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        <article-title>Wearable Enhanced Learning (WELL)</article-title>
      </title-group>
      <abstract>
        <p>Wearable technologies - such as smart watches, glasses, and e-textiles - are just starting to transform the way we work and learn, delivering a more immersive user experience. These devices are body-worn, equipped with sensors and conveniently integrate into leisure and work-related activities including physical movements of their users. Wearables bear the potential to substantially reorganise the way we learn, removing restrictions in time and space, capturing data directly from the body of the learner and embedding learning directly in real world contexts by using in-situ contextual information to support learning (Buchem, Klamma, &amp; Wild, 2019). Wearable Enhanced Learning (WELL) is beginning to emerge as a new discipline in technology enhanced learning in combination with other relevant trends like the transformation of classrooms, new mobility concepts, multi-modal learning analytics and cyber-physical systems. Wearable devices play an integral role in the digital transformation of industrial and logistics processes in Industry 4.0 and thus demand new learning and training concepts like experience capturing, re-enactment and smart human-computer interaction (Buchem, Klamma, &amp; Wild, 2019). Wearable Enhanced Learning is also an emerging area of interest for researchers, educators, companies, start-ups and grassroot movements, which provide and/or apply wearable sensors and devices. These stakeholders can exploit key pedagogical affordances of wearable technologies, such as the integration of data streams into daily routines, immersive educational experiences, in-situ guidance, hands-free access to contextually relevant information, unobtrusive and contextualised feedback as well as integration of Augmented Reality (AR) and Virtual Reality (VR) technologies to enable forms of wearable enhanced learning which help to achieve Sustainable Development Goals1 (SDGs), including, for example, contributing to securing quality education during the COVID-19 pandemic (UN SDG #3 and #4), providing the learning and training for resilient infrastructure construction and low-emission transport (UN SDG #9), or supporting the knowledge exchange connected with the switch to a circular economy (UN SDG #12). For example, wearable technologies such as smart watches, smart clothing or specific wearables with microprocessors attached to the body can be exploited to improve equity and social justice for learners with disabilities who may use wearable technologies to</p>
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      <title>-</title>
      <p>
        engage with the environment with greater success and to be included in learning
opportunities to a greater degree
        <xref ref-type="bibr" rid="ref1">(Anderson and Andreson, 2019)</xref>
        .
      </p>
      <p>
        However, the specific challenges related to wearable technologies including
fragmentation, scalability and data integration as described by Buchem, Klamma &amp;
Wild (2019), need to be addressed strategically in order to support Sustainable
Development Goals. Fragmentation in Wearable Enhanced Learning means that
research and development that belongs together is carried out in isolation, that
products and markets are scattered and that stakeholders are not exploiting the
potential of wearable technologies for learning. Standardization, lighthouse projects,
best practices, roadmapping, adequate support for practitioners including
interdisciplinary teacher training as well as more inclusive user studies related to the
adoption in view of privacy concerns and to the validation of long- and short-term
effects of using wearable technologies on learning outcomes
        <xref ref-type="bibr" rid="ref3">(Buchem, Klamma &amp;
Wild, 2019)</xref>
        . The second challenge, scalability, is related to current research and
development not being designed for scaling-up or not even for replication. Scaling-up
of wearable-enhanced learning to support development goals requires more
extensive resources, large-scale projects, industry collaboration, cooperation among
different stakeholder groups, open and participatory design, agile methods of
development inclusion of wearable enhanced learning formats in the development of
curricula as well as strategies to address the not-invented-here syndrome and
current resistance to wearable technologies in education
        <xref ref-type="bibr" rid="ref3">(Buchem, Klamma &amp; Wild,
2019)</xref>
        . The third challenge, data aggregation, is related to wearable devices
generating large quantities of data about users on different levels, making the data
available to users with different speeds, in different formats with different sizes and
frequencies. The different modes of data aggregation have implications on how
wearable learning scenarios are designed, for example to what extent they can
support conversational learning and seamless learning, or how well can interfaces
between the learners and the datasets be created for diverse users (Freitas and
Levene 2003). For example, unique opportunities for teaching and learning emerge
when wearable sensors are used as part of the Internet of Things ecosystem to
capture behavioural and biological data about the users in dynamic environments
        <xref ref-type="bibr" rid="ref1">(Ojuroye and Wilde, 2019)</xref>
        . Additionally, solutions (e. g. wearable data fusion,
educational data mining, and academic analytics) need to be designed in response
to critical data aggregation challenges such as legal issues (e.g. recording informal
interactions, spontaneous capture in real-time), data privacy and security (e.g.
