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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>ACM Conference on Recommender Systems, Amsterdam, The Netherlands
" emilia.gomez-gutierrez@ec.europa.eu (E. Gómez); vasiliki.charisi@ec.europa.eu (V. Charisi);
stephane.chaudron@ec.europa.eu (S. Chaudron)</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Evaluating recommender systems with and for children: towards a multi-perspective framework</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Emilia Gómez</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Vicky Charisi</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Stephane Chaudron</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Joint Research Centre</institution>
          ,
          <addr-line>European Commission. Edificio Expo, C. Inca Garcilaso, 3, 41092 Seville</addr-line>
          ,
          <country country="ES">Spain</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Joint Research Centre, European Commission. Via Enrico Fermi</institution>
          ,
          <addr-line>2749, 21027 Ispra (VA)</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2021</year>
      </pub-date>
      <volume>000</volume>
      <fpage>0</fpage>
      <lpage>0003</lpage>
      <abstract>
        <p>Children are common users of recommender systems (RSs) when watching videos on streaming services, accessing information on the web or playing games, being tablets or phones their favourite devices. Some concerns have been raised by parents and educators on the risks that these systems pose to children and the need to develop products and services that empower children by design and support children's rights. The RSs literature shows that children scenarios are dificult for evaluation, which makes it a clear example of the need to integrate perspectives from multiple stakeholders. Motivated by the need for practical methodologies for children-centric trustworthy artificial intelligence, this paper provides a comprehensive view of the diferent perspectives involved in the evaluation of RSs for children. We first carry out a literature review, with a focus on the RSs literature, on children-related research, which integrates knowledge from disciplines such as engineering, cognitive science and humancomputer interaction. From this review, we identify the main opportunities, challenges and risks related to children-centred RSs and their evaluation. Finally, we propose a multi-perspective framework for the evaluation of RSs for children.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;recommender systems</kwd>
        <kwd>information retrieval</kwd>
        <kwd>children</kwd>
        <kwd>evaluation</kwd>
        <kwd>impact assessment</kwd>
        <kwd>trustworthy artiifcial intelligence</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        A recommender system (RS) is a type of information retrieval (IR) system whose goal is to
suggest items from a large collection that meets the preference of a user [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. RSs are used in a
variety of domains, with well-known applications such as video services (e.g. YouTube), product
recommenders in online shopping, content recommenders in social media and web content
recommenders in a diferent topic such as restaurants, wines, dating, news, language teachers
or financial services. Children are common users of recommender systems. Watching videos
is one of the most common digital activities of children reported in the literature [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], where
tablets seem to be their favourite devices in studies carried out in Europe and USA [
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ].
      </p>
      <p>
        Despite the opportunities for new personalized learning and play experiences that RSs
provide to children, parents and educators have raised certain concerns regarding their use in
digital environments by children. One of most promising direction for the mitigation of those
risks is the development of services that empower children by design and support children’s
rights [
        <xref ref-type="bibr" rid="ref3 ref5">3, 5</xref>
        ]. However, the RSs research literature is limited in child-centric studies compared to
adult evaluations so that design decisions on datasets, algorithms and interaction designs are
mostly driven by adult needs. Existing literature has shown that children scenarios are dificult
for the evaluation of RSs [
        <xref ref-type="bibr" rid="ref6 ref7">6, 7</xref>
        ] and that they require a multi-stakeholder evaluation as defined
in [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>
        Motivated by the need for practical methodologies for child-centred artificial intelligence
(AI) as defined by UNICEF [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], the goal of this paper is to provide a comprehensive view on
the diferent perspectives involved in the evaluation of RSs for children. We first carry out a
literature review on research related to children and RSs, with a comprehensive review of KidRec
proceedings (International and Interdisciplinary Perspectives on Children and Recommender and
Information Retrieval Systems workshop series), key contributions from ACM Recommender
Systems Conference - RecSys, and insights from other communities such as cognitive science
and human-computer interaction. Then, we identify the main potential opportunities, the
emerging risks and the challenges in the evaluation of RSs. As a follow up, we propose a
multi-perspective framework for the comprehensive evaluation of RSs with children and for
children’s well-being.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Recommender systems components and evaluation</title>
      <p>Recommender systems are implemented through diferent components which contribute to
their outcome and impact, as illustrated in Figure 1. Datasets are crucial component for their
development and evaluation, as they set up the application part of the context and scope in
terms of information sources used for the recommendation. Machine learning algorithms learn
from these data to propose recommendations, which are presented to users by means of a
graphical user interface (GUI) and adapted to a particular hardware device, such as computer,
mobile phone or tablet. By means of several user-interaction components, the system is able to
capture user behaviour with the system, and perform the relevant adaptations to the analyzed
data, algorithm and user interface.</p>
      <p>
        State-of-the-art recommendation algorithms are hybrid and combine diferent approaches
such as collaborative filtering techniques (e.g. recommending to a user the items that a similar
user liked in the past), content-based algorithms (e.g. recommending to a user similar items
to the ones she/he likes), demographic systems (e.g. targeting specific languages or countries)
or knowledge-base approaches (e.g. case-based reasoning systems) [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. As an example, music
recommendation systems implement hybrid approaches using collaborative filtering (e.g. play
counts, information from peer users), music content description (e.g. features extracted from
music audio recordings such as melody, tempo or volume), music context descriptors (e.g.
