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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>St. Petersburg, Russia
EMAIL: vaemsu@gmail.com
ORCID:</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Teaching Cyberpsychology: Today and Tomorrow</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Alexander Voiskounsky</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Moscow Lomonosov State University</institution>
          ,
          <addr-line>11 Mokhovaya St., Moscow, 125009</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2021</year>
      </pub-date>
      <volume>000</volume>
      <fpage>0</fpage>
      <lpage>0002</lpage>
      <abstract>
        <p>Internet psychology, or cyberpsychology, while only rarely recognized as a special discipline within psychology, is nevertheless acquiring popularity among students; actual existence of this popularity is a good enough reason to start teaching cyberpsychology for those educationalists who are highly sensitive to the needs of knowledge consumers. Due to such a demand, over a dozen world-wide universities are suggesting programs aiming at learning and getting a degree (most often, Master's) in cyberpsychology. It is more than likely that the number of such educational programs will be rapidly growing in the nearest future. Thus, the time has come to start discussions related to particular ways of teaching cyberpsychology first to psychology students, and probably second, to computer science students as well. The paper includes a brief review of the impact of digital technologies on human beings' personality and cognitive processes. Diverse views on the likely risks related to such an impact are mentioned, as well as organizational measures targeted to lessen the risks. Among other points of view, the well-known Socrates' argumentation is discussed: the ancient thinker believed that human memory loses a lot in its functioning with the advance of alphabet and writing. On the contrary, Vygotskian psychology states that sign systems such as alphabet, as well as much more sophisticated semiotic theories lead human mnestic mechanisms to enrichment and psychologically useful transformations. After it has been stated that the views on the usefulness of digital technologies for functioning of human brain and psychic processes are differing, it is once again concluded that the whole content related to cyberpsychology is highly actual. In fact the cyberpsychology classes are already taught in diverse universities; the pioneers are several Irish and British universities. A few universities in Russia have opened such programs as well. The currently available textbooks are briefly analyzed in the paper: particular positive provisions in these textbooks are discussed. Finally, public attention was drawn to the nonnumerous ways of teaching cyberpsychology at the bachelor' and master's levels.</p>
      </abstract>
      <kwd-group>
        <kwd>1 Cyberpsychology</kwd>
        <kwd>teaching</kwd>
        <kwd>Google effect</kwd>
        <kwd>psychological impact</kwd>
        <kwd>risks</kwd>
        <kwd>human-computer interaction</kwd>
        <kwd>cyberpsychology in Russia</kwd>
        <kwd>teaching cyberpsychology world-wide</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>The impact of digital technologies on human beings’ cognitive processes is undeniable. Not everyone
accepts this fact optimistically; concerns are more common. For example, critically minded experts
have not once argued that online, or computer supported learning does not allow children to develop
adequately functioning brain structures for remembering items and retrieving them from memory.
Critics often point to the so-called "Google effect" [1]. According to this somehow controversial
effect, the use of the Internet changes the way we remember diverse items: the memory mechanisms
of people who are active in the use of search engines start to change functioning: it is not the useful
content itself that is remembered, but the way (i.e. files, websites, sequences of requests to a database)
to reach the area in which the needed information is located. Thus the structure of mnestic processes
becomes changed, while computers, gadgets, smartphones and the cyberspace itself turn into a kind of
"external memory.” Some social and psychological transformations of this type were predicted long
time ago by McLuhan [2], who passed away shortly before the rise of the digital revolution.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Digital Technologies</title>
    </sec>
    <sec id="sec-3">
      <title>Collaboration? and</title>
    </sec>
    <sec id="sec-4">
      <title>Human</title>
    </sec>
    <sec id="sec-5">
      <title>Brain:</title>
    </sec>
    <sec id="sec-6">
      <title>Positive or</title>
    </sec>
    <sec id="sec-7">
      <title>Negative</title>
      <p>Similarly to the abovementioned transformation of psychological processes responsible for
memory functioning, thinking-related operations and volitional processes get modified as well.
