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    <article-meta>
      <title-group>
        <article-title>Requirements Engineering for Sociotechnical Systems that May Include Mixed Initiative Interactions between Humans and Machines</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Steven Alter</string-name>
          <email>alter@usfca.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>School of Management University of San Francisco San Francisco</institution>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>1977</year>
      </pub-date>
      <abstract>
        <p>-Mixed initiative interactions between humans and machines pose many challenges for requirements engineering (RE), especially in the broader context of sociotechnical systems (STSs), a topic that has been studied and debated since the 1950s. This paper builds on the work system perspective (WSP), which can be used to describe an STS's operation, structure, purpose, and context in substantial depth regardless of whether some of its subsystems include mixed initiative interactions. It uses the acronym MXN to refer to systems that contain such interactions. This paper explains how aspects of the WSP are useful for identifying requirements for STSs in general and for the much smaller set of STSs that include mixed initiative interactions, a topic emphasized by the CFP of RESOSY 2021, the First International Interdisciplinary Workshop on Requirements Engineering for Sociotechnical Systems.</p>
      </abstract>
      <kwd-group>
        <kwd>sociotechnical system</kwd>
        <kwd>mixed interaction</kwd>
        <kwd>work system</kwd>
        <kwd>work system perspective</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>I. BUILDING ON A TRADITIONAL VIEW OF STS</title>
      <p>
        Distinguishing between the traditional view of STS and
the view of STS in CFP is necessary to avoid confusion in this
paper. The CFP states that STSs are “systems that are built to
aid humans in specific human tasks” and STSs should be
addressed as “mixed initiative systems where the computer or
the human can take initiative, monitor events, decide what to
do next, and perform tasks.” That view of STS echoes
Licklider’s 1960 vision of “man-computer symbiosis” as “an
expected development in cooperative interaction between men
and electronic computers. It will involve very close coupling
between the human and the electronic members of the
partnership.” [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] In effect, STSs as characterized by the CFP
are a relatively new type of subsystem of STSs that have been
imagined for many decades. This paper does not speculate
about the source of the CFP’s appropriation of the term STS.
      </p>
      <p>Goal and organization. This paper shows how a view of
STS based on the WSP illuminates requirements-related
issues that likely would be overlooked by focusing tightly on
the CFP’s assumption that STSs are MXNs. A WSP-centric
view of STSs and MXNs provides a richer basis for RE since
STSs that contain MXNs also include other human activities.</p>
      <p>This paper explains how the WSP provides a basis for RE
for an STS and for an MXN that might serve as one of its
subsystems. It expands on a brief summary of the WSP by
highlighting specific WSP-related topics that are useful for
analyzing MXNs, including portrayals and characteristics of
WSs and WS elements, performance variables, facets of work,
functions performed by subsystems, WS design principles,
division of responsibilities for specific activities, interaction
patterns, and different degrees of smartness in devices and
systems. Failure to consider those topics in RE for an MXN or
an STS containing an MXN is analogous to engineering a
selfdriving car without consider the context of use, e.g., weather,
inattentive human drivers, road conditions, obstacles, and
interactions with vehicles that may or may not be self-driving.</p>
    </sec>
    <sec id="sec-2">
      <title>II. BACKGROUND ABOUT SOCIOTECHNICAL SYSTEMS</title>
      <p>
        The STS movement began in England in the 1950s. The
essence of the sociotechnical approach is described as follows
by Enid Mumford, a long-term leader in the STS movement
(see tribute [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]): “Throughout its history, practitioners have
always tried to achieve its two most important values: the need
to humanize work through the redesign of jobs and democracy
at work. In order to realize these goals, the objective of
sociotechnical design has always been ‘the joint optimization of the
social and technical systems’. Human needs must not be
forgotten when technical systems are introduced. The social
and the technical should, whenever possible, be given equal
weight.”[5, p. 321] … “The most important thing that
sociotechnical design can contribute is its value system.” … “This
tells us that although technology and organizational structures
may change, the rights and needs of the employee must be
given as high a priority as those of the non-human parts of the
system.” [5, p. 338]
      </p>
      <p>
        After summarizing the development and application of
sociotechnical thinking, [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] expresses disappointment and
doubts about its limited influence in the world of 2006, the
year when Mumford died. One explanation is that the
underlying ideas of STS have spread to so many different
domains that it has become diluted to “a banner under which
many different concepts and design principles can flourish
that have little relation to one another.” [6, p. 234]. For
example, [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] identifies four major variants on STS theory and
practice: North American STS, Australian STS, Scandinavian
STS, and Dutch STS. On the other hand, the diffusion of STS
ideas over many decades could be viewed as a success. For
example, [8, p. 9] notes that “the work design and processes
of both STS and flexible manufacturing have been
successfully integrated into most organizations today. It is
difficult to find an organization that does not encourage team
work, employee participation and decision making” even
though “STS began to disappear both academically and in
practice in the late 80s early 90s.”
