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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Sixth International Workshop on Cultures of Participation in the Digital Age: AI for Humans or Humans for
AI? June</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>A Research Framework Focused on AI and Humans instead of AI versus Humans</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Gerhard Fischer</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Center for LifeLong Learning &amp; Design (L3D), University of Colorado</institution>
          ,
          <addr-line>Boulder</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2022</year>
      </pub-date>
      <volume>7</volume>
      <issue>2022</issue>
      <abstract>
        <p>The arguments in this position paper are grounded in my professional career as a faculty member in Computer Science and Cognitive Science. For the last three decades, our research in the Center for Lifelong Learning &amp; Design (L3D) has been centered on human-centered design, intelligence augmentation, and distributed cognition with a focus on how to transcend the unaided individual human mind with socio-technical environments. The theme of this workshop “AI for Humans or Humans for AI” does not have a simple answer. My arguments provide support for the “AI for Humans” perspective. Our research activities and my contributions to previous CoPDA workshops explored problems beneficial to the needs of people, societies, and humanity by postulating “Quality of Life” as an overarching design objective, enriching the discourse about “AI for Humans” beyond a discussion of efficiency and productivity.</p>
      </abstract>
      <kwd-group>
        <kwd>1 Humans for AI</kwd>
        <kwd>AI for Humans</kwd>
        <kwd>Quality of Life</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The arguments in this position paper are grounded in my professional career as a faculty member in
Computer Science and Cognitive Science. For the last three decades, our research in the Center for
Lifelong Learning &amp; Design (L3D) has been centered on human-centered design, intelligence
augmentation, and distributed cognition with a focus on how to transcend the unaided individual human
mind with socio-technical environments [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ].
      </p>
      <p>
        The theme of this workshop “AI for Humans or Humans for AI” does not have a simple answer [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
My arguments are focused to support the “AI for Humans” perspective [
        <xref ref-type="bibr" rid="ref4 ref5">4, 5</xref>
        ]. Our research activities
[
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] and my contributions to previous CoPDA workshops explored problems beneficial to the needs of
people, societies, and humanity by postulating “Quality of Life” as an overarching design objective [
        <xref ref-type="bibr" rid="ref7 ref8">7,
8</xref>
        ], enriching the discourse about “AI for Humans” beyond a discussion of efficiency and productivity.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. AI: What is it?</title>
      <sec id="sec-2-1">
        <title>2.1. Differentiating AI Approaches</title>
        <p>
          There is no generally accepted definition for AI and there is no defined boundary to separate “AI
systems” from “non-AI systems”. Despite this shortcoming AI is currently being considered
worldwide as a “deus ex machina” and it is credited with miraculous abilities to solve all problems and exploit
all opportunities of the digital age. Figure 1 makes an attempt to unpack the meaning of AI into more
specific research areas [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ] by differentiating between
• Artificial General Intelligence (AGI) is the envisioned objective to create intelligent agents that
will match human capabilities for understanding and learning any intellectual task that a human
being can. While some researchers consider AGI as the ultimate goal of AI, for others AGI
remains speculative as no such system has been demonstrated yet. Opinions vary both on
whether and when AGI will arrive, if at all.
        </p>
        <p>
          AI for Specific Purposes (AISP) is an engineering discipline that explores specific well-defined
problems for which AI systems performs better than human beings. Many successful
contributions have occurred in achieving these objectives providing the basis for the current
hype surrounding AI. Human involvement is not a relevant design criterion in these approaches.
Human-Centered AI (HCAI) (closely related to intelligence augmentation [
          <xref ref-type="bibr" rid="ref3 ref9">9, 3</xref>
          ]) is focused on
improving the quality of life of humans by creating AI systems that amplify, augment, and
enhance human performance with systems that are reliable, safe, and trustworthy [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ].
