=Paper= {{Paper |id=Vol-3100/paper15 |storemode=property |title=Privacy policies between perception and learning through legal design: ideas for an educational chatbot combining rights’ awareness, optimized user experience and training efficacy |pdfUrl=https://ceur-ws.org/Vol-3100/paper15.pdf |volume=Vol-3100 |authors=Sergio Guida |dblpUrl=https://dblp.org/rec/conf/psychobit/Guida21 }} ==Privacy policies between perception and learning through legal design: ideas for an educational chatbot combining rights’ awareness, optimized user experience and training efficacy== https://ceur-ws.org/Vol-3100/paper15.pdf
Privacy policies between perception and learning through Legal
Design: ideas for an Educational Chatbot combining
rights’awareness, optimized user experience and training
efficacy.
Sergio Guidaa
a
    University of Naples “Federico II”, Italy – Master AI4U Student


                 Abstract
                 Legal Design is inspired by the concepts of Design Thinking and User Experience: the
                 ultimate goal is to make citizens more aware with well-designed rules and procedures in
                 terms of ‘Proactive law’, providing policies that are truly user-centered, tailored to the
                 cognitive needs both expressed and hidden through continuous and transparent
                 communication. Talking about privacy, there is a clear need, starting from the analysis of the
                 texts of some documents (e.g.‘information on the use of personal data’ and ‘consent’), to
                 translate ‘bureaucratic’ requests into simpler questions, as to allow the more intuitive, usable
                 and inclusive user experience.
                 So, in the wake of the GDPR view too, we have been experimenting how the advantages of
                 communicating and involving the citizens by design and by default can prove to be the right
                 key so that the privacy documents they encounter in the everyday life can finally transmit
                 transparency and a sense of control of the situation that are both much more substantial and
                 immediately perceptible.
                 The future developments of the project will be focused on enhancing access to safeguards for
                 digital privacy, as well as citizens’ awareness of their digital rights, a fortiori for the weakest
                 subjects, with a chatbot providing personalized educational/assistance services. In the final
                 stage I will be concepting a prototype of such an educational chatbot ranging between rights
                 to be deployed, user experience to be exalted and training effectiveness to be ensured.


                 Keywords
                 Digital Rights, Visual Law, Legal Design, User Experience, privacy policy, educational
                 chatbot.


1. Introduction
    Everyday people, both as individuals and families and as businesses, are forced to interface with
contracts, documents and legal procedures often without having the appropriate skills to “navigate”
these systems. In many countries, the difficulty of bureaucracy and legal language often puts citizens
in difficulty, causing a sense of inadequacy towards the legal system but also the feeling of not having
full control of their situation (Inesi, Botti et al., 2011).
    So, some researchers have been discussing how the legal system could be rethought in terms of
language and tools through the design approach. The discipline that tries to answer this question has
been called “Legal Design” (Hagan, 2017) and aims to bring the legal world closer to people who
have no training or experience in the legal field (Parrilli, 2020).


Proccedings of the Third Symposium on Psychology-Based Technologies (PSYCHOBIT2021), October4–5, 2021, Naples, Italy
EMAIL: ser.guida@studenti.unina.it, essegi@fisicagestionale.com
            © 2021 Copyright for this paper by its authors.
            Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
            CEUR Workshop Proceedings (CEUR-WS.org)



