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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Formation of professional competency in life saving appliances operation of future seafarers by means of online and simulation VR technologies</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Kherson State Maritime Academy</institution>
          ,
          <addr-line>20 Ushakova Ave., Kherson, 73000</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <fpage>365</fpage>
      <lpage>380</lpage>
      <abstract>
        <p>Nowadays simulation training technology is a priority method of maritime specialists' practical training in the world. The main purpose of using VR simulators within an educational process is to simulate work on real equipment in order to form professional competencies of seafarers. The article describes system of blended learning on the basis of Kherson State Maritime Academy, that includes alternation of traditional and online learning, virtual training by means of the VR technology, training on simulators. In accordance with the principles of blended learning in Academy, there was developed an author's course “Rescue boats and life rafts specialist”, which aims at providing theoretical and practical training of seafarers on launching and handling the lifeboats and liferafts and, as a result, ensures seafarers' formation of professional competency “life-saving appliances operation”. The article also reveals the results of an experiment with implementation of VR technologies in forming the professional competency “life-saving appliances operation”. The deviation of the results in control and experimental groups was 9,8%. The efectiveness of our research was manifested in the fact that students have gained experience of practical skills before coming to the vessel and showed higher level of educational achievements in professional competency “life-saving appliances operation”.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;virtual reality</kwd>
        <kwd>professional competences</kwd>
        <kwd>maritime specialists</kwd>
        <kwd>LMS Moodle simulation technologies</kwd>
        <kwd>life saving appliances</kwd>
        <kwd>Maritime English</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <sec id="sec-1-1">
        <title>1.1. Research relevance</title>
        <p>Global trends in the use of digital technologies, innovative approaches to learning are leading
to dynamic changes in the global educational space of higher education. The formation of an
innovative space with increased change in production technologies and the introduction of
complex management systems on a digital basis require continuous education of specialists and
the transformation of higher education models.</p>
        <p>
          The formation of a seafarer’s professional competencies has always been associated with many
years of professional experience. Professional education of maritime specialists emphasizes
the practical orientation of the educational process, which takes place in real practice directly
on ship. The International Maritime Organization (hereinafter – IMO) has identified the need
to use simulators to develop professional competencies. This requirement is enshrined in
the International Convention on Standards of Training, Certification and Watchkeeping for
Seafarers (hereinafter – STCW) [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ] and is mandatory for obtaining the established standard of
competence. Such a strict approach to the organization of the seafarers’ educational process
is due to the peculiarities of higher maritime education and high social need in qualitative
training, their responsibility for life and material equipment. Assessment of competency level is
determined by a professional standard, which defines all the functions, actions and assessment
of the competencies’ acquisition.
        </p>
        <p>
          Full implementation of blended learning during the COVID-19 pandemic revealed a set of
educational risks, such as reduced attention and interest in the content of educational cases
and presentations, loss of understanding the dynamics of processes, awareness of problems
and risks of professional activity [
          <xref ref-type="bibr" rid="ref2 ref3">2, 3</xref>
          ]. Bondarenko et al. [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ], Bukreiev et al. [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ], Bykova et al.
[
          <xref ref-type="bibr" rid="ref6">6</xref>
          ], Cherniavskyi et al. [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ], Holiver et al. [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ], Kartashova et al. [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ], Kim et al. [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ], Kravtsova et al.
[
          <xref ref-type="bibr" rid="ref11">11</xref>
          ], Krylova-Grek and Shyshkina [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ], Kucher et al. [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ], Osadcha et al. [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ], Ponomarova et al.
[
          <xref ref-type="bibr" rid="ref15">15</xref>
          ], Radianti et al. [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ], Sun [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ], Vlasenko et al. [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ], Voloshynov et al. [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ] have focused their
research on finding efective learning technologies and analysis of their impact on professional
development in a blended learning. It was found out that the most efective ones are the
technologies of figurative imagination for the development of professional competencies in
blended learning.
        </p>
      </sec>
      <sec id="sec-1-2">
        <title>1.2. Related work</title>
        <p>
          The use of VR simulators began relatively recently, but has already accumulated significant
material for research. Thus, an analysis of the literature on recent experimental data suggests
that virtual reality can ensure students’ motivation and engagement, and provide higher-quality
learning [
          <xref ref-type="bibr" rid="ref20 ref21 ref22 ref23 ref24 ref25 ref26 ref27 ref28 ref29 ref30 ref31">20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31</xref>
          ].
