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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Hermeneutical Approach to the Design Process Interactive Learning Environment Technologies*</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Kuban State University</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Krasnodar</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Russia</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>aiam@bk.ru</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Academy of marketing and social and information technologies-IMSIT</institution>
          ,
          <addr-line>Krasnodar</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Kuban State University</institution>
          ,
          <addr-line>Krasnodar</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
      </contrib-group>
      <fpage>0000</fpage>
      <lpage>0003</lpage>
      <abstract>
        <p>In the period of digitalization of education, the creation of interactive learning environments is one of the most urgent tasks of this system. However, education is still dominated by the use of theoretical and concrete-practical texts, in which the hermeneutical potential of the studied science, embedded in reflexive teaching methods, is poorly manifested. In this regard, the study aimed to provide theoretical and methodological support for the design of interactive learning environments that include innovative educational technologies in mathematics, created in the course of the hermeneutical approach. In this case, methods are used that develop students 'and students' self-awareness, as well as humanitarianization of their thinking. Relying on this approach can provide the creation of new educational technologies for reflexive work with scientific and practical texts, their integration into electronic educational resources posted on the Internet, the intensification of innovative activities of teachers by combining them in creative educational clusters. As a result of the research, the following conclusions were made: reliance on the hermeneutical approach to the educational process will create conditions for the transition from the existing attitude to "ready knowledge" in education to the attitude to independent and active mental activity of students, which will stimulate the reflexive process of mastering the studied theories; the use of models and technologies of innovative computer didactics based on the HTML software platform provides electronic resources with the properties required by GOST R 53620-2009: interactivity, multi-media, the ability to modify content and software components, functionality, independence from the computer operating systems used. Thanks to these properties, it is possible to optimize the process of designing computer didactics technologies following the tasks of digitalization of the education system.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>1</p>
    </sec>
    <sec id="sec-2">
      <title>Introduction</title>
      <p>
        The new technological era is inevitably the reason for cardinal changes in all areas of
human society. There are a lot of changes in the educational process at all levels of
education since the innovative type of educational process must also correspond to an
innovative economy [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. At the same time, its methodological support should be
transformed from a traditional type into an innovative one. This task can be solved provided
that the majority of practicing teachers are involved in innovative activities, which
corresponds to the paradigm of the state program for the digitalization of the education
system [
        <xref ref-type="bibr" rid="ref1 ref4">1, 4</xref>
        ]. The creative teachers’ activity means using modern digital technologies
integrated into subject inter-active environments with the use of cluster technologies
based on the ICT competence of teachers [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
      </p>
      <p>
        The creation of interactive training environments caused changes in the teaching
methodology of many disciplines. It led to forming a new teaching system with its own
specific theoretical and methodological basis - computer didactics. It is the field of
modern didactics. It explores the theoretical aspects and practice of e-learning and
creates the means for digital full-time and distance learning [
        <xref ref-type="bibr" rid="ref18 ref19">18, 19</xref>
        ] with a skillful
combination of technical, software, and didactic teaching aids for both schoolchildren and
students of various specialties and areas [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]. At the same time, a teacher designs digital
educational courses with interactive tools [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Computer didactics uses the factors of
national cultural heritage, i.e. the concept «culturally enriched environment».
      </p>
      <p>The concept «computer technology» has not yet received a clear definition, but is
widely used in the theory of distance education. The authors of many scientific works
use various terms as synonyms of this concept: electronic educational environment,
virtual learning environment, digital educational environment, but these structures are
different from interactive educational environments (IEE).</p>
      <p>Many authors also refer to interactive educational environments as various types of
electronic educational materials: electronic educational resources, electronic laboratory
and task workshops, electronic supplements to training courses, electronic libraries, etc.</p>
      <p>
        Others consider that interactive educational environments also are social networks
and social repositories, network offices and diaries, social media and databases, mental
maps as a technique for visualizing thinking, etc. However, the above-mentioned
electronic constructions have different aims and perform different functions in the
educational space [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
      </p>
      <p>
        There are different approaches to describe the IEE structure. For example, I.K.
Sirotina, S.I. Berezyuk, A.V. Faley teaching mathematics to point out the following
components: interactive content, presented by interactive texts, reference material,
workshop, and tests; interactive text with dialogical interaction with the student through
comments, tips, pictures, diagrams, and animation; an interactive workshop that
includes key tasks and tabs «Knowledge Update» and «Solution»; an interactive online
reference book with a base of theoretical material; a test component with two modes of
operation: control and interact with material for self-study [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ].