                                                                                                                       1
    In general terms, Legal Design is inspired with the concepts of Design Thinking and User
Experience (UX) (Garrett, 2010): the intent is to maintain an approach that puts people at the center of
the design and delivery of services also in the legal world to make the more intuitive, usable and
inclusive user-experience.
    Not only does a graphic and visual form made more effective in terms of Visual Law1 help to
understand the content of a privacy document, but it can also help the understanding of the related
legal process.
    In essence, the goal is to make citizens more aware with well designed rules and procedures in
terms of ‘Legal Design’, also towards the production of documents – just like in the Privacy’s field2 -
that are simple, clear, attractive to the recipients (Sahota, 2021) and enable them to know synthetically
but in a complete way all the rights recognized by the data protection regulations.
    My project aims at improving the information addressed to individuals in the procedures for
accessing legal protections on privacy through the redesign of formulas, forms, graphic interfaces and
the construction of an educational chatbot that provides for a dynamic interaction with the user in a
solution-oriented manner (Brunschwig, 2021). A chatbot is a software tool that interacts with users on
a certain topic or in a specific domain in a natural, conversational way using text and voice. For many
different purposes, chatbots have been used across a wide range of domains, including marketing,
customer service, technical support, as well as education and training. Rather than creating a human-
like smart machine application, it is about creating effective digital assistants who are able to provide
information, answer questions, discuss a specific topic, possibly before the user gives his/her consent
to a website’s privacy and cookie policy.
    So the ultimate goal of this project is to design and develop an educational chatbot who can help
the user to fully understand the privacy policy when entering a website. By teaching what are his/her
rights and how they can be effectively deployed, the chatbot will act as a trainer, too.

2. Legal Design, background and perspectives.
   In the creative society, consumers not only receive products or services and engage with the
providers via feedback and customised requirements but also generate the solutions to their own needs
(Iba 2010), acting as so-called ‘prosumers’ (Santuber, Owoyele, Krawietz, Edelman, 2018)3.
   The environment of the creative society will not only allow its design but will solicit from groups
and individuals in constant redesign cycles (creation): for instance, legal hackathon formats or legal
design workshops constitute sparks of what in the future will be widespread and commonplace in the
Creative Legal society (Santuber, Owoyele, Krawietz, Edelman, 2018, cit.).
Under the new paradigm of the creative society, the capability to ‘create’ will no longer be exclusive
of corporations but available to teams of individuals and communities.
   In the last years, Legal Design has emerged pushing from the periphery to the centre of the legal
system introducing concepts like human-centeredness, creativity, visualisation in legal
communications. In the spirit of setting a space for a metatheory for Legal Design as an academic
discipline, some authors (Santuber, Owoyele, Krawietz, Edelman, cit.) proposed four theories from
which they could leverage: (i) autopoietic systems (Maturana & Varela, 1980) (ii) social systems

1
  Cf. “In many cases a document — such as a piece of legislation or a contract — in itself is not the goal; its successful implementation is.
Implementation, in turn, means adoption and action, often a change of behavior, on the part of the intended individuals and organizations.
Law school does not teach us how to enhance the effectiveness of our message. .. When it comes to other users of our content and
documents, we can benefit from starting to think about 1) who these users are, 2) what they want or need to know, 3) what they want to
achieve, 4) in which situation, and 5) how we can make our content and documents as clear, engaging and accessible as possible”, as we can
read in Helena Haapio, Stefania Passera, Visual Law: What lawyers need to learn from information designers, May 15, 2013. URL:
https://blog.law.cornell.edu/voxpop/2013/05/15/visual-law-what-lawyers-need-to-learn-from-information-designers/.
2
   Cf.” Privacy and data protection are some of the fields where legal design can really make a difference. Every day we use services and
solutions that come with long and unreadable privacy policies, but in reality, the respect of our privacy rights is far from ideal. (..) Legal
designers make sure that products are designed meeting legal and ethical standards and that they will be sustainable in the long run”, writes
Davide M. Parrilli, Legal design explained. Merging legal and design knowledge is the key to develop better products and improve user’s
experience, Sep 24, 2020. URL: https://uxdesign.cc/legal-design-explained-e43129710cd9.
3
  Cf. Joaquin Santuber, Babajide Owoyele, Lina Krawietz, Jonathan Edelman, The need for a Legal Design metatheory for the emergence
of change in the creative legal society. December 2018 Conference: JURIX 2018 Workshop "Legal Design as Academic Discipline:
Foundations, Methodology, Applications"At: Groningen, Netherlands. URL: https://www.researchgate.net/publication/338898360_The_
need_for_a_Legal_Design_metatheory_for_the_emergence_of_change_in_the_creative_legal_society, page 2.

