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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Overload across Single-list and Multi-list User Interfaces</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Alain D. Starke</string-name>
          <email>alain.starke@wur.nl</email>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Justyna Sedkowska</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Mihir Chouhan</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Bruce Ferwerda</string-name>
          <email>Bruce.Ferwerda@ju.se</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="editor">
          <string-name>Choice Overload, User Interface, User Experience, Recommender Systems, Food</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Computer Science and Informatics, Jönköping University</institution>
          ,
          <addr-line>Jönköping</addr-line>
          ,
          <country country="SE">Sweden</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Marketing and Consumer Behaviour Group, Wageningen University &amp; Research</institution>
          ,
          <addr-line>Hollandseweg 1, 6706KN, Wageningen</addr-line>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>MediaFutures, University of Bergen</institution>
          ,
          <addr-line>Lars Hilles gate 30, 5008, Bergen</addr-line>
          ,
          <country country="NO">Norway</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Recommender systems are prone to triggering choice overload among users due to the typically large set sizes. Various applications have been developed that aim to overcome this through interface design, notably by so-called multi-list recommender systems. However, to what extent such user interface design actually reduces choice overload compared to single-list interfaces has yet to be examined. In a user study ( = 150 ), we compared three common user interfaces (UIs) in the context of recipe recommendation: a single-list UI, a grid UI and a multi-list UI. Whereas earlier studies found diferences in choice dificulty and choice satisfaction across grid-based and multi-list recommender interfaces, we observed no such diferences, as the explanations were possibly not suficiently helpful. Instead, we found that grid-based UIs and multi-list UIs had a higher perceived ease of use than a single-list UI, which in turn reduced choice dificulty. The benefits of such interfaces, thus, may lie in the organization of the UI, at least in the recipe domain.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1. Introduction</title>
      <p>
        It is often assumed that larger choice sets are desirable. However, humans have a limited
cognitive capacity, which can lead to dificulties in the decision-making process. As a result,
larger choice sets can lead to dissatisfaction, regret or even choice deferral among
decisionmakers [
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ]. This phenomenon is more commonly known as choice overload [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. It occurs
when the number of options within a choice set exceeds the amount that one’s working memory
can cope with. Limiting the number of options to reduce choice overload is not always a
feasible nor a desirable solution. For example, it can create the impression that a platform
has little to ofer while, on the contrary, there is a continuous increase of content available
that recommender systems need to deal with [
        <xref ref-type="bibr" rid="ref4 ref5">4, 5</xref>
        ]. The common rationale is that through the
use of personalization (i.e., items that are relevant to individual users), choice overload can be
mitigated even though choice dificulty might still be relatively high [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. However, more recent
work has found that the extent to which users experience choice overload does not only depend
on the number of options presented but is influenced by how items are presented in the user
interface (UI) [
        <xref ref-type="bibr" rid="ref5 ref7">5, 7, 8</xref>
        ]. The main aim of this study is to investigate the impact of diferent UIs
on choice overload, in the context of a recipe recommender system. We investigated how UIs
can influence a user’s evaluation, by diferentiating between UIs that organize in lists, grids, or
multi lists.
      </p>
      <sec id="sec-1-1">
        <title>1.1. Problem</title>
        <p>
          Iyengar and Lepper [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ] showed that choice overload takes place in common, ‘ofline’
decisionmaking environments with a large number of items. Many studies have examined choice
overload in diferent context since then, most notably that choice overload occurs in online
contexts as well [
          <xref ref-type="bibr" rid="ref6">6, 9</xref>
          ]. This is particularly a problem due to the abundance of choices that
are available in online environments [9], which typically exceeds that of brick-and-mortar
businesses.
        </p>
        <p>
          Recommender systems aim to aid the decision-making process by mitigating choice overload
[10, 11]. A typical way to support decision-making is through personalization by presenting
content that is most relevant to users [12]. A common side efect of highly relevant items is that
they are often similar and therefore hard to compare. Hence, although personalization is able to
mitigate choice overload, it does not necessarily fully mitigate choice dificulty [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ]. Although
it is possible to diversify the recommended content and, as a result, reduce the experienced
choice dificulty [ 13, 14], recent developments in recommender research have started to explore
other methods to mitigate choice dificulties. A recent direction is to adjust the information
architecture by re-organizing the content into diferent UIs [
          <xref ref-type="bibr" rid="ref5">5, 15</xref>
          ]. In doing so, the choice
architecture of the decision making environment is changed [16], rather than the content.