        </p>
        <p>
          The implementation of modern technologies into maritime education, including virtual
reality simulators, helps to improve the efectiveness of professional competencies’ formation,
makes the learning process time-saving and safe, positively afects the consolidation and
implementation of the accumulated theoretical material, makes the educational process motivated
[
          <xref ref-type="bibr" rid="ref20">20</xref>
          ].
        </p>
        <p>
          In the context of limited opportunities due to COVID-19, the possibilities of digital and
distance learning, the functionality of VR simulators can present a new Maritime Education
and Training (hereinafter – MET) paradigm in the discourse of the learning concept anytime
and anywhere [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ]. These processes will result in rethinking of the post-pandemic pedagogical
approach, representing a mixture of full-time and distance learning [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ].
        </p>
        <p>The use of a virtual environment in connection with the novelty of its application requires to
provide a comfortable atmosphere for working with the equipment, evaluate objectively the
advantages of the work and the prospects for its use.</p>
        <p>
          The latest gains in virtual reality represent a new supplement to professional education
and training. The main aim of VR simulation technologies is to simulate the work with real
equipment in order to form professional competencies settled in STCW [
          <xref ref-type="bibr" rid="ref32 ref33">32, 33</xref>
          ].
        </p>
        <p>
          Simulation training is treated as a mandatory component in professional training that uses a
model of professional activity in order to provide an opportunity for each student to perform
this professional activity or its element in accordance with professional standards [
          <xref ref-type="bibr" rid="ref34">34</xref>
          ].
        </p>
        <p>
          VR technology is aimed at mastering the algorithm for the formation of practical professional
competencies of specialists [
          <xref ref-type="bibr" rid="ref32">32</xref>
          ]. VR includes “a wide variety of computer-based applications
commonly associated with immersive, highly visual, 3D characteristics that allow the participant
to look about and navigate within a seemingly real or physical world” [
          <xref ref-type="bibr" rid="ref35">35</xref>
          ]. VR is characterized
by enhanced visualization efect, which allows you to feel a higher degree of immersion with
the possibility of interactive interplay [
          <xref ref-type="bibr" rid="ref36">36</xref>
          ].
        </p>
        <p>
          In experimental practice, the resources of virtual reality simulators can efectively fill the lack
of laboratories, allowing to train in new conditions that provide a student with new information
[
          <xref ref-type="bibr" rid="ref36 ref37">36, 37</xref>
          ].
        </p>
        <p>
          Students often interpret virtual reality not only as a tool to gain knowledge and skills, but
also as a means of fostering positive learning experiences with evidence of improved learning
outcomes at higher levels of immersion [
          <xref ref-type="bibr" rid="ref38">38</xref>
          ].
        </p>
        <p>
          VR is a technology that can interest and motivate a user, and can also help in cognitive
processing and transfer of knowledge [
          <xref ref-type="bibr" rid="ref21 ref39">39, 21</xref>
          ]. At the simulation stage, the competences,
necessary for the implementation of quasi-professional activities, are improved [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ].
        </p>
        <p>
          The whole complex technological process is decomposed into sublevels and operations that
must be performed. According to Mirzakhmedova [
          <xref ref-type="bibr" rid="ref40">40</xref>
          ], the technology of VR training is aimed
at multilevel acquisition of practical skills, and as the levels are passed, acquired skills are
layered on each other in a clear sequence of formation in a real professional environment.
        </p>
        <p>
          VR-based simulators support two learning theories – experimental and constructivism [
          <xref ref-type="bibr" rid="ref10 ref20">10, 20</xref>
          ].
Fromm et al. [
          <xref ref-type="bibr" rid="ref39">39</xref>
          ] proved that the unique possibilities of VR contain all modes of
experimental learning (specific experience, reflexive observation, abstract conceptualization and active
experimentation).