                                                                                                                                            2
theory from Luhmann (1995) and (iii) creative systems theory by Iba (2010) and (iv) design theory.
They stated that such a meta-theory approach is a pluralistic lens rather than a totalizing one (Fig.1).




Figure 1: Legal Design Metatheory (Image by Santuber, Owoyele, Krawietz, Edelman).

    Operationally, Legal Design is characterised as a network that articulates the coupling of the
autopoietic systems. The constructs are (a) human being, (b) creative process and (c) Law, so Legal
Design is materialised in the interaction of constructs (Fig. 2). While the formalities of a legal system
restrain communication within the same, thus depriving it of creative opportunities, networks can be
described as continual, communicative relationships of exchange, characterised by informality,
innovative power and the ability to self-organise.
    Therefore, the practice of Legal Design requires a media to facilitate the interaction between the
human being, the creative process and the Law, so that:
    a) These media are models and frameworks, deployed in concrete tools for the practice of Legal
        Design.
    b) The structural coupling emerges as a perception-action cycle. In this loop, the perception of
        one system from another system occurs, because the latter is acting on the first.
In this scheme,
      the human being perceives the legal system and acts on the creative process as a contributor.
      The creative process perceives it and acts on the legal system.
      The legal system perceives it and act on the human being who originally perceived the legal
         system. Each cycle implies an adaption and reorganization of each one of the constructs”.




Figure 2: Legal Design as a Network (Image by Santuber, Owoyele, Krawietz, Edelman).


                                                                                                       3
3. Privacy Design. Our field user experience survey.
    Do people appreciate the prospects of Legal Design applied to Privacy documents, also in the light
of the innovations introduced by the GDPR4?
    Citizens perceive the need to simplify the visualization5 and will appreciate the potential of legal
design from the simplification of language, to the redesign of privacy documents, up to the
simplification of procedures both for citizens and for professionals and operators6.
    The key point, starting from the analysis of the texts of some modules (e.g. ‘information on the use
of personal data’ and ‘privacy consent’ for various activities), is to “translate” the requests - almost
always perceived both by the writers and by the users as bureaucratic or slightly more - in simpler
questions, also adapting to the level of understanding of the user’s language.
    The benefits in terms of accessibility to be reached are:
    – firstly in respect of parameters such as the effectiveness of the personal data protection in all its
lifecycle (Fig.3),
    – above all ‘active’, that is, thanks to which, people are put in a real condition to know thoroughly
their rights and to be able to exercise them in practice as effectively as required by the regulations.




Figure 3: Personal Data Lifecycle (source; https://dataprivacymanager.net/solutions/data-flow/).

   Often conversation about privacy communication design gets caught in a debate about
oversimplification versus overcomplication. What’s emerging is discussion of a ‘third way’ (Fig. 4),
that is focused not on simplification but engaging user experiences – that are more focused on
people’s contexts, problems, and questions (Hagan, 2018).