        </p>
        <p>Human-Centered AI (HCAI)
(socio-technical environments for
empowering human beings)
Intelligence Augmenta#on
Explainable AI (XAI)
Democra#zing AI
Ethics and Trust
Shared Understanding
Common Ground</p>
        <p>Ar#ficial General Intelligence (AGI)</p>
        <p>(Strong AI)
Ar#ficial Intelligence is iden#cal</p>
        <p>to Human Intelligence
Ar#ficial Intelligence
(AI)</p>
        <p>AI for Specific Purposes (AISP)
(Engineering Disciplines for
replacing Human Beings)</p>
        <p>Machine Learning
Deep Learning
Big Data
Robo#cs
Natural Language Processing
Predic#ve Analysis</p>
        <p>While the growth of technology is certain, the inevitability of any particular future is not. Contrasting
“AI for Humans” versus “Humans for AI” represents an important objective to articulate design
guidelines about the future of technological developments.</p>
        <p>
          Frameworks centered on “Humans for AI” [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ] are grounded in objectives such as
• technological advances are more important than people;
• requiring people to work on technology’s terms;
• using people as stopgaps to do the parts of a task that machines can not yet do;
• restricting perspectives to “can we do it?” and ignoring challenges derived from the questions
“should we do it?” by insufficiently considering potential drawbacks such as (a) the loss of
meaningful work (b) the loss of personal control (if big data is watching us, how can we retain
personal freedom?), and (c) an increase in the digital divide and inequality (those who own the
data own the future).
        </p>
        <p>
          In contrast frameworks centered on “AI for Humans” [
          <xref ref-type="bibr" rid="ref4 ref5">4, 5</xref>
          ] are grounded in objectives such as
• humans and computers are different therefore focusing on complementing rather than emulating
and replacing human capabilities by computers;
• human-centered design, where the work starts with understanding people’s needs and
capabilities;
• transcending the unaided individual human mind by exploring the potential of distributed
cognition;
• identifying situations in which autonomous, intelligent technology should be deployed, often in
areas characterized by the “three D’s”: dull, dirty, and dangerous; and
sparking design efforts for exploring a synthesis of humans and AI by integrating their strengths
and reducing their weaknesses as identified by a design trade-off analysis.
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. “AI and Humans” and “AI versus Humans”</title>
      <p>
        Throughout history, there have always been two distinct forces at play: the substituting force, which
replaced human workers and the complementing force which empowered human beings [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
3.1.
      </p>
      <sec id="sec-3-1">
        <title>Distributed Cognition: AI and Humans</title>
        <p>A fundamental challenge for research in computer science, cognitive science, and the learning
sciences is to understand thinking, learning, working, and collaborating by exploiting the power of
omnipotent and omniscient technology. We need to understand what tasks should be reserved for
educated human minds and the collaboration among different human minds, and what tasks can and
should be taken over or aided by cognitive artifacts. In an information-rich world, the true power comes
not from more information, but from information that is personally meaningful, relevant to people’s
concerns, and relevant to the task at hand.</p>
        <p>
          Distributed cognition [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ] is a fundamental framework by which to marry the intellectual power of
the human mind with appropriate technologies. People think in conjunction and partnership with others
and with the help of culturally provided tools [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ]. Distributed cognition complements our biological
memory with external symbolic memory [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ] and extends the individual mind with the social mind.
Distributed cognition transcends the individual, unaided human mind [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ] but it comes at a cost:
external symbolic representations entail complex media that require extensive learning efforts by
humans.
        </p>
        <p>
          Many of our research efforts have addressed this challenge including:
• domain-oriented design environments, focused on supporting human problem-domain
interaction and not only human-computer interaction [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ];
• the Envisionment and Discovery Collaboratory, supporting communities of interest in
        </p>
        <p>
          Renaissance communities with boundary objects [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ]; and
• context-aware systems based on user and task models reducing information overload [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ].
“AI and Humans” as a research strategy is focused on complementing and augmenting human
abilities with socio-technical systems for supporting more inclusive societies instead of increasing the
digital divide [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ]. To be successful, mutual understanding represents an important challenge for the “AI
and Humans” approach in order to overcome hurdles such as (1) the lack of self-knowledge (i.e., these
systems are unaware what they know and not know) and (2) by being black boxes they are incapable
of explaining how they reach their decisions in terms understandable to humans (e.g.: their reasoning
is based on correlations derived from “Big Data” [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ] whereas humans understand and argue based on
causality).
3.2.
