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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Gamified workshops in career choice: Gamification to reduce the lack of personnel in the logistics sector</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Lisa-Maria Putz</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Viktoria Doppler</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Verena Stockhammer</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Applied Sciences Upper Austria - Logistikum</institution>
          ,
          <addr-line>Wehrgrabenstraße 1-3, Steyr, 4400</addr-line>
          ,
          <country country="AT">Austria</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>XXXLutz KG</institution>
          ,
          <addr-line>Römerstraße 39, Wels, 4600</addr-line>
          ,
          <country country="AT">Austria</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>1994</year>
      </pub-date>
      <fpage>124</fpage>
      <lpage>134</lpage>
      <abstract>
        <p>The logistics sector is challenged by a shortage of skilled personnel. The personnel shortage is triggered by a low attractiveness of the logistics sector, the lack of presence of logistics in education and training as well as demographic changes. This study aims to examine the effects of gamified workshops for people in career choice processes using the social cognitive career theory (SCCT) applied in logistics. Gamified workshops are used to influence the image and the job interest in the logistics sector. A one-group pre-test-post-test study with a standardized questionnaire and a sample of 160 persons was conducted based on the SCCT. The results show that all constructs of the SCCT raised after the gamified workshops, with five out of six constructs showing significant improvements. Thus, we derive those gamified workshops are a suitable treatment to increase attractiveness of sustainable logistics jobs. The high self-efficacy of the respondents indicates that the level of difficulty of occupations in the logistics sector is not perceived as too high and therefore is not perceived as an entry barrier. The positive results speak in favor of continuing the research, with a subsequent longitudinal study, and to test the success of gamified workshops in other sectors with a shortage of skilled workers.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Gamification</kwd>
        <kwd>logistics</kwd>
        <kwd>sustainable logistics</kwd>
        <kwd>green jobs</kwd>
        <kwd>career choice</kwd>
        <kwd>gamified workshop</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        The logistics sector represents a substantial
driver of the economy. The transport and storage
services sector is responsible for 5% or 599 billion
EUR of the total gross value added (GVA) in the
EU-27. Furthermore, 5.3% of the total workforce
in the EU-27 is employed in the logistics sector
[
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. The total logistics market volume in the EU is
878 billion EUR [2] and a third of the research and
development investments in the EU is received by
the automotive sector and other transport-related
businesses [3]. The logistics sector plays not only
a major role as employer and creator of value, it
secures employment and value creation in further
sectors of the economy. Logistics is not only of
regional importance, it contributes to the
competitiveness of a country and plays a crucial
6th International GamiFIN Conference 2022 (GamiFIN 2022),
April 26-29, 2022, Finland
EMAIL: lisa-maria.putz@fh-steyr.at (A. 1)
verena.stockhammer@ fh-steyr.at (A. 3);
ORCID: 0000-0003-3659-2231 (A. 1);
0000-0002-0406-0284 (A. 3)
️© 2022 Copyright for this paper by its authors. Use permitted under Creative
Commons License Attribution 4.0 International (CC BY 4.0).
      </p>
      <p>CEUR Workshop Proceedings (CEUR-WS.org)
role in international trade relations. Moreover,
developments in logistics have a significant
impact on the trade flows of a country [4].</p>
      <p>The recent COVID-19 pandemic has
highlighted the value of logistics and recalled that
daily life depends on effective logistics. Indeed,
the pandemic disrupted the logistics sector
1leading to bottlenecks in the supply of daily
products due to delays in deliveries as well as
transport prices which are ten times higher than
pre-pandemic [5]. Furthermore, global logistics
activities cause environmental emissions such as
greenhouse gases or noise contributing to the
climate change [6, 7]. Reducing the emissions
caused by the transport sector is one of the goals
of the European Green Deal, as the transport
sector is currently responsible for a quarter of the
European greenhouse gas emissions [8].</p>
      <p>
        Despite its importance for the worldwide
economy and its potential to save greenhouse gas
emissions, the logistics sector suffers of an
increasing shortage of staff. Logistics activities
are labor-intensive on both operational and
managerial levels with the vast majority of jobs
continuing to be done by humans [9]. In fact, the
logistics performance of companies highly
depends on the availability and quality of skilled
staff [2, 10]. One of the reasons of the labor
shortage in logistics is a lower attractiveness of
logistics compared to other sectors [11]. Even
though it is a growing, innovative sector with
future-proof and lots of green jobs, it remains a
challenge for the sector to communicate its
attractive jobs and opportunities [2, 11]. The low
attractiveness of the logistics sector prevents
(young) professionals from applying for jobs [12].