      </p>
      <p>This structure is typical for most of the subject educational environments presented
on the Internet. There is no unified IEE classification; we cannot refer to a unified
definition of this concept.</p>
      <p>That’s why we use ready-made software components in the structure of IEE, and the
functions of teachers are in developing educational content (this is the way «from a
computer to the content of education»).</p>
      <p>Our research follows a different way, it is «from the content of learning to the
computer», i.e. we create the software component of interactive technologies IEE
independently. We define IEE as a subject software-content structure for studying scientific
theory with the help of digital interactive technologies which can be individual and
implemented in line with the hermeneutic approach to creating IEE.
2
2.1</p>
    </sec>
    <sec id="sec-3">
      <title>Methodology and Materials</title>
      <sec id="sec-3-1">
        <title>A Hermeneutic Approach to Designing IEE Technologies</title>
        <p>
          The term «hermeneutics» comes from the Greek «Hermeneuo». It means «I explain,
interpret» [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ], therefore the art of interpretation and interpretation of texts in Ancient
Greece was called «hermeneutics» (on behalf of the god of eloquence Hermes). In the
Renaissance, a philosophical hermeneutics, in the center of which is the theory of
understanding, developed by the works of Schleiermacher, who substantiated the method
of the hermeneutic circle, since understanding takes place in a circle as a result of
returning from the whole to the parts and vice versa; Dilthey, who defined the role of
deduction and analysis in the process of identifying the meaning of a text, and induction
in hermeneutic synthesis. In modern hermeneutics, G. Gadamer, M. Heidegger, G.G.
Shpet used logical, semiotic, and phenomenological methods to study the objective
meaning of the text, which is considered as a sign-symbolic information system [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ].
        </p>
        <p>At present, hermeneutics is in demand as a certain methodology for mastering the
phenomena of modern knowledge, based on the idea of influencing a person's
consciousness to obtain various information, on his thinking and types of activity,
including forecasting, modeling, design, diagnostics.</p>
        <p>
          Pedagogical hermeneutics is the theory and practice of interpreting and interpretation
pedagogical knowledge. The key idea of this science is in developing the
self-consciousness of students in the process of reading and interpreting scientific texts, the
humanization of their world outlook and thinking. The urgency of this problem is
emphasized by the majority of school teachers and university teachers, believing that many
students do not have the ability of formal logical and dialectical thinking [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. Teachers
see the reason for this problem as the fact that many computer technologies orient
students to assimilate ready-made schemes and patterns, which leads, according to A.F.
Zakirova, to «format-ting thinking and stereotyping personality» [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ]. The solution to
this global problem, according to G.I. Bogin, is oriented towards the hermeneutic
approach, which directs towards understanding how «the organization of reflection».
        </p>
        <p>
          The process of understanding the studied text must be accompanied by the
transformation of knowledge into the mental experience of the learner. Therefore, it is
important to rely on the hermeneutic potential of scientific texts when designing IEE,
which is usually ignored in teaching physical and mathematical disciplines, where
computational and practical methods dominate. At the same time, by hermeneutic potential
we mean those properties of the text, based on which it is possible to organize the
mental activity of pupils and students, formulating a hermeneutic task for its study and the
subsequent development of a didactic (textual) version of educational technology, as
well as the creation of computer programs [
          <xref ref-type="bibr" rid="ref12 ref8">8, 12</xref>
          ].
        </p>
        <p>There are three groups of IEE technologies: technologies for mastering the content
and analysis of theoretical educational texts, technologies for forming practical skills,
recreational technologies focused on preventing mental fatigue, for example, computer
educational games. Fig. 1 shows the components of the design process for an interactive
educational environment. Each component has its characteristics and is invariant for
any subject area (see Fig. 1).</p>
      </sec>
      <sec id="sec-3-2">
        <title>Implementation of the hermeneutic approach in IEE technologies</title>
        <p>Extrapolating the ideas of hermeneutics to the field of didactics, interactive digital
technologies for processing scientific text were created in the structure of IEE. For example,
at the first level of understanding, the following items were used:
- «SLD» (structural and logical diagram), preliminary analysis of the entire topic as
a whole; the method of the hermeneutic circle is implemented («from the whole text to
separate parts, from parts to the whole»);</p>
        <p>
          - «Blind scheme», the establishment of a sequence and connection within the studied
theory and self-filling of the scheme [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ];
        </p>
        <p>
          - text analysis and synthesis is used in many IEE technologies, for example, in the
Internet technology «Formula of knowledge» using symbols of the algebra logic, a
definition of a concept is made from elementary statements; Internet technology
«Disappearing text» («Fast reading» or «Visual dictation») is also based on the analysis of the
text and its correlation with the studied didactic objects [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ].
