=Paper= {{Paper |id=Vol-3107/paper4 |storemode=property |title=An ideal physical activity app for adults - what should it be like? Requirements of adult users |pdfUrl=https://ceur-ws.org/Vol-3107/paper4.pdf |volume=Vol-3107 |authors=Kerli Mooses |dblpUrl=https://dblp.org/rec/conf/apsec/Mooses21 }} ==An ideal physical activity app for adults - what should it be like? Requirements of adult users== https://ceur-ws.org/Vol-3107/paper4.pdf
      An ideal physical activity app for adults – what
      should it be like? Requirements of adult users
                                                                   Kerli Mooses
                                                         Institute of Computer Sciences
                                                                University of Tartu
                                                                  Tartu, Estonia
                                                               Kerli.Mooses@ut.ee

    Abstract—Despite the numerous health benefits provided by               process. Early identification of the needs, preferences and
physical activity, people struggle to meet healthy activity levels.         problems of end users helps to address them during early
There are numerous apps aiming to support the physical activity             development phase and thereby ensure the acceptance and
of adults. However, it is unclear whether and at what extent is             usability of the end product. The findings about the features
the end user been involved in the development process. In
                                                                            that adults would like to have in a physical activity app are
addition, there is a lack of research which examines which
functional, quality and emotional goals are preferred and                   sparse. According to a qualitative study [12] young adults
expected by the user of physical activity app. To address this              prefer physical activity apps that coach and motivate them,
issue, do-be-feel workshops were carried out with 38 adults and             provide tailored feedback, enable to set personal goals and
the results were combined into goal model. These results offer a            allow competition with friends. User-friendliness and
good overview of the expectations of end user which can be used             flexibility has also been reported [8]. Most published data
in further development.                                                     focus on describing existing apps, trying to identify most
                                                                            effective and/or most frequently used features [9], [11], [13]–
  Keywords—requirements elicitation, physical activity, goal                [15]. For example, it has been found that giving feedback,
modelling, adults
                                                                            setting goals, receiving rewards, social sharing and
                       I. INTRODUCTION                                      competition can positively influence the physical activity of
                                                                            adults [13]. These studies mostly focus on functional
    The positive impact of physical activity on mental, social
                                                                            requirements, but in addition to functional requirements it is
and physical health are widely recognized [1], [2]. Countries
                                                                            important to consider the quality and emotional requirements
make efforts to support and promote healthy physical activity
                                                                            which also influence the acceptance and usability of end
levels among their citizens. It has been shown that if all
                                                                            product [16]. Therefore, knowledge of quality and emotional
inactive people became active, more than 5 million deaths per
                                                                            requirements needed by the end user can increase the
year could be avoided [2]. Recent research indicates that
                                                                            effectiveness and attractiveness of the app.
every move counts as health benefits occur even when
                                                                                The aim of current study is to find out the needs and
physical activity is below the international recommended                    expectations of adults for an app that would support their
levels [1], [3]. At the same time, higher physical activity                 physical activity. In addition, we combine the elicited
levels and reduced sedentary time substantially reduces the                 requirements into hierarchical goal model to give a good
risk for premature mortality [4]. Despite the facts and                     visual overview of gathered requirements.
research reassuring the positive influence of physical activity
on health, a lot of people struggle to achieve healthy                                                II. METHODS
physically active levels as third of adult population do not                    To identify the functional, quality and emotional goals of
meet the physical activity recommendations by World Health                  an app that would support the physical activity of adults, nine
Organisation [5]. According to the literature reviews, the                  online workshops with a total of 38 adults (22 female, 16
most common barriers for physical activity reported by adults               male, aged 35-45) were conducted. The participants were
are lack of time, motivation and self-discipline [6], [7]. This             recruited through the requirements elicitation course of the
indicates that a tool supporting the motivation and self-                   university. The workshops were carried out online due to the
discipline could have beneficial effects on physical activity               COVID-19 situation and to reduce the personal contact. The
levels of adults.                                                           do-be-feel method was used in the workshop. At first the
    The rapid advantages in information and communication                   participants were given a following description: “It is advised
technologies (ICTs) and their extensive use worldwide make                  by World Health Organisation that adults should accumulate
ICTs valuable tools in health promotion, including                          10 000 steps per day or 150 minutes of moderate activity per
supporting physical activity. There are numerous apps                       week in order to stay healthy. If there would be an app that
available in app stores for physical activity. However, it has              helps you to fill these activity goals, what would it be like?”
been shown, that their effect on physical activity behaviour is             The participants were asked to think on four aspects: 1) what
modest [8]–[10]. It could be partly explained by the fact that              should such app do? (functional goals), 2) what should such
the involvement of end user during the development process                  app be like? (quality goals), 3) how should such app make
seems to be modest or even non-existing as no physical                      you feel? (emotional goals). In addition, the participants were
activity app has reported users involvement during the                      asked to think which roles are associated with the app. The
development process [11]. In addition, to the best of our                   answers were all gathered in one table where participant
knowledge there is no study describing the involvement of                   could add additional ideas. The results from nine workshops
the end user during the requirements elicitation phase of                   were divided into subthemes and combined into one summary
physical activity app. At the same time end user is a crucial               table presented in Results section. The frequency of goals
stakeholder who should be involved in the development



