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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Emotions Evaluation on Virtual Learning Environments: Students perceptions</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Laura N. Aballay</string-name>
          <email>lnaballay@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>César A. Collazos</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Silvana V. Aciar</string-name>
          <email>silvanav.aciar@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Universidad Nacional de San Juan</institution>
          ,
          <addr-line>San Juan</addr-line>
          ,
          <country country="AR">Argentina</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Universidad del Cauca</institution>
          ,
          <addr-line>Popayán</addr-line>
          ,
          <country country="CO">Colombia</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>When evaluating a web platform, it is important to analyze how the user feels during its use. Therefore, it is important to know the perceptions of the interaction that users/students of a Virtual Learning Environment have with these platforms. This article leave a list of emotions to evaluate the functionalities of educational platforms, validated by students and experts. This list of emotions in Spanish will be very useful for the field of Affectivity and Educational Technology, since it has the support of recognized professionals as well as students of higher education, of different ages and countries of origin, which enriches the validity and heterogeneity of the study.</p>
      </abstract>
      <kwd-group>
        <kwd>Human computer interaction</kwd>
        <kwd>Affective Computing</kwd>
        <kwd>User Experience</kwd>
        <kwd>Emotional Evaluation</kwd>
        <kwd>Virtual Learning Environments</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        The boom in the use of virtual platforms nowadays is enhanced by the COVID-19
pandemic [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ][
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. In the Virtual Learning Environment (VLE, for its acronym in English),
the student interacts with the platform to follow the course lessons [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. The need to
design and provide educational platforms and resources that are not only accessible but
also attractive to students has been emphasized [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ][
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Therefore, it is important to
know the perceptions of the interaction that users/students of a VLE have with these
platforms [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        The User Experience (UX) constitutes a holistic evaluation of the interaction with a
product [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. This is an evaluation that includes various facets, including the emotional,
which takes into account satisfaction attributes from the affective point of view of the
user [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>
        The functionalities of these VLEs may vary, but in general, they all have basic
functions that are common to most of them. The work cited in [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], was taken as a basis,
which investigated the most important characteristics to take into account in the
evaluation of a VLE. Those authors determine the following characteristics to take into
account when evaluating a VLE:
 Pedagogical facility: this category refers to the functionalities that the environment
provides to teachers and students for the development of the teaching and learning
process.
 Support, help and documentation: information of this type should be easy to find,
focused on the user's task, with the list of concrete steps that will be carried out, and
not be too long.
 Content: the content or courseware is the learning material that is made available to
the student.
 User interface: consists of those aspects of the system which the user comes into
contact, physically, perceptually or conceptually.
 Error handling: cancellation, revocation of actions, error prevention, error detection,
error recognition, visible and clear error messages, recovery mechanisms and error
solution.
 Tools: used for the management of academic content, improving user
intercommunication.
 Flexibility: refers to the multiplicity of ways in which the user and the system
exchange information. It involves providing user control, substitution capacity and
adaptability.
 Standards: refers to how the web application conforms to norms, standards,
conventions, or design guides in the web domain.
      </p>
      <p>After identifying the characteristics of VLE, it is necessary to know the existing
methods to evaluate these characteristics from the affective aspect, considering that the
UX emphasizes emotional aspects. Table 1 show some tools for affective evaluations.</p>
    </sec>
    <sec id="sec-2">
      <title>User emotion assessment tool that uses</title>
      <p>graphic scales for dimensions: Valence
“pleasant” to “unpleasant”; Arousal
“excited” to “calm”; Dominance: “out of
control” to “in control”</p>
      <p>Cartoons express eight discrete emotions
of users: Joy, Desire, Fascination,
Satisfaction, Sadness, Disgust, Boredom, and
Dissatisfaction.</p>
    </sec>
    <sec id="sec-3">
      <title>PrEmo (Product Emotion) [15]– [18]</title>
    </sec>
    <sec id="sec-4">
      <title>Self-report instrument that non-verbally</title>
      <p>
        measures, various user emotions, both
satisfactory and unpleasant.
