<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>February</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Human Computer Interaction Aspects of Low-Power Wide Area Networks for Wearable Applications</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Charalampos Orfanidis</string-name>
          <email>chaorf@dtu.dk</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Martin Jacobsson</string-name>
          <email>martin.jacobsson@sth.kth.se</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Xenofon Fafoutis</string-name>
          <email>xefa@dtu.dk</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>KTH Royal Institute of Technology</institution>
          ,
          <addr-line>Stockholm</addr-line>
          ,
          <country country="SE">Sweden</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Technical University of Denmark</institution>
          ,
          <addr-line>Copenhagen</addr-line>
          ,
          <country country="DK">Denmark</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2021</year>
      </pub-date>
      <volume>17</volume>
      <issue>2021</issue>
      <abstract>
        <p>The advent of Low-Power Wide Area Networks has enabled significant developments of the IoT ecosystem. Long range communication using low power is now feasible and ofers connectivity to remote areas where cellular network is not available. Therefore, new application scenarios have emerged, such as smart cities, smart metering and more, which are attracting a lot of attention from both research and industry. Beside the aforementioned popular scenarios, Low-Power Wide Area Networks have started to be used in wearable systems scenarios as well. In this position paper, we pose some questions regarding the Human Computer Interaction aspects of Low-Power Wide Area Networks which will help them integrate in Ubiquitous Computing applications. We illustrate by a wearable system, which is based on an foot gesture interface, a Low-Power Wide Area Network, and an Neural Network classifier. The discussion is based on the state of art of foot interfaces and highlights open issues and challenges.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>CCS CONCEPTS</title>
      <p>• Computer systems organization → Embedded and
cyberphysical systems; • Human-centered computing → Gestural
input; Human computer interaction (HCI).</p>
    </sec>
    <sec id="sec-2">
      <title>INTRODUCTION</title>
      <p>
        The application scenario domain of the Internet of Things (IoT)
has been enriched since the arrival of Low Power Wide Area
Networks (LPWANs). LPWAN enables battery powered long range
communication [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], with a lifetime 2 to 4 years depending on the
configuration parameters [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. Another characteristic that make
LPWAN an attractive option for IoT is the fact that it is robust and
able to tolerate high level of interference [
        <xref ref-type="bibr" rid="ref15 ref3">3, 15</xref>
        ]. However, LPWANs
are only able to achieve low data rates (kilobits per second) which
might be a limiting factor in some applications. Channel utilization
regulations are also applied to avoid overcrowded environments.
Hence, there is a specific amount of applications which can use this
wireless technology, such as smart cities [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], smart agriculture [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ],
smart metering [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], and other applications whose requirements fit
Copyright 2021 for this paper by its authors. Use permitted under Creative Commons
License Attribution 4.0 International (CC BY 4.0).
the characteristics of LPWAN. Consequently, these applications
became very popular since the application domain is not that broad.
      </p>
      <p>
        After LPWANs were established in IoT, almost bound with a
certain set of applications (e.g. smart cities), researchers and industry
representatives started using it for other scenarios as well, such as
wearable systems [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ] or activity recognition [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. As mentioned
above, the ofered data rates are low and cannot meet the
requirements of several applications. Nevertheless, certain applications
which do not require high data trafic (e.g. elderly monitoring [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ]),
could take advantage of the long range communication feature. In
smart cities and other environments where LPWAN gateways are
abundant, a wearable system can be used as a standalone device
since there is coverage to a large urban environment. For instance,
an elderly fall monitoring application is not depended on a
smartphone, a short range gateway or a GSM modem. In these cases,
using LPWAN may improve the user experience.
      </p>
      <p>In this paper we raise some questions about LPWAN from a
Human Computer Interaction (HCI) perspective. The increased
time-on-air due to low data rates, the larger interaction range
enabled by the longer range communication coverage and other HCI
aspects will be afected because of the nature of LPWAN. This
would result in a diferent user experience of wearable systems and
other human-centered applications which needs to be examined
properly. To this end, we present a wearable which combines a foot
gesture interface, an LPWAN and a Neural Network (NN)
classiifer to contextualize the discussion and illustrate some challenges
around foot interfaces. We argue that similar questions would arise
in scenarios with other interfaces where LPWAN is used.</p>
      <p>This paper is organized as follows. First, we introduce the
wearable prototype and the application scenario which it is designed
for. In the next section, a discussion follows about the HCI
characteristics of LPWAN focusing on foot interfaces. Then, the related
work section presents the state of the art in foot interfaces and we
compare the diferences with the wearable we introduced and we
conclude in final the section.