Additionally, recent studies showed that a further
reason for the personnel shortage is caused by the
lacking presence of logistics in education and the
perception of job seekers of earning a low salary
[
        <xref ref-type="bibr" rid="ref2">13</xref>
        ].
      </p>
      <p>
        In this paper, we investigate how gamification
can be used to attract people to the logistics sector.
The concept of gamification means the use of
game elements in a non-game context and is used,
among other things, to influence people's attitudes
and behavior [
        <xref ref-type="bibr" rid="ref3 ref4">14, 15</xref>
        ]. It has been found that the
use of game elements can change the subjective
personal attitude towards a subject and minimize
the inhibition threshold of using new things [
        <xref ref-type="bibr" rid="ref4">15</xref>
        ].
[
        <xref ref-type="bibr" rid="ref5">16</xref>
        ] used gamification-based applications to raise
participants' interest in science and to promote
scientific careers. [
        <xref ref-type="bibr" rid="ref6">17</xref>
        ] created gamified
workplace simulations to enhance students’
motivation and awareness of career opportunities.
[
        <xref ref-type="bibr" rid="ref9">18</xref>
        ]proposes to associate gamification as a
concept with a broad field of application in the
context of career guidance [
        <xref ref-type="bibr" rid="ref9">18</xref>
        ]. According to [
        <xref ref-type="bibr" rid="ref10">19</xref>
        ]
gamified career decision-making systems can turn
the career selection into an engaging process. Yet,
their review found a lack of research on the use of
gamification in career choice. Another example
for a possible application of gamification in career
choice, is an interactive online game to expose
students to career options [
        <xref ref-type="bibr" rid="ref12">20</xref>
        ].
      </p>
      <p>
        This study aims to examine the effects of
gamified workshops for people in career choice
processes using the social cognitive career theory
(SCCT) by [
        <xref ref-type="bibr" rid="ref14">21</xref>
        ] applied in logistics. In particular,
the career choice goals based on peoples’
interests, self-efficacy, external barriers and
support are investigated.
      </p>
    </sec>
    <sec id="sec-2">
      <title>2. Theory and hypotheses</title>
      <p>
        We use the SCCT following [
        <xref ref-type="bibr" rid="ref14">21</xref>
        ] as theoretical
background for our study and develop the
hypotheses for the pre-post study based on the
constructs of SCCT.
      </p>
      <p>
        SCCT is based on the social cognitive theory
of [
        <xref ref-type="bibr" rid="ref17">22</xref>
        ], further developed by [
        <xref ref-type="bibr" rid="ref18 ref19">23, 24</xref>
        ] aiming to
explain ‘three interrelated aspects of career
development: (1) how basic academic and career
interests develop, (2) how educational and career
choices are made, and (3) how academic and
career success is obtained’ [
        <xref ref-type="bibr" rid="ref20">25</xref>
        ].
      </p>
      <p>
        SCCT was chosen as the underlying theory for
this empirical study based on the results of [
        <xref ref-type="bibr" rid="ref22">26</xref>
        ].
