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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Quantifying Conflicts in Narrative Multimedia by Analyzing Visual Storytelling Techniques⋆</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>O-Joun Lee</string-name>
          <email>ojlee@catholic.ac.kr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jin-Taek Kim</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Eun-Soon You</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Artificial Intelligence, The Catholic University of Korea 43</institution>
          ,
          <addr-line>Jibong-ro, Bucheon-si, Gyeonggi-do 14662</addr-line>
          ,
          <country>Republic of Korea</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Department of French Language and Culture, Inha University 100</institution>
          ,
          <addr-line>Inha-ro, Michuhol-gu, Incheon 22201</addr-line>
          ,
          <country>Republic of Korea</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Future IT Innovation Laboratory, Pohang University of Science and Technology 77</institution>
          ,
          <addr-line>Cheongam-ro, Nam-gu, Pohang-si, Gyeongsangbuk-do 37673</addr-line>
          ,
          <country>Republic of Korea</country>
        </aff>
      </contrib-group>
      <fpage>18</fpage>
      <lpage>26</lpage>
      <abstract>
        <p>This study aims at measuring conflict degrees of each shot in visual narrative multimedia (e.g., movies and TV series) by analyzing visual storytelling techniques, such as camerawork. To describe incidents in stories, directors use the techniques as like as visual language. Thus, visual storytelling techniques used in a shot should be correlated with incidents shown by the shot. In this study, we ifrst present various taxonomies of the visual storytelling techniques and discuss which techniques have more correlations with conflicts than the others. Then, based on usages of the techniques in each shot, we measure intensity of conflicts described by the shot. Finally, we validated correlations of visual storytelling techniques with stories' content by examining correlations of the proposed conlfict measurement with conflict degrees annotated by scholars and practitioners in film studies.</p>
      </abstract>
      <kwd-group>
        <kwd>Computational Narrative Understanding</kwd>
        <kwd>Camerawork Analysis</kwd>
        <kwd>Conlfict Measurement</kwd>
        <kwd>Visual Storytelling</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Conflicts are a significant feature of the narrative analysis since stories are led by
conlficts around their protagonists [
        <xref ref-type="bibr" rid="ref14 ref15 ref21 ref25">14,15,25,21</xref>
        ]. For example, if we can compare shots in
terms of their conflict degrees, highlight clips of movies can be composed by
gathering top-N shots according to the conflict degrees. Existing studies for measuring
conlficts employed mainly two approaches: (i) character network (i.e., social networks of
ifctional characters) analysis [
        <xref ref-type="bibr" rid="ref12 ref2 ref7 ref9">9,12,2,7</xref>
        ] and (ii) sentiment analysis [
        <xref ref-type="bibr" rid="ref6 ref9">9,6</xref>
        ]. The
character network-based methods assume that conflicts in stories accompany frequent
interactions between characters, which cause changes in structures of character networks
[
        <xref ref-type="bibr" rid="ref10 ref7">7,10</xref>
        ]. Thus, these methods quantify conflicts by measuring structural changes in
character networks. However, they cannot consider meanings of individual interactions/incidents.
Sentiment analysis-based methods resolve this limitation. They apply the sentiment
analysis on emotional words in dialogues or facial/vocal expressions of actors/actresses.
This approach supposes that conflicts accompany intense and negative emotions.
However, advents of new media (e.g., webtoons and webnovels) hinder applying one
sentiment analysis tool on the entire narrative multimedia corpus, even if the tool can analyze
context and figurative expressions [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>
        Beyond the two approaches, a few studies [
        <xref ref-type="bibr" rid="ref1 ref17">17,1</xref>
        ] focused on characteristics of visual
storytelling, such as camerawork. In visual narrative multimedia (e.g., movies and TV
series), the camerawork is a significant channel of storytelling as much as dialogue and
acting [
        <xref ref-type="bibr" rid="ref18 ref4">4,18</xref>
        ]. Canini et al. [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] classified shots according to shot sizes (i.e., distances
between cameras and subjects). Wang and Cheong [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ] have proposed a shot
taxonomy based on camera motions and shot sizes and classified shots according to their
taxonomy. Rasheed et al. [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ] classified movies into genres by analyzing shot lengths
and color usages in shots. Svanera et al. [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ] attempted to recognize movies’
directors by analyzing shot sizes and lengths. Despite these various attempts, the existing
studies did not consider theoretical models and practices for camerawork in the film
studies. They merely supposed that physical features of shots have narrative meanings.