"Geneva Emotions Wheel +" Emotional state of the user during the
(GEW +) [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ] based on [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] evaluation
      </p>
      <p>These questionnaires use emotion scales that may be inaccurate and/or confusing for
the people who participate in the assessments, in addition to the fact that not all of them
can be adapted to assess the different functionalities of a VLE.</p>
      <p>In order to offer an alternative to existing instruments, this work aims to obtain a
scale of emotions and consider it when evaluating a VLE from an affective point of
view.</p>
      <p>
        The emotions scale used in PrEmo [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ] was chosen as a base, due to the ease with
which the emotions of the participants about the characteristics of a product can be
consulted, in addition to being one of the best known and utilized instruments
worldwide, therefore, one of the most tested methods and available in different languages,
including Spanish.
      </p>
      <p>
        In previous publication [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ], we interviewed a group of experts in the field of
Affectivity and Educational Technology, from several Spanish-speaking countries, those
most significant emotions that a higher education student may express during the use
of each of the VLE functionalities. The aim of the present work is to validate with
students that list of emotions [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ].
      </p>
      <p>The article is organized as follows: section two presents related works, on the one
hand related to UX studies, and on the other hand a summary of works that analyzed
emotions and affectivity for VLE. Then, section three details the study conducted with
high-level students, compiling the emotions that they can perceive when evaluating
VLE. Subsequently, section four analyzes the results of the study to validate the list of
emotions obtained previously from experts, leaving as a result the final list of
appropriate emotions to evaluate each VLE functionality. Finally, in section five the conclusions
and future work of the research are presented.
2</p>
      <sec id="sec-4-1">
        <title>Related Works</title>
        <p>The works related to the subject of this article are presented. On the one hand, a review
of UX evaluation studies related to Affectivity, and on the other hand, previous works
that analyze emotions and affectivity for VLE.
2.1</p>
        <sec id="sec-4-1-1">
          <title>The related research regarding UX evaluation and affectivity</title>
          <p>
            In [
            <xref ref-type="bibr" rid="ref23">23</xref>
            ] their authors researched emotion and how it influences motivation and moods,
defining models for emotional design and the dimensions of emotion.
          </p>
          <p>
            The authors of [
            <xref ref-type="bibr" rid="ref24">24</xref>
            ] establish the conceptualization of interaction design, interaction
paradigms, how affective aspects influence, expressive interfaces and the four basic
activities of interaction design in conjunction with Human-Computer Interaction (HCI)
lifecycle models.
          </p>
          <p>
            In addition, aspects of the affective interface in the game (challenge, aesthetics and
visualization, narrative and characters, usability and interface and flow) are determined
in [
            <xref ref-type="bibr" rid="ref25">25</xref>
            ].
          </p>
          <p>
            In the work cited in [
            <xref ref-type="bibr" rid="ref26">26</xref>
            ], the authors characterized emotions, proposed a framework
for affective design, and established methods for performing emotion assessment.
          </p>
          <p>
            Within this framework, the work cited in [
            <xref ref-type="bibr" rid="ref27">27</xref>
            ] contributes to the study of emotional
design by defining user experience design, providing guidelines for e-learning
applications and providing content strategies.
          </p>
          <p>
            Regarding the evaluation of VLEs, in [
            <xref ref-type="bibr" rid="ref28">28</xref>
            ] the authors propose some ideas to achieve
an evaluation model that incorporates usability criteria.
2.2
          </p>
        </sec>
        <sec id="sec-4-1-2">
          <title>Background on Affective Evaluations for VLEs</title>
          <p>
            However, it is noteworthy that up to date few studies have been found [
            <xref ref-type="bibr" rid="ref29 ref30 ref31 ref32 ref33 ref34 ref35 ref36">29-36</xref>
            ], that
clearly defines a list of relevant emotions to evaluate VLE:
          </p>
          <p>
            With respect to attitude, enjoyment, experience, self-efficacy, and speed, the work
cited in [
            <xref ref-type="bibr" rid="ref29">29</xref>
            ] provides an updated framework of the human factors that positively
influence the success and effectiveness of VLE, which have the greatest influence on user
satisfaction.