      </p>
      <p>
        Part of the discussion of STS frequently assumes that an
STS can be divided into a technical system and a social system
(e.g., [
        <xref ref-type="bibr" rid="ref1 ref5">1, 5</xref>
        ]). That approach has serious shortcomings for RE
because the social and technical systems overlap [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Many
processes in STSs are both social and technical because
humans doing some of the work may not conform with
specifications due to social issues. The information in an STS
is both social and technical because it includes computerized
information and interactions between humans. Even
technologies often have social aspects since many STS
participants use their own computers, smartphones, and other
technologies whose selection is partly social in nature.
      </p>
      <p>The WSP addresses that difficulty by treating a WS as a
single integrated system, thus eliminating the separation
between social and technical systems and covering both STSs
with human participants and totally automated systems. Its
explicit attention to WS participants and their characteristics
and concerns recognizes humanistic values instead of
focusing primarily on technical specifications.</p>
    </sec>
    <sec id="sec-3">
      <title>III. SUMMARY OF THE WORK SYSTEM PERSPECTIVE</title>
      <p>
        The WSP has evolved over many years. Its development
started with an attempt to create a systems analysis method for
business professionals, which was articulated as the work
system method (WSM) [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. The ideas underlying WSM were
formalized as work system theory (WST), and subsequent
developments related to service systems, workarounds, design
principles, and other topics have been viewed as extensions of
WST [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. The core of WSP is work system theory (WST),
which applies equally to WSs in general and to ISs. WST’s
three components are the definition of WS, the work system
framework, and work system life cycle model. Since ideas
related to WST and WSM have been presented many times,
this section will focus on key points that minimize
misunderstanding of the entire approach. The following
summary includes a WS interpretation of the idea of STS.
      </p>
      <p>Definition of work. The WSP assumes that work is the
application of human, informational, physical, and other
resources to produce product/services for internal or external
customers (or for oneself). Work can occur in businesses,
governments, homes, and other situations where resources are
used purposefully to produce outcomes.</p>
      <p>
        Definition of WS. A work system is a system in which
human participants and/or machines perform work (processes
and activities) using information, technology, and other
resources to produce specific product/services for internal
and/or external customers (or for themselves) [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. The first
and/or addresses trends toward automation of work by saying
that WSs may be STSs (with human participants doing some
of the work) or totally automated. A key point is that many of
the same WS ideas apply equally to sociotechnical WSs and
totally automated WSs and to MXNs. Those ideas include
many of the properties of the elements shown in Figure 1.
      </p>
      <p>Special cases. The most important distinction in
describing special cases of WS is the difference between a
sociotechnical WS in which human participants perform some
of the activities vs. totally automated WS where all activities
are performed by machines. That distinction says that a MXN
is a type of STS regardless of whether it is an IS or is a system
devoted to physical activities.</p>
      <p>
        An IS is a WS most of whose activities are devoted to
capturing, transmitting, storing, retrieving, deleting,
manipulating, and/or displaying information. This definition
differs from 20 previous definitions in [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] and was one of 34
definitions of IS noted in [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. It differs from assuming an IS
is a tool that is “used” or that an IS exists to produce
representations of real world systems [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. An example is a
sociotechnical accounting IS in which accountants decide how
specific transactions and assets will be handled for tax
purposes and then produce monthly or yearend financial
statements. This is an IS because its activities are devoted to
processing information. It is also supported by a totally
automated IS that performs calculations and generates reports.
In both cases, an IS that is an integral part of another WS
cannot be analyzed, designed, or improved thoughtfully
without considering how IS changes affect that WS. The same
idea applies to MXNs that are subsystems of larger WSs.
      </p>
      <p>Projects, service systems, self-service systems, and some
supply chains (interorganizational WSs) are other important
special cases. For example, software development projects
and other projects are WSs designed to produce specific
product/services and then go out of existence. Thus, a project
that creates or improves a MXN is a WS on its own right.</p>
      <p>Consistent with other ideas in the WSP, MXNs can be
viewed as a highly restricted special case of WSs. The fact that
a WS contains a MXN subsystem does not imply that the WS
itself should be viewed as a MXN (in the same way that a WS
that uses IT typically should not be viewed as an IT system).