2</p>
    </sec>
    <sec id="sec-3">
      <title>A LONG RANGE EMERGENCY SYSTEM</title>
      <p>This section provides an overview of the application scenario we
focus on and the motivation behind it. Moreover, it introduces a
brief technical description of the prototype to shape the context in
which the discussion takes place afterwards.</p>
      <p>The scenario that we focus on is the following: a user is doing
an outdoor activity (i.e. walking, jogging) and feels threatened by a
possible perpetrator. In that case the user is willing to broadcast a
message asking for help, but at the same time this action has to be
discreet and not being noticed from the possible perpetrator. Hence,
we design a long range emergency system, which includes a foot
interface for capturing a foot gesture in case of emergency, a NN
classifier to distinguish the gestures from other activities and an
LPWAN to transmit the message. It is very important to distinguish
accurately the gestures from activities because the user might be in
danger and the foot interface is based on force sensors below the
shoe sole, which are giving very raw data. Thus, the presence of
a classifier that enhances the accuracy is essential. An advantage
of using LPWAN, is that it ofers long range coverage (in smart
cities environments), and therefore the user does not need to carry
a smartphone or being dependent on any short range gateway,
which is the case for many wearables designed for outdoor or sport
activities.</p>
      <p>During the design, we selected low cost consumer electronics
which can operate on batteries in order to be suitable for the IoT
ecosystem. The wearable system we propose can be divided in two
parts, the hardware prototype and the NN classifier used to identify
gestures.</p>
      <p>
        To realize the prototype, we use a normal shoe and we deploy
two force sensors below the shoe sole. One is deployed at the toe tip
and the other at the heel as depicted in Figure 1. The force sensors
are connected to the LPWAN Microcontroller Unit (MCU), which
is glued to the side of the shoe with a small power-bank. The force
sensors have a surface of 38 mm × 38 mm in square shape. The
LPWAN device consists of an ESP32 MCU and a RFM95 LoRa [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]
modem.
      </p>
      <p>(a)
(b)
(c)</p>
      <p>
        Mobile and embedded devices have benefited a lot from the
development of NN during the last years [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. The NN developments
have lead to to scientific breakthroughs and has shaped the norm
in pattern recognition and other features ofered from NNs in IoT
and activity monitoring. In our approach, given the constrained
resources of the MCU, we use an NN classifier with two hidden
layers that operates by forwarding information in one direction
through each layer in the network. The selection of the Machine
Learning (ML) model was made after considering other models
and evaluating the trade-of between accuracy and implementation
complexity to fit on an ESP32 MCU, since the model is implemented
on board. A more detailed description about the implementation of
the prototype and its performance is described in [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ].
3
      </p>
    </sec>
    <sec id="sec-4">
      <title>LONG RANGE COMMUNICATION IN FOOT</title>
    </sec>
    <sec id="sec-5">
      <title>INTERFACES</title>
      <p>Foot interfaces were investigated from the early start of HCI
establishment. The decreasing size of electronics and cost have made this
input modality more attractive. The combination of foot interface
with a low-power long range communication is bringing some new
characteristics which might result in a diferent user experience. In
this section we try to outline how the new features from an LPWAN
might afect the user experience of a foot interface.</p>
      <p>One the factors which is diferent when LPWAN is used in foot
interfaces is the Interaction Range compared with interfaces using
Bluetooth Low Energy (BLE), IEEE 802.15.4 or shorter range
wireless communication technologies. In that case a foot interface can
be used within the coverage of smart environment where several
LPWAN gateways are available. We speculate that the increased
interaction range will improve user experience as the user will feel
less dependent on smartphone or a desktop computer. But at the
moment it is unclear if and how much the increased range factor
can afect the user experience of a foot interface.</p>
      <p>
        Another factor that may afect the user experience, and is related
to the interaction range, is the Interaction With Other Devices. Foot
interfaces traditionally interact with other devices such as mobile
devices [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ], desktop computers [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ], public displays [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ] and
others. In the case where a foot interface interacts directly with a cloud
service, like our application scenario, the output is also taking place
at the wearable. Therefore, there are certain HCI aspects about the
output that are required to be explored. The feedback or output
in foot interfaces can be classified in visual, auditory, haptic and
thermal and has been investigated through several applications [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ].
An application using an LPWAN may have a delay to the output
due to the long time-on-air values imposed from the physical
characteristics of the LPWAN technology. The user experience might
be afected from this drawback and thus it should be investigated
further. First how a delay in the output may degrade the user
experience in this context. Second, if there is any way to overcome this
drawback. For instance, the time-on-air on some LPWANs varies a
lot depending the configuration parameters. Which are the optimal
parameters to have tolerant delay in the context of the focused
scenario?