The authors conducted a literature review
identifying career choice theories for gamification
research providing a theoretical framework to
apply career choice theories into the area of
gamification. The SCCT was evaluated as the
most appropriate theory to investigate the results
of gamified workshops about career choice in the
area of logistics [
        <xref ref-type="bibr" rid="ref20">25</xref>
        ]. Thus, we followed the
results of the work done by [
        <xref ref-type="bibr" rid="ref22">26</xref>
        ] and selected the
SCCT as the underlying theory for the conducted
study.
2.1.
(SCCT)
      </p>
    </sec>
    <sec id="sec-3">
      <title>Social cognitive career theory</title>
      <p>
        SCCT integrates various concepts into a single
model including career choice and career
development. The main constructs of SCCT are
external barriers, external support, self-efficacy,
outcome expectations and choice goals [
        <xref ref-type="bibr" rid="ref20">25</xref>
        ].
      </p>
      <p>
        SCCT focuses on three cognitive-person
constructs (1) self-efficacy, (2) outcome
expectations, and (3) choice goals and evaluates
how these three constructs interact with the
environmental factors external barriers and
external support to predict the choices people
make concerning their careers [
        <xref ref-type="bibr" rid="ref14">21</xref>
        ]. Whereas
external barriers decrease self-efficacy, external
support leads to a rise of self-efficacy. Further,
self-efficacy increases outcome expectations and
vocational interests [
        <xref ref-type="bibr" rid="ref18">23</xref>
        ]. The whole SCCT model
is illustrated in Figure 1 [
        <xref ref-type="bibr" rid="ref14">21</xref>
        ].
      </p>
      <p>
        The constructs of the SCCT can be described
as follows:
 Self-efficacy is an individual’s beliefs
about own capabilities to complete a task or to
be skilled for a specific job [
        <xref ref-type="bibr" rid="ref20">25</xref>
        ].
 Outcome expectations are expected
consequences of specific actions and behavior
[
        <xref ref-type="bibr" rid="ref18">23</xref>
        ]. It means that people chose a particular
career path with higher probability if they
relate the career path to positive consequences
based on their behavior [
        <xref ref-type="bibr" rid="ref14">21</xref>
        ].
 Vocational interests refer to “patterns of
likes, dislikes, and indifferences regarding
career-relevant activities and occupations”
[
        <xref ref-type="bibr" rid="ref18">23</xref>
        ]. It is assumed that vocational interests are
the interest of a person in a specific career
which lead to a specific career choice goal
[
        <xref ref-type="bibr" rid="ref18">23</xref>
        ].
 Choice goals are the intention of a person
to achieve a particular level of performance or
to actually perform a certain behavior [
        <xref ref-type="bibr" rid="ref20">25</xref>
        ].
Goals allow a person to guide their personal
behavior and to maintain the chosen behavior
for a long time [
        <xref ref-type="bibr" rid="ref18">23</xref>
        ].
      </p>
      <p>
        To ensure a better understanding of each
construct, a table of the items for each construct
was included in the Appendix in Table 5. The
SCCT model includes environmental factors such
as gender, major or average grade and contextual
factors e.g., the support system in addition to the
main constructs described above. The
environmental factors influence the self-efficacy,
the outcome expectations, the vocational interest
and the choice goals [
        <xref ref-type="bibr" rid="ref18 ref23">23, 27</xref>
        ]. In this study
external barriers and external support are the
environmental factors under examination [
        <xref ref-type="bibr" rid="ref14">21</xref>
        ].