MXNs may not be ISs because the humans and/or totally
automated parts of an MXN may perform physical work.</p>
      <p>Work system framework: a basic understanding of a
WS. The nine elements of the WS framework (Fig. 1) are the
elements of a basic understanding of a WS’s form, function,
and environment during a period when it is stable enough to
retain its identity even though incremental changes may occur,
such as minor personnel substitutions or technology upgrades.</p>
      <sec id="sec-3-1">
        <title>Processes and activities, participants, information, and</title>
        <p>technologies are completely within the WS. Customers and
product/services may be partially inside and partially outside
because customers often participate in activities within a WS
and because product/services take shape within a WS.</p>
      </sec>
      <sec id="sec-3-2">
        <title>Environment, infrastructure, and strategies are outside of the</title>
        <p>WS even though they have direct effects within a WS and may
be affected by major changes in significant WSs.</p>
        <p>The following clarifications are often useful: Customers
refers to people or organizations that receive product/services
produced by a WS. This includes internal and external
customers. The term product/services is used to bypass
controversies about special characteristics of products vs.
services. The term processes and activities is used because the
activities in some WSs are not structured as processes.
Infrastructure refers to human, informational, and technical
resources that are viewed as shared by multiple WSs instead
of being associated primarily with one WS. An example of
human infrastructure is an IT group that can be viewed as a
resource used by multiple WSs. “Elements of the WS
framework” will be abbreviated as “WS elements” even
though the last three elements are viewed as outside of a WS
and often are controlled elsewhere.</p>
        <p>Work system life cycle model (WSLC): how WSs
change over time. ISs and other WSs evolve through a
combination of planned change through projects and
unplanned change through adaptations and workarounds (Fig.
2). WSLC phases (initiation, development, implementation,
operation and maintenance) may be performed in different
ways. Typical activities and responsibilities (e.g., designing,
debugging, training, etc.) associated with specific phases
apply for waterfall, agile, prototyping, use of off-the-shelf
applications, and shadow IT, even when several phases
overlap or iterate.</p>
        <p>Both planned and unplanned changes often affect multiple
WS elements, not just technologies. The development phase
creates or acquires and then tests software and other resources
needed for implementation in the organization. The
implementation phase involves much more than installation of
software on computers. The WSLC’s four idealized phases
(and related sub-phases) express a waterfall-like approach to
identifying things that should happen as a WS evolves
iteratively. Many WSLC topics remain valid when agile
approaches are used for developing software, such as the
importance of WS changes rather than just software
development, evolution over time rather than one-time
projects, the simultaneous importance of planned and
unplanned change, and the relevance of key activities and
responsibilities within each phase. The key activities and
responsibilities remain even if the phases are partially merged
and regardless of whether the WS uses homegrown software,
commercial application software, or external platforms. For
example, regardless of whether aspects of development and
implementation are partly merged, it is still necessary to
determine requirements (at an appropriate level of detail),
acquire, produce, or fix software that is needed, test and debug
software, decide how to implement WS changes, identify
implementation problems, train WS participants, and so on.</p>
        <p>Coverage of sociotechnical systems. The WSP covers all
operational systems in organizations, including STSs that can
be viewed as WSs and totally automated systems that can be
viewed as WSs. Those systems include all ISs, projects, and
other special cases of WS.</p>
        <p>Thus, the WSP covers a much broader domain than the
domain identified in the CFP for RESOSY2021. The CFP
prioritizes “systems built to aid humans in specific human
tasks” [in situations that involve] “mixed initiative … where
the computer or the human can take initiative, monitor events,
decide what to do next, and perform tasks.” The WSP covers
those situations and many others. It covers “systems built to
aid humans in specific human tasks” but it also covers systems
that use automation to replace people who previously
performed specific tasks and also systems that perform totally
automated tasks that were never performed by people. The
WSP covers systems with mixed initiative interactions of
humans and computers, but also covers systems where
responsibilities of humans and computers are structured to be
completely separate.</p>
        <p>A key issue that bears reiteration is the interpretation of the
terms system and STS in regard to this discussion. Computer
science papers often assume that systems are
softwarecontrolled entities that operate on computers. In contrast, the
WSP covers both sociotechnical WSs (where some of the
work is done by humans) and totally automated WSs (where
all of the work is automated). Many computer science
techniques that focus specifically on software are more
effective than the WSP for understanding nuances of software
and software development. This paper’s emphasis lies
elsewhere, i.e., in explaining how the WSP provides insights
for RE for STSs in general and for MXN subsystems of STSs.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>IV. WSP VIEW OF REQUIREMENTS ENGINEERING</title>
      <p>
        This section uses ideas from a 2021 ACM Tech Talk [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]
by Bertrand Meyer to summarize the nature of requirements
engineering (RE) and to illustrate a WSP view of RE. The
next section will focus on aspects of the WSP that are
especially relevant to RE for STSs that contain subsystems
“built to aid humans in specific human tasks” and that involve
“mixed initiative … where the computer or the human can
take initiative, monitor events, decide what to do next, and
perform tasks.” (the domain described by the CFP).
