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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Critical Points of Information Influence in Social Networks</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Oleksandr Milov</string-name>
          <email>Oleksandr.Milov@hneu.net</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Serhii Yevseiev</string-name>
          <email>Serhii.Yevseiev@hneu.net</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Stanislav Milevskyi</string-name>
          <email>Stanislav.Milevskiy@hneu.net</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Krzysztof Kajstura</string-name>
          <email>kkajstura@ath.bielsko.pl</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ruslana Ziubina</string-name>
          <email>rziubina@ath.bielsko.pl</email>
        </contrib>
      </contrib-group>
      <abstract>
        <p>Social networks are considered from the point of view of informational influences on network participants (agents). The dynamic processes of forming opinions and the dynamics of information influence on network agents are considered. Models and algorithms for identifying critical points of a social network (influencing agents) are presented, the impact on which allows manipulating the aggregate opinion of network participants that form a social network.</p>
      </abstract>
      <kwd-group>
        <kwd>1 social network</kwd>
        <kwd>agent</kwd>
        <kwd>informational influence</kwd>
        <kwd>influence models</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        An instrument of active influence on the
actions of network users and a means of forming
and disseminating opinions is undoubtedly a new
type of resource - online social networks. Their
role has grown significantly with the advent of
Web 2.0 [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. The target segments for using this
tool can vary significantly and range from the
formation of consumer demand to the formation
of public opinion during elections at various
levels (from state to district or city). All this
allows to talk about the transformation of social
networks into a tool for strategic management of
the population [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>
        A social network can be represented as a
graph, the vertices of which are individuals
(agents), and the edges are the various
relationships between them. It is known that the
opinion of an individual in a social network is
largely determined by the opinion of his
influential neighbors [
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ]. Knowing this, it is
possible, both outside the network and inside it, in
order to achieve our goals, to try to change the
opinions of a small set of key users in popular
online social networks (such as Facebook,
Twitter, LinkedIn), through which opinions will
spread throughout the network.
      </p>
      <p>
        The decisions of most agents can be based on
the decisions of other agents they observe. This is
especially typical in conditions of a lack of
information or the impossibility for various
reasons to process it and draw appropriate
conclusions. At the same time, the structure of the
network, which determines who trusts whom, can
contribute to the emergence of large information
cascade changes even with insignificant changes
in the decisions of an insignificant part of agents
[
        <xref ref-type="bibr" rid="ref5 ref6">5,6</xref>
        ].
      </p>
      <p>In this paper, the formation and dynamics of
opinions in a social network is considered, and an
attempt is made to highlight those critical points
of the social network (influencing agents), the
impact on which allows manipulating the
aggregate opinion of the network participants
forming the social network, as well as the
resulting game-theoretic problems information
confrontation.</p>
    </sec>
    <sec id="sec-2">
      <title>2. Social network as a medium of information impact</title>
      <p>A social network at a qualitative level is
understood as a social structure consisting of a set
of agents (subjects - individual or collective, for
example, individuals, families, groups,
organizations) and a set of relations defined on it
(a set of connections between agents, for example,
acquaintance, friendship, cooperation,
communication). Formally, a social network is a
graph G(N, E), in which N = {1, 2, ..., n} is a set
of vertices (agents) and E is a set of edges
reflecting the interaction of agents.</p>
      <p>Social networks contribute, firstly, to the
organization of social communications between
people and, secondly, to the realization of their
basic social needs. There are two intersecting
interpretations of the social network - as a social
structure and its specific Internet implementation.</p>
      <p>
        When modeling social networks, the mutual
influence of their members (agents), the dynamics
of their opinions, etc. there is a need to take into
account the factors (effects) that take place in real
social networks. In general, in real social
networks, the following effects and properties
can occur, due to both the characteristics and
needs of agents (influencing and being
influenced), the nature of their interaction, and the
properties of the social network itself. Of the
many effects and properties of the social network
presented in [
        <xref ref-type="bibr" rid="ref17 ref18 ref19 ref9">9,17-19</xref>
        ], the following are of
interest from the point of view of information
impact:
1. the presence of agents' own opinions;
2. changing opinions under the influence of
other members of the social network;
      </p>
      <p>3. the different significance of the opinions
(influence, trust) of some agents for other agents;
4. varying degrees of agents' susceptibility to
influence (conformism, stability of opinions);
5. the existence of an indirect influence in the
chain of social contacts. Decrease in indirect
influence with increasing "distance";</p>
      <p>6. the existence of "opinion leaders" (agents
with the maximum "influence"), formalization of
influence indices;</p>
      <p>7. the impact of the structural properties of
social networks on the dynamics of opinions;
8. the activity (purposeful behavior) of agents;
9. optimization of information impacts;
10. information management in social
networks.</p>
      <p>
        Should be noted the peculiarities of the impact
of the structural properties of social networks on
the opinions dynamics [
        <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
        ]:
• the more connections an agent has, the
more opportunities he has through his
environment to influence the entire
network, on the one hand, and, on the other,
more vulnerability to someone else's
influence;
• the effect of clustering (the higher the
density of connections between active
agents-neighbors, the greater the likelihood
of activation of the agent associated with
them; see below the related concept of
“strong tie”);
• local intermediateness (the greater the
intermediate value of the agent, the, on the
one hand, the greater its value in the
dissemination of opinion / information
from one part of the network to another (the
role of an information broker), and, on the
other hand, the less its influence on the
neighbor agent - see the related concept of
“weak tie” below);
• the small diameter of the social network
causes a short chain of dissemination of
opinion in the network.
