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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>What digital content marketing works for e-commerce platforms? An analysis of customers' passive use in  enhancing purchase intention</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>The University of Danang - University of Economics</institution>
          ,
          <addr-line>Da Nang</addr-line>
          ,
          <country country="VN">Vietnam</country>
        </aff>
      </contrib-group>
      <fpage>199</fpage>
      <lpage>208</lpage>
      <abstract>
        <p>Drawn on Uses and gratifications theory (UGT), this study analyzes the influence of customers' digital content marketing (DCM) motivations on their purchase intention on e-commerce platform. By using quantitative methods with a sample size of 414 young customers and Partial Least Squares (PLS-SEM) to test the conceptual model, the research results indicated that information, entertainment and remuneration have a positive impact on customer passive use, which can lead to purchase intention. Thus, our study extends the UGT research by introducing a theoretical framework of DCM and advancing our understanding of how to promote online purchase intention. Our framework may provide managers insights into their digital marketing strategy and help them make use of customers' passive use e-commerce platforms to enhance sales.</p>
      </abstract>
      <kwd-group>
        <kwd>Digital content marketing (DCM)</kwd>
        <kwd>UGT</kwd>
        <kwd>Passive use</kwd>
        <kwd>Purchase intention</kwd>
        <kwd>E-commerce</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        The Internet is developing rapidly that provides brand opportunities to sell products to
customers through e-commerce platforms
        <xref ref-type="bibr" rid="ref9">(Fan et al., 2020)</xref>
        . According to a report of
We Are Social (2021), there were 45.6 million Vietnamese people purchasing products
via the Internet in 2020. It is obvious that Vietnamese customers are getting used to
online shopping, especially in Covid-19 pandemic period. Thus, how to attract and keep
customers purchasing with this volume is a main concern for e-commerce managers.
      </p>
      <p>Regarding online shopping, Pavlou (2003) defined purchase intention as customers’
willingness to engage in an online transaction, which can drive in more sales. While
competition among online vendors becomes stronger, understanding customer behavior
through purchase intention as well as the effective way to communicate with them is
gaining importance. The report of We Are Social (2021) also pointed out that 85.5
percent of Vietnamese Internet users have already searched for a product to buy. However,
few recent studies relating to online purchase intention have investigated how to
enhance customers’ intention to buy via providing value content. Consequently, the
ecommerce managers still have no instructions to deliver brand-related content to
customers based on their needs to promote them to buy products. Thus, our study will fill
this gap by exploring the way to develop customers’ purchase intention via their passive
use, considering if there is a difference among males and females. Hence, the purpose
of our study is to (1) enhance understanding of customer motivation relating to brand’s
DCM; (2) develop a conceptualization of DCM in e-commerce; (3) suggest a guidance
regarding efficient DCM strategy for brand managers on e-commerce platforms.
2
2.1</p>
    </sec>
    <sec id="sec-2">
      <title>Conceptual background</title>
      <sec id="sec-2-1">
        <title>Digital content marketing</title>
        <p>
          Customers are becoming to doubt advertising and other traditional marketing
communications, thus setting the stage for the growth of DCM
          <xref ref-type="bibr" rid="ref24">(Matteo &amp; Dal Zotto, 2015)</xref>
          .
Breidbach et al. (2014) argued that DCM represents content marketing activities
performed through digital platforms (e.g., company website, social media) in different
formats such as live streaming/video, guides, and others
          <xref ref-type="bibr" rid="ref36">(Taylor, 2012)</xref>
          . In e-commerce
platforms (e.g., Shopee), DCM can be displayed on brands' home page or product
information. In addition, Wang et al. (2017) considered DCM can boost customer convert
to brand outcomes such as brand awareness, engagement, brand trust, and sales leads
          <xref ref-type="bibr" rid="ref19">(Holliman &amp; Rowley, 2014)</xref>
          . Thus, DCM is becoming more important; however, there
are few papers investigating its role in e-commerce platforms. To fill this gap, this study
considers DCM as “the creation and dissemination of relevant, valuable brand-related
content to current or prospective customers on digital platforms to develop their
favorable brand engagement, trust, and relationships”
          <xref ref-type="bibr" rid="ref18">(Hollebeek &amp; Macky, 2019)</xref>
          .