      </p>
      <p>
        According to [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ], RE can be described in terms of PEGS
(Project, Environment, System, and Goals) that are equally
applicable to waterfall projects and to agile projects that
proceed through iterations of sprints. Each element of PEGS
is reflected in the WSP. In the WSLC, formal projects occur
through initiation, development, and implementation phases
each of which involves activities mentioned earlier. RE occurs
during the initiation phase and may continue during the
development phase. Goals are set during the initiation phase
and may be revised in subsequent phases. The surrounding
environment appears as one of nine WS elements (Fig. 1) and
is reflected in the deliberations during the initiation phase of
the WSLC. The system is a WS that may have multiple
sociotechnical or totally automated subsystems, each of which
can be analyzed or designed based on WST and WSM.
      </p>
      <p>Below are brief descriptions of four WSs that could
involve mixed initiative interactions between a person and an
automated entity that will be called a robot even though it may
or may not have a physical realization (e.g., as in robotic
process automation). The sketches distinguish briefly between
the main WS and an MXN. In all four cases, a realistic RE
effort would need to cover the WS (the system in PEGS terms)
within which the MXN exists as a subsystem. Failure to
consider the larger WS would result in requirements that treat
the MXN’s environment too narrowly to permit evaluation of
its effectiveness for meeting WS goals.</p>
      <p>An interactive tutor. The broad class of WSs that provide
instruction may or may not include an MXN whose activities
are controlled partly by a student and partly by a robot serving
as an automated tutor. The extent of shared control can be
described along a dimension that starts with the student merely
answering questions from the robot. Highly interactive
learning is more like a dialogue between the student and the
robot. That dialogue is part of a larger WS that may involve
other activities such as recording the student’s progress and
understanding of specific items in the material to be learned,
assignment of students to learning programs, monitoring the
continuity of the student’s attention, and so on.</p>
      <p>
        A customer service chatbot. The chatbot is part of a
larger WS of providing customer service. For example, a
presentation [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] about the Moveworks capability for IT help
desks noted that its chatbot answers around 40% of IT help
desk queries and escalates the rest to human customer service
representatives who may escalate queries further if needed.
The 40% reduction in queries handled by humans reduces
customer service costs and eliminates many delays. The extent
to which the chatbot is an MXN was not clear from [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ].
      </p>
      <p>An imagined flight control system. The WS in this
instance can be summarized as flying a small personal aircraft
from a starting point to a destination. Activities in that WS
include deciding on the flight plan, performing a safety check,
taking off, flying to the destination, landing, and performing
aircraft-related activities that occur after landing. A robotic
component of an MXN could inform the pilot about problems
related to weather along the flight plan. The pilot could ask the
robot to estimate how much fuel will remain when the aircraft
reaches its destination. Also, the pilot could ask the robot to
suggest a modification of the flight plan if unexpected
turbulence occurs. In effect, the robot would offload some of
the activities normally performed by pilots and, perhaps, air
traffic controllers.</p>
      <p>An imagined RE assistant. RE can be viewed as a type
of WS in which analysts perform activities directed at
producing requirements. Applying the definition of WS, RE is
a system (a WS in its own right) in which human participants
and/or machines perform processes and activities using
information, technology, and other resources to produce
specific product/services for internal and/or external
customers. By that definition, some future type of RE might
be partly or totally automated. The requirements are
product/services that are produced, and the customers are
people or organizations that receive and use the requirements.</p>
      <p>Assume (quite optimistically) that knowledge about RE is
sufficiently codified that an MXN subsystem of a WS for RE
could include a robot that monitors the current state of a
structured requirements document. The robot could ask
human analysts questions such as whether noncompliance via
human agency has been considered or whether past
workarounds have indicated areas where the target WS needs
to be improved. Conversely, the analyst could ask the robot to
examine the current state of the requirements document and to
apply codified knowledge about specific aspects of RE to
identify issues such as whether serious conflicts exist between
different user stories.</p>
      <p>V. ASPECTS OF THE WORK SYSTEM PERSPECTIVE THAT ARE
PERTINENT TO REQUIREMENTS ENGINEERING FOR MXNS
Topics within the WSP build outward from the definition
of WS and include the main ideas in WST, the application of
those ideas in WSM, and a series of extensions related to
design principles, service systems (in a business sense),
workarounds, WS interactions, and other topics. Covering the
entire WSP would require a book-length discussion. Since that
is not practical for current purposes, this section emphasizes
WSP topics that are relevant to all WSs but are especially
relevant to MXNs. Those topics include portrayals and
characteristics of WSs and WS elements, performance
variables for WSs and WS elements, facets of WSs and WS
elements, functions performed by WS subsystems, WS design
principles, division of responsibilities for specific activities,
interaction patterns, and different degrees of smartness in
devices and systems.</p>
      <sec id="sec-4-1">
        <title>A. Portrayals of WSs and WS elements</title>
        <p>Portrayals of WSs are alternative concepts for visualizing
the entirety of a WS or WS element. (See Fig. 3.) The
following list identifies alternative portrayals that are relevant
to many WSs. For each portrayal, the list includes a question
or issue that could be relevant to RE for a specific MXN.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Customers might be portrayed as recipients of product/services or as beneficiaries of product/services. Does this MXN have any customers by either portrayal?</title>
      <p> Product/services might be portrayed as outputs that are
delivered vs. as results of extensive collaboration.