        </p>
        <p>Understanding scientific texts involve the step-by-step implementation of a
complex system of cognitive operations: defining keywords, highlighting the main thing,
proposing to continue the thought, find the cause and establish a consequence, draw
conclusions, draw up abstracts, find an analogy, choose an adequate pictogram,
establish a sequence of events, or algorithm of actions, correlate text with a picture, etc.</p>
        <p>Technologies were created that reveal the internal structure of concepts:
«Reconstruction»; «Insert symbol», «Find meaning», etc. They implement the principle of
«didactic iteration», multiple variable repetitions.</p>
        <p>The second level of understanding is syntactic, reflecting the understanding of
sentences in the generalizing Internet technology «Matrix of knowledge».</p>
        <p>
          The third level - semantic (contextual) - forms an understanding of the meaningful
parts of the text, as well as the text as a whole - the technology «Synopsisscroll» (with
a gradual unfolding the synopsis), «Concepts-meaning» (concepts are revealed by
interactive modules), «Synopsis-meaning», (symbolic designations of concepts and their
lexical meanings) [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ].
        </p>
        <p>
          The peculiarity of IEE technologies is that their aims are not to percept in-formation
directly, but the logical and dialectical understanding of information. In our opinion,
the phenomenon of understanding arises at the moment when it becomes possible to
connect a new information object with subject relations that are already presented in
the individual experience of the student. This provision of pedagogical hermeneutics
was implemented in the text-component IEE, in training blocks, for example, in the
Textbookcom program (textbook + computer) [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ].
        </p>
        <p>
          The use of game situations in the IEE texts is essential for developing concepts since
intellectual games involve the transformation of texts into various operations with
concept elements that are absent in scientific texts [
          <xref ref-type="bibr" rid="ref17 ref7">7, 17</xref>
          ].
3
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Research Results</title>
      <p>
        The stated theoretical provisions were implemented through a complex of innovative
technologies using the Power of Knowledge Internet constructor on the site of the same
name http://ya-znau.ru/ [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. We give examples of some technologies in mathematics:
«Test of knowledge» (choice of interpretation of the meaning for individual fragments
of the text); «Facet test» (making up a test task from the elements of the frame structure,
generalizing the study of the topic); «Knowledge field» (choice from alternative
answers, graphical representation of the amount of knowledge based on the selected text
features); «Matrix of knowledge» (correlation of text fragments with key questions of
the studied topic); «Formula of knowledge» (understanding the structure of concepts
and rules by compiling them using logical connectives); «Knowledge dictionary»
(correlation of terms and their lexical meanings); «Knowledge gaps» (step-by-step
deployment of a complex text or complex task); «Cross-word of knowledge» (concentration
of text information up to the size of one word); «Relay race of knowledge» (transfer of
a number, symbol, word from one piece of text to another, checking the relay by one
last answer); «In search of knowledge» (implementation of a game situation with the
aim of multiple variable repetition of educational information).
      </p>
      <p>The process of monitoring the didactic efficiency of IEE digital technologies took
place parallel with the study. So, during 2017-2019 years to identify the effectiveness
of using interactive technologies of IEE, an experiment was carried out based on the
study of the section of mathematics «Elements of linear algebra» for 2nd-year students
of the Faculty of Continuing Education of training judicial system specialists of the
SCF FSBEI HE «Russian State University of Justice». The control and experimental
groups were selected by random sampling. The topic «Matrixes and actions on them»
was studied using the interactive technologies of IEE, created in the program of the
Internet constructor «Power of Knowledge» (see Fig. 2).</p>
      <p>Algorithm of the experiment and statistical processing of the data obtained during the
experiment.</p>
      <p>1. Students of the experimental group were provided with a lecture course in the
form of a web presence for self-study (see Fig. 3). Lectures were held traditionally for
the students of the control group.</p>
      <p>2. For the experimental group, various interactive tasks were organized through the
corresponding web-forms on «the Power of Knowledge» website (see Fig.4 and see
Fig. 5), namely: technologies for working with text, hermeneutic techniques (the
concept of understanding), local learning technologies. Interactive exercises are aimed at
the practical application of the knowledge gained during the study of the corresponding
educational text and are equipped with operational verification of the results. The
control group students performed the tasks presented in the methodological manual,
traditionally on paper.
3. The study of the topic in the computer program «Textbookcom» is allocated to
voluminous, complex educational tasks (in one task there can be up to 36 questions-tasks).
Each such question-task is evaluated by a certain number of points. In our case, the
maximum number of points is 141. When completing the tasks, the students' answers
were recorded in the assessment tables, the number of points scored was calculated, the
assessment scale was built, and, using the rating system, the mark was set (Table 1).
The rating system may be changed depending on the complexity of the tasks. Table 2
presents the data of the experimental group (students are encoded with serial numbers)
on the topic «Matrixes and manipulations with them», performed using the computer
shell of the Textbookcom program.
4. For each group, bar graphs were constructed, illustrating the average score for each
of the tasks of interactive technologies. Graphically, the data in Table 2 are presented
in the form of a diagram (see fig. 6).