      </p>
      <p>
        SCCT describes mechanisms and central,
dynamic processes, through which academic and
career interests are developed, career-relevant
choices are formed and realized, and performance
outcomes are accomplished [
        <xref ref-type="bibr" rid="ref18">23</xref>
        ]. SCCT focuses
on cognitive-person constructs such as
selfefficacy and their interaction with environmental
factors to predict the academic and vocational
choices of people. In brief, the SCCT model
examines the barriers and interest of respondents
towards a job. [
        <xref ref-type="bibr" rid="ref14">21</xref>
        ] SCCT has been applied to
attract people to engineering and computing with
different types of people ranging from beginners
to advanced [
        <xref ref-type="bibr" rid="ref20 ref24">25, 28</xref>
        ]. [
        <xref ref-type="bibr" rid="ref24">28</xref>
        ] used SCCT to predict
interests and choice goals in computing
disciplines. They found that external support
increased the insistence on pursuing a discipline
and indirectly the insistence on completing a
discipline is strengthened. [
        <xref ref-type="bibr" rid="ref23">27</xref>
        ] focused on career
choice in agricultural sciences. They found that
environmental factors such as gender, major,
average grade do not have a significant impact on
career choice processes in agricultural sciences.
[
        <xref ref-type="bibr" rid="ref14">21</xref>
        ] conducted a study using SCCT to investigate
the intention of students to enter the sports and
leisure industry. Their results validate the
relationship between the constructs of the model
as presented above [
        <xref ref-type="bibr" rid="ref14">21</xref>
        ]. For the
operationalization of the well-approved SCCT
model, we developed a questionnaire which can
be found in the Appendix in Table 5.
2.2.
      </p>
    </sec>
    <sec id="sec-4">
      <title>Hypotheses</title>
      <p>
        The hypotheses are derived based on the
literature and the relation of the constructs of the
SCCT. The alignment of students educational and
occupational aspirations is a clear indicator for
their understanding of the labour market. Students
whose educational and occupational expectations
are misaligned, often underestimate the level of
education that is required for their aspired
profession [
        <xref ref-type="bibr" rid="ref25">29</xref>
        ]. Gamified workshops are one way
to inform in an engaging environment and attract
people for a certain topic [
        <xref ref-type="bibr" rid="ref26">30</xref>
        ]. Previous research
has shown that gamification can foster intrinsic
motivation [
        <xref ref-type="bibr" rid="ref28">31</xref>
        ], increase the enjoyment of
learning [
        <xref ref-type="bibr" rid="ref29">32</xref>
        ] and increase students’ knowledge
retention [
        <xref ref-type="bibr" rid="ref26">30</xref>
        ]. [33] conducted a literature review
on the functionality of gamification and conclude
that gamification achieved various positive
effects. In fact, results demonstrated that the
success of gamification depends on the users and
the context in which it is applied [33].
      </p>
      <p>Following, we assume that gamification leads
to positive effects regarding a career in logistics
using the SCCT. The hypotheses examine
changes from the first measurement point (M1,
directly before the gamified workshop) compared
with the second measurement point (M2, directly
after the gamified workshop). It was tested
whether the respondents' choice goals towards the
logistics industry improved after the workshops.
It is hypothesised that gamified workshops have a
positive impact on the constructs of the SCCT and
thus, that the values improve from M1 to M2. The
hypotheses for this paper are as follows:</p>
      <p>H1: External barriers towards logistics jobs
decreased from M1 to M2.</p>
      <p>H2: External support in relation to a job in the
logistics industry increased from M1 to M2.</p>
      <p>H3: Outcome expectations in relation to a job
in the logistics sector increased from M1 to M2.</p>
      <p>H4: Self-efficacy in relation to a job in the
logistics sector increased from M1 to M2.</p>
      <p>H5: The interest for a job in the logistics
industry increased from M1 to M2.</p>
      <p>H6: The intention to apply for a logistics job
increased from M1 to M2.</p>
      <p>
        The majority of people who are completing a
training with logistics focus chose this training
due to an existing interest in the field [
        <xref ref-type="bibr" rid="ref31 ref32">34, 35</xref>
        ]. We
assume that the gamified workshops lead to a
higher increase of the SCCT constructs for people
without a background in logistics than for people
who are already in a logistics training. Therefore,
it is investigated if there is a difference between
respondents with a logistics focus such as students
in a specialized logistics study program and
without a logistics focus such as students in
general education or career changers without
logistics background, leading to H7.
