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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Scaling of Discomfort Sensations in the Conditions of Performing Office Visual Tasks</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Georgy Boos</string-name>
          <email>BoosGeorV@mpei.ru</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Vladimir Budak</string-name>
          <email>budakvp@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ekaterina Ilyina</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tatyana Meshkova</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>National Research University “Moscow Power Engineering Institute”</institution>
          ,
          <addr-line>Krasnokazarmennaya 14, Moscow, 111250</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Currently, computer graphics programs (CG) as a tool for designing lighting installations allows us to move to a fundamentally new approach to assessing the quality of lighting: to move away from designing based on illuminance values to designing based on synthetic images or lighting design. Modern CG programs allow us to calculate the spatial-angular distribution of luminance (SADL). Still, some criterion is needed for the assessment, which will allow us to uniquely determine the quality of lighting in terms of luminance distribution. In this paper, we consider constructing a physiological model of the visual sense scale for assessing the quality of lighting according to SADL based on an experiment to assess visual sense from the luminance of a light source in the field of view on a uniform background with different luminance. As a result of the work done, it is proposed to use a scale of sensations in the form of a certain space. The axis of space is the threshold contrast for the resulting sense of discomfort, depending on the observation conditions. All other sensations are separated from the axis at some distance. Threshold contrasts, at which visual sensations arise within the framework of the proposed scale, can be used in the future to assess the storm in the lighting scene using a new criterion and will allow analysing the quality of lighting using CG methods.</p>
      </abstract>
      <kwd-group>
        <kwd>1 Visual sensation scale</kwd>
        <kwd>discomfort</kwd>
        <kwd>discomfort score</kwd>
        <kwd>UGR</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Currently, computer graphics programs (CG) have become the main tool for designing lighting
installations (LI). The use of CG determined a fundamentally new approach to design: the synthetic
image of the projected installation allowed us to move away from designing for illuminance values to
designing images – lighting design. In the modern understanding of lighting design, the design is
conducted on the spatial-angular distribution of luminance (SADL) [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], which allows us to calculate
modern CG programs. At the same time, there is an important question: how to evaluate the quality of
the obtained luminance distribution in a synthetic lighting scene? The normalization of lighting quality
should not be based on distributions but on the value of some criterion that will allow you to uniquely
find the quality of lighting in terms of luminance distribution. Now, there is no means of assessing the
quality according to the calculated SADL. As a result, recommendations have not been developed, and
there is no rationing according to the criterion showing which luminance distribution can be considered
pleasant and which is uncomfortable.
      </p>
      <p>
        Human-centric lighting (non-human-oriented lighting) is a modern motto that is not yet feasible in
practice. We know little about the non-visual effect of light on a person. While we have studied the
visual effect well, we do not know how to express it unambiguously through the photometric
characteristics of the light field [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Generally HCL is considered from the point of influence of the
spectral density of light and of vertical illuminance in the eye. In [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ], the luminance distribution is
considered as weighty parameter for human’s health.
      </p>
      <p>
        The modern understanding of high-quality lighting is based on normalized parameters: quantitative
and qualitative. The quality of lighting (in terms of light distribution) is related to the concept of visual
comfort. The simplest definition of visual comfort sounds like the absence of visual discomfort. On the
one hand, some lighting conditions can cause discomfort. On the other hand, there is a positive sense
of comfort that occurs after eliminating all sources of discomfort. Currently, the assessment of indoor
lighting is carried out based on illuminance values. At the same time, the eye reacts to luminance. A
highly uneven (arbitrary) distribution of luminance in the scene and the presence of a wide range of
luminance in the field of view can be a source of discomfort [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], whereas with a standard assessment
through the illuminance of the same scene, the norms can be met. Thus, the issue of the occurrence of
discomfort from lighting has not been fully studied. Still, it can be assumed that there is a certain
connection between the resulting sense of comfort/discomfort and the distribution of luminance in
space.
      </p>
      <p>
        Currently, there is no exact expression for evaluating the quality of lighting with an arbitrary
luminance distribution, including glare light sources and glare. In [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], it is proposed to use the methods
of СG modelling to find the quality of indoor lighting according to the SADL. The methods applicable
to diffuse surfaces do not consider the factors associated with a sharp difference in luminance of the
observed light source or glare on the background of the working plane. So, the question of choosing a
comfortable difference (contrast) today is very relevant in such tasks. Scenes with diffuse surfaces can
include sharp luminance differences (up to 20 times). It can be seen in places where two surfaces with
different reflection coefficients come into contact. In most cases these differences are not equal to ones
occurred when a source enters the field of view because the luminance levels of the illuminated surfaces
are obviously lower than the luminance of the light sources. The task of finding the visual perception
of lighting belongs to the category of psychophysical tasks. Such problems do not have an exact
solution, so it is possible to build a model that will predict the sensation with some accuracy and thereby
characterize the quality of the lighting scene. In addition, within the framework of this work, the issue
of comfort/discomfort of lighting with light source observed in the field of view is studied. This
luminance difference is important for evaluating the quality of indoor lighting according to the SADL.