        </p>
        <p>This study considers three diferent popular UIs in terms of how items are presented to users:
single-list interfaces, grids, and multi-list UIs (see Figure 1). Each interface is defined to have
diferent characteristics. In a single-list UI, items are stacked on top of each other in a single
column and can be explored by scrolling vertically. Such a design is commonly used to display
search engine results [17]. Research on the single-list UI has shown that users tend to pay more
attention to the items that are presented at the top of a list [17, 18, 19, 20]. In contrast, a grid UI
consists of multiple rows of items with multiple items in each row [21]. Grids are particularly
popular on e-commerce websites, because they are capable of providing a comparative overview
of many similar items. This interface has been found to force users’ to evaluate items across the
diferent axes, in a more balanced way than one would for a single-list UI [ 20]. Furthermore,
users of grid-like interfaces tend to examine more items than they would in other UIs [19].</p>
        <p>
          The third type of UI examined in this study is the Multi-list UI. It has been adopted
unanimously by video streaming services [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ], such as Netflix, Disney+ and HBO Max. Multi-list
UIs are typically used in the context of recommender systems [
          <xref ref-type="bibr" rid="ref5">5, 8, 15</xref>
          ], stacking multiple lists
of personalized algorithms on top of each other. Some studies refer to these ‘lists within a
multi-list UI’ as carousels [22]. In a typical Multi-list UI, each list or carousel is accompanied
by an explanation that describes what category all the items in the list below belong to [
          <xref ref-type="bibr" rid="ref5">5, 8</xref>
          ],
or justify how the content is generated [22]. Additionally, further items can be discovered
in each list through horizontal scrolling, which can include dozens of recommended items.
Multi-list UIs typically allow the inclusion of items within diferent categories on one web page,
combining constraint-based recommender approaches with content-based recommendation
or collaborative filtering [
          <xref ref-type="bibr" rid="ref5">5, 8</xref>
          ]. Unlike for single-list and grid UIs, it is not clear yet whether
items with a specific position in a list or carousel are more likely to be selected, while it seems
likely that users are more likely to select any item from a list or carousel that appears higher up
within the multi-list UI [
          <xref ref-type="bibr" rid="ref4">4, 8</xref>
          ].
        </p>
        <p>
          Within the context of recommender systems, the definitions used for diferent types of UIs
vary. Based on their own definition, Jannach et al. [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ] compare a single-list UI to a multi-list UI,
but what they define as a single-list UI is defined as a grid UI by Yener and Dundar [ 21]; the latter
being consistent with the definition in this paper. In Jannach et al. [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ], the single diference
between the two UIs is that a multi-list UI has a label above each row of items explaining the
genre of content for the row below, which is in line with the definitions used in Starke et al. [ 8].
In contrast, Kammerer and Gerjets [20], as well as Resnick et al. [23] define single-list UIs as a
list in the way that it is also defined in the current paper. This diferentiation is also consistent
with other studies [21, 24].
        </p>
        <p>
          Possibly also due to the ambiguity regarding definitions for diferent list UIs, it is currently
unclear what kind of efect diferent UIs have on a user’s decision-making and evaluation in the
context of choice overload and recommender systems. Previous work has shown that various
interfaces evoke diferent information processing behavior [ 20], and determine which items
are more likely to receive users’ attention [24]. That this would also apply to choice overload
is likely, due to the preliminary findings in the context of multi-list recommender systems
[
          <xref ref-type="bibr" rid="ref5">5, 8</xref>
          ]. However, a comparative study is still missing, also with regard to a user’s perception and
evaluation.
        </p>
      </sec>
      <sec id="sec-1-2">
        <title>1.2. Research Questions</title>
        <p>This study aims to determine if diferent UIs contribute to the occurrence of choice overload.
Users are asked to choose a recipe they like recipe and to evaluate their perception and experience
of the system. We posit the following research questions:</p>
        <p>[RQ1]: To what extent do users experience choice overload when interacting with a grid-based
user interface and a multi-list interface, compared to a single-list UI?</p>
        <p>
          We furthermore explore how the diferent UIs influences the perceived ease of use of the
interfaces as it can further afect the evaluation of the recommender system as a whole [
          <xref ref-type="bibr" rid="ref7 ref8 ref9">7, 25, 26</xref>
          ].