      </p>
      <p>H7: Respondents without logistics education
have a higher increase of the values of the
constructs from M1 to M2 than respondents with
a logistics focus.</p>
    </sec>
    <sec id="sec-5">
      <title>3. Method</title>
      <p>
        We studied the effects of gamified workshops
with quantitative methods using a
nonexperimental study. For this study, a
one-grouppre-test-post-test-design was used. The research
design was chosen based on previous studies
which demonstrated the positive effects of
gamification in experiments comparing
nongamified and gamified treatments [
        <xref ref-type="bibr" rid="ref33 ref36 ref4">15, 36, 37</xref>
        ].
First, a pre-test measurement (M1) was completed
by the participants, then the treatment in form of
a gamified workshop took place followed by the
post measurement (M2). We did not include a
control group following the results of previous
studies showing the validity of a pre-post-test
design without a control group in gamification
research [
        <xref ref-type="bibr" rid="ref33 ref36 ref37">36–38</xref>
        ].
3.1.
      </p>
    </sec>
    <sec id="sec-6">
      <title>The gamified condition</title>
      <p>
        Gamification was implemented in gamified
workshops applied in the area of logistics. We
used gamified workshops as the treatment
between M1 and M2. The workshops include the
following gamification elements: quick feedback,
storytelling, competition, cooperation, ranking,
time limits, rewards and clear goals, and a focus
on the topic of sustainable logistics including
transport. In the gamified workshops, the
participants worked together in small teams of
three to five people and solve different tasks to
collect points. A detailed schedule of the gamified
workshop can be found in Table 1. The gamified
workshops have been designed and further
developed in various funded projects [
        <xref ref-type="bibr" rid="ref4">15</xref>
        ]. This
paper is intended to examine the effectiveness of
done adaptations regarding career choice.
16:30
in future
Dragons’ Den
Closing,
award
ceremony
      </p>
      <p>&amp;
Measurement
(M2)
Whole day (in each
exercise)</p>
      <p>Leaderboard, points,
immediate feedback,
clear goals, competition &amp;
cooperation</p>
    </sec>
    <sec id="sec-7">
      <title>Data collection</title>
      <p>
        Aiming to evaluate the differences of the
interest towards logistics professions before and
after a gamified workshop, primary data of the
workshop participants was collected using a
written questionnaire. We developed a
questionnaire based on the SCCT study of
Cunningham et al. [
        <xref ref-type="bibr" rid="ref14">21</xref>
        ] using the theoretical
model and the metrics for measuring the SCCT
constructs as a basis. Multi-item scales based on
the work of [
        <xref ref-type="bibr" rid="ref14">21</xref>
        ], [
        <xref ref-type="bibr" rid="ref20 ref24">25, 28</xref>
        ], [
        <xref ref-type="bibr" rid="ref38">39</xref>
        ] and [
        <xref ref-type="bibr" rid="ref39">40</xref>
        ] were used
to create the questionnaire. The items for the
constructs can be found in the Appendix in
Table 5.
      </p>
      <p>
        The answers of the respondents regarding the
items were evaluated using a 7- point Likert scale.
We recoded the (partly reverse coded) items to fit
with the [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] totally disagree to [7] totally agree.
Apart from the demographic characteristics,
closed questions were used in the standardized
survey. The questionnaire contained several items
per construct as defined in the SCCT. For the
evaluation of the results, we considered the
constructs as a unit using the mean values of the
items.
      </p>
      <p>The data collection was conducted during
gamified workshops that took place between
September 2019 and March 2020 in Austria. A
total of 160 people participated in the gamified
workshops. The sample of people who
participated was drawn among the population
who is currently intensively engaged in career
choice decisions. The participants include high
school and upper school students, university
students, as well as people of adult education in
the career change process. In the analyses of the
data in section 4, the number of the total sample
per analysis is sometimes smaller than 160. This
results from missing responses in parts of the
questionnaires.
