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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Researching Sensemaking and Situational Architecting</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>A First Step Towards a Guide for Sensemaking</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Situational Architecturing</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Designing</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Changing Enterprises</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Sogeti Nederland</institution>
          ,
          <addr-line>Vianen</addr-line>
          ,
          <country country="NL">the Netherlands</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>This paper is a request for comments on a research setup for discovering and validating a guide for sensemaking and situational architecturing to design and change enterprises. It includes my philosophical position on research, the initial research questions, a concept research methodology, and a first research artefact with some premature validations. The first research artefact is a conceptualisation and expressions of a new roadmap. An addition to the theoretical arrangement of Teleology - Afordance - Ontology, to guide the way on sensemaking, situational architecturing, designing, and changing of enterprises. Where existing theory depicts a linear relation subject - afordance/function - object, in practice the processes and usage of language of architecturing and designing are much more interwoven. By clarifying these, I strive to improve the quality of the enterprise design processes, positively contributing to enterprise cohesion. Using the design science research methodology, I argue the initial relevance and rigor, and propose a first artefact, a conceptualisation with several visualisations, and present initial evaluations.</p>
      </abstract>
      <kwd-group>
        <kwd>Research setup</kwd>
        <kwd>Enterprise Architecture</kwd>
        <kwd>Enterprise Engineering</kwd>
        <kwd>Enterprise Engineering theories</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1 Introduction</title>
      <p>As practising enterprise architects, we not only create architectures and support
enterprises with their decision-making processes. We also support enterprises
by improving their architecture practice, and train students and co-workers on
the topic of architecture. In this rich context and mix of application and
theory we experience ambiguous interpretations of the foundations that guide our
architecture practice. I am convinced that we need more and better architects
to guide enterprises, explicitly including the public institutions, in their digital
transformation.</p>
      <p>As a personal goal, I want to improve the architecture profession by
contributing to the theory, translating the theory to educational content, and teaching
architects. This paper is part of my first goal: setting up a research project to
start contributing to the theory.</p>
      <p>Part of this research is understanding the theoretical foundation of designing
enterprises in a broad sense. Starting from the subjective perspective of
sensemaking, using the objective perspective of enterprise architecturing and
enterprise engineering to create one of the preconditions for a changing enterprise.</p>
      <p>
        Part of this theoretical foundation is the distinction between function and
construction, as described by the Enterprise Engineering -theory by authors
such as Dietz, Mulder and Hoogervorst [
        <xref ref-type="bibr" rid="ref11 ref12 ref5">5,11,12</xref>
        ].
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Research questions</title>
      <p>I want to improve the theoretical foundation of the way of thinking and the way
of working by enterprise architects. Of course, this huge topic should be narrowed
down to a set of manageable research questions. The following description is an
initial attempt to gather thoughts, formulate the questions and receive feedback.</p>
      <p>How to enable enterprise digital transformation by improving the way
of thinking and the way of working for enterprise architect in the
context of enterprise sensemaking, enterprise architecturing, and enterprise
engineering?</p>
      <p>This main question may be answered by answering the following groups of
sub-questions:</p>
      <sec id="sec-2-1">
        <title>1. On the theory of sensemaking, designing and architecturing:</title>
        <p>Typically a literature study - To be developed.</p>
      </sec>
      <sec id="sec-2-2">
        <title>2. On guiding architects on sensemaking, designing and architecturing:</title>
        <p>When studying the -theory, I observed that it is an ontology, merely
describing what kind of way points there are. Although many authors do not
agree on the exact meaning, the general accepted translation, according to
the philosophical and spiritual tradition of Taoism, of the Chinese word Tao
is the way, path, route, or road.</p>
        <p>(RQ 1.) What to add to the -theory to guide architects on how to
navigate sensemaking, designing and architecturing?