information about the artist or lyrics found on the web), and user properties and behaviour
(e.g. demographics, mood). They now integrate state-of-the-art data-driven machine learning
techniques [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
      </p>
      <p>RSs evaluation practices intend to assess the efectiveness of the system and includes the
definition of the diferent aspects of the evaluation:</p>
      <p>
        • Content to be recommended in the evaluation exercise, including the selection or creation
of specific content datasets.
• User population, defined as the target population for the recommendations in terms of
background, experience, age, culture, etc.
• Methodology for the evaluation exercise and protocol, e.g. user study, online evaluation
(where recommendation results are shown to real users of the system and we observe
their behavior to measure their satisfaction with the system, e.g. if they select or play
the recommended items), and ofline evaluations (where we use existing datasets built
from historical data, we then discard some of this data and we try to predict it using the
recommendation algorithm) as explained in [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
• Criteria or metrics for system evaluation, with a focus on accuracy, which is usually
represented by standard metrics such as mean squared error, root mean squared error,
IR metrics such as precision and recall. Other aspects going beyond it include diversity,
novelty, coverage, robustness, serendipity, trust, privacy or reproducibility.
      </p>
    </sec>
    <sec id="sec-3">
      <title>3. From general to children-centred recommender systems</title>
      <p>General recommender systems, even if not adapted to or designed especially for children, are
widely used by children. For instance, according to Statista1, as of March 2020, a survey on
1https://www.statista.com/statistics/1150571/share-us-parents-young-child-watch-youtube-videos/
parenting in USA showed that 89% of parents with children aged 5-11 years old and 57% of
parents with children aged 0 to 2 years old reported that their children had watched YouTube
videos. The usage varies for diferent countries, media modalities and platforms. For instance,
according to the same source, 23% of Brazilian parents with children between 10 and 12 years
old stated that their kids used Spotify, and 9% percent of Brazilian parents with children between
the ages of 7 and 9, as well as those with toddlers, reported that these children used the digital
music, podcast, and video streaming service2.</p>
      <p>
        This extended usage is confirmed by some research studies. According to Izci et al. [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ],
it is recognized that children from all ages use YouTube and researchers found that children as
young as 6 months are exposed to videos on the YouTube platform. Radeski et al. also found
YouTube and YouTubeKids to be one of the most commonly used applications in a study with
346 English-speaking parents and guardians of children aged 3 to 5 [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Chaudron et al. carried
out a cross-national study covering 21 European countries on young children (0 to 8) and digital
technologies [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Their analysis, grounded on data from 234 family interviews, showed that
children usually have their first interaction with digital technologies at a very early age, through
their parent’s devices, which are not tailored for them in the first place (below 2). In a similar
line, parents have identified their own perspectives on the use of RSs by children that relate to
the transformation of their own parental role, by the use of online applications with RS as a
“digital babysitter” [
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ].
      </p>
      <p>
        But as mentioned by Cunningham and Zhang [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], children are not miniature adults, they
have diferent needs, capabilities and expectations of computer products. Some studies have
addressed specific children’s needs, challenges and risks of this kind of technology [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], and
industry has also adapted their products to children (e.g. YouTube Kids3 or Spotify Kids4).
