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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>The usage of augmented reality technologies in professional training of future teachers of Ukrainian language and literature</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Olha B. Petrovych</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Alla P. Vinnichuk</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Viktor P. Krupka</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Iryna A. Zelenenka</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Andrei V. Voznyak</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Kryvyi Rih State Pedagogical University</institution>
          ,
          <addr-line>54 Gagarin Ave., Kryvyi Rih, 50086</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Vinnytsia Mykhailo Kotsiubynskyi State Pedagogical University</institution>
          ,
          <addr-line>32 Ostrozhskogo Str., Vinnytsia, 21100</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <fpage>315</fpage>
      <lpage>333</lpage>
      <abstract>
        <p>The article deals with the peculiarities of creation and practical application of augmented reality (AR) technologies for the organization of students-philologists' individual and group work in studying the discipline “Methodic of teaching literature”. The relevance of the introduction of AR technologies for the future teachers-philologists' readiness formation to the professional activity is substantiated. Analysis of the scientific sources suggested that the professional training process requires the modernization of teaching methods, and the usage of information and communication technologies (ICT) in education, in particular AR technologies, allows to make the learning process interesting and exciting. The domestic and foreign experience of AR technologies application into current educational practices is generalized. A step-by-step algorithm for creating the AR in the mobile application Unite and its subsequent content iflling for professional training of future teachers of Ukrainian language and literature is described. The visualization of the educational content of the lepbook “Incredible Lesya Ukrainka”, made by studentsphilologists at the Mykhailo Stelmakh Faculty of Philology and Journalism of Vinnytsia Mykhailo Kotsiubynskyi State Pedagogical University during the studying the discipline “Methodic of teaching literature”, is detailed. It is specified that the educational process is based on the creation AR with the visualization of interactive learning materials with animation, instructions, links, video content, illustrations etc. according to the rubrics of the lepbook. It is emphasized that the implementation of AR technologies provides the increasing of motivation for systematic mastering of practical skills, enhances students' concentration and attention, increases their cognitive experience, promotes the development of their creative abilities, produces the opportunities of using the visualized content for students' research work, stimulates them to self-expression, motivates them to self-development, trains them to the skillful use of the Internet, modern gadgets and mobile applications, etc. Prospects for studying the possibilities of using AR technologies in lessons of Ukrainian literature at secondary school are determined.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;augmented reality technologies</kwd>
        <kwd>professional training</kwd>
        <kwd>the future teachers-philologists</kwd>
        <kwd>mobile applications</kwd>
        <kwd>visualization</kwd>
        <kwd>digitalization</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <sec id="sec-1-1">
        <title>1.1. Problem statement</title>
        <p>
          High-speed information progress of society, the creation of new means of processing,
transmission, reception and storage of information cause the new challenges to the educational
modernization. Today such ICT as virtual and augmented reality are gaining wide popularity
in professional training of future professionals in higher education. The linguistic and literary
ifeld is no exception [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ]. AR technologies are used in the format of mobile learning and are a
powerful tool for improving the digital competence of future teachers of Ukrainian language
and literature.
        </p>
        <p>The usage of AR technologies helps to combine physical and digital visualized content to
reproduce the efect of maximum reality, adds the appropriate visual information, implements
students’ interaction with virtual projection in real time. The introduction of AR technologies
in the educational process of future teachers-philologists provides the increasing of motivation
for systematic mastering of practical skills, enhances students’ concentration and attention,
increases their cognitive experience, promotes the development of their creative abilities, produces
the opportunities of using the visualized content for students’ scientific research work.</p>
        <p>
          Thus, AR technologies become more often used in diferent social activity fields and especially
in education. A lot of educational AR applications in biology [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ], physics [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ], chemistry [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ],
natural science [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ], mathematics [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ], history [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ] and other subjects have been developed, and
even AR books for children have been created [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ]. However, the usage of AR technologies in
professional training of the future teachers of Ukrainian language and literature still remains
unexplored.
        </p>
      </sec>
      <sec id="sec-1-2">
        <title>1.2. Literature review</title>
        <p>
          Milgram et al. [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ] discussed AR displays in a general sense, within the context of a
RealityVirtuality continuum, encompassing a large class of “Mixed Reality” displays, which also
includes Augmented Virtuality. According to Milgram and Kishino [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ], AR is characterized
as a specific innovative technology based on the display of an otherwise real environment is
augmented by means of virtual (computer graphic) objects.