revealing learning behaviours and exposure of sensitive information). Some of the
questions here are how to predict learner effort and how to infer predictions of effort
from the available data about to support teachers in identifying learners struggling or
not engaging with learning taking into consideration reliability and accuracy of data
gathered through different devices and sensors
        <xref ref-type="bibr" rid="ref1">(Moissa, Bonnin and Boyer, 2019)</xref>
        .
Wearables are a powerful new technology for learning bringing both potentials and
challenges which have to be reflected in the designs and implementations, especially
in view of Sustainable Development Goals. Wearables enable new connections to
learners, educators, communities, learning contexts and environments. Practical
experience and evidence from research are necessary to assess the impact of
wearable technologies on learning both inside and outside the formal education as
well as at global education context (Traxler, 2019).
      </p>
    </sec>
    <sec id="sec-2">
      <title>WELL4SD Workshop and Papers</title>
      <p>These proceedings of WELL4SD: Wearable Enhanced Learning in support of
Sustainable Development, are the documentation of the WELL4SD workshop which
took place as part of the 15th European Conference on Technology Enhanced
Learning2 on 15 September 2020. The WELL4SD workshop3 was the offspring of
the Special Interest Group on Wearable-technology Enhanced Learning (SIG
WELL)4 which is part of the European Association for Technology Enhanced
Learning (EATEL)5.</p>
      <p>The workshop was based on the insights from the Springer book titled “Perspectives
on Wearable Enhanced Learning (WELL). Current Trends, Research, and Practice”6,
which was edited by the workshop organisers. The WELL4SD workshop addressed
a number of critical issues related to current quality, equity and ethical issues which
were identified and pinpointed by the authors of the book chapters. The aim was to
present an overview of current developments in the field drawing upon the synopsis
provided in “Perspectives on Wearable Enhanced Learning (WELL)” from the
perspective of Sustainable Development Goals and Quality Education. This included
a discussion about potentials and risks of WELL in view of the access to equitable
quality education and promotion of lifelong learning opportunities for all. Since
wearable technologies are oftentimes applied in the field of health, potentials and
risks of WELL for individual and collective well-being were specifically addressed by
the workshop. The workshop also focused on the skills necessary for the design and
use of wearable technologies for learning in context of primary, secondary and
tertiary education as well as learning at the workplace in context of industry 4.0 and
in relation to lifelong learning.</p>
      <p>The WELL4SD workshop provided a synopsis of the insights from the field of
Wearable Enhanced Learning in view of the Sustainable Development Goals and
initiated a discussion about the future of WELL in view of current global challenges
and quality education.</p>
      <sec id="sec-2-1">
        <title>2 http://www.ec-tel.eu/</title>
        <p>3
https://ea-tel.eu/special-interest-groups/well/well4sd-wearable-enhanced-learningin-support-of-sustainable-development
4 http://ea-tel.eu/special-interest-groups/well
5 https://ea-tel.eu/
6 https://www.springer.com/gp/book/9783319643007
The three papers included in the WELL4SD proceedings are:
Holographic Learning – the use of augmented reality technology in chemistry
teaching to develop students’ spatial ability by Eva Mårell-Olsson and Karolina
Broman. This paper reports on a study exploring how university students perceive
the use of wearable augmented reality (AR) technology (AR glasses and
applications) in chemistry courses in higher education. The aim of the study was to
explore and understand how students of organic chemistry perceived opportunities
and challenges of wearable AR technologies especially in context of enhancing the
transition from a 2D representation of a molecule to a 3D structure visualised using
AR glasses. Two groups of students in organic chemistry were given the opportunity
to ‘see’ a holographic 3D structure of a molecule using AR glasses such as Microsoft
HoloLens 1. The students described their immersive learning experience and how
they perceived the holographic 3D molecule as a very real object in the room. The
specific added value reported by students was the support to visualising in 3D.