Although Svanera et al. [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ] picked over the shoulder (OTS) shots as a shot type
correlated with tensions and have proposed a method for detecting OTS shots, OTS shots
are only one of various shot types for describing tensions.
      </p>
      <p>
        In film studies, there have already been various shot taxonomies based on
camerawork, and uses of each shot type have also been widely studied [
        <xref ref-type="bibr" rid="ref16 ref20">16,20</xref>
        ]. Therefore,
if we know shot types and their meanings, we can analyze shots’ content by detecting
usages of camerawork in the shots. This study first introduces shot taxonomies and
criteria of the taxonomies by focusing on shot types related to conflicts. Then, we propose
a conflict measurement based on usages of camerawork. Finally, we validate whether
the camerawork has correlations with shots’ content by examining accuracy of the
proposed measurement.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Conflict Measurement based on Camerawork</title>
      <p>
        A long history of visual narrative multimedia makes directors follow formulaic
grammars of visual storytelling. Directors are aware of effective camerawork to deliver
incidents to audiences enclosing their intentions. The camerawork includes various
features, such as shot sizes, camera angles, and screen composition, and these features are
criteria of shot taxonomies in film studies. Thus, we discuss correlations of the features
and shot types with describing conflicts and quantify conflicts based on the shot types.
Number of Characters Shots are categorized into ‘one shots,’ ‘two shots,’ and ‘group
shots’ according to the number of characters in the shots [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. For depicting conflicts,
two shots clarify significance of relationships between two characters. Also, by
employing other storytelling techniques together, we can set meanings of the relationships
[
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]. For example, portions of characters’ faces on frames can imply their power
relationship. On the other hand, since group shots should use smaller shot sizes than two
shots [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ], they have difficulties for describing individual relationships of characters.
      </p>
      <p>Fig. 1 (a) presents conversation between ‘Charles’ and ‘India’ in ‘Stoker’ (2013).
‘Charles’ takes a larger area (shorter camera distance) than ‘India,’ and it makes
audiences aware of importance of the conversation and dominance of ‘Charles.’ (b) shows
a mafia’s meeting (group shot) in ‘The Godfather’ (1972). From the shot, it is not easy
to recognize relationships of individual characters.</p>
      <p>
        Screen Composition Screen composition indicates how entities on frames (e.g.,
actors/actresses, scenery, and props) are located. Using the screen composition, we can
subdivide the two shots. Fig. 2 show three ‘two shots’ in ‘Once upon a time in the west’
(1968), but (b) and (c) make variations using unique screen compositions. (b) is an OTS
shot that shows a character over the shoulder of another character [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. Thus, OTS shots
hide facial expressions or behaviors of one side [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]. This composition describes
characters’ relationships more intimately or their conflicts more intensely than normal two
shots [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ]. (c) is a shot reverse shot, which shows a character looking at another
character (often off-screen) and then shows the latter character looking at the former one [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ].
By showing two characters alternately, this shot type describes emotional reactions of
the characters for each other’s behaviors. Thus, shot reverse shots are frequently used
in climaxes of conflicts.
      </p>
      <p>
        Directions of Characters’ Eyes Eye directions of characters are a kind of ‘charade’
(i.e., nonverbal storytelling), such as facial expressions and gestures [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Among the eye
(a)
(b)
(c)
directions, eye aversion and eye contact symbolize power relationships between
characters. Eye contact is correlated with tensions and confrontations between characters.
Fig. 3 (d) shows eye contact between ‘King George VI’ and ‘Lionel’ in ‘King’s Speech’
(2010), while sitting apart. This shot describes conflicts between the two characters for
appellations and speech therapy. (c) depicts the first conversation between ‘Charles’
and ‘India’ in ‘Stoker’ (2013). Different from Fig. 1 (a), their eye contact shows equal
relationships among them and raises tensions. Contrarily, eye aversion implies conflicts
that one side is passive. In Fig. 3 (a), eyes of ‘Charles’ follow ‘India’ obstinately, but
‘India’ avoids. On lots of shots in ‘King’s Speech’ (2010), including (b), ‘King George
VI’ avoids eyes of ‘Lionel’ when ‘Lionel’ asks uncomfortable questions.