        </p>
        <p>
          Azuma [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ] provided a starting point for anyone interested in AR in his survey. He defined
AREdu 2021: 4th International Workshop on Augmented Reality in Education, May 11, 2021, Kryvyi Rih, Ukraine
olha.petrovych@vspu.edu.ua (O. B. Petrovych); alla.vinnichuk@vspu.edu.ua (A. P. Vinnichuk);
LGOBE
rOcid
nEvelop-O
        </p>
        <p>https://library.vspu.edu.ua/inform/nauk_profil.htm#petrovich_olga (O. B. Petrovych);
https://library.vspu.edu.ua/inform/nauk_profil.htm#vinnichuk_alla (A. P. Vinnichuk);
https://library.vspu.edu.ua/inform/nauk_profil.htm#krupka_viktor (V. P. Krupka);
https://library.vspu.edu.ua/inform/nauk_profil.htm#zelenenka_irina (I. A. Zelenenka);
https://kdpu.edu.ua/personal/avvoznyak.html (A. V. Voznyak)</p>
        <p>0000-0002-7185-3823 (O. B. Petrovych); 0000-0003-0359-4169 (A. P. Vinnichuk); 0000-0002-2320-8045
(V. P. Krupka); 0000-0002-3031-775X (I. A. Zelenenka); 0000-0003-4683-1136 (A. V. Voznyak)
© 2021 Copyright for this paper by its authors.</p>
        <p>Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).</p>
        <p>CEUR
Workshop
Proceedings
htp:/ceur-ws.org
ISN1613-073</p>
        <p>
          CEUR Workshop Proceedings (CEUR-WS.org)
AR as a variation of Virtual Reality (VR). AR allows the user to see the real world, with virtual
objects superimposed upon or composited with the real world. Azuma [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ] convinces that AR
supplements reality, rather than completely replacing it, because the virtual and real objects
coexist in the same space.
        </p>
        <p>
          Diferent aspects of the implementation of AR technologies in the educational process attract
was studied by Babkin et al. [12], Burov et al. [13], Gargrish et al. [14], Jerabek et al. [15], Kaur
et al. [16], Kiv et al. [17], Kolomoiets and Kassim [18], Kramarenko et al. [19], Lavrentieva
et al. [20, 21], Nechypurenko et al. [22], Palamar et al. [23], Panchenko et al. [24], Pochtoviuk
et al. [25], Rashevska and Soloviev [
          <xref ref-type="bibr" rid="ref12">26</xref>
          ], Rashevska et al. [
          <xref ref-type="bibr" rid="ref13">27</xref>
          ], Scaravetti and Doroszewski [
          <xref ref-type="bibr" rid="ref14">28</xref>
          ],
Shepiliev et al. [
          <xref ref-type="bibr" rid="ref15">29</xref>
          ], Semerikov et al. [
          <xref ref-type="bibr" rid="ref16">30</xref>
          ], Striuk et al. [
          <xref ref-type="bibr" rid="ref17">31</xref>
          ], Tarasenko et al. [
          <xref ref-type="bibr" rid="ref1 ref18">32, 1</xref>
          ], Tkachuk
et al. [
          <xref ref-type="bibr" rid="ref19">33</xref>
          ], Tuli and Mantri [
          <xref ref-type="bibr" rid="ref20">34</xref>
          ], Vakaliuk and Pochtoviuk [
          <xref ref-type="bibr" rid="ref21">35</xref>
          ], Zelinska et al. [
          <xref ref-type="bibr" rid="ref22">36</xref>
          ], Zhou et al.
[
          <xref ref-type="bibr" rid="ref23">37</xref>
          ], Zinonos et al. [
          <xref ref-type="bibr" rid="ref24">38</xref>
          ] and others. According to many researchers [39], AR technologies are
one of the trends in modern education, which allows to modernize the learning process in the
context of digitalization.
        </p>
        <p>A considerable amount of research papers has been investigating the efectiveness of AR
in education, aiming to improve traditional methodic of teaching [40, 41, 42]. Ramirez et al.