Besides, the haptic mechanisms of tactile sensitivity may suffer due to excessive symbolization,
which replaces processes regulating the acquisition of proprioceptive sensitivity while doing screen
work, even when 3D systems are used. In addition, it is often argued that social relationships in an
online environment are not equivalent to real-life relationships of liking, friendship, antipathy, love,
or dislike due to a lack of experience in online empathy or incomplete knowledge related to its
acquisition as well as delayed formation of emotional intelligence. Usual squabbles between
teenagers, often short-lived, may become presumably stagnant, embrace a large audience, and turn
into cyberbullying or cybermobbing mixed with patterns of hate speech. Taken younger students, the
skills responsible for mental arithmetic calculations stay underdeveloped due to the easiness of
calculations mediated by the smartphone’s “calculate” option. Finally, success in popular video games
correlates with prolonged gaming sessions; that means, effectiveness of studies at high-schools or
universities suffers, while the interest to mastering a particular profession becomes delayed. At the
same time, in the absence of the necessity to take accurate and long notes by hand, fluent shorthand
skills become impaired and fine motor skills stay insufficiently developed.</p>
      <p>
        Dozens of such "horror stories" as well as real-life warnings referring to the so-called “Digital
Dementia,” partly supported by results of refined neuroscience experiments are presented in the
monograph by a German scholar M. Spitzer [3]. His views have been supported by numerous
educationalists. Many arguable considerations on the theme, based on diverse perspectives, have been
expressed recently [
        <xref ref-type="bibr" rid="ref1 ref2 ref3">4, 5, 6</xref>
        ]. Patterns of peculiar folklore have developed around the intrusion of
digital technologies into everybody’s private life – school studies, work, recreation, gaming,
factchecking and information retrieval, small talk, etc. These patterns may insert a touch of mysticism; for
example, some websites are believed to be associated with biographies of people (actually, females)
who were either never born or happened to mysteriously disappear [
        <xref ref-type="bibr" rid="ref4">7</xref>
        ]. A huge number of people,
mostly young or very young, deal with fantasies, with historic or futuristic content when they play
Massively Multiplayer Online (MMO) Games. An abundance of magical content gradually passed
from the still far-off times when their parents or older brothers/sisters enjoyed playing text-only
roleplaying games called MUDs – this abbreviation means either multi-user dungeon, or multi-user
dimension together with multi-user domain, and most likely, all the three interpretations together [
        <xref ref-type="bibr" rid="ref5">8</xref>
        ].
      </p>
      <p>
        Attempts to develop adequate psychological mechanisms for multitasking are often argued to lead,
for the most part, to slower performance of work activities, since "simultaneously" and "concurrently"
performed actions are in fact performed in turn, while the attention mechanisms perform frequent
cognitive switches [
        <xref ref-type="bibr" rid="ref6 ref7">9, 10</xref>
        ] . At the same time, an opposite viewpoint on multitasking – being a rare
personal ability or a skill highly developed within the representatives of the youngest generations – is
widely presented and substantiated in the current literature [
        <xref ref-type="bibr" rid="ref8 ref9">11, 12</xref>
        ].
      </p>
      <p>
        In fact, many caveats are debatable, except that cyberbullying has become a real problem that is
difficult to solve, and the dangers of the Internet addiction (the preferred term for the latter is
nowadays the "problematic” use of the digital technologies) are becoming a reality [
        <xref ref-type="bibr" rid="ref10">13</xref>
        ]. Namely, in
2018 the World Health Organization (WHO) selected the addiction to video games (but neither an
addiction to interactions via social media or other types of addictive behavior in the cyberspace) and
included a corresponding section in the revised International Classification of Diseases (ICD-11
handbook. The American Psychiatric Association, which is responsible for updating the Diagnostic
and Statistical Manual of Mental Disorders (DSM) handbook, has not yet included neither video
gaming nor any other type of cyber addiction in the revised DSM-5 handbook, while the WHO has
recognized this possibility admissible in the near future.
      </p>
      <p>
        A number of negative aspects of computers, smartphones, gadgets, and the Internet use cannot be
investigated and tested until members of the generations who became accustomed to digital
technologies in their childhood have matured. Those of them who have already walked this path and
managed to describe and reasonably evaluate their experiences have already presented and shown
themselves as a highly educated and hardworking generation [
        <xref ref-type="bibr" rid="ref11">14</xref>
        ]. Just like other generations and
regardless of the use of a particular social medium, they occupy social positions, which they deserve,
within long-established human networks [
        <xref ref-type="bibr" rid="ref12">15</xref>
        ].
