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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Cat Interactions in Local Neighborhoods</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Sena Cucumak</string-name>
          <email>senaccmk@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Pinar Apaydin</string-name>
          <email>papaydin@ku.edu.tr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ozge Subasi</string-name>
          <email>ozsubasi@ku.edu.tr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Futurewell: CoCreation and Wellbeing Lab, CSSH, Koc University</institution>
          ,
          <addr-line>İstanbul, TR</addr-line>
        </aff>
      </contrib-group>
      <abstract>
        <p>In this paper, we introduce a design fieldwork study on carer-stray cat interactions in local neighborhoods. While previous work on Animal-Computer-Interaction concentrated on animal participation, we aim to explore the limits to equal participation of interactants beyond human-centrism using Actor-NetworkTheory (ANT). Prioritization of human practices is indicated according to the initial results in this interaction. It is unclear how the observed interactions and objects relate to the cat's practices, well-being, or comfort in several cases. The future of Animal-Computer-Interaction in terms of anthropocentrism is questioned by mapping the findings to theories beyond humans. This study can inspire Nature HCI researchers -and the broader HCI communities- to create less centralized interactions and technologies emphasizing human and non-human interactants more equitably.</p>
      </abstract>
      <kwd-group>
        <kwd>animal-computer interaction</kwd>
        <kwd>Actor-Network Theory</kwd>
        <kwd>human-centrism</kwd>
        <kwd>more-than-human</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Animal Computer Interaction (ACI) uses the technology for/with animals by putting animals
at the center as users, stakeholders, or contributors [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Previous work was with diferent
species such as cats [
        <xref ref-type="bibr" rid="ref2 ref3">2, 3</xref>
        ], dogs [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], birds [
        <xref ref-type="bibr" rid="ref5 ref6">5, 6</xref>
        ], or elephants [
        <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
        ] to analyze, understand and
develop the conditions and tools for/with non-humans [
        <xref ref-type="bibr" rid="ref2 ref3 ref4 ref5 ref6 ref7 ref8">2, 3, 4, 5, 6, 7, 8</xref>
        ]. Interactive devices to
enhance the relationships between humans and animals during playing [
        <xref ref-type="bibr" rid="ref3 ref4 ref8">4, 8, 3</xref>
        ], tracking [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ],
and understanding their language [
        <xref ref-type="bibr" rid="ref5 ref7">7, 5</xref>
        ] are improved, and inclusion of non-human animals as
participants is stressed [
        <xref ref-type="bibr" rid="ref10 ref7 ref9">9, 10, 7</xref>
        ]. However, the majority of the studies and daily practices that
existed for/with/around animals are still criticized to be dominantly anthropocentric [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
      </p>
      <p>
        Recently, other disciplines started to question the displacement and disempowerment of
non-human animals in addition to human beings. These studies illustrated how animals
(nonhumans) have been historically disregarded through urban gentrifications [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], educational
practices [12], and disempowered in their roles in cohabitation [13], and participatory design
[14]. More-than-human studies aim to bridge this gap with disciplines like design [
        <xref ref-type="bibr" rid="ref2 ref4">4, 2</xref>
        ],
sociology [15], and anthropology [16].
nEvelop-O
LGOBE
https://www.senacucumak.com/ (S. Cucumak); https://futurewell.ku.edu.tr// (P. Apaydin);
      </p>
      <p>
        In a more-than-human ecosystem, animates (animals, plants, other living creatures),
inanimates as non-living artifacts (e.g. computers), and nature-made surroundings (e.g. water)
are equal parts of the ecosystem. Anthropocene considers humankind as the most important
component of nature [17, 18]. Anthropocentrism considers humankind as the most eminent
entity in the universe [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Anthropomorphism is an attribution of human character,
appearance, and features to non-human others such as gods, animals, or objects [19]. Cerulo suggests
that non-human others play a more significant role in social interaction than acknowledged
and we should be aware of possible inequalities that come from, e.g.: the relative power of
interactants, their associated command of resources, social diferences of interactants, and their
social profiles or physical characteristics [ 15].