      </p>
      <p>
        If we focus on the long range emergency scenario we introduced,
where discreteness is a crucial requirement and assume that the
outputs will take place on the wearable, the discreetness of the
outputs should be evaluated as well. Fukahori et al. [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] introduced
a foot interface for foot plantar-based inputs with force sensors
attached on socks and evaluated if the foot gestures are observable
in a public space. A similar evaluation should be carried out to
investigate how discreet are the available outputs. Obviously some
types of outputs are less discreet by default (auditory, visual)
because they are directly observable, but some others, like vibrations,
make more sense to be evaluated. Moreover, if the context is more
broad and we just consider a foot interface where the long range
communication allows it to operate as a standalone device and the
outputs take place on the interface, all the available outputs should
be evaluated because the user experience might be afected.
      </p>
      <p>Human Computer Interaction aspects of Low-Power Wide Area Networks for Wearable Applications
3.1</p>
    </sec>
    <sec id="sec-6">
      <title>Challenges</title>
      <p>One of the issues that originates from the long range
communication characteristic of LPWAN is to conduct a proper evaluation
involving real experiments, because of the long distances and lack
of testbeds. A proper evaluation of the wearable we propose would
be to distribute it to a number of individuals and use it for a
longterm period. Furthermore stabilizing the background variables in
an urban environment is rather dificult and using an alternative
environment (e.g. lab location) is not capturing the real scenarios
we might desire for some cases.</p>
      <p>One more issue is that even though there are several gateways in
urban environments there is still the chance of going out of range
and lose connectivity. Most of the times researchers set their own
gateways to perform experiments but that can be time demanding
and also restricted in terms of coverage area.</p>
      <p>A problem which has to do with the methodology of HCI is
that several times it is included video footage of the user using the
interface to obtain timings or assess other characteristics of user
experience. Following such a method when using long range
communication is more challenging due to the fact that the evaluation
might take place in-the-wild where footage infrastructure is not
possible to be installed or it might be illegal.
4</p>
    </sec>
    <sec id="sec-7">
      <title>RELATED WORK</title>
      <p>This section covers other approaches with foot gesture interfaces
used in various applications. Unfortunately we were not able to find
any approach using LPWAN to carry out a comparison with the
system we introduce. Therefore, we try to focus on the Interaction
Range and the Interaction With Other Devices parameters of the
mentioned approaches.</p>
      <p>
        There are several attempts to investigate research questions
around foot gesture interfaces. For instance, one of the first attempts
to design a foot interface is described in [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ], where a set of tiles
with force sensors can be combined in diferent shapes on the
lfoor. The main applications of interest is music and dance control,
medicine and sports science but also control in computer games.
The communication protocols for sensor networks were not very
advanced at the time and the authors use a wired protocol where
the tiles communicate with each other until they rich a sink node
which is connected to a computer. Footsee [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ] is a foot interface
based on a sensor pad to be used as control for video games. The
sensor pad consists of a grid of 160 by 64 pressure sensors and it is
able to depict full body motions after an ofline training process.
      </p>
      <p>
        A multimodal hand and foot gesture interface for handheld
devices is presented in [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. The interface is evaluated through a
football game on a smartphone where the user is controlling an
augmented ball with foot and hand gestures on the smartphone
display. The results show that a multimodal game is more interesting
and fun than a monomodal one which was used in the evaluation.
Another approach is demonstrated in [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ], where hand and foot
gestures are combined to be utilized in multiple tasks on tabletop
systems. The authors identify which foot gestures can be combined
with hand gestures compared to the combined interface with single
hand gesture and found that they require the same time while the
combined one could speed up multitasking for some cases.
ShoeSense [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] is a wearable which consists of a depth camera attached
on the top of a shoe, pointing to the wearer and a single board
computer. The rationale behind this approach is to capture a set of
novel hand-gestures which can be associated with several scenarios
like answering the phone, activate silence mode to the smartphone
and many others.
      </p>
      <p>
        Fan et al. in [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] study how often people want to use a foot gesture
interface when both their hands are occupied and what kind of
smartphone related tasks they would like to perform. Afterwards
they develop footsketch, a foot gesture recognition app for
smartphones. Footsketch uses acceloremeter data and a Dynamic Tree
Warping algorithm to distinguish diferent foot gestures. After
attaching the smartphone on the leg to evaluate the performance they
found that for some cases, one can save over 70% of the time over a
gesture compare with a traditional touch gesture on a smartphone
display. Felberbaum et al. in [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] present a study to analyze and
elicit users’ perception of foot gestures when they are taking place
on a horizontal surface. The authors examine three diferent user
conditions: standing in front of a display, sitting down in front of a
desktop display and standing on a projected surface. Furthermore,
a metric is introduced to quantify how a gesture is preferable to an
action. Maragliulo et al. in [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], develop a foot gesture recognition
system based on two electromyography (EMG) sensors, deployed
at the lower knee. The system in combination with an SVM is able
to identify a certain number of trained foot gestures. The interface
is evaluated through use cases aiming at playing musical
instruments which require equipment when the hands are occupied. A
foot interface to induce a certain walking cycle is presented in [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ].