What identifiable product/services does this MXN
produce?
 Processes might be portrayed as idealizations of how
work should be done vs. as descriptions of how work
is executed. How does RE for this MXN consider the
possibility of noncompliance with specifications?
 Participants might be portrayed as WS components
that follow specifications or as people with human
needs and interests. To what extent are both portrayals
used in RE for this MXN?

</p>
    </sec>
    <sec id="sec-6">
      <title>Information might be portrayed as knowledge, as a conveyor of meanings that inform people, or as machine-processed digital objects. How does RE for this MXN apply those different views of information?</title>
    </sec>
    <sec id="sec-7">
      <title>Technologies might be portrayed as tools used by users who perform work vs. as technical components of a WS vs. as automated services that perform work. How does RE for this MXN reflect those portrayals?</title>
      <sec id="sec-7-1">
        <title>B. Characteristics of WSs and WS elements</title>
        <p>In the WSP, characteristics are properties used for
describing or analyzing WSs, WS elements, or other
resources. As shown in Fig. 4, characteristics of a WS as a
whole include scalability, flexibility, resilience, degree of
centralization, and fragility. Characteristics of processes and
activities include degree of structure, complexity, integration,
and rhythm. Characteristics of information include precision,
age, traceability, usability, and bias.</p>
        <p>Key characteristics for WSs as a whole (the top of Fig. 4)
are also important for MXNs, especially where RE issues
related to the level of scalability, flexibility, resilience,
capacity, and agility for an entire WS may have direct impacts
on RE for a MXN within the WS.</p>
        <p>
          Other characteristics in Fig. 4 also have direct implications
for MXNs. A high degree of structure in a MXN’s processes
and activities implies that interactions between humans and
machines are largely about following scripts, whereas a less
structured MXN would allow much less scripted interactions
that could require a semblance of smartness or intelligence
[
          <xref ref-type="bibr" rid="ref17">17</xref>
          ]. Information also brings interesting RE questions for
MXNs, such as how to describe or limit information-related
bias on the part of the human participant or the robot. Realistic
RE analysis should say something about the knowledge and
skill that MXN participants need to bring to interactions
within the MXN. Assumptions about a participant’s personal
goals and ambitions should be included in RE because playing
a role in a MXN might or might not be consistent with those
goals and ambitions.
