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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Methodology for Learning the Asháninka Language using the Mobile App</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jhasmin Sume Castillo Camañari</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Judmer Auccahuasi</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Melvin</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Wilver</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Universidad Científica del Sur</institution>
          ,
          <addr-line>Lima</addr-line>
          ,
          <country country="PE">Perú</country>
        </aff>
      </contrib-group>
      <fpage>65</fpage>
      <lpage>79</lpage>
      <abstract>
        <p>This article presents the methodology used to develop an application for learning the Asháninka mother tongue, the methodology used is that of mobile-D which has the phases of: exploration where the necessary requirements were carried out to apply and study the language; initialization, the stabilization of modules is carried out, the modules to work in the application are carried out; Production stabilization and testing development process is explained. In the development section it is explained in android, basic modules such as (writing, listening and speaking) are presented for the user to interact, in addition the dictionary section is presented so that they can look up the words and increase their knowledge. The results were favorable in version 1, in the basic part, the functional test was carried out where it was determined that the application is usable in version 1.</p>
      </abstract>
      <kwd-group>
        <kwd>1 Tongue</kwd>
        <kwd>application</kwd>
        <kwd>ashaninka</kwd>
        <kwd>learning</kwd>
        <kwd>evaluate</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        This research helps children who speak and understand Quechua to learn mathematics and
communication language, this helps to reduce the weakening of the Quechua mother tongue as well as
to have the cultural identity of the Andean populations [
        <xref ref-type="bibr" rid="ref3">2</xref>
        ].
      </p>
      <p>In the book Toponymy in the Great Pajonal, Ashaninka is an Arawaka language that also presents
many linguistic variables, which has generated at first, that some authors postulate different
classifications many times giving the name of language to what is considered today as a variety.</p>
      <p>
        The Ashaninka has many linguistic variables, for example the Ashaninka of the Chanchamayo
Valley and the Ashaninka of the Mantaro Valley (Ene), these two valleys have Ashaninka, but it is
spoken in a different way in some words [
        <xref ref-type="bibr" rid="ref4">3</xref>
        ].
      </p>
      <p>In the book Artificial Intelligence 101 Things You Should Know Today explains the main
approaches to artificial intelligence that it is an aspect of computing that computers have the ability to
learn without being programmed for that purpose.</p>
      <p>
        New technologies such as Machine Learning are on the rise and are becoming more effective in
the learning process and today artificial intelligence is moving everywhere, whether in work, health,
environment, studies, etc. [
        <xref ref-type="bibr" rid="ref5">4</xref>
        ]
      </p>
      <p>An Intelligent Virtual Agent Applied to an Educational Environment has a knowledge domain that
corresponds to the agenda of an academic task in order to interact with the student and resolve doubts
about the course.</p>
      <p>
        The chatbot is an intelligent agent that helps mobile applications and web pages, to have more
information about the service or product that the company offers, we are going to implement this
chatbot in the mobile application to help the user's frequently asked questions [
        <xref ref-type="bibr" rid="ref7">6</xref>
        ]. The model of the
Bilingual Intercultural Education System (MOSEIB) that is applied in the areas of Ecuador aims to
verify the model of the Education system, which was processed through a survey built based on the
evaluation criteria, the analysis was supported with the legal theory reaching the conclusion that the
application of the model is good in 53%, 18% in a very good level and the rest of the regular and
deficient levels since there are limitations in ancestral knowledge.
      </p>
      <p>
        The MOSEIB is a model with which we must guide ourselves for the valuation of indigenous
languages since they are guided by the legal theory that handles Intercultural Bilingual Education [
        <xref ref-type="bibr" rid="ref8">7</xref>
        ].
      </p>
      <p>Applications for language learning for the University of Murcia presents the research that its
purpose was to know the use made in the university environment of mobile devices as well as the
applications they use in foreign languages subjects, the results show that the applications are adequate
tools for language learning.</p>
      <p>
        This app that was implemented for language learning at the University of Murcia helped and it was
shown that these mobile tools, if they are suitable for learning foreign languages, can also be used by
university and non-university students [
        <xref ref-type="bibr" rid="ref9">8</xref>
        ].In VISP Design and Evaluation this is a mobile application
for the practice of oral competence helping students in their Idiomaticity of foreign languages, asking
students to make an audio of an authentic communicative task, the data obtained in this investigation
is that they allow to outline the theoretical and pedagogical framework in which the application can be
framed.