      </p>
      <p>
        ACI integrates a variety of methods for the participation of animals [
        <xref ref-type="bibr" rid="ref2 ref3 ref5 ref7">3, 2, 7, 5</xref>
        ]. Some methods
aim to tackle the inequalities of participation. As an example, Haraway’s “becoming with” can
be thought of as an ecology; where we learn our positions in nature through our bodies, not
through abstract thinking [20]. Westerlaken and Gualeni [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] embraced “becoming with” as a
conceptual framework for human-animal interactions. Further, they also benefited from
ActorNetwork Theory (ANT) as ANT considers both human and nonhuman participants equally as
interactants associated with a social network [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. ANT method, as pointed out in some studies
[
        <xref ref-type="bibr" rid="ref4 ref6">4, 6</xref>
        ], discusses non-human relations merely as actants.
      </p>
      <p>We aim, by using ANT, to understand the networks of diferent actors and the role of design
in (de)centralizing humans in human-nonhuman interactions. Looking into the overlooked
existence of non-human animals (stray cats) can help us rethink the placement of animals from
an equity perspective. According to ANT, non-humans is an umbrella term that comprises
anything except for humans, supernatural entities, composition entities of humans, and
nonhumans [21]. Interactants can be anything/anyone that participates in an action. ANT regards
that if an interactant is involved in an action, that actant is equally important as any other
interactant in the same action. Therefore, using ANT in design fields specifically provides
advantages [22]. ANT abandoned subject/object dichotomy and that enables justice towards
many interaction types [22].</p>
    </sec>
    <sec id="sec-2">
      <title>2. The Study</title>
      <p>In light of the previous work, we conducted a design fieldwork study for 12 weeks using the ANT
framework for researching the social interactions of humans and stray cats (non-human animals)
in Turkey. ANT acts as a tool to track the ways actors react and abuse the design objects and
environments by providing a structure for each actor in the network to be considered on the same
ground without division [22]. Our study shows interactants through three engagements:
cathuman interaction, human-cat-human interaction, and cat-non-humans (animal) interaction. All
actors that seem independent from each other are intertwined circles that afect each other due
to taking part in the same network. Our insights can be contextualized within the research fields
that discuss the interaction between people and animals in HCI, animal-computer interaction
(ACI), and human-centered studies for nature.</p>
      <p>We used observation and chit-chat methods in two diferent neighborhoods (urban city vs.
small province) where the first author has continuous access. We focused on particular living
areas of stray cats that include interaction instruments of caregivers, tools, and approaches.
Initial actors of our observations were stray cats, human feeders, and the non-human mediums
(e.g. cat foods, food containers, cat houses) of this interaction. Later we extended the list of
animal actors with dogs, birds, insects. Repeatedly looking into the same locations allowed us
to examine closer networks and human-human relationships shaped by the stray cat-human
interaction routines. Human actors were whoever interacted with cats in the chosen
environments. We also updated our notes and extended our human interactants to invisible others such
as opposers of caring, veterinarians, and participants of the feeder community.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Sample Results from the Field Study: Stray cats’ daily routines and human-led interventions</title>
      <p>We started our study by spotting areas where humans and stray cats interact. Sheltering and
feeding-related interactions were the most visible ones among the observed interactions. We
examine these related interactions in two subcategories:</p>
      <sec id="sec-3-1">
        <title>3.1. Cat shelters as actors in social contexts</title>
        <p>In this section, we share a summary from observations, desk research, and chit-chats around
the topic of cat shelters.</p>
        <p>Observation of artifacts: Each neighborhood observed included multiple human-made cat
shelters (cat houses) actively used by cats. In terms of the material preferences of cat houses:
wooden, cardboard, polystyrene, plastic versions have been observed in neighborhoods. Some
of the shelters look like tiny houses designed for humans. They have doors, windows, and gable
roof architecture, the most traditional aspects of a human residence. Other significant examples
were cat shelters made from upcycled materials and human trash such as left wheels or shoe
cabinets.</p>
        <p>Extending the artifact knowledge: Further desk research of alternative objects showed that
Miniature Safranbolu Houses and Ottoman architecture (regional architecture practices) were
also embedded for fitting cat houses to the local scene of the observed neighborhood.</p>
        <p>Observation of human actions and chit-chat: The neighborhood community and municipality
decide on the locations of cat houses. Cat houses placed by individuals do not need municipal
approval. The cat house providers want to protect stray cats from possible external efects. The
most common sites to place the basic needs of animals are street corners, next to trees, parks, in
