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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Towards Competency Model in IS Education</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Kalinka Kaloyanova</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Faculty of Mathematics and Informatics - Sofia University St. Kliment Ohridski</institution>
          ,
          <addr-line>5 James Bourchier Blvd., Sofia 1164</addr-line>
          ,
          <country country="BG">Bulgaria</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Institute of Mathematics and Informatics - Bulgarian Academy of Sciences</institution>
          ,
          <addr-line>8 Acad. Georgi Bonchev Str., Sofia, 1113</addr-line>
          ,
          <country country="BG">Bulgaria</country>
        </aff>
      </contrib-group>
      <fpage>180</fpage>
      <lpage>191</lpage>
      <abstract>
        <p>First Information Systems (IS) curricula for undergraduate and graduate education were based on knowledge. As now the industry expects more from graduates, there is a need for a transformation from knowledge-based learning to competency-based. The paper discusses the evolution of the competency approach in IS education and notices important aspects that could guide creating new or updating the existing IS programs.</p>
      </abstract>
      <kwd-group>
        <kwd>eol&gt;Competency model</kwd>
        <kwd>IS curricula</kwd>
        <kwd>computing curricula</kwd>
        <kwd>IS2020</kwd>
        <kwd>MSIS 2016</kwd>
        <kwd>CC 2020</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>Recent advances in the ICT area increase the role of the IT competencies of
professionals in the industry. The fast growth of business digitalization and the
need for adequate reaction to this process raises new obstacles to IT professional
competencies, which significance is growing. Information Systems (IS) compe
tencies also are recognized as important for increasing the business advantages of
organizations. Today, the personal competencies of the employees such as
communication and collaboration, critical thinking, creativity, problem-solving
ability, and others become as much important as their knowledge, skills of
programming, or diferent technical skills.</p>
      <p>To address these challenges, companies and organizations need to adopt the
new skill-based approach instead of the traditional job-based in order to be more
lfexible and prepared for future business needs and to increase the motivation for
learning [1], [14]. This also will allow the employees to contribute to the
organization’s core competencies and corporate advantages with their individual skills
to learn, communicate and be more efective in their performance in a job [6].</p>
      <p>This has led university graduate and undergraduate programs to recognize
the importance of professional competencies and to find a way to embed them
into education at all levels. We can see the reflection of these expectations in the
modifications in several new computing curricula guidelines. Instead of provid
ing a set of curriculum recommendations based on a predefined list of courses,
MSIS 2016 introduces competencies that students need to obtain during their
education in a large number of graduate programs in the Information systems area
[13]. The new curricula report IT 2017 and CC 2020 also adopt the
competencybased approach for education in computing [10], [3]. These eforts are in line with
the industry’s eforts to assess employees’ skills and make the right selection for
the specific type of jobs, as can be seen from the role of the established compe
tence frameworks like the Skills Framework for the Information Age (SFIA) and
the European e-Competence Framework (e-CF ) [15], [5].</p>
      <p>The paper presents several competence frameworks and curricula guidelines
(mostly in the IS area) that follow the competency-based approach. The study
discusses competency models, that are currently used, as well as the sets of
important competencies, outlined in the discussed frameworks and curricula. Some
observations and conclusions are summarized, which could be useful for
educators to prepare a curriculum for their university IS program, that also meets the
expectations of the industry.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Competencies in computing curricula and industry frameworks</title>
      <p>During the last several decades, the computer and engineering societies
Association for Computing Machinery (ACM), the Institute of Electrical and
Electronics Engineers (IEEE), and the Association for Information Systems (AIS)
have constantly worked on computing curricula. Many working groups in
connection with established IT bodies and professionals have been formed.
Computer Science, Software Engineering, Information Systems, Information
Technology, and Computer Engineering were the first five sub-disciplines, addressed in
the produced curricula recommendations. Last, Cybersecurity and Data Science
curricula recommendations were announced [3]. Periodically, new curricula were
announced for graduate and undergraduate programs.</p>
      <p>Traditionally, curricula are created based on the course-based approach,
presenting sets of courses, their topics, learning outcomes, etc. The first curricula
guidelines focused on disciplines, their content and consistency, and diferent
relations and lenses were discussed. In addition, recourses and examples of best
practices were included. The provided information helps universities to adopt
these recommendations to the specific needs of their programs. The latest docu
ment, “CC2020 Computing Curricula 2020: Paradigms for Global Computing
Education”, on the other hand, makes the transition from knowledge-based
learning to competency-based learning [3]. The target of this report is the
undergraduate programs in all seven mentioned above sub-disciplines.</p>
      <p>
        We c
        <xref ref-type="bibr" rid="ref17">an also consider MSIS 2016</xref>
        and IT 2017 curriculum recommendations,
where the competency approach is firstly introduced in computing curricula, be
fore its broad adop
        <xref ref-type="bibr" rid="ref14">tion in CC2020</xref>
        . All curricula agree – knowledge, skills, and
dispositions must be connected to the competencies.