What recommendations can we provide for enterprise architects to navigate
enterprise digital transformations?</p>
      </sec>
      <sec id="sec-2-3">
        <title>3. On situationally managing an enterprise and governing change:</title>
        <p>- To be developed.</p>
      </sec>
      <sec id="sec-2-4">
        <title>4. On situationally managing changes:</title>
        <p>- To be developed.</p>
      </sec>
      <sec id="sec-2-5">
        <title>My philosophical position on research</title>
        <p>I slowly start to recognise my personal disposition and tendency to a rational
epistemology where reason is the source and proof of knowledge. I do
acknowledge that this conflicts with my starting point as an enterprise architecture
practitioner. Artefacts, concepts and methods do not come into their existence
almost purely by deduction and intuition. Surely, it must be based on my
empirical experiences as a practitioner too.</p>
        <p>
          Reading about the diference between rationalism and empiricism [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ], I
found references leading me to an interesting position as described by the
philosopher Kant. His three distinctions: a priori versus a posteriori, analytic versus
synthetic, and nouminal versus phenomenal, lead Kant to a new compromise.
His epistemology can be summarised as ”The idea is not that our minds literally
create the world, but that our minds organise experience, so we perceive it as
recognisable objects”.
        </p>
        <p>Kant’s epistemology explains to me why I am trying to explain a theoretical
model that is to be used as a basis for architecturing. Somehow my mind has
organised my experiences and formed a pattern that I use to recognize the way
design processes are organised. A pattern that is maturing by discussing about
it, by describing it, by trying to evaluate its use and applicability. This is what
drives my research as in RQ.1, searching for this artefact.</p>
        <p>
          Awareness of this position leads to my preferred research method that
explicitly focus on a hybrid position, the design research methodology. Summarised,
this methodology uses three cycles to design an artefact [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ]. (See Fig. 1)
– Design Cycle (main) - iterating the activities of building and evaluating
the design artefacts and processes of the research.
– Relevance Cycle - bridging context with the main Design Science Research
activities. Contributing requirements and testing of the application of the
artefact.
– Rigor Cycle - bridging scientific foundations, experience, and expertise to
inform the main cycle. Contributing grounding and additions to the
knowledge base [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ].
        </p>
        <p>
          A more recent and appropriate research approach has been suggested. This has
been described in a paper called ”A design science research methodology for
information systems research” [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]. Pefers describes a process sequence that we
will use to restructure a next version of this paper.
(RQ 1.) What to add to the -theory to guide architects on how to
navigate sensemaking, designing and architecturing?
        </p>
        <p>
          Because the strict distinction between rationalism and empiricism can impede
rather than advance our understanding[
          <xref ref-type="bibr" rid="ref15">15</xref>
          ], and because the Design Science
Research method explicitly integrates an empirical way of working in the relevance
cycle and the evaluation, this combination with the emergent designing and the
Rigor cycle should enforce a better balance between the two.
        </p>
        <p>
          Hence, the research methodology I will be using is Design Science Research.
The field of Enterprise Engineering (EE) started out as practice, gradually
adding the underlying scientific foundation [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ]. Foundational publications have
been created by authors such as Dietz, Mulder and Hoogervorst [
          <xref ref-type="bibr" rid="ref1 ref11 ref12 ref5">1,5,11,12</xref>
          ].
Multiple researchers have dedicated their energy on adding to the body of knowledge
as recorded in the series “Advances in Enterprise Engineering”. A growing
number of classes are taught, more and more students and practitioners are exposed
to the Enterprise Ontology (EO) way of thinking and the Design and Engineering
Methodology for Organizations (DEMO) way of working.
        </p>
        <p>A concept hard to grasp for these students and practitioners is the
fundamental diference between the function and the construction of a system. This
comprehension is especially important for architects, as their work and
responsibilities involve constantly bridging this incommensurable language barrier.</p>
        <p>
          As Enterprise Architecture (EA) practitioners start to broaden their
horizon, their blurred vision of the scope of their own profession, the root of many
misunderstandings, needs clarifying [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ]. According to Lapalme, the school of
“Enterprise Integrating” architecture is grounded in systems thinking and needs
to approach enterprise design holistically or systemically, rejecting reductionism
and embracing complexity and dynamics. The school of “Enterprise Ecological
Adaptation” includes the bidirectional relationship of an enterprise to its
environment, increasing the complexity again. Referring to the architect being a
nurturer, facilitating a learning organisation, and requiring “a great deal of
sensemaking — a collaborative process by which people give meaning to experience”
[
          <xref ref-type="bibr" rid="ref14">14</xref>
          ].