      </p>
      <p>
        Studies [
        <xref ref-type="bibr" rid="ref5 ref6">5, 6</xref>
        ] have shown that too high unevenness can be excessively stimulating, and irritating,
and uniform illumination creates a boring visual environment. It is noted in [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] that in the working area,
the uniformity of illuminance, measured as the ratio of the minimum/average, is not complete. It is
important to consider where the minimum and maximum illuminance occur, and the rate of luminance
change between them. Therefore, the concept of a gradient (difference) of luminance defined through
the threshold luminance contrast on the discomfort scale is an urgent task. CG makes it easy to estimate
the luminance gradient from a calculated image or a real photo, but the question is how to rank the
sensations. Simply put, what contrast (difference) of luminance in the scene will cause this or that
sensation?
      </p>
      <p>
        The modern approach to assessing the discomfort of lighting is based on the calculation of the
unified glare rating (UGR), which allows you to make a forecast of the blinding effect of lighting
installations on the psychophysical scale of the discomfort scale. In fact, UGR is a measure of the sense
of this scale. The UGR values are linked to the actual values of the luminance of the light source (LS)
and the luminance of the adaptation (Lad), as well as to the size and position of the source compared to
the observation line. When calculating UGR, the average background luminance is taken as the
adaptation luminance, without considering the luminance of the light sources. Values below 10 indicate
that the lighting conditions will be perceived as comfortable, and above 28 there will be a blinding
effect for most observers. At the same time, UGR does not allow considering reflected glare, and has a
limit on the size of light sources. According to [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] the calculation of UGR based on luminance maps is
in good agreement with the calculation based on intensity distribution of light. But for non-uniform
luminaires, UGR values obtained from luminance maps result in a wide range of values depending on
the grouping algorithm. So, the actual UGR formula is not robust for using calculations based on
luminance maps. This means that popular non-uniform LED’s luminaries can’t be estimated correctly
by this way.
      </p>
      <p>
        It should be noted that the visual perception of lighting depends on the adaptation of the visual
system, on the environment and is determined by our current knowledge and our experience. The study
of visual perception is based on simple tasks reduced to the maximum number of controlled parameters.
The classical one in this case is an experimental setup with a glare light source on a uniform background,
creating a luminance difference in the observer's field of view [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. The first psychophysical scale of
Lekiesh and Holladay was built on such an installation [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], who tried to find the relationship between
the numerical values of LS and Lad, and a set of human reactions, expressed in the categories of comfort
of lighting. This scale consisted of 14 nominal categories: "barely noticeable", "most pleasant", "still
pleasant", "on the verge of pleasant", "on the verge of comfortable", "very comfortable", "still
comfortable", "less comfortable", "uncomfortable", "noticeably unpleasant", "unpleasant", "completely
uncomfortable", "unpleasant/unbearable" and "painful".
      </p>
      <p>
        In connection with recent studies [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], discomfort may arise not only due to the presence of glare
light sources, but also since the environment around is boring, monotonous. That is why it is important
to define a scale much wider than the UGR discomfort scale, that is, to evaluate other sensations, for
example: the threshold for detecting light source, comfort, discomfort, distraction, and soreness. To
assess the quality of luminance according to the SADL, it is necessary to create such a scale. The
occurrence of any sensation, not only discomfort – is the triggering of a certain threshold, after which
the observer feels a change in his attitude to the distribution of luminance in space. Our hypothesis is
that when a certain threshold contrast is reached, the observer has a sensation defined on the scale of
visual perception of the luminance distribution. Such a scale will display the relationship between the
numerical values of the luminance of the light source and the luminance of the adaptation in the
resulting image and the set of human reactions. Since the scale of sensations refers to the scale of verbal
categories, the observer experiences difficulties in interpreting his sensations if there are many of them,
as was the case in the above-mentioned Lekiesh Holladay’s scale. It is for these reasons that within the
framework of our study [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], only five sensations were identified: "barely noticeable" - the glare light
source becomes noticeable at the time of reading the inscription, in fact, this is the threshold for
detecting a signal, "comfortable" - it is pleasant to read the inscription and the light source does not
distract, "uncomfortable" - the sense of a "buzzing fly", does not interfere with reading, but already
attracts attention, "unpleasant" - distracts from reading the inscription, "unbearable" means painful.