Students reported that the amount of information in the 3D object was larger
compared to a 2D representation. The challenges reported by students primarily
concerned the narrow field of view of the AR glasses, and the training required to
use the device properly. The recommendation for future research by the authors of
this paper is not only to extend the number of participants in similar studies but also
to conduct designed-based research with an interdisciplinary collaboration between
teachers of different disciplines. According to the authors, this would enable the
combination of specialised advanced know-how within domains such as
technological, pedagogical and content knowledge. In addition, the combination of
both AR and VR technologies with application of 3D representations such as
molecules or protein structures could be very valuable for students. Moreover,
combining AR and gamification designs aimed at increasing student motivation to
learn would also be a useful step towards an immersive and engaging education in
the STEM fields.</p>
        <p>BewARe – Wearable- and Augmented-Reality-Enhanced Movement and
Mobility Training for Promoting Health and Well-being of Senior Patients by
Ilona Buchem, Christopher Kümmel, Dennis Ritter and Kristian Hildebrand.
This paper describes the design approach for promoting health and well-being of
elderly people with hypertension with the help of wearable and augmented reality
technologies, which are applied in the bewARe project founded by the German
Ministry of Education and Research. The bewARe system enables movement,
coordination and reaction training and is based on research in the field of geriatric
medicine. The use of wearable sensors and AR glasses makes it possible to record
the environment of the senior user, to derive information from it and to return it to the
user in a supportive manner. The use of the trainer avatar and gamification elements
aims to increase motivation, change behaviour and strengthen adherence and
persistence in context of physical training. The paper describes how the bewARe
system can support a non-drug, at-home therapy for elderly patients with
hypertension in conjunction with medical diagnosis and guided rehabilitation
programs and in this way contribute to the sustainable goal 3 by focusing on good
health and well-being for all at all ages. The authors point out that the design of
complex systems with diverse wearable technologies, such as wearable sensors and
AR glasses used in the bewARe system, poses specific challenges for the design as
a number of components have to be brought together to deliver an engaging and
enjoyable experience. The complexity of such systems as well as current limitations
of available technologies bear some further challenges and risks for end users,
especially the elderly, including the need to use specialist equipment, difficulties in
distinguishing between real and virtual elements, the need for one-to-one assistance
when using wearable and AR technologies, as well as concerns related to safety and
security. The recommendations of the authors include the need to identify possible
ethically problematic effects of wearable technologies and to develop ways to
explicitly address them. The authors recommend using such analytical toolkits as the
MEESTAR model for the ethical evaluation of socio-technological arrangements to
explore diverse ethical dimensions of wearable technologies for learning including
care, self-determination, security, justice, privacy, participation, self-understanding.
Such ethical evaluation allows the designers of wearable enhanced learning to
anticipate risks and reflect on the role of users in the broader context of digital
sovereignty and self-empowerment.</p>
        <p>Improving the Quality of Students’ Vocabulary Knowledge through the Calm
Application on the Samsung Galaxy Watch by Natalia Marakhovskaa. This
paper describes the implementation of the pedagogical model for promoting
students’ vocabulary knowledge acquisition in English as a foreign language which
integrates a wearable smartwatch and mobile apps such as the Calm Application, an
app for sleep, meditation and relaxation, available on Samsung Health. The
pedagogical experiment described in the paper is based on the Relaxation Action
Learning approach. The approach focuses on learning new vocabulary while
listening to the Calm Sleep Stories (Relaxation Phases) and practising vocabulary
use in various languages and communication activities (Action Phases) on the
Samsung Galaxy watch. The author reports that providing the acquisition of the
learning material in a state of relaxation, and rotating the relaxation and action
phases involved all channels of information perception and helped to enhance
student cognitive processes. The results from the study demonstrate the
effectiveness of the model for teaching and learning foreign language vocabulary.
The study confirmed that the use of relaxation exercise and positive affirmation
enhanced student performance, especially for students with lower abilities. In this
way, the results of the pedagogical experiment presented in the paper enhance the
existing rationale for using wearable technologies in education for diverse learners.