        </p>
        <p>
          Simulation practice has a successful history of integration into maritime education; investment
in the development of simulators is constantly growing. Thus, simulators of equipment in the
bridge and engine room are nowadays used to train seafarers [
          <xref ref-type="bibr" rid="ref19 ref33 ref7">7, 19, 33</xref>
          ].
        </p>
        <p>
          Despite the fact that maritime industry has developed a regulatory framework for training
and assessing the competencies of seafarers, formation and assessment of competencies is still
changing with the course of technological progress. The nature of MET is changing in the
context of influence of the latest generation technologies as teaching tools [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ]. As a result the
questions arise: “how will online technologies of distance learning and simulators be combined?”
and “what will their efectiveness and weaknesses be?”[
          <xref ref-type="bibr" rid="ref20">20</xref>
          ].
        </p>
        <p>The aim of the article is to substantiate the system of professional training of seafarers by
means of online and simulation VR technologies.</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>2. Results</title>
      <p>The educational process at Kherson State Maritime Academy (hereafter – KSMA) is based on
the system of blended learning, which provides for the integration and complementarity of
such types of educational activities as (figure 1):
1) alternation of traditional and online learning, where the latter is based on the synchronous
(learning in real time with the involvement of a group of students through conference
programs in LMS Moodle) and asynchronous (covers individual or group work, even if
participants can not be online at the same time through means of media – e-mail, chats,
social networks, forums, etc.) approaches;
2) virtual training by means of the VR simulator, the purpose of which is the practical
development of competencies according to a certain algorithm in a virtual environment that
maximally simulates the working conditions on the ship;
3) training on simulators – maritime equipment simulators that allow you to practice
professional competencies;
4) training during practical training on the ship.</p>
      <p>
        At the first stage, in line with the theory of Staker and Horn [
        <xref ref-type="bibr" rid="ref41">41</xref>
        ] on models of blended
learning, the alternation of traditional and online learning in KSMA follows due to the model of
rotation, when students change the learning format from face-to-face to online and so on until
a certain competency is formed. In the context of the COVID-19 pandemic, a flexible model can
be used, where students study mainly online as part of e-learning modules, and the instructor
provides online consultations as needed.
      </p>
      <p>
        In the second and third stages, the learning activities correspond the mix model, when
students supplement practical classes with courses on virtual reality and simulators according
to a certain schedule. The prospect of developing virtual learning is its transition to the last
model of Staker and Horn [
        <xref ref-type="bibr" rid="ref41">41</xref>
        ] – an enriched virtual model, where learning takes place mostly
online (in the laboratory or at home) with students using VR glasses, but with the possibility of
consulting an instructor if necessary.
      </p>
      <p>The fourth stage of training at KSMA involves real vessel practice, which allows the practical
application of acquired professional competencies in the real working conditions of future
maritime specialists.</p>
      <p>In accordance with the principles of the system of blended learning in KSMA, a series of
author’s courses was developed. These courses include all four stages of educational and
methodological activities. One of them is the author’s course “Rescue boats and life rafts specialist”,
which aims at providing theoretical and practical training of students on the launching and
handling the lifeboats and rafts (except speedboats) during emergency accidents in accordance
with the STCW Requirements VI/2, Section A-VI/2, paragraph 5 and Tables A-VI/2-1, A-III/1
(table 1) and IMO Model Course 1.23.</p>
      <p>Methods for demon- Criteria for evaluating
comstrating competence petence
Ability to organise abandon Assessment of evi- Actions in responding to
ship drills and knowledge dence obtained from abandon ship and survival
of the operation of survival approved training situations are appropriate to
craft and rescue boats, their and experience as the prevailing circumstances
launching appliances and ar- set out in section A- and conditions and comply
rangements, and their equip- VI/2, paragraphs 1 to with accepted safety
pracment, including radio life- 4 tices and standards.