      </p>
    </sec>
    <sec id="sec-8">
      <title>3. Memory and its Instruments – Culture Perspectives</title>
      <p>With all disagreements between contemporary scholars in the details referring to the impact of the
modern rapidly developing technologies on human mind, the story actually goes far into the cultural
traditions of humankind. Socrates who certainly personified oral culture of truth-seeking techniques,
openly expressed his anxiety related to the idea that human beings may use sophisticated means, such
as written signs, to proceed in philosophical dialogues and get prepared to win in maieutike
discussions. Plato who certainly personified an opponent culture, namely epistolary tradition, reported
his guru’s concern that acquisition of written culture may bring problems, including psychological
problems, to human mind.</p>
      <p>
        Coming back to Socrates it is worth to quote a well-known point in the Plato’s dialogue
“Phaedrus.” Namely, the Egyptian king Thamus replies to Theuth, the inventor of signs which enable
processes of writing and reading: “In fact, it will introduce forgetfulness into the soul of those who
learn it: they will not practice using their memory because they will put their trust in writing, which is
external and depends on signs that belong to others, instead of trying to remember from the inside,
completely on their own. You have not discovered a potion for remembering, but for reminding; you
provide your students with the appearance of wisdom, not with its reality. Your invention will enable
them to hear many things without being properly taught, and they will imagine that they have come to
know much while for the most part they will know nothing. And they will be difficult to get along
with, since they will merely appear to be wise instead of really being so” [
        <xref ref-type="bibr" rid="ref13">16, 551-552</xref>
        ].
      </p>
      <p>
        It is quite easy to admit that king Thamus’ concerns did not play an important role throughout the
history of civilization. Indeed, our culture has been enriched with various artefacts mediating human
cognitive processes such as remembering, perception, differentiation, thinking and decision making,
imagination, recognition of visual, haptic and oral (especially verbal) stimuli, etc. It was rather rarely
that scholars would come across “practitioners of mnemonics” in terms of Umberto Eco who recalled
several old-time stories referring to people who lacked the strength to refrain from remembering all
the stuff they had a misfortune to bump into [
        <xref ref-type="bibr" rid="ref14">17</xref>
        ]. Moreover, Eco criticized the habit common to the
younger generations of our contemporaries, namely of making hundreds of photographic images
depicting different events or notable places and saving these digital (only rarely printed) images
instead of memorizing landscapes or persons in order to get pleased afterwards when and if recall
them mentally.
      </p>
      <p>
        A thorough psychological study of a Russian mnemonist Shereshevsky, briefly called in textbooks
as S., was presented in a popular book by Alexander Luria [
        <xref ref-type="bibr" rid="ref15">18</xref>
        ], a first-generation follower of Lev
Vygotsky – the founder of the cultural psychology theory. Both Eco and Luria insisted that the set of
mental processes mentioned above needs to be enlarged and include techniques for forgetting, not
only remembering. Umberto Eco sounds critically about processes which may be called the “Google
effect” - he stands against “the loss of memory”, the process he corresponds with the advance of
digital technologies [
        <xref ref-type="bibr" rid="ref14">17</xref>
        ]. On the contrary, Lev Vygotsky’s theory stands as a basis for investigations
of the “Google effect” as well as diverse similar effects. Thus, the cultural psychology is a basis, at
least relating to what is being done in Russia, in the field of the Internet psychology or
cyberpsychology [
        <xref ref-type="bibr" rid="ref16 ref17">19, 20</xref>
        ], namely in psychological studies aimed at finding out the numerous effects
inherent of intensive investigations of human behavior when it is mediated by all sorts of digital
technologies.
      </p>
      <p>The discussion of positive and negative impacts – actual or prospective – of digital technologies on
psychic processes needs to go much further; nevertheless, we will not proceed in full depth since this
is not the main theme of the current paper. The brief review concentrated exclusively on mnestic
processes (rather than many other higher psychological functions, in Vygotsky’s terminology) had no
other purpose than to illustrate some trends in philosophical, psychological and physiological debates
coming from the ancient times, with quite a good perspective of turning into an eternal scholar
discussion.
