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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Towards using pedagogical agents to orchestrate collaborative learning activities combining music and mathematics in K-12</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Eric Roldán Roa</string-name>
          <email>eric.roldan.roa@ut.ee</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Irene-Angelica Chounta</string-name>
          <email>angelica.chounta@uni-due.de</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Margus Pedaste</string-name>
          <email>margus.pedaste@ut.ee</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Duisburg-Essen</institution>
          ,
          <addr-line>Forsthausweg 2, Duisburg, 47057</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Tartu</institution>
          ,
          <addr-line>Ülikooli 18, Tartu, 51005</addr-line>
          ,
          <country country="EE">Estonia</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Research on pedagogical agents (PAs) focuses on personalizing and adapting content and instruction to students' diverse needs to support learning. Teachers can use this technology to support individual students' work. However, it is not clear what could be the impact of a PA that helps teachers to orchestrate collaborative learning activities on the classroom level. Our work explores two dimensions. Firstly, the effects of employing a PA in a technology-enhanced learning setting to promote students' motivation and learning outcomes. To that end, we will conduct a series of studies employing various methods and data (tests, questionnaires, observations, and students' performance data). Secondly, this work aims to develop a design framework based on teachers' expectations and needs when using a PA to orchestrate collaborative learning tasks. To build the PA design framework, we will conduct a study to categorize teachers' PA expectations and needs, accompanied with findings from the literature. Our hypothesis is that classrooms, where the PA is used to support teachers in the learning activity, will demonstrate high learning gains and students' perceived motivation.</p>
      </abstract>
      <kwd-group>
        <kwd>1 Pedagogical agent</kwd>
        <kwd>collaboration</kwd>
        <kwd>class orchestration</kwd>
        <kwd>music and mathematics</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction 1.1.</title>
    </sec>
    <sec id="sec-2">
      <title>Pedagogical agents</title>
      <p>
        Pedagogical agents (PAs) are lifelike
virtual characters playing an educational role,
aiming to facilitate learning in digital learning
environments (DLE) [
        <xref ref-type="bibr" rid="ref50">1</xref>
        ]. For instance, PAs
facilitate learning by providing students with
scaffolding [2] and guidance [3]. PAs can be
combined with the support of various forms,
such as text, voice, 2D or 3D character, and
human-like appearance [4]. The roles PAs can
play in the DLE, may include tutor [5], expert,
mentor, motivator [6] student [
        <xref ref-type="bibr" rid="ref15">7</xref>
        ] Depending on
the PA system, the behaviour of the agent can
support cognitive, metacognitive [2]
motivational, or social [8] aspects of learning.
      </p>
      <p>
        Integrating PAs in learning digital
systems goes in line with social learning theory
[
        <xref ref-type="bibr" rid="ref37">9</xref>
        ]. The main premise of this theory is that
learning is a social contextualized process, thus,
in digital learning systems, PAs serve as a
social entity that can simulate real-life
interactions, such as role modelling. However,
reviews discuss mixed evidence on the benefits
PAs can have on learning [
        <xref ref-type="bibr" rid="ref10 ref17 ref2 ref20 ref21 ref23 ref32 ref38 ref40 ref42 ref45 ref48 ref49 ref50 ref53 ref55">1, 10</xref>
        ]. For instance,
Schroeder et al. [
        <xref ref-type="bibr" rid="ref10 ref17 ref2 ref20 ref21 ref23 ref32 ref38 ref40 ref42 ref45 ref48 ref49 ref53 ref55">10</xref>
        ] meta-analysis reported a
small but statistically significant (g = .19, p &lt;
.001) learning effect in favor for agent-based
systems. They found this effect to be prominent
in K-12 education and discussed that
motivational benefits may be related to this
positive result. Kim &amp; Baylor [6] suggests that
a single agent design or behaviour can’t fit all
students’ needs. Therefore, they stress the
importance of designing the PA with the
appropriate persona and media features to
adequately support every student’s learning
process.