The author concludes with the observation related to valuable side effects of the
experiment – the students could not only learn vocabulary in a relaxed way but they
also extended their understanding of wearables and the role of wearable
technologies for learning, in particular as means for facilitating learning processes
and enhancing education quality. However, the author observes that wearable
technologies, such as the Samsung Galaxy watch are still not affordable for all
students, especially the ones with low and middle incomes.</p>
        <p>The three papers included in the proceedings correspond to the potentials and
challenges Springer book titled “Perspectives on Wearable Enhanced Learning
(WELL). Current Trends, Research, and Practice” and address Sustainable
Development Goals especially in relation to the potential of wearable technologies
for enhancing learning for diverse groups of learners such as the elderly users and
learners with lower cognitive skills as well as designing learning for all in
technologyrich learning environments. At the same time the three papers emphasise the current
challenges and limitations related to the application of wearable technologies for
learning including high costs, the need for specialist equipment, the need for
one-toone assistance for teachers and learners and previous training to apply and use
wearable technologies, as well as concerns related to safety and security. As a
conclusion it can be argued that different technological, pedagogical and ethical
aspects have to be taken into consideration when integrating wearable technologies
into learning and/or designing new learning opportunities with wearable
technologies. This includes not only design approaches but also policies to address
these issues. Future research should focus on finding appropriate methods to
address current limitations and to exploit the unique affordances of wearable
technologies for learning. Studies with larger numbers of participants and scalable
solutions in the field of Wearable Enhanced Learning are needed to understand how
wearable technologies can best enhance learning in different learning contexts.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Support for Mentoring Processes in Higher Education (IMHE)</title>
      <p>Mentoring is the activity of a senior person (the mentor) sharing domain knowledge
to a less experienced person (the mentee). Mentoring support is based on a trustful,
protected and private atmosphere between the mentor and the mentee. The goal is
to develop a professional identity and to reflect the current situation. At universities,
mentors are senior academics or skilled employees while mentees are mostly
students with different competences.</p>
      <p>Because intelligent tutoring systems aimed at cognitive aspects of learning in a
selected domain, they were applied especially in areas, where the domain
knowledge can be well formalised. But in higher education also metacognitive,
emotional and motivational aspects play a key role. One of the challenges is
recognizing the learner's affective status and reacting accordingly in order to make
learning effective and efficient. Compared to tutoring, the mentoring process is more
spontaneous, more holistic, based on the needs and interests of the mentee,
focusing on psychological support, underpinned by empathy and trust. The
relationship is more complex, interactive and based on emotions (Risquez &amp;
Sanchez-Garcia, 2012).</p>
      <p>Although intelligent learning environments lead to better learning outcomes than
teaching by a single teacher in a conventional seminar or classroom, the real impact
of AI on higher education is still rather small (du Boulay, 2019). The artificial
intelligence in learning systems is usually too limited to recognize complex cognitive
processes and give targeted advice. In order to promote the metacognitive abilities
of the learner, systems usually rely on the human intelligence of the learner and
stimulate metacognitive processes (Lodge et al., 2019).</p>
      <p>Since higher education institutions work with limited resources, socio-technical
infrastructures are carefully designed to support processes using distributed artificial
intelligence to be able to scale (Klamma et al., 2020). The available information
technology can analyze the extensive learning data sets from the system logs,
sensors and texts in order to reveal various aspects of learning progress and, if
necessary, the need for intervention. The aim is to relieve the teachers and, at the
same time, to improve the quality of teaching. It is important that the learners decide
for themselves which data are made available for which purposes. Finally, it is
important to achieve a symbiosis between man and machine, so that people will be
supported there where they need and want it.</p>
    </sec>
    <sec id="sec-4">
      <title>IMHE Workshop and Papers</title>
      <p>In the past there was a series of three International Workshops on Intelligent
Mentoring Systems (IMS 2016-2018), fostering scientific discussion among
researchers and practitioners to establish the state of the art and shape future
directions around main themes associated with intelligent mentoring systems
(https://imsworkshop.wordpress.com).</p>
      <p>In our International Workshop “Intelligence Support for Mentoring Processes in
Higher Education” (IMHE 2020) we aimed at one particular domain
(https://las2peer.org/first-international-workshop-intelligence-support-for-mentoringprocesses-in-higher-education-imhe-2020-at-its-2020). We wanted to look at various
aspects of mentoring at universities and investigate how they can be technologically
supported, in order to specify the requirements for intelligent mentoring systems.