The ease of use is referred to as to whether users can complete tasks quickly with ease and
without frustration [
          <xref ref-type="bibr" rid="ref10">27</xref>
          ]. It is therefore of interest to examine how choice overload, perceived
ease of use and the use of diferent UIs relate to each other:
        </p>
        <p>[RQ2]: How does a user’s perceived ease of use depend on the presented user interface?</p>
      </sec>
    </sec>
    <sec id="sec-2">
      <title>2. Related work</title>
      <sec id="sec-2-1">
        <title>2.1. Choice Overload</title>
        <p>
          One of the first studies to examine choice overload was conducted by Iyengar and Lepper
[
          <xref ref-type="bibr" rid="ref1">1</xref>
          ]. Their work involves three experiments, which show that while many choices may seem
desirable, people are actually more likely to refrain from making a choice. In this study, this
involved purchasing a product. Additionally, more options are found to result in higher dificulty
to choose one option, and if a choice is made, post-purchase regret is more likely.
        </p>
        <p>
          A meta-analysis on 50 studies on choice overload, conducted by Scheibehenne et al. [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ],
has established that choice overload is rather context-dependent. For example, people with
preferences or expertise for certain products tend to prefer larger choice sets. They further
describe that a lack of familiarity or preferences, which entails that people will not choose
something they have prior knowledge of, is a precondition of choice overload to occur. Moreover,
according to Scheibehenne et al. [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ], if the options have “complementary or unique features
that are not directly comparable”, making a choice becomes more dificult. This might be
worsened by the lack of a dominant item or an item that would clearly be preferred. The latter is
also observed in the context of recommender systems, where highly attractive, similar options
suggested to users tend to increase the choice dificulty [
          <xref ref-type="bibr" rid="ref11 ref6">6, 28</xref>
          ]. In an ofline supermarket context,
an increase in the number of products makes it harder to distinguish between items [
          <xref ref-type="bibr" rid="ref12">29</xref>
          ].
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2. User Interfaces</title>
        <p>
          A user interface is defined as the graphical representation of a system [
          <xref ref-type="bibr" rid="ref13">30</xref>
          ]. A lot of varieties
are on ofer to present items. The most basic one is a single-list UI, where items are stacked on
top of each other and can be scrolled through vertically (See Figure 1). Such a design can be
found on pages displaying search engine results (e.g., [17]), as well as on many e-commerce
websites. A second common way to display items is through a grid. Grids usually consist of
multiple rows with three to six items in each row (See Figure 1). Grids are especially popular on
e-commerce websites, for they allow interface designers to show many items within a limited
space, which would be optimized to desktop screens.
        </p>
        <p>
          Recent research in recommender systems has introduced multi-list UIs as a third popular type
(see Figure 1), particularly in movie streaming services [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]. The UI includes multiple algorithms,
which typically optimize for diferent user models and/or constraints [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ], and stack them on
top of each other. In the context of academic research, multi-list recommender systems have
also been used to promote healthier eating in recipe recommender systems [8], as well as to
support movie decision-making [
          <xref ref-type="bibr" rid="ref5">5, 22</xref>
          ].
        </p>
        <p>
          Among the most notable related work, Jannach et al. [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ] have explored the decision-making
behavior of users for a grid-like UI (defined by them as a single-list UI) and a multi-list movie
recommender. They find that users tend to spend longer when interacting with the multi-list
UI, resulting in a higher level of efort, while not afecting choice satisfaction. Starke et al. [ 8]
follow a similar research design in the context of recipe recommendation, but also diferentiate
between smaller (5 items) and larger (25 items) set size, presented in either a grid or a multi-list
UI. The multi-list recommender leads to a higher level of choice satisfaction, arguably due to the
larger number of options to choose from, along with a higher diversity due the use of multiple
algorithms, compared to a grid). However, Starke et al. [8] also observe higher levels of choice
dificulty when using a multi-list UI, which would be more in line with the ‘classical’ choice
overload studies: people tend to prefer larger sets, but this comes at the cost of a higher level of
choice dificulty [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ].