Shot Size Shot sizes indicate relative sizes of subjects (e.g., characters) on frames. We
classify shots into seven types according to shot sizes: extreme close up shots, close
up shots, medium close up shots, medium shots, medium long shots, long shots, and
extreme long shots (from big to small shot sizes) [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. Bigger shot sizes have more
correlations with conflicts, since they are e ffective to describe characters’ emotions using
facial expressions, as shown in Fig. 4 (a) and (b) [
        <xref ref-type="bibr" rid="ref16 ref20">16,20</xref>
        ]. Medium shot sizes can show
body language, facial expressions, and backgrounds altogether, as shown in (c) to (f)
[
        <xref ref-type="bibr" rid="ref16 ref20">16,20</xref>
        ]. Directors use them to explain incidents, narrative worlds, or characters’
motivations. The other small shot sizes aim at describing spatial backgrounds [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. Also,
contrasts of shot sizes are more effective in escalating tensions than they are solely
used. In Fig. 5 (a) from ‘Once upon a time in the west’ (1968), the close up shot (left)
describes tensions of ‘Harmonica,’ and the extreme long shot (right) shows his enemy
from his viewpoint.
      </p>
      <p>
        Camera Angle Camera angles indicate angles between cameras and subjects and
correspond to audiences’ viewpoints. Among shot types according to camera angles, high
and low angle shots have more correlations with conflicts than the others [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. High
angle shots are taken from higher locations than eye-levels [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Since audiences look
down on characters (or other subjects), these shots show overall situations and describe
the characters as weak and fragile ones [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ]. On the other hand, low angle shots make
audiences look up characters and give authorities and powers to the characters [
        <xref ref-type="bibr" rid="ref20 ref5">5,20</xref>
        ].
Cross-cutting high and low angle shots intensifies conflicts. In Fig. 5 ( b), ‘The dark
knight’ (2008) presents the high angle shot (left) that show ‘Joker’ and the low angle
shot (right) for ‘Batman,’ alternately, to contrast positions of ‘Joker’ with ‘Batman.’
2.2
      </p>
      <p>
        Quantitative Measurements of Conflict Degrees
Our conflict measurement focuses on usages and combinations of the camerawork
techniques discussed in the previous section. Although we do not deal with methods for
detecting camerawork in shots, it requires only simple computer vision techniques [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ],
and screenplays mostly include annotations for camerawork [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. First, two shots have
tighter correlations with conflicts than the others, and the two variations of two shots
tighten the correlations. For the i-th shot (si), we quantify its conflict degree as:
CN (si) = IT (si) × wT + IO(si) × wO + IR(si) × wR, wT &lt; wO, wR
(1)
where IT (si), IO(si), and IR(si) are indicator functions for two shots, OTS shots, and shot
reverse shots, respectively, and wT , wO, and wR are weighting factors for the three shot
types. As a preliminary study, we set wT , wO, and wR as 0.5, 1.0, and 1.0, respectively.
      </p>
      <p>Both eye aversions and eye contacts describe conflicts between two characters.
However, eye aversions usually depict unexposed conflicts, while eye contacts show
that conflicts finally boil over. Conflicts expressed by eye directions can be measured
as:</p>
      <p>CE(si) = IA(si) × wA + IG(si) × wG, wT &lt; wA &lt; wG,
(2)
where IA(si) and IG(si) are indicator functions for eye aversion shots and eye contact
shots, respectively, and wA and wG refer to weighting factors for the two shot types. We
set wA and wG as 0.7 and 1.0, respectively.</p>
      <p>
        Bigger shot sizes are more effective to describe conflicts. We set conflict degrees of
the seven shot types with regular intervals as: 1, 56 , 4 , 3 , 2 , 16 , and 0. However,
combina6 6 6
tions of contrary shot sizes emphasize conflicts. Thus, we check shot sizes of adjacent
shots within each scene, since scenes are narrative units describing independent
incidents [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. When s j is a consequent shot of si, conflict degrees according to shot sizes,
CD(si), can be updated as:
(3)
(4)
      </p>
      <p>CD(si) := CD(si) + IC(si, s j) × |CD(si) − CD(s j)|,
IC(si, s j) = 1, if |CD(si) − CD(s j)| ≥ 6 , ,</p>
      <p>2
0, otherwise.
where IC(si, s j) is an indicator function for cross-cutting of contrary shot sizes.</p>
      <p>For camera angles, we can consider three cases: high angle, low angle, and
combinations of high and low angles. It is difficult to say which one is correlated with more
intense conflicts among triumphs and despairs of characters. However, contrasts
between the two emotions have higher correlations to conflicts than the monotonous ones.