        </p>
        <p>In my opinion, the way to navigate between purpose, afordance and
property, and their respective perspectives, is not shown suficiently in the several
descriptions of the TAO and BETA theories. Practitioners comprehending the
incommensurability are not able to translate this in their methods, processes,
and deliverables prescriptions. Hence, an attempt to add my insights in this
matter by extending the TAO ontology.
3.3</p>
        <p>
          Rigor
3.3.1 TAO Theory The -theory, as part of the philosophical foundations
of the Enterprise Engineering theories, provides the basis for understanding the
notion of systems and models, and clarifies the distinction between function
and construction [
          <xref ref-type="bibr" rid="ref2 ref5">2,5</xref>
          ]. It shows three elements: Teleology – Afordance –
Ontology. Hence its name TAO. (see figure 2) Teleology is the subjective perspective,
explaining why something is, the cause of its existence as experienced by the
subject. Ontology is the objective perspective, using its properties to describe
what something is.
        </p>
        <p>Afordance is originally described as what the environment ofers to the
animal [8, p. 120], a passive subject-object relation. This was broadened by Dietz
and Mulder in its meaning for enterprises [5, fig. 4.9]. A function is the intended
subset of afordance that delivers a need for a stakeholder.</p>
        <p>
          The distinction between the function and the construction is represented in
their respective models: the functional model and the constructional model,
respectively referred to as the black-box model and the white-box model. Dietz
and Mulder [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ] suggest to use the term “business” when referring to the
function perspective and decomposition, and “organisation” when referring to the
construction perspective and decomposition.
3.3.2 Design process, synthesis and matching behaviour As
Hoogervorst explains, the teleological language expresses goals and purposes [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ]. From
the teleological perspective, these point to the relationship with a human, being
formed by the meaning of the purpose and goals. The ontological language is
used to express a description how things and phenomena are. These teleological
and ontological languages have no common concepts and words to reason from
a concept in one language to the other. The languages are incommensurable.
There is no formal procedure to derive a realisation from purpose and goals.
The only possible route is to employ a creative human agent that iteratively
synthesises a solution.
The Function-Behaviour-Structure ontology is based on the work of John S.
Gero[
          <xref ref-type="bibr" rid="ref7">7</xref>
          ] and conceptualizes design objects in three ontological categories:
function (F), the teleology of the artefact (‘what the artefact is for’), behaviour (B),
the artefact’s attributes that can be derived from its structure (‘what the
artefact does’), and structure (S), its components and their relationships (‘what the
artefact consists of’). [7, p. 265].
        </p>
        <p>There is a necessity to derive the exposed behaviour from a designed
artefact. This is needed to validate the resulting behaviour (hopefully matching the
expressed requirements) that resulted from the goals as expressed by the
stakeholder. A goal decomposition in measurable terms should improve the
requirements elicitation, and work as an objectification of the matching of a proposed
designed artefact.</p>
        <p>My view in this matter is a combination of the -theory and appended with
the necessary distinction between stakeholders and designer. This view exposes
two cycles and allows for identifying issues and improvement suggestions
regarding the elicitation of the requirements, such as the aforementioned goal
decomposition.</p>
      </sec>
      <sec id="sec-2-6">
        <title>3.3.3 BETA Theory and two iterative maps The -Theory (BETA,</title>
        <p>
          Building from Essence with Technology and Architecture) is an organisational
design theory and is part of the Enterprise Engineering theories. The theory is
about designing artefacts [5, par. 4.4.8] and introduces the General System
Development Process (GSDP) as a framework for understanding the development of
an object system for the benefits of a using system [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. More recent visualisations
of the process include the architecture element, relating it to the functional and
constructional principles that are used in the function and construction design
process steps.