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3. UIs and User-centric evaluation of Recommender Systems</title>
        <p>
          Over the past two decades, researchers have started to advocate for a more user-centric approach
to the design of recommender system. Algorithmic accuracy is deemed to not be enough to
optimize for [
          <xref ref-type="bibr" rid="ref14 ref15">31, 32</xref>
          ]. Instead, recommendation lists should consist of diverse options so that
users may discover unique items. Diversity among items increased may increase perceived
attractiveness [
          <xref ref-type="bibr" rid="ref15">13, 32</xref>
          ], while presenting many items that are too similar may trigger choice
overload [
          <xref ref-type="bibr" rid="ref11 ref6">6, 28</xref>
          ].
        </p>
        <p>
          Previous recommender studies have examined how efortful an interface is to use (cf. [
          <xref ref-type="bibr" rid="ref16">33</xref>
          ]). In
this study, we consider perceived ease of use, which examines a user’s ability to complete tasks
without feeling frustrated [
          <xref ref-type="bibr" rid="ref10">27</xref>
          ]. A recommender’s UI design may afect the efort that a user
perceives when using the system (cf. [
          <xref ref-type="bibr" rid="ref16 ref17">33, 34</xref>
          ]). Several studies have proposed design guidelines
for UI to create more efective recommender systems [
          <xref ref-type="bibr" rid="ref18 ref9">26, 35</xref>
          ], advocating that poorly designed
UIs may discourage users from making purchases in e-commerce, akin to choice deferral in
choice overload contexts [
          <xref ref-type="bibr" rid="ref19">36</xref>
          ]. Additionally, studies have also shown that a system’s UI can
be an influential element in terms of how a user evaluates the recommender system’s quality
[
          <xref ref-type="bibr" rid="ref7 ref8 ref9">7, 25, 26</xref>
          ]. Nonetheless, research on how recommendations are compiled into UI lists and how
this would afect a user’s perception has received little attention in recommender research,
even though multiple studies have argued that a good combination of UIs and algorithms can
improve the quality of a recommender system [
          <xref ref-type="bibr" rid="ref18 ref20 ref7 ref9">7, 26, 35, 37</xref>
          ].
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3. Method</title>
      <sec id="sec-3-1">
        <title>3.1. Dataset</title>
        <p>
          To examine our research questions, we designed a user interface that presented dinner recipes to
users. This domain was selected due to the popularity and abundance of cooking recipes online
[
          <xref ref-type="bibr" rid="ref21">38</xref>
          ], which may lead to choice overload. Since familiarity may mitigate the experienced choice
overload [
          <xref ref-type="bibr" rid="ref1 ref3">1, 3</xref>
          ], we decided to only include vegetarian and vegan recipes, as these are consumed
less frequently [
          <xref ref-type="bibr" rid="ref22">39</xref>
          ]. The domain selection was thus aimed to trigger choice overload among
users. Forty recipes were selected for our evaluation, which were either vegetarian or vegan.
Recipes were sampled from the popular Swedish recipe websites ICA.se and undertian.com, and
fell into four diferent categories: ten pasta recipes, ten vegan recipes, ten stews, and ten salads.
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2. Participants</title>
        <p>A total of 150 participants were sampled from a convenience sample. They were recruited from
various sources, as we applied a snowball sampling strategy. The majority of participants were
recruited from surveyswap.io, a tit-for-tat survey exchange platform. Participants recruited
on that platform were compensated with points that allowed them to recruit participants
for their own studies. All participants were at least 18 years old and were fluent in English.
Unfortunately, no details were obtained on the gender and nationality of the participants. Note
that the obtained data and analysis scripts are available in our repository: https://osf.io/26u9g/.</p>
      </sec>
      <sec id="sec-3-3">
        <title>3.3. Research Design and Procedure</title>
        <p>Participants were randomly presented one out of three user interfaces, either a single-list UI
(n=53), a grid UI (n=55), or a multi-list UI (n=44). Each participants were asked to agree with
the informed consent, after which they were presented the following scenario:</p>
        <p>You and your three friends have planned to have dinner together this weekend and you have
been chosen to decide what you will all eat. It is your responsibility to find a recipe that you believe
will be well received by all of your friends. Since two of your friends are vegetarian you will have
to take that into consideration. For inspiration, you go online to a recipe website in order to find the
most suitable vegetarian recipe.</p>
        <p>Afterwards, participants were presented a user interface with 40 recipes, which were not
personalized to the user. Each participant was asked to inspect the presented recipes and to
chose one recipe they liked the most. Afterwards, participants were asked to evaluate their
choice and the system, inquiring on choice dificulty, choice satisfaction, and ease of use.</p>
      </sec>
      <sec id="sec-3-4">
        <title>3.4. Interface</title>
        <p>
          The recipe website comprised the 40 recipes in a single recommendation interface. The three
diferent UIs are depicted in Figure 2. To avoid serial position efect the placements of the recipes
were randomized for each interface [
          <xref ref-type="bibr" rid="ref23 ref24">18, 40, 41, 42</xref>
          ]. For the multi-list UI, which consisted of
multiple rows of recipes, each row belonged to one of the four specific categories: pasta, salad,
stew, and vegan. While the recipes in each row were randomized in that UI, the vertical order
of the rows was always similar. In this case, all recipes in the salad category were displayed at
the top, followed by the vegan, pasta and stew recipes – in this order.