       Copyright © 2022 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0)
mentioned by different workshop groups was also added to                       rate, time, velocity, distance and activity minutes. In addition
the table to identify the most popular needs.                                  to the possibility that the app itself tracked the activity, it was
    In order to give a good visual and systematic overview of                  important that activity data could be imported from watches
gathered requirements agent-oriented goal model [17]–[21]                      and activity trackers. As for the reports, different input
was created. In this hierarchical goal tree, the functional goals              variables, such as activity minutes, steps, activity types, and
are presented in tilted rectangles. Roles, quality and emotional               time periods, such as day, week, month, was mentioned. The
goals are attached to the functional goal that they are                        goal setting was considered an important feature. All groups
associated with. The roles are presented as stick man, quality                 wanted to set personal goals and some groups preferred the
goals with clouds and emotional goals with heart symbols.                      app to make suggestions for next goals based on previous
Goal modelling was used as it presents early functional,                       goals and activity. Together with goal setting, the participants
quality and emotional requirements in a holistic and coherent                  wanted to get notification and praise for meeting the goal.
way, which can be further developed into user stories [22].
                                                                               Reminders, motivating tips and messages were considered as
User stories in turn are often used in agile software
engineering [23], [24]. In addition, it has been shown that goal               encouraging and motivating which help them to meet goals
models are also helpful when there is a need to involve or                     and overcome barriers. The participants also considered
communicate with nontechnical stakeholders or experts [25].                    notifications that would remind activity in case of prolonged
                                                                               passive periods useful. Another popular features were
                                   III. RESULTS                                possibility to participate in challenges and share and compare
   Measuring activity and making reports were two                              your progress with others within app or in social media.
functional goals that were mentioned by all groups (Table 1).                  Participants were interested the app to suggest nearby tracks
A variety of indicators for measuring physical activity by the                 for different activities, such as hiking, orienteering, running
app was mentioned – for example, the number of steps, heart                    etc.

            TABLE I.              FUNCTIONAL, QUALITY AND EMOTIONAL REQUIREMENTS IDENTIFIED WITH DO-BE-FEEL WORKSHOPS
                                     To-do                                           To-be                 To-feel                  Roles
  Measure activity                                                          Safe (7)                Healthy (9)          User (9)
  Track activity (9)                                                        Intuitive (6)           Satisfied (7)        Friend (9)
  Use GPS (6)                                                               Modern (6)              Motivated (6)        Sponsor (5)
  Import data from other apps/ watches/ activity trackers (5)               Simple (5)              Happy (6)            Doctor (3)
  Insert activity manually                                                  User friendly (5)       Inspired (4)         Scientist, Health expert (2)
  Make adjustments to activity data                                         Precise, accurate (5)   Self-confident (4)   Athlete (2)
  Goals                                                                     Reliable (5)            Aware (4)            Sport psychologist
  Set personal goals (5)                                                    Compatible (4)          Proud (3)            Sport club
  Suggests new goals based on previous activity (3)                         Motivating (3)          Victorious (3)       Coach
  Feedback                                                                  Free (3)                Proud (3)
  Make reports (9)                                                          Reasonably priced (3)   Informed (2)
  Get points for activity / virtual medals / awards (5)                     Energy-saving (3)       Addicted (2)
  Visualise the distance from goal (4)                                      Inspiring (2)           Supported (2)
  Present distance virtually (e.g. home to Rome/ move around a globe)       Playful (2)             Recognised (2)
  Get personal advice from coach                                            Adaptive (2)            Cared for (2)
  Reminders and notifications                                               Comfortable (2)         Positive (2)
  Get notification when filling a goal (7)                                  Fast (2)                In control
  Get notifications when passive (6)                                        Spectacular             Hopeful
  Get reminders, motivating messages and tips (4)                           Innovative              Success
  Turn off notifications and reminders                                      Unnoticed               Amused
  Challenges                                                                Practical               Special
  Participate in challenges (5)                                             Interesting             Belong to
  Win awards from sponsors (2)                                              Realistic               Active
  Create challenges (2)                                                     Adds-free               Excited
  Invite friends to join a challenge                                                                Energetic
  Create leader boards based on activity type                                                       Guided
  Socialize
  Share and compare results with others (5)
  Invite friend(s) to training session (3)
  Invite friend to join the app (2)
  Find activity
  Save and rate track (with GPS) (4)
  Show/suggest tracks nearby (4)
  Add training sessions to calendar (2)
  Other
  Insert personal data (5)
  Call help
  Keep a creature alive with your activity
  Read motivating info about the benefits of physical activity

