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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Expert Distribution Similarity Model: Feedback methodology for non-imitation based handwriting practice.</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Olivi</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>r Dikk</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>g Lim</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>us Sp</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Leiden Delft Erasmus center for education and learning</institution>
          ,
          <addr-line>TU Delft</addr-line>
        </aff>
      </contrib-group>
      <abstract>
        <p>Learning ne psychomotor skills such as handwriting is a tedious endeavour which requires close supervision of the teacher to master. However, the increasing number of students in classes means less time a teacher can allocate for each student. This adversely a ects the development of handwriting in students. Sensor-based technologies can help address this problem, as they are capable of providing feedback to the student whilst the teacher is not present during the student's writing. While there are multiple sensor-based applications to date for handwriting practice, such applications provide feedback in only for simple tracing over practice tasks. In this paper, we present a conceptual methodology using AI and sensors, for providing feedback in non-tracking tasks that do not have a single correct solution and allow larger variations.</p>
      </abstract>
      <kwd-group>
        <kwd>Psychomotor skills</kwd>
        <kwd>Calligraphy</kwd>
        <kwd>Feedback</kwd>
        <kwd>Sensors</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Learning handwriting can be tedious and di cult [1]. Handwriting is a
fundamental but complex psychomotor skill that is universally taught to students all
over the world. Numerous hours of tiresome practice is required to develop and
improve handwriting. Marquardt et al. [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] stated that more than 30% of girls and
more than 50% of boys have problems acquiring uid and legible handwriting.
They identi ed lack of practice of psychomotor skills as one of the causes behind
the problem, to which they suggested \special writing motor skills training" and
\more time for assistance in class". However, increasing the number of students
in classes along with curriculums that favour handwriting less due to digitisation,
leads to fewer time teachers and students can dedicate to teach/learn
handwriting. This often leads to students practicing by themselves and teachers only
having access to the nal static image of the hand writing practice sessions for
providing feedback. Feedback provided in such cases often ignore psychomotor
aspects of hand-writing learning, i.e. handwriting parameters (HWP ), such as
pressure and tilt of the pen [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. This in-turn leads to minimal focus on students'
learning process which results in development of improper psychomotor skills
Copyright © 2021 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
and often, internalisation of those techniques which can be di cult to forget
and also hampers their progress [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Therefore, feedback on the HWP which
can lead to proper psychomotor skills development for handwriting [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] is crucial
during practice. In this paper, we present a conceptual solution for providing
real-time feedback to students on their psychomotor performance based on an
expert model, when a teacher is not present to provide real-time feedback. It
also provides teachers with information about the students' psychomotor
performance in addition to the nal static image which can help teachers provide
more e ective summative feedback to students. The conceptual solution is
initially developed speci cally with Roman characters in mind because from a
practical perspective, Roman characters are more accessible to us making it easier
to nd experts/students/teachers. However, our over-arching goal is to design a
solution that focuses on time series path and will be applicable on various other
similar domains. Furthermore we also brie y introduce the current state of the
prototype. The conceptual solution presented in this paper is the next step
towards nalising the prototype, so that it can provide feedback in non-tracing
handwriting exercises.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Background</title>
      <p>
        Sensor-based technology have the potential to address the issue of insu cient
feedback due to lack of teachers during students' handwriting practice.
Sensors have been previously used to track students HWP and provide guidance
and feedback on tracing handwriting exercises [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Tracing exercises are
performed at imitation level of skills development by novices [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], according to Dave's
Taxonomy [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. Sensors can, potentially, also be used to support the
handwriting practice in the successive levels of Dave's Taxonomy (see Table 1). Practice
at di erent levels of the model requires varying conditions and also varying
degree of teachers' involvement (see Table 1). The rst level, i.e. imitation level of
psychomotor development, is practised by trace-over exercises and the student
needs to closely replicate the expert performance. Correspondingly, the teacher
observes the student closely and provides as much support as possible. For
example Limbu et. al, [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] in their prototype Calligraphy Trainer and loup-Escande et
al. (2017) [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] focus on the imitation level of psychomotor development. They used
sensors to provide continuous feedback on the HWP using an expert model,
however the later did not use auditory channels for any feedback. They used naive
methods to identify errors which su ces at the imitation level, but only allows
for variation of the temporal dimension (i.e. writing speed). In the manipulation
level or higher, the student is not required to trace and copy the expert exactly,
as long the minimum requirements are met. Therefore, there is no single correct
answer: since variation is allowed in not only the temporal but also the spatial
dimension (i.e. rotation, scale, aspect ratio), the system should take these
acceptable variations into account to provide feedback, for which new dissimilarity
measures are needed. In addition, giving feedback for levels higher than
Precision requires context awareness about the creativity and artisticness for which
current state of the art AI technology is not yet capable of and therefore, better
suited for a human expert to review. In the following sections, the prototype in
its current state is presented along with the conceptual solution for providing
feedback at the manipulation and precision levels.
