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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Model to Investigate Influence of the Viewer's Perception of the Graphic Information</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Ekaterina Borevich</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Serg Mescheryakov</string-name>
          <email>serg-phd@mail.ru</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Victor Yanchus</string-name>
          <email>victorimop@mail.ru</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Peter the Great St. Petersburg Polytechnic University</institution>
          ,
          <addr-line>Polytechnicheskaya, 29, St.Petersburg, 195251</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>ionism styles as well as on photorealistic images. An eye-tracking equipment was used to record eye movement activity and collect experimental data. The statistical analysis of the parametric data of the observer's viewing pattern has revealed that the viewer's perception of visual information is more effective by observers with art education. The results are of importance for developing effective training and test systems for operators, users, GUI developers, etc. Human visual perception, stimulus, eye-tracker, statistical treatment, abstract composition, art</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>education</p>
    </sec>
    <sec id="sec-2">
      <title>1. Introduction</title>
      <p>
        Research using eye-tracking equipment has changed significantly as a result of technological
progress [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Currently, high-tech hardware and software systems are used in a wide range of
research [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. The eye-tracking technologies have increased the efficiency of scientific work to study the
perception of visual information [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. One aspect of such research is to study the influence of the
compositional construction of a visual information on its perception by the viewer. While another aspect
is to study of the influence of the elements of a film frame on its perception by the viewer. Both aspects
are important due to the limited demonstration time of a film frame. There is limited data on the
influence of styled graphic compositions on the viewer’s visual perception. Present work begins to fill
in this gap demonstrating valuable practical data.
      </p>
    </sec>
    <sec id="sec-3">
      <title>2. Theoretical model</title>
      <p>A film frame is a structural unit of a film. It carries a visual component of a film as well as its
semantic load. We define the visual appeal of a film frame as a property of a film frame, where frame
elements are aimed at attracting and retaining the viewer's attention (Fig. 1) [4].</p>
      <p>Zheleznyakov V.N. describes the visual perception of a film frame [5]. He describes a nervous rise,
which is the main stimulus of perception. The nervous rise occurs in three directions. Each of them
contains several groups of variables: psychophysiological, environmental, and comparative [5]. The
composition of the frame and its color scheme have effect on the visual perception of a motion picture,
because of the psychophysiological variables of visual perception [6].</p>
      <p>2021 Copyright for this paper by its authors.</p>
      <p>In a series of experiments, we have established the statistically significant effect of the color scheme
of the frame on its viewer's perception [4]. In subsequent work we studied the influence of image
stylization on the viewer’s perception of a film frame. Two groups of stimuli were studied:
photorealistic stimulus material and animation stimuli [7]. No statistically significant effect of image
stylization (photorealism-animation) was revealed presumably due not sufficient sensitivity of the
experimental setup. However, the viewing pattern of animation frames was slightly different than that
of the photorealistic one.</p>
      <p>Ostrikov S.V. has discussed the problem of image stylization as an artistic method and described the
main theoretical provisions [8]. The analysis of the creative products made by artists, designers, and
animators made it possible to identify the phenomenon of stylization and describe the main techniques.
Stylization is the reproduction or “imitation” of the figurative system and formal features of one of the
styles which is used in a new artistic context [9].</p>
      <p>Researchers has analyzed the influence of stylization on the perception of graphic information in
various fields of activity:
 stylization of modern posters has increase the effectiveness of its impact [10];
 stylization of figured diagrams has increased the quality of information perception [11];
 stylization of comics has a role in the presentation of images [12].</p>
      <p>In one study carried out using the eye-tracking technology, the dependence of the viewer's attention
on the stylization degree of simplest geometric shapes was identified [13].</p>
      <p>In this work, we carried out an experimental study of the influence of a graphic image stylization on
viewer's perception. The stimulus materials were developed based on graphic images in the style of
cubism and abstractionism, as well as photorealistic images. There were selected observers for
participating in the experiment with art education and without art education.</p>
    </sec>
    <sec id="sec-4">
      <title>3. Experiment</title>
      <p>Stationary eye-tracking equipment, SMIRED-250 (Fig. 2), was used to record eye tracking activity.
A methodology for conducting an experiment was developed, including the preparation of stimulus
materials, task statements for observers, and an algorithm for statistical processing of the experimental
data [7].