This should help us to answer such questions like:
● How can we design educational concepts that enable a scalable individual
mentoring in the development of competences?
● How can we design intelligent mentoring systems to cover typical challenges
and to scale up mentoring support in universities?
●
●</p>
      <p>How can we design an infrastructure to exchange data between universities in
a private and secure way to scale up on the inter-university level?
How can we integrate heterogeneous data sources (learning management
systems, sensors, social networking sites) to facilitate learning analytics
supporting mentoring processes?
A blind peer-reviewed process by three reviewers per paper with expertise in the
area was carried out to select the contributions for the workshop. As a result, 4
submissions were accepted. The following four papers were included in the IMHE
2020 proceedings.</p>
      <p>TecCoBot: Technology-aided support for self-regulated learning - Automatic
feedback on writing tasks via Chatbot by Norbert Pengel, Anne Martin, Tamar
Arndt, Roy Meissner, Alexander Neumann, Peter de Lange and Heinz-Werner
Wollersheim. The paper is a collection of different research strands within a large
project about scaling mentoring processes in German universities. It deals with
analysis and design of mentoring processes, focusing on the generation of automatic
feedback on the comprehension of texts read by students. Scalable mentoring can
be facilitated by knowledge diagnostics, which provide feedback and knowledge
diagrams that are automatically generated from prose texts through computer
language analysis. TecCoBot is a chatbot offering writing assignments and providing
automated feedback on these. It also implements a design for self-study activities.
Flexible Educational Software Architecture: at the example of EAs.LiT 2 by Roy
Meissner and Andreas Thor. This contribution presents an e-assessment
management and analysis software for which contextual requirements and usage
scenarios changed over time. The application works and is maintained by service
composition, to support the functionalities for learners and teachers. The authors
describe a microservice architecture of a digital environment for e-assessments. One
of the modules connected to EAs.LIT is a "mentoring workbench". The paper
presents an exemplification of how a micro-service architecture can be applied to the
case of an e-learning system, providing an implementation of proofs of concept.
Analysis of Discussion Forum Data as a Basis for Mentoring Support by Jakub
Kuzilek, Milos Kravcik and Rupali Sinha. This study proposes a way to utilize big
data analysis to support the mentoring process. The authors applied the text and
sentiment analysis to process a large corpus of data collected from university
discussion forums. Despite certain limitations of this work the reported results
indicate this approach could raise mentors' awareness of the activities in discussion
forums, which would make the mentoring support more scalable.</p>
      <p>From a Conversational Agent for Time Management towards a Mentor for
(Study) Life Priorities: A Vision by Viktoria Pammer-Schindler. The paper
presents a vision of having a conversational agent that leads reflective conversations
both on operative, short- and midterm time management, aimed to build intelligent
mentoring technology. Conversational interfaces become more and more human-like
because text-based and voice recognition technology continues to improve.
The IMHE 2020 workshop took place as part of the 16th International Conference on
Intelligent Tutoring Systems (https://its2020.iis-international.org) on 9 June, 2020.