Such a scale should not be limited to finding the boundary of discomfort or the threshold contrast that
causes discomfort. It should consider states from the appearance of a sense of the presence of a light
source (when the event becomes noticeable) to its limit (when it becomes unbearable). Note that we are
talking about an ordinal scale, since all the sensations listed above arise in order. In addition, we note
that it is limited by a certain interval, that is, there is a restriction from below – the threshold for
detecting the signal and a restriction from above - this is the luminance distribution, at which performing
visual work becomes impossible.
      </p>
      <p>
        Since the sensitivity of the eye varies depending on the luminance level, for each interval of the
scale, the variance also increases with the increase in the average luminance value. In [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], the scale of
sensations was compared with the values of the discomfort index M (like the UGR discomfort scale),
calculated using an empirical formula for a single glare source according to the system of categorical
judgments. Since the discomfort indicator had a normal distribution of ratings on the scale, it was
proposed to find the numerical boundaries of the intervals of subjective categories in units of standard
deviation and find the numerical boundaries of the intervals for a certain probability value, for example,
p=0.5 or 0.7. This approach will be applied later in the construction of our scale.
      </p>
      <p>The purpose of this work is to build a physiological model of the scale for evaluating lighting scenes
according to SADL based on empirical data obtained from an experiment to evaluate the reaction of
observers depending on the luminance of a glare light source. The paper solves the problem of choosing
a metric and finding the numerical boundaries of the intervals of subjective categories in units of
standard deviation for a certain probability value.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Methods</title>
      <p>
        An experimental installation like the installation of Lekiesh and Guth but with a large range of
luminance and on modern LED light sources [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] was installed at the Department of Lighting
Engineering of the National Research University "Moscow Power Engineering Institute". 9 students (7
guys and 2 girls) participated in the experiment. 367 answers for different conditions were obtained.
The observer was found at 1.0 m from the installation and considered a colour palette of 24 colours
measuring 12×8 cm2, the centre of which was at the level of the line of sight. At the same time, the glare
light source was found 10° above the line of view on the background of an illuminated white surface
measuring 2×2 m2. The experiment was conducted in a classroom in the daytime with the windows
curtained with blinds.
      </p>
      <p>According to the definition of the Commission Internationale de l'eclairage (CIE), background
luminance is formed by the luminance of all objects in the observer's field of view, except for glare
sources and glare. In our case, the average background luminance was found using the Aftab Alpha
program from three images of the scene captured in the format. NEF with different exposure settings
+1E, 0 and -1E (see Fig. 1). These images were converted to the HDR format (images with an extended
luminance range). To normalize the images by luminance, the measured luminance values at several
points of the scene were used using the Konika Minolta LS-100 luminance meter. The uniformity of
the background luminance Lb = Lmax/Lav of this surface is 75 %. In the installation, the light source
varied in the range from 67 to 56000 cd/m2 and Lad-from 21 to 190 cd/m2.</p>
      <p>The observer smoothly changed the luminance of the light source at a constant background
luminance and recorded the LS readings. Between measurements with different Lad levels, a pause of 5
minutes was made so that the observer's eyes had time to rest.</p>
      <p>In our installation, when the luminance of the source increased, the luminance of the field around it
increased, which affected the background luminance, and, so, the adaptation luminance. At the same
time, the background luminance at the background luminance Lb = 128 cd/m2 increased by no more
than 5 cd/m2, which is 3.9 %. Therefore, this slight increase in the background luminance was not
considered. The light source luminance may also contribute to the adaptation luminance. Since the
luminous adaptation with increasing luminance occurs within a few minutes, and the speed of
measuring threshold sensations was from 15 to 30 sec., the eye did not have time to adapt to the
changing luminance of the light source. The light source luminance was also not considered in the
calculation of the adaptation luminance since it was impossible to estimate it.</p>
      <p>To study the discomfort from a lighting installation in a lighting scene, the following five categories
were used as a psychometric scale of visual perception: "barely noticeable", "comfortable",
"uncomfortable", "unpleasant" and "unbearable". So, the "barely noticeable" criterion is the threshold
for detecting a signal. This category served as a reference point for constructing the scale. The category
"unbearable" is a pain threshold or a threshold at which further performance of a visual task is
impossible, or rather, it is the boundary value of the scale, respectively. The most difficult category is
"comfortable", since it is difficult to describe it and, therefore, each observer formed his own
understanding of comfort. Nevertheless, all observers were guided by the description of a comfortable
sunbeam. A clearer category is "uncomfortable". It was associated with the description of a "buzzing
fly". The "unpleasant" category meant that the IP was distracting from seeing the palette.</p>
      <p>The calculation of the contrast at which a particular sensation occurred was performed
according to the formula:
(1)
Lad</p>
      <p>Lad
С 
L  LS  Lad  С 1 ,</p>
      <p>1
С1 </p>
      <p>L</p>
      <p>S .</p>
      <p>Lad
where the ratio of the luminance of the light source to the luminance of the background can be expressed
as follows:</p>
      <p>In this case, the contrast С1 does not find the visibility of the object against a certain background,
but the sensation that the light source causes while in the field of view. In our case, each sensation can
be described by its value С1(i), where i is the ordinal number of the category.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Results</title>
      <p>The results were obtained in an experiment with a glare source found 10° above the line of sight.
