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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Sign Language Fingerspelling Recognition using Synthetic Data</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Frank Fowley</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Anthony Ventresque</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>SFI Centre for Research Training in Digitally-Enhanced Reality</institution>
          ,
          <addr-line>D-REAL</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>School of Computer Science, University College Dublin</institution>
        </aff>
      </contrib-group>
      <abstract>
        <p>Sign Language Recognition (SLR) is a Computer Vision (CV) and Machine Learning (ML) task, with potential applications that would be beneficial to the Deaf community, which includes not only deaf persons but also hearing people who use Sign Languages. SLR is particularly challenging due to the lack of training datasets for CV and ML models, which impacts their overall accuracy and robustness. In this paper, we explore the use of synthetic images to augment a dataset of fingerspelling signs and we evaluate whether this could be used to reliably increase the performance of an SLR system. Our model is based on a pretrained convolutional network, fine-tuned using synthetic images, and tested using a corpus dataset of real recordings of native signers. An accuracy of 71% recognition was achieved using skeletal wireframe image training datasets and using the MediaPipe pose estimation model in the test pipeline. This compares favourably with state-of-the-art CV models which achieve up to 62% accuracy with “in-the-wild” fingerspelling test datasets.</p>
      </abstract>
      <kwd-group>
        <kwd>Sign Language Recognition</kwd>
        <kwd>Synthetic Data</kwd>
        <kwd>Data Augmentation</kwd>
        <kwd>Convolutional Neural Network</kwd>
        <kwd>Pose Estimation Model</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        Deaf advocacy organizations maintain that the use of Sign Languages is a core
right and can ensure that deaf people fully participate in society at large [
        <xref ref-type="bibr" rid="ref1 ref13">1, 13</xref>
        ].
      </p>
      <p>
        However, in Ireland, the low number of Irish Sign Language (ISL) interpreters has
led to their use being confined to important event contexts [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. To address this
issue, the development of a practical automated real-time ISL interpreter could
have many applications in areas such as public service information, the Internet
and social media, and in transport and medical contexts. Mobile and
cloudbased interpreting applications and services could lead to increased freedom of
expression, equal access to education and employment, as well as participation
in cultural, sporting and entertainment activities [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
      </p>
      <p>
        Because of their greater degrees of articulatory freedom, Sign Languages
have a richer and more complex phonology than spoken languages [
        <xref ref-type="bibr" rid="ref11 ref12">11, 12</xref>
        ]. In
this paper, we will focus on fingerspelling, which is used not only for spelling
out proper names, place names and abbreviations, but also as hand shapes for
signs, such as the “m” hand shape used in the articulation of the “mother” sign.
      </p>
      <p>Copyright 2021 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0)
There are 23 static letter signs and 3 moving letter signs (“J”, “X” and “Z”) in
the ISL fingerspelling alphabet which is shown in figure 1.</p>
      <p>
        The Computer Vision (CV) task of recognising these fingerspelling signs is
challenging due to the high degree of variation in signer fluency and linguistic
efects such as co-articulation. SLR systems require a high degree of distortion
invariance while maintaining high accuracy and low misclassification rates.
Convolutional Neural Networks (CNNs) have proved useful in extracting features in
images even with geometric transformations of the objects [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] but rely heavily
on large datasets to avoid over-fitting. The efect of over-fitting is the degradation
in model performance when applied to unseen test data. One of the
fundamental challenges here when applying CV/ML to SLR is a sparsity of datasets and
corpora content, of suficient scale and format to be useful as training input [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>
        This is partially due to the absence of written forms of Sign Languages and the
costly nature of annotation [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ].
      </p>
      <p>
        Classical deep learning mitigation techniques can be used to address this
issue: data augmentation - which improves the generalisation of neural networks
and aims to expand the training dataset; and transfer learning [
        <xref ref-type="bibr" rid="ref22 ref24">22, 24</xref>
        ] - which
refers to the use of a deep neural network, already pre-trained on a dataset, to
be fine-tuned with a new dataset with a new set of classes [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ].
