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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Integrating Human-Centered Artificial Intelligence Programming Practices to Reduce Teachers' Workload in</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Renate Andersen</string-name>
          <email>renatea@oslomet.no</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Eli Gjølstad</string-name>
          <email>Eli.Gjolstad@oslomet.no</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Anders I. Mørch</string-name>
          <email>anders.morch@iped.uio.no</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Oslo Metropolitan University</institution>
          ,
          <addr-line>Pilestredet 52 Oslo, 0167</addr-line>
          ,
          <country country="NO">Norway</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Oslo</institution>
          ,
          <addr-line>Gaustadalléen 21, Oslo, 0349</addr-line>
          ,
          <country country="NO">Norway</country>
        </aff>
      </contrib-group>
      <fpage>30</fpage>
      <lpage>35</lpage>
      <abstract>
        <p>1 Artificial intelligence (AI) has impacted every industry, including the education sector. In this position paper, we explore how human-centered AI (HCAI) can be integrated in programming activities in school rather than discussing the design of user interfaces of HCAI systems. Our main proposal is to integrate HCAI in educational practices to reduce teachers' workload by providing meaningful scaffolds to the learners, connecting technology and domain knowledge.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Human-centered AI</kwd>
        <kwd>education</kwd>
        <kwd>programming</kwd>
        <kwd>school</kwd>
        <kwd>scaffolding</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
    </sec>
    <sec id="sec-2">
      <title>2. Related work</title>
    </sec>
    <sec id="sec-3">
      <title>2.1. Human-centered artificial intelligence</title>
      <p>
        HCAI empowers developers to build and design AI systems that support human self-efficacy,
promote creativity, clarify, and distribute responsibility, and facilitate social participation [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], thus
putting humans at the center of design thinking. Shneiderman [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] underscores that the goal in HCAI
is to put human users at the center, emphasizing user experience design, measuring human performance,
and celebrating the new powers that people have. However, this contradicts the traditional AI view
where developers and researchers focus on building AI algorithms and systems for machine autonomy,
measuring algorithmic performance, and celebrating what AI can do on its own. Therefore,
Shneiderman [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] argues that HCAI presents three ideas that go beyond automatization: 1) the
possibility of high levels of human control and high levels of automation, 2) shift from emulating
humans to empowering people, and 3) governance structures for HCAI (reliable, safe, and trustworthy
systems).
      </p>
      <p>
        It is important to highlight that at the heart of HCAI is to recognize that the way intelligent systems
solve problems, especially machine learning, is fundamentally alien to humans without computer
science knowledge [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. This underscores the need for future generations of pupils to learn about
programming, computational thinking, and computer science to enable them to understand the
algorithms underlying advanced AI systems such as deep learning and be able to interpret them
effectively. Riedl [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] emphasizes that HCAI can be divided into two main aspects: 1) AI systems that
understand humans from a sociocultural perspective and 2) AI systems that help humans understand
themselves. In this paper, we focus on the first aspect, which is useful when discussing HCAI in the
context of an educational institution. Shneiderman [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. presents an HCAI framework using three main
ideas: 1) design for high levels of human control and high levels of automation, 2) understand the
situations in which full human control or full computer control are necessary, and 3) avoid the dangers
of excessive human control or excessive computer control.
2.2.
      </p>
    </sec>
    <sec id="sec-4">
      <title>A sociocultural perspective on learning</title>
      <p>
        In a sociocultural perspective on learning, learning is seen as context-bound, situated in
socialpractices, and mediated by symbolic and cultural artifacts. Hence, this approach emphasizes
participation in different social practices [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. This paper takes on the view that learning can best be
understood as social interactions mediated by artifacts; more precisely, in our case, the learning
processes during programming are mediated by technological tools, resulting in social interactions
between the teachers, learners, and AI chatbot. A central concept within the sociocultural perspective
on learning is pedagogical scaffolding [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. Hammond and Gibbons [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] define scaffolding as how
teachers and other seniors help and support peers by providing feedback in the learning process. Maybin
and colleagues [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] define scaffolding as different kinds of support the learners receive in their
interaction with parents, teachers, and other mentors as they move towards new skills or concepts. A
current direction in this area is automated text analysis, such as EssayCritic [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Another central concept
in a sociocultural perspective on learning is the zone of proximal development, which is a key concept
derived by Vygotsky [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] as ways in which individuals move between different stages of development
and their potential learning levels.