      </p>
      <p>Influence is the process and result of an
individual (subject of influence) changing the
behavior of another subject (individual or
collective object of influence), his attitudes,
intentions, ideas and assessments (as well as
actions based on them) in the course of interaction
with it. Influence - the ability to influence
someone's ideas or actions. Distinguish between
directed and undirected influence. Directed
(purposeful) influence - influence that uses
persuasion and suggestion as mechanisms of
influence on another subject. In this case, the
subject of influence sets itself the task of
achieving certain results (for example, choosing
certain actions) from the object of influence.
Nondirected (non-targeted) influence is an influence
in which the individual does not set himself the
task of achieving certain results from the object of
influence.</p>
      <p>In a social network, agents often do not have
sufficient information for making decisions or
cannot independently process it, so their decisions
can be based on the decisions they observe or the
perceptions of other agents (social influence).
Social influence is realized in two processes:
communication (in the course of communication,
exchange of experience and information,
discussion of certain issues with authoritative
neighbors for the agent, he comes to certain ideas,
attitudes, opinions) and comparison (in search of
social identity and social approval, the agent
accepts representations and actions expected from
him by other agents in a given situation; the agent
asks the question “what would the other agent (the
standard for comparison) do if he were in my
situation?” and, comparing himself with him,
determines his adequacy and plays the
corresponding role; can be explained by
comparison and the search for strategic
advantage: by comparing himself with other
agents occupying the same positions in the social
system, the agent can introduce or accept
innovations that will make him more attractive as
an object of relations). It should be noted that with
a communicative approach to influence, agents
may arrive at similar ideas, but not necessarily
similar behavior. In comparison, the agent usually
copies the behavior indirectly. Obviously, the
behavior of an agent is determined not only by
perceptions, but also by the constraints it faces.
Therefore, agents with similar views can behave
differently, and vice versa, agents with different
views can behave in the same way.</p>
      <p>The social network plays a large role in the
dissemination of information, ideas and influence
among its members. Influence in the social media
literature is closely related to the term diffusion of
innovations.</p>
    </sec>
    <sec id="sec-3">
      <title>3. Identification of influential agents in the network</title>
      <p>A social network can be viewed as a set of
agents - potential voters who “vote” for a
particular product, service, or candidate from a
particular political party in the elections. In this
case, the value (utility) of an agent in a social
network depends not only on himself (for
example, directly by the expected choice), but
also on his influence on other agents. In other
words, the configuration and state of the network
is important - the totality of the opinions of
potential voters regarding their choice. Therefore,
there is a need to identify a small number of agents
(the problem of maximizing influence) that
contribute to the formation of the required opinion
throughout the network.</p>
      <p>
        The problem of determining the k most
influential agents in a social network arose in the
context of the so-called viral marketing [
        <xref ref-type="bibr" rid="ref13 ref20">13,20</xref>
        ].
To solve the problem, the market is modeled as a
social network of agents (Markov network), the
value of each of which is determined not only by
the immediate expected profit from the sale
(intrinsic value of customer), but also by the
expected profit from sales to other agents that will
be affected by this, from sales to agents which
they can influence, etc. (network value of
customer).
      </p>
      <p>To identify the most valuable (authoritative,
influential) agents, the task can be formulated as
follows. Let us define the optimal informational
influences IA = {IA1, …, IAn} (IAi can be both a
Boolean variable: 1 - the presence of
informational influence, 0 - its absence for the
ith agent; and continuous - the level of influence)
for a set of n agents with a predicate Xi = 1 if agent
i made the required choice and Xi = 0 otherwise.