        </p>
        <p>Each recipe displayed an image of the dish, its name, a short description, and what category
it belonged to. In order to minimize the efect an image may have had on the participants’
decision, images were selected to be taken from similar ‘helicopter view’ angles, perpendicular
to the dish. In addition, the selected images only depicted the dish itself, with the exception of
possible utensils.</p>
      </sec>
      <sec id="sec-3-5">
        <title>3.5. Evaluation Measures</title>
        <p>
          To address [RQ1] and [RQ2], user perception and experience aspects were adapted from earlier
work on UI design and recommender systems. The approach of measuring such aspects is
in line with the recommender system evaluation framework of Knijnenburg et al. [10]. The
propositions used in the study were adapted from earlier studies: for choice dificulty [
          <xref ref-type="bibr" rid="ref11 ref6">6, 14, 28</xref>
          ],
choice satisfaction [
          <xref ref-type="bibr" rid="ref6">6, 8</xref>
          ], and ease of use [24, 43].
        </p>
        <p>A principal component factor analysis was performed on the user responses, which were
measured on 7-point Likert scales. The results are outlined in Table 1, which showed that
we indeed could reliably infer three diferent user evaluation aspects: choice dificulty, choice
satisfaction, and ease of use. In doing so, we applied promax rotation to allow for correlation
between the diferent user aspects. One item was omitted due to low factor loadings ( &lt; 0.4),
while the internal consistency of all aspects was found to be at least good (Cronbach’s Alpha
&gt; 0.7).</p>
        <p>Item
It was easy to choose a recipe.</p>
        <p>The choice task was overwhelming.</p>
        <p>I found it dificult to choose a recipe from this list.</p>
        <p>I changed my mind several times before making a decision.</p>
        <p>Choice satisfaction I am not satisfied with my chosen recipe.
 = 0.75 I like the recipe I’ve chosen.</p>
        <p>I think I chose the best recipe among the available options.</p>
        <p>I think I would enjoy eating my chosen recipe.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>4. Results</title>
      <p>The layout of the website made it hard to consider all the recipes. 0.883
It was easy to use the website. 0.890
I found it easy to use the layout to search for recipes. -0.685
The website is user friendly. 0.665</p>
      <sec id="sec-4-1">
        <title>4.1. Choice Dificulty and Choice Satisfaction (RQ1)</title>
        <p>We examined to what extent users experienced choice overload when interacting with our
diferent recipe recommendation UIs. We used a two-way ANOVA to examine whether both
a grid UI and a multi-list UI were evaluated more positively than a single-list UI. For choice
dificulty, we did not observe any diferences across the diferent conditions. Although choice
dificulty was highest for the single-list UI (  = 0.082 ,  = 1.07 ), it was not significantly higher
than the dificulty experienced when using the grid UI (  = −0.034 ,  = 0.96 ):  (1, 147) = 0.35 ,
 = 0.55 , nor significantly higher than the choice dificulty experienced when engaging with
the multi-list UI ( = −0.056 ,  = 0.98 ):  (1, 147) = 0.44 ,  = 0.51 . This indicated that both
the grid and the multi-list UIs did not significantly reduce choice dificulty when interacting
with a recipe recommendation interface, which is also depicted in Figure 3.</p>
        <p>For choice satisfaction, we neither observed any diferences across conditions. Users were
not more satisfied when choosing from a grid UI (  = −0.036 ,  = 0.99 ) than when picking a
recipe from a single-list UI ( = 0.014 ,  = 0.98 ):  (1, 147) = 0.07 ,  = 0.80 . In a similar vein,
multi-list UIs ( = 0.030 ,  = 1.07 ) neither led to a higher level of choice satisfaction, compared
to single-list UIs:  (1, 147) = 0.01 ,  = 0.94 . This indicated that the decision-making process
was not evaluated more positively in grid-based or multi-list UIs, compared to a traditional
single-list UI. These results are also depicted in Figure 4.</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2. Perceived Ease of Use (RQ2)</title>
        <p>We further examined diferences in perceived ease of use, and whether this related to choice
dificulty and choice satisfaction. A two-way ANOVA revealed that both the grid-based (  =
0.15,  = 0.92 ) and a multi-list UIs ( = 0.17 ,  = 1.02 ) were perceived as easier to use than
the single-list UI ( = −0.30 ,  = 1.02 ); for the grid UI:  (1, 147) = 5.61 ,  = 0.019 ; for the