Thus, we first set conflict degrees in both high and low angle shots as 1.0 and update
the degrees according to usages of cross-cutting. When si and s j are adjacent in a scene,
conflict degrees according to camera angles, CA(si), can be updated as:</p>
      <p>CA(si) := CA(si) + IHL(si, s j) × wHL,
where IHL(si, s j) refers to an indicator function for whether si and s j are taken by
contrary camera angles, and wHL is a weighting factor for the cross-cutting of contrary
camera angles. We set wHL as 1.</p>
      <p>
        To quantify conflicts in shots, we aggregate the four proposed measurements using
the arithmetic mean: C(si) = 41 × [CN (si) + CE(si) + CD(si) + CA(si)]. Furthermore, visual
narrative multimedia consist of various units on multiple granularity levels (e.g., shots ∈
scenes ∈ sequences ∈ acts ∈ movies) [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. We can measure a conflict degree of a coarser
unit by aggregating conflict degrees of shots included in the unit.
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Evaluation</title>
      <p>We evaluated the proposed measurements and validated correlations of the visual
storytelling techniques with conflicts by comparing the proposed measurements with conflict
degrees felt by human evaluators. To secure objectivity of the human evaluation, we
have two options: composing a large-scale evaluator group or a reliable expert group.
Since quantifying conflict degrees in each shot with consistent criteria is not very easy
for general audiences, we composed an expert group that consists of vfie scholars and
practitioners in film studies 4.</p>
      <p>First, the evaluators annotated camerawork used in each shot according to the vfie
criteria presented in Sect. 2.1. Then, they also annotated conflict degrees in each shot
with integers from 0 to 5. We compared the manually annotated conflict degrees with the
4 We would like to express thanks to our evaluator group, Dr. Choi, Inkyung, Mr. Heo, Sung</p>
      <p>Phil, Ms. Han, Jeongmin, Ms. Kim, Hayeong, and Ms. Kwak, Bo Eun.
proposed measurements calculated using the camerawork annotations. The comparison
was conducted by the Pearson correlation coefficient. If coefficients are close to 1, the
proposed measurements are accurate, and our hypothesis is evident. We calculated PCC
for each evaluator and averaged them for each experimental subject. We chose vfie
movies as experimental subjects: ‘King’s Speech’ (2010), ‘Stoker’ (2013), ‘Once Upon
a Time in the West’ (1968), ‘Misery’ (1990), and ‘The Dark Knight’ (2008). Due to the
manual annotation, this experiment has a limited scale. Thus, we attempted to choose
representative movies of various genres. Table 1 presents experimental results.</p>
      <p>The proposed measurements exhibited reasonable accuracy in terms of both
accuracy and variance. Especially, the combination of the four measurements outperformed
cases that the four measurements are independently used. This point underpins that
combinations of camerawork make synergy effects as we expected. However, CN
exhibited significantly low accuracy than the other measurements. Also, a combination of
the other three measurements outperformed the combination of all the measurements
(accuracy: 0.74 and variance: 0.23). We should reconsider correlations of conflict
degrees with the number of characters and screen composition. Among the remaining
measurements, CD (shot sizes) exhibited the highest accuracy and the lowest variance.
When we did not consider cross-cutting of contrary shot sizes, the shot size
exhibited much lower performance than CD (accuracy: 0.58 and variance: 0.26). Similarly,
when cross-cutting of contrary camera angles was not reflected, the camera angle
underperformed CA (accuracy: 0.56 and variance: 0.25). This result validates our assumption
that the cross-cutting of contrary shots emphasizes conflicts. Conclusively, correlations
of visual storytelling techniques with story content were validated by the reasonable
accuracy of the proposed measurements.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Conclusion</title>
      <p>We proposed the measurements for conflict degrees in visual narrative multimedia
based on usages of camerawork. Despite the reasonable accuracy of the proposed
measurement, our experiment had limitations on its scale. Also, conflict-related shots in
Sect. 2.1 are only a part of visual storytelling techniques. Our further research will be
focused on extending and enriching our dataset.</p>
    </sec>
  </body>
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