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>Automation: AI versus Humans</title>
        <p>
          Automation can be a two-edged sword:
• at one extreme, it is a servant, relieving humans of (1) carrying out personally irrelevant tasks
(such as checking the results of simple calculations or spelling corrections), (2) wasting time
with low-level operations (e.g.: programming in machine languages), (3) protecting them from
dangerous activities (e.g.: using robots to find hidden bombs), and (4) freeing them for higher
cognitive functions (e.g.: having cars with automatic transmissions);
• at the other extreme, automation can reduce the status of humans to that of 'button pushers', and
can strip their work of its meaning and satisfaction. In personal meaningful activities, humans
enjoy the process and not just the final product, and they want to take part in something [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ].
        </p>
        <p>
          An early attempt leading to great expectations for AI systems replacing human beings was the
development of expert systems in the 1980s [
          <xref ref-type="bibr" rid="ref20">20</xref>
          ]. These developments provided the first phase of
broadbased enthusiasm for automating of high-level human activities that would lead to substantial economic
advantages. The expectations did not materialize, and subsequently researchers identified fundamental
limitation of the expert systems approach [
          <xref ref-type="bibr" rid="ref21">21</xref>
          ] that lead to the “AI-Winter” in the following decade. An
interesting question to be asked today in a new phase of AI enthusiasm is whether we will see another
“AI-Winter” in the years to come?
4. Examples for Illustrating the Different Approaches
        </p>
      </sec>
      <sec id="sec-3-3">
        <title>4.1. Adaptive versus Adaptable Systems</title>
        <p>Adaptive systems are grounded in the “AI versus Humans” approach: they change their behavior by
themselves driven by context-aware mechanisms including models of their users and specific task
contexts, whereas adaptable systems are examples for the “AI and Humans” approach allowing users
to adjust, modify, and extend systems in order to capture unforeseen and missing aspects of problems.</p>
        <p>Many research efforts have not clearly differentiated between adaptable and adaptive systems. Table
1 represents an initial effort to compare and differentiate the two approaches. Such a differentiation will
be important and useful by identifying the design trade-offs between them, demonstrating the possibility
for a successful integration, and analyzing the impact of these developments.
little (or no) effort by users; no special
user knowledge is required; work for
people
users lack control; common
understanding is reduced resulting in
filters bubbles; lack of explainability</p>
        <sec id="sec-3-3-1">
          <title>Mechanisms required</title>
          <p>models of users, tasks, and dialogs; big
data resources; intelligent agents</p>
        </sec>
        <sec id="sec-3-3-2">
          <title>Application domains</title>
        </sec>
        <sec id="sec-3-3-3">
          <title>Primary techniques</title>
          <p>active help systems, critiquing
systems, recommender systems
automation grounded in Artificial
Intelligence (AI) approaches
users are in control; users know their
tasks best; work with people
users must do substantial work;
require a learning effort; create a tool
mastery burden; systems may become
incompatible
meta-design environments supporting
modifiability, tailorability, and
evolution
open systems, co-designed systems,
end-user development
human involvement grounded in
Intelligence Augmentation (IA)
approaches</p>
        </sec>
      </sec>
      <sec id="sec-3-4">
        <title>Learning Environments</title>
        <p>Making learning part of life is a necessity rather than a possibility or a luxury to be considered for
addressing the complex, systemic problems occurring in a world undergoing constant change.</p>
        <p>Different kinds of problems require different kinds of learning approaches and different
sociotechnical environments supporting these approaches. Outside the classroom, much learning and
problem solving takes place as individuals explore personally meaningful problems, engage with each
other in collaborative activities while making extensive use of media and technologies.</p>
        <p>
          In classroom environments instructionist approaches dominate and learning is conceptualized as an
isolated process of information transmission and absorption whereas outside of schools learning is a
much more complex activity. Computational environments from the early beginnings have been
conceptualized and employed to support human learning in these two different settings and two
fundamentally different approaches have emerged:
• intelligent tutoring systems [
          <xref ref-type="bibr" rid="ref22">22</xref>
          ], in which the problem is given by the teacher or the system,
and
• interactive learning environments [
          <xref ref-type="bibr" rid="ref23">23</xref>
          ], in which tools are provided that allow learners to
explore problems of their own choice.