multi-list UI:  (1, 147) = 5.45 ,  = 0.021 . This indicated that the a grid-oriented interface design,
regardless of whether it involved explanations or categorization, led to a higher perceived of
use. This result is also depicted in Figure 5.</p>
        <p>We further examined whether ease of use was related to the choice dificulty and choice
satisfaction experience aspects. To do so, we ran three diferent multiple linear regression
models. Model 1 predicted choice dificulty using perceived ease of use (  (1, 148) = 19.48 ,
 &lt; 0.001 ), which indicated that ease of use was significantly and negatively related to choice
dificulty:  = −0.34 ,  &lt; 0.001 . This indicated that users who perceived an UI as easy to use
also experienced lower choice dificulty. This is also described in Table 2.</p>
        <p>Model 2 predicted choice satisfaction using perceived ease of use. We found that it positively
predicted choice satisfaction:  = 0.20 ,  = 0.013 , which indicated that users who found an
UI easy to use also tended to be more satisfied with their chosen recipe. Model 3 examined to
what extent the results from Model 2 would be consistent if choice dificulty was also added
as predictor. Although a significant model was inferred (  (2, 147) = 4.46 ,  &lt; 0.01 ), it did not
reveal any significant relation between choice satisfaction and any of the two predictors: not for
choice dificulty (  = −0.14 ,  = 0.11) , nor for ease of use ( = 0.16 ,  = 0.07 ). Although another
analysis indicated that choice dificulty and choice satisfaction were significantly related, it
seemed that including both choice dificulty and ease of use into Model 3 led to neither predictor
being significantly related to choice satisfaction. Taken together, these findings did suggest that
the benefits of perceived ease of use seemed to translate to the two choice overload experience
aspects, but that a clear path could not be established towards choice satisfaction when all three
aspects are involved.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5. Discussion</title>
      <p>We examined the role of diferent UIs on choice overload in the context of a recommender system
scenario in the food recipe domain. In doing so, we have focused on the role of improving the UI
rather than the presented content, while presenting content that is not necessarily personalized,
following the approach of Starke et al. [8]. We have found that users of the single-list UI report
significantly lower levels of perceived ease of use, than users of grid-based and multi-list UIs.
In contrast, we have not observed any direct diferences for choice satisfaction and choice
dificulty as a result of our UI conditions. Although a small efect may have been present, we
have not been able to observe this with the current sample size ( = 150 ), which would allow
for medium efect sizes given the current research design.</p>
      <p>
        Our findings for choice satisfaction and choice dificulty are consistent with Jannach et al.
[
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], who also report no diferences across grid-based and multi-list UI conditions. However,
it is at odds with Starke et al. [8] in that respect, because they report higher levels of choice
dificulty for the multi-list conditions, compared to a grid-like condition 1.
      </p>
      <p>
        The main diference in impact between the single-list UI and the two grid-like UIs (grid and
multi-list) is the increase in the perceived ease of use. This concept has mainly been used in
studies on UI design (e.g., [24]), and somewhat more uncommonly in recommender system
studies (e.g., [
        <xref ref-type="bibr" rid="ref14">31, 44</xref>
        ]). It has been argued that grid-like interfaces allow for easier comparison
1This is defined as a single-list condition by Starke et al. [ 8]
between items, such as in an e-commerce context [20]. The main weak point of single-list UIs
becomes arguably apparent in contexts where the presented content is not necessarily tailored
to the user, or in cases where there are not a few prominent items that stand out from the other
options [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]; which arguably also applied to the current study. Although the direct experiential
benefits of a multi-list recommender interface are limited in the current study, an increase in
ease of use has also led to a reduction in choice dificulty and an increase in choice satisfaction;
two indirect efects. Hence, it seems that mostly users who find an UI to be easy to use also
make efective decisions, also regardless of whether this is because of the specific UI design.