      </p>
      <p>Knowledge is considered with the understanding of content, concepts,
theories, etc. Skills, on the other hand, are connected with the capabilities that are
developed during the practice. And finally, disposition comprises social behavior
and attitude which motivate the engagement in task execution.</p>
      <p>The transition to a competency-based approach in education in informatics
and related fields can be seen in the industry, too.</p>
      <p>Professional organizations in the IT area also are interested in the technical
competencies and skills of individuals and how they can be assessed. Several
industry-based frameworks were adopted from organizations in many countries
in Europe and around the world.</p>
      <p>The Skills Framework for the Information Age (SFIA) is used for more than
30 years by ICT practitioners to provide clear guidelines for their competence
progress [15]. The framework is available in diferent languages – English, Ger
man, Japanese, Arabic, etc., and is now used by two hundred organizations.</p>
      <p>The framework addresses the need of organizations to seek Professional
Skills, Behaviors, Knowledge, Qualifications, and Certifications for their em
ployees. On the other hand, every employee obtains specific skills. To measure
them, SFIA defines seven Generic “Levels of Responsibility” (from 1 to 7) that
specify IT professional competencies and about a hundred IT skills definitions
(Specific Skill Level Definitions) which try to cover the broad set of IT profes
sional roles. An IT professional role ( or job) usually combines several skills at
similar levels. The specific skills are defined at each of the same seven levels of
responsibility – Follow, Assist, Apply, Enable, Ensure/advise, Initiate/influence,
Set strategy/inspire/mobilize. In this way, the framework can measure the
progress of a practitioner from his entry-level position (Follow) to the highest level
(Set strategy/inspire/mobilize) where he takes the responsibility for significant
organizational decisions, including policy making. The levels of responsibility
are described in terms of Autonomy, Influence , Complexity and Business Skills
[15]. An IT professional role ( or job) usually combines several skills at similar
levels.</p>
      <p>The European e-Competence Framework (e-CF) applies the term
“competence” defined as “a demonstrated ability to apply knowledge, skills, and attitudes
to achieving observable results” [5]. The European ICT workplace determines 40
competences that are based on stakeholders’ input.
The framework is structured into four dimensions:
• Dimension 1 proposes five e-Competence areas – Plan, Build, Run,
Enable, and Manage that follow the classical IT lifecycle view;
• Dimension 2 gives a general description of the competences;
• Dimension 3 describes five e-CF proficiency levels (from 1 to 5) for each
competence.</p>
      <p>To add value and context, Dimension 4 presents knowledge and skills
examples, which are related to the described in Dimensions 2 competencies.</p>
      <p>Considering the large number of discussed complex topics, it is not expected
for graduates to cover all these competencies. The framework could be used for
undergraduate computing programs such as computer science and software
engineering [7]. For these programs, the list of competencies from the Build area will
be particularly useful.</p>
    </sec>
    <sec id="sec-3">
      <title>3. IS curricula recommendations and the competency models</title>
      <p>In this section, we’ll emphasize some specific changes in the latest IS cur
ricula guidelines and how they relate to competency-based education.</p>
      <p>The first Information systems curriculum is the curriculum recommenda
tion for a master’s degree in Information systems, presented in 1972 by ACM. It
focuses mostly on courses and programs in six categories – people, models,
systems, computers, organizations, and society. Ten years later new
recommendations for both undergraduate and graduate IS programs were announced. In 2000,
ACM and AIS started a joint project, which resulted in MSIS 2000. It introduced
three basic categories of individual skills: „ communication, interpersonal, and
team skills; analytical and critical thinking skills; and career development skills“
(MCIS 2000) and for the first time in university education introduces career
tracks in IS area. MSIS 2006 made some reconfigurations on the set of courses.
The most recent MSIS 2016 addressed much more issues.</p>
      <sec id="sec-3-1">
        <title>3.1. MSIS 2016 global competency model</title>
        <p>
          Following the definition given in [11]: “Competencies represent a dynamic
combination of cognitive and meta-cognitive skills, demonstration of knowledge
and understanding, interpersonal, intellectual and practical skills,
          <xref ref-type="bibr" rid="ref17">and ethical
values”, MSIS 2016</xref>
          is the first IS curriculum that introduces a competency model
instead of upgrading the list of courses, needed for the education of IS master
students.