        </p>
        <p>
          The Basic Enterprise Engineering Map (BEEM) as developed by van Dipten
[
          <xref ref-type="bibr" rid="ref6">6</xref>
          ], gives insight into the coherence of activities and results in the field of IT. The
map iterates a GSDP process in the dimension of the realisation axis of the
Enterprise Engineering Framework (EEF). Hence, my earlier remark that this map
should be named BERM[17, p. 35]. As an alternative, using the engineering axis,
I created another map to show the iterative relation between function and
construction[17, par. 7.2]. Emphasising the embedding of the classical architecture
layers and visualised with Archimate. (See Fig. 5)
        </p>
        <p>The relations between the functional and constructional elements are
modelled as Archimate’s ”used by” and ”realizes” relations. The relation with the
causes is modelled as realisation of principles and goals. This map was originally
intended as a tool to find the right type of requirements for (cloud)sourcing
scenario’s. In practice, it worked out as a tool to explain the combination of the
containment relations and the recurring function-construction distinction.
3.3.4 Teleology Going back to the 4th century BC, Aristotle is writing about
causal explanation. His surviving manuscripts Physics II.3 and Metaphysics V.2
are part of the collective known as the Corpus Aristotelicum. Aristotle’s four
answers to the why questions:
– Matter - ( , hule ) the material cause of an object. Referring to the
materials that causes the object to be. For instance, water being the material
cause of an ice cube. However, also including all physical components that
together become a new object.
– Form - ( "~{ o&amp;, e^{dos ) the formal cause of an object. Referring to the shape
of an object. For instance, the roughly cubical shape of an ice cube.
– Agent - ( o~ , kinou~n ) the eficient cause of an object. Referring to
the agent or actor performing the change that brings an object to existence.
However, also the actor’s knowledge and skills to do so. For example, the ice
maker plus his or her knowledge of making ice cubes.
– End or purpose - ( " o&amp;, télos ) the final cause of an object. Referring to
the purpose of an object, separated from human desires. For instance, the
purpose of an ice cube is to cool down something. According to Aristotle,
objects in the natural world may have a purpose on its self, even if humans
would not have created the object. When this abductive reasoning (the best
available reason) is confronted with the theory of evolution by Darwin, soon
better arguments are to be found. Fortunately, in our context of enterprise
engineering this is not a problem, as enterprises are the result of human
construction and hopefully not the result of random evolution and survival
bias.
3.4</p>
      </sec>
      <sec id="sec-2-7">
        <title>Artefact: a Teleology - Function - Ontology roadmap</title>
        <p>I envision and visualise two perspectives (subjective and objective) next to each
other. (See Fig. 6)
– The language used in the subjective perspective is the teleological language.</p>
        <p>It uses terms like “feel”, “purpose” or “goal”, “for the subject”, and “reason”.
It answers the why questions, the purpose, analogue to the final cause by
Aristotle.
– The language used in the objective perspective is the ontological language.</p>
        <p>It uses terms like “it is”, “entities”, “being”, “categories”, “white box”, and
“existence”. It answers the what and how questions, the material and form,
analogue to the material cause and the formal cause .
– The language used on the border of the two perspectives is about functions.</p>
        <p>It is the functional language, used to describe the subject-object relation
as required by the user / stakeholder and described by the designer. This
is analogue to the combination of the final, formal and material causes 1. It
uses terms like “for whom”, “value”, “requirement”, “need”, “black box”,
and “afecting”. It answers the what it does and for who questions.</p>
        <p>
          The vertical dimension in the proposed visualisation depicts the diference
between the current state on the top side and the future or desired state on
the bottom. This adds the needed path, the way, the Tao to get from one state
to another state2. Note that there is no available language to bridge the gap
between the subjective and objective perspectives as these perspectives are
incommensurable, as explained by Hoogervorst [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ]. Bridging the gap between
1 The fourth, eficient cause by Aristotle, is not represented in the visualisation.
2 For now I use the terms ”state” and ”transition”. I am open for suggestions for
alternative terms.
these perspectives is an iterative and creative process. It is related to the verbs:
designing and engineering.
        </p>
        <p>For the purpose of a map, the combination of these two triangles should be
able to extend to multiple levels by putting side 1-2 of a next level right under
side 3-4 of the first level.
3.4.1</p>
        <p>States the corners of the map represent four diferent awareness states.