The average threshold values of С1 for each sensation and standard deviations were obtained under the
condition of a uniform background, on which there is one glare source, and for a simple visual task –
seeing the palette - are shown in Table 1. Table 1 shows that the largest standard deviations are seen in
the category of the "comfortable" scale. This is since a comfortable luminance contrast is a very
subjective concept. Whereas "uncomfortable" contrasts have a smaller spread.</p>
      <p>We will construct graphs of the inverse normal distribution of the probability of sensations for the
luminance of the adaptation Lad = 21 cd/m2 (see Fig. 2). The graphs are linear in nature, which speaks
in favour of the normal distribution.</p>
      <p>The linearity is preserved, as can be seen from Fig. 2 for different luminance levels. Only the slope
of the curve changes. With an increase in the adaptation luminance, the angle of inclination of the line
decreases. Thus, we will take the category of uncomfortable contrast as the centre of the scale. We will
analyse the distribution of other curves of sensations compared to discomfort. To do this, we divide the
value of the threshold contrast of each sensation by the value of the uncomfortable contrast for each
observer separately. And we will plot the curves of sensations with the centre at the point of discomfort
(see Fig. 3). Note that by increasing the luminance of the adaptation, their angle of inclination changes
when passing through discomfort. That is, the sense between the sense is unbearable and uncomfortable,
the distance in the space of the scale decreases with increasing the adaptation luminance.</p>
      <p>That is, the scale of sensations will be tied to the adaptation luminance and cannot be expressed by
a single number for the entire space. Figure 4 shows how the distance between the axis of uncomfortable
contrast, taken as the centre of reference, and other sensations changes depending on the adaptation
luminance. The curves above the axis of discomfort can be given by equations with a high degree of
correlation. The curves under the axis responsible for the discomfort can be approximated with a lower
degree of correlation.</p>
      <p>The obtained threshold values of contrasts, see Table 2, found in the space of the visual perception
scale can be further used as threshold values for evaluating the continuous SADL of lighting across the
scene in a new quality criterion for simple visual tasks, such as reading a sign or viewing the
surrounding space.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusion</title>
      <p>As a result of the work conducted, a new scale of visual perception was built by luminance contrasts
with a probability of 50 %. That is, for 50 % of observers, with a certain contrast, one or another
sensation will arise according to the categories of the constructed scale. This scale can be used to find
the quality of indoor lighting by SADL, expanding the functionality of modern methods of modelling
CG. This scale reflects the relationship between sensations compared to the contrast that causes a sense
of discomfort. This sensation is the simplest for observers and is in the centre of the scale. Therefore,
"uncomfortable" or uncomfortable contrast is chosen as the centre of reference. This scale is obtained
for a simple classical case-the observation of a glare source on a uniform background. Nevertheless, it
allows us to find the nature of the relationship between sensations in numbers. Therefore, these values
can be used to evaluate the lighting quality of simple scenes with a similar luminance distribution, that
is, with a single source in the field of view. Thus, the first approximation to the assessment of the quality
of lighting according to the SADL is made.</p>
      <p>Typical office visual tasks while working at a computer are different from reading a sign or seeing
the surrounding space. Therefore, the next stage of the study will be an experiment to assess the lighting
conditions during the performance of typical office visual tasks.</p>
      <p>Three experiments are planned:
 reading black text on a white sheet installed on a turned-off computer screen;
 reading black text on the white screen of the included computer screen;
 reading white text on the black screen of the turned-on computer screen.</p>
      <p>All three visual tasks are selected as typical office tasks, that is, imitation of reading printed
documentation on white sheets of paper, the work of an editor and the work of a designer in the
AutoCAD program. Conducting this experiment will expand the functionality of the new scale of visual
perception and will allow evaluating a larger number of lighting scenes according to the SADL at the
modelling stage in the CG programs.</p>
    </sec>
    <sec id="sec-5">
      <title>5. Acknowledgements</title>
    </sec>
    <sec id="sec-6">
      <title>6. References</title>
    </sec>
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