Suppose that the choice is described by the
following set of attributes: Y = {Y1, …, Ym}. Each
agent i has a set of neighbors Ni that directly affect
Xi, thereby defining a network of agents. In turn,
the i-th agent influences its neighbors.</p>
      <p>Let the cost c of the implementation of the
information influence per one agent be given, the
utility rv1 from the adoption of the required
decision, if the corresponding information
influence was exerted on it, and the utility rv0
from the adoption of the required decision, if the
information influence was not carried out. For
simplicity, let IA be a Boolean vector.</p>
      <p>Let fi1 ( IA) will be the set-result of setting IAi
to 1 (all other values are unchanged), similarly
defined for fi0 ( IA). Then the expected increase in
utility from the information impact for the agent
without taking into account its impact on other
agents, i.e., the expected utility from the
successful implementation of the information
impact (intrinsic value of customer) is determined
by the formula</p>
      <p>ELPi ( X k ,Y , IA) = rv1P ( Xi = 1| X k ,Y , fi1 ( IA)) − ,
−rv0P( Xi = 1| X k ,Y , fi0 ( IA)) − c
where Xk – the set of agents whose decisions
are known (about whom it is known that they
made the required decisions), P( Xi | X k ,Y , IA) –
conditional probability of making the required
decision by the i-th agent.</p>
      <p>Then the expected increase in utility from the
information campaign for the selected agents will
be</p>
      <p>n
ELP ( X k ,Y , IA) =  rv1P ( Xi = 1| X k ,Y , IA) −
i=1
n
− rv0P ( Xi = 1| X k ,Y , IA0 ) − IA c
i=1
where IA0 – zero vector; rvi = rv1, if IAi = 1 (else
rvi = rv0); |IA| – number of selected agents.</p>
      <p>The overall value of an agent on the network
(total value of customer = network value of
customer + intrinsic value of customer) will be
ELP ( X k ,Y , fi1 ( IA)) − ELP ( X k ,Y , fi0 ( IA)) ,
(i.e., the value of IA will change for other agents
and may affect their probability of making a
decision). Then the agent's network value
(network value of customer) is the difference
between his general and personal value (network
value of customer = total value of customer -
intrinsic value of customer). As can be seen, the
value depends on whether the promotions were
held for other agents and whether other agents
made the required decision.</p>
      <p>Let's return to the problem of determining the
k most influential nodes in a social network.
Obviously, in order to find them in this case, you
need to find an IA that maximizes ELP. In the
general case, finding the optimal IA requires an
enumeration of all its possible combinations. The
following approximating procedures are possible,
giving an approximate solution:</p>
      <p>1) A single bypass. For the i-th agent there
is a special offer</p>
      <p>IAi = 1, if ELP ( X k ,Y , fi1 ( IA0 ))  0 ;
2) Greedy algorithm. Set IA = IA0. It is
necessary to bypass IAi in the loop, setting the
value to one, if</p>
      <p>ELP( X k ,Y , fi1 ( IA))  ELP( X k ,Y , IA) ;</p>
      <p>Hill-climbing search. Set IA = IA0, IAi1 = 1,
where</p>
      <p>i1 = arg maxi ( ELP( X k ,Y , fi1 ( IA))) .</p>
      <p>Repeat as long as the i-th agent exists, setting for
which IAi = 1 leads to an increase in ELP.</p>
    </sec>
    <sec id="sec-4">
      <title>4. Maximizing influence in the basic models of the diffusion of innovations</title>
      <p>
        In [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], the problem of influence maximization
is considered on the example of the following two
basic models of the propagation of innovations: a
linear threshold model and a model of
independent cascades, in which there is an initial
set of active agents A0 and at some moment in time
a new active agent gets a chance to activate its
neighbors with probability pvw, and the latter, if
successful, are activated at the next step, and so
on until new activations are possible.
      </p>
      <p>The problem of maximizing influence can be
formulated as follows. The influence (A) of the
set of agents A is defined as the expected number
of active agents upon completion of the process of
propagation of information actions initiated by
agents from the set A. For both models (linear
threshold and independent cascades), an NP-hard
problem arises: for a given parameter k, find
kelements set A maximizing (A). Since the
problem of maximizing the influence is similar to
the problem of maximizing submodular functions,
then for the appropriate application of the
algorithm it is only necessary to prove that (A) is
a submodular function. The submodular function
f maps a finite set U to non-negative real numbers
and satisfies the natural property of "diminishing
returns" (the marginal revenue from adding an
element to a set S is at least as high as the marginal
revenue from adding the same element to any set
including S).</p>
      <p>Generalized Threshold Model. An agent's
decision to activate is determined by a monotonic
threshold function fv : S  Nv → 0,1 , where
Nv is the set of neighbors v and fv() = 0. Each
agent initially chooses a threshold v uniformly
randomly and becomes active if fv(S)  0.</p>
      <p>Generalized cascade model. The probability
pv(u, S) that agent u activates agent v depends on
the set S of agents that have already
unsuccessfully tried to activate agent v. A
restriction is imposed on the model: if neighbors
u1, ..., ul try to activate v, then the probability that
v will become active after l attempts does not
depend on the order of activation attempts.</p>
      <p>Generalized information impact strategies.