4
  The General Data Protection Regulation (GDPR) governs data protection and privacy in the European Union (EU) and the European
Economic Area (EEA), i.e. all 28 countries of the EU, the United Kingdom (UK), Norway, Lichtenstein, and Iceland. Since the GDPR was
enacted in 2018, more than 50 other national privacy laws have been implemented, including Argentina, Australia, Brazil, Canada, Czech
Republic, and Denmark. GDPR applies to companies and delineates personal rights. “Under certain conditions, the GDPR applies to
companies that are not in Europe. The scope of GDPR is so wide and includes multitudes of organizations with operations outside the EEA
that privacy and security experts need to understand when and how the GDPR applies outside the EU”, as reported in Kelly McLendon,
Andrew Rodriguez, Chris Apgar and Julia Huddleston, Privacy on the Global Stage. Examining how other countries face the growing
threats to the privacy and security of personal information, and how those approaches relate to US laws, August 3, 2020. URL:
https://journal.ahima.org/privacy-on-the-global-stage/.
5
  Cf. “has been proven that when we are given multiple stimuli, our response to these stimuli will be delayed. In cognitive psychology, this
phenomenon is called Hick’s Law.(..) That’s why, normally, you shouldn’t give a customer too many choices at once because it will
overwhelm them”, as reported in Dorian Martin, 5 Cognitive Psychology Theories that Contribute to the Quality of UX Design,
UXMag.com, Article No :1878 | January 13, 2021. URL: https://uxmag.com/articles/5-cognitive-psychology-theories-that-contribute-to-
the-quality-of-ux-design.
6
   Cf. “Professor Floridi in his book The Fourth Revolution: How the Infosphere is Reshaping Human Reality explains very clearly why
when we say privacy, we talk about our distinctiveness from a philosophical point of view. This approach is brilliant because it clarifies that
privacy is not a nice-to-have right: it is a basic need. If our personal data identify ourselves, every misuse of this information should be
compared to a violation of our personality. It is a sort of violence against us, even if we do not realize it. We do not own our data: we are our
data”, as we can read in Davide M. Parrilli, Privacy. Design. Ethics, Jun 5, 2020. URL: https://medium.com/digital-diplomacy/privacy-
design-ethics-957f949dc01.

                                                                                                                                               4
Figure 4: Finding a third way of Privacy communication (Image by Margaret Hagan, Open Law
Lab).

   With this in mind, our 'Let’s Draw the Privacy of the Future' initiative participated with great
success in the XXXIII edition of “Futuro Remoto, Essere 4.0”, held in Naples at ‘Città della Scienza’.
For the first time in Italy7, a team of professionals and experts has provided to interactively illustrate
examples of privacy documents with the aim of highlighting all the texts and expressions that the
ordinary citizen may find difficult to understand. "Prototypes" of redesigned documents were then
shown, using visual techniques, enriched with illustrations, diagrams and icons more intuitive for the
user8.
   The great success of the initiative has given the opportunity to highlight how the new design is not
only graphic but reduces the information to be communicated and the vehicles to the essential in an
intuitive and immediate way so as not to discourage, indeed favour the reading and understanding of
their rights and how to exercise them in practice.
   Here is the questionnaire administered to the participants (Fig. 5).




7
  At that moment, we knew only one scientific experiment carried out: “Our exploratory interviews involved a small sample size of around
20 people, with whom we spoke for ten to twenty minutes in person. These in-depth discussions revealed several central insights into how
young, technology-literate people interact with privacy policies. We then examined these insights with our online survey, which confirmed
two key findings: users have a wide variety of privacy concerns that are not clearly prioritized or universal among all users in our chosen
persona type; and that these concerns do not translate into engagement with a privacy policy document on their phone, inside apps, or on
technology companies’ websites”, as reported in Margaret Hagan, User-Centered Privacy Communication Design, Stanford Law
School/d.school, Symposium on Usable Privacy and Security (SOUPS) 2016, June 22-24, 2016, Denver, Colorado. Page 3. URL:
https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2981075.
8
   For more details see Sergio Guida, Legal Design & Visual Law: prospettive in Italia anche alla luce delle novità introdotte dal GDPR,
Data Protection Law.it, ISSN 2611-6456, February 6, 2020. URL: https://www.dataprotectionlaw.it/2020/02/06/legal-design-visual-law-
gdpr/.

                                                                                                                                         5
Figure 5: Questionnaire for our field ‘User experience survey’.

                                                                  6
   The results of the interviews (for a total of 136), as well as their feedback, comments,
                                                                                     co        ideas,
suggestions, will be detailed
                           ed in a further research. At the moment, I can indicate the main aggregate
results (Fig. 6).