      </p>
      <p>
        In the ACM Recommender Systems (Recsys) conference5, the most well-known international
forum for RS research, there are only a few (four) papers having the keyword “child” in the
title or abstract [
        <xref ref-type="bibr" rid="ref13 ref14 ref15 ref16">13, 14, 15, 16</xref>
        ]. Pera and Ng [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] propose and evaluate a book recommender
for K-12 users and a readability analysis tool to determine the grade level of books. Milton et
al. [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] carry out an empirical study to identify the traits afecting children’s preferences in
books. They found out preference diferences between children from diferent ages in terms of
preferred colours, emotions, length, writing style and topics, and signal the small availability of
recorded interaction among young unders and recommender systems. Based on this work the
authors present in [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] StoryTime, a web-based book recommender specifically co-designed
with children, based on images which elicit their preferences. Fails et al. [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] established
in 2017 the International and Interdisciplinary Perspectives on Children and Recommender and
Information Retrieval Systems workshop series - KidRec6 - as a research forum on
childrenspecific recommender systems, now in its fifth edition (2017-2021). KidRec proceedings contain
21 research works on diferent topics related to the design of children-centred RSs, dealing with
the specific challenges, applications, evaluation practices and ethical concerns.
2https://www.statista.com/statistics/1193642/children-using-spotify-brazil/
3https://www.youtube.com/kids/
4https://www.spotify.com/us/kids/
5https://recsys.acm.org/
6https://kidrec.github.io/
      </p>
    </sec>
    <sec id="sec-4">
      <title>4. Potential opportunities and applications</title>
      <p>
        The literature identifies several domains where recommender systems can bring value and
support children’s autonomy in several tasks by facilitating the access to diferent information
sources and modalities. The specific application of RSs for children, as presented in KidRec
proceedings, include information search [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ], video recommendation [
        <xref ref-type="bibr" rid="ref18 ref4">18, 4</xref>
        ] (e.g. YouTube or
dedicated apps), music recommendation [19], learning [20, 21, 22, 23], second language learning
[24, 25], smart toys [26], story and book recommendation [
        <xref ref-type="bibr" rid="ref13 ref16">13, 27, 16</xref>
        ] and social media (e.g.
MessengerKids7).
      </p>
      <p>The above-mentioned RS-based platforms for children have the potential, under certain
circumstances, to bring unique opportunities for learning, play and entertainment. First, these
platforms have the capacity to accommodate and render accessible to children large sets of
material that otherwise would not be accessible to them. This has a particular impact in
schoolbased activities, especially for children from less-advantaged socio-economic backgrounds, due
to the fact that, otherwise, they would not have access to a teacher to manually curate the
information for them. In addition, RSs for game-based learning for children can facilitate
selfguided cognitive training, especially when the system has an orientation towards transparency
with explainable recommendations [28]. Moreover, these systems can support children’s
diversification by allowing each individual child to have control in their own learning or play
and entertainment trajectories by selecting among a large set of recommended material to be
engaged with. In this way, children even from very young age are empowered to develop their
agency, especially in online environments, while avoiding information overload [29]. Another
particularly beneficial feature of RSs platforms is the possibility for children to send each other
messages, thus expanding the database to peer-to-peer recommendations [30]. RSs that are
used in educational setting can support cognitive self-regulated learning skills in children,
considering individual diferences on abilities, preferences, and needs [ 28]. At the same time,
RS-based applications for children are being often developed not only to scafold the child but
to monitor and report the child’s progress and predict future performance [31] which might
prove beneficial for the teaching process. These features can be used by parents and educators
in order to further support child’s development and well-being.</p>
      <p>The above-mentioned examples of RSs have the potential to benefit children only under
certain circumstances. For instance, in the case of a reading recommendation system that
collects data on a child’s engagement with books, and generates graph data and predictions,
it can easily turn into a monitoring and surveillance tool [29] which would probably violate
children’s rights for privacy. The identification and the mitigation of the potential risks of the
use of RSs by children will help us understand the possible necessary future actions for the
development of RSs that support children’s well-being. In the following sections we elaborate
on the relevant literature on the emerging risks and the challenges we face for their evaluation
in order to propose certain future directions.</p>
    </sec>
    <sec id="sec-5">
      <title>5. Emerging risks of recommender systems</title>
      <p>
        While the use of RSs by children brings certain opportunities for children’s learning, play and
entertainment, recent research literature, policy reports and press articles have identified several
risks that children may encounter when using recommender systems:
• Personal data collection: data related to the behaviour and interaction of users with
RSs is crucial for their development. However, as a vulnerable population it is important
to protect children’s data and privacy [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] by considering which information is appropriate
to gather. For instance, the Children’s Online Privacy Protection Act (COPPA) [32] states
that people at age 13 can participate in social-media platforms, which need to make sure
this age limit is correctly defined and enforced. The General Data Protection Regulation
(GDPR) [33] also states that children should merit specific protection with regard to
their personal data. As a consequence, there is an additional efort for researchers to
establish data ownership, responsibility and protection procedures when they design RSs
for children [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
• Over-exposure: several studies mention the risk for children of being exposed to the
same or similar media repeatedly, due to the fact that media recommender systems are
driven by the notion of similarity [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. This includes the so-called information bubbles,
understood as the risk for children to encounter a certain type of content based on its
previous choices, reinforcing those and giving less opportunity and room for discovering
something diferent.
