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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Freeware Software in the Implementation of Interactive Educational Content*,**</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Kuban State University</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Krasnodar</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Russia</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>galago</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>@mail.ru</string-name>
          <email>aksolotl76@mail.ru</email>
          <email>sevruginani@mail.ru</email>
          <email>shmalko_sis@mail.ru</email>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Academy of marketing and social and information technologies-IMSIT</institution>
          ,
          <addr-line>Krasnodar</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Kuban State University</institution>
          ,
          <addr-line>Krasnodar</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
      </contrib-group>
      <fpage>0000</fpage>
      <lpage>0002</lpage>
      <abstract>
        <p>The article describes the position of the authors regarding the transition to domestic and free software in education. E-learning and distance learning should be free from information security vulnerabilities. The key point in the transition to Russian and free software is the ability to increase the degree of security for users, organizations, and the country as a whole. A comparative analysis of free software OEMDE Moodle and MS Teams applications based on the expert assessment of specialists from the Department of Information Education Technologies is given in the article. The advantages of the open environment of modular dynamic learning Moodle are confirmed by analytical data obtained in the process of interviewing students and teachers. It is noted that individual drawbacks of OEMDE Moodle can be leveled by fragmentary use of the Microsoft Teams platform. It is emphasized that the indisputable advantage of OEMDE Moodle is the ability to create interactive content, which in the process of visualization contributes to the activation of students' thought processes, the development of visual and cognitive reflection. Modern means of presenting educational information, such as infographics, scribing, storytelling, smart maps, virtual and augmented reality, are listed. The main interactivity of the H5P framework is described, which is compared to the main means of presenting information, indicated above. The principles of visualization of educational content through free software and the results of implementing in the innovative educational process are given.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>* Copyright 2021 for this paper by its authors. Use permitted under Creative Commons License</p>
      <p>Attribution 4.0 International (CC BY 4.0).
** Article is prepared with financial support of Russian Foundation for Basic Research and
administration of Krasnodar region within the limits of the scientific project No.
18-413230033/18 "Design of the interactive learning environment in mathematics for the general and
higher education as a basis for creation of regional cluster of pedagogical innovations".</p>
    </sec>
    <sec id="sec-2">
      <title>Introduction</title>
      <p>
        In Russia, the most majority of computers used, among other things, in agencies and
structures that are strategically important for the whole country, have Windows
operating systems developed in the country that is our main geopolitical opponent. It would
seem that the solution to the problem is obvious: we can transit to free and domestic
software. However, the transition process is difficult for some main reasons [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]:
1. The quantitative component is the lack of a complete range of free and domestic
software in all areas.
      </p>
      <p>2. Functional component is not all hardware has drivers for full-featured use with
domestic and free operating systems.</p>
      <p>3. Perceptual component - it is generally considered that expensive foreign software
is of better quality than similar free and domestic software.</p>
      <p>4. Psychological component - the interface of the programs to which it is supposed
to switch differs from those used, which entails the need to study a new interface.</p>
      <p>
        The authors researched the basis of information available in the public domain on
the Internet. The statistics of using various operating systems around the world are as
follows (Table 1).
Over the past 10 years, there has been a prospect of moving some Windows users to
the Linux user category with an almost constant percentage of MacOS adherents. There
are currently over 75 million Linux users worldwide. It is very important for them is
the ability to work independently in Linux operating systems. This is because many of
the open-source software (OSS) communities such as GENIVI, PolarSys, LibreOffice,
and PostgreSQL prefer to control all their resources separately, and are not dependent
on other corporations developing software [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
      </p>
      <p>The transition to domestic and free software is possible in the sphere of education in
Russia. First of all, it can be in the field of informatics, information technology, and
programming, as well as in the field of distance interaction and e-learning. E-learning
and distance learning should be free from information security vulnerabilities. The key
point in replacing Western commercial software with Russian and free ones is the
ability to increase the degree of security for users, organizations, and the country as a
whole.</p>
    </sec>
    <sec id="sec-3">
      <title>Comparative Analysis of OEMDE Moodle and MS Teams and</title>
    </sec>
    <sec id="sec-4">
      <title>Recommendations for Their Use</title>
      <p>Let’s carry out a comparative analysis of two platforms for remote interacting in this
article: MS Teams and the open environment of modular dynamic learning (OEMDE)
Moodle.</p>
      <p>
        Moodle is open-source software for building e-learning websites. We can say that
this is the engineering standard for open-source learning platforms. The Moodle
learning system is designed to solve a large list of technical, organizational, and pedagogical
problems. With the help of the Moodle environment, you can optimize the virtual
learning environment so that it meets the methodological and technical requirements of each