4.</p>
    </sec>
    <sec id="sec-9">
      <title>Development of Cyberpsychology in Russia and Abroad</title>
      <p>
        The cultural history of the Internet development in Russia, mainly parallel to socioeconomic,
political, entrepreneurial and legal changes, has been traced in the works of numerous authors and
from diverse perspectives, to mention just a few [
        <xref ref-type="bibr" rid="ref18 ref19 ref20 ref21 ref22">21 – 25</xref>
        ]. The main areas of research, methodology
and variety of behavioral content in the cyberspace related psychological studies, held in Russia, have
been presented and discussed elsewhere [
        <xref ref-type="bibr" rid="ref17 ref23 ref24">20, 26, 27</xref>
        ]. Psychological studies referring to the Internet
mediated behavior may be collected under an umbrella term cyberpsychology. Taken the worldwide
scale, volume and quality (which may very likely called high quality) of relevant publications, the
studies referring to cyberpsychology are close to form a mainstream both in modern psychology and
in the neighboring disciplines [
        <xref ref-type="bibr" rid="ref25 ref26 ref27 ref28 ref29">28 – 32</xref>
        ].
      </p>
      <p>The Introduction to the most recent volume on cyberpsychology, which brought together an
international team of authors, starts with the words saying that cyberpsychology is the ”discipline of
understanding the psychological processes related to, and underlying, all aspects and features of
technologically interconnected human behavior” [32, p. XV]. The chapters collected in the handbook
present an up-to-date image referring to the development of cyberpsychology.</p>
      <p>
        The stages of development and the current approaches within the cyberpsychology related
research in Russia have been recently overviewed and described [
        <xref ref-type="bibr" rid="ref17">20</xref>
        ]. Four stages have been marked.
The first stage was pre-Internet one: rather few experts in telecommunications and cybernetics were
doing their best to unite the existing computers via networks; psychologists failed to find a better use
of their abilities than to study the behavior of specialists united via local area networks (LANs) due to
inexistence of global ones. The second stage was characterized by accidental and non-systematic
access to global computer networks; at this stage the Vygotskian culture psychology was undoubtedly
used as the leading theoretical platform. The third stage coincided with full access of Russian users to
the global Internet services; that means, psychologists got a chance to construct reasonably large
samples of research participants, and besides, they made a try to apply a variety of theoretical
approaches: for example, several studies have been done within the methodology of positive
psychology. Finally, the current stage can be characterized as the right time for mass studies of both
adults and children, including preschoolers; theoretical variety is widely expanded, compared to the
third stage; new areas of research have been developed, such as online addictions or
virtual/augmented studies; the cyberpsychology got its place within the bundle of neighboring
disciplines, including computer science, education, media studies, medicine, philosophy,
communication studies, sociology, culture studies, etc. One of the consequences says it is time to start
learning and teaching cyberpsychology.
      </p>
      <p>In the following sections we will briefly discuss the results of our search aimed at identifying
institutions that could certainly be named pioneers in teaching cyberpsychology; the main features of
appropriate educational programs will be discussed as well. To the best of the author’s knowledge
there are still not many colleges and universities which provide classes in such a newborn discipline.