3.3.</p>
    </sec>
    <sec id="sec-8">
      <title>Data analysis</title>
      <p>For the data analysis the content of the
questionnaires was transferred into a data set to
enable the evaluation using a statistical software.
Questionnaires of the pre- and posttest
measurement that belong together were identified
by the unique code consisting of the first name
and the month of birth. We used the software
SPSS v27 for our data analysis.</p>
      <p>
        The primary data was analyzed using
descriptive statistics and inferential statistics was
used to test differential hypotheses. Based on the
primary data the distribution of the mean values
of the constructs was calculated. Given the scales
that were used, the respective sample sizes and the
distribution of the data (a Kolmogorov–Smirnov
led to skewed distributions), it was decided to use
non-parametric tests that make no specific
assumptions about the sample parameters.
Following the suggestions from [
        <xref ref-type="bibr" rid="ref40">41</xref>
        ], Wilcoxon
signed-rank tests were used for matched pairs of
observations such as between M1 and M2 and
Mann–Whitney U test was used for independent
samples in the same distribution (e.g.
comparisons without or with logistics focus).
      </p>
      <p>
        This study employed Cronbach’s Alpha and
composite reliability to draw conclusions that suit
the research context in the best way possible. The
analysis results indicated that the satisfactory
level of reliability has been met since the
Cronbach’s Alpha coefficient and composite
reliability values of all variables except the
construct external barriers are all larger than 0.7
[
        <xref ref-type="bibr" rid="ref41">42</xref>
        ]. External barriers was accepted with a lower
alpha of 0.621 following [43] indicating an
acceptable internal consistency for research in
earlier, exploratory stages such as the underlying
study. Thus, the reliability of the used scale
generally fits with the scientific standards. Table
5 in the Appendix summarizes Cronbach’s Alpha
and composite reliability of the constructs.
      </p>
    </sec>
    <sec id="sec-9">
      <title>4. Results and discussion</title>
      <p>In this section, the results of the study are
presented and discussed, the defined hypotheses
are tested and supported or rejected. Table
2Error! Reference source not found.
summarizes the demographic characteristics
(1) gender, (2) age, (3) highest educational level
and (4) whether respondents are in a training with
a logistics focus or without.</p>
      <sec id="sec-9-1">
        <title>Logistics focus</title>
      </sec>
      <sec id="sec-9-2">
        <title>Vocational</title>
        <p>school
University
High school /
Upper school
Grammar school
Other
No
Yes
14 (9%)
37 (23%)
95 (60%)</p>
        <p>Table 3 specifies the results for the
hypotheses 1-6 including mean value, standard
deviation, significance as well as information if
the hypotheses was supported or rejected. Five out
of six hypotheses were supported. The evaluation
of external barriers (H1) has significantly
improved from M1 (µ = 4.78) to M2 (µ = 5.01).
External support including previous knowledge
and personal contacts significantly increased from
M1 (µ = 4.04) to M2 (µ = 4.29), leading to support
H2. Outcome expectations significantly increased
from µ = 5.22 up to µ = 5.55 after the gamified
workshops, thus H3 is supported. Self-efficacy
(H4) significantly increased from M1 (µ = 5.40)
to M2 (µ = 5.52). Vocational interest in the
logistics industry significantly increased after the
gamified workshop from µ = 4.39 up to µ = 4.74,
therefore H5 is supported. The intention to enter
the logistics sector (H6), which is referring to
choice goals, improved from µ = 3.83 before the
gamified workshop up to µ = 3.94 after the
gamified workshop without significance.</p>
        <p>Table 4 summarizes the results for
hypothesis 7 which investigates differences
between respondents with and without a logistics
background. Respondents without a logistics
focus had an increase of the values of all
constructs after the gamified workshop.</p>
        <p>The results found a positive development for
the group of respondents without a logistics focus.