      </p>
      <p>Student roles</p>
      <p>
        Dreyfus'
levels
expertise
[
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]
of
Daves' level Teacher's roles
of
psychomotor
learning
[
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]
Imitation
      </p>
      <p>Observes the student closely Imitates the expert's perfor- Novice
to provide feedback and mance
guidance.</p>
      <p>Manipulation Sca olds the student.</p>
    </sec>
    <sec id="sec-3">
      <title>Prototypical development to-date</title>
      <p>
        The prototype (in its current state) developed in the context of this project was
developed with windows ink api and .Net framework. Only a single expert
recording is used as a learning content and feedback is given by comparing the student
performance data points to this single expert recording using tolerance
thresholds to determine when the student deviates enough from the expert to consider
it an error. Near real-time feedback is given over several modalities such as audio
feedback on stroke speed or visual feedback on accuracy by changing the colour
of the ink (see gure 1), saturation and the width of the stroke. The prototype
provides summative feedback after completion of an exercise and is currently in
the form of graphs showing the di erence between student and expert data for
selected features. Both type of feedback is based on euclidean distances
measurements between student and expert data-points. Consequently, it only supports
practising at the imitation level with basic real-time feedback, similar to Limbu,
Jarodzka, Klemke, et al. [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] and Loup-Escande, Frenoy, Poplimont, et al. [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. As
seen in Figure 2, this method is unable to align the expert and students' timeline
when the scales are di erent, hence being un t for handwriting practice at higher
levels. Therefore, further development of this prototype to support manipulation
level, or higher, requires matching student data-points with expert data-points
using a more complex models for the expert data set and sequence alignment
which is described below as a conceptual solution.
As we mentioned above, the current prototype's feedback doesn't account for
the variations that the students can make at manipulation and precision level
practice. To provide feedback at these levels the model needs to be able to
compare the student data-points with the correct corresponding expert data-points
for which an adequate methodological approach is needed. We propose a
conceptual methodology below which aims to provide near real-time and summative
feedback at levels higher than imitation. This methodology has three main
components: An Expert model, a Dissimilarity Measurement Model and an Error
Classi er (see gure 3).
      </p>
      <p>Expert Model The expert model needs to capture the acceptable variation
of HWP, for which several experts need to make several recordings for a single
target learning instance. When a student selects and starts an exercise, the
relevant expert distribution is loaded from the expert model and used by the
dissimilarity measurement model as a representation of the target performance
and allowed variations.</p>
      <p>
        Dissimilarity Measurement Model The Dissimilarity Measurement Model
computes the di erence between the expert and the student in multiple
dimensions, providing a dissimilarity score per data-point point. For this component,
a sequence alignment method is needed to be able to compare the same target
output sections. A well known sequence alignment method is Dynamic Time
Warping. However, for aligning non- nished sequences, it is needed to split the
target output into several sections using key-points (see [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]). Doing so allows for
near real-time alignment of sub-sequences and therefore, enabling near real-time
feedback. After matching data-points, a student's output should be re-scaled
and rotated to spatially match the expert output. The dissimilarity
measurement model will make use of both low level and high level features. The low
level features are used to have a detailed mapping from strokes and their
properties to the movements that created them. Higher level features are used to
capture more context (e.g. if lines are parallel, if sizes of subsections are in
proportion, if the average angle of near vertical lines is consistent. . . ). Di erent
HWP are used by this model for real-time and summative feedback and
therefore, di erent error values are produced during real-time and batched sessions for
summative feedback. This error values are then passed on to the corresponding
Error classi ers (see Figure 3).
      </p>
      <p>Error Classi er To provide feedback, the system needs to rst recognise
the errors. An error classi er is needed to detect the presence and amplitude of
mistakes in the student performance with respect to expert dataset. The error
classi er component uses the output of the dissimilarity measurement component
to classify subsections of the recording into known errors, and feeds its output
(the identi ed errors) to the feedback module (see Figure 3).
4.1</p>
      <p>Future Work
To improve upon the current prototype and allow practice of the manipulation
level, several steps in the methodology needs to be implemented. Firstly, the
expert model in the current prototype is a single recording and should become
a distribution inferred from a set of recordings. Secondly, dynamic time
warping starting with key-point detection for splitting the data sequence in sections
should be implemented. Once the student and expert sequences can be correctly
aligned the di erence between student and expert data can be calculated for
each feature, however, feature engineering needs to be performed to have more
representative and meaningful features. Third, an error classi er needs to be
trained to convert dissimilarity scores to known errors. Finally, the conceptual
solution/methodology needs to be tested for its accuracy and performance.</p>
    </sec>
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