[43] researched the benefits of the use of AR on the area of maintenance and education. They
discovered that the transfer of knowledge using AR is faster than the traditional methods, thus
AR technologies help to train the specialists faster and better.</p>
        <p>The use of AR technologies in the studying of Ukrainian language and literature remains
poorly understood. For example, Nezhyva et al. [44] substantiated the prospect of the usage of
AR within the linguistic and literary field of primary education. But the usage of AR technologies
in the formation of the readiness of future teachers of Ukrainian language and literature to
professional activities has not been studied.</p>
        <p>Despite the interest of scientists in modernizing teaching methods, the problem of using
ICT, in particular AR applications, in formation the readiness of future teachers-philologists
for professional activity requires further researches. The analysis of scientific publications
proves that the AR applications in the educational process have limited and insuficient use,
and the observations of practical implementation show that a small number of teachers use
them expediently and efectively in their work. Therefore, in accordance with the needs of
modern society in intensifying the use of ICT for educational purposes, it is important to
study methodologically and pedagogically appropriate ways of efective training of
studentsphilologists with the help of AR.</p>
      </sec>
      <sec id="sec-1-3">
        <title>1.3. The aim of the research</title>
        <p>The aim of the research is to elucidate the peculiarities of the creation and use of the AR
technologies in the format of studying the discipline “Methodic of teaching literature” for
efective professional training of students-philologists.</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>2. Discussion and results</title>
      <sec id="sec-2-1">
        <title>2.1. AR technologies in education: the experience described in research papers</title>
        <p>
          According to Scaravetti and Doroszewski [
          <xref ref-type="bibr" rid="ref14">28</xref>
          ] with the help of AR the student is in a learning
by action position. Thus, the student can be more involved and build his/her knowledge in real
life situations. The researchers noticed a strong interest of learners in the use of AR, and the
biggest students’ interest in AR is to bring the targeted information at the appropriate moment.
        </p>
        <p>Gargrish et al. [14] substantiate their choice AR over VR for the purpose of education as AR
provides the learner’s interact with real objects aside from immersion and interaction with
virtual objects feel. The authors list diferent devices for experiencing AR, it can be mobile
based, desktop based or tabletop environment.</p>
        <p>Kesim and Ozarslan [45] describe the combination of AR technology with the educational
content as a new type of automated applications that acts to enhance the efectiveness and
attractiveness of teaching and learning for students in real life scenarios. The authors note that
displaying information by using virtual efects that the learner cannot directly detect with his
own senses can enable a person to interact with the real world in ways never before possible.
They afirm that the position, shape, and/or other graphical features of virtual objects can be
changed with interaction techniques AR supports. The researchers underline that information
conveyed by the virtual objects helps students perform real world tasks. One more important
statement is that AR textbooks can be used in educational process and become dynamic sources
of information [45].</p>
        <p>Coimbra et al. [46] highlight the need to implement AR in education because it can encourage
motivation, comprehension and a higher involvement with the contents to be learned. Thus, AR
technologies may increase the use of information and the access to knowledge, improving digital
and info-inclusion. Besides such technologies allow the integration of theoretical knowledge
in real contexts and also allow the integration of real contexts in more theoretical ways of
presentation [46].</p>
        <p>
          Zhou et al. [
          <xref ref-type="bibr" rid="ref23">37</xref>
          ] consider AR as promising potential tools for science teaching and learning
processes that could foster positive emotions, motivate autonomous learning, and improve
learning outcomes. The researchers note that mobile AR-assisted learning is flexible for students
to use pre-class or after-school without being constrained by time and space, it helps students
to learn the theoretical aspects of subject. The authors point out that AR can improve learning
eficiency and prompt positive emotions. They diferentiate AR technologies used in science
education into 2 categories: image-based AR and location-based AR. Scholars draw our attention
to image-based AR (including marker and markerless technology) which promote to develop
the students’ spatial abilities, practical skills, and their understanding of concepts through
real-time interactive simulation experiments. The authors distinguish AR book as one of the
most common image-based AR technologies in education [
          <xref ref-type="bibr" rid="ref23">37</xref>
          ].
        </p>
        <p>Jerabek et al. [15] detailed the didactic aspect of AR in such a way that the students find
themselves in an environment that is deliberately designed to provide the appropriate conditions
to fulfill the educational purpose. The researchers sum up the main educational functions which
are basics to all didactic situations with the usage of AR. Firstly, it’s the adjusting the degree of
emotional impact of the resulting AR environment, and, secondly, cognitive load adjustment.