      </p>
      <p>Literature shows that PAs can
contribute to the motivation of students at an
individual level [8]. Our research interest is
whether a PA that targets the classroom as a
whole, would have a similar impact on
students’ motivation, thus, better learning
outcomes.
1.2.</p>
    </sec>
    <sec id="sec-3">
      <title>Collaboration and technology</title>
      <p>
        Dillenbourg [11] defines collaborative
learning as the situation in which two or more
people learn or attempt to learn something
together. The research field that explores how
technology impacts and can promote
collaboration is computer supported
collaborative learning. Stahl et al. [
        <xref ref-type="bibr" rid="ref43">12</xref>
        ] have
defined this as the field to study how learning
can be scaffolding in computer-supported
collaboration scenarios. We first need to
contextualize the collaborative learning
scenario to design appropriate scaffolding
towards the reinforcement of domain
knowledge acquisition and collaboration. To
that end, we will build on a
technologyenhanced method that combines music and
mathematics in collaborative learning tasks
[13]. In this case technology is used both on the
individual and classroom level.
1.3.
      </p>
    </sec>
    <sec id="sec-4">
      <title>Music and mathematics</title>
      <p>
        According to Tobias [14], teaching and
learning experiences that are not based on a
traditional mathematics curriculum can bridge
the achievement gap and reduce mathematical
anxiety. To that end, we argue that combining
mathematics with music may potentially help to
bridge the achievement gap and reduce anxiety.
However, it is not evident what pedagogical
strategies need to be considered to ensure this
successful combination. For instance, Vaughn
[
        <xref ref-type="bibr" rid="ref12">15</xref>
        ] found that there was a positive association
between the voluntary study of music and
mathematical achievement. It is important to
note that in Vaughn’s study, the academic and
learning activities did not occur in the same
learning space. Conversely, when arts are used
as a vehicle for teaching mathematics in the
same session instead of a different parallel
activity, it contributes positively to learning
outcomes as it helps to: (i) promote
communication among students; (ii) transform
learning environments; (iii) reach students that
otherwise may not be reachable; (iv) offer new
challenges to successful students; (v) decrease
curricula fragmentation; (vi) connect in-school
learning with real-world, among others [16]
[17]. This was also confirmed by a study from
An et al. [18] which demonstrated that
integrated music and math lessons have a
positive impact on multiple mathematical
abilities.
      </p>
    </sec>
    <sec id="sec-5">
      <title>1.4. Classroom orchestration and technology</title>
      <p>PAs are typically used to support students on
the individual level, while it is not clear how a
PA can be used in the classroom as a teacher’s
support in classroom orchestration. Dillenbourg
[19] defined classroom orchestration as a
teacher's ability to manage, in real-time, the
activities and contextual constraints inherent to
the learning session. This managerial instance
encompasses the nature of the activity (for
example, individual, teamwork, class-wide),
the pedagogical tools (such as simulations,
wikis, quizzes), and the distribution channels
(for example laptops, tablets, smartPhones).
Conversely – and complementary – to
instructional design and adaptive learning,
classroom orchestration deals with extrinsic
activities (moving chairs, collecting papers,
checking on students’ activity status, student
log-in problems) and extrinsic constraints
(discipline, limited lesson time, energy
management, classroom physical space) [19].
Regarding the technological aspects, related
work has explored teachers’ needs for
educational technologies. For example,
Holstein et al. [20] showed that teachers
expressed their wish to be able to see students
thinking process and being able to adopt
system-like features like monitoring all
students at the same time. Furthermore, another
case study by Chounta et al. [21] showed that
teachers would like to receive support to be
more efficient and effective in their practice.
The authors convey the message that systems
including artificial intelligent techniques, could
address such teachers’ needs. Amarasinghe et
al. [22], presented the notion of orchestration
agents, which can help teachers by suggesting
orchestration actions, thus offloading
decisionmaking responsibilities whilst respecting their
agency. They referred to the latter scenario as a
hybrid human-machine approach. Our work
expands on what teachers expect from a PA (in
the form of a 2D character) helping them at a
classroom level and exploring the impact of a
hybrid system solution for K-12 education.