Five out of the six constructs had a significant
increase between M1 and M2. External support
improved by .28 (p &lt; .01), external support by .29
(p&lt;.01), self-efficacy by .46 (p=.022), outcome
expectation by .20 (p &lt;.01) and vocational interest
grew by .46 (p&lt;.01) after the gamified workshop.
Even if the construct of choice goal climbed up by
.13 in M2, the increase was not significant with p
=.139.</p>
        <p>For the respondents who are already in a
logistics training, the values suggest mixed
results. External barriers could be slightly
improved by .07 (p=.262), external support rose
by .23 (p=.062) and vocation interest grew by .07
(p=.406). Self-efficacy and choice goals remained
stable with an increase of .02 (p=.789) an .03
(p=.821). Outcome expectation found a little drop
by .07 (p=971). None of the results in the group
of respondents with a logistics focus are
significant. Indeed, out of the 160 respondents, 49
had a training with logistics focus, leading to a
lower reliability of the results in particular in this
group.</p>
        <p>Based on the results of Table 4, we can accept
H7 and confirm that the effect of the gamified
workshops was higher in the group of people
without logistics background than those already in
a logistics training.
H3
H4
H5
H6
.46
.20
.46
.13</p>
        <p>Even if respondents who have completed
training with a logistics focus have only slightly
changed their interest, they realize a higher
interest (µ = 6.24) in a job in the logistics industry
compared to respondents without logistics focus
(µ = 4.14). The intention to enter the logistics
sector could only be somewhat improved in M2
for respondents who had completed a training
with a logistics focus, leading to a level of choice
goals on a similar level compared to respondents
without training with a logistics focus (µ = 3.96
vs. µ = 3.92).</p>
        <p>The highest increase in the group of
respondents in a logistics training was external
support with plus .23 after the workshop. In the
group of respondents with a logistics focus, the
highest increase of .46 was allied to self-efficacy
and vocational interest, indicating that the
workshop design enhances people’s beliefs about
their own capabilities to be skilled for the logistics
sector.</p>
        <p>It is noticeable that the interest in the logistics
sector (vocational interest) is assessed with a
higher average score (µ = 4.74 vs. µ = 3.94) than
the intention to enter the logistics (career choice
goals) sector. This was observed in both M1 and
M2. Further research could investigate if and why
a higher interest leads to lower choice goals.</p>
        <p>Self-efficacy is the construct with highly
positive evaluations both before and after the
workshops. Based on this high self-efficacy, it is
concluded that occupations in the logistics sector
are not perceived as too difficult for a possible
entry.</p>
      </sec>
    </sec>
    <sec id="sec-10">
      <title>5. Conclusion</title>
      <p>Among other reasons, a low attractiveness and
a lack of knowledge regarding (green) job
opportunities resulted in a personnel shortage in
the logistics sector. This study shows that
gamified workshops positively changed peoples’
view regarding logistics jobs and could therefore
help to reduce the lack of personnel and attract
people to the sector.</p>
      <p>
        For the quantitative survey, we used a
prepost-test study design based on the SCCT of [
        <xref ref-type="bibr" rid="ref14">21</xref>
        ]
with 160 respondents. The constructs of the SCCT
improved after the gamified workshops, with five
out of six constructs having a significant increase.
The pre- and post-comparison showed that after
the gamified workshops, a significant increase
could be achieved for five out of six constructs of
the SCCT. External support, outcome
expectation, self-efficacy, vocational interest
significantly increased after the workshops and
external barriers such as the fear of being
discriminated or not treated equally in the sector
significantly decreased.
