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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Involving teachers in fairness</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Marie Utterberg Modén</string-name>
          <email>marie.utterberg@ait.gu.se</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Johan Lundin</string-name>
          <email>johan.lundin@ait.gu.se</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Martin Tallvid</string-name>
          <email>martin.tallvid@.ait.gu.se</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Marisa Ponti</string-name>
          <email>marisa.ponti@.ait.gu.se</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Applied IT, University of Gothenburg</institution>
          ,
          <country country="SE">Sweden</country>
        </aff>
      </contrib-group>
      <fpage>36</fpage>
      <lpage>42</lpage>
      <abstract>
        <p>In this paper we propose a number of approaches to using formative design interventions to enable secondary school teachers to inform future design of artificial intelligence. The aim is to provide them with increased control, responsibility, and accountability for the deployment of AI-based applications in education to ensure fairness. The motivation for this project draws on results from our prior research on adaptive digital textbooks with AI-based technology. Participatory design has been recognized as a way of exploring workers knowledge and gaining knowledge of workplaces to improve system design when building new tools. However, we argue that applying PD methods in design of AI-based applications is somewhat different. Our intention with this paper is to introduce a discussion of methods and techniques for user involvement in design of AI, as well as to propose a possible remedy i.e., meta design.</p>
      </abstract>
      <kwd-group>
        <kwd>1 Artificial intelligence</kwd>
        <kwd>AIEd</kwd>
        <kwd>situated fairness</kwd>
        <kwd>participatory design</kwd>
        <kwd>activity theory</kwd>
        <kwd>formative interventions</kwd>
        <kwd>meta-design</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        Participatory design (PD) has traditionally been a way to understand technology and how technology
could be integrated in work activities, and also to empower future users participating in design and use
of technology [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. The use of PD in educational research addressing teaching and learning practices is
still less extensive, although the interest is growing as PD includes methods to support members of a
school community to engage in democratic processes in developmental interventions [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. However, as
discussed in literature, it is not clear how PD methods could be applied in design of artificial intelligence
(AI) based applications to maintain PD values and desires. As pointed out by, for example Bratteteig
and Verne [16, p. 3], “AI poses some new challenges to PD as the technology is different to other
computing technologies by the fact that its behavior is unpredictable as it changes over time as it
accumulates data presented to it – also from insufficient or biased data.” Thus, researchers explore how
to benefit from PD engagements that involve emerging AI technology (se for example [
        <xref ref-type="bibr" rid="ref17 ref18">17, 18</xref>
        ]).
      </p>
      <p>
        We propose that using formative design interventions could enable users (in our case secondary
school teachers) to inform future design with the aim of providing them with increased control,
responsibility, and accountability for the deployment of AI-based applications. In our case we are
particularly interested in AI systems in education (AIEd) in realtion to the concept of fairness. The
work presented here is preparatory for future project, so to this point we have not yet started data
collection, rather we intend to introduce a discussion of methods and techniques aiming for participants
in a PD project to engage in telling of stories, making of things, and enacting possible futures [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] to
generate successful design participation and result.
      </p>
      <p>
        Our research project stems from the fact that intensified use of educational technologies in schools
have led to a growing proportion of digital data being integrated in teachers’ and students’ everyday
work [
        <xref ref-type="bibr" rid="ref2 ref3">2, 3</xref>
        ]. In this “data-driven” development, the generation and use of data means interpreting
teachers and students work as quantifiable information, often referred to as datafication [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. The flow
of data has allowed for AIEd that could benefit teaching and learning. AI is already present in many
aspects of peoples’ life, and there is a growing interest in AI in educational environments. For example,
digital textbooks with data-driven functionality have grown steadily in terms of use and are now an
important part of many Swedish students' educational resources, including AI-applications in terms of
intelligent tutoring systems, learning analytics and performance predictions [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>
        There is an ongoing discussion about potential risks of harm and unfairness dependent on
algorithmic discrimination, which has been demonstrated in areas such as criminal justice [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ],
recruitment [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] and face recognition [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. The main critique concerning bias in AI has been on unfairness
and unequal treatment based on race/ethnicity, gender, and nationality. It has also been noted that
research evidence of bias and potential issues due to data collection and processing of data sets are
“often implicit in the findings of prior work, rather than a primary focus of it” [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. Baker and Hawn [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]
state there is a lack of knowledge of how algorithmic bias affect, and potentially could affect, education.