      </p>
    </sec>
    <sec id="sec-5">
      <title>3. Methods</title>
      <p>
        The empirical data presented in this article is derived from a design-based research project [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], in
which we were participant observers in a classroom that used block-based programming (MakeCode in
micro:bit) as an exploratory design space for solving physics tasks assigned by the teacher. The project
consists of four interventions over a 2-year period including a total of 130 pupils aged 12–16 years. The
pupils met 3 hours/week for 16 weeks over 2 semesters. Data were collected using video recordings of
classroom interventions. The data presented below is derived from the last intervention, fourth, where
we were in a physics lab and recorded a video of a group of pupils using programming for solving
physics tasks.
      </p>
      <p>
        Thematic analysis was used to analyze the entire dataset and screen for emerging common topics.
Thematic analysis is a qualitative method for identifying and organizing patterns of meanings across a
dataset to enable the researcher to make sense of collective or shared meaning and experiences [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
Examples of thematic codes that emerge when screening data are knowledge sharing, programming,
computational concepts, and collaboration.
      </p>
    </sec>
    <sec id="sec-6">
      <title>4. Findings and design scenario to include human-centered AI</title>
      <p>In this section, we will address the research questions: 1) How is programming integrated into
learning school subjects? and 2) How can programming take advantage of HCAI to improve learning?
We address the research questions by presenting two different data excerpts that show how pupils work
when using programming for solving physics tasks assigned by the teacher. Presenting the empirical
data extract address the first part of the research question exemplifying how programming is integrated
into school subjects. This is useful to provide a realistic context of how these data can be extended to
integrate HCAI as a scaffold to help the learner. However, in the table where the data is presented, we
have added a column named “AI chatbot,” which is our design scenario, being an example of how
HCAI can be integrated and connected to programming practices when using micro:bit in an educational
context.</p>
      <p>When sketching out a design scenario for how a micro:bit can be extended to include HCAI, we
uncovered that there are at least two different yet relevant directions: 1) focusing on scaffolding the
domain-specific knowledge learning process (in our example, physics) or 2) scaffolding learning
programming and how to use the micro:bit (a third approach emphasizing collaboration is presented as
direction for further work). We will present one design scenario from each to cover both directions,
reflecting data extract 1 and data extract 2. Data extract 1 and 2 below derive from one physics class
where the students use micro:bit for solving physics related tasks. The AI chatbot presented in the fourth
column in the tables is not included per se in the study, as it is created as an add-on for suggesting a
future design scenario for reflecting on how an AI chatbot can be integrated in an already existing
technology used in school, the micro:bit. These data extracts derive from a research project where we
developed and implemented technology rich interventions in several K-12 classrooms, consisting of
pupils ranging 12-16 years old. We followed three classes (20 students in each class) over two years
and videorecorded our observations in the classroom of the students when they were working in groups
on using micro:bit for solving subject-specific tasks. The scenarios are based on the lessons we learned.</p>
      <p>Table 1 below presents data extract 1 derived from a lesson in physics where four pupils are working
together on a task given by the teacher on how to program and use a micro:bit to measure conductivity.
The pupils are experiencing problems with the micro:bit and the code as the assembly is not working
properly in connection with measuring conductivity. Two of the four pupils are discussing the problem
that starts by one of them asking a question.</p>
      <p>Are you having trouble with how to connect
pin1 and pin2 to the micro:bit? Type yes, if
you need help.</p>
      <p>Are you still having a problem with
connecting pin1 and pin2 to the micro:bit?