      </p>
      <p>This study has several limitations leading to
ideas for future research. The sample of 160
respondents, partly divided into smaller groups
based on demographic characteristics leads to a
major room for improvement. Moreover, the
calculation of a structural equation model (SEM)
for the SCCT should be included in future
research. Before conducting an exploratory factor
analysis or SEM, the items of the constructs’
external barriers, vocational interest and choice
goals should be expanded to achieve a higher
validity.</p>
      <p>Other ideas for future research are that further
studies could investigating the effects of the
variation of different game elements. In addition
to conducting an experiment with the use of a
control group, it is also worth considering
conducting a longitudinal study. The topic of
external barriers is not explicitly addressed in the
gamified workshops. It would be of interest to
explicitly address external barriers during the
workshop and investigate if the workshops helped
to further reduce the barriers. Due to the longer
period, this can help to deliver more reliable
results and reveal changes and developments. In
addition, a scientific investigation of gamified
workshops regarding their effectiveness in other
areas is possible. Due to the positive success in the
logistics sector, gamified workshops can also be
used in other sectors after adapting the content to
the area of application to identify whether they
lead to similar results.</p>
    </sec>
    <sec id="sec-11">
      <title>6. Acknowledgements</title>
      <p>This research is funded by viadonau through
the research cooperation REWWay.</p>
    </sec>
    <sec id="sec-12">
      <title>7. References</title>
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[8] The European
Commission, 2019.</p>
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C. Busch, "Assessing and improving countries’
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International Conference of Logistics (HICL)
2017, Hamburg, 12 - 13 Oktober. 2017. epubli.
[10] Gravier, M.J. and M.T. Farris, "An analysis
of logistics pedagogical literature: past and future
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      <p>For the assessment of the questionnaire, we used a 7-point Likert scale ranging from totally
disagree (1) to totally agree (7). In addition, we included the demographic statistics (1) gender,
(2) school type/education type, (3) logistics focus and (4) age in the survey which are not listed in
Table 5.
External
support
(α: 0.822)
(CR: 0.825)
Self-efficacy
(α: 0.888)
(CR: 0.835)
Vocational
interest
(α: 0.785)
(CR: 0.890)
Outcome
expectations
(α: 0.931)
(CR: 0.933)
Choice goals
(α: 0.985)
(CR: 0.902)
α: Cronbach’s Alpha
CR: Composite Reliability</p>
      <p>Items
(1) It is possible I will be treated differently within the logistics sector because of</p>
      <p>my demographics (e.g., age, sex, race)
(2) I anticipate facing discrimination in the logistics sector based on my</p>
      <p>demographics (e.g., race, sex, age)
(3) I do not foresee being treated differently in the logistics sector based on my</p>
      <p>demographic characteristics (e.g., age, sex, race) (reverse scored)
Within the context of the logistics sector, I feel as if I would...
(4) … be promoted quickly (reverse scored),
(5) … have a hard time advancing in the profession
(6) … have several opportunities for career advancement (reverse scored)
(1) I have sufficient previous experience to enter the logistics sector
(2) I have the training to enter the logistics sector
(3) My educational background has prepared me for a job in the logistics sector.
(4) I feel as if I have sufficient contacts to help me in entering the logistics sector
(5) I do not have the contacts to help me earn a job in the logistics sector (reverse</p>
      <p>scored)
(1) I have self-assurance that I could earn a position within the logistics sector
(2) I am capable of learning the skills needed for a job in the logistics sector
(3) I am confident I could successfully work within the logistics sector
(1) Entering the logistics sector following graduation is something that interests</p>
      <p>me
(2) I have no interest working in the logistics sector once I graduate (reverse</p>
      <p>scored)
Entering the logistics sector would mean…
(1) ...satisfaction from being in this profession.
(2) … a good salary
(3) ... get respect from other people
(4) ... go into a field with high employment demand
(5) ... do exciting work
(1) I intend to enter the logistics sector following graduation
(2) I intend to work somewhere other than the logistics sector following
graduation (reverse scored)</p>
      <p>
        Source
[
        <xref ref-type="bibr" rid="ref14 ref20 ref24">21, 25,
28</xref>
        ]
      </p>
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