2.2
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>Uses and Gratification theory</title>
        <p>
          Uses and gratifications theory (UGT) has been widely applied to assess people's
motivation to use media. In contrast to effects-oriented research traditions that take the view
of the communicator, UGT examines media effects from the perspective of the
individual user
          <xref ref-type="bibr" rid="ref2">(Aitken et al., 2008)</xref>
          by exploring why and how they use a media rather than
how the media influence them
          <xref ref-type="bibr" rid="ref22">(Katz et al., 1974)</xref>
          . UGT has been applied in many
research areas to explore communication tool usage
          <xref ref-type="bibr" rid="ref5 ref8">(Conway &amp; Rubin, 1991; Dimmick
et al., 2000)</xref>
          . Similarly, this study considers UGT as the theoretical background to
understand why customer consume DCM. Because brands target to attract customers by
creating and distributing value content, it’s important to explore customers’ motivations
to build suitable marketing strategies. Thus, this study applies the UGT classification
        </p>
        <p>What digital content marketing works for e-commerce platforms? 201
of Piehler et al. (2019) to comprehend the DCM motivations through four factors:
information, entertainment, social interaction, and remuneration, which are the most
applied to understanding the customers' activities relating to brand-related content.</p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3 Passive use</title>
        <p>E-commerce platforms have added several functions which allow customers to
consume brand-related content from firms or other customers (e.g., Shopee Feed of
Shopee). Muntinga et al. (2011) argued that these activities represent the engagement of
passive customers, who consume by reading reviews or following home pages of a
brand. Thus, by consuming brand-related content on e-commerce platforms, customers
can satisfy their needs through the brand's DCM. Gainous et al. (2021) considered
passive use to have the same meaning as “consumption” of social media, which was
defined by Muntinga et al. (2011). Thus, this research argues that the literature relating to
content consumption can be used to build the theoretical basis of passive use.
2.4</p>
      </sec>
      <sec id="sec-2-4">
        <title>Purchase intention</title>
        <p>
          Most industries concentrate on enhancing customers’ purchase intention. In the context
of e-commerce, purchase intention is the state when a customer is willing to enter into
an online transaction (Pavlou, 200
          <xref ref-type="bibr" rid="ref3">3). Zhang et al. (2014</xref>
          ) argued measuring actual
behaviors is difficult so purchase intention is a good factor to represent actual behavior.
Moreover, lack of intention to buy on online platforms creates many barriers in the
progress of e-commerce
          <xref ref-type="bibr" rid="ref16">(He et al., 2008)</xref>
          . Hence, investigating purchase intention in
the e-commerce context is essential to have a better understanding of the needs and
expectations of customers (Shaari &amp; Arifin, 2010). Therefore, this study considers
purchase intention as the process that customers plan to buy a product or service
          <xref ref-type="bibr" rid="ref21">(Huarng
et al., 2010)</xref>
          based on information obtained from the company’s DCM strategies.
3
3.1
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Hypothesis development</title>
      <sec id="sec-3-1">
        <title>Digital content marketing and Passive use</title>
        <p>
          Digital content marketing motivations are considered to drive positively customers’
passive use. Foremost, information motivation refers the customers' search for
information about products, reviews of others or any information relating to their purchase
or use of the brand's products
          <xref ref-type="bibr" rid="ref25">(Muntinga et al., 2011)</xref>
          . Thus, lack of information about
a product or brand can lead to customers’ informative needs, which result in content
consuming activities. Next, entertainment motivation involves relaxation, escapism,
amusement and fun
          <xref ref-type="bibr" rid="ref25 ref7">(Muntinga et al., 2011; de Vries &amp; Carlson, 2014)</xref>
          . Hence,
customers tend to consume brand’s hilarious posts to escape from reality or have fun. Third,
social interaction motivation includes satisfaction in relation to others, such as social
identity (accomplishing a sense of connection, belonging). According to previous
studies
          <xref ref-type="bibr" rid="ref23 ref30">(Mael &amp; Ashforth, 1992; Popp &amp; Wilson, 2018)</xref>
          , customers can find a belonging
feeling by browsing a brand’s homepage. Thus, social interaction motivation can lead
to content consuming behavior. Finally, remuneration relates to economic rewards such
as gifts, coupons and discounts
          <xref ref-type="bibr" rid="ref37">(Tsai et al., 2017)</xref>
          . To receive them, customers have to
consume brand-related content first. Consequently, the more remuneration motivation
customers have, the more content they consume. Hence, the hypotheses are proposed:
H1: (a) Information, (b) Entertainment, (c) Social interaction, and (d) Remuneration
respectively has a positive relationship with Passive use.
3.2
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>Passive use and Purchase intention</title>
        <p>According to Flynn et al. (1996), customers regularly seek guidance and permission
before deciding to buy a product. Thus, they tend to browse an online community or
read reviews from others to obtain necessary information. As such when customers are
gratified by consuming brand-related content, they will have more willingness to buy.