          </p>
          <p>
            Two categories of emotions were used in [
            <xref ref-type="bibr" rid="ref30">30</xref>
            ], explicit: collected directly from the
learner through self-reported surveys; and implicit emotions: those inferred discretely
during the learning process. The authors indicate that VLEs pose several challenges in
understanding the different types of affect experienced by a learner. Uses sentiment
analysis with a bag-of-words model and does not consider other implicit measures of
emotions.
          </p>
          <p>
            Learnability and system effectiveness had a significant influence on user
satisfaction. The study published in [
            <xref ref-type="bibr" rid="ref31">31</xref>
            ] examined the relationship of each usability attribute
with the user's emotional responses. Should improve the user interface in terms of
usability and user's emotional responses while using the system, to improve user
satisfaction.
          </p>
          <p>
            To evaluate the quality of an application at low cost using two scale-like methods:
AttrakDiff and Hedonic Utility Scale. In [
            <xref ref-type="bibr" rid="ref32">32</xref>
            ] a UX evaluation on the Edmodo
educational mobile application. It is necessary to adapt these methods to provide a more
complete UX report, allowing users to subjectively report their experiences and,
consequently, identify the problems that affected the UX.
          </p>
          <p>
            Strengthening students' self-esteem and emotions have a decisive influence on
whether students continue or abandon this educational process. In study [
            <xref ref-type="bibr" rid="ref33">33</xref>
            ], the most
common web accessibility errors presented by the VLE and how these errors can induce
different emotions in students were identified. The emotions were obtained from
surveys answered by students.
          </p>
          <p>
            In [
            <xref ref-type="bibr" rid="ref34">34</xref>
            ] developed UX evaluation metrics for VLEs. For the hedonic quality
dimension, stimulation and novelty. While For the pragmatic dimension of quality with
transparency, efficiency and reliability. The same lead author in [
            <xref ref-type="bibr" rid="ref35">35</xref>
            ] conducts a literature
review and concludes that no UX evaluation method for VLE assesses user feelings.
          </p>
          <p>
            To culminate this bibliographical review, the authors of the paper cited in [
            <xref ref-type="bibr" rid="ref36">36</xref>
            ], leave
recommendations:
 Have students detail their experiences of how they felt about using a product and the
difficulties they had
 Be specific using semantic differential scales
 Specify which aspects are being evaluated by adjectives or let students explain their
evaluation
 As the VLE has many different characteristics and an adjective may fit one but not
another
 Evaluation should be quick and simple
 Use quick and simple evaluation methods, such as semantic differential scales.
          </p>
          <p>These contributions allow us to affirm the importance of performing an evaluation
of the UX of VLEs from an affective point of view, this type of evaluations will
contribute to improve UX and user satisfaction. However, so far, there are no existing or
no known yet publications that provide a valid list to evaluate the functionalities of a
VLE.
3</p>
        </sec>
      </sec>
      <sec id="sec-4-2">
        <title>Students Test</title>
        <p>When evaluating an educational platform, it is important to analyze how the user feels
during its use. Therefore, it is important to know the perceptions of the interaction that
users/students of a Virtual Learning Environment have with these platforms.</p>
        <p>
          In a previous experience, experts in the field of Affectivity and Educational
Technology were consulted on possible student emotions when use a VLE, resulting in an
initial list of emotions [
          <xref ref-type="bibr" rid="ref22">22</xref>
          ]. As a complement to that experience, in this opportunity a
test with graduate and postgraduate students was designed, with the purpose of
improving the list of emotions proposed by experts in order to provide reliability and validity
to it.
3.1
        </p>
        <sec id="sec-4-2-1">
          <title>Questionnaire</title>
          <p>A questionnaire was designed consisting of eight "multiple choice" questions with
emotions, one for each VLE characteristic mentioned above, noting that they could
choose more than one emotion or none at all. A copy of this questionnaire can be
accessed from the following link
https://drive.google.com/file/d/1pzKk-pS0FZ5G07V4EciqH4qryMtctVH/view?usp=sharing.</p>
          <p>The questions were along the lines of "For Pedagogical Facility: When using the
functionalities provided by the educational platform for the teaching/learning process
such as: doing group work, tracking schedules and class attendance, evaluations...it is
possible that it makes me feel the following emotions....” and so on for all
characteristics.</p>
          <p>This questionnaire was online, in Google Forms, resulting in a simple, economical
and direct way of obtaining the opinion of the respondents. Students from Argentina,
Colombia, Spain, and Brazil participated without any difficulty, and from any device,
even from their own cell phones, thus avoiding the inconveniences of distance, time
and synchronization.