educational organization [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>Microsoft Teams is a paid corporate application from Microsoft for clients of
Business or Enterprise versions of Office 365. This system is originally used to build
communications within business companies with partners and is not intended for
broadcasting educational content. To our mind, Microsoft Teams can only be used as an extra
option to the specialized virtual learning environments. This platform can interact with
students in real-time, which for many teachers becomes the main criterion for a
complete transition to this platform when they carry out any form of classes (lectures,
practical, laboratory work, control tests, tests, and exams). This is justified didactically and
methodically only in some cases as our research shows.</p>
      <p>Moodle does not provide online lectures. However, the teacher-developer of the
training course can develop and place in it extensive lecture material with practical
exercises and tests on each of the topics. It is possible to attach a video lecture file
recorded, for example, using the free software Vokoscreen.</p>
      <p>Microsoft Teams can share files between students and teachers. But the problem is
that the files of each student become available to each representative of the open
channel, which does not provide the required level of independence of students' educational
activities. In OEMDE Moodle, such a form of carrying out training sessions can be
organized through a special Task element. At the same time, students have the
opportunity to send an answer to this task in the form of a file (files). At the same time, the
teacher can monitor the process of completing the assignment at any time convenient
for him.</p>
      <p>For a didactic unit such as a test, Microsoft Teams has some options for test
templates to create and edit. However, it is not possible to control the independence of the
test execution due to the availability of files in the meeting channel. In OEMDE Moodle
some test templates are varied in structure and purpose. During testing, test files and
protocols are not available to other test participants, but only to the tested student and
teacher. But at the same time, the teacher can control the testing process; see the
protocol of answers and marks of each student after completing testing. Thus, the advantages
of OEMDE Moodle are obvious already at this stage of the comparative analysis.</p>
      <p>Here is the consolidated opinion of the expert group of associate professors and
professors of the Department of Information Educational Technologies regarding these
programs (maximum score - 10 points) (Table 2).</p>
      <p>Taking into account the above mentioned, we can formulate some recommendations
for using MS Teams and OEMDE Moodle:</p>
      <p>1. For lecture-type lessons, it is more efficient to use MS Teams if you need screen
sharing, direct dialogue, and instant response during the lesson. At the same time, if
lectures are designed in the form of presentations or video files, then they can be
fullfledged elements of training courses in the Moodle learning environment.</p>
      <p>2. OEMDE Moodle is the most effective for practical and laboratory studies. In this
environment, students' answers to the tasks received during the class are systematically
grouped, they are not available to each member of the course team, and it is possible to
re-send the file with the corrected work with the fixation of this fact by the teacher and
the recording of a comment for the student.</p>
      <p>3. Carrying out test papers is also the most rational in the Moodle environment,
since students' answers are available only to the teacher, but not to other members of
the course team. This environment provides a greater variety of test types than MS
Teams.</p>
      <p>4. It is more efficient to carry out exam tests with the parallel use of MS Teams and
OEMDE Moodle: students perform the examination test in OEMDE Moodle while
being in the MS Teams meeting channel for implementing educational proctoring.
At the beginning of the experiment of studying the frequency of using and combining
one or another software, according to the survey results, the following differentiation
was most often observed: teachers use Microsoft Teams to deliver lectures, and Moodle
to implement practical and laboratory classes. Only Microsoft Teams or only Moodle
is less often used to carry out all forms of classes, which we consider insufficiently
productive both in an organizational and didactic context. The least popular option was
when both systems were used in parallel (see Fig. 1).</p>
      <p>Longitudinal experimental studies of the authors have shown that it is the last option of
the above (the parallel use of OEMDE Moodle and Microsoft Teams) turns out to be
more optimal and not more laborious than others, both in terms of the implementation
of cognitive processes and in the organizational sense. Thus, the control groups during
questioning and interviewing showed the following results. To the question «What
difficulties did you have with the parallel use of these two platforms?», the answers were
received: 7.2% of students experienced difficulties with the hardware; 4.2% of students
did with software; 88.6% of students did not face any difficulties in parallel applying
these two platforms. 89.6% of students consider such a combination of electronic
resources to be the most convenient, and only 4.2% do not agree with this or would prefer
to use other platforms (6.2%)</p>
      <p>Taking into account the above recommendations of the experts, some of the teachers
corrected their activities and after the experiment was over, the picture changed the
following way (see Fig. 2).
To the question «How did your level of frustration (negative experiences) change in the
course of online classes with the parallel use of MS Teams and OEMDE Moodle
platforms?» the result was obtained: increased - 0.0%; decreased - 91.4%; did not change
- 8.6%.</p>
      <p>Thus, we see that the combination of two platforms: MS Teams and OEMDE
Moodle provides a decrease in the level of frustration, which was additionally confirmed by
G. Eysenck's self-assessment test of mental states at the beginning and the end of the
experimental distance course.</p>
      <p>Optimization and the possibility of stabilizing the psychological state of participants
in the educational process is an unconditional quality criterion for distance technologies
using free software.