1. Purpose &amp; Current - Awareness: why we are
2. Function &amp; Current - Awareness: what we are, and for who
3. Function &amp; Desired - Awareness: why we want to become, and for who
4. Property &amp; Desired - Awareness: What we want to become
3.4.2 Transitions With these states, I am able to describe the state
transitions, a change from one state to another state. For example, from being aware
of x to being aware of y.</p>
        <p>– The transition 1 ) 3 is an description of purpose to the desired purpose.</p>
        <p>The applicable language is and stays teleological, thus state 3 can be derived
(analyse, fit-gap, procedural) from 1.
– The transition 1 ) 2 is bridging from the teleological language to the
ontological language, incommensurable, thus a design process. The goal is
awareness of what is.
– The transition 2 ) 3 on the subjective side represents guidance of the
intended state by providing a value.</p>
        <p>The transition 2 ) 3 on the objective side represents the prescription of the
intended state by providing an function.</p>
        <p>This combination of the subjective and objective perspective, guiding and
prescribing, should be expressed in a functional language: what to become,
for who and why.
– The transition 2 ) 4 is the prescribing the properties and objects. A
description What should be done. The applicable language is and stays ontological,
thus state 4 can be derived from 2.
– The transition 3 ) 4 is bridging the teleological language to the ontological
language, incommensurable, thus a design process. The goal is awareness of
what to become and how.</p>
        <p>An invisible nuance in the visualisation is the iterative and, especially
regarding the design processes, the emergent nature of the transitions.
3.5</p>
      </sec>
      <sec id="sec-2-8">
        <title>Evaluation</title>
        <p>At this time I have developed three initial evaluations. These have to be
elaborated.</p>
      </sec>
      <sec id="sec-2-9">
        <title>3.5.1 Evaluation 1 - Adding enterprise labels The goal of this first eval</title>
        <p>uation is to validate the applicability of the conceptualisation and expression
in the context of an enterprise and the statements and documents senior
management uses to describe and guide it purpose and strategy. Typically, they
use labels such as mission, goals, vision, strategy, architecture, value statements
etcetera.</p>
        <p>
          I compared three sources from [
          <xref ref-type="bibr" rid="ref13 ref16 ref3">16,13,3</xref>
          ] and various Wikipedia lemmas.
Unfortunately, there are many ambiguous explanations of these labels.
        </p>
        <p>Mission, Vision and Values I see as the current situation. The Goals and
Strategy are geared towards the desired situation. (See fig. 7)
1. We know: why we are - Label: Mission
2. We know: what we are, and for who - Label: Vision &amp; Values
3. We know: why we want to become, and for who - Label: Goals
4. We know: What we want to become and how - Label: Strategy
The r triangle 1-2-3 can be given the label enterprise sensemaking. Describing
why we are, what we value, who to create value for, getting to things that are
and how they should become. Guiding the goals based on the values.
– Mission: Why are we? What is our meaning in our environment or business
ecosystem? Why do we exist? The business purpose.
– Vision &amp; Values: What are we? What do we contribute to our stakeholders?</p>
        <p>What value do we create?
– Goals: What do we want to be, and why? What do we want to contribute
to our stakeholders? What value do we want to create? How do we measure
our success?
The 4 triangle 2-3-4 can be given the label enterprise architecturing3 [enterprise
engineering?]. On the one hand applying principles, prescribing how to make
decisions: how and for whom. On the other hand, the models prescribing what
to become.</p>
        <p>– Vision &amp; Values (as previous description)
– Goals (as previous description)
– Strategy: What do we need to become? What means do we need? What
steps do we take to reach our goals?
3.5.1.1</p>
      </sec>
      <sec id="sec-2-10">
        <title>Transitions between enterprise states</title>
        <p>In this model, a state has a meaning in the context of enterprises. For example:
State 1 is the enterprise being aware of its mission. The transition is: How does
it become aware of its vision and goals? This includes the processes to create
explicit statements, documents, culture, awareness etcetera.</p>
        <p>– The transition 1 ) 3 is getting from a describing of the general purpose
to the intended purpose for the enterprise. The applicable language is and
stays teleological, thus state 3 can be derived from 1 via a (procedural)
ift-gap analysis.