3.2</p>
        </sec>
        <sec id="sec-4-2-2">
          <title>Selection of Emotions</title>
          <p>
            Participants were asked to choose from a set of emotions for each VLE characteristic,
based on the initial list generated with expert support [
            <xref ref-type="bibr" rid="ref22">22</xref>
            ]. The student could choose
more than one emotion from the suggested list (multiple choice) and even add emotions
that were not in the proposed options and/or leave comments or recommendations
through open-ended responses.
          </p>
          <p>
            The scale of emotions emerged as result of the previous experience [
            <xref ref-type="bibr" rid="ref22">22</xref>
            ], in which
the following negative emotions were defined with the support of experts:
─ Indignation: rage, anger due to unmanageable behavior.
─ Contempt: contempt, lack of affection.
─ Dissatisfaction: Unsatisfactory experience.
─ Disappointment: does not meet expectations
─ Unpleasant Surprise: Unexpected negative characteristic.
─ Boredom: Uninteresting characteristics.
─ Tension: Nervousness, stress, lack of tranquility.
─ Frustration: failure to achieve a goal, impossibility of satisfying a need
─ Confusion: lack of understanding.
          </p>
          <p>In addition, the following positive emotions were defined:
─ Desire: drive to use the tool.
─ Inspiration: motivation to do new things
─ Admiration: Appreciation of the tool.
─ Satisfaction: Satisfied with the available features
─ Fun: Fun experience.
─ Commitment: obligation to comply
3.3</p>
        </sec>
        <sec id="sec-4-2-3">
          <title>Participants</title>
          <p>
            In order to validate the list of emotions for functionalities/characteristics of a VLE
defined by experts [
            <xref ref-type="bibr" rid="ref22">22</xref>
            ], teachers from Argentina, Colombia, Spain and Brazil from
different educational levels were asked to distribute the survey to their students. As a
result, a sample of 36 students was obtained. The subjects were from different countries,
of different age ranges, who participated voluntarily. In addition, each participant
answered his or her own questionnaire without knowing the answers of his or her peers,
thus avoiding response bias. Regarding age, 17 belonged to the 18-25 age group, 15
were over 30 years old and 4 were 26-30 years old. In terms of nationality, 19 students
were from Argentina, 10 from Colombia, 5 from Spain and 2 from Brazil. This is an
important aspect to take into account to indicate the representativeness and
heterogeneity of the participants in terms of culture, language and preferences, enriching the
validity of the study.
3.4
          </p>
        </sec>
        <sec id="sec-4-2-4">
          <title>Test Results</title>
          <p>For each functionalities of a VLE, were analyzed the students' responses. The results
are shown in graphical form, for better reading and visualization. For this study, was
performed a frequency analysis. As can be seen, in Table 2, the votes of the 36 students
for each emotion in the top row with respect to the “Pedagogical Facility” functionality
were marked in green.
t
n
e
m
e
g
a
g
n
P E
P
P
P
P
P
P
P
P
P
P
P
P
P
P
P
P
P
P
P
P</p>
          <p>Then, in the "Total" row, was obtained the frequency of votes for each emotion for
this functionality. In the next row, the percentage of the total that it represents. The
most voted emotion for this functionality was "engagement" (compromiso in Spanish),
with 21 votes, corresponding to 58% of the total votes (green box), more than half of
the total votes. The least chosen emotion was "contempt" (desprecio in Spanish), with
3 votes, 8% of the total (orange box). The emotion "disgust" was not chosen for this
functionality (0 zero votes).</p>
          <p>This same analysis was repeated for all emotions and for each VLE functionality.