Nevertheless, it is worth to add that in the last two or three years a certain leap is taking a place:
nowadays we can name substantially more such educational institutions than before the specified
time. Most usually, the pioneering universities suggest MS degrees and accept students with diverse
bachelor’s backgrounds – often in media or computer science, education, social care, business
administration, etc. That means, the applicants for a master’s degree in cyberpsychology may hold
diverse BS degrees, not necessarily in psychology. Quite likely, the cyberpsychology curricula should
vary according to the specialty the students received earlier. Right now though, this particular aspect
cannot be fully covered.</p>
    </sec>
    <sec id="sec-10">
      <title>5. Teaching Cyberpsychology</title>
      <p>Teaching cyberpsychology seems to be a totally new world-wide experience; generally, this is
true but not without a single exception, namely the Cyberpsychology Master's program at the Dun
Laoghaire Institute of Art, Design and Technology (IADT) in Dublin (Ireland): this program is active
for over ten years. Prior to making attempts to get a MS degree, Irish students may take an
undergraduate BS program in Psychology and Computing (which is close to being a prerequisite for
cyberpsychology as the next degree) from the University College Corc (Ireland).</p>
      <p>For almost a decade, the IADT was staying the only spot specializing in teaching
cyberpsychology. Currently, there are newer educational options too, mostly from British universities:
along with Ireland, the UK is leading the way in training cyberpsychologists. For example, after a
short break, the second old Master’s program in cyberpsychology is active at the Nottingham Trent
University (Nottingham, UK). Given high qualifications of professors and lecturers in the two
institutions (IADT and NTU) – they have the priority in teaching cyberpsychology – the quality of
knowledge acquired while mastering the fundamentals of the discipline can be considered well
advanced.</p>
      <p>Other relevant programs in the UK include Bachelor’s/Master’s in Cyberpsychology from the
University of Wolverhampton, the University of Bolton, the University of Buckingham, the
University of Central Lancashire in Preston and the Bournemouth University. In the United States, the
Cyberpsychology Master's program has been offered at the New Jersey Institute of Technology
(NJIT) in Newark (NJ); NJIT is recognized as one of the nation's oldest and best engineering and
science schools. Two universities in Virginia must also be mentioned: the Regent University in
Virginia Beach and the University of Norfolk. Several specific programs within the relatively broad
field of cyberpsychology are suggested elsewhere within the American universities. A program
Cyberpsychology and e-Health is open at the University of Sydney, Australia.</p>
      <p>Outside the English-speaking world, students too have chances to master cyberpsychology. For
example, this specialization is open at the Izmir Bakirçay University in Turkey. The Academic
Institute of Psychology (Akademisches Lehrinstitut für Psychologie) at Lübeck, Germany together
with the University of Applied Sciences for Management &amp; Communication in Vienna (FHWien der
WKW) – the latter recommends itself as «the Austria's leading university of applied sciences for
management and communication» - is promoting an MS program «Cyber Psychology of Online
Communication». In fact the education under this program is not limited to topics dealing exclusively
with social media and online communication: the curriculum includes for example the fundamentals
of artificial intelligence, online gaming, e-business and e-commerce – thus covering several most
important themes within cyberpsychology. The process of education is conducted exclusively in
English, it lasts three semesters with the final exams at Vienna (FHWien der WKW), and – what
should be specially mentioned – is operated online: web ads say that this is «a 100 % distance
learning degree program, making it easy for you to study while working». The two abovementioned
collaborating institutions emphasize that while the successful students will get a master’s degree in
«Cyber Psychology of Online Communication», they will not get enough competences to apply for a
position of “psychologist”.</p>
      <p>A program Cybertherapy and Neurocognitive Rehabilitation is offered at the University of
Lusofona in Lisbon (Portugal): it is related to the use of virtual and augmented reality systems in
clinical psychology to perform therapeutic and rehabilitative tasks. The title of this special program
corresponds to several problem areas, common for the international community of
cyberpsychologists, including psychologists, physiologists and neuroscholars, social workers and
specialists in engineering and computer science (primarily in the development and application of
virtual and augmented reality systems). Cyberpsychologists are fully involved in research and in
applied work of the iACToR members. The community – namely, the International Association of
CyberPsychology, Training, and Rehabilitation (iACToR: https://iactor.ning.com/) – organizes annual
world-wide working meetings as well as local and/or narrow-topic conferences, when and if there is
no threat of pandemia: due to the risks of infection, the last-year annual conference was not held in
2020.</p>
      <p>Since the universities in Ireland and in the United Kingdom are leading in terms of training
cyberpsychologists, it is not surprising that in these countries there are professional associations
which unite educationalists and researchers in the field. Thus, within the Irish Psychological Society
there is an offshoot for professionals who study the impact of media, cyberpsychology and
additionally art psychology
(https://www.psychologicalsociety.ie/groups/Special-Interest-Group-inMedia-the-Arts-and-Cyberpsycholog). The British Society of Psychologists also contains a
Cyberpsychology Section (http://cyberpsychology.org/about-us/). Indian experts within the Cyber
Psychology Association suggest various courses dealing with cybersafety and cyberpsychology.