The authors target navigation scenarios where the user might not
consider the environmental circumstances and develop a
prototype which obtains the walking cycle through pressure sensors
and vibration motors to influence the specific walking cycle. An
approach which is one of the closest to the one which is presented
in this paper is presented in [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], where Fukahori et al. design a
foot interface based on a sock with force sensors. The interface is
recognizing a set of subtle gestures with the support of a ML model.
The diferences with our approach is that the interaction range is
shorter due to used the wireless technology (IEEE 802.15.4) and the
ML model runs on the host computer and not on board.
      </p>
      <p>All the aforementioned approaches have an interaction range
below 300 meter approximately and the main devices which
interact is a mobile device or a desktop computer. The long range
communication ofered by an LPWAN is able to deliver a diferent
user experience and afect the aforementioned parameters.
5</p>
    </sec>
    <sec id="sec-8">
      <title>CONCLUSION</title>
      <p>In this paper, we presented a position paper where we argue for
a further investigation of the HCI aspects of LPWAN. The latter
have been very popular in application scenarios like smart cities
but when they are used in more human-centered applications there
are still several questions to be answered. Therefore, we introduce a
foot gesture interface implemented in a regular shoe with low-cost
consumer electronics supported by a NN classifier and an LPWAN.
We focus on a scenario where a user is doing an outdoor activity
and feels threatened so she/he uses the foot interface to send an
emergency message for help in a discreet manner. We highlight a
set of questions and challenges which will assist to explore the user
experience further when an LPWAN is present on an interface like
the foot gesture interface we present.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          [1]
          <string-name>
            <given-names>Gilles</given-names>
            <surname>Bailly</surname>
          </string-name>
          , Jörg Müller, Michael Rohs, Daniel Wigdor, and
          <string-name>
            <given-names>Sven</given-names>
            <surname>Kratz</surname>
          </string-name>
          .
          <year>2012</year>
          .
          <article-title>ShoeSense: A New Perspective on Gestural Interaction and Wearable Applications</article-title>
          .
          <source>In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems</source>
          (Austin, Texas, USA) (
          <source>CHI '12)</source>
          .
          <article-title>Association for Computing Machinery</article-title>
          , New York, NY, USA,
          <fpage>1239</fpage>
          -
          <lpage>1248</lpage>
          . https://doi.org/10.1145/2207676.2208576
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          [2]
          <string-name>
            <given-names>D. F.</given-names>
            <surname>Carvalho</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Depari</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P.</given-names>
            <surname>Ferrari</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Flammini</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S.</given-names>
            <surname>Rinaldi</surname>
          </string-name>
          , and
          <string-name>
            <given-names>E.</given-names>
            <surname>Sisinni</surname>
          </string-name>
          .
          <year>2018</year>
          .
          <article-title>On the feasibility of mobile sensing and tracking applications based on LPWAN</article-title>
          .
          <source>In 2018 IEEE Sensors Applications Symposium (SAS)</source>
          .
          <article-title>1-6</article-title>
          . https://doi.org/10.1109/ SAS.
          <year>2018</year>
          .8336765
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          [3]
          <string-name>
            <given-names>Rashad</given-names>
            <surname>Eletreby</surname>
          </string-name>
          , Diana Zhang, Swarun Kumar, and
          <string-name>
            <given-names>Osman</given-names>
            <surname>Yağan</surname>
          </string-name>
          .
          <year>2017</year>
          .
          <article-title>Empowering Low-Power Wide Area Networks in Urban Settings</article-title>
          .
          <source>In Proceedings of the Conference of the ACM Special Interest Group on Data Communication</source>
          (Los Angeles, CA, USA) (
          <source>SIGCOMM '17)</source>
          .
          <article-title>Association for Computing Machinery</article-title>
          , New York, NY, USA,
          <fpage>309</fpage>
          -
          <lpage>321</lpage>
          . https://doi.org/10.1145/3098822.3098845
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          [4]
          <string-name>
            <given-names>Mingming</given-names>
            <surname>Fan</surname>
          </string-name>
          , Yizheng Ding, Fang Shen,
          <string-name>
            <given-names>Yuhui</given-names>
            <surname>You</surname>
          </string-name>
          , and
          <string-name>
            <given-names>Zhi</given-names>
            <surname>Yu</surname>
          </string-name>
          .
          <year>2017</year>
          .