        </p>
        <p>MSIS 2016 structure is based not on traditional knowledge area/ knowledge
unit/ topic hierarchy. Instead – competency area/ competency category/
competency categorization is introduced. The report classifies core competencies, that
should be developed, into three realms:
• Information Systems Competencies;
• Individual Foundational Competencies;
• Domain Competencies.</p>
        <p>Nine competency areas are defined at the highest level of categorization for
the IS competencies. These areas are specific to IS education. They are presented
with a name, a short description of the area, and several (3 to 5) high-level
dimensions, also briefly discussed [13]:
1. Competencies in the area of Business Continuity and Information
Assurance (BCIA)
2. Competencies in the area of Data, Information, and Content
Management (DATA)
3. Competencies in the area of Enterprise Architecture (EARC)
4. Competencies in the area of Ethics, Impacts and Sustainability (ETIS)
5. Competencies in the area of Innovation, Organizational Change, and
Entrepreneurship (IOCE)
6. Competencies in the area of IS Management and Operations (ISMO)
7. Competencies in the area of IS Strategy and Governance (ISSG)
8. Competencies in the area of IT Infrastructure (INFR)
9. Competencies in the area of Systems Development and Deployment
(SDAD).</p>
        <p>Individual foundational competencies and domain competencies are more
general and are used in other programs, too. Several essential areas of individual
competencies are noticed in the report – Critical Thinking, Creativity,
Collaboration and Teamwork, Ethical Analysis, Intercultural Competency, Leadership,
Mathematical and Statistical Competencies, Negotiation, Oral Communication,
Problem Solving, and Written Communication.</p>
        <p>Not specific competencies are noticed for domains of human activities such
as government, business, law, and healthcare, but IS curricula always underline
the role of the domain of practice in order to be delivered software solutions of
high quality [8]. This report presents two examples – for business and healthcare
domains.</p>
        <p>Further, lists of competency categories for each competency area in the IS
realm are specified. Each category specifies the actual competencies. Both cat
egories and competencies are specified with their names and a short description.</p>
        <p>It is not expected for all IS graduate programs to prepare their students at the
same level – there could be variations for the diferent profiles. To measure difer
ent degrees, four levels for the attainment of competency category are defined –
from Awareness, where the graduates know this competency exists, through
Novice and Supporting (role), to Independent (contributor) level, where the graduates
have obtained knowledge and skills that allow them to could produce the needed
results without continuous supervision.</p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Computing Curricula 2020 (CC 2020) and competency-based computing education</title>
        <p>The Computing curricula report CC2005 introduced consolidated guidelines
for the five existed in 2005 undergraduate computing programs – computer en
gineering, computer science, information systems, information technology, and
software engineering [2]. During the next 15 years, many changes were made in
the graduate and undergraduate curricula guidelines that reflected the changes in
the five computing areas. Meanwhile, new programs like cybersecurity and data
science were developed. The next report – CC2020 covers all seven mentioned
above undergraduate programs in order to provide a useful pathway during the
next 10 years – until 2030 [4]. The most important change from the previous
edition is the transition “from knowledge-based learning to competency-based
learning” [3].</p>
        <p>CC2020 identifies competency as a composition of knowledge, skills, and
dispositions, observed through a task accomplishment (Figure 1).</p>
        <p>The report complements Knowledge-Skill-Disposition (K-S-D) framework,
introduced in [10]. In addition to the knowledge component, which concerns the
concepts essential to the discipline of study, the skills are connected to the ability
to apply the knowledge to accomplish the task. On the other side, the disposition
component refers to how skills and knowledge are used by an individual doing
the right activities in a particular context. This concern his attitude, behavior, and
social skills.</p>
        <p>Further, the reports suggest elements of these three categories:
• Computing Disciplinary knowledge – Users and Organizations, Systems
Modeling, Systems Architecture and Infrastructure, Software Development,
Software Fundamentals, Hardware;
• Foundational and Professional Knowledge – Analytical and Critical
Thinking, Collaboration and Teamwork, Ethical and Intercultural
Perspectives, Mathematics and Statistics, Multi-Task Prioritization and
Management, Oral Communication and Presentation, Problem Solving and Trouble
Shooting, Project and Task Organization and Planning, Quality Assurance/
Control, Relationship Management, Research and Self-Starter/Learner, Time
Management, Written Communication;
• Application Domain Knowledge – the most common to computing are
engineering, business, medicine, etc.</p>
        <p>To evaluate skills, CC2020 applies a six levels scale that correlates with
Bloom’s taxonomy: B-I Remembering, B-II Understanding, B-III Applying,
B-IV Analyzing, B-V Evaluating, and B-VI Creating [12]. Each level is
associated with a set of verbs, that suggest appropriate actions or possible practices.</p>
        <p>The disposition refers to socio-emotional skills, behavior, and attitudes that
determine the attitude to perform tasks and commitment to these tasks. As an
essential third dimension of the competency model, dispositions are closely related
both to professional and learning activities. The outlined prospective elements of
dispositions such as adaptable, collaborative, intentive, meticulous, passionate,
proactive, professional, purpose driven, responsible, responsive, and
self-directed should be demonstrated in the behavior of graduates in the computing area [3].</p>
        <p>The report proposes a number of examples of draft competency statements.