Cyberpsychologists in the United States (foreigners are also allowed) are mostly united in the 46th
division of the American Psychological Association (APA), called the Society for Media Psychology
and Technology of the American Psychological Association (https://www.apa.org/about/division /
div46). At the same time, American and international psychologists studying human behavior in
cyberspace have not created any global professional associations; many of them are members of the
Association of Internet Researchers (www.aoir.org) along with specialists in social or computer
science, sociology or media studies.</p>
      <p>Thus, we can state some positive shifts in regional educational policy: cyberpsychology is now
being taught; there are already university graduates and alumni in Ireland having an academic degree
in cyberpsychology; in addition, recently several associations of cyberpsychologists began to be
formed within national psychological societies.
5.1.</p>
    </sec>
    <sec id="sec-11">
      <title>Prospective Ways of Teaching Cyberpsychology</title>
      <p>It is reasonable to start discussing what are (and should be) the ways of teaching the totally new
discipline, what is the particular content to be lectured and to be learned by cyberpsychology
students? There are several prospective ways, regarding the current teaching and learning
perspectives; two of these ways are supported by the published textbooks.</p>
      <p>
        One of the handbooks [
        <xref ref-type="bibr" rid="ref25">28</xref>
        ] is an extended version (marked as the second edition) of the textbook
on Human-computer interaction (the first edition) – written by Kent Norman. The Human-Computer
Interaction (HCI), also known as Computer-Human Interaction (CHI) is a well-developed discipline
which is traditionally taught world-wide as a part of computer science programs. Two scholar
associations – HCI and CHI – organize in turn yearly conferences with thousands of participants: the
discipline is quite a popular research and teaching/learning field. The extended second edition of the
handbook [
        <xref ref-type="bibr" rid="ref25">28</xref>
        ] include (along with fundamentals of cognitive science, artificial intelligence, software
engineering, usability and design of interfaces) purely web behavior content related for example to
specifics of personal traits, social media and elements of social psychology, video gaming and digital
entertainment, assistive technologies, use of virtual and augmented reality for psychological
rehabilitation, etc. Thus in the second edition the author has made a wide step towards the most
current issues in cyberpsychology. The Norman’s textbook [
        <xref ref-type="bibr" rid="ref25">28</xref>
        ] may be universally useful as the
major source for teaching cyberpsychology to competent students holding a bachelor degree in
computer science.
      </p>
      <p>
        Another textbook on cyberpsychology was published by psychologists from the Dun Laoghaire
Institute of Art, Design and Technology [
        <xref ref-type="bibr" rid="ref26">29</xref>
        ]. The Introduction to the book says that a reader may
misunderstand “what the difference is between human computer interaction and cyberpsychology.
This book focuses on the latter, namely on the psychology of how people behave in a technologically
connected environments” (p. XV). While there are indeed good reasons for misunderstanding, the
difference from the Norman’s attitude towards teaching cyberpsychology is evident. Particularly,
content related to HCI is limited to only one (out of 21) chapter, description of cognitive processes is
limited to methods of distraction when online, large chapters deal with self-concept, group dynamics,
online relations, cyberpathology, cyberpsychological therapy and rehabilitation. Besides, the authors
discuss legal issues related to cyberpsychology, as well as specifics of working processes or education
online, major issues of online marketing, most popular themes such as psychology of cybersport and
gaming. The use of virtual/augmented reality and artificial intelligence systems in psychology is too
examined in detail.