                    120
                    100
                     80
                     60
                     40                                                                               NO
                     20                                                                               Neither Yes nor No
                       0                                                                              Yes




Figure 6: Questionnaire responses chart (Summary by sections).


     Lessons learned
    1. Multidisciplinary skills are very important in the design and implementation of highly
innovative products and services based on legal design, aimed at maximizing user experience (Soni,
2018).
    2. Particular attention has to be given to ‘weak subjects’, for whom, in addition to the fundamental
objective of allowing full accessibility and usability of privacy rights, the highest objective would be
to bring out and enhance the enormous patrimony in terms of Human Capital (Botev et al., OECD,
2019) which more often in their case lies latent and unexpressed.
    3. Policies
         olicies simplification of access to legal protections in order to make them effective and to
increase the trust of users in the processing of data which, in any case, have a significant impact on
thee individual’s fundamental rights.
    4. Clarity and simplification are also fundamental in contractual relationships between private
individuals and for access to goods and services, in order to reduce obstacles to understanding
procedures and processes and within the framework of a renewed relationship of trust between
citizens and with institutions.

   On the basis of these results it will be possible to improve the effectiveness of existing privacy
regulations and to enhance access to safeguards
                                      safeguards, e.g. through a chatbot (and eventually personalized
assistance services) ranging between rights, user experience and educational issues9.


9
   Cf. “Educational
         Educational or learning goals are inspired by a specific learning theory, such as the already cited work by Bloom or Kolb who
emphasized concrete experience, active experimentation, reflective
                                                                lective observation, and abstract conceptualization. A meaningful learning
process is characterized by the presence of feedback, as giving (and receiving) feedback is essential to understand how close learners are to
the defined learning goals. Feedback, together
                                         ogether with debriefing are regarded as the most important element for maximizing the learning
process, as they guide learners through a reflective process about their learning, offer
                                                                                      er a space for giving personal meaning to the learning
experience, and help to relate this learning eexperience to real-life contexts”, as we can read in Michela Ponticorvo,
                                                                                                                 Ponticorvo Elena Dell'Aquila,
Davide Marocco, Orazio Miglino, Situated Psychological Agents: A Methodology for Educational Games        Games, Applied Sciences 9(22):4887
November 2019, DOI:10.3390/app9224887
                   DOI:10.3390/app9224887, page 7. URL: https://www.researchgate.net/publication/337268184_Situated_Psychological
_Agents_A_Methodology_for_Educational_Games
       ts_A_Methodology_for_Educational_Games.

                                                                                                                                            7
4. Our ‘Privacy Chatbot’
    Chatbots have had a long history of use as pedagogical agents in educational settings. From the
early 1970s, pedagogical agents within digital learning environments known as Intelligent Tutoring
Systems have been developed (Laurillard, 2013). Conversational pedagogical agents use artificial
intelligence techniques to enhance and personalize automation in teaching. The design and research
knowledge are important in developing engaging, useful, and valuable pedagogical agents that not
only make the most of technological advancements, but also understand emotional, cognitive, and
social educational concerns (Gulz, Haake, Silvervarg, Sjoden, & Veletsianos, 2011). In addition,
conversational agents have been built into software and devices. Useful chatbot systems can provide
benefits of instant availability and ability to respond naturally through a conversational interface with
the same advantages as an interview. Additionally, chatbots demonstrate the ability to create
easygoing interactions with users so that they can be leveraged to support engagement, as well as
setting out goals, strategies and outcomes of learning and training (Pappas, 2014).

Our stage and its properties
   So the time has come to schematically consider the ‘Structural properties’ of the ‘stage’10 where
the intervention setting takes place (Chimera, Baim, 2010), as described in Figure 7.