saving appliances, satellite
EPIRBs, SARTs, immersion
suits and thermal protective
aids.</p>
      <p>In accordance with the statements of the IMO Model Course 1.23, the main purpose of
the author’s course “Rescue boats and life rafts specialist” is the formation of professional
competency “proficiency in life-saving appliances” in accordance with the minimum standard
of competency in lifeboats and rafts “Proficiency in Survival Crafts and Rescue Boats” (IMO
Model Course 1.23). The future maritime specialist will gain skills in operating life-saving
appliances, operating a life raft or lifeboat during and after launching. In addition, students will
have knowledge of the proper use of all devices indicating location, including communications,
alarms and pyrotechnics, how to provide first aid to victims.</p>
      <p>Before starting virtual training on the topic “Rescue boats and life rafts specialist”, students
must have a basic level of training by means of blended learning on the following topics:
“Rescue procedure”, “Abandon ship procedure”, “Proper use of emergency equipment”, “Types of
lifeboats and rafts”, “How to coordinate a rescue operation”, “How to operate a closed lifeboat”,
“Lifeboat handling”, “Usage of communication devices such as pyrotechnics and signaling
equipment”, “Basic knowledge of first aid assistance”, “Distribution of tasks and responsibilities
while abandoning the ship”.</p>
      <p>
        Lectures, practical and laboratory classes are used to ensure blended learning at KSMA.
According to Bloom’s taxonomy [
        <xref ref-type="bibr" rid="ref42">42</xref>
        ], they form knowledge, understanding and application.
The above mentioned topics are covered during educational process in such disciplines as
“Navigation and sailing directions”, “Ship handling”, “Maritime English”, “Electrical and radio
navigation equipment”, “Global maritime communications for search and rescue».
      </p>
      <p>One of the important areas of work on the introduction of blended learning with elements
of online learning in KSMA was the development of a digital educational environment that
combines LMS Moodle (https://mdl.ksma.ks.ua/). This work allowed to create an information
database of educational, methodical, scientific information on the main areas of activity. The use
of modern digital technologies allows to transfer the learning process to a qualitatively new high
level. At this level, the role of the student changes to an active participant in the educational
process, which is directly involved in creating and managing its educational trajectory. The
potential of blended education is provided by the completeness and accessibility of all academic
disciplines, the relevance and possibility of interactive cooperation between a student and an
instructor. That is why LMS Moodle was chosen to create e-learning modules.</p>
      <p>E-learning modules are treated as units of online learning that cover knowledge and skills
on some topics in their logical sequence. Thus, the content of a particular topic is presented
in the form of a series of e-learning modules, after which the student is tested for the level
of assimilation of the studied material. In addition to the text part, such modules usually use
drawings, photographs, graphics, computer animations, interactive demonstrations, hyperlinks,
a glossary, specialized databases, audio and video recordings of various formats.</p>
      <p>If the e-modules provide a summative assessment as a result of the acquired competencies, the
LMS ensures the assessment itself. However, the LMS is only a mechanism that needs to be filled
with learning content. At the same time, e-modules make up this educational content in general.
Thus, the integration of e-learning modules with LMS Moodle provides feedback between
the teacher and the future maritime specialists makes the online learning process flexible and
distance learning complete with the ability to assess objectively students’ competencies in a
COVID-19 pandemic.</p>
      <p>E-learning modules are a supplement to the lesson, which aims not only to deepen the
knowledge of maritime specialists on a particular topic, but also to increase interest in discussion
outside the audience (video and audio materials on discussion topics, cases for group discussion
of problematic situations, illustrations with tasks for development of critical thinking, game
exercises to consolidate the material, role play of situations, collaborative projects). Teaching
the same training course can be conducted by several instructors, each of whom forms his/her
e-learning modules in LMS Moodle.</p>
      <p>The author’s training course “Rescue boats and life rafts specialist” has a corresponding
e-learning module in LMS Moodle for 20 hours and 10 topics. Each topic includes text, audio and
video materials in maritime English, accompanied by closed (controlled) and open (production)
tasks with the involvement of professional terminology of the IMO Model Course 3.17. Among
basic LMS Moodle tools used when creating a course there are such as “task”, “test”, “choice”,
“lesson”, “forum”, “URL (web link)”, “chat”, etc. (figure 2).</p>
      <p>Upon the completion of each module, students undergo a current assessment in the form of
tests and speaking exams, which allows them to advance to the next module. The exam on a
specific topic is scheduled according to the Recosha meet conference program in LMS Moodle,
which not only allows you to communicate online, but also records each exam, confirming its
objectivity.</p>
      <p>Upon completion of the “Rescue boats and life rafts specialist” e-course at LMS Moodle,
students take a summative testing assessment of the level of knowledge gained, accompanied by
a speaking competency in the format of an interview. This form of current control of knowledge
simulates the conditions of passing the professional interview for future maritime specialists.</p>
      <p>The testing tasks are constructed in such a way as to check the cluster of competencies