3.1.</p>
    </sec>
    <sec id="sec-5">
      <title>Preparation of stimuli material</title>
      <p>The preparation of the stimulus material plays an important role in the methodology of the
experiment, since it is the stimulus material that sets the basic conditions for the planned research. The
stimulus materials were created based on graphic images in the style of cubism and abstractionism, as
well as photorealistic images. Compositions mainly included abstract spots and simple geometric
shapes such as point, line, and plane. All compositions, except for photographs, are non-objective,
however, they have a meaning. All images were inscribed in a square with a size of 1080 * 1080 pixels,
and the background was in neutral gray color (Fig. 3).</p>
    </sec>
    <sec id="sec-6">
      <title>Experimental Technique to collect experimental data</title>
      <p>Before the start of the experiment, an observer was explained in detail his tasks during the
experiment. The task for the observer was to memorize and recognize images. Calm and comfortable
environment was created during the experiment. The computer chair was adjusted individually for each
observer. The number of distractions in the room was minimized: no extraneous sounds, and neutral
lighting.</p>
      <p>The experiment consisted of two stages (Fig. 4). At the first stage of the experiment, the observer
was shown 6 images: 2 of cubism, 2 of abstractionism and 2 of photorealistic style. The observer's task
was to remember as many images as she or he can. The time to memorize the images memorization was
not limited. The images were displayed in a random order. The observer was independently switching
to the next stimulus to complete the task. After completion of the first stage of the experiment, a 30
minutes timer was set for each observer and the second stage of the experiment was initiated.</p>
      <p>In the second stage, 15 more stimuli were added. Five stimuli from each group: cubism,
abstractionism, photorealism. The stimulus material was played on the screen in random order. The task
for the observer was to recognize if she or he has seen the stimuli or not and to answer “yes” or “no”.
The observer individually determined the time required for complete the task, after which she/he
proceeded to the next stimulus.
3.3.</p>
    </sec>
    <sec id="sec-7">
      <title>Statistical analysis of experimental results</title>
      <p>The 50 people have participated in the experiment. They were bachelor and master full time students
19 to 27 years year old. Everyone observer has normal vision. The observers were divided into two
focus groups of 25 people each: a group with art education and a group without art education. Thus, the
factor of the presence of art education was introduced into the experiment: 0 - observer without art
education, 1 – observer with art education. Total number of fixations collected for each group was 6239
and 8435 respectively. Total of 14674 fixations were collected.</p>
      <p>During statistical data analysis, the influence of the stylization factor (style) and the demonstration
factor (demo) were analyzed. The values of the "style" factor: a - abstractionism, c - cubism, p
photorealism. The "demo" factor had two values: 1 - stimuli demonstrated at both stages, 2 - stimuli
demonstrated only at the second stage.</p>
      <p>The first stage of statistical data processing included the validation of the tasks performed by each
observer. In addition, the parametric data obtained during the experiment were validated [14].</p>
      <p>Statistical processing of experimental data was performed using ANOVA.</p>
      <p>The following parameters of the viewing template were analyzed:
 viewing time of stimulus (Time);
 the average duration of fixation when viewing one stimulus (FixDurAv);
 the number of fixations when viewing one stimulus (Fix Num);
 fixation time when viewing one stimulus (FixDurTot);
 time of saccades when viewing one stimulus (SacDurTot);
 the number of saccades when view one stimulus (SacNum);
 the average duration of saccades when viewing one stimulus (SacDurAv);
 the maximum duration of saccades when viewing one stimulus (SacDurMax).</p>
    </sec>
    <sec id="sec-8">
      <title>4. Results and discussion</title>
    </sec>
    <sec id="sec-9">
      <title>4.1. Results at the first stage of the experiment</title>
      <p>The graph of the distribution density of the stimulus viewing time (image memorization) by the
observers versus the image stylization factor for different values of the art education factor is shown
in Figure 5.</p>
      <p>At the first stage of the experiment, mathematical processing of the data using analysis of variance
ANOVA revealed that the parameters viewing time (Time), the number of fixations when viewing one
stimulus (FixNum) and the number of saccades when viewing one stimulus (SacNum) do not have a
statistically significant dependence on the stylization factor (style). However, there was a statistically
significant effect of the presence of art education on the viewing pattern (Figure 6).</p>
      <p>The p-value criterion for assessing the effect of the presence of art education factor on the average
fixation duration when viewing one stimulus was equal to 0.000271, for the maximum saccadic duration
when viewing one stimulus was equal to 0.0451.</p>
      <p>Experiment data suggest that the visual system by observers with art education makes longer
fixations (Figure 6a) and shorter saccades (Figure 6b), when memorizing stimuli.
4.2.</p>
    </sec>
    <sec id="sec-10">
      <title>Results at the second stage of the experiment</title>
      <p>The graph of the distribution density of the stimulus viewing time by the observers depending on
the image stylization factor (style) for different values of the presence of art education and the
demonstration factor (demo) at the second stage of the experiment (image identification) is shown in
Figure 7.</p>
      <p>At the second stage of the experiment, statistical processing of the data through analysis of variance
ANOVA revealed that the parameters viewing time (Time), the number of fixations when view one
stimulus (FixNum), the number of saccades when view one stimulus (SacNum) have a statistically
significant dependence on the factor of stylization (style) and the factor of the presence of art education.