          <article-title>An Empirical Study of Foot Gestures for Hands-Occupied Mobile Interaction</article-title>
          .
          <source>In Proceedings of the 2017 ACM International Symposium on Wearable Computers (Maui, Hawaii) (ISWC '17)</source>
          .
          <article-title>Association for Computing Machinery</article-title>
          , New York, NY, USA,
          <fpage>172</fpage>
          -
          <lpage>173</lpage>
          . https://doi.org/10.1145/3123021.3123043
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          [5]
          <string-name>
            <given-names>Yasmin</given-names>
            <surname>Felberbaum</surname>
          </string-name>
          and
          <string-name>
            <given-names>Joel</given-names>
            <surname>Lanir</surname>
          </string-name>
          .
          <year>2018</year>
          .
          <article-title>Better Understanding of Foot Gestures: An Elicitation Study</article-title>
          .
          <source>In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI '18)</source>
          .
          <article-title>Association for Computing Machinery</article-title>
          , New York, NY, USA, Article
          <volume>334</volume>
          , 12 pages. https://doi.org/10.1145/ 3173574.3173908
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          [6]
          <string-name>
            <given-names>Koumei</given-names>
            <surname>Fukahori</surname>
          </string-name>
          , Daisuke Sakamoto, and
          <string-name>
            <given-names>Takeo</given-names>
            <surname>Igarashi</surname>
          </string-name>
          .
          <year>2015</year>
          .
          <article-title>Exploring Subtle Foot Plantar-Based Gestures with Sock-Placed Pressure Sensors</article-title>
          .
          <source>In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (Seoul, Republic of Korea) (CHI '15)</source>
          .
          <article-title>Association for Computing Machinery</article-title>
          , New York, NY, USA,
          <fpage>3019</fpage>
          -
          <lpage>3028</lpage>
          . https://doi.org/10.1145/2702123.2702308
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          [7]
          <string-name>
            <given-names>S.</given-names>
            <surname>Heble</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Kumar</surname>
          </string-name>
          ,
          <string-name>
            <given-names>K. V. V. D.</given-names>
            <surname>Prasad</surname>
          </string-name>
          ,
          <string-name>
            <given-names>S.</given-names>
            <surname>Samirana</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P.</given-names>
            <surname>Rajalakshmi</surname>
          </string-name>
          , and
          <string-name>
            <given-names>U. B.</given-names>
            <surname>Desai</surname>
          </string-name>
          .
          <year>2018</year>
          .
          <article-title>A low power IoT network for smart agriculture</article-title>
          .
          <source>In 2018 IEEE 4th World Forum on Internet of Things (WF-IoT)</source>
          .
          <fpage>609</fpage>
          -
          <lpage>614</lpage>
          . https://doi.org/10.1109/WFIoT.
          <year>2018</year>
          .8355152
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          [8]
          <string-name>
            <given-names>Tahera</given-names>
            <surname>Hossain</surname>
          </string-name>
          , Yusuke Doi, Tahia Tazin,
          <source>Md Atiqur Rahman Ahad, and Sozo Inoue</source>
          .
          <year>2018</year>
          .
          <article-title>Study of LoRaWAN Technology for Activity Recognition</article-title>
          .
          <source>In Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers (Singapore</source>
          , Singapore) (
          <source>UbiComp '18)</source>
          .
          <article-title>Association for Computing Machinery</article-title>
          , New York, NY, USA,
          <fpage>1449</fpage>
          -
          <lpage>1453</lpage>
          . https://doi.org/10.1145/3267305.3267510
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          [9]
          <string-name>
            <given-names>N. D.</given-names>
            <surname>Lane</surname>
          </string-name>
          and
          <string-name>
            <given-names>P.</given-names>
            <surname>Warden</surname>
          </string-name>
          .
          <year>2018</year>
          .
          <article-title>The Deep (Learning) Transformation of Mobile and Embedded Computing</article-title>
          .
          <source>Computer 51</source>
          ,
          <issue>5</issue>
          (
          <year>2018</year>
          ),
          <fpage>12</fpage>
          -
          <lpage>16</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          [10]
          <string-name>
            <surname>Jansen</surname>
            <given-names>C.</given-names>
          </string-name>
          <string-name>
            <surname>Liando</surname>
            , Amalinda Gamage, Agustinus W. Tengourtius, and
            <given-names>Mo</given-names>
          </string-name>
          <string-name>
            <surname>Li</surname>
          </string-name>
          .
          <year>2019</year>
          .
          <article-title>Known and Unknown Facts of LoRa: Experiences from a Large-Scale Measurement Study</article-title>
          .
          <source>ACM Trans. Sen. Netw</source>
          .