The online format attracted more than 30 participants, which were interested in the
improvement of the interaction with mentees via chatbots and conversational agents,
but appreciated also automatic assessment and affect recognition in the
developments towards intelligent mentoring support.</p>
      <sec id="sec-4-1">
        <title>As a follow up activity the IMHE 2020 chairs initiated the Research Topic</title>
        <p>"Intelligence Support for Mentoring Processes in Higher Education (and beyond)"
(https://www.frontiersin.org/research-topics/14009/intelligence-support-formentoring-processes-in-higher-education-and-beyond) in Frontiers of Artificial
Intelligence.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgement</title>
      <p>The IMHE 2020 chairs would like to thank the authors for their submissions and the
ITS chairs for their advice and guidance during the workshop preparation. Moreover,
we also would like to thank the following members of the Program Committee for
their reviews: Galia Angelova, Maiga Chang, Ella Haig, Davinia Hernández-Leo,
Tamas Horvath, Zuzana Kubincova, Elise Lavoué, Olga C. Santos and Marco
Temperini. The organization of the PALE workshop relates and has been partially
sup-ported by the project tech4comp funded by the German Federal Ministry of
Education and Research under the funding code 16DHB2102.</p>
      <p>The WELL4SD would like to thank all authors for their work and insights into diverse
aspects and perspectives on wearable enhanced learning in the context of
sustainable goals. We wish to thank our reviewers for the great help with reviewing
the contributions and ECTEL2020 organisers for support in preparing these
proceedings. We would also like to thank our colleagues from the EATEL community
for inspiring exchanges about wearable enhanced learning.</p>
      <sec id="sec-5-1">
        <title>IMHE 2020 Chairs and Editors of the Proceedings</title>
        <p>Ralf Klamma, RWTH Aachen University, Germany
Milos Kravcik, German Research Center for Artificial Intelligence DFKI, Germany
Viktoria Pammer-Schindler, Graz University of Technology, Austria
Elvira Popescu, University of Craiova, România</p>
      </sec>
      <sec id="sec-5-2">
        <title>WELL4SD 2020 Chairs and Editors of the Proceedings</title>
        <p>Ilona Buchem, Beuth University of Applied Sciences Berlin, Germany
Ralf Klamma, RWTH Aachen University, Germany
Fridolin Wild, Open University, UK
Mikhail Fominykh, Norwegian University of Science and Technology, Norway
Freitas de, S. &amp; Levene, M. (2003). Evaluating the development of wearable devices,
personal data assistants and the use of other mobile devices in further and higher education
institutions. JISC Technology and Standards Watch Report (TSW030), 1-21.
Klamma, R., de Lange, P., Neumann, A. T., Hensen, B., Kravčík, M., Wang, X., &amp; Kuzilek, J.
(2020). Scaling Mentoring Support with Distributed Artificial Intelligence. In International
Conference on Intelligent Tutoring Systems. Springer, Cham, pp. 38-44.</p>
        <p>Lodge, J. M., Panadero, E., Broadbent, J., De Barba, P. G., Lodge, J., Horvath, J., &amp; Corrin,
L. (2019). Supporting self-regulated learning with learning analytics. Learning analytics in the
classroom: Translating learning analytics research for teachers, pp. 45-55.
Moissa, B. Bonnin G. and Boyer, A. (2019). Exploiting Wearable Technologies to Measure
and Predict Students’ Effort. In I. Buchem, R. Klamma &amp; F. Wild (Eds.) Perspectives on
Wearable Enhanced Learning (WELL) Current Trends, Research, and Practice. Springer
Nature, Cham, Switzerland, pp. 411-433. DOI 10.1007/978-3-319-64301-4
Ojuroye, O. and Wilde, A. (2019). On the Feasibility of Using Electronic Textiles to Support
Embodied Learning. In I. Buchem, R. Klamma &amp; F. Wild (Eds.) Perspectives on Wearable
Enhanced Learning (WELL) Current Trends, Research, and Practice. Springer Nature,
Cham, Switzerland, pp. 169-187. DOI 10.1007/978-3-319-64301-4
Risquez, A., &amp; Sanchez-Garcia, M. (2012). The jury is still out: Psychoemotional support in
peer e-mentoring for transition to university. The Internet and Higher Education 15(3), pp.
213-221.</p>
        <p>Traxler, J. (2019). The Bigger Picture. In I. Buchem, R. Klamma &amp; F. Wild (Eds.)
Perspectives on Wearable Enhanced Learning (WELL) Current Trends, Research, and
Practice. Springer Nature, Cham, Switzerland, pp. 455-463. DOI
10.1007/978-3-319-643014</p>
      </sec>
    </sec>
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          .
          <source>British Journal of Educational Technology</source>
          ,
          <volume>50</volume>
          (
          <issue>6</issue>
          ),
          <fpage>2902</fpage>
          -
          <lpage>2919</lpage>
          .
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>