      </p>
      <p>In this paper, We describe a novel method to overcome the lack of ISL
training data by generating synthetic images at scale, applying transfer learning
techniques to leverage the feature extraction capabilities of popular CNNs, and
deploying current pose estimation models in the recognition process.</p>
      <p>The paper is structured as follows: Section 2 details some related work,
before describing our research methods in Section 3. The experimental results are
outlined in Section 4 and we conclude with a discussion of the results and future
directions in Section 5.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Related Work</title>
      <p>
        Many classical approaches have been used for sign and posture recognition, based
on statistical pattern recognition and other shallow-learning techniques that
require the initial definition of object features [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. Farouk et al. [
        <xref ref-type="bibr" rid="ref44">44</xref>
        ] used
synthetic images of ISL fingerspelling hand shapes to create a recognition model
based on Principal Component Analysis (PCA). Experiments based on intrusive
motion-capture equipment, such as gloves and wearable sensors, have been
performed to create Sign Language interpreters [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], but they are of limited interest
given the holistic nature of Sign Languages which includes features such as
facial expressions, for instance. We have not included results from works based on
plethysmography or electromyographic techniques as their use is considered by
the Deaf community to be intrusive to the signer and therefore impractical [
        <xref ref-type="bibr" rid="ref41 ref42 ref6">6,
41, 42</xref>
        ].
      </p>
      <p>
        Most published results for Sign Language fingerspelling recognition, including
ISL, have been obtained in controlled environments where the training and test
data are derived from the same subjects and in similar data capture conditions.
The performance degradation of such models, when applied to unseen and
“realworld” domains, known as “domain adaptation”, is well documented [
        <xref ref-type="bibr" rid="ref43">43</xref>
        ]. To
overcome this, our work is focussed on the more challenging scenario where
there is separation between the training and test domains. The state-of-the-art
ifgures cited in this paper were obtained from works that were conducted on
non-controlled and “in-the-wild” settings.
      </p>
      <p>
        Sign Language Technology In their systematic survey of Sign Language
computational research, Zeledo´n et al.[
        <xref ref-type="bibr" rid="ref15">15</xref>
        ], highlight the low availability of
commercial applications for Sign Language translation, confined in the main to synthesis
rather than recognition, and restricted to particular domains. They report that
the performance measures for state-of-the-art machine translation systems are
between 70% and 80% (BLEU score)3 and between 20% and 30% (WER score)4
citing the limited availability of well-defined Sign Language grammars as a reason
for the low performance in comparison to spoken language machine translation
systems, as well as the challenge of properly annotating corpus recordings.
Rastgoo et al. also state that the current state-of-the-art is focused on phonetic sign
recognition rather than the lexicological and semantic areas which require more
complex models [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ].
      </p>
      <p>
        Bragg et al., maintain that Deaf contributors should be involved at all facets
of research and development in order to “accurately represent the community,
address meaningful problems, and avoid cultural appropriation” [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. They report
that most signing datasets are only partially annotated. Continuous sign
recognition is the most challenging part of the translation pipeline due to the complex
phonology of signing, the variance in the fluency, dexterity, age and gender of
the signer, the use of slang and dialect as well as the issues of occlusion and
camera quality.
      </p>
      <p>
        Deep Learning for SLR There has been a significant body of research
published on the application of deep learning techniques to SLR [
        <xref ref-type="bibr" rid="ref13 ref20">13, 20</xref>
        ]. Shi et
3 BLEU (Bilingual Evaluation Understudy) is a standard machine translation
evaluation calculation method.
4 WER (Word Error Rate) is a measure of the changes needed in the words of a phrase
to transform it into another phrase.
al. [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ] achieved state-of-the-art accuracy of 62.3% recognition on a dataset of
“in-the-wild” videos of American Sign Language (ASL) fingerspelling, using an
attention-based recurrent neural network. Halvardsson et al. [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] apply transfer
learning techniques to three CNNs (InceptionRes-NetV2 [
        <xref ref-type="bibr" rid="ref33">33</xref>
        ], Xception [
        <xref ref-type="bibr" rid="ref32">32</xref>
        ] and
InceptionV3 [
        <xref ref-type="bibr" rid="ref31">31</xref>
        ]) to recognise static manual signs of the Swedish Sign Language
ifnger-spelling alphabet. They obtain 85% accuracy using the InceptionV3
network with 5 fine-tuned layers, on a test dataset derived from 8 recordings of 6
subjects. Though signer-independent, their training and test datasets were
created in the same controlled environment. They demonstrate that the accuracy
is dependent on the number of pre-trained layers.