() – number of groups who mentioned this requirement. Presented if N > 1.
             Fig. 1. Goal model for app supporting the physical activity levels of adults based on most frequently mentioned requirements

    Safety,    simplicity,    user-friendliness,     accurate                rewards and enabling social comparison [9], [13], [14].
measurements and reliability were most frequently                            Although rewards have a potential to support engagement in
mentioned quality goals. As for emotional goal, the                          physical activity, they have to be aimed at intrinsic
participants wanted to feel healthy, satisfied, motivated and                motivation, which supports long term changes [28]. Caution
happy when using the app.                                                    should be taken when incorporating social comparison
    The gathered requirements were transformed into goal                     feature to the app as the scientific findings are contradictory
models which give a good visual of the most popular needs                    – some people find motivating comparing with more active
of adults who want to be physically active with the help of an               people, whereas the others demotivating [12].
app (Fig. 1).                                                                     Our participants also pointed out the need to invite a
                                                                             friend to training session and share your results with friends
                     IV. DISCUSSION                                          or in social media. Social support and enjoyment have been
    There is a limited evidence in scientific literature about               reported as one of the main motives for physical activity [6]
the needs and expectations of adults who use physical activity               and being able to train with a friend will certainly support
app. In current study we addressed this knowledge gap and                    these motives. Being active with friends helps to fulfil
identified functional, quality and emotional requirements for                abundance of emotional goals which emerged from our
such app with the help of do-be-feel workshops.                              workshops. For example, supported, cared for and recognised
    Most common behaviour change techniques such as                          are only few of them.
measuring activity, setting goals and getting feedback [11],                     Possibility to create challenges and participate in them
[14], [15] were mentioned by most of our workshop groups.                    was favoured by half of our workshop groups. Similarly,
Being aware of one’s activity levels can be considered a                     participating in challenges has been previously reported by
prerequisite for evaluating the sufficiency of physical                      young adults [12]. However, not all people are competitive
activity. In addition, it helps to increase the awareness of                 and interested in challenges [13], thus this feature should be
actual activity levels and review the changes over time [26].                kept optional.
According to studies, these three features have a potential to                   Interestingly a possibility to find activity has not been
increase the effectiveness of the app [27]. For our participants             mentioned in previous studies with adults or in existing apps,
it was equally important to use the app for performing activity              whereas this feature was reported by almost half of the
measurements as well as importing the data from watch or                     workshop groups. Previously a shortage of facilities has been
activity tracker. As different sporting disciplines can make                 reported as one of the barriers for physical activity [6]. In
restrictions on the measurement device, it would be useful to                some cases, there could be a lack of information about
ensure compatibility and connectivity with a variety of                      different opportunities for in- and outdoor physical activity.
devices. As for feedback, only one group mentioned the                       In such cases, including a possibility to search or get
possibility to consult a coach although personalised feedback                suggestions about nearby tracks and facilities can help to
has been identified one factor that encourages PA change [9].                overcome this barrier. This feature would also be beneficial
Our participants preferred to get feedback and view progress                 in a case of a holiday or a trip to a new and foreign
over time with graphical and numeric reports.                                surrounding.
    Another quite popular behaviour change techniques that                       Safety was the most highly valued quality goal by our
are used in existing physical activity apps and which were                   participants. Participants wanted to share their personal data
mentioned several times by our participants, were providing                  as it enhances user experience and improves personalisation.
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