They are presented in a template that includes at least a brief competency
description, knowledge elements, skill levels, and dispositions.</p>
        <p>The report also recommends lists of draft competencies for computer
engineering, computer science, information systems, and software engineering
completed.
3.3. IS 2020</p>
        <p>The IS2020 is the latest curriculum that provides guidelines for IS
undergraduate programs. This report still relies on the core requirements, defined in
the previous curricula recommendations. In addition to the concepts of
knowledge areas, knowledge units, and learning objectives, it adopted the competency
approach, too. Moreover, the model integrates both the traditional view based
on program, courses, and their learning outcomes with the competency
hierarchy: “competency realms, areas, competency knowledge-skill pairs, and
dispositions”[9].</p>
        <p>
          The IS2020 understanding of competency is consistent with the one,
discussed in MSIS2016 and CC2020: ”A competency is the graduate’s ability to
apply knowledge, skills, and dispositions (c
          <xref ref-type="bibr" rid="ref17">alled attitudes in MSIS2016</xref>
          and
disposi
          <xref ref-type="bibr" rid="ref14">tions in CC2020</xref>
          ) to efectively complete tasks”[9].
        </p>
        <p>
          For the IS 2020 competency’s description, (K-S-D) structure – Knowledge,
Skill, Disposition and their association with the task is accepted from CC2020
          <xref ref-type="bibr" rid="ref17">and also MSIS 2016</xref>
          hierarchical structure. The high-level competency realms are
still IS competencies, individual foundational competencies, and domain
competencies as the previous curricula IS2010
          <xref ref-type="bibr" rid="ref17">and MSIS2016</xref>
          emphasized the
important role of the last two groups.
        </p>
        <p>The immediate IS competencies are organized into six broad competency
realms. Nineteen competency areas are established – ten mandatory and nine –
elective (see Table 1). Two of the presented IS competency realms do not
recommend elective courses, the other list several options for these courses. We can see
the continuity from the previous IS2010 curriculum, almost all courses are now
transformed into competency areas.</p>
        <p>The Foundations competency realm represents information systems “as a
whole” [9]. The Data/Information management competency realm concerns data
processing in organizations and tools and techniques that support this processing
at diferent levels. It is mostly oriented to building and using databases. On the
other side, the Development realm is oriented to the application lifecycle,
focusing on analysis and design and application development and programming. It is
complemented by several optional competency areas, which present the
newest paradigm in application development. The Technology realm covers diferent
aspects of IT infrastructure – assets, architecture, and applications. The
Organizational realm directs to issues connected to the strategic management of
information technologies in organizations, including ethical and societal issues. As
digitalization in the last years has had a big impact on the business and society,
a Digital Innovation optional competency area is considered here in addition to
the traditional Business process management competency area. At the end of the
education, the Integration realm combines knowledge and skills acquired by the
student in the program in a practical application – a project, where students
usually work as a team and apply the paradigm studied.</p>
        <p>To merge the concepts of the course-based model and competency-based
model, a two-level curriculum architecture is proposed to provide accordance
between competency and learning outcomes, courses and competency areas, and
program learning outcome and competency realm [9].</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Findings and discussion</title>
      <p>The review of diferent initiatives and documents from the previous sections
reveals the competency-based approach is broadly accessed. Although some
variety in competency definitions and competency modeling has been noted, the
eforts are focused on building competency models as a collection of knowledge,
skills, abilities, and other characteristics instead of describing diferent job posi
tions. The research and observations made can be summarized in several
directions as it is noted below.</p>
      <sec id="sec-4-1">
        <title>4.1. Implementing a competency-based approach for building IS curricula</title>
        <p>Although the competency is not a new idea focusing on competencies in IS
programs requires reorganization of program development and teaching processes.</p>
        <p>Competency-based approach is not used only for education in the
Information Systems area</p>
        <p>
          Diferent computing curricula use the competency-based approach. Thanks
to the efort of ACM, IEEE, and AIS workforce the last computing curricula apply
a united approach to the competency-based education in computer engineering,
computer science, cybersecurity, information systems, information technology,
software engineering, and data science. As CC2020 concerns only undergr
          <xref ref-type="bibr" rid="ref17">aduate
programs, MSIS 2016</xref>
          is not only the first curriculum, using competency model
ing, but is still the only one for graduate degree programs.