      </p>
      <p>
        Synthetic Data and Transfer Learning Transfer Learning techniques have
been applied to SLR with encouraging results using several popular pre-trained
deep learning networks and congfiurations [
        <xref ref-type="bibr" rid="ref14 ref8">8, 14</xref>
        ]. Synthetic data, produced from
artificial means rather than by human photography, has been used to train ML
models for CV applications, to train generative models, to augment real data
datasets and to anonymise real data in privacy sensitive scenarios [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. Techniques
using synthetic data have been applied to problems in object detection and
segmentation, face and text recognition, image classification and pose estimation
[
        <xref ref-type="bibr" rid="ref16">16</xref>
        ].
      </p>
      <p>
        Nikolenko’s review [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] suggests that best results are obtained when
combining synthetic datasets from diferent domains. Bayraktar et al. [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] use synthetic
data to fine-tune the VGGNet [
        <xref ref-type="bibr" rid="ref37">37</xref>
        ], Inception, ResNet [
        <xref ref-type="bibr" rid="ref36">36</xref>
        ] and Xception
neural networks in object detection experiments and report that a mix of real and
synthetic data yields best results. Peng et al. [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ] show that texture and colour
variations in training datasets are more important than pose variations.
Hinterstoisser et al. [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] present a similar experimental technique to the one presented
in this paper. They propose to retain the feature extraction of lower layers in
the networks deployed, only fine-tuning the higher order blocks with synthetic
data. Rajpura et al. [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ] use synthetic images, generated by Blender, and
transfer learning to fine-tune three CNNs (DetectNet, Faster R-CNN and SSD) to
create a network to recognise a set of household objects and more than
doubled the model’s precision score. They report that class set size and fine-tuning
depth have a significant efect on performance and that the optimal accuracy is
obtained by fine-tuning all of the underlying DetectNet Inception layers. Goyal
et al. [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] use augmented synthetic data for segmentation models, fine-tuning the
top-most five layers of a CNN with Blender-rendered synthetic images. They
show significant precision score improvements after retraining the FNC-8s
network with a subset of the PASCAL dataset [
        <xref ref-type="bibr" rid="ref39">39</xref>
        ], fine-tuning the result with a
small synthetic dataset. They report that the model’s success depends on class
sample size and object type. They limit the fine-tuning depth of their
experiments to account for the non photo-realism of the synthetic images. There have
been some studies which have implemented pose estimation models for Sign
Language recognition, mainly using the joint coordinates from the OpenPose [
        <xref ref-type="bibr" rid="ref35">35</xref>
        ]
model as input data [
        <xref ref-type="bibr" rid="ref26 ref27 ref28 ref29">26–29</xref>
        ].
Contributions Our approach difers from the previous research by using larger
synthetic datasets than those available in Sign Language corpora. Through the
use of an automated framework, we can control the variations within the training
dataset and can generate ground-truth frame-level annotation automatically.
Furthermore, we adopt a pose estimation model in the recognition pipeline to
reduce the domain shift between training and test datasets. We use customised
wireframe skeletal images to exploit the performance of current CNN models
through transfer learning techniques.