        </p>
      </sec>
      <sec id="sec-7-2">
        <title>C. Performance variables for WSs and WS elements</title>
        <p>Performance variables in the WSP (Fig. 5) are concepts
used for describing or analyzing how well entities or their
constituents operate. Required levels of performance variables
would be viewed as “non-functional requirements” in the
world of software.</p>
        <p>Errors and delays in other parts of the WS that an MXN
serves will likely affect the operation of the MXN. Thus,
metrics related to a MXN’s performance at specific times
often might depend on the state and operation of other parts of
the WS in which the MXN exists. For example, downtime or
errors in processes that provide inputs to the MXN could cause
the MXN to operate more slowly or to stop operating at all,
which likely would affect the metrics for the MXN and its
human participants during that period. Other important
performance variables that might be overlooked during RE
involve job performance and job satisfaction of participants in
an MXN. For example, participating in the MXN could lead
to better or worse job performance and job satisfaction.</p>
        <p>Facets of entities are alternative faces or aspects of an
entity that can be observed or analyzed. The idea of “facet” is
like a facet of a cut diamond. It is not a separate component of
the diamond, but rather a face or aspect that can be observed
or analyzed. Fig. 6 identifies facets of WSs as a whole and of
each WS element.</p>
        <p>
          The most useful set of facets for MXN-related RE is the
18 “facets of work” that can be viewed as facets of the
processes and activities in a WS (see Fig. 6). Those facets
apply to both sociotechnical and totally automated systems,
are associated with specific concepts, brings evaluation
criteria and design trade-offs, have sub-facets, and bring
openended questions for starting conversations [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]. Some facets
overlap (e.g., making decisions and communication). Whether
or not to include a concept as a facet of work was based on
that concept’s association with useful concepts, evaluation
criteria, and design trade-offs. For example, making decisions,
communicating, and providing information all are associated
with useful concepts, evaluation criteria, and design
tradeoffs. The 18 facets were the end-product of an iterative design
process that might have led to 14 or 27 facets. Future research
might lead to a different set of facets of work.
        </p>
        <p>
          The central contribution of facets of work for RE related
to MXNs is that the facets of work provide a way to be specific
about requirements for many specific types of capabilities that
otherwise might have been overlooked. For example, consider
the facets learning, planning, improvising, and maintaining
security. Having a list of facets makes it less likely that those
topics will be overlooked in RE related to MXNs and to WSs
in general. Linkage of each element of that list to some version
of associated concepts, evaluation criteria, design trade-offs,
sub-facets, and open-ended questions identified in [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ] could
provide further support for RE.
        </p>
      </sec>
      <sec id="sec-7-3">
        <title>E. Functions performed by subsystems</title>
        <p>The following list identifies a variety of functions that
might be performed through interactions between a human
participant and a robot within an MXN. This list was first
imagined in relation to functions that an IS might perform to
support a WS, with the assumption that the list might be
expanded through a structured analysis of IS case studies.
 providing access to information,
 defining and enforcing rules for collecting or sharing
information,


providing methods for aggregating information,
providing methods for analyzing information,
 controlling activity sequences in workflows,
 enforcing compliance with business rules,
 creating alarms when predefined conditions occur,
 controlling or facilitating coordination,
 suggesting decisions,
 triggering automated functions,
</p>
        <p>performing totally automated tasks autonomously.</p>
        <p>This list shows that RE for an MXN (or other WS) could
be supported by a list of common functions even though it
says nothing about whether the person performs those
functions for the robot or vice versa. Many other functions
might be included. As with the facets of work, this type of list
could help analysts make sure they have considered a range of
common possibilities. More broadly, some version of a list of
functions potentially helps in realizing that RE for a MXN
should be specific about functions being performed regardless
of whether they are initiated by either a human or a robot.</p>
      </sec>
      <sec id="sec-7-4">
        <title>F. WS design principles</title>
        <p>Design principles are statements that express desired
properties of designed entities within a domain. Design
principles may apply to all WSs within a domain, to specific
types of WS within the domain, and/or to WSs associated with
a community of practice.</p>
        <p>
          Fig. 7 uses the format of a “work system snapshot,” a basic
tool from the WSM, to organize 24 design principles related
to sociotechnical WSs. Each design principle could be stated
more elaborately, more like a fully specified software design
pattern that is viewed as a reusable solution to a commonly
occurring problem (e.g., [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ]). Unlike axioms or laws, design
principles often have exceptions, may be mutually
inconsistent, and may conflict in practice. For example, as
noted in [
          <xref ref-type="bibr" rid="ref20">20</xref>
          ], in some cases the principle “please the
customers” may conflict with “do the work efficiently.”
        </p>
        <p>Many of the design principles in Fig. 7 (or other design
principles that have been proposed) could be applied during
RE for MXNs. For example, the design principles in the part
of Fig. 7 for processes and activities includes design principles
related to variability, efficiency, judgment, problem control,
quality control, boundaries between steps, and the match
between work practices and participants. All of those ideas
could be explored as part of an RE effort focused on an MXN.</p>
      </sec>
      <sec id="sec-7-5">
        <title>G. Division of responsiblities for specific activities</title>
        <p>An important design question for MXNs is the division of
responsibilities, i.e., the extent to which the person or the
machine is responsible for each activity in a MXN subsystem.