front of houses, and next to garbage containers in streets. The living spaces are decided through
human-human interactions.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Feeding relations in social contexts</title>
        <p>Feeding practices and locations include various interactions between people, animals, and
materials. This section focuses on feeding units and their locations as actors around observed
areas. Observations of diferent interactions were discussed concerning the context.</p>
        <p>Observation of cats and feeding practices: Cat foods are placed in various containers such as
plastic yogurt cups, plates, waste containers, or directly on the ground; and environments such
as parks, street corners, in front of houses, and next to garbage containers. However, since the
ecosystem consists of many animals, food is shared sometimes. We have seen that ants, dogs,
and birds can benefit from cat food in our observation areas. Some natural hierarchies were
observed such as not eating from the same source of food at the same time as other species. If
the source is the same, the act of nutrition is performed one by one.</p>
        <p>Observation of human actions and chit-chat: The will to feed stray cats far from people leads
to placing cat feeding units next to the trash, leading to unhealthy food for cats. On the contrary,
the neighbors who do not want the cats to be fed around their doors are in disagreement with the
neighborhood community about the random placement of feeding units. Locations of nutrition
practices have been ofered to cats side by side in the streets. One of the carers said that she
does not prefer to leave cat food for a long time because of the ants. Consequently, she was
feeding the stray cats with small amounts of food when the cats asked for more of her food. In
this dialogue, she did not mention the cat’s preferences or whether cats were disturbed by the
existence of ants or other animals on their plate.</p>
        <p>Our study showed, humans decide where the cats should live, and humans also decide on the
shape, style, location of the shelter. Humans -sometimes- decide which cat should take which
place, and impose a special form of shelter in alignment with their human home aesthetics.
Humans determine the location, timing, and frequency of feeding, what the feeding unit will be,
and which non-humans can benefit from them. These observations can conclude that humans
are the ultimate decision-maker for social interaction, and stray animals are kept away from the
human territory by a determined invisible border. We observed contrasting attitudes among
species in the same ecosystem towards animals.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Discussion and Conclusion</title>
      <p>
        Previous works [
        <xref ref-type="bibr" rid="ref2 ref3 ref4 ref5 ref6 ref7 ref8">4, 5, 7, 2, 8, 6, 3</xref>
        ] considered animals as the main and active agents rather
than passive agents. Constructing our study with ANT enabled us to consider multiple and
underrepresented networks and take such components into account equally. Who/what is the
interactant dichotomy disappears in the contexts and that prepares an appropriate ground to
examine the existence of entities through relations rather than characteristics (object/subject,
human/animal) [15]. Focusing on the dynamic relations around actors rather than interactants’
static position allows us to discuss centric approaches among actants more efectively.
      </p>
      <p>Our work showed that continual human domination/privilege in our interactions and
academic realms leads to an incomplete understanding of such interactions. In some cases, we
observed positively intended practices caused an unexpected adverse outcome due to the lack
of communication between species e.g. feeding stray cats on the ground rather than putting
the food into a container or vice versa. As we discussed in cat house examples,
caregivers/communities may underrepresent the standpoints of animals in various contexts. The production of
these houses according to the local architectural features points to the aesthetic dominance of
humans. Existing shelters supply the essential needs of stray cats such as sheltering, sleeping,
and feeding; however, the under-researched issue is the core mindset of the community while
designing and placing these facilities that contain anthropocentric and anthropomorphic views.</p>
      <p>Designers from HCI have an opportunity to use their knowledge in more-than-human
literature to improve the existing human-animal interactions. New tools can be developed that
organize human life and non-human cohabitants’ life equally. Examples can be apps for shared
feeding practices that find the optimum conditions with stray cats’ participation in the design
process. We can design IoT-based public food containers that send notifications to their users at
feeding requests of cats. Do-it-yourself smart cat houses can be developed with instructions
obtained from the cat’s participation in the design process, or neighborhood tools for building
care infrastructures could have improved the negotiation process between neighbors.</p>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgments</title>
      <p>We thank all human and non-human participants of our study. We thank Orkut for his support
during the information gathering process, Zeynep and Serpil for their valuable feedback on the
previous versions of this work.
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