3
3.1
      </p>
    </sec>
    <sec id="sec-3">
      <title>Methodology</title>
      <sec id="sec-3-1">
        <title>Programmable Pose Framework</title>
        <p>Our approach includes the use of data augmentation to include translational,
viewpoint, size and illumination invariance into the training datasets to enable
the model to overcome illumination, camera perspective, background, anatomical
and pose variations found in real-world scenarios. We developed a framework to
automate the generation of hand poses. It is based on a skeletal-rigged 3D hand
avatar mesh loaded into the Blender graphics engine and can be programmed
to produce synthetic data variations at scale. The skeletal armature of the hand
model can be rotated and positioned by setting its constituent bones from a
preset list of parameterised features such as “bent”, “hooked”, “curled”, etc. An
individual ISL manual shape is composed of a set of these features which thus
determines its pose. There is no hand-crafting or manual setting of the hand
mesh required for the animation.</p>
        <p>Figure 2 shows an example of pose variations where the finger rotations are
varied to correspond to the diferences in fluency of signers and phonetic variants
found in ISL. The graphics engine allows for variations in scene illumination and
camera perspective by setting the positions of cameras and lights. The extent of
the image alterations and class balance can be controlled programmatically in
the framework.</p>
        <p>
          The system outputs colour, greyscale, depth and skeletal wireframe images
and video, as well as skeletal joint key-point coordinates corresponding to the
animated hand shapes. The wireframe images can be generated in the format
of pose estimation models, OpenPose, MediaPipe [
          <xref ref-type="bibr" rid="ref34">34</xref>
          ] and Kinect4Azure [
          <xref ref-type="bibr" rid="ref30">30</xref>
          ].
Examples of colour and wireframe images generated by the framework are shown
below.
3.2
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>Training Datasets</title>
        <p>
          The experiments were divided into two phases. The first phase used synthetic
RGB images of hands. The second phase introduced a pose estimation model
into the pipeline and used images based on the output of this model as training
data.
Phase 1: Hand RGB Images The Phase 1 experiments used training datasets of
approximately 520,000 synthetic RGB images rendered in the synthetic
framework, a sample of which is shown in figure 2.
Phase 2: Hand Skeletal Images The training dataset for the Phase 2 models was
based on approximately 1.6 million pose wireframe images in the format
produced by pose estimation models. We experimented with several modifications
to the wireframe output formats to compare the efectiveness of diferent
artificial features in the images. The logic is to add visual, geometric or pixel-based,
potentially discriminable features to the training dataset images. Figure 3 shows
two such “Feature Injection” formats generated by the Blender engine. The best
performing training dataset was based on colouring the individual fingers with
evenly spaced hues keeping all bones in the same finger the same colour without
any pixel thickness change between fingers or bones. The MediaPipe API allows
its wireframe images to be outputted with these above modifications at inference
time.
The models were tested using the ISL-HS corpus of fingerspelling signs [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ]. This
is a dataset of ISL fingerspell signs captured from 6 native ISL signers. They are
composed of 3 recordings of each person, resulting in 468 videos of static ISL
alphabet letters.
        </p>
        <p>The corpus is available as a dataset of 52,688 grayscale images, with an
average of approximately 2,290 samples per alphabet letter, for the 23 static
signs. For the test datasets used in this work, we abstracted the RGB colour
images from the video frames. Figure 4 shows a sample of the corpus images.
For Phase 2 experiments, which use a pose model wireframe output as data,
the pose estimation model was applied to the RGB ISL-HS images to create the
wireframe test datasets.
The model training and evaluation pipelines are outlined in figure 5. Diferent
open-source networks were used during the experiments including VGGNet16,
InceptionV3, Xception, ResNet152V2 and MobileNetV2. The models were trained
with a learning rate of 0.0001 and used the Adam optimiser. Batch-sizes of 16,
32 and 64 were compared in the hyper-parameter adjustments with 16 proving
to be optimal. A training/validation set split of 90:10 was used throughout the
experiments.
The Blender framework and API were used to develop the synthetic data
framework. The Keras TensorFlow framework was deployed for all the deep learning
pipeline tasks, along with the OpenCV2 and MediaPipe APIs for data
preprocessing. Python Jupyter Notebooks were used for all experimental coding.
No Keras data augmentation functions were used since it is the role of the
synthetic image framework to control the data augmentation. The experiments were
carried out on a Dell Precision 5820 Tower WorkStation equipped with an
Intel Xeon W-2235 Processor and 32GB CPU RAM and fitted with an NVIDIA
Quadro RTX5000 GPU with 16GB GPU RAM.