(linguistic, functional, strategic and sociolinguistic) in their unity. If in most e-learning databases
(Marlins, MarTEL, TOME, TOMEC) gradation of test tasks is carried out mainly in the categories
of “listening”, “grammar”, “vocabulary”, “reading”, and sometimes “writing”, then in KSMA
techniques of tests and their content come from the specific context of language use, real-life
communication situations on board (real-life scenarios). Separately selected grammar exercises
are out of focus.</p>
      <p>According to the results of quantitative analysis of testing techniques on the LMS
Moodle platform, the most priority is taken by “multiple-choice tests” – short answers based on
statements or texts, “yes / no tests” or “compliance tests” (“true / false tests”) – short answers
used in reading and listening, “rearrangement tests”, “gap-filling tests” or “short answers” –
are often used to test vocabulary and application filling skills. The above types of tests are
always presented in combinations with illustrations, video and audio materials (listening –
multiple-choice tests, reading – yes / no tests, watching – gap-filling), which are as close as
possible to the real conditions of communication on board (figure 3).</p>
      <p>After gaining a passing score, students are admitted to the next type of training – virtual.
While completing practical tasks on the VR simulator due to the course “Rescue boats and life
rafts specialist”, future maritime specialists must demonstrate professional competencies using
virtual reality laboratory. A small group of students (no more than 10–16 participants) joins the
classes. The lesson has a flexible structure and is built on individual, pair and group format of
interaction. The language of the lesson is Maritime English with the involvement of professional
terminology of the IMO Model Course 3.17.</p>
      <p>
        In turn, students wear VR glasses and join the process of passing the necessary stages of
virtual module [
        <xref ref-type="bibr" rid="ref43">43</xref>
        ] while one of the students goes through part of the stage (for example,
“Abandoning the ship in free fall lifeboat”), performing the appropriate commands in English,
the other students see his actions on a big screen and work in groups or pairs, discussing each
step, commenting on compliance / inconsistency of actions in this situation.
      </p>
      <p>One of the advantages of practical classes in such virtual environment is the endless number
of attempts and the simulation of real conditions for passing ship’s drills.</p>
      <p>Training on simulators at KSMA takes place in 13 training laboratories that meet the
requirements of IMO and STCW Convention 78/95. Within the author’s course “Rescue boats and life
rafts specialist” 3 training laboratories are involved: “Survival at sea and fire fighting training
complex”, “Life saving appliances onboard a vessel” and “Global maritime distress and safety
simulator”.</p>
      <p>Thus, training laboratory “Survival at sea and fire fighting training complex” contains a water
pool for practicing water rescue and helicopter rescue skills, a fully enclosed lifeboat (figure 5).
All works on the installation of equipment for the training complex was performed by the
Irish company SEFtec. This laboratory allows students to acquire practical skills in the course
of training in personal survival at sea, first aid, personal safety and social responsibilities in
accordance with national requirements and the requirements of the International Convention
STCW 78 with amendments, requirements VI / I, requirements of IMO Model Courses 1.13, 1.19,
1.20, 1.21.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Results</title>
      <p>The research was held on the basis of the KSMA, a training complex and classrooms with virtual
simulators. 211 students of the II course and the II course (abridged program) of the speciality
“Navigation” and 14 teachers took part in the experiment. It was conducted special survey,
questionnaire and testing.</p>
      <p>The program of the research included: checking the level of professional competency
formation “lifesaving appliances operation”; preparing the tool for diagnostics professional
competence; creating methodical recommendations for the VR simulator on the basis of KSMA;
statistical analysis and theoretical analysis of the research result.</p>
      <p>To solve the highlighted tasks, we used the set of scientific methods:analysis of materials
received on the basis of research, also: questionnaires, diagnostic tests; monitoring students’
work in the ordinary classrooms and in the classrooms with VR simulators, as well as taking into
account the development of a motivation as for using virtual technologies; the questionnaire and
testing was carried out to check the level of professional competency in lifesaving appliances
operation.</p>
      <p>The first stage of our research was to check if the students have proficiency in life-saving
appliances. We made diagnostics of professional competence in lifesaving appliances operation.</p>
      <p>Also on the first stage we wanted to understand if control and experimental groups are
statistically equal. In the process of research, we used diferent tests to check each element of
professional competence (understanding all commands in Maritime English, connecting the
painter, pulling out the pin of the slip hook, releasing the davit arm stopper by operating the
handle, pulling out the safety pin of the davit arm stopper, opening the lifeboat door, switching
all lights, closing engine hatch, starting the engine, connecting the davit operating grip to
remote control wire). To check understanding commands in Maritime English we used Maritime
English Test, to check how students can connect the painter of survival craft we used check-list
to verify the correct actions, etc.</p>
      <p>The assessment of each check-list was conducted with a help of 100 points degree. In the
control group there were 103 students and in the experimental group there were 108 students.