RE for a MXN would be superficial if it did not deal with that
question either in a general way or by being explicit about
whether a human or a machine is responsible for initiating
each activity, for monitoring each activity, for declaring an
activity complete, and for transitioning to other activities.</p>
        <p>
          A WSM tool called a service responsibility table (SRT)
[
          <xref ref-type="bibr" rid="ref21">21</xref>
          ] was designed for other purposes but can be used for
describing the division of responsibilities in a MXN. An SRT
applied to a MXN would be a table consisting of at least three
columns: 1) a list of activities in the MXN, 2) responsibilities
of a person regarding each of those activities, 3) related
responsibilities of an automated entity regarding each of those
activities. Additional columns could clarify responsibilities
for specific aspects of each activity, such as initiation, quality
control, error detection, and declaration of completion. An
SRT can also be expanded by adding columns related to topics
such as mutual visibility or at least awareness of
noninteractive activities performed by the human or machine.
        </p>
      </sec>
      <sec id="sec-7-6">
        <title>H. WS interactions and interaction patterns</title>
        <p>
          Interactions between WSs include unidirectional, mutual,
or reciprocal actions, effects, relationships, influences, or
interplay between two or more WSs. Systems theorists such
as Ackoff [
          <xref ref-type="bibr" rid="ref22">22</xref>
          ] and Checkland [
          <xref ref-type="bibr" rid="ref23">23</xref>
          ] observe that systems
typically exist to serve other systems and that understanding
or analyzing a system requires understanding whatever
systems are being served and how those systems are being
served. A thorough analysis needs to go further by considering
planned and unplanned interactions with other systems
regardless of whether they serve or are served by a focal
system of primary interest. The many types of interactions
between systems range from repetitive interactions such as
supplier-customer transactions to transient interactions related
to mishaps or malicious actions. A thorough understanding of
system interactions should include indirect impacts such as
effects of inconsistent goals, inconsistent standards, and
inconsistent treatment of personnel. It also should consider
direct and indirect impacts when other entities perform
unexpectedly or inadequately. In general, RE should consider
system interactions both while also focusing on systems in
isolation and while focusing on the surrounding context. Thus,
even a superficial look at an MXN in the context of RE should
consider its interactions with other WSs, with resources used,
or with other aspects of the WS in which it operates.
        </p>
        <p>
          The idea of interaction patterns can be used when thinking
about the requirements for capabilities within an MXN.
Preliminary research [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ] identified 19 interaction patterns
within four categories. Those interaction patterns include:
        </p>
        <p>One-way patterns are unidirectional interactions that
have been studied in relation to the language action
perspective (LAP). Patterns within this category are inform,
command, request, commit, and refuse. All of those patterns
involve unidirectional interactions.</p>
        <p>
          Coproduction patterns are bilateral patterns involving
jointly produced interactions whose instantiations can be
observed as sequences of unidirectional interactions, some of
which may be described as speech acts. Coproduction patterns
include converse, negotiate, mediate, share resource, and
supply resource. The first three are fundamentally about
bilateral speech situations, whereas the other two are
fundamentally about coordination as described by
coordination theory [
          <xref ref-type="bibr" rid="ref25 ref26">25, 26</xref>
          ].
        </p>
        <p>Access and visibility patterns are unidirectional patterns
concerning one entity obtaining access or visibility related to
another entity and about countermeasures to prevent access
and visibility. These patterns include monitor, hide, protect,
and attack. The first of these involves a typical management
activity. The next two involve defensive maneuvers. The last
pattern represents a threat.</p>
        <p>Unintentional impact patterns are the least articulated
patterns because of the great uncertainty about the sources and
effects of many unintentional impacts. Examples include
overlap, market-based, spillover, indirect, and accidental
interactions. While it may not be possible to anticipate those
impacts, ignoring the possibility that they will occur is
certainly not a beneficial RE practice.</p>
        <p>
          While the ideas in [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ] surely could be elaborated further,
it is worth noting that likely elements of typical interaction
patterns in the first three categories include actor roles (e.g.,
requestor/respondent, initiator/recipient, partner, or





intermediary), actor type (e.g., person or machine), actor
rights for each role, actor responsibilities for each role, cause
or trigger of the interaction, desired outcome, generic process
or activities, possible states of an interaction, and alternative
enactments. Occasionally relevant elements of interaction
patterns include constraints, risks and risk factors, relevant
concepts, interaction verification, and interaction evaluation
        </p>
      </sec>
      <sec id="sec-7-7">
        <title>I. Smartness of devices and systems.</title>
        <p>
          Finally, RE related to MXNs might consider ideas about
the smartness of devices and systems since the notion of MXN
tends to imply some degree of smartness in a computerized
device. An approach to smartness of devices and systems is
explained in [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ], which identifies generic capabilities that
might be executed by computerized algorithms. RE might
apply that idea without getting entwined in debates about the
definition, nature, or limitations of artificial intelligence. [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ]
uses four categories to organize numerous capabilities that
might be built into devices or systems:
 Information processing. Capture information,
transmit information, store information, retrieve
information, delete information, manipulate
information, display information.