The demo factor does not affect the parameters of the viewing template. The values of the p-value
criterion are presented in Table 1.</p>
      <p>Analyzing the graphs presented, it can be argued that the visual system by observers with art
education makes longer fixations (Fig. 8a) and shorter saccades (Fig. 8b), when identifying stimuli, as
in memorization.</p>
    </sec>
    <sec id="sec-11">
      <title>Analysis of the Results</title>
      <p>Results of statistical analysis of experimental data point to the following:
1. The parameters of the viewing template depend on the task performed by the observer. The task
of memorizing the stimulus material (Fig. 5) is completed by the observers four times longer than
the task of identifying the stimulus (Fig. 7).
2. The parameters of the viewing template do not have a statistically significant dependence on
the stylization factor when solving the task of memorizing stimulus material (Fig. 5).
3. The factor of image stylization has a statistically significant effect on the parameters of the
stimulus material viewing template when solving the task of stimulus identification at the second
stage (Table 1).
4. The factor of the presence of art education has a statistically significant effect on the parameters
of the stimulus material viewing template when solving the task of stimulus identification at the
second stage (Table 1).
5. The parameters of the stimulus viewing template during identification (second stage) do not
depend on the demonstration factor (demo). It does not affect the performance of the task at the
second stage that the observer saw the stimulus at the first stage (Table 1).</p>
    </sec>
    <sec id="sec-12">
      <title>5. Conclusion</title>
      <p>Presented work allows us to conclude that:
1. The human visual information perception system depends on the performed task. Memorization
takes 4 times longer than recognition.
2. The system of perception of visual information works more efficiently for observers with
artistic education. We observe statistically significant longer fixations and more saccade durations
while maintaining the stimulus consideration total time. Can assumed that such observers read more
data per unit of time. This fact does not speed up the process of solving the task memorizing stimuli.
The observers with artistic education solve task of identifying faster.
3. In the experiment the observers spend more time solving the task of identifying when viewing
stimuli with abstract composition. This is due to the visual system’s need to process more
information.</p>
      <p>Based on the experimental results presented in this work, the following areas of research are
suggested: development of a testing system (with the development of the proposed stimulus material)
to identify students with creative abilities, to identify the opportunities for teenagers and their future
professional orientation.</p>
      <p>The results of the research are advisable to use for the development of educational programs on
information design. Also, the results of the experiments are relevant in the development of intelligent
interfaces for symbiotic control systems for remote dynamic objects, as well as in the development of
training programs for operators of such systems.</p>
      <p>The system of perception of graphic information works more efficiently on the observers with art
education. This is due to specific professional orientation. We can assume that a similar effect can be
seen on specialists in other fields. The development of the interfaces of computer systems should take
into account the professional orientation of the user.</p>
    </sec>
    <sec id="sec-13">
      <title>6. References</title>
      <p>[4] E. V. Borevich, S. V. Meshcheryakov, V. E. Yanchus, Effective methods and models of digital
processing of film material, Graphicon-2017: tr. 27th Intern. conf. on computer graphics and
machine vision. Perm: Perm State Research University, No. 27 (2017) 51-54.
[5] V. N. Zheleznyakov, Color and contrast: Technology and creative choice, Moscow, VGIK, 2001.
[6] M. Chirimuuta, F. A. A. Kingdom, The Uses of Color Vision: Ornamental, Practical, and</p>
      <p>Theoretical, Minds &amp; Machines, Vol. 25(2) (2015) 213-229. doi: 10.1007/s11023-015-9364-z.
[7] S. V. Mescheryakov, V. E. Yanchus, E. V. Borevich, Statistical Model of Computing Experiment
on Digital Color Correction, in: V. Vishnevskiy, K. Samouylov, D. Kozyrev (Eds.), Springer,
Cham, LNCS 11965, Vol. 22 (2019) 140-150. doi: 10.1007/978-3-030-36614-8_11.
[8] S. V. Ostrikov, Stylization as a creative method of designing information graphic design, Bulletin
of KSU im. N.F. Katanova, No. 6 (2013) 45-49. URL:
https://cyberleninka.ru/article/n/stilizatsiya-kaktvorcheskiy-metod-proektirovaniya-dizaynerskoy-informatsionnoy-grafiki
[9] A. M. Kantor, Apollo. Fine and decorative arts. Architecture. Terminological dictionary, Moscow</p>
      <p>Research Institute of Theory and History of Fine Arts of the Russian Academy of Arts, 1997.
[10] P. A. Kudin, B. F. Lomov, A. A. Mitkin, Psychology of perception and the art of the poster,</p>
      <p>Moscow Plakat, 1987.
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    </sec>
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