      </p>
      <p>The VISP application helps students who study the English foreign language to improve their
speech by uploading an audio description to the platform for each task left in English class and thus
helps to use this application in the distance education that we are passing now [9].In the use of mobile
applications for learning a foreign language, data collection tools were used that allow them to
identify and determine the use that users currently have of applications developed specifically for
learning a foreign language, as well as the results obtained. allowed to determine that nowadays more
people have access to smart mobile devices and with them applications developed for this type of
purpose the learning of foreign languages.</p>
      <p>It is implied that mobile applications help a lot in aspects of life, for example in health, education,
so we must look for mobile applications to learn foreign languages or native languages to value and
learn each language [10].For this reason, a mobile application has been developed to learn this
language. This technological tool will help new generations learn this language and not lose the
language. This mobile application helps to improve grammar and oral skills to make learning this
language more fluid.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Materials and Methods 2.1 Analysis of the Entity's requirements:</title>
      <p>In this phase, the requirements that the application needs are investigated for this, references are
sought that must be included in an application to learn a foreign language and language such as
speaking, listening, understanding.</p>
      <p>There will be videos that teach basic dialogue
There will be a quiz option before using the app and after</p>
      <p>using the mobile app.</p>
      <p>In this second phase we begin to carry out the corresponding modules for vowels, alphabet, natural
numbers, greetings, colors, family, human body, etc.</p>
      <p>The following Table 2 specifies the vowels that enter the Ashaninka language, which are 4 vowels
a, e, i, o, as we know in the Castilian alphabet the five vowels a, e, i, o, u are used in the asháninka
only uses 4 vowels.</p>
      <sec id="sec-2-1">
        <title>Vowels</title>
      </sec>
      <sec id="sec-2-2">
        <title>Alphabet</title>
        <p>ba
cha
e
i
ja
ka
ma
na
ña
o
pa
ra
sa
sha
ta
tsa
tya
ya
Numbers Ashaninka
0 tecatzi
1 apani
2 apite
3 maba
4 otsi
5 koni
6 iko
7 tson
8 tsoti
9 tin
10 tsa
What are you doing?</p>
        <p>¿Paitaka pantsiri?</p>
        <p>Thanks</p>
        <p>Thank you all
I'm 22 years old</p>
        <p>I live in the
Pucharini native</p>
        <p>community
They live in the
Pucharini Native</p>
        <p>Community
My dad lives in the
Pucharini Native</p>
        <p>Community
I study in college</p>
        <p>Pasonki
Pasonki marooni
Naka nosarentsite</p>
        <p>pitetsapite
Noseiki Comunidad</p>
        <p>Nativa Pucharini</p>
        <p>Isaikajetsi</p>
        <p>Comunidad
Nativa Pucharini</p>
        <p>Apa iseiki</p>
        <p>Comunidad
Nativa Pucharini
Naka nestoriatsi</p>
        <p>Universidaki
api
isha
apa
ina
Iye (aari)
choki
pabaini
nanaine
yaya</p>
        <p>Hello, good morning, my name is Jhasmin Castillo Camañari, I live in the Pucharini Native
Community, I am 22 years old and I am studying Systems Engineering at the Scientific University of
the South. My mother's name is Sume Camañari Camacho and my father's name is Mario Castillo
Luis live in the Pucharini Native Community</p>
        <p>Abiro, kiteiteribe naka nopaita Jhasmin naka noseiki Comunidad, Naka nosarentsite pitetsapite
nostoriatatsi Uiniversidaki Científica del Sur Ingeniería de Sistemas
</p>
      </sec>
      <sec id="sec-2-3">
        <title>Production:</title>
        <p>In this phase the steps for the production of the mobile application are explained, in figure 2 are
the steps that we must follow in the development process of the mobile application to learn the
Ashaninka language.</p>
      </sec>
      <sec id="sec-2-4">
        <title>Planning</title>
        <p></p>
        <p>Job</p>
        <p>We must make our schedule to have knowledge of what activities we must carry out every day,
also know our roles and that we must fulfill our tasks and always update the schedule since there will
always be inconveniences in the process of preparing part of the architecture of the project, we must
also always move forward with the documentation of how the project is being done.</p>
        <p>Realization of the modules of the mobile application, making the images, and putting the letters
and the audio so that it is more attractive for the users and does not seem boring, 1 carry out a virtual
exam so that the user takes the exam after each session of class.</p>
        <p>Likewise, figure 3 shows the architecture graph of the mobile application for learning the
Ashaninka language.</p>
        <p>As architecture: The Basic ViewModel architecture proposal made by google helps us to separate
components by libraries, with which it is maintainable, and flexible.</p>
        <p>In + MVC architecture
- Activity, Fragment, DB.</p>
        <p>A service has been used for the application in the MVC model so that the information is in the
form of a dictionary.</p>
        <p>In this step of the production we are going to study how the launch of the mobile application will
be so that it reaches more users and they know how to take advantage of it so that they learn new
languages native to Peru, in its version 1 the Ashaninka language is presented with basic parts, used
android studio.</p>
        <p>In this phase of the methodology, the integration of the entire developed system is carried out since
we had it developed in parts, here everything is united to make it a single product and start with the
documentation such as the user manual on how this application is used.</p>
      </sec>
      <sec id="sec-2-5">
        <title>Documentation Production</title>
        <p></p>
      </sec>
      <sec id="sec-2-6">
        <title>Design tests</title>
        <p>We must develop a User guide so that the user has the knowledge of how the mobile application
works, how to register, how to take the evaluation, etc.</p>
        <p>In this phase, the steps for the design tests to be applied are shown. Figure 5 represents the steps to