The authors aver that these functions predetermine the usage of AR in education in many
diferent forms and in various ways to achieve the following five principal educational purposes:
1. Increase in information value.
2. Exposition of temporally and spatially heterogeneous phenomena.
3. Simulation of phenomena, events and processes.
4. Acquisition and building of competencies in model situations.
5. Management activities [15].</p>
        <p>Jerabek et al. [15] assure that AR is an innovative didactical tool which contributes to a more
efective and better-quality education activities through enhancing the system of didactic tools
and their functions and become thus a suitable tool for supporting cognitive processes in various
educational fields.</p>
        <p>Kaur et al. [16] draw our attention to AR which provide the students with such tools that they
are able to visualize and interact with what is taught in the classroom. Thus, their motivation
towards learning can be enhanced with the help of AR technologies which, in their turn, have
an edge over the traditional styles of teaching and learning in classroom settings.</p>
        <p>Bacca et al. [47] mention the special situation in Vocational Education and Training (VET)
institutions where teachers face important dificulties in the teaching process due to a wide
variety of student’s special educational needs as well as student’s lack of: the adequate level of
basic competence, motivation, concentration, attention, confidence and background knowledge,
among other aspects. The authors report positive impact of mobile AR applications in VET for
increasing motivation, especially in confidence and satisfaction dimensions. The research has
provided insights on how AR can be used to support the three main guidelines of the Universal
Design for Learning: a) provide multiple means of presentation b) provide multiple means
of expression and c) provide multiple means of engagement. Thus, AR applications can be
designed to address special educational needs of students in VET institutions [47].</p>
        <p>
          Several researchers emphasize that AR technologies ofer a major opportunity to revolutionize
education and to promote student-centered learning [
          <xref ref-type="bibr" rid="ref25 ref26">48, 49, 50, 51, 52</xref>
          ]. They proclaim AR
technologies empower the future of education, because AR helps facilitate the learning process,
enhance current online education methods, bridge the gap between formal education and
informal learning, and equip educators with novel methods of content delivery.
        </p>
        <p>
          Nincarean et al. [
          <xref ref-type="bibr" rid="ref27">53</xref>
          ] sums up that most of the students (who had never experienced an
AR) felt motivated using AR technologies application in their studying, enjoyed the process
of scanning and finding virtual efects in real time, and achieve high levels of engagement in
learning performance.
        </p>
        <p>
          AR technologies implementation in education is just beginning to be explored, especially
when using it with preschoolers. Cascales et al. [
          <xref ref-type="bibr" rid="ref28">54</xref>
          ] define AR as one of the most interesting
emergent technologies for education, being a powerful and motivating tool which can involve
several senses of the student by means of the proper combination of sound, sight and touch. In
their paper the researchers attempted to track the likely linkage between parental influences
and children’s use of ICT, specifically AR, for educational purposes. The authors outline that
the parents whose children have worked with AR are more satisfied with the results achieved
by their kids that those parents whose children have not worked with AR, although both groups
have used the same educational system. According to the survey, the parents were very satisfied
with the use of AR as a didactical resource. Firstly, parents like the AR technologies because
they regard it as useful, facilitating the learning process and promoting motivation, knowledge,
reading and writing, creativity and degree of satisfaction. Secondly, parents think that there are
a lot of benefits in using a technological tool based on AR: the integration of several components
in order to achieve a common goal, the possibility of managing the execution of the exercises in
several contexts, or the availability of the system, among others. Thirdly, parents find that AR
didactical resources allows to work children with diferent levels of dificulty which has shown
to be useful in increasing comprehension. Fourthly, the families believe that the children who
used the AR technology improve their reading and writing skills, so important in preschool
education, therefore kids could obtain better final grades [
          <xref ref-type="bibr" rid="ref28">54</xref>
          ].
        </p>
        <p>
          Tuli and Mantri [
          <xref ref-type="bibr" rid="ref20">34</xref>
          ] aimed to develop usability principles for mobile based AR applications
for kindergarten kids. In their research work they reached their aim and categorized developed
principles into 4 groups namely cognition, orientation, design and support. The authors give
the definition of the created groups as follows:
1. Cognition: This group includes usability principles related to cognitive and intellectual
aspects which improves thinking skills of the child like learnability, eficiency, reducing
short term memory load, etc.
2. Orientation: This group includes the principles which define kid’s
understanding/interaction with the application such as enjoyment, customizability etc.
3. Design: This group includes the principles related to usage of the application by the
children like interactive, simplicity etc.
4. Support: This group includes the principles related to the user support including error
management, early test etc. [
          <xref ref-type="bibr" rid="ref20">34</xref>
          ].