• Being exposed to undesirable content, given that entertaining videos are not always
adequate for children and may for instance contain sexual content, include physical
violence or refer to unhealthy food or habits [
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ].
• Online advertising is also considered as a risk, as platforms may treat children as “young
consumers”, linked to the concept of the “commodification of childhood” [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
• Addictions or dependency on screen has been also identified as a relevant risk 8. Lukof
et al. [
        <xref ref-type="bibr" rid="ref19">34</xref>
        ] carried out a survey with 120 YouTube adult users and a set of co-design
experiences to analyze how some internal mechanisms implemented in the app can
support user agency, as low sense of agency can relate to negative life impacts such as
loss of social opportunities, sleep or productivity. The authors found out that, on the one
hand, some mechanisms such as autoplay or automatic recommendations, decrease the
user sense of agency. On the other hand, some other functionalities such as search, or
playlist creation can support it. Research studies addressing children provide conclusions
in a similar line. Hiniker et al. [
        <xref ref-type="bibr" rid="ref20">35</xref>
        ] carried out a behavioural study with 24 3-5 y.o.
children, and they found that some design features can support children’s autonomy and
self-regulation, such as those providing opportunity for planning and making choices,
the ones reminding children of their intentions and those asking questions to the child.
      </p>
      <p>
        However, others such as post-play, can undermine it.
• Social media platforms or apps such as Messenger Kids allow children to post and message
friends through a federation mechanism monitored by parents. Some voices have signaled
8What Screen Addictions and Drug Addictions Have in Common https://www.pbs.org/wgbh/nova/article/
screen-time-addiction/
the risk of these applications to be used to familiarize children with commercial
products that will be used when they become teenagers9.
• Dificulty for parents to monitor children’s behaviour , as recommender systems
are consumed by children mostly on personal devices such as tablets or phones [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
• Propagation of existing gender stereotypes present in search and recommendation
systems [
        <xref ref-type="bibr" rid="ref21">36</xref>
        ].
      </p>
      <p>
        Although some of these risks also appear in adult population, children need special
protection, given their vulnerability and potential impact in their cognitve and socio-emotional
development [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. In addition, the particular tendency of children to use trial-and-error methods
to learn how to use a tool increases several risks such as the deviation from non-suitable content,
the accidental disclosure of personal information, and the unintended contact with people [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
    </sec>
    <sec id="sec-6">
      <title>6. Challenges of RSs evaluation with children</title>
      <p>In the previous sections we elaborated on the potential advantages and the emerging risks of
the use of RSs by children. For the design and development of RSs that promote children’s rights
and benefit their well-being while taking advantage of the unique opportunities of the use of
those systems, we need to development scientifically rigorous and responsible techniques for
their evaluation which, as we will discuss, is still a challenging endeavor.</p>
      <p>Some studies have identified and analysed children behaviour in adult-centred platforms.
One example in the music domain is the work by Shedl and Bauer [19] in the Last-FM platform.
Among all users, the authors found a small presence of children 6-17 vs adults, and a small but
significant presence of young children (e.g. 6-10), including 5,953 users (12.9% of users in the
platform). For those children using Last-FM , Schedl and Bauer found that recommendation
algorithms based on collaborative filtering seem to work better for children than for adults.