4</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Experimental Results</title>
      <p>The accuracy of the best performing model in Phase 1, trained on RGB images,
is 33% overall, using a VGGNet16 network with its top convolutional block
re-trained. While the model’s confusion matrix showed some encouraging class
recognition, the results also revealed significant confusion between some classes.
These subsets of non-discriminatory classes appeared in experiments with
varying hyper-parameter settings. This suggests that some letters are inherently more
dificult to discriminate, which reflects the actual physical similarity between
some fingerspelling shapes.</p>
      <p>To enable the models to discriminate between these, we used wireframe
images in the format of pose estimation model output as our training datasets in
Phase 2 (This would subsequently require the use of a pose estimation model
in the test pipeline). The synthetic pose framework was extended to generate
training datasets of skeletal wireframe images in the requisite format. We then
manipulated the visual aspects of the images such as the colours and widths
of bones and fingers, and trained our model based on these synthetic training
datasets. The best performing model in Phase 2 used a VGGNet16 base
network. For our tests, we used the MediaPipe pose estimation model in the test
pipeline. The Phase 2 results yielded an overall recognition accuracy of 71.4%
when applied to a corpus test dataset of recorded ISL fingerspelling alphabets
(These images having been pre-processed into wireframe images by applying the
pose model.)</p>
      <p>The optimal nfie-tuning depth in Phase 2 is greater than that of Phase 1,
with a re-training of three convolutional blocks yielding best results. There was
a rise in accuracy of 4.7 percentage points resulting from a three-fold increase in
the size of the training dataset. The results from the best-performing VGGNet16
configuration are shown in figure 6. However, there is still a marked confusion
between ‘E’ and ‘S’, ‘G’ and ‘F’, and ‘R’ and ‘U’, as seen in table 1. This
confusion table shows the accuracy of the model as the percentage of correctly
recognised test samples for any letter. It also shows the three letters that have
been incorrectly classified by the model for any class, in terms of the highest
percentage of test samples. For example, although the model correctly recognised
‘F’ in 61% of test samples, the model also incorrectly classified 35% of ‘F’ test
samples as ‘G’, 1% as ‘Q’ and 2% as ‘K’, thus showing scope for further potential
improvements. They are, in efect, the three letters most ”confused” by the model
when recognising an ‘F’. Details of the above experimental results as well as all
corresponding code have been made available on GitHub. 5
5</p>
    </sec>
    <sec id="sec-5">
      <title>Conclusion and Future Work</title>
      <p>
        The above results demonstrate that a CNN, trained solely on synthetic images,
can efectively recognise isolated ISL fingerspelling signs. There is a need to
resolve the recognition confusion evident in a small subset of classes with
techniques such as ensemble learning and composite models. We plan to extend the
synthetic image generator and the recognition models to cater for the full set
of ISL handshapes as well as dynamic signs and to eventually recognise
continuous sign sequences. The latter will require the models to be extended with a
temporal architecture such as a recurrent neural network (RNN) or LSTM [
        <xref ref-type="bibr" rid="ref40">40</xref>
        ]
structure. We hope to create a corpus of native ISL signer recordings, in formats
suitable for input to the deep learning models, as well as a database of annotated
ISL online videos as a comprehensive “in-the-wild” test dataset. While occlusion
was not a problem for one-handed nfigerspelling recognition, paired synchronised
depth sensors will be deployed in future pipelines with appropriate models to
cater for this efect.
      </p>
      <sec id="sec-5-1">
        <title>Acknowledgement</title>
        <p>This work was conducted with the financial support of the Science Foundation
Ireland Centre for Research Training in Digitally-Enhanced Reality (D-REAL)
under Grant No. 18/CRT/6224. This work has also been conducted within the
SignON project. This project has received funding from the European Union’s
Horizon 2020 research and innovation programme under grant agreement No
101017255.
5 https://github.com/ucd-csl/ISL-SLR</p>
      </sec>
    </sec>
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