Importantly, there is a burgeoning interest in this topic, reflected in the increasing amount of literature
discussing issues of bias and fairness (se for example [
        <xref ref-type="bibr" rid="ref10 ref9">9, 10</xref>
        ]). Taken together, literature call for a
sociotechnical view bringing together technology and the broader social context where AI operates to be able
to create social and legal outcomes that account for human well-being. It has been highlighted that,
“when an AIEd system fails to produce the desired outcome, the teachers are often unaware of how to
proceed next” [11, p. 17]. Teachers act as gatekeepers when it comes to introducing AIEd in classrooms
[
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], and teachers should be able to expect that AIEd besides supporting them in their teaching should
reduce, or at least not increase, discrimination and injustice, and must be able to trust the systems to use
them [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ].
      </p>
      <p>The remainder of this paper is structured as follows. In the next section we briefly highlight aspects
of fairness in AI since that is the motivation for our research project and what the participants are going
to work with. The next section introduces formative interventions and meta-design in relation to our
project, followed by a section where we argue for PD but also highlight challenges when involving AI
technology. Finally, we present our suggested methods and techniques in the PD process.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Fairness</title>
      <p>
        Choices during the design process reflect designers’ and developers’ ethical values, knowingly or
not, and shape the technology and in the long-term shapes people’s life [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ]. People are usually unaware
of when and how shared norms guide their ideas and behavior and that these norms are culturally
specific rather than global. This commonly leads people to miss or ignore what are not typical for them,
although this may well be the expression of other peoples’ normality [20]. Thus, “when AIEd favors
certain pedagogies, learning styles, and educational systems, it ultimately dis/ advantages certain
students and their communities” [21, p. 339]. Nye [22] shows in a review that culture and language
influenced the design and programming of AIEd systems and became a barrier when they were
transferred to other contexts, which is a risk when algorithms are designed to be independent, abstract,
and portable [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
      </p>
      <p>Further, the data set that are used to train algorithms can be endowed with societally prejudices
encompassed with historical experiences and produce biases. Algorithms are based on machine learning
that “find patterns within datasets that reflect our own implicit biases and, in so doing, emphasize and
reinforce these biases as global truth” [23, p. 1524]. The language translation Google Translate offer
one such example when training data reflected societal bias, reinforced gender roles, and maybe
amplified them. Some languages gender nouns and some are gender neutral, and the translation to
feminine and masculine forms reinforced gender bias and changed gender in a stereotypical way.
Google translated for example presupposed doctors to be males, nurses to be females, and that he works,
and she cooks.</p>
      <p>
        An algorithm is designed as a statistical model of reality to predict potential outcomes and even a
complex model is inevitably a simplification. A teaching and learning activity consist of a multitude of
intertwined relations and the complexity in educational contexts cannot be underestimated [24]. It
follows that AI technology needs to capture a messy, interactive, changeable and context bound world
[25]. It is important to consider how groups are represented, which people belong to a group, and not
treat diverse groups as a single entity. Baker and Hawn [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] have found that when applying algorithmic
models and group differences are ignored, or not accounted for, it has given rise to unfairness. For
example, if an AIEd system is designed to predict which students bear the risk of falling behind and
flag them to teachers, how this group should be defined is not trivial.
      </p>
      <p>Kitchin [26] has addressed that data largely have come to be pre-analytical and pre-factual, meaning
that data representing the truth. As such, algorithms are approached as inherently neutral and formal
constructs. Similarly, Birhane [25] puts forward that in these times when social activities are becoming
increasingly automated through algorithmic decision making and predictions, social activities are at the
same time being transformed and aimed to be understood with a mathematical solution. The problem
to be solved by algorithms are formulated as a mathematical model and unfair results are treated with a
rational and logical solution. In line with this, Akgun and Greenhow [27] discuss AI in K-12 education
and highlight that: “The ethical challenges and risks posed by AI systems seemingly run counter to
marketing efforts that present algorithms to the public as if they are objective and value-neutral tools”
(p. 4). For example, during the COVID-19 pandemic, students in the United Kingdom were awarded
A-level grades through application of an algorithm. However, the algorithm was inconsistent and unfair,
and in favor of private/independent school students whilst those from disadvantage backgrounds were
negatively affected. Smith [28] stressed that it had to become uproar and public pressure for the
government to make a U-turn and abandon the algorithm and issue correct grades. In summary, aspects
of fair treatment of students are a huge challenge to AI in education. It is also the case that fairness must
be understood as local and situated in particular educational practices. What might be fair to one group
of students, in one set of activities, might be highly biased in another group. To address this issue, it is
imperative that teachers are involved in the design process, as well as to investigate possibilities of
adapting already deployed systems. We argue that meta-design [30] could be a possible form for
allowing local adaptation of AIEd.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Formative interventions and meta-design</title>
      <p>To identify relevant forms for meta-design, i.e., how it would be possible and relevant for teacher to
adapt their AI-based applications to their classroom, we engage with teachers in PD. To formulate
suitable interventions, we draw on Activity Theory [29]. Our unit of analysis will be the work activity
(teaching) conceptualized as a collective activity system that participants can re-design and transform
by identifying and solving problems and contradictions. Developing formative interventions for
metadesign will allow teachers to rethink their role in their interaction with AIEd and will offer them
methods they can use to find solutions to address evolving circumstances and pedagogical challenges.