        </p>
        <p>Intelligent tutoring systems can provide substantial more support because the designers of the
environments know (at design time) the types of problems the learners will work on (at use time). To
support learners in interest-driven, self-directed activities, interactive learning environments need to be
augmented with mechanisms (such as domain-oriented design environments, critiquing systems, and
context-awareness) that can offer help and support for learners who get stuck or who do not know how
to proceed.
5. Research Challenges Associated with the “AI and Humans” Framework</p>
        <p>
          Arguing for the strong preference in our own research for a framework grounded in the objective
“AI and Humans”, it should not be overlooked that this framework presents several important pitfalls
[
          <xref ref-type="bibr" rid="ref7">7</xref>
          ] that require careful attention and further exploration including:
•
•
•
•
•
overreliance: despite all the technological support for humans in a distributed cognition
framework, which capabilities do humans need to learn to avoid overreliance on external tools?
How can “tools for living” and “tools for learning” be differentiated in specific contexts?
deskilling: will humans loose (1) basic mathematical capabilities by using hand-held
calculators; (2) the ability to spell by using spelling correctors; (3) important geographical
knowledge by using navigation systems; and (4) the motivation learning a foreign language by
using automated translation systems?
learning demands associated with powerful and complex tools: will AI technologies that
empower human beings in distributed cognition approaches require reasonable learning efforts
for humans to understand the possibilities and the limitations of these tools?
establishing different discourses: will discourses and investigations facilitated and supported
by “AI and Humans” technologies provide opportunities for exploring motivation, control,
ownership, autonomy, and quality of life?
quality of life: will “AI and Humans” approaches provide us with more time, less stress, and
more control or will they lead to participatory overload problems by requiring the engagement
in problems that individuals consider irrelevant for them.
        </p>
        <p>
          For all these research issues that are no simple answers, only design trade-offs [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]. And because
there are no decontextualized sweet spots for analyzing these design trade-offs, the investigations must
be situated and explored in specific contexts.
6. The Past, the Present, and the Future of the CoPDA Workshops
        </p>
        <p>The AVI’2022 workshop is the 6th CoPDA workshop (see Figure 3). An important challenge for the
researchers getting together in the workshop this year may be to explore the foundational idea(s) that
these workshops have pursued and how they are related to each other. A particular objective of all
previous CoPDA workshops has been to collectively identify important and interesting themes for future
workshops and my hope is that this will happen again this year by exploring post-AI attitudes
prioritizing human well-being and quality of life as primary objectives.
IS-EUD’2015: Coping with Information,
Participation, and Collaboration Overload
AVI’2014: Social Computing for
Working, Learning, and Living
IS-EUD’2013: Empowering End Users
to Improve their Quality of Life</p>
        <p>CoPDA: Cultures of Participation
in the Digital Age</p>
        <p>AVI’2018: Design Trade-offs for
an Inclusive Society
AVI’2022: AI for Humans
or Humans for AI
Identification of Fundamental Challenges</p>
        <p>for the Digital Age</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>7. Conclusions</title>
      <p>We are in a period of major changes in technology, impacting almost all areas of human lives. The
world-wide euphoria about AI based on increases in computational and communication power, the
advent of ubiquitous sensors supporting the Internet of Things, and powerful new software tools are
changing education, work, healthcare, transportation, industry, manufacturing, and entertainment.</p>
      <p>The impact of these changes upon people and society is both positive and negative. The positive
impacts should be celebrated, and the negative impacts should be avoided rather than treated as
unfortunate but unavoidable side effects. Future research needs to identify the positive and negative
effects and provide evidence for the success and failure of specific developments.</p>
      <p>We need new ways of thinking and new approaches in which we address the basic question
associated with the themes “AI and Humans” and “AI versus Humans”: (1) which tasks or components
of tasks are or should be reserved for educated human minds aided by cognitive artifacts (distributed
cognition), and (2) which tasks can and should be taken over by AI systems acting independently
(automation)?</p>
    </sec>
    <sec id="sec-5">
      <title>8. References</title>
    </sec>
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