Table 3 shows in summary the number of emotions associated with each characteristic
VLE according to the survey applied. As can be seen in the Table 3, where the first
column on the left indicates the set of emotions analyzed. The light blue line separates
negative and positive emotions. The first row presents each characteristic of the VLE.
In the right part of the table the averages, minimums and maximums of each emotion
were calculated, as well as the averages of the set of negative emotions and average of
the positive ones.</p>
          <p>Disgust 0 0 1 1 4 0
Indignation 4 5 3 2 7 1</p>
          <p>Contempt 3 4 3 2 5 1
Dissatisfaction 16 7 9 10 10 7
Disappointment 11 7 9 5 8 5</p>
          <p>Surprise 5 3 4 4 7 1
Unpleasantness</p>
          <p>Boredom 11 10 11 10 5 8</p>
          <p>Tension 18 0 0 0 0 0
Frustration 13 7 6 5 7 7
Confusion 15 15 7 9 11 6</p>
          <p>Desire 13 5 8 8 0 10 8 5 57 7,13
Inspiration 7 5 10 3 2 4 7 4 42 5,25
SAadtimsfiarcattiioonn 142 143 198 198 131 1107 190 188 15167 174,,0603 54,33</p>
          <p>Fun 5 3 3 5 0 4 5 3 28 3,50</p>
          <p>Engagement 21 0 0 0 0 0 5 0 26 3,25</p>
          <p>Considering all features (table 3), the most chosen emotion was "satisfaction"
(satisfacción in Spanish - green shading), while the least chosen emotion was "contempt"
(desprecio in Spanish - orange shading). Then, doing an analysis respect to the
emotions, it is observed that positive emotions were more chosen to evaluate all the
functionalities of a VLE. However, as can be seen in Fig. 1, the choice of emotions behaves
in a variable way for all functionalities, with a peak in the emotion "satisfaction" and
average values in the rest. Being "disgust" the least chosen of all.</p>
          <p>This list of emotions in Spanish will be very useful for evaluate affectively VLE
functionalities, since it was constructed with the help of higher education students of
different genders, ages and countries of origin, which enriches the validity and
heterogeneity of the study.
4</p>
        </sec>
      </sec>
      <sec id="sec-4-3">
        <title>Student Validation of Expert-defined Emotions</title>
        <p>
          In previous publications [
          <xref ref-type="bibr" rid="ref22">22</xref>
          ], we interviewed a group of experts in the field of
Affectivity and Educational Technology, from several Spanish-speaking countries, those
most significant emotions that a higher education student may express during the use
of each of the VLE functionalities [38].
        </p>
        <p>
          The aim of the present work is to validate with students those list of emotions [
          <xref ref-type="bibr" rid="ref22">22</xref>
          ].
In order to compare the values of both experiences, were calculated the percentages of
proportions of votes for each emotion in each VLE characteristic. That is, for example,
if experts chose the emotion 5 times, the proportion results from dividing 5 by 12 (total
number of experts who answered) and in percentage format would be 41%. In the case
of students, it was divided into 36 (total number of students who responded).
        </p>
        <p>We can appreciate the following similarities and differences: analyzing the votes for
all VLE functionalities with respect to disgust (See table 4); we can notice that both,
experts and students, did not choose it for “Pedagogical Facility” and “Support”, 0% in
this cells.</p>
        <sec id="sec-4-3-1">
          <title>Final validated Emotions for VLEs</title>
          <p>As a result of both experiences, was obtained a validated list of emotions for each VLE
characteristic. To determine the final list of emotions for functionalities of a VLE
validated by experts and students, it was determined as an inclusion rule that emotions that
were chosen at least once, by an expert or by a student, would be part of this final list.</p>
          <p>Table 6 shows a summary of the negative emotions selected by characteristic. The
emotions that were selected are marked in green. In addition, the table 7 shows the
positive emotions selected.
t
p
m
e
t
n
o
P C
P
P
P
P
P
P
P</p>
        </sec>
        <sec id="sec-4-3-2">
          <title>Flexibility</title>
        </sec>
        <sec id="sec-4-3-3">
          <title>Standards</title>
        </sec>
      </sec>
    </sec>
  </body>
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