follow to have good design tests.</p>
        <p>All the modules of the mobile application must be joined in the same to see the operation of the
application and we must do the design tests if it is user-friendly, if it is flexible, quick to understand,
know how it works. Likewise, generate a report indicating the failures and recommendations for the
integration of the mobile application.</p>
        <p>In the first step we must do all the corresponding tests such as black box and white box audits, as
well as the administrator, user and super user with these tests carried out we will find faults in the
system and we must repair them before having a stable version of the application.</p>
      </sec>
      <sec id="sec-2-7">
        <title>Get a stable version</title>
      </sec>
      <sec id="sec-2-8">
        <title>Tested with user requirements</title>
        <p>After making the corresponding tests of the system and they have been repaired, we are going to
obtain the first version of the application and then do the tests with the user's requirements.</p>
        <p>After obtaining a stable version of the mobile application, we must test with the requirements
obtained by the users so that the application is approved and improve if some of the requirements are
missing or badly done and thus have a version 2 and will have more versions of the application.</p>
      </sec>
      <sec id="sec-2-9">
        <title>The application is applicable and deliverable to the user</title>
        <p>After improving the application with user tests, we have a final application hat is applicable and
can be delivered to end users who need or want to learn the Ashaninka language, which is an original
language of Peru and thus not lose the original culture and customs. .</p>
      </sec>
      <sec id="sec-2-10">
        <title>Design</title>
        <p>In research work, the methodological design is pre-experimental since it is a non-experimental
research design technique that helps researchers to establish a relationship between the two variables.
This is of the applied type since its main objective is that it is based on solving practical problems.
The approach is qualitative since it is applied to any field of research and it studies the externally
investigated subject trying to achieve maximum objectivity. The population we take for the research
is from the Pucharini Native Community, it is in the Perené district, Chanchamayo Province, Junín
department. In the Pucharini Native Community there are around 800 people, counting children,
young adults and the elderly. From this population, 30 people will be sampled who are considered
users of the mobile application. The amount of sample we obtained was random as all people aged 14
to 45 years are chosen.</p>
        <p></p>
      </sec>
      <sec id="sec-2-11">
        <title>Evaluation</title>
        <p>At this stage we will use the direct observation sheet to help us at what level of the Ashaninka
language you are at. First of all, we are going to take a written exam with about 100 questions in
addition to taking the oral exam with a presentation in the Ashaninka language and that says the
greetings numbers and some colors the alphabet, in addition to its presentation in Ashaninka and that
it sings a song, Let him say the numbers in Ashaninka, the colors, the human body, etc. An example
of the written test is shown in Figure 6.</p>
        <p>OBSERVATION SHEET</p>
        <p>DEVELOPMENT AREA: ASHANINKA LANGUAGE
Surnames and names:
Age:</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Results</title>
      <p>During the study there were some cases of how we are going to evaluate our sample and we have
carried out a written and oral evaluation test. With which we write it down in the observation file that
has served as a necessary tool for our research work. As a result, we obtained that the architecture of
the application helped users learn the Ashaninka language, as well as that, thanks to the user's
interactivity with the mobile application, the main ones needed to learn a language such as the one
were taken into account. writing, reading, speaking and listening, in the application worked well for
the users and they learned the Ashaninka language a lot.</p>
      <p>The usability of the mobile application is excellent as it is very flexible and well understood by the
user.</p>
      <p>For the development of the app, the technological tool firebase has been used, for the subject of the
service a dictionary has been stored and a search for the words and their meaning in Spanish of the
Ashaninka language has been stored.
In figure 8 and 9 we will find an explanation of how the mobile application works.</p>
      <p>In figure 10 we find the main screen of which modules the Ashaninka language learning mobile
application contains.</p>
      <p>In figure 11 we find the alphabet in the Ashaninka language, when the user clicks on the rectangle
and an audio will sound repeating the letters and the word to refer to the pronunciation.</p>
      <p>In figure 12 the greetings in Asháninka are shown, as in the previous one, when the user clicks on
the icon of the drawings, an audio appears pronouncing the word they chose.</p>
      <p>Figure 12 shows a list of the animals and how they are written and pronounced when they click on
each of the boxes.</p>
      <p>Figure 14 shows the human body module and continues to fulfill the same functions as the other
modules.</p>
      <p>An example of the evaluation of how it will be after using the mobile application is presented in
figure 15.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Conclusion</title>
      <p>In conclusion that the methodology developed is adapted in the application as a tool for learning
the Ashaninka mother tongue, being the application in its first version the implementation of basic
modules has been carried out (human body, greetings, things, Numbers, videos, also the list of words
with translations is shown, a questionnaire has been carried out to measure the learning level). The
use of the non-relational database to manage the data of new users to manage the data entered about
the Ashaninka language which uses a Json format to update it instantly.</p>
    </sec>
    <sec id="sec-5">
      <title>5. References</title>
    </sec>
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