3</p>
    </sec>
    <sec id="sec-5">
      <title>Features of the Modern Students Mental Activity and Modern</title>
    </sec>
    <sec id="sec-6">
      <title>Means of Presenting Educational Information</title>
      <p>Let's consider this aspect in detail: we will note the peculiarities of thinking of modern
students, suggest ways to enhance the visual and interactive components of educational
content through certain types of free software.</p>
      <p>The data of a survey made by us with students of various courses and areas of
training (the sample consisted of more than 200 people) showed that the mental activity of
modern students is characterized by some significant characteristics:</p>
      <p>- Intellectual ambivalence (striving to obtain the maximum of new knowledge with
minimum labor costs);</p>
      <p>- focus on digital media (more effective perception of information on digital media,
the actual rejection of paper media);</p>
      <p>- greater sensitivity to external visual stimulus in comparison with the auditory
stimulus (during the experimental interview, the diagnosis of the dominant perceptual
modality was also carried out. For this, the Torrance test was used, which serves to
determine the leading type of perception: auditory, visual, or kinesthetic. More than 80% of
students, according to the Torrance test, the visual channel of perception was
determined as dominant).</p>
      <p>
        Cynthia Leea, Seeshing A.Y., Tiffany Ip obtained similar results in their studies in
the article «University English language learners' readiness to use computer technology
for self-directed learning» [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. The authors found that students with an
abstract-sequential learning style show greater confidence in using computers for independent
learning and are characterized by a lower level of anxiety than students with an
abstractrandom, concrete-sequential, or concrete-random learning style. It was noted that in
some situations women with an abstract-casual learning style were not receptive to
computer instructions. But overall, gender differences are not statistically significant.
Also, no statistically significant effect of correlation between gender and age was
found.
      </p>
      <p>However, as the authors note, from a different perspective on different learning
styles, visual and kinesthetic were recognized as styles that facilitated the use of
computer technology by university students in Hong Kong. Students with these learning
styles used computer technology to solve problems and retrieve learning materials,
compared to students with auditory and tactile learning styles. It was also found that
such a factor as «desire to learn» is the strongest factor influencing the use of computers
by students in the process of independent work.</p>
      <p>It is likely that regardless of which pedagogical methods teachers choose, they are
responsible for finding the most optimal way to implement them in their learning
contexts and for motivating students to study independently. Therefore, it seems necessary
to study the correlations between such constructs further: the chosen pedagogical
methodology, educational context, type of individual learning, and personal factors.</p>
      <p>Including visually interactive constructs in educational content is psychologically
and didactically justified because of the above-mentioned reasons. To implement this,
we propose to introduce such free software as H5P into the educational process.</p>
      <p>Thus, taking into account the listed features of students' mental activity, modern
technologies for presenting educational information should be integrated into the
educational process. These include the following:
- infographics;
- scribing;
- mind maps;
- storytelling;
- the virtual reality;
- augmented reality.</p>
      <p>
        Some authors [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] interpret scribing as one of the directions of the modular
visualization process and propose such a didactic technique as scribing presentations to be
more actively involved in educational activities.
      </p>
      <p>
        Another way of visualizing educational information is very interesting - through the
intelligence of maps, described in one of the works of O.V. Ivanova [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. The author
interprets the interactive mind map as an electronic educational resource (EER) that
allows information to be presented visually, graphically, nonlinearly, with some
missing elements that the user must restore.
      </p>
      <p>The effectiveness of the knowledge mapping process to improve the quality of
education is also emphasized in the works of O.V. Nazarova, S.P. Shmalko, A.G. Perov,
V.V. Shevtsov [6; 7].</p>
      <p>The authors of the listed works believe that the Knowledge Card should also reflect
the competencies that the student must acquire upon completing the study of the topic.
In this case, the student sees what knowledge, abilities, and skills he will need further
in his professional activity, and how, already at the stage of training in an educational
organization, he should build his program of self-management and personality
marketing. These studies provide a classification of Knowledge Maps (elementary, inductive,
deductive, etc.) and the principles of their construction (the rule of homogeneity, zoning
of constructs of explicit and implicit memory, enhancement of the dynamic
characteristics of voluntary attention, generation of positive absorption).</p>
      <p>
        Moreover, O.V. Nazarova and A.G. Perov expressed the idea of the need to increase
the level of the visual component of the student's and teacher's mental activity
(visualspatial and emotional intelligence) through specialized technologies and techniques [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
      </p>
      <p>Implementing such educational technologies as virtual reality, augmented reality
requires significant financial investments. At the moment, there is no special free
educational software for simulating virtual or augmented reality. But some of the
interactions of the H5P program allow simulating individual elements of the virtual
environment (see Fig. 3).</p>
      <p>These figure maps show each presentation technology corresponds to the core tools for
creating interactive learning content in the free H5P shell.</p>
    </sec>
    <sec id="sec-7">
      <title>Main Features of the H5P Plugin for Creating Interactive</title>
    </sec>
    <sec id="sec-8">
      <title>Content</title>
      <p>Also, it is important to note that the ability to create interactive content using the free
H5P framework is provided in the Moodle learning management system. This is
undoubtedly another indisputable advantage of the Moodle environment. The H5P toolkit
is especially effective when used with blended and distance learning technologies.