Therefore, we will engage with teachers, researchers, and other stakeholders (e.g., students, developers,
and school leaders) in formative interventions, an approach that builds on and purposefully fosters
participants’ agency. As researchers, we will set up these interventions to investigate the possibilities
for educational improvement by bringing in a new actor - namely, adaptive AI-based teaching materials
- potentially seen as a problematic and contradictory object which can generate conflicts and resistance
when used by teachers. This collective design effort is seen as part of an expansive learning process
including participatory analyses and implementation phases. In fact, during these interventions, teachers
and other participants will be involved in negotiations and debates to make their voices heard. Besides,
the collaboration between teachers, researchers, and the other stakeholders within these formative
interventions can result in the construction and implementation of a new organization of work by the
collective. The result of these interventions is not known ahead of time to the researchers, as the
outcome is determined by participants.</p>
      <p>The purpose of our interventions is to develop new models for increasing the agency of teachers
concerning the design and use of AI-based applications in education to ensure fairness. Based on
previous work on algorithmic fairness we argue for an increased focus on situated fairness, i.e., fairness
in practice. Such a perspective also addresses the difficulties and complexities of achieving fairness in
algorithms and allows for teachers to compensate to ensure fairness in their practice. To reach the
purpose of this project, we will develop formative interventions involving teachers and other
stakeholders to aim to:
1. Identify the affordances and constraints of the AI-based application and how teachers would
use it to appropriate and adapt it in their local practices.
2. Describe how and under what circumstances teachers perceive the AI-based application to
benefit their local teaching practices.
3. Identify with teachers and other school stakeholders which features of the system can
facilitate fairness and minimize bias for vulnerable groups.</p>
      <p>We will focus our investigation on the potential of adaptive AI-based teaching materials. This type
of application is intended to serve as a text for a course and integrates an intelligent tutoring system.
We have chosen it because it is in use and is commercialized by a large established publisher in Sweden.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Method</title>
      <p>We argue that it is necessary to identify how teachers interpret fairness in their local situations and
to ensure that their interpretations underlie concrete system functionalities. Involving teachers is crucial
as the interaction between them and AIEd should be one in which teachers become able not only to
understand but also challenge algorithmic decisions and predictions.
4.1.</p>
    </sec>
    <sec id="sec-5">
      <title>Participatory design</title>
      <p>
        Participatory design has been recognized as a way of exploring workers (tacit) knowledge and
gaining knowledge of workplaces to improve system design when building new tools. To achieve this
goal, researchers and designers and future users collectively participate in iterative re-design processes
[
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. In this case, the goal is to make design changes on an AI-based application on ideas from teachers
as future users, and other stakeholders, to meet their needs for the tool to be meaningful and sustainable.
An extension is our ambition for the AI-based application to be designed for teachers to design after
design, i.e., meta design [30]. Ideally, users are actively included in the pre-design process (ideation),
during the tool design (development), and later in the process to test the tool in situ (implementation),
although an evaluation of the tool in the use context often is difficult due to time limitations beyond the
actual PD project [31]. A key aspect is mutual learning, that is facilitated by the collaborative nature of
PD and methods ensuring that all participants have a say. Not only are researchers/designers learning
about participants diverse skills, experiences, and work conditions. But the intention is also for the
participants to learn about design, technology, and their own work.