Let there be m different ways of informational
influence I1, …, Im, each of which can affect a
certain subset of agents of the social network,
increasing their probability of activation. That is,
the initial set of active agents A0 is not defined.
The amount of investments xi in each marketing
action is selected, which is limited in aggregate by
the budget. Marketing strategy - vector x = {x1, ...,
xm}. The probability hv(x) of agent v becoming
active is determined by strategy x. The function
hv() is non-decreasing and has the property of
“diminishing incomes”, that is
x  y a  0 hv ( x + a) − hv ( x)  hv ( y + a) − hv ( y )</p>
      <p>The resulting expected number of active
agents in this case (taking into account direct
marketing and subsequent influence) is equal to
EG ( x) =  ( A)hu ( x) 1 − hv ( x)</p>
      <p>AV uA vA</p>
      <p>In order to approximately maximize this
functional, it is assumed that can be estimated
EG(x) at each point x and can be found the
direction i with an approximately maximum
gradient. Let ei be the unit vector of the i-axis and
δ a constant. It is assumed that there exists 1
such that can be found i for which EG(x + δei) –
EG(x)  (EG(x + δei) – EG(x)) for any j. Then,
dividing the budget k into parts of size δ, at each
step (all of these parts k/), we can invest δ funds
from the budget into Ii, which maximizes the
gradient EG().</p>
      <p>
        Competing information influences. In [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ],
the problem of influence maximization is
considered for the case of two competing
influences A and B (there are player A and player
B) for the model of independent cascades.
Accordingly, an agent in the network represented
by the graph G(N, E) can be in three states: A
(reaction to informational action A), B (reaction
to informational action B) and C (no decision has
been made yet - no response). An agent can move
from state C to any other and nothing more. The
initial disjoint active sets of nodes are IA and IB,
respectively (IA  IB = I). The problem of
influence maximization is considered for player
A. Formally, it is necessary to maximize f(IA| IB)
the expected number of agents that will be
affected by A for a given IB by choosing IA.
      </p>
      <p>Two models extended in relation to the model
of independent cascades are proposed:</p>
      <p>1) A model based on distance
(distancebased), in which the agent receives the
corresponding innovation from the "closest"
activated agent from I.</p>
      <p>2) The wave model. The innovation is
spreading step by step. An agent that is not active
at the previous step is activated at the current step
by uniformly randomly choosing one of the
neighbors located at a distance proportional to the
number of the step.</p>
      <p>For these conditions, it is promising to
calculate the Nash equilibrium and consider the
Stackelberg game.</p>
      <p>
        Voting model. In [
        <xref ref-type="bibr" rid="ref12 ref14 ref15 ref16">12,14-16</xref>
        ], the problem of
maximizing influence is considered on the
example of a probabilistic voting model. In the
voting model (belonging to the class of
Interacting Particle Systems models), at each step,
each agent can change his mind, randomly
choosing one of the neighbors and accepting his
opinion. This model is similar to the threshold
model in the sense that the agent is more likely to
change his mind to the one supported by the
majority of his neighbors. However, in the voting
model, in contrast to the threshold model, the
agent can become inactive.
      </p>
      <p>The social network is represented by an
undirected graph with loops G(N, E). Each node v
has many neighbors N(v) and is randomly
initialized (assigned a value of 1 or 0). At each
moment in time, each node randomly chooses one
of its neighbors (the probability of choosing each
neighbor is the same) and accepts his opinion:
 u  N (v) : ft (u ) = 1
1, with probability
 N (v)
fi+1 (v) = 
 u  N (v) : ft (u ) = 0
0, with probability
 N (v)</p>
      <p>The budget is bounded from above by a
constant B, the cost of the initial “persuasion”
f0(v)=1 of agent v is cv. Thus, the problem of
maximizing influence is formulated as follows: f0:
N → 0; 1} maximizing the mathematical
expectation E[∑vN ft(v)] for a given budget
constraint v| f 0(v)=1 cv  B .</p>
    </sec>
    <sec id="sec-5">
      <title>5. Conclusions</title>
      <p>The paper considers the dynamic processes of
forming opinions in a social network, and also
presents models and algorithms for identifying
critical points of a social network (influencing
agents), the impact on which allows manipulating
the aggregate opinion of network participants
forming a social network, as well as the resulting
game-theoretic problems information
confrontation.</p>
    </sec>
    <sec id="sec-6">
      <title>6. References</title>
    </sec>
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