          <volume>15</volume>
          ,
          <issue>2</issue>
          ,
          <string-name>
            <surname>Article 16</surname>
          </string-name>
          (
          <issue>Feb</issue>
          .
          <year>2019</year>
          ),
          <volume>35</volume>
          pages.
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          [11]
          <string-name>
            <surname>Zhihan</surname>
            <given-names>Lv</given-names>
          </string-name>
          , Alaa Halawani, Shengzhong Feng,
          <string-name>
            <given-names>Haibo</given-names>
            <surname>Li</surname>
          </string-name>
          , and Shafiq Ur Réhman.
          <year>2014</year>
          .
          <article-title>Multimodal Hand and Foot Gesture Interaction for Handheld Devices</article-title>
          .
          <source>ACM Trans. Multimedia Comput. Commun. Appl</source>
          .
          <volume>11</volume>
          ,
          <issue>1s</issue>
          ,
          <source>Article</source>
          <volume>10</volume>
          (Oct.
          <year>2014</year>
          ),
          <volume>19</volume>
          pages. https://doi.org/10.1145/2645860
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          [12]
          <string-name>
            <given-names>D.</given-names>
            <surname>Magrin</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Centenaro</surname>
          </string-name>
          , and
          <string-name>
            <given-names>L.</given-names>
            <surname>Vangelista</surname>
          </string-name>
          .
          <year>2017</year>
          .
          <article-title>Performance evaluation of LoRa networks in a smart city scenario</article-title>
          .
          <source>In 2017 IEEE International Conference on Communications (ICC)</source>
          .
          <article-title>1-7</article-title>
          . https://doi.org/10.1109/ICC.
          <year>2017</year>
          .7996384
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          [13]
          <string-name>
            <given-names>S.</given-names>
            <surname>Maragliulo</surname>
          </string-name>
          ,
          <string-name>
            <given-names>P. F. A.</given-names>
            <surname>Lopes</surname>
          </string-name>
          ,
          <string-name>
            <given-names>L. B.</given-names>
            <surname>Osório</surname>
          </string-name>
          , A.
          <string-name>
            <surname>T. De Almeida</surname>
            , and
            <given-names>M.</given-names>
          </string-name>
          <string-name>
            <surname>Tavakoli</surname>
          </string-name>
          .
          <year>2019</year>
          .
          <article-title>Foot Gesture Recognition Through Dual Channel Wearable EMG System</article-title>
          .
          <source>IEEE Sensors Journal</source>
          <volume>19</volume>
          ,
          <issue>22</issue>
          (
          <year>2019</year>
          ),
          <fpage>10187</fpage>
          -
          <lpage>10197</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          [14]
          <string-name>
            <surname>Kais</surname>
            <given-names>Mekki</given-names>
          </string-name>
          , Eddy Bajic, Frederic Chaxel, and Fernand Meyer.
          <year>2019</year>
          .
          <article-title>A comparative study of LPWAN technologies for large-scale IoT deployment</article-title>
          .
          <source>ICT Express 5</source>
          ,
          <issue>1</issue>
          (
          <year>2019</year>
          ),
          <fpage>1</fpage>
          -
          <lpage>7</lpage>
          . https://doi.org/10.1016/j.icte.
          <year>2017</year>
          .
          <volume>12</volume>
          .005
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          [15]
          <string-name>
            <given-names>C.</given-names>
            <surname>Orfanidis</surname>
          </string-name>
          ,
          <string-name>
            <given-names>L. M.</given-names>
            <surname>Feeney</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Jacobsson</surname>
          </string-name>
          , and
          <string-name>
            <given-names>P.</given-names>
            <surname>Gunningberg</surname>
          </string-name>
          .
          <year>2017</year>
          .
          <article-title>Investigating interference between LoRa</article-title>
          and IEEE 802.
          <year>15</year>
          .
          <article-title>4g networks</article-title>
          .
          <source>In 2017 IEEE 13th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob)</source>
          .
          <fpage>1</fpage>
          -
          <lpage>8</lpage>
          . https://doi.org/10.1109/WiMOB.
          <year>2017</year>
          .8115772
        </mixed-citation>
      </ref>
      <ref id="ref16">
        <mixed-citation>
          [16]
          <string-name>
            <given-names>C.</given-names>
            <surname>Orfanidis</surname>
          </string-name>
          ,
          <string-name>
            <given-names>R.B.H.</given-names>
            <surname>Hassen</surname>
          </string-name>
          ,
          <string-name>
            <given-names>A.</given-names>
            <surname>Kwiek</surname>
          </string-name>
          ,
          <string-name>
            <given-names>X.</given-names>
            <surname>Fafoutis</surname>
          </string-name>
          , and
          <string-name>
            <given-names>M.</given-names>
            <surname>Jacobsson</surname>
          </string-name>
          .