              Person at the center of the scene: the girl learns by following the                                    Person in the periphery
              suggestions of the chatbot-educator by changing the structure of                                       of the setting: a woman
                                  the educational materials.                                                         learns by observing the
                                                                                                                         actions of the girl
                                                                                                                       interacting with the
                                                                                                                          chatbot, she can
                                                                                                                        influence the girl's
                                                                                                                          action with her
                                                                                                                      comments, she cannot
                                                                                                                     change the structure of
                                                                                                                          the educational
                                                                                                                             materials.




                                                                                                                       Tools for interactions
                                                                                                                    between people, tools can
                                                                                                                   be physical (such as the PC)
                                                                                                                       and abstract (such as
                                                                                                                     language and facial and
                                                                                                                      postural expressions).




              Periphery of the setting                         Center of the setting




Figure 7: Teatral representation (ref. footnote 10) of the setting in a typical situation of a web research:
a woman and a friend of hers enter an e-commerce website. Immediately, she has to take decisions
about the Privacy policy as disclosed. She can start by dialoguing with the 'educational chatbot'
installed on her PC.

10
   The analogy between a setting of psychological intervention and the techniques of the “commedia dell’arte” was already developed by
the famous psycho-sociologist Jacob Moreno who used it in psychosocial intervention techniques called ‘psycho-drama’, as extensively
explained in the slides of our Master’s course "Artificial Intelligence Systems and Technologies for Psychology Interventions". In Figures 7
and 8 I made my own elaborations starting from a similar scene contained in an example provided in the Lessons of the Course, while in
Figure 9 I inserted a translation of the original slides.

                                                                                                                                          8
   As regards ‘Functional properties’, the canvas defines the roles of the characters who enter the
scene (on stage) in a very similar way to the definition of protocols and guidelines contemplated in
the definition of a psychological intervention setting.
   Figure 8 depicts an example of developing a flow chart of a Psychodrama session (or role-playing
game) applied in the context described in the previous figure 7: the boxes show very general macro-
activities but useful to distinguish the various phases in which the role play takes place. Some sections
of this quasi-formalism will be expressed in formal terms and represent the basis for developing our
projected chatbot.



          The user intends to connect to an e-commerce website together with a friend to ask for advice on the purchase to be
          made and defines the maximum time (T max )in which the" negotiation "must be concluded. The girl does not want to
          give a 'pro-forma' consent to the processing of her data, but she wants to understand well the implications of each
          choice on the exercise of her rights, with the help of the chatbot-educator.




                                             Those directly involved in the psychological
                                             intervention (the actors) simulate (or represent in a
                                             theatrical form) the negotiation.

                                                                                                                                No



                  Stop
                                                                                                                      Is the chatbot-trainer
              The simulation
              (representation)           Yes                    t =Tmax                              No               required to intervene
                                                                                                                      in any form?
                    ends




                                                                                                                                Yes

   Participants move on to the debriefing                                                                  The chatbot-trainer carries out his
   phase.                                                                                                  intervention.




Figure 8: Operating flow-chart for the situation represented in our setting (ref. footnote 10).


Pillars for modeling (upcoming)
    Figure 9 presents the two phases in which we can describe the path that goes from the almost
intuitive conception of some technological support to be included in a given setting of psychological
intervention to its implementation and use.
    In figure 9 Phase a (design and implementation of a technology) is divided into three distinct
steps, while Phase b (release, use and evaluation of the insertion of the technological support) is
presented as a single body.
    The first step of Phase a will be dedicated in the first instance to the qualitative description of the
structural properties of the psychological intervention setting, also using graphic representations (such
as shown in previous figures) and to the qualitative definition and intuitive of the functional properties
of the setting also through a diagram of non-algortimic flows as presented before.
    The second step of phase (a) involves the detailed and formal design of the structural and
functional components of the setting that you want to enhance / replace with the technology we are
going to develop (educational chatbot). In this step, for example, it will be necessary to develop an
algorithmic flow diagram of the functional properties of the setting that is to be transformed into the
concrete technology.
    In the third step it will be necessary to choose the IT tools (programming languages) and hardware
(computer) necessary for the realization of the previously designed technological solutions. Generally,



                                                                                                                                                 9
before reaching the final stabilization of a project, several iterative cycles are required between the
activities of step 2 and step 3.