        </p>
        <p>In Nezhyva et al. [44] opinion, AR technologies application during the reading and writing
lessons in primary school contributes to the efectiveness of learning in diferent directions,
in particular: creates a Wow-efect and deepens emotional resonance from reading a work
of art; becomes a powerful motivation for the reader’s activity; compensates for the lack of
development of the creative imagination of younger students; provides perception of artistic
image by diferent sensory organs; activates students’ interest in reading fiction; demonstrates
to students the benefit of gadgets for learning and personal development.</p>
        <p>Panchenko et al. [24] examine the problem of educators’ training for using the AR books in
educational process. Scholars referred to the results in previous author works on the potential
of the massive open online courses (MOOCs) about AR, and mentioned their researches about
content and program of the specialized course “Augmented Reality as a Storytelling Tool” for the
professional development of teachers, and the dificulties of using storytelling in education and
ways to overcome them. The authors highlight the need to use AR technologies in education
because it can provide modern education with new didactic measurements and tools, will
facilitate the co-creation of students and teachers, contribute to a better understanding of
subjects, visualize hidden processes, and make it acceptable for adults and people with disabilities.
The researchers define an AR textbook as a new educational tool which can contain fragments
of video lectures, electronic pads (for example, Padlet), augmented quizzes, 3D models, animated
tours in the history of the studied problem, in-depth exercises, didactics games etc. The authors
complement the specialized course “Digital Storytelling in Adult Education” for the system of
professional training and retraining of educators with AR book creation module [24].</p>
        <p>
          Tarasenko et al. [
          <xref ref-type="bibr" rid="ref18">32</xref>
          ] proclaim that the using AR technologies allow a person to quickly find
and receive information about real objects, which can be represented in a symbolic, sound,
graphic or animated form . They investigated the problem of the usage of AR elements for
the formation of students’ communicative competence through a virtual tour. According to
their survey the use of virtual excursions with AR elements increased the students’ interest and
motivation to learn a foreign language. The authors trace the improving of the efectiveness
of training and longer memorization of the studied content which is achieved through higher
motivation for learning, the student’s independent actions and his/her emotional impression,
active, and direct interaction with a real educational object based on AR technologies. The
researchers state that the usage of AR technologies requires appropriate methodological didactic
reorientation to create the opportunity for students to independently organize research, collect,
evaluate, process and present information, apply complex hypertext structures, develop network
thinking, work within flexible, group, project-oriented forms of training. In their article such
advantages of AR technologies using in learning foreign languages, in particular German, were
identified:
• AR technologies allow to achieve a higher level of assimilation of educational material,
because various channels of perceiving information are involved (audial, visual, kinesthetic
etc.);
• the student gets a more complete picture of the studied object due to the integrity of
its representation, and then faster memorize new words, especially terminology, which
remain in memory longer since are used in context;
• AR technologies application helps the students get know the spatially remoted objects,
and understand the essence or purpose of these objects and remember the vocabulary
associated with them;
• faster memorization of new vocabulary is supported by the parallel presentation of
information case together with selected objects for study, which allows students to
quickly receive extended information using AR technologies;
• the usage of AR technologies to conduct a virtual tour allow students to develop
communicative foreign language skills, exactly during the work in a group;
• AR technologies are a good tool for learning a foreign language, because they allow the
student to learn at his/her own pace [
          <xref ref-type="bibr" rid="ref18">32</xref>
          ].
        </p>
        <p>
          Cadavieco et al. [
          <xref ref-type="bibr" rid="ref29">55</xref>
          ] concluded that a working environment where AR technologies can
be used is an alternative to the traditional iconic resources (blackboard, computer, projectors,
etc.), as they are enhanced by additional information. The authors categorize 4 types of AR
applications:
        </p>
        <p>Type 1 – Geolocation: image including details of its geographic location (GPS) and other
relevant data such as information on public establishments, guidelines and suggestions of trafic
routes.</p>
        <p>Type 2 – Pattern/Tag/Marker/QR-Code/Semacode: image with data regarding a specific
original pattern.</p>
        <p>Type 3 – Image and software: this option allows diferentiation between the key features
captured by an application that turns them into measurements.</p>
        <p>
          Type 4 – Recognition and browser: an image can be compared to related pictures on the
Internet in order to add relevant information [
          <xref ref-type="bibr" rid="ref29">55</xref>
          ].