The authors also found significant diferences in the musical genres preference between young
and adult listeners. For instance, young listeners were found to have a high preference for rock
music and low preference for blues. In addition, the youngest age group (6-12) was found to
appreciate electronic music the most in comparison to the other age groups, and rock, folk,
punk, alternative, and metal were the least liked genres by this youngest group, compared to
the older groups [19]. The need to define children-specific musical genres is also visible in some
commercial products, e.g. Spotify Kids, with genres such as movies music, bedtimes tunes, party
jams and stories.</p>
      <p>
        We also find studies specifically focused on children, such as the work by Cunningham and
Zhang [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], who propose a participatory design activity for children with mmusic recommender
systems, and is the only paper of ISMIR (International Society for Music Information Retrieval
Conference10) with the “Child” keyword in the title. The authors develop Kids Music Box, a
music recommendation system created with 6-10 y.o. children in mind. In this work, the authors
organize the diferent challenges for children to use music recommendation platforms in terms
of their cognitive and physical development and their preferred functionalities. In terms of
9Child health advocates call for Facebook to shutter Messenger Kids app http://social.techcrunch.com/2018/01/
30/child-health-advocates-call-for-facebook-to-shutter-messenger-kids-app/
      </p>
      <p>10http://www.ismir.net
cognitive development, the authors mention that children should not be forced to use software
designed with complex interaction and interfaces, requiring good spelling, and reading skills
beyond their current abilities. In addition, they mention the need for children to get constant
visual or acoustic feedback, which is not always provided by textual interfaces. Children may
have dificulty with abstract concepts, so the selected icons should represent familiar, real-world
objects. Finally, they signal the fact that children use trial-and-error methods to learn how
to use a tool, which is not always the case for adults. In terms of physical development, the
authors suggest that children may have dificulty controlling the mouse, targeting small areas
on the screen or typing on the keyboard. We then need to design simple physical interactions
for this user population. Finally, as regards the specific needs or preferred functionalities for
music RSs, they mention the rating of songs, the synchronization of visuals with the music, the
incorporation of games while listening to music and the option to have parental setting or control.
These findings are inline with the need to integrate children-specific design recommendations,
which are adapted to their cognitive and physical needs and abilities.</p>
      <p>
        In fact, Human-Computer Interaction research has widely addressed the evaluation of
interfaces with children. Soni et al. review existing design recommendations for children’s
touchscreen interfaces based on cognitive, physical and socio-emotional developmental
appropriateness [
        <xref ref-type="bibr" rid="ref22">37</xref>
        ]. In their work, the authors define, from a review of the state of the art, the
Touchscreen Interaction Design Recommendation for Children - TDRC framework, incorporating
57 diferent design recommendations found in the literature, organized by interface dimensions.
This framework was used to empirically analyze how these recommendations were considered
in 50 popular apps, finding out that only 63% of those apps followed design recommendations
to fulfill children’s cognitive (51%), physical (67%) and socio-emotional (72%) needs. This study
illustrates the existing divergence between research findings and practical children-centred
touchscreens applications.
      </p>
      <p>
        In the recommender systems literature, Ekstrand [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] summarizes the challenges of evaluating
RSs with children, confirmed by other authors, and including the following issues:
• Data availability: the lack of data (i.e. the so called “cold-start problem”) is one of the
limitations of children-centric studies, emphasized with the above mentioned rights of
data protection, also signaled in [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]; All these aspects limit the availability of
benchmarking datasets including children users, which are crucial for algorithm evaluation and
development and to ensure the reproducibility of studies [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
• Limited survey abilities when dealing with children. Surveys provide a common
strategy and practical way for large-scale evaluation of RSs. However, some studies have
signaled the limitations of this methodology for children [
        <xref ref-type="bibr" rid="ref23 ref3 ref6">38, 3, 6</xref>
        ]. For instance, click logs
from children interactions with a system are likely to be noisier than those from general
users, and children are unlikely to be able to provide robust ratings particularly when
attempting to accommodate diferent factors such as educational value or information
accuracy. Other methodologies such as user studies, usability exercises and participatory
design processed are then required for children, which are costly to be carried out on a
large scale.