The results of the diagnostics showed that the average number according to each element of
the professional competence in lifesaving appliances.</p>
      <p>So the results have shown the low level of students’ educational achievements. To check the
deviation of statistical diference between control and experimental group we used Pearson
criteria ( 2). Using the data we get  2 =5.99. In result, the deviation in control and experimental
groups showed that these groups are statistically the same.</p>
      <p>On the second stage of the experimental work was conducted with our course author’s
course “Rescue boats and life rafts specialist”. The main aims of the second stage were to check
efectiveness of the course and to make analysis of data in control and experimental groups.</p>
      <p>This author‘s course was used in experimental group. It was providing theoretical and
practical training of seafarers on launching and handling the lifeboats and rafts and, as a result,
ensures seafarers’ formation of professional competency “life-saving appliances operation”.
Students got basic level of proficiency within blending traditional classes in Academy and
e-modules in learning management system Moodle. Also students in experimental groups used
VR simulator and additional exercises in Maritime English.</p>
      <p>In the end of experiment we used check-lists and tests to compare deviation between two
groups. The results are shown in table 2.</p>
      <p>The results are shown that the statistical deviation between groups is 9,8%. Students from
experimental group reacted quicker and made all actions in VR simulator from the first time. It
was noted that students from control group passed the VR simulator in 3 days and students
from experimental group passed the VR simulator in 1 day.</p>
      <p>Also it was conducted special questionnaire for those instructors who were in experimental
subgroups (table 3).</p>
      <p>The results of questionnaire showed that instructors noticed student‘s understanding of all
learning objectives. Students were motivated to work with VR technologies. Instructors stated
that the level of Maritime English was improved as students had additional tasks to practice
professional competency in lifesaving appliances operation. Also students were active during
the lessons which involved VR technologies and instructors stated that it wasn’t time-consuming
to conduct the lessons involving the VR technologies.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusion</title>
      <p>The results of the research showed that implementation of VR technologies in forming the
professional competency in lifesaving appliances operation within the author’s course “Rescue
boats and life rafts specialist” was “a must” innovation. VR training enabled seafarers with high
motivation and interest providing deep immersion into virtual environment resembling the
real ship conditions of work. Pair and group format of VR training classes resulted in active
speaking and describing every step on a virtual reality ship.</p>
      <p>Research reveals that range of the results in control and experimental groups is 9.8%. But the
instructors noticed that students were highly motivated to practice with VR technologies. The
efectiveness of our course “Rescue boats and life rafts specialist” was manifested in the fact
that students have gained experience of practical skills before coming to the vessel. Instructors
have acquired methodological experience in conducting lessons by means of VR technologies.
The research implements the interest of all participants in the educational process in objective:
the relationship between an instructor and a student in the “subject – object” format replaces
the “subject – subject” relationship, therefore, the relationship becomes a partnership.</p>
      <p>The results of the study prove that online and simulation VR technologies can facilitate
learning, complement existing educational approaches and provide maritime specialists with
new and efective content delivery means that are highly oriented on practice.</p>
    </sec>
  </body>
  <back>
    <ref-list>
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