Such a possible path from objective system aspects through perception aspects to experience
aspects (cf. [10]) is consistent with Starke et al. [8], who also report on a recommender system
study that presents recipes that are not necessarily personalized. The main diference is that
their perception aspect is diversity, which concerns the presented items rather than the UI,
which is increased by a multi-list UI and, in turn, leads to a decrease in choice dificulty.
      </p>
      <p>
        To come back to our research questions, we have only found indirect evidence that choice
overload can be reduced through a multi-list interface. While choice dificulty and satisfaction
have not directly varied across UIs, perceived ease of use does increase for a multi-list UI,
which in turn has reduced choice dificulty and has also seemed to increase choice satisfaction.
This study shows that diferent UIs can impact users’ evaluation and possibly the content they
interact with. It must also be noted that higher levels of choice satisfaction may be related to
actual changes in behavior [
        <xref ref-type="bibr" rid="ref16">33</xref>
        ], but this is beyond the current study’s design.
      </p>
      <p>Our findings suggest that the benefits of a multi-list recommender interface may not be as
profound as its widespread use suggests. Based on the evaluation aspects examined in this
papers, its main benefits stem from an increase in ease of use, which may also improve a
user’s experience with a system. The main UI aspect in this case is the organization of the
recommended items, rather than the presented explanations, for we have not observed any
diferences between grid-based and multi-list UIs. Thus, in the food domain, in an UI with a
strong visual focus, multi-list UIs may be easier to use than an UI that organizes its item in a
vertical way, but a recipe website may also present its content in a grid.</p>
      <sec id="sec-5-1">
        <title>5.1. Limitations</title>
        <p>
          Although much of the related literature and this study has touched upon the recommender
system domain, this study has not investigated the aspect of algorithmic accuracy or quality
of recommendations. Since the primary focus has been on the UI, we have included a
recommender system scenario, albeit with no real personalization involved. In a follow-up study, this
comparison between diferent UIs should also be performed in the context of personalized
recommendations. Hence, previous studies have pointed out how varying inter-item and user-item
similarity may afect the extent to which choice dificulty is induced [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ].
        </p>
        <p>
          Some behavioral and perception aspects have not been measured that could have further
explained our findings. Among others, we have not allowed users to refrain from choosing a
recipe (i.e., choice deferral). Moreover, a lack of familiarity with the options is a significant
factor that moderate the extent to which choice overload is experienced, which should also
be considered in a follow-up study. Instead, the items selected for this study, i.e., vegetarian
recipes, have been selected as the overall familiarity with vegetarian recipes is likely to be low.
Nonetheless, we like to emphasize that our approach and method design overlaps with other
studies investigating choice overload in an online context, with regard to the inquired aspects
[
          <xref ref-type="bibr" rid="ref5 ref6">5, 6, 8, 20, 24</xref>
          ].
        </p>
      </sec>
      <sec id="sec-5-2">
        <title>5.2. Future Work</title>
        <p>
          Future research should also consider qualitative research methods to further examine the merits
of a multi-list recommender interface. Such an approach could help to better understand users’
views on the topic and to determine why they have preferences for certain UIs. In this sense,
we are considering to conduct a case study on an existing website that involves personalized
content. This would likely increase the realism of the task at hand. Moreover, as mentioned
earlier, a future study should also examine whether user experience aspects are related to choice
behavior. On top of that, other measures such as time spent on each UI, familiarity with the
presented items, and allowing for the possibility of non-choices (i.e., choice deferral [
          <xref ref-type="bibr" rid="ref19">36</xref>
          ]), will
also be included.
        </p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgments</title>
      <p>This work was supported by funding from the Wageningen University Digital Twin Program.
In addition, it was supported by industry partners and the Research Council of Norway with
funding to MediaFutures: Research Centre for Responsible Media Technology and Innovation,
through the centers for Research-based Innovation scheme, project number 309339.
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