        </p>
      </sec>
    </sec>
    <sec id="sec-8">
      <title>Action in the world. Sensing, actuation, coordination,</title>
      <p>communication, control, physical action.
 Internal regulation. Self-detection, self-monitoring,
self-diagnosis, self-correction, self-organization.</p>
    </sec>
    <sec id="sec-9">
      <title>Knowledge acquisition. Sensing or discovering, classifying, compiling, inferring or extrapolating from examples, inferring or extrapolating from abstractions, testing and evaluating.</title>
      <p>
        As noted in [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ], the smartness built into a device or
system (in a MXN) for any of the above capabilities can be
characterized along the following dimension:

      </p>
    </sec>
    <sec id="sec-10">
      <title>Not smart at all. Does not perform activities that exhibit the capability.</title>
      <p> Scripted execution. Performs capability-related
activities according to prespecified instructions.</p>
    </sec>
    <sec id="sec-11">
      <title>Formulaic adaptation. Adaptation of capabilityrelated activities based on prespecified inputs or conditions.</title>
    </sec>
    <sec id="sec-12">
      <title>Creative adaptation. Adaptation of capability-related activities based on unscripted or partially scripted analysis of relevant information or conditions.</title>
      <p>Unscripted or partially scripted invention.
Invention of capability-related activities using
unscripted or partially scripted execution of a
workaround or new method.</p>
    </sec>
    <sec id="sec-13">
      <title>VI. DISCUSSION AND CONCLUSION</title>
      <p>This paper started by noting that the CFP of RESOSY
2021 characterizes STSs as “systems that are built to aid
humans in specific human tasks” that should be addressed as
“mixed initiative systems where the computer or the human
can take initiative, monitor events, decide what to do next, and
perform tasks.” That characterization is much more restricted
than typical characterizations of STS that researchers and
practitioners have used for decades. The acronym MXN
(mixed initiative system) was used to pursue the CFP’s focus
without causing confusion about different views of STS.</p>
      <p>This paper’s contribution used aspects of the WSP to
identify many topics that should be considered in RE related
to WSs in general and MXNs in particular. It summarized the
main ideas in the WSP and then focused on aspects of the
WSP that are especially relevant to RE for MXNs. Those
aspects of the WSP include portrayals and characteristics of
WSs and WS elements, performance variables, facets of work,
functions performed by subsystems, WS design principles,
division of responsibilities, interaction patterns, and the
characterization of smartness in devices and systems.</p>
      <p>This paper illustrated the idea of MXNs by using four
examples, but did not propose MXN requirements for those
examples. Doing so would have required a detailed discussion
of those situations including description of the WSs in which
the MXN examples exist.</p>
      <p>One of this paper’s important limitations is its focus on a
specific set of ideas related to the WSP, aspects of which have
been presented in many papers on a range of topics. This
paper’s highly condensed presentation of many ideas outlines
an integrated approach to addressing many RE issues related
to STSs and MXNs, but it also leaves many questions that can
only be answered through much more extensive discussion of
specific WSP concepts and assumptions underlying the WSP.</p>
      <p>
        This paper necessarily omitted many ideas that could not
fit in a short paper. Other researchers surely would approach
topics related to MXNs from other viewpoints such as agentic
artifacts [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ] or multi-agent systems. Similarly, important
issues related to human autonomy and dignity at work [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ]
could be approached from many other directions. Even topics
such as intrusive monitoring at work and the “uncanny valley”
[
        <xref ref-type="bibr" rid="ref29">29</xref>
        ] (where attempts at social behavior by robots that lack
human emotions seem unnatural and untrustworthy) could
have been discussed in a much longer paper or even a book.
      </p>
      <p>The next step in extending this paper’s ideas is to validate
their usefulness by applying those ideas to specific RE
projects that focus on WSs that contain MXNs or might
contain MXNs in the future. Careful evaluation of documents
produced in those projects plus interviews of project
participants would probably help in describing the extent to
which specific WSP ideas in this paper provide insights or
simply seem consistent or inconsistent with existing practices
from previous projects.</p>
      <p>Mixed initiative systems have many potential applications
that go far beyond current practice. Research about whether
existing RE techniques need to be extended for such situations
is potentially quite valuable. The WSP-centric ideas presented
in this paper could be a step forward in that research.</p>
    </sec>
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