simulator acquaints students with the
structure of the tooth and gains important clinical competencies in dental surgery.</p>
      <p>The main problem is the lack of tactile feedback. So, due to the fact that the operator does
not have an emphasis on the real dental chair and the patient’s body, the natural shaking of the
hands does not allow performing delicate manipulations with the dental drill. Nevertheless,
this problem can be solved by resorting to the use of special equipment in the form of a model
of a chair and a patient, whose position is synchronized with the position in the simulator and
usage of manipulators with tactile feedback instead of ordinary controllers. </p>
      <p>Haptic devices create an illusion of “tissues” feeling and interactions with them in the virtual
environment and play an important role to form skills in pre-clinical practice. For example,
Hung et al. [35] developed the virtual reality training simulator based on a head mount display
and haptic device to practice tooth preparation and noted the perspectives of such decision
for training students in a realistic environment with the illusion of realistic dental operations.
Anderson et al. [36] studied a haptic-based virtual reality models and their perspectives for dental
education, in particular, to enrich practical skills on diagnosis and treatment of periodontal
diseases, drilling operations training, head and neck anatomical structure learning.</p>
      <p>Besides, AR/VR technologies have proved successful to prevent anxiety for people with
diferent phobia and also during dental treatment [ 37], especially for children. The first negative
experience of children teeth treatment may form a stable sense of fear and anxiety before each
visit to the dentist and even further in adulthood. The usage of eyeglasses reduces stress level
during teeth treatment confirmed by some vital signs as pulses and blood pressure [ 38]. The
gamification approach with AR/VR is also produces significant results to decrease anxiety when
virtual heroes immerse children in the atmosphere of teeth treatment and explain the necessity
of dental manipulations [39].</p>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusion</title>
      <p>The Oculus Quest 2 Virtual Reality dental training simulator is capable of simulating the
visual experience in the simulation process. Further improvement of this simulator will be
aimed at recreating tactile sensations and feedback. The VR simulator can be used in the
educational process by dental students at the stage of acquiring primary skills in tooth drilling
with immersion in the virtual environment.</p>
      <p>Testing of the VR simulator on the pilot study has shown promising results in the field of
practical skills improvements on the training of the dental students in pre-clinical conditions.</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgments</title>
      <p>Thanks to the experts and students from the Faculty of Dentistry at V. I. Vernadsky Crimean
Federal University that were participated in a pilot study of VR simulator testing in dental
education.
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