          <year>2021</year>
          .
          <article-title>A Discreet Wearable Long-Range Emergency System Based on Embedded Machine Learning</article-title>
          .
          <source>In 2021 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops).</source>
        </mixed-citation>
      </ref>
      <ref id="ref17">
        <mixed-citation>
          [17]
          <string-name>
            <surname>Bruce</surname>
            <given-names>Richardson</given-names>
          </string-name>
          , Krispin Leydon, Mikael Fernstrom, and
          <string-name>
            <surname>Joseph</surname>
            <given-names>A.</given-names>
          </string-name>
          <string-name>
            <surname>Paradiso</surname>
          </string-name>
          .
          <year>2004</year>
          .
          <article-title>Z-Tiles: Building Blocks for Modular, Pressure-Sensing Floorspaces</article-title>
          .
          <source>In CHI '04 Extended Abstracts on Human Factors in Computing Systems</source>
          (Vienna, Austria) (
          <source>CHI EA '04)</source>
          .
          <article-title>Association for Computing Machinery</article-title>
          , New York, NY, USA,
          <fpage>1529</fpage>
          -
          <lpage>1532</lpage>
          . https://doi.org/10.1145/985921.986107
        </mixed-citation>
      </ref>
      <ref id="ref18">
        <mixed-citation>
          [18]
          <string-name>
            <given-names>Nuttapol</given-names>
            <surname>Sangsuriyachot</surname>
          </string-name>
          and
          <string-name>
            <given-names>Masanori</given-names>
            <surname>Sugimoto</surname>
          </string-name>
          .
          <year>2012</year>
          .
          <article-title>Novel Interaction Techniques Based on a Combination of Hand and Foot Gestures in Tabletop Environments</article-title>
          .
          <source>In Proceedings of the 10th Asia Pacific Conference on Computer Human</source>
          Interaction (
          <article-title>Matsue-city,</article-title>
          <string-name>
            <surname>Shimane</surname>
          </string-name>
          , Japan) (
          <source>APCHI '12)</source>
          .
          <article-title>Association for Computing Machinery</article-title>
          , New York, NY, USA,
          <fpage>21</fpage>
          -
          <lpage>28</lpage>
          . https://doi.org/10.1145/2350046.2350053
        </mixed-citation>
      </ref>
      <ref id="ref19">
        <mixed-citation>
          [19]
          <string-name>
            <given-names>William</given-names>
            <surname>Saunders</surname>
          </string-name>
          and
          <string-name>
            <given-names>Daniel</given-names>
            <surname>Vogel</surname>
          </string-name>
          .
          <year>2015</year>
          .
          <article-title>The Performance of Indirect Foot Pointing Using Discrete Taps and Kicks While Standing</article-title>
          .
          <source>In Proceedings of the 41st Graphics Interface Conference</source>
          (Halifax, Nova Scotia, Canada) (
          <source>GI '15)</source>
          .
          <source>Canadian Information Processing Society</source>
          , CAN,
          <fpage>265</fpage>
          -
          <lpage>272</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref20">
        <mixed-citation>
          [20]
          <string-name>
            <surname>Semtech</surname>
          </string-name>
          .
          <year>2020</year>
          . What is LoRa®? https://www.semtech.com/lora/what-is-lora.
          <source>Accessed: 2020-12-21.</source>
        </mixed-citation>
      </ref>
      <ref id="ref21">
        <mixed-citation>
          [21]
          <string-name>
            <surname>Eduardo</surname>
            <given-names>Velloso</given-names>
          </string-name>
          , Jason Alexander, Andreas Bulling, and
          <string-name>
            <given-names>Hans</given-names>
            <surname>Gellersen</surname>
          </string-name>
          .
          <year>2015</year>
          .
          <article-title>Interactions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position</article-title>
          . In Human-Computer Interaction - INTERACT
          <year>2015</year>
          ,
          <string-name>
            <given-names>Julio</given-names>
            <surname>Abascal</surname>
          </string-name>
          , Simone Barbosa, Mirko Fetter, Tom Gross,
          <string-name>
            <given-names>Philippe</given-names>
            <surname>Palanque</surname>
          </string-name>
          , and Marco Winckler (Eds.). Springer International Publishing, Cham,
          <fpage>384</fpage>
          -
          <lpage>401</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref22">
        <mixed-citation>
          [22]
          <string-name>
            <surname>Eduardo</surname>
            <given-names>Velloso</given-names>
          </string-name>
          , Dominik Schmidt, Jason Alexander, Hans Gellersen, and
          <string-name>
            <given-names>Andreas</given-names>
            <surname>Bulling</surname>
          </string-name>
          .