• Multi-stakeholder evaluation: as mentioned in [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], RS evaluation has been
traditionally centred on metrics and protocols that measure how the diferent system components
impact "user" behaviour (e.g. accuracy, satisfaction, play counts) or platform/business
outcomes (e.g. sales, user retention). However, in child-centred recommendation, we
need to consider diferent stakeholders as related to the target "user" or "consumer" as
indicated by Bauer and Jannach [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]: the child has particular interests and information
needs; the caretaker might decide on the information and content that are suitable for
the child; in educational scenarios, the teacher uses a RS to support certain learning
outcomes; Other stakeholders mentioned in [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] include the RS provider (e.g. platform),
supplier (e.g. product manufacturer) and society in general. For instance, the RS provider
want to ease the discovery of specific content according to their business model. These
diferent views need to be formulated and integrated into the design of the evaluation
protocol. As mentioned by Bauer and Jannach in [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], multi-stakeholder evaluation implies
the optimization of multiple objectives in parallel, and needs to be considered from the
dataset and algorithm itself to the evaluation methodology. The authors also reflect on the
concept of fairness and other ethical questions arising from the consideration of diferent
stakeholders, e.g. provider vs consumer, which is another research gap [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
    </sec>
    <sec id="sec-7">
      <title>7. Towards a multi-perspective evaluation framework</title>
      <p>
        After analyzing existing literature, we observe that the evaluation of recommender systems for
children is very challenging, and diferent studies have approached varied evaluation aspects in
specific contexts. Landoni et al. [
        <xref ref-type="bibr" rid="ref24">39</xref>
        ] proposed an evaluation framework allowing the
comparative analysis of diverse IR strategies by a given user group, task and context. Building upon this
work and the previous review, we propose a multi-perspective framework covering the four
dimensions represented in Figure 2: component, stakeholder, methodology and temporal scale,
as illustrated in Figure 2 and further detailed in the following subsections. These dimensions
should be driven from the intended context, purpose and expected value of the RS [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>As a complement to these four perspectives, we consider the aspects of reproducibility
and transparency as key requirements for meaningful evaluations, as open protocols and
community-built toolkits are the only way towards incremental, comparative and comprehensive
evaluations of RSs.</p>
      <sec id="sec-7-1">
        <title>7.1. Component</title>
        <p>We have seen that RSs are complex systems as represented in Figure 1. Diferent components
contribute to the system output, such as the device (e.g. computer, tablet, phone), user
interface, interaction mechanisms, functionalities, recommendation algorithm, data collected from
children or content information used for training. These components may also need varied
evaluation strategies, and there is a need to understand the impact of each of the components
into the final evaluation outcomes. Most evaluation approaches reviewed here focus on full
system evaluation or stay in the particular device, set of functionalities, the user interface or
the interaction paradigm. Up to our knowledge there are no comprehensive evaluations on how
specific steps of the recommendation process afect and should target children, e.g. content
description methods, item similarity metrics, emotion recognition models, or collaborative
ifltering strategies. This indicates a clear risk of bias and malfunction of state of the art RS for
children. Full-system evaluation, combined with the understanding of the role of the diferent
components, should be the target goal.</p>
      </sec>
      <sec id="sec-7-2">
        <title>7.2. Stakeholder</title>
        <p>
          We see the need to consider the evaluation exercise from the perspective of the diferent
stakeholders involved, which might have diferent needs and expectations from the RS. In
addition, we need to adapt the evaluation methodology to the particular user (e.g. as mentioned
before, surveys might be more adequate for adults). Moreover, the interaction between those
stakeholders and the processes that develop among them should also be understood. We reflect
now on the main stakeholders involved in the design of child-specific RSs:
• Children have specific information needs and preferences, empowering their
participation in the design process. From this perspective, evaluation practices should reflect
on the child’s individual history and current behaviour, the current context and culture.
Importantly, children are not an homogeneous group: age, gender and family and social
background afect their choices and preferences. From this perspective, evaluation
practices should reflect on the child’s individual history and current behaviour, the current
context and culture.