For our PA system, we envision the agent
helping teachers with the activities as well as
orchestration decisions. One example of an
activity employed at a classroom level can be
found in Chin et al. [23]. In this case, the
feature allowed the teacher to show on a
projected screen students’ teachable agents
with the aim to discuss on agents’ different
answers, hence, students understanding.
Additionally, we are taking inspiration from
existing PA systems targeting mathematics [2]
[8]. However, our approach is different from
the aforementioned studies in that the learning
activities combine music and mathematics as
means to motivate and support students’
conceptual and procedural knowledge
understanding.
1.5.</p>
    </sec>
    <sec id="sec-6">
      <title>Research questions</title>
      <p>To understand how PA technology could
support social dimensions on the classroom
level rather than the individual level, we further
investigate when and how a PA can help
teachers in collaborative learning activity while
motivating students to learn and be engaged in
the task. To that end, the PA will be used in the
classroom by integrating a virtual character to
assist the teacher. We are interested to see
whether employing a PA in the classroom
makes a difference in terms of learning
outcomes and contribute to students’
motivation in the collaborative activity. In this
study, we examine the following research
questions (RQs):
[RQ1] Which kind of interventions and
affordances do the current PA systems in
K12 education have for teachers at a
classroom level?
[RQ2] What do teachers expect and need
from a PA helping them to instruct and
orchestrate collaborative learning activities?
[RQ3] What is the impact, in terms of
learning gains and motivation, when
employing a PA hybrid system at a
classroom level?
[RQ4] What benefits, challenges, and
constraints can be seen when employing a
PA at a classroom level?</p>
    </sec>
    <sec id="sec-7">
      <title>2. Methodology outline</title>
      <p>In this study, we have selected a
mixedmethod approach. In terms of qualitative
research, we will conduct a literature review
and a case study to develop the design
framework for our PA. In terms of quantitative
research, we will conduct a series of studies to
report on the learning outcomes and perceived
students’ motivation via tests and
questionnaires. We elaborate more on the
planned studies in the next sections.
2.1.</p>
    </sec>
    <sec id="sec-8">
      <title>Participants</title>
      <p>For the case study, we plan to carry out focus
groups with teachers (n = 5 to 7) to understand
their expectations and needs when using a PA
as orchestration support at a classroom level.
The target population are mathematics teachers
from primary education. For the pilot study, we
will test the PA in one elementary classroom (n
= 15-30 students). This will allow us to modify
and adjust the PA system as well as our planned
measuring instruments. Finally for the main
study, we will employ the PA system in
elementary classrooms (n = (4 to 8) including
experimental and control groups) to evaluate
the PA design framework based on teachers’
insights, and to evaluate students’ (100-200)
learning gains and perceived motivation.
2.2.</p>
    </sec>
    <sec id="sec-9">
      <title>Materials</title>
      <p>Pedagogical Agent and learning
activities. For the PA system, we are using a
face tracking solution, the agent can emulate
gestures, eye blinking, lip-synching to a sound
source, and head swing. Additionally, by key
commands, the agent can walk, run, wave, point
out, and trigger special moves (i.e., thinking
pose, wearing glasses, eating a banana). On the
other hand, for the learning activities, we want
to build on prior research done with an
educational game that combines music and
mathematics in the format of a board game and
a digital version. In the case of the board-game
format, two elementary schools in Belgrade,
Serbia, played the game for two sessions.
Students were randomly assigned to play in
small groups and to answer questionnaires
targeting their learning experience. The results
showed that the educational game supported
their cognitive development while boosting
their motivation and desire to have success on
the learning tasks [24]. Building on the latter
study, we used the digital version of the game
and focused on group formation strategies and
learning outcomes [13]. Using students’ prior
knowledge (as assessed by pre-knowledge
tests), authors formed homogeneous (high or
low performers only) and heterogeneous (high
and low performers mixed together) groups and
explored whether their game performance
would be reflected on students’ learning gains.