5. At the end of the experiment, a final control work was carried out to generalize and
systematize knowledge about the main issues of the section with the use of innovative
didactic technologies for the experimental group. The final work was carried out in the
traditional form in the control group. The tasks were arranged in ascending order of
difficulty; each was evaluated by a point corresponding to its ordinal number in the task
(from one to five).</p>
      <p>28
26
27
23
22
15</p>
      <p>9
Average
Tasks 1 and 3 contain two tasks, so the total number of points for the work is 19. The
results of the final work for the experimental and control groups are shown in Table 1
and Table 1, respectively, where the number of students who solved each of the tasks
is calculated, the total percentage of the task is shown, as the ratio of the number of
completed tasks to the total number of tasks.
A graphical interpretation of the statistics of the control task performance is given in
the comparative diagram in Fig. 7. The diagram is based on the data in Table 1 and
Table 1. The average score for the control task in the experimental group (201 g.) is
16.0, in the control group (202 g.) is 10.88, and it means that the experimental group
coped with the task more successfully.</p>
      <p>
        As a result of statistical processing of the data of the pedagogical experiment according
to the Fisher slope method, conducted in groups of students when studying the topic
«Matrixes and manipulations with them», during the period of training a positive effect
was observed in the experimental group using technologies integrated into an
interactive environment learning and using the author's program «Texbookcom» [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] with the
help of Internet support through five sites [
        <xref ref-type="bibr" rid="ref15 ref20 ref21 ref5 ref7">5, 7, 15, 20, 21</xref>
        ].
      </p>
      <p>
        The results of our research can be used both in full-time education and in distance
learning, as well as in the independent work of students (pupils). New digital teaching
means are being created within the framework of the scientific direction - innovative
computer didactics - at the Kuban State University (KubSU), where dozens of
dissertations in this direction have been done. Published 75 issues of the scientific and
methodological journal «School Years» with electronic applications [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ], sites with
interactive materials are actively working: «Innovative Computer Didactics» [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], «Electronic
Educational Resources» [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ], «The Power of Knowledge» [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ], «Virtual cluster of
innovative computer didactics» [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
4
      </p>
    </sec>
    <sec id="sec-5">
      <title>Discussion</title>
      <p>
        IEE innovative technologies have been created over a long period, therefore, their
discussion was held many times and in various forms: at international conferences
(Moscow - 2016, 2018; Derbent - 2017, 2018; Yalta - 2017, 2018 2019; Krasnodar - 2018),
at the regional seminars of mathematics teachers held by the Regional Institute of the
Development of Education (Krasnodar, Armavir, Tikhoretsk, Yeisk,
Primorsko-Akhtarsk 2016-2020), in the process of performing dissertation research by graduate
students of KubSU (2000-2018). Initially, IEE technologies were created to be included
in a new model of the textbook, which was the winner of federal competitions of
projects: «Informatization of the education system», Moscow - 2006; «The best IT solution
for distance learning», Yalta - 2017. The textbook is named technological because 80%
of its volume is innovative technologies of IEE. For creating a new model of the
textbook, its author, Professor A.I. Arkhipova, was awarded the medal of K. D. Ushinsky.
But it is practically impossible to introduce new models of textbooks into schools,
therefore IEE technologies began to develop autonomously, entering the structures of
other types of electronic resources, in particular, into interactive learning environments.
Since 2014, 12 of these technologies have been created on the Internet using the Power
of Knowledge constructor on the popular site of the same name [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
      </p>
      <p>The results of the discussion by teachers of innovative technologies for teaching
mathematics (2016-2020) are reflected in the questionnaires, their numerical and
graphic interpretation are displayed on the KubSU portal.
5</p>
    </sec>
    <sec id="sec-6">
      <title>Conclusion</title>
      <p>The study confirmed the legitimacy and productivity of the authors' initial position that
a hermeneutic approach to the process of designing digital technologies for an
interactive educational environment can create favorable conditions for teaching and
educating not just literate, but an intelligent and highly moral person. It is this scientific and
pedagogical foundation that we consider as an incentive for the positive development
of the digitalization process in Russian education.</p>
      <p>In conclusion, the authors express their gratitude to the administration of the Kuban
State University, which created a comfortable environment for the scientific and
pedagogical activities of the university teachers; Dean of the Faculty of Mathematics and
Computer Science, Doctor of Pedagogical Sciences, Professor S.P. Grushevsky, who
created conditions for the productive activity of students; software engineer, Ph.D., R.I.
Zolotarev, who created four sites with high traffic free of charge; teachers I.G.
Knyazeva and S. B. Nuzhnova, actively introducing IEE technology into school
practice.</p>
    </sec>
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