        </p>
        <p>Thus, according to the analysis of scientific papers, the use of AR technologies has significant
potential for the efective organization of the educational process of future teachers-philologists.
AR technologies allow to visually reproduce the created learning environment and interact with
it, to form modern digital competencies of future teachers of Ukrainian language and literature,
to give emotional and cognitive-practical experience, which helps to involve students in the
systematic acquisition of professional knowledge and competencies.</p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. Features of creating AR in the professional training of students-philologists</title>
        <p>The specificity of AR technologies application in the discipline “Methodic of teaching literature”
is the ability to create such a reality with reference either to the marker image (AR will be read
only from a specific image anywhere and at any time), or to geolocation (AR will be read only
in the place where it was created). For our educational needs we used that type which is based
on marker image.</p>
        <p>Pochtoviuk et al. [25] describe how AR based on the marker image works:
1. The camera finds a real-world marker and then transmits information about it to a tablet
or smartphone.
2. Special AR application replace marker by virtual object (text, music, video, 3D model,
etc.) and displays it on the screen.
3. The camera then tracks the movements of the marker, and the application allows you to
control the objects.</p>
        <p>The creation of AR during the study of the discipline “Methodic of teaching literature” was
aimed at organizing the professional training of students-philologists with the help of trendy
educational technology, so that they become familiar with the newest technologies and teaching
methods, get ready to implement educational innovations in the educational process. But it is
clear that the future teachers of Ukrainian language and literature should take into account the
expediency of using a particular technology, which is needed not only for spectacular training,
but also to achieve its efectiveness.</p>
        <p>We describe the sequence of actions to create AR and its subsequent content filling. The
example of our experience of the usage AR application in educational process with
studentsphilologists is based on the existing free of charge trial version of software (such as the mobile
application Unite for Android).</p>
        <p>1. AR creation through the mobile application Unite on Android. To do this, download
the application to your mobile phone, click on the button at the top left, select “Create
AR”, register, i.e. create your own profile. In addition, you can also use the website
https://app.unitear.com to create a new project with AR.
2. The next step is to create your own project. To do this, select the “Image-Based AR”
section on the left and click on the “Add new Project” button which is demonstrated in
ifgure 1.
3. Then upload your target image. You can choose your detection mode between Image
Detection and Image Detection with QR. We selected Image Detection and uploaded
image in jpeg format (generally, supported format: jpeg, jpg, png) and up to 10 MB in
size. The proposed choice between detection modes are shown in figure 2.
4. Next, you can choose which AR efect will be applied to the image marker. Mobile AR
application Unite ofers the following options:
• Upload your 3D Model (Supported format: obj, fbx, glb, zip containing fbx with
texture image folder);
• Upload your Video in mp4 format or or Paste your YouTube Video Link;
• Upload your Panoramic Video in mp4 format or Image for 360-degree experience;
• Upload your Slideshow Images or Animated Gif (Supported format: png, jpg, jpeg,
gif);
• Upload your Audio files in wav, mp3 format and hear it when a user scans the target
image;
• Create your own Button. Here you can select the type of your button (Call, Link,
Email) and enter the required data and your Label, select Button color and Text
color or download the finished image for the button (figure 3).
5. After downloading certain content, you can align its position relative to the base
imagemarker.
6. New marker images can be added to the same newly created project and specific
educational content can be superimposed on them (figure 4). Once the project is completed,
you can view and save it. The advantage of this program is the ability to return to the
project and, if necessary, edit it.</p>
        <p>The implementation AR technologies in learning process requires to be arranged pedagogical
in a significant way (considering the student’s age and his/her former knowledge and skills, and
by the logical structure of the topic to be taught). Students-philologists join the creation of AR
during studying the discipline “Methodic of teaching literature”. Thus, the future teachers of
Ukrainian language and literature become proficient in the newest technologies on their own,
master the skills needed for a teacher of the 21st century, learn to work both individually and
in a group, present their work on a public, improve knowledge both in professional subjects
and in English (AR application interface is in English only).</p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. Features of the methodic of using AR based on a lepbook</title>
        <p>
          Choosing organizational methods, techniques and forms of teaching [
          <xref ref-type="bibr" rid="ref30">56</xref>
          ], we give preference
to creative elements over reproductive ones in educational activities of future teachers of
Ukrainian language and literature. That motivate students to further develop their professional
and creative qualities and form their experience of pedagogical creativity. Because, as Kucevol
[
          <xref ref-type="bibr" rid="ref31">57</xref>
          ] points out, the peculiarity of creative professional activity is that its experience cannot
be transferred by informing or illustrating, but its only acquired during the personal students’
involvement in creative work.