Conversely to related research [25], the
aforementioned study reported students
belonging to heterogeneous condition to benefit
less than homogeneous groups in terms of
learning gains. However, this was not the case
for the game score, where HE groups
outperformed HO groups playing the game
[13]. This article is particularly relevant
because we are considering the authors’
suggestions to better align the educational game
with the learning goals and to enhance the
collaboration activities.</p>
      <p>Instruments. Furtermore, we will create an
interview protocol and we will carry out
teachers’ focus groups. The aim is to develop a
design framework based on their expectations
and needs when collaborating and employing a
pedagogical agent in the classroom. Regarding
the students, they will be asked to answer a
questionnaire (still to be defined) targeting
motivation, from which we will analyze and
report on PA effects and design challenges.
Finally, we will use students’ data to find a
possible correlation between their perceived
motivation and their learning outcomes
(prepost tests evaluation).
2.3.</p>
    </sec>
    <sec id="sec-10">
      <title>Study design and procedure</title>
      <p>In the following figure (Figure 1) we present
and describe the aim of the planned studies and
timeline. We link each study to our research
questions.</p>
      <p>We will adapt collaborative learning
activities with and without the PA (independent
variable), as they will serve as the educational
context of the experiments. We will divide half
of the participating school groups of students
into experimental condition (with PA) and
control group (without PA). Our dependent
variables are, on one hand, students’
performance (as assessed by pre and post
knowledge tests) along with their perceived
motivation when working with or without the
agent (questionnaires); and on the other hand,
teachers’ evaluation of the PA when facilitating
the orchestration of the collaborative tasks.</p>
      <p>We hypothesize that the experimental group
will benefit more from having a PA helping the
teacher to orchestrate the collaborative learning
activity. The benefits will be reflected in terms
of students’ learning outcomes and motivation.
On the other hand, we expect teachers to
evaluate the PA system in the expected
dimensions we will be able to find after
concluding the case study with them.</p>
    </sec>
    <sec id="sec-11">
      <title>3. Progress so far</title>
      <p>We are currently in the process of
conducting a systematic literature review (SLR)
considering all types of PAs addressing
mathematics education in K-12 education. The
aim is to identify all pedagogical affordances
these systems offer teachers when PAs are used
on a classroom level. We envision the findings
of the latter will support us in designing and
proposing a theoretical framework for teachers’
interventions in PA systems, and to classify PA
systems affordances when using them on the
classroom level for supporting instruction and
orchestration activities. In parallel, we are in
the process of conducting focus groups to
understand teachers’ expectations and needs
when having a PA helping them to orchestrate
collaborative activities in the classroom. From
both, the SLR and the case study, we aim to
have the pedagogical and orchestral design
requirements to be met by the PA.</p>
      <p>Technology wise, currently, we are
performing tests with the PA system in
realtime in remote teaching settings (video
conferencing platforms) and classrooms
settings by using projection. The aim is to test
and adjust PA social cues, signals, reactions
[26], and social fidelity contributors (i.e.,
personalization, slang, politeness, enthusiasm,
interactivity) [27].
and
practical</p>
    </sec>
    <sec id="sec-12">
      <title>4. Theoretical contributions</title>
      <p>We envision that this research will
contribute to the field of PA by bringing
teachers’ perspectives and needs when having
the agent in a classroom collaborative setting.
Moreover, by using PA systems technology at
a classroom level, it could create a bond
between the agent and student that could impact
learning outcomes. Finally, this study will
report on an innovative technology-enhanced
learning scenario, and future research could
potentially expand on the psychological,
collaborative, and social effects this technology
may bring for both teachers and students.</p>
    </sec>
    <sec id="sec-13">
      <title>5. References</title>
      <p>
        [
        <xref ref-type="bibr" rid="ref50">1</xref>
        ] N. L. Schroeder, C. M. Gotch. Persisting
issues in pedagogical agent research,
      </p>
    </sec>
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