        </p>
        <p>Competency areas and sets</p>
        <p>Diferent competency levels and hierarchies of competencies are presented
in curricula recommendations for diferent undergraduate programs. The compe
tency realms can difer also for graduate and undergraduate levels. In this case,
continuity in education should be considered, as well as the profile of the IS
programs.</p>
        <p>IS undergraduate and graduate programs</p>
        <p>
          There is good coherence between the areas of competencies in the
recommend
          <xref ref-type="bibr" rid="ref17">ations of MSIS 2016</xref>
          and IS2020. The competency areas required as a
prerequisite for graduate level – foundational understanding of information systems,
data management, system development, and IT infrastructure are covered through
the competency realms of IS 2020.
        </p>
        <p>
          Undergraduate programs are mostly focused on software development and
we see the reflection of this topic in the Application Development and Program
ming competency realms in IS 2020. The design of the master IS programs can
focus more on diferent career tracks or professional profiles,
          <xref ref-type="bibr" rid="ref17">as it is discussed in
MS 2016</xref>
          .
        </p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Educational context</title>
        <sec id="sec-4-2-1">
          <title>Focus on the students</title>
          <p>Competency-based approach is more concentrated on the needs of students
to learn instead of educators’ needs of teaching. In addition, it allows more efec
tive communication between graduates and other stakeholders about the
expectations from the learning process.</p>
          <p>The requirements for teachers are increasing, as they need to invent and
apply new teaching strategies in order to develop diferent types of competencies.</p>
          <p>Focus on outcomes</p>
          <p>Defining curriculum outcomes that can be identified or related to competen
cies would make it easier for students the transition from an academic to a
professional environment.</p>
          <p>Competency fostering</p>
          <p>Students should be encouraged to apply for elective courses that represent
additional areas to their IS education, where they could apply not only their
technical expertise but also train other skills such as studying foreign languages,
practicing business-related and communications activities, etc. The students could
also apply for short-time education at other universities in other countries and
obtain abroad experience.</p>
        </sec>
      </sec>
      <sec id="sec-4-3">
        <title>4.3. The industry role</title>
        <sec id="sec-4-3-1">
          <title>Industry and university frameworks</title>
          <p>There are diferences between industry and university frameworks. Map
ping curricula competencies to the skills, defined by the industry, facilitate the
definition of diferent career paths. A good partnership between universities and
industry will help student competencies improvement and give graduates more
opportunities for successful professional realization.</p>
          <p>Identifying appropriate domain clusters in the programs and connecting each
domain scope with the appropriate competencies, achieved by students, will
better prepare students for their professional careers.</p>
          <p>Industry engagement</p>
          <p>The industry and government could contribute to developing students’
competencies in many ways – establishing strong lines of communication with
educational institutions, providing training materials and appropriate project topics,
and mentoring students working on projects.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusion</title>
      <p>It is essential for IS specialists to understand the important role of
information systems as an instrument that successfully transforms organizations. The
students need to understand information systems they will develop will have a
broader impact on organizations and users than just software tools that solve
problems and increase productivity.</p>
      <p>
        The education in IS
        <xref ref-type="bibr" rid="ref17">area, based on the recent MSIS 2016</xref>
        and IS2020
curricula, will help achieve these goals while directing and assisting not only in the
acquisition of in-depth knowledge but also in building the relevant skills for its
application.
      </p>
    </sec>
    <sec id="sec-6">
      <title>6. Acknowledgments</title>
      <p>This work was supported by the project BG05M2OP001-1.001-0004 (UNITe)
funded by Operational Program Science and Education for Smart Growth
cofunded by European Regional Development Fund.</p>
    </sec>
    <sec id="sec-7">
      <title>7. References</title>
      <p>A. Aleksieva-Petrova, Students’ Attitudes toward Personal and Learning
Data Usage in Aptitude Project Learner Taxonomy, Proceedings of the
14</p>
    </sec>
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