Educators can create and edit interactive videos, presentations, games, mind quizzes, and
more with the help of H5P. The generated interactive content can be imported and
exported. It is responsive and mobile-friendly; therefore, student users will be equally
successful with it on computers, smartphones, and tablets. The H5P interface offers
significant possibilities for creating visual interactive content (Table 3).</p>
      <sec id="sec-8-1">
        <title>5. Memory Game 5. Speak the Words Set</title>
        <p>Mnemonic game to acti- Speech recognition
(stuvate perception and memo- dents' answers to
quesrization tions) with feedback
6. Virtual Tour 6. Interactive Video
tCuraelalteeaarnniningteernavcitrivoenmviern-t
dCwerintehtastientveirdaecotisoennwricithhesdtu7. Branching Scenario 7. TimeLine</p>
      </sec>
      <sec id="sec-8-2">
        <title>Self-study interactive dilemma exercises</title>
      </sec>
      <sec id="sec-8-3">
        <title>Recreate event history</title>
      </sec>
    </sec>
    <sec id="sec-9">
      <title>Principles of Visualization Interactive Content</title>
      <p>
        When creating interactive content, some important conditions must be observed, which
we call visualization principles (see Fig. 4). These principles were formulated by us in
the process of studying the attitude to the problem of visualization of both domestic and
foreign scientists (Antonova A.V., Romanova L.M., Ulyanova I.V., Grushevsky S.P.,
Ivanova O.V., Ostapenko A.A., C. Vieira, P. Parsons, V. Byrd, B. Jonsson, M.
Norqvist, Y. Liljekvist, J. Lithner, L. Costica, and others) [
        <xref ref-type="bibr" rid="ref12 ref13 ref14 ref15">12-15</xref>
        ] (see Fig. 4).
The properties and patterns of objects and phenomena are realistically visualized with
the help of modern IT creation of interactive content (the principle of objectivity).
Interactivity is the ability of visualization mechanisms to directly influence thinking
processes. The ability to place a large amount of information of various types in one
visualshaped unit is reflected in the principle of information capacity. Information mobility
is ensured by the fact that standard hardware and special free software are sufficient to
demonstrate visual didactic constructs. Interactive content is relevant at different stages
of studying the discipline, which is the principle of multifunctionality. And finally,
when we say ergonomics we mean the presentation of information not only in an
easyto-understand sequence but also an effective emotional combination of sound and
visual images.
      </p>
      <p>
        When implementing the above-mentioned principles, one more task of innovative
educational activity using free software is achieved - improving the quality of distance
learning, since the rejection of traditional mechanical perceptual actions and their
replacement with a complex of emotionally attractive interactive visual-figurative
modules leads to a meaningful in the internal plan of action, the process of understanding
and assimilating educational material [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Such indicators of the quality and knowledge
formation among students improve as the speed of performing creative tasks, the ability
to analyze and synthesize educational material, which is expressed in the ability to
mentally fix the logical-associative connections of the studied elements of the system of
objects under study, which in general indicates an increase in the independence of
thinking and strengthening of personality self-reference.
6
      </p>
    </sec>
    <sec id="sec-10">
      <title>Conclusions</title>
      <p>Summarizing all of the above mentioned, we will formulate the following conclusions:
- information and communication support for training contributes to the expansion
of institutional communication and cooperation in the interests of education, as well as
the improvement of information, management, and didactic activities at the level of
educational organizations;</p>
      <p>- new information technologies facilitate a rapid transition from an explanatory
learning model to a student-centered model, which implies the use of constructive
teaching methods, provides teachers with quick feedback of student activities and new
resources for developing individual learning;</p>
      <p>- development and improvement of humanistic education are impossible without
updating the main directions of innovative teaching. The same is required of
educational systems by the ever-accelerating processes of globalization and digitalization.
The problem of compliance of pedagogical principles with the requirements of rapidly
developing innovative educational systems can be solved by updating students'
cognitive reflection and visual-interactive components of thinking through the use of special
free software.</p>
    </sec>
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