          <year>2015</year>
          .
          <article-title>The Feet in Human-Computer Interaction: A Survey of Foot-Based Interaction</article-title>
          .
          <source>ACM Comput. Surv</source>
          .
          <volume>48</volume>
          ,
          <issue>2</issue>
          ,
          <string-name>
            <surname>Article 21</surname>
          </string-name>
          (
          <issue>Sept</issue>
          .
          <year>2015</year>
          ),
          <volume>35</volume>
          pages. https://doi.org/10.1145/2816455
        </mixed-citation>
      </ref>
      <ref id="ref23">
        <mixed-citation>
          [23]
          <string-name>
            <surname>Junji</surname>
            <given-names>Watanabe</given-names>
          </string-name>
          , Hideyuki Ando, and
          <string-name>
            <given-names>Taro</given-names>
            <surname>Maeda</surname>
          </string-name>
          .
          <year>2005</year>
          .
          <article-title>Shoe-Shaped Interface for Inducing a Walking Cycle</article-title>
          .
          <source>In Proceedings of the 2005 International Conference on Augmented Tele-Existence (Christchurch, New Zealand) (ICAT '05)</source>
          .
          <article-title>Association for Computing Machinery</article-title>
          , New York, NY, USA,
          <fpage>30</fpage>
          -
          <lpage>34</lpage>
          . https://doi.org/10.1145/ 1152399.1152406
        </mixed-citation>
      </ref>
      <ref id="ref24">
        <mixed-citation>
          [24]
          <string-name>
            <given-names>F.</given-names>
            <surname>Wu</surname>
          </string-name>
          ,
          <string-name>
            <given-names>C.</given-names>
            <surname>Rüdiger</surname>
          </string-name>
          ,
          <string-name>
            <given-names>J.</given-names>
            <surname>Redouté</surname>
          </string-name>
          , and
          <string-name>
            <given-names>M. R.</given-names>
            <surname>Yuce</surname>
          </string-name>
          .
          <year>2018</year>
          .
          <article-title>WE-Safe: A wearable IoT sensor node for safety applications via LoRa</article-title>
          .
          <source>In 2018 IEEE 4th World Forum on Internet of Things (WF-IoT)</source>
          .
          <fpage>144</fpage>
          -
          <lpage>148</lpage>
          . https://doi.org/10.1109/WF-IoT.
          <year>2018</year>
          . 8355234
        </mixed-citation>
      </ref>
      <ref id="ref25">
        <mixed-citation>
          [25]
          <string-name>
            <given-names>T.</given-names>
            <surname>Yamamoto</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Tsukamoto</surname>
          </string-name>
          , and
          <string-name>
            <given-names>T.</given-names>
            <surname>Yoshihisa</surname>
          </string-name>
          .
          <year>2008</year>
          .
          <article-title>Foot-Step Input Method for Operating Information Devices While Jogging</article-title>
          .
          <source>In 2008 International Symposium on Applications and the Internet</source>
          .
          <volume>173</volume>
          -
          <fpage>176</fpage>
          . https://doi.org/10.1109/SAINT.
          <year>2008</year>
          .97
        </mixed-citation>
      </ref>
      <ref id="ref26">
        <mixed-citation>
          [26]
          <string-name>
            <given-names>KangKang</given-names>
            <surname>Yin and Dinesh</surname>
          </string-name>
          <string-name>
            <given-names>K.</given-names>
            <surname>Pai</surname>
          </string-name>
          .
          <year>2003</year>
          .
          <article-title>FootSee: An Interactive Animation System</article-title>
          .
          <source>In Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation</source>
          (San Diego, California) (
          <source>SCA '03)</source>
          . Eurographics Association, Goslar, DEU,
          <fpage>329</fpage>
          -
          <lpage>338</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref27">
        <mixed-citation>
          [27]
          <string-name>
            <surname>Jia-Xin</surname>
            <given-names>Yue</given-names>
          </string-name>
          , Zhong Wang,
          <string-name>
            <surname>Qi Yang</surname>
          </string-name>
          , and
          <string-name>
            <surname>Xiao-Bin Zheng</surname>
          </string-name>
          .
          <year>2018</year>
          .
          <article-title>Design and Implementation of Intelligent Monitoring System for the Elderly on Android Phone</article-title>
          .
          <source>In Proceedings of the International Conference on Information Technology and Electrical Engineering</source>
          <year>2018</year>
          (Xiamen, Fujian, China) (
          <source>ICITEE '18)</source>
          .
          <article-title>Association for Computing Machinery</article-title>
          , New York, NY, USA, Article
          <volume>63</volume>
          , 8 pages. https: //doi.org/10.1145/3148453.3306302
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>