7
8</p>
    </sec>
    <sec id="sec-7">
      <title>5. Discussion and conclusions: Implications for future design</title>
      <p>The main argument in this position paper is that integrating HCAI in education has a significant
potential to reduce teachers’ workload. As shown above, we present two data extracts regarding how
programming is practiced in schools in our country, and we extended our view of learning by adding a
column describing a design scenario concerning how an AI chatbot can scaffold these learning
processes. The AI chatbot integrated into the micro:bit can be interacted with in two ways: 1) requesting
the chatbot directly in the chat window (top-down invocation) or 2) it infers the need for scaffolding
based on the learner’s actions and what the learner says (bottom-up invocation). When the computer is
connected to the micro:bit, the chatbot uses the microphone on the computer, listens to the
conversations, and tries to suggest scaffolds connected to what the learners are talking about.</p>
      <p>
        However, as we can read out from extract 1 (Table 1) and extract 2 (Table 2) the AI chatbot interacts
in a multi-user context, which impacts how the AI chatbot reacts. In extract 1 and 2 we have group
collaboration as a premise, meaning several students are working together to create the code, however,
there is only one student that interacts with the computer and creates the program. This implies that
there is only one student that directly interacts with the AI chatbot during this time. However, it is
important to reflect upon how one can design a chatbot that also takes the interaction among several
interacting pupils into consideration. Can a future design scenario be that the AI chatbot can take
questions from different pupils at the same time into consideration? It would be useful with an
interactive AI chatbot that also can handle social interaction in groups. Recent research on chatbots
shows that a role for a chatbot could be to encourage non-active pupils to be more active, engaging
them in the discussions with peers and with the chatbot, helping students to become better collaborators,
identified as an important 21st century skill [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ].
      </p>
      <p>Another interesting reflection around a future design issue with the AI chatbot is to examine how it
can take advantage of context-awareness. A context aware chatbot must seek to understand and support
the aims of the user. In our case, in extract 1 and 2, which is a programming context, it quite essential
that the AI chatbot can be aware of this context to be able to support the pupils in their specific learning
activity. This means that the AI chatbot should have some built in mechanism for adaptive learning that
enable to learn over time through interaction pupils of different need and background knowledge. The
IA chatbot we have profiled is a programming expert with the aim of scaffolding pupils in K-12/lower
and upper secondary school when learning programming.</p>
      <p>Summing up, the research contribution with this position paper is discussing a scaffolding scenario
for using an integrated chatbot in the online micro:bit programming environment for pupils to learn
together how to use a new technology in an educational context from the challenging position of relating
the technology to domain knowledge (e.g., middle school physics as we have profiled here).</p>
      <p>It is interesting to reflect on the impacts of HCAI on both learners and teachers. For instance, learners
get faster and instant feedback, with a greater chance of receiving more accurate answers. There are
several benefits of integrating HCAI into programming processes in schools, such as reducing teachers’
workload and enabling a more flexible and accessible teaching experience to students. However, one
of the most important challenges with creating an AI chatbot is providing it with accurate context to
enable effective interaction with the learners. As seen in previous research, scaffolding pupils is not
easy due to many complex factors that may impact the learning process. In conclusion, the main findings
in this paper are as follows:
•
•
•</p>
      <p>An AI chatbot can provide meaningful scaffolds to pupils when learning to program
Exploring HCAI from a sociocultural perspective on learning leads to interesting aspects
of how HCAI can be designed as scaffolds in an educational context, e.g., classrooms.</p>
      <p>Integrating HCAI in the educational context can reduce teachers’ workload.</p>
      <p>Future research regarding how an AI chatbot could be designed and implemented into the micro:bit
environment is warranted. Integrating HCAI in education, especially as an approach to “learning with
AI,” has great potential to reduce teachers’ workload in classroom settings.</p>
    </sec>
    <sec id="sec-8">
      <title>6. References</title>
    </sec>
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