              Phase A- Conception,design and developmentof a technologyto supportinterventionsinPsychology
                                           accordingto theSPAF methodology

                Step 1: analysis of the setting and definition of objectives:
                qualitative description of the structural and functional properties of the
                psychological intervention setting through iconographic representations,
                narratives and flow diagrams not algorithmic;
                Identify, according to the objectives, which parts of the psychological
                intervention setting you want to strengthen and / or replace with a specific
                technological solution.


                                     Step 2: Technology design:
                                     design in computer and / or mathematical terms of the
                                     various components (agents or tools) of a setting that you
                                     want to enhance / replace with a technology.



                                                                                          Step 3: Implementation:
                                                                                          Software and hardware development of the technology (s) to be
                                                                                          introduced in a given psychological intervention setting.




                                                  Phase B - Release and evaluation of the technology at
                                                                    various levels of analysis

                                                  Verification of the efficiency and effectiveness of the
                                                  technological solution: ergonomic analysis, evaluation of the
                                                  achievement of psychological objectives, ethical analysis,
                                                  economic evaluation, etc.




Figure 9: The two phases for the design/implementation of a technology to be included in a
psychological intervention setting (phase A) and provision and evaluation of the technological
solution actually developed (phase B). The SPAF (Situated Pychological Agents Framework) design
methodology applies exclusively to phase A (ref. footnote 10).

Main technical recall

   Chatbots use a dialogue system to have a conversation with a human. There are a few steps a
chatbot goes through to process human information:
   The first step is converting human input into an understandable context for the chatbot. This is
done through input recognizers and decoders, which can analyze speech, text and even gestures.
   The next step is applying Natural Language Processing (NLP) to analyze the plain text and search
for semantics (Callahan, 2021). After the tasks are solved the output manager translates the solution
into ‘human like output’.
   However, these natural responses require a great amount of learning time and data to be able to
learn the vast amount of possible inputs. The training will prove if the bots are able to handle the more
challenging issues that are normally posed by users, just like in our field survey.
   The prototype of my educational chatbot, as so far only imagined, will have the strategic goals of
finding the right balance between the different needs to be reconciled, namely rights to be protected,
user experience to be maximized and training that is truly effective for the user's growth, also and
above all as a citizen.


5. Acknowledgements
   I have not received any funding sources and other support,
   I would like to thank hugely our Master’s Teachers for inspiring my work.
   This Word template was created by Aleksandr Ometov, TAU, Finland. The template is made
available under a Creative Commons License Attribution-ShareAlike 4.0 International (CC BY-SA
4.0).

                                                                                                                                                          10
6. References
[1] M. Inesi, S. Botti, D. Dubois, D. Rucker, A. Galinsky, Power and Choice: Their Dynamic
     Interplay in Quenching the Thirst for Personal Control, PubMed, First Published June 24, 2011
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     /0956797611413936.
[2] M. Hagan, Law by Design, 2017. URL: https://lawbydesign.co/.
[3] D. M. Parrilli, Legal design explained. Merging legal and design knowledge is the key to develop
     better products and improve user’s experience, Sep 24, 2020. URL: https://uxdesign.cc/legal-
     design-explained-e43129710cd9.
[4] J.J. Garrett, The Elements of User Experience: User-Centered Design for the Web and Beyond,
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[5] H. Haapio, S. Passera, Visual Law: What lawyers need to learn from information designers, May
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[7] C. R. Brunschwig, Visual Law and Legal Design: Questions and Tentative Answers, Proceedings
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[8] J. Santuber, B. Owoyele, L. Krawietz, J. Edelman, The need for a Legal Design metatheory for
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     Workshop "Legal Design as Academic Discipline: Foundations, Methodology, Applications"At:
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