– The transition 1 ) 2 is a design process. Bridging the teleological language
to the ontological language, incommensurable, thus a design process. The
result is a high-level prescription of what the enterprise is, a vision.
– The transition 2 ) 3 on the teleological side represents guidance of the
intended purpose.</p>
        <p>The transition 2 ) 3 on the ontological side represents the prescription of
the intended goals.</p>
        <p>Together they work as a function, the combination of the subjective and
objective. A functional prescription of what to become, for whom and why.
– The transition 2 ) 4 is the prescribing the properties and objects. What
should be done, the strategy. The applicable language is and stays
ontological, thus state 4 can be derived from 2 via a (procedural) fit-gap analysis.
– The transition 3 ) 4 is a design process. Bridging the teleological language
to the ontological language, incommensurable, thus a design process. The
result is a recipe of what the enterprise should to reach its vision and goals.</p>
        <p>A strategy.</p>
        <p>The route to a strategy can be summarised as: State 1 2 (designing); State
2 , 3 and 1 ) 3 (iteration, deriving); State 2 ) 4 and 3 4 (deriving,
designing)
3 Architecting is creating architects, architecturing is creating architectures [4, p. 6].</p>
      </sec>
      <sec id="sec-2-11">
        <title>A survey</title>
        <p>A survey was set up to verify this mapping. A list of enterprise statements is
given: mission, vision, goals, strategy, internal values, external values, enterprise
architecture, other-1 and other-2 (two optional labels to be filled by the
interviewee). The questions of the survey are:
– What questions are answered with the following enterprise statements or
documents? and by who?
– Are these statements aimed at the past, current, or future situation?
– What statements are needed as input for these statements? (a relation
matrix) and are there any combinations that are especially complicated or easy,
and why?
– What language is used? Aimed at explaining the ”why”, aimed at
stakeholders, or aimed at answering ”what”?
3.5.1.3</p>
      </sec>
      <sec id="sec-2-12">
        <title>Discussion</title>
        <p>The enterprise labels are very ill-defined, making it susceptible to multiple
interpretations. Within this bandwidth it is possible to map the common enterprise
labels to the conceptualisation.</p>
        <p>The survey setup was tested once. The feedback was mainly on some of the
form labels. No fundamental discussion on the questions. It immediately showed
a complete diferent explanation of the meaning of one of the statements.
3.5.2 Evaluation 2 - adding a second level The existence and awareness
of a strategy is just the start of the path to a changed enterprise. Can we add a
second level to the conceptualisation and again add enterprise labels? The states
(see figure 8):
5. We know: Why and what to do, and for who - Label: enterprise portfolio
6. We know: What to do - Label: programs / projects / changes
3.5.2.1</p>
      </sec>
      <sec id="sec-2-13">
        <title>Discussion</title>
        <p>A question arises about the two design processes from states 3 ) 4. The first is
an engineering properties process from the first level. The result is a recipe of
what the enterprise should to reach its vision and goals. A strategy.
The second is a transition between the same states, but on the second level. In
this subjective perspective it now becomes a process that designs the functions
from the goals, to that same strategy. This needs some more deliberation.</p>
      </sec>
      <sec id="sec-2-14">
        <title>3.5.3 Evaluation 3 – mapping the architecture principle lifecycle In</title>
        <p>their paper, Greefhorst and Proper [9, p. 3] propose a generic process that
handles the entire life-cycle of architecture principles. They describe the creation,
validation, application and managing changes of the principles.</p>
        <p>There could be a relation between the processes and the proposed roadmap.
The proposed roadmap addition for a TAO ontology and accompanying
visualisation reflect my vision of the complicated relations between teleology, function,
and ontology and how the subjective and objective perspectives could/should
be used to guide design processes. The distinction between three diferent and
incommensurable language types is explicitly visible, recognising that emergent
and creative design processes are necessary to bridge between them.</p>
        <p>First evaluations of these artefacts are ongoing.</p>
      </sec>
      <sec id="sec-2-15">
        <title>Conclusion and request for comments - Main</title>
        <p>I am (barely) aware of the vast amount of literature on this topic. I invite you,
next to comments on the research setup and proposed artefact, to give any
recommendations on this topic.</p>
      </sec>
    </sec>
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