      </p>
      <p>
        AI uses data to recognize specific patterns or properties through statistical analyses. The data is
labeled, and the performance of algorithms is calibrated against the correctness to the data, to make
constant improvements, i.e., AI learns and changes over time. There are a wide range of AI features
that can be designed, such as training data, algorithms, user interface and explanations of
decisionmaking. However, AI-based applications is difficult to understand with its advanced technology, but
also due to its black box properties making the relationship between input and output opaque and gives
an unpredictable behavior. This means it becomes difficult to control actions and foresee effects on the
social environment in the long term, which are valuable features in PD [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Thus, there are challenges
needed to be addressed to make PD projects successful if they involve AI technology. Bratteteig and
Verne [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] stress that participants need to understand the nature of AI and how it works to make design
decisions in a PD project. The authors introduce a discussion of how future users can participate in a
PD project and engage with AI technology. They start from three phases; First, bringing in a larger
number of design ideas and imaging possible future activities can help to understand possibilities and
limitations of AI-based applications. To do so, it will be necessary for participants (in this case teachers
and other stakeholders) to consider different consequences of use and to be able to shift perspectives.
Second, selecting one design idea among many can contribute to enhanced understanding of AI. The
design idea can be made concrete by exploring possible futures and trying to understand how the idea
will be experienced in relation to existing values. Finally, evaluating design decisions by participants
can be facilitated if they use every day AI experiences. One challenge is the long-term evaluation of AI
applications as they develop over time, which is usually not reasonable within the duration of a PD
project. Also, similar AI applications develop differently dependent on the use.
      </p>
      <p>An overview of our suggested research method is provided and summaries the details of data
collection and data resources (Table 1).</p>
      <sec id="sec-5-1">
        <title>Identify the main benefits that teachers perceive with the AIbased application.</title>
      </sec>
      <sec id="sec-5-2">
        <title>Elicit how teachers interpret</title>
        <p>situated fairness.</p>
      </sec>
      <sec id="sec-5-3">
        <title>Find their views on how AI-based applications should be designed to facilitate fairness and minimize bias for vulnerable groups.</title>
      </sec>
      <sec id="sec-5-4">
        <title>Identify dilemmas and discuss</title>
        <p>what values they think should be
prioritized.</p>
      </sec>
      <sec id="sec-5-5">
        <title>Identify how school regulations, norms, and expectations influence teachers’ interpretations of fairness.</title>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>5. Acknowledgements</title>
      <sec id="sec-6-1">
        <title>Activity Comment</title>
        <p>Future Workshops with The purpose here is to allow a
different groups: students- group of users, that are quite
teachers-administration - unaware of the practical
developers. Focus will be on consequences of AI technology
future workshops where to think about and envision
each group will be what such use might mean to
introduced to AI, envision their everyday work.
future practice, and discuss
how fairness and inclusion
in the development could
be set up, as well as for
which purposes AI are seen
as beneficial in relation to
their practice.</p>
        <p>Design studios. The
different groups participate
in design studios where
they create applications on
paper/computer with
desirable applications. AI
and fairness are discussed
based on these created
systems.</p>
        <p>Semi-structured interviews
with
students-teachersadministrators and school
leader-developers. Selected
parts from videos from the
workshops will be used as
triggers for discussion</p>
      </sec>
      <sec id="sec-6-2">
        <title>Here we want the teachers to</title>
        <p>engage in actual design work.
And through involvement in
design explore the
possibilities, but also
limitations of such systems. In
particular we want to address
solutions including
metadesign and local adaptation.</p>
      </sec>
      <sec id="sec-6-3">
        <title>After a number of practical</title>
        <p>involvements with the AI
application we now finally
want to explore the
experiences that teachers
made in the previous activities.</p>
        <p>The broad purpose here is to
identify what would be
relevant dimensions for
teachers to be able to locally
adapt their use of
AIEdsystems – i.e., in what ways
should the systems cater for
meta-design?
This work is funded by Marianne and Marcus Wallenberg Foundation.</p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>6. References</title>
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opportunities. International Journal of Artificial Intelligence in Education 25(2), 204–228 (2015).
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[22] Nye, B.D.: Intelligent tutoring systems by and for the developing world: A review of trends and
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Intelligence in Education 25(2), 177-203 (2014).
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[25] Birhane, A.: Algorithmic injustice: a relational ethics approach. Patterns 2(2), 1–9 (2021).
[26] Kitchin, R.: The data revolution: big data, open data, data infrastructures and their consequences.</p>
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