Additionally, Pöyry et al. (2013) point out that when customers repeat browsing brand
home page, customers will visit online communities with stronger needs to purchase in
mind. This study argues that e-commerce users (also online customers) can be enhanced
purchase intention through consuming brand-related content.</p>
        <p>
          Moreover, some consumer behavior analyses show that males and females differ in
information processing
          <xref ref-type="bibr" rid="ref27">(Palmer &amp; Bejou, 1995)</xref>
          . While females are more concerned
with the risk of buying online
          <xref ref-type="bibr" rid="ref14">(Garbarino &amp; Strahilevitz, 2004)</xref>
          , males tend to be
risktaking and take benefits from these activities
          <xref ref-type="bibr" rid="ref10">(Fan &amp; Miao, 2012)</xref>
          . They are also told
that “females did not trust e-commerce to the same extent as males did”
          <xref ref-type="bibr" rid="ref6">(Cyr &amp;
Bonanni, 2005)</xref>
          . Furthermore, in the context of the physical environment, females are more
sensitive than males
          <xref ref-type="bibr" rid="ref4">(Chiu et al., 2005)</xref>
          . It is obvious that female customers will focus
more on available information on e-commerce to understand a product or brand than
males, thus leading to higher purchase intention. Thus, the hypotheses are developed:
H2: Passive use has a positive impact on purchase intention.
        </p>
        <p>H3: The relationship between passive use and purchase intention is stronger for
females than for males.
4</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Research method</title>
      <p>This study conducted a survey through questionnaires to collect primary data. The
questionnaire aims to collect customers’ opinion about DCM motivation, their passive use
and purchase intention on Shopee. The questionnaire was built in English, then
translated to Vietnamese. It consists of three parts. Specifically, part 1 provides an
introduction, part 2 is to obtain respondent’s personal information, and part 3 includes all items
to measure six constructs. The scale items were measured by a Likert scale ranging
from 1 to 5 to represent “strongly disagree” to “strongly agree” and were adopted from
previous studies. Particularly, DCM consists of four factors adopted from de Vries et
al. (2017); Passive use’s scales were developed by Schivinski et al. (2016) and purchase
intention were from Schivinski and Dabrowski (2016). Besides, the respondents were</p>
      <p>What digital content marketing works for e-commerce platforms? 203
over 18 years old from The University of Danang - University of Economics as well as
followers of Nescafé on Shopee platform. Moreover, to perform and analysis data, this
study used Microsoft Excel, SPSS version 24 and SmartPLS 3.0.
5
5.1</p>
    </sec>
    <sec id="sec-5">
      <title>Data analysis</title>
      <sec id="sec-5-1">
        <title>Demographic</title>
        <p>In total, most (69.1%) of respondents are from 18 to 20, 52.4% of respondents have
monthly income from 1 million VND to 5 million VND. Due to the aim of examining
the moderator effect of gender on purchase intention, the number of male and female
respondents is nearly equal (203 men and 211 women). Moreover, most (88.9%) of
respondents confirmed to access Shopee regularly every day.
5.2</p>
      </sec>
      <sec id="sec-5-2">
        <title>Testing the measurement model</title>
        <p>
          Construct reliability was measured through testing the extent to which items are free of
random errors and expose persistent results. When Cronbach’s alpha and Composite
reliability (CR) of all constructs are larger than 0.7, the standard of reliability is
accepted
          <xref ref-type="bibr" rid="ref26">(Nunnally, 1978)</xref>
          . In this study, Cronbach’s alpha of all constructs was greater
than 0.7 and CRs ranged from 0.879 to 0.922.
        </p>
        <p>
          Convergent validity was measured by assessing via two criteria: (1) factor loading
of each item exceeded 0.7
          <xref ref-type="bibr" rid="ref1">(Agarwal &amp; Karahanna, 2000)</xref>
          , and (2) averaged variance
extracted (AVE) should be larger than 0.5
          <xref ref-type="bibr" rid="ref12">(Fornell &amp; Larchker, 1981)</xref>
          . The results
indicated that two items of Information (IN6, IN7) and two items of Social interaction
(SI3, SI4) were dropped. All factor loadings of remaining items were greater than 0.7
and AVE ranged from 0.622 to 0.782.
        </p>
        <p>
          Discriminant validity was measured using the square root of the AVE by a structure
from its indicators that must exceed that structure's correlation with other structures
          <xref ref-type="bibr" rid="ref12">(Fornell &amp; Larcker, 1981)</xref>
          . The results showed that the square roots of AVE are greater
than the off-diagonal elements present. In summary, this model meets both standards
of reliability and validity, thus accepting the measurement model.