        </p>
        <p>We will reveal the features of the implementation of ICT, in particular AR technologies,
during practicum on “Methodic of teaching literature”. We ofer to your attention a fragment of
a practical class “Methods and techniques of teaching literature”, which was aimed at forming
students’ understanding of the classification of methods and techniques of teaching literature
by modern methodologists, analysis of methods of introducing innovative and information and
communication technologies in the work of teachers-philologists.</p>
        <p>To get acquainted with AR technologies, at first students-philologists were asked to create
the lepbook “Incredible Lesya Ukrainka”. Most of the information pockets of the lepbook were
made with elements of augmented reality. Among them are the following rubrics: “Biography
of the writer”, “Surrounding of Lesya Ukrainka”, “Poetic pause”, “Lesya Ukrainka in the 21st
century”, “And you know…”.</p>
        <p>To visualize the educational material for the rubric “Biography of the writer”,
studentsphilologists created an animation of Lesya Ukrainka’s photo using the Deep Nostalgia function
on MyHeritage. With this technology, you can animate faces in historical photos and create
high-quality, realistic videos that reproduce the movements of a person on a photo in such a
way you can see how this person smile, blink, and turn her head. This AR animation is shown
in a figure 5.</p>
        <p>Next development of the AR will help to deepen the students’ knowledge about Lesya
Ukrainka’s surrounding by clicking on the “11 Lesya’s friends” button and then following the
hyperlink (figure 6).</p>
        <p>The AR content in the rubric “Poetic pause” was a video of the performance of the musical
band “Sisters Telnyuk” with the song “Dosadon’ka” on the words of the poem by Lesya Ukrainka
“Oh, it seems – I’m not in a sorrow…”. That is demonstrated in figure 7.</p>
        <p>With the help of AR technologies, students-philologists were able to visualize the most
popular modern illustrations of the writer’s image by illustrators and artists in the 21st century.
They are shown in a figure 8.</p>
        <p>Next rubric “And you know…” thanks to AR technologies presents a sound recording of Lesya
Ukrainka’s singing (figure 9).</p>
        <p>We specifically used black and white marker images. This was done to achieve a greater
efect from the visualization of AR. After all, superimposed educational content is bright and
colored videos, animations, images, etc. So, at first students perceive the seen lepbook as a
usual traditional way of bringing educational material to learners, but everything changes after
instructions to download the AR application Unite and to create their new project, then to aim
the camera at the marker image and to read the AR. The black and white marker image seems
to come to life. This causes an unforgettable, strong emotional impact on students-philologists,
fascinates them, arouses the desire to create AR again during the studying the discipline, and in
further professional activities.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Conclusions and prospects for further research</title>
      <p>We are convinced that the efectiveness of professional training of the future teachers of
Ukrainian language and literature to professional activity directly proportionally depends on
the usage of ICT in the learning process, especially AR technologies, which modernizes the
studying and activates students to research and creative work, arouses their desire for
selfdevelopment, self-education and professional self-realization etc. In addition, the usage of AR
technologies provides an emotional and cognitive experience that helps to involve students in
systematic learning.</p>
      <p>With the help of AR technologies, the usage of a lepbook permits students to improve the
assimilation of theoretical material, allows to deepen it and contributes to its better illustration,
which in turn increases students’ cognitive activity and develops their creative thinking. Using
a mobile phone or tablet allows students to reproduce AR on the marker images which are
placed on a lepbook anywhere and anytime. AR technologies don’t require being in front of a
computer or laptop. The only condition is the availability of the Internet.</p>
      <p>Mobile AR application Unite provides the ability to visualize educational content of the
lepbook “Incredible Lesya Ukrainka”, made by students-philologists at the Mykhailo Stelmakh
Faculty of Philology and Journalism of Vinnytsia Mykhailo Kotsiubynskyi State Pedagogical
University during the studying the discipline “Methodic of teaching literature”.</p>
      <p>Thus, AR technologies help in the practice-oriented professional development of the future
teachers-philologists and their self-improvement during preparation for educational activities.</p>
      <p>A prospects area for further research is the study of the possibilities of using AR technologies
in lessons of Ukrainian literature at secondary school.
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