• Parents or guardians should be able to incorporate their preferences in terms of protection
and values to be transmitted by RSs. We should note that, although some studies such
as [
          <xref ref-type="bibr" rid="ref2 ref3">3, 2</xref>
          ] are based on interviews with parents/guardians, according to Radesky et al.,
parent-reported duration of mobile device use in young children has low accuracy, and the
use of objective measures is needed in future research. This reveals the need to contrast the
evaluation results obtained with diferent methodologies and stakeholders.
• Educators: educational goals and expected learning outcomes are of particular relevance
when using RSs in educational contexts. Often, parents are involved in educational
activities with their children, especially in informal settings, and educators have a great
role in the protection of children as well as in the creation of opportunities of children’s
participation. Notably, tensions can appear between decisions supporting children’s
online protection and participation.
• Companies need to consider the efect of the RS on their business and business model.
        </p>
        <p>Being the main developers and integrator of the RS, it is important to understand their
needs and limitations as related to system evaluation.
• Policy makers: evaluation practices and results can provide the needed scientific evidence
to design policies that can minimize risks, ensure children protection, empower their
participation, and support shaping the current educational systems to prepare children in
the best possible way.</p>
      </sec>
      <sec id="sec-7-3">
        <title>7.3. Temporal scale</title>
        <p>A third important dimension is the temporal scope of the evaluation exercise, that should also
ift its purpose:
• Short-term: if we design a one-shot co-design exercise, user/usability study or survey, we
will research on the immediate efect of recommendations.
• Mid-term: in this case, we would follow children in their interaction with a RS to study
the potential impact after several sessions or exercises.
• Long-term: longitudinal studies are also needed, with the goal of understanding in the
impact RSs may have on children in the long-term, e.g. for their future development as
teenagers or adults.</p>
      </sec>
      <sec id="sec-7-4">
        <title>7.4. Methodology</title>
        <p>Finally, we have mentioned the need to combine diferent methodologies for a comprehensive
RSs evaluation:.</p>
        <p>
          • Criteria and metrics: evaluation goals and criteria are linked to the selected metrics, either
algorithm-centred accuracy metrics or application-specific holistic ones [
          <xref ref-type="bibr" rid="ref25">40</xref>
          ]. Metrics are
also linked to the needs of diferent stakeholders and the target component and temporal
scope. We consider, for instance, that the overall challenge of designing a child-specific
RS is to understand how the RS tackle child’s cognitive models and developmental aspects.
This includes the consideration of diferent aspects such as: (1) How the RS supports
the child’s need for agency acquisition; (2) How to implement design decisions that
better fit children’s attention span; (3) Which is the role of interactivity in children’s
connections between online and ofline scenarios; and (4) Which is the correct balanced
regarding children’s rapid development and their predisposition for repetition (especially
in early childhood). Although traditionally the goal of the evaluation of a RS is linked
to its accuracy, we also need to evaluate whether the tool scafolds child’s well-being
and development by prioritizing children’s innate characteristics such as curiosity and
exploration.
• Set up and protocol: here, we would need to detail and select relevant evaluation methods
including quantitative (survey, behavioural data analysis) and qualitative (participatory
design exercise, usability study, interviews, focus group, ethnographic studies) approaches.
        </p>
      </sec>
    </sec>
    <sec id="sec-8">
      <title>8. Conclusions</title>
      <p>In this paper we have summarized existing literature on the evaluation, opportunities, risks and
challenges of children using recommender systems. An analysis of the literature on
childrenspecific RSs has revealed the main challenges researchers address to evaluate recommender
systems with children’s audiences, and the importance of children-centred design to minimize
the risks that recommender systems pose, without sacrificing the opportunities such systems
can bring to children. Our review shows that evaluation practices typically focus on RS accuracy;
however we need to include other points for evaluation such as whether the tool scafolds the
child’s well-being and development by prioritizing children’s innate characteristics such as
curiosity, exploration and creativity.</p>
      <p>In addition, while most research focus on partial aspects of the evaluation such as the efect
of design decisions and interfaces in particular contexts, we propose a comprehensive
multiperspective framework to develop reproducible and incremental evaluation practices allowing
the scientific understanding on the impact, potential bias and needed adaptations of RSs for
children, to make sure these systems support their current and future welfare.</p>
      <p>
        As mentioned in [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], we think that only by evaluating RSs from these diferent perspectives
the research community will understand the efect that their designs may have on individual
stakeholders (e.g. children, parents, business) and the wider society.
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