5.3
        </p>
      </sec>
      <sec id="sec-5-3">
        <title>Testing the structural model</title>
        <p>
          According to Henseler et al. (2014), SRMR (Standardized Root Mean Square Residual)
is a good indicator to assess the suitability of a model to its sample. This index is
expected to be &lt;0.08 or 0.1
          <xref ref-type="bibr" rid="ref20">(Hu &amp; Bentler, 1999)</xref>
          . The PLS analysis showed that SRMR
(0.061) was less than 0.1. Besides, the results also indicated the coefficient of
determination (R square) equal to 0.375 and larger than 0.2, which is considered as high in
consumer behavior domain
          <xref ref-type="bibr" rid="ref15">(Hair et al., 2011)</xref>
          . The hypothetical structural model is
examined based on the significance levels and path coefficient of each factor. This study
applied the path coefficient significance levels of ∗p &lt; 0.05, ∗∗p &lt; 0.01 to test the
hypotheses.
The results have confirmed the relationships between customers’ motivation to use
DCM and purchase intention via their passive use in the e-commerce context,
considering the moderating effect of customers’ gender. This study explored that information,
entertainment, and remuneration affect positively on their passive use on e-commerce
platforms, while social interaction has no effect. This relationship is in line with the
        </p>
        <p>What digital content marketing works for e-commerce platforms? 205
study of Muntinga et al. (2011). In terms of information, customers are becoming
depending on others’ experiences about a brand/product, which leads to more regularity
in their content consumption. Besides, customers who have higher entertainment
motivation tend to consume brand-related content. This can be explained by the strong
impact of Covid-19 pandemic, which gives most people fear and facilitates them to pass
time and escape from reality. Moreover, Piehler et al. (2019) stated that remuneration
content requires a more active level of customers’ participation (e.g., commenting,
sharing), thus remuneration has no effect on content consumption. This study argued
that before customers have more active use, they have to consume DCM passively.
Hence, remuneration affects passive use positively.</p>
        <p>
          In contrast, when social interaction is well drawn in previous social media studies
          <xref ref-type="bibr" rid="ref29">(Piehler et al., 2019)</xref>
          , the result showed that this motivation is not relevant to customers’
passive use (p = 0.336). This can be explained by some different features between social
media and e-commerce platforms. While social media has brand community function
to promote customers to consume brand-related content then interact with others,
ecommerce platforms don’t have a place for customers to share content. Thus, customers
tend to choose social media when they want to interact through a brand's DCM.
        </p>
        <p>
          The result also showed that customers’ passive use influences positively on their
purchase intention in the context of e-commerce, which is consistent with the outcomes
of previous social media studies
          <xref ref-type="bibr" rid="ref31 ref32">(Pöyry et al., 2013; Qin, 2020)</xref>
          . However, gender has
no moderating effect on the relationship between passive use and purchase intention (p
= 0.704). This implies that both male and female customers have similar content
consuming behavior and purchase intention on e-commerce platforms.
7
        </p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>Implication and limitation</title>
      <p>
        Based on the research results, this study provides some practical implications. First,
besides adding three characteristics (e.i. information, entertainment, and remuneration)
into the brand's DCM to facilitate customer passive use, brand managers on
e-commerce platforms should promote customer feedback about product/brand via
remuneration (e.g., gifts, coupons) to enrich the source of reliable information. Second,
e-commerce developers should aim to create new features such as group/community to
improve social interaction among customers, which can lead to their passive use
        <xref ref-type="bibr" rid="ref29">(Piehler
et al., 2019)</xref>
        and purchase intention. Third, managers should pay attention to both male
and female customers, due to their similar passive use on e-commerce platforms.
      </p>
      <p>This study still has some limitations. First, only gender was examined as a
moderating variable between customers’ passive use and purchase intention. Further research
can consider other variables such as ages, incomes, etc. Second, the research was
conducted in only Danang, the generalisability of these findings is limited. Thus, there is a
need to examine the research in other cities or nations. Third, this study only accessed
customers’ purchase intention, further research should explore their actual online
behavior.</p>
      <p>What digital content marketing works for e-commerce platforms? 207</p>
    </sec>
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            <surname>Zhao</surname>
            ,
            <given-names>L.</given-names>
          </string-name>
          :
          <article-title>What motivates customers to participate in social commerce? The impact of technological environments and virtual customer experiences</article-title>
          .
          <source>Information &amp; Management</source>
          <volume>51</volume>
          (
          <issue>8</issue>
          ),
          <fpage>1017</fpage>
          -
          <lpage>1030</lpage>
          (
          <year>2014</year>
          ).
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>