      </p>
      <p>
        It is easy to come to the conclusion that the latter textbook [
        <xref ref-type="bibr" rid="ref26">29</xref>
        ] is limited to discussions of web
effects, particularly the Internet mediated interaction, cognition and entertainment (including video
gaming) and is not designed to cover the ideas and models worked out for human-computer
interactions. Not surprisingly, the materials related to the web effects and web behavior are more fully
represented in the latter textbook. The materials presented in the former textbook [
        <xref ref-type="bibr" rid="ref25">28</xref>
        ] may hardly
been taught during rather short time (usually two or three years) of learning to get a Master’s degree:
that means, this textbook may be used for teaching BS and MS level grades consistently. The latter
textbook [
        <xref ref-type="bibr" rid="ref26">29</xref>
        ] is not covering the HCI materials; it can be used parallel to the abovementioned
handbook [
        <xref ref-type="bibr" rid="ref25">28</xref>
        ] for example to teach Master’s degree curriculum in cyberpsychology to students
holding a bachelor degree in computer science or in human-computer interaction, or else to other
students who are competent in computer science. It is useful to mention that the textbook under
discussion [
        <xref ref-type="bibr" rid="ref26">29</xref>
        ] is enriched by several monographs and edited collections of papers [
        <xref ref-type="bibr" rid="ref30 ref31">33, 34</xref>
        ] which
often present more specified and targeted content than the major textbook does. The basics of
cyberpsychology may be also learned from a small but thoughtful popular book by
AmichaiHamburger [
        <xref ref-type="bibr" rid="ref32">35</xref>
        ]. The author’s possible futuristic speculation prompts that new textbooks may appear
soon enough.
      </p>
      <p>
        Lastly, the third way of teaching cyberpsychology is not fully covered by textbooks since it is
based on the programs of particular lecturers’ courses with ad hoc literature sources, such as
monographs, collective monographs or edited collections of chapters, and journal articles.
Supposedly, the most part of world-wide lecturers prefer exactly this way of teaching
cyberpsychology. The author, for example, is teaching in the Moscow University an introductory
course of cyberpsychology to general psychology students (they are learning to receive an equivalent
of a Master’s degree) during the last 26 years; needless to mention, the main components of the
course have been several times seriously updated, following the innovations in digital technologies
and in the changing ways the human beings use new technologies (what is sometimes called Web
2.0.). It is possible to notice that even definitions and terminology have changed a lot during this
rather long time period: the fact of numerous changes has been thoroughly confirmed in a structured
review [
        <xref ref-type="bibr" rid="ref33">36</xref>
        ] of the academic sources published from 1994 up to 2019 on the themes close to the use of
social media, also known as «virtual communities» and «social networks», while the starting point
was the shortly used and long-time ago forgotten term «computer-supported social networks». At the
same time, it is reasonable to draw attention to a recent attempt to give a somewhat ambiguous name
«cognitive gadgets» [
        <xref ref-type="bibr" rid="ref34">37</xref>
        ] to several evolutionary cognitive mechanisms which ensure our rational and
intelligent social and cognitive behavior.
5.2.
      </p>
    </sec>
    <sec id="sec-12">
      <title>Teaching Cyberpsychology in Russia</title>
      <p>Like the whole world, Russian educationists noticeably lag behind from the Dun Laoghaire
Institute and from several British universities in teaching cyberpsychologists and in uniting specialists
in cyberpsychology within professional communities. At the same time Russian universities do not
lag behind educational institutions in the USA, European Community, Australia and other countries:
during the last two years several universities in Russia have already started to teach cyberpsychology
to psychology students. In particular, Master’s programs in cyberpsychology are already open at
Moscow (namely, at the Moscow Lomonosov State University and at the Russian State Social
University) as well as at least two cities with high scholar traditions, such as Nizhny Novgorod (the
Lobachevsky State University) and Stavropol (the Stavropol State University); besides, several more
universities in Russia are about to start teaching this discipline in the Fall, 2021. To the best of the
author’s knowledge, similar specializations are being also opened at several universities and colleges
in the nearby former Soviet states: Belarus (in Minsk), the Ukraine (in Odessa), Moldova (in
Kishinev).</p>
      <p>This initiative is reasonable: on the one hand, the accelerated development of digital technologies
and the daily use of smartphones, computers, tablets and/or various gadgets, give reasons for concern
that intensive digital life may lead children and adults to unexpected social and psychological risks;
on the other hand, it is easy to mark a noticeable enthusiasm and fandom attitudes towards gadgets
which increasingly replace traditional ways of implementing communicative, labor, cognitive,
entertaining (such as video gaming or YouTube/Netflix watching) and other types of activities,
mediate dyadic or group relationships and act as a new sort of media. All this increases the
importance of conducting psychological research aimed at identifying the real pros and cons of the
daily use of digital technology products. To carry on such investigations and to mark
recommendations referring to the age related and cognitive/mental development related specifics in
the use of digital technologies, there is a need in a growing number of professionals in
cyberpsychology.</p>
      <p>Neither of the first two prospective ways of teaching cyberpsychology, mentioned in the previous
section, is being used in Russia, mostly due to the fact that no textbooks in Russian language are
available. To the best of the author’s knowledge, all the Master’s current and planned would-be
cyberpsychology programs are targeted on teaching bachelors in psychology and/or neighbouring
disciplines in social sciences or humanities – or at least those who had previously got education in
engineering but acquired strong interests in a psychology-centered field of knowledge. Thus, students
in computer science and applied mathematics as a rule are not systematically taught fundamentals of
cyberpsychology.</p>
      <p>
        The catalogue of scientific and educational disciplines which are being developed in Russia does
not include such points as “Human-computer interaction” (HCI) or “Computer-human interaction”
(CHI) – the disciplines that are well-developed outside Russia [
        <xref ref-type="bibr" rid="ref25">28</xref>
        ]; research work within these fields
has been done (if any) by non-numerous enthusiasts at best [
        <xref ref-type="bibr" rid="ref17 ref24">20, 27</xref>
        ]. As a result, there is no way that
the newcomers into the Master’s programs (the programs last 2-3 years) in cyberpsychology can be
taught the full course of HCI/CHI: the volume of material to be necessarily taught may be compared
to acquiring additionally to the introductory and advanced courses in cyberpsychology also full
education in computer science.
      </p>
      <p>That means, the approved way of teaching M.S. in cyberpsychology in Russia is the third of
abovementioned ways, i.e. teaching to comprehend and probably correct patterns of web behavior –
individual or group – and explain web effects but not advanced models common for such disciplines
as computer science or HCI/CHI. Practice will show which way of teaching and learning
cyberpsychology will become the most up-to-date in the close time period. Right now, the Russian
lecturers in cyberpsychology lack textbooks and construct ad hoc programs; students follow the
lectures and read diverse literature sources, i.e. research books and papers recommended by the
lecturers.</p>
      <p>This approach to teaching and learning cyberpsychology has already been criticized by Ukrainian
experts from the Laboratory of Crisis and Disasters Psychology at the Ukrainian National University
of Civil Protection. They mark that the «leading scholars from Europe and North America» have
come to a consensus saying that «academic and practical field of cyberpsychology is much broader
than Internet psychology or web psychology and is including interaction between man and machine,
in particular human – computer interaction (HCI)» [38, Р. 145]). Instead, as the Ukrainian experts
mark, the «Russian school of cyberpsychology stays … at an earlier stage of equating
сyberpsychology and Internet psychology» [38, Р. 146].</p>
      <p>Thus, as it is easy to notice, views differ, which is a positive fact. Indeed, any differentiation of
views brings society closer to following different or even opposite educational paths, checking their
effectiveness and making obviously identified corrections aimed at building sound educational
directions, ultimately – at offering particular students who keep genuine interest in cyberpsychology
the most suitable trajectories of receiving high-quality education. Anyway, it is the first time in the
history of our civilization that such a new field as cyberpsychology, or the Internet psychology has
started to be a regular course taught world-wide at colleges and universities, both on the bachelor’s
and master’s level.</p>
    </sec>
    <sec id="sec-13">
      <title>6. Acknowledgements</title>
    </sec>
    <sec id="sec-14">
      <title>7. References</title>
      <p>The study was supported by the Russian Science Foundation, project # 18-18-00365
[1] B. Sparrow, J. Liu, D. M. Wegner, Google effects on memory: Cognitive consequences of
having information at our fingertips, Science 333 (2011) 776-778. DOI:
10.1126/science.1207745.
[2] M. McLuhan, Understanding Media: The Extensions of Man. McGraw Hill, New York, N.Y.,
1964.
[3] M. Spitzer, Digitale Demenz: Wie wir